Slaughter by wccrawford 2012-12-17T11:36:00
It's fun but very hard. The game felt quite trippy with the camera movements, I quite enjoyed it.
Foon → Ludum Dare Explorer → Users → patricklorio
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | One Orb | compo | 306 | 3.25 | 3.39 | 2.93 | 3.39 | 3.11 | 3.11 | 2.89 | 2.91 | 53 | |
| 2012 | 25 | You are the Villain | Die Block | compo | 242 | 3.22 | 3.06 | 3.56 | 1.84 | 2.41 | 2.20 | 2.17 | 2.65 | 51 |
It's fun but very hard. The game felt quite trippy with the camera movements, I quite enjoyed it.
I'm a fan of the graphics.
The game needs more options. Otherwise it's pretty good.
On mac, didn't run. Here is the error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: start/EntryPoint : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
My java version:
java version "1.6.0_33"
Java(TM) SE Runtime Environment (build 1.6.0_33-b03-424-12A269)
Java HotSpot(TM) 64-Bit Server VM (build 20.8-b03-424, mixed mode)
Everything felt smooth and comfortable. I love you're take on the theme.
I have no idea what is going on. When I hit some knight looking characters they either die, spass out, or crash the game.
@xgeovanni it's possible, climb up the wall on the right.
The tutorial slides looked awesome and the graphic style was fun. The major issue is that I had to take too many leaps of faith and I didn't know where I was or where I was supposed to go.
Awesome voice acting!
The graphics are a little too dark, and an introduction would be nice. Other than that it's quite fun.
It looks awesome! To bad I'm on a mac, is a port on the way?
Great game and use of the theme.
I'm getting an error after the intro messages. "The content was stopped because a fatal error has been detected" I'm using the web player.
Thanks for the error message. I haven't been able to recreate it on my system so I'm having trouble debugging the issue.
As for the pink squares, it's the wizard's spawn point. I build the game so that the levels are just images. When an image/level is loaded it identifies specific colored pixels (pink square, black square, dark grey) and makes them spawn points or obstacles depending on color.
Great game. I think my favorite character is the explorer. BTW we used the same theme idea of one bullet/weapon.
Is there only the starting room? I found the key but cannot get out the exit. I really like the game, but I'm not sure if I'm stuck or this is it.
I found another door... I'm enjoying this, nice game.
I tried the windows & web version. I can't move, what are the controls?
Fun game, however I don't see the connection to the theme. Can you change characters before spawn? If so, how?
I really like the aesthetic.
Great use of the theme. Loved it.
When running the windows version I get: "Uncaught exception - load.c(237) : Failed to load library : std.ndll". To run the swf version you need to manually specify to open it with a web browser. It might be easier for others if you upload the swf (without zip) so you can have a web version.
Great & challenging game.
The games is only 3mb and is taking forever to download. I suggest uploading it somewhere else.
Can confirm, Windows link is for Mac.
Fun game, fellow Orbean.