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Wrong Love
Wrong Love
By cornedor
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 62 | | |
| Audio | 164 | 3.03 | | |
| Mood | 286 | 2.93 | | |
| Overall | 310 | 3.09 | | |
| Humor | 347 | 2.59 | | |
| Graphics | 356 | 2.97 | | |
| Fun | 358 | 2.85 | | |
| Theme | 450 | 3.00 | | |
| Innovation | 561 | 2.44 | | |
Comments
tomk32
2012-12-17 11:21
Goats are heavy. I got killed for being slow. I think the coins are a distraction, instead you could put more animal cages in, ones I can open and the animals run wild and cause havoc with the guards making the distracted but also more unpredictable.
Nice game anyways, well done.
The graphics are a little too dark, and an introduction would be nice. Other than that it's quite fun.
rasmusrn
2012-12-17 12:15
I agree patricklorio. It's hard to see the difference between walls and floor tiles.
The flash lights are awesome :)
cornedor
2012-12-17 12:15
@TomK32: Nice idea's
@patricklorio I didnt have time for the intro, type Flashy in the console to get more light ;-)
jfroco
2012-12-17 14:04
Super solid flashlight/stealth mechanics. The song is great. Reminded me of 80s arcade games. Congrats.
mutuware
2012-12-17 14:47
Nice work on the flashlights.
dst
2012-12-17 15:46
I like the "don't be discovered" mechanic, it works great :)
pbdiode
2012-12-20 05:03
This is a really great concept! It could use more contrast, and the levels seemed a little large, but overall a good experience!
Good game. Like the light and overall mood. Carrying those goats is pretty tricky, but make the game more fun.
soupy
2012-12-30 22:34
Having two separate objectives (coins and goats) didn't really appeal to me, especially since collecting coins didn't seem to get me anything. I would rather just finish the level. I appreciated that you designed so many levels, but wish there were more new elements or ideas in each one. I really enjoyed the music, but don't know if it really matched the theme of the game. The vision code effect worked out very nicely.
tobiasw
2012-12-30 22:40
Interesting - it seems we have started out with quite similar ideas, and after that, we've chosen different directions. I actually thought about the player getting heavier once he gets treasure too, and then scrapped it because I didn't have enough time left!
Quite a nice game, good job!
someone
2012-12-30 22:57
Very nice. Excellent lights
Minor thing - going diagonally into walls stops you, it would be nicer if you slid along the wall. Got caught a couple of times by being too close to a corner.
cornedor
2012-12-31 00:04
@Joseph Miller: I created the levels in the last few minutes so didn't had time to add new items in the levels.
@someone: I was thinking about making that a bit better but I wanted to add other things first.
dr_soda
2013-01-02 05:58
I really like what you've done with the flashlights, and how the walls occlude the light. It's great! I do wish the guards could see when you shine your light on them though.
Really nice tune, and bonus points for HaXe.
bukt
2013-01-07 01:32
So cool. Music is awesome and I really like MGS-style.