FoonLudum Dare ExplorerUsers → ananasblau

ananasblau

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
20132710 SecondsB.O.O.B.S Saves the Daycompo8002.812.462.781.952.712.042.742.7449
201326MinimalismWhere is Pixelcompo12552.332.242.153.122.302.772.592.1961
201225You are the VillainKollum: The Pressure Valvecompo6202.502.392.692.502.332.642.052.5060
201120It's Dangerous to Go Alone! Take This!Trollbridge Armourscompo2462.252.083.183.002.671.802.003.387

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ananasblau

LD20 — It's Dangerous to Go Alone! Take This!

Attack of The Heavenly Bats by Sos 2011-05-03T10:04:00

Hilarious fun, but moving around feels a bit strange.

The Last Survivor by Benn 2011-05-03T09:43:00

Great one and I'd love to see more levels.

The Legend Of Super Grapple! by bluescrn 2011-05-03T10:09:00

Not easy to run and jump but besides that I love it.

Wild Forest by haqu 2011-05-03T08:25:00

I hope you add more levels, so far it's nice but also lacking small gimicks and stuff.

Red-Ball-City by madpew 2011-05-03T13:16:00

Nice background noise :)

p.i.g by zillix 2011-05-02T16:47:00

Doesn't really fit the theme but I still like the idea very much.

Appy 1000mg by deepnight 2011-05-02T16:36:00

10/5 for the graphics. it looks soo fantastic, mind if I "get inspired" by yours for my next game?

Trollbridge Armours by ananasblau 2011-05-02T16:19:00

@Dan just a coincidence and it's great to see the different results, and how much they differ! Always a good sign that you are having a good idea and a market for it :)

Trollbridge Armours by ananasblau 2011-05-03T06:22:00

@Tang there are a few more but as the description says, the tech tree didn't want to work in the end.

Everything is Sand by Airwaffle 2011-05-02T16:16:00

didn't know you could stack sand like this :D

Auto-Army by tzachs 2011-05-02T20:34:00

shouldn't i get a "looser" screen when being shot?

Take One of These by Kynrael 2011-05-02T16:24:00

simplistic but i still like it.

Liquid Choices by DeanoC 2011-05-03T09:54:00

Great idea but hard to move the builder around and build stuff. Can't I just have pipes? Or if you want to stick to the builder maybe the game makes more sense in a horizontal terrain with watermills, corn fields and and the miller's boy having a little snooze in the sunny backjard of the mill.

Condom Corps by Radiatoryang 2011-05-03T14:23:00

despite a great idea i can't really play it as I can't zoom in. the mouse wheel is also much too speedy.

Grave Robbers by adamatomic 2011-05-02T19:10:00

Funny idea but wasn't the theme something else?

Duple! by hexygen 2011-05-03T07:25:00

Your code is a serious mess dude! But the game is 4.5/5 :D

The Alone Sword by PsySal 2011-05-03T09:58:00

Totally dig the looks of it.

Bonifaco's Bazaar by johanp 2011-05-01T22:00:00

Tough game, I got quite far in my second run. It's getting really hard for my variant of the crafty salesman.

ZombieRunner...Ware by TellusE 2011-05-02T19:47:00

brains, brains, brains....

LD25 — You are the Villain

Maniac: Total Darkness by Ulixava 2012-12-17T17:53:00

Sorry but I didn't manage to slay anyone, thus didn't get anything to sell in the shop. Graphics are far too dark, some creepy music would have been nice for the mood.

You Are The Goatman by Kroltan 2012-12-17T11:17:00

The music alone is worth playing this game. I didn't hear anything like it since the frog song in Botanicula.

But it lacks actions, clear goals. A sword to slay the villagers would help, or a pen where I can lead the goat in to be safe.

MEMEX by Cake&Code 2012-12-19T09:54:00

Well-done puzzler.

Revenge Bear by dek 2012-12-19T08:55:00

Won't rate as I have a mac and can't play it. But from the story and shots, reminds me a lot of that Bear Fist Fighting game that recently ran a kickstarter campaign. You are onto something, keep working on it.

Stealth Slime by koredozo 2012-12-19T10:11:00

Hey that's a lot like my game :)

We Meet Again, Mr. Mond! by Luis Anton 2012-12-17T01:06:00

So simplistic but very nicely drawn. Just sad there's not single wave of sound.

TWIRL - THE HAIRY HEIST by mtrc 2013-01-03T09:03:00

Very nicely done and good to see you're doing a remake.

Abrupt Salvation by NostraDamon 2012-12-19T09:12:00

Set aside the performance it is a fantastic game, please keep working on it.

Maybe your landscape blocks are too tight together causing collisions all the time thus the performance drop?

Prison Break! by tnch4_ 2012-12-17T14:12:00

Yay, prison break. I got one of those in the workings as well (branched from a cross country running game).

You're loosing on the mood, with no "we want out" shouts as background music. And I think much too often in a prison break story, movie etc. the prisoner is the good guy, no?

You naughty beast! by goerp 2012-12-18T08:34:00

Amazing, a cow that doesn't eat anything but shits all the time.

London Bridges by LPGhatguy 2012-12-17T07:38:00

Brilliant game, I heard narrative and realized: that's one feature mine is missing.

But I'm getting weary of clicking. Maybe a giant mouse pointer and no more clicking could benefit the game.

CYBERQUEEN by Porpentine 2012-12-17T14:03:00

Very slick take on the genre, but some music or narrative would benefit the game.

Overlord by dekart 2012-12-18T09:21:00

You slapped skeletons onto it but that doesn't make you the Villain if the opponent is also skeletons. RTS are a tough genre and I don't think you balanced it right. A second important thing in RTS games is how much information you show, the player has a certain limit he can handle, but your game is far from showing enough information.

Sebastian by Amoaeba Junior 2012-12-17T10:53:00

I score 3456 points. really! And what space goat. Fun game, high scores for you. But the controls are fiddly.

FumbleAttack by TuxedoFish 2012-12-17T10:59:00

won't start on my mac :(

FumbleAttack by TuxedoFish 2012-12-17T11:00:00

and i got java installed.

Conquer all the castles!! by Ithildin 2012-12-19T10:17:00

Attacking should be happening by running into the opponent, but other than that, a nice, quite literally small game. Conquer all the scores!

Decommissioner by Crowbeak 2012-12-17T08:15:00

"Time passes. Universes are born and die."
"But your ferret still loves you!"

This game contains some classy lines. Thanks :)

ECHO CHAMBER by Loren 2012-12-17T09:55:00

I don't think it really nails the theme but it still is a great game and even my cat was watching what's going on with all the noise and colors :)

Satan's Booger by ddionisio 2012-12-17T08:26:00

It's missing the music but otherwise a great entry for this ld48. Amazing how many 2d games have been created with Unity this time.

Ticket Inspector 3001 by kritzikratzi 2012-12-18T14:09:00

great concept, graphics could be better but I enjoyed playing it. And hanging out with you guys while working on our games :)

Castle of Doom by vivavolt 2012-12-17T13:59:00

Self-sampled music, great one :)

Speedrun by jmk 2012-12-17T10:24:00

Super fun, I like the rectangles for collision debugging :)
But: No police sirens? That's a minus for the mood. And I think on starting the race the cars should be standing and only slowly speed up. I got killed trice before I realized that I should hit space.

Doc's Heist Starring Snuggles the Cat by hints 2012-12-17T07:50:00

There's too much going on with the controls, they aren't smooth. E.g. hitting space to close the textbox i just opened with space would make so much more sense.

I don't feel the evil rising in me, maybe it's the lack of display of the gold I've stolen so far, or the lack of any sign of danger. how about police cars arriving outside after a while, making their way through and hunting me. just 1 * for the theme. The puzzles though are great fun.

Stop Him Now! by TijmenTio 2012-12-18T08:19:00

No sounds or music on mac? Fun game, tough but those heros tend to survive waves of much to weak enemies. An endboss would complete the game.

BourbonBorn by Cthu 2012-12-17T14:59:00

Hehe, funny game :)

Sounds, music, some hillbillies and you got something nice at hands that you should keep developing.

Evile, inc by nickworks 2012-12-18T08:27:00

Oi! Stop that friendly fire mate! At least for some ships, just to make it more strategic. But otherwise a nice game.

Carnage by SXPanda 2012-12-17T11:05:00

Already the second entry in this direction, very nice done, though the audio feel could be better and the controls are not much fun on a macbook, specially the third button.

And I sliced a house. Sliced! That should be walls and roof flying around instead.

Collateral Damage by anlumo 2012-12-18T11:46:00

Dr. Best is quite aggressive. I didn't fire a single shot but his turrets start firing at me. And I get score for the damage his rockets make :)
It's a great game, though the RAF insigna on the plane are disputable, sure something you can easily configure and re-use on a online scoreboard.

Event Horizon by SelectricSimian 2012-12-17T09:46:00

It's loud, fun, quick. Great game but please get this destroying ships a little easier. Using astroids worked once or twice a round for me.

Burglary by TobiasW 2012-12-17T14:17:00

What a tough game. Did I miss an indicator for how long before the guard gives up his search?

Kollum: The Pressure Valve by ananasblau 2012-12-17T10:27:00

@DustStylus: Yes you are right. Some days you loose, some days the other guy wins. Just like in live.

Collecting treasures has no effect for yourself but Tombo won't be able to get it and score. Each level you have to look and think about what the best strategy is for this particular level.

Should I go near a treasure, wait for Tombo their to hit him, or should I just go to the exit before he does. And more.

@leafo: Quite a rare bug, I fixed it.

Kollum: The Pressure Valve by ananasblau 2012-12-17T11:08:00

@jmk: If you use WASD and the arrows at the same time you'll run at the double. More a bug than a feature... And those bad levels, I consider them the final stand.

Kollum: The Pressure Valve by ananasblau 2012-12-17T16:15:00

@Freakill thanks for the feedback on sound and colours. That's one thing I have to polish once I continue working on it.

About those few maps that don't work, I have some simple method in place to test them, simply look for paths between the points. In case anyone wants to have a look: https://github.com/TomK32/kollum/blob/master/level.lua#L92-L99

Kollum: The Pressure Valve by ananasblau 2012-12-18T11:49:00

dekart: your the character that should turn up at the bottom right of the screen. The one in the top left is AI but won't move unless you make a move.

The other side by vrld 2012-12-17T10:02:00

Three games for one. Fantastic deal. All thee well executed and I managed to invade the planet on the very first try :D

Horizon by spolvid 2012-12-17T14:08:00

I know, text adventures, but some backgrounds, maybe snowflakes flying through swirled by the mouse pointer and you'd improve on the mood.

None the less, a nice story.

X-Moon by leafo 2012-12-17T10:34:00

Crap, I don't have any 3D glasses to fully appreciate your game, and appreciate it I must.

Wrong Love by Corné Dorrestijn 2012-12-17T11:21:00

Goats are heavy. I got killed for being slow. I think the coins are a distraction, instead you could put more animal cages in, ones I can open and the animals run wild and cause havoc with the guards making the distracted but also more unpredictable.

Nice game anyways, well done.

Beach, Please! by Elisée and friends 2012-12-18T07:50:00

Got no windows, thus no rating, but nice to see someone picking up the old beach/bitch joke.

Let them live by MaTX 2012-12-18T13:10:00

Nice one, interesting twist. For a short moment during playing it was wondering: Why don't those people mirror in the water like the ship and the boxes?

BIOMINT by mrspeaker 2012-12-19T10:08:00

four tries to understand later I made $37,000,000 and could go on like this. This is the stuff minecraft is missing. It's a game with potential.

LD26 — Minimalism

Minimal Shooter by robcozzens 2013-04-29T05:50:00

Finally a mad shooting game where I don't suck. Basically inverting the controls, shoot with keys and move with the mouse is an extremely smart move. And you remembered to add particles, they are rare this time.

Digging For A Potato by kewry 2013-04-29T15:09:00

interesting game, but it is far from being fun to play. I die without much reason. Moving through previously dug tiles costs as much fuel as digging through a tile. I have no sense of how much my thing is damaged and hence don't know when I'm close to implode or something.

You got an interesting game idea though, and with a few improvements it can easily become a success on kongregate.

PS: sorry if I sound a bit harsh.

IMBARINTH by brookman 2013-04-30T08:20:00

awesome looks! you should get it on android, they love such puzzle games and the controls can easy be done with touch.

Down by HunLyxxod 2013-04-30T07:50:00

this is surprisingly easy to play. normally i hit the walls all the time with those endless runner games but this one not. 1046m was my second run.

5 Days On 2 Days Off by BradleySmith 2013-05-16T08:28:00

Excellent game, and love the the minimalistic character who is so much like Pixel in my game.

swim by codl 2013-04-30T07:57:00

It is relaxing, with the occasional glowing fish swimming by it would be interesting. Sadly you didn't do any game mechanics, so much going on on the bottom of the oceans, survival isn't easy and you can see many interesting things. high points for audio and mood.

Poke by Crowbeak 2013-04-30T07:39:00

score of 52.

go team potato!

Left vs. Right by Canobie 2013-04-30T08:01:00

I often lost without the blue being near me. maybe its correct position wasn't redraw? An animation with the blocks moving from one field to the next would solve that issue.
Other than that, nice simple gameplay.

Quest by Scott McBee 2013-04-29T05:37:00

jolly good music you got there. I almost made it to the graveyard but I died at its gates. Great game.

Folding by raincole 2013-04-29T05:50:00

Okay, I get the idea but i'm never sure why I did fail and that takes away a lot of fun. Other than that it is well done.

Minimalism by Kwrky 2013-04-29T07:53:00

A one-button-platformer. Nice and on the ceiling too.

Frame Aim by Symmeteer 2013-05-08T06:08:00

For two hours a great success. But how do you want to go about limiting the player's movement? By limiting the total movement possible so we can't just move the ball where it needs to be?

Suprema by dook 2013-05-08T06:20:00

Super intolerant against variations, that makes it a bit hard to play. But it's a very unique game, well done.

Squared by Shorefire 2013-04-29T15:49:00

too hard, less red blocks at the start and i'd catch more than just one pink block. i love the random background, that bug that wraps top and bottom and i'ld love to have more shooting pinks.

highfive for LÖVE :D

KEY by Mousseto 2013-04-30T08:10:00

The left handed will cheer but WASD as an alternative method to move would be nice.

And it's great to finally see a hexels inspired game. I had expected more of those.

Pixl by JaviCepa 2013-04-29T11:01:00

To be honest, I expected a lot more endless runners and I expected them to be boring. But after a dozen games, this is the first I see and it is fantastic. From the colours, to the two player mode, it could use some particle effects for good fun but I didn't miss them.

Can we get an OSX download?

Pete Hated Circles by bgr 2013-04-29T14:16:00

oh, I see, like the game where you have to create big circles by holding the button. smart. sad you didn't do any sfx where the game would offer so many possibilities.

PATCh by egos 2013-04-29T14:09:00

BRILLIANT logo! Took some time to get the rules (some effects and sounds would help to make good/bad moves clearer), and one of the colors being white didn't make it easy, but once you understand it is super fun to play. sounds and stuff would be nice.

116, 122, and 136, are those good scores?

barry-cade by robertcalvert 2013-04-29T15:43:00

with sounds it would be perfect. feels like a first-person-endless-runner and maybe that's how you should market it, and you really should bring it out big.

i made a score of 335 on the second run :)

Colour Runner by alphaatom 2013-04-29T15:39:00

too hard and i got no sense of motion at all. some scrolling background would do.

Two Players Required by cjacobwade 2013-04-29T05:01:00

It gets buggy when you played the (two) levels, the views should reset at the point. It's okay for a first ludum dare, next time add some music and sfx and it will be more fun to play. You can Be proud you've finished it, that's hard enough :)

Pixel Pusher by igrowbeards 2013-04-29T16:35:00

one of the best puzzlers i've seen so far. well done, very moody music.

Mondrian by Kyle Bolton 2013-04-29T16:25:00

keyboard controls would be great, or refining as tonic says. but it's an interesting puzzler, well done.

P by B 2013-04-29T16:52:00

that's a game for me. I always do run into walls, corners, and doors but never the colours around me did change like in your game. Well done.

highfive for LÖVE and autotrack :D

Title: Subtitle by Liz England 2013-04-30T08:06:00

This looks a lot like what I had in mind two years ago. Awesome to see it as a game. https://plus.google.com/104398143105698472084/posts/fpeWGNvay4q
Pity I can't run it, not even PlayOnMac would do that :(

The Painter's Cat by Arcana 2013-04-29T16:58:00

nice title. I have an old comic book with 101 Things To Do With A Dead Cat. Not like that's related. And then I died the first time. Oh well. Ha Ha.

Controlling with the mouse (Haha, control the cat with a mouse) isn't working that great, but if you take this to mobile it might be perfect on touch devices. Great music. You got a whole bunch of single notes in you data, how cool is that?

Rebound - Creatively Bankrupt by mchaza 2013-04-29T10:43:00

Impressive and simplistic game, full scores all around.

You See What You See by wattomatic 2013-04-30T07:46:00

sorry, couldn't be bothered to play or rate this. If this is a non-game and it has something like an end you might want to explain it a lot more so people keep "playing" it to see whatever comes at the end.

Existential Journey Into The Abyss Of Self Actualization And Peace by MCovert 2013-04-30T16:52:00

I LOVE 1-button games and I wish you'd put up a osx version so I can store it in my games collection. I can't see why you wouldn't win at least two categories.

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-05-01T08:50:00

Haha, a Super Mario level. Awesome, even though you could have done so much more sparkly particles. Sound-wise different tones for different blocks is what I missed, but I know HTML5 has some limitations with sound. Great game and almost perfect.
I wouldn't expand it much, maybe just adjust how the player hits objects, with a little bounce here you could create levels that go up or down instead of just sideways.

Milo's Bridge by Adjotur 2013-04-29T05:07:00

Either it's slow (mac, shows FPS 30) our your controls are slow, neither is fun. New wave won't appear until I killed the last? That's almost boring ;)

Hipster Annihilator 9000 by deige101 2013-04-29T16:18:00

You can annihilate hipsters. and it is fun! great game, great graphics.

Everybody Fail by ncgames 2013-04-30T08:15:00

Can't access any of the binaries. Web works.

arcades are rare and hard to execute as you need to put soo much work into them. you've done well and the minimalism certainly helped. good work.

i failed. almost everytime.

Where is Pixel by ananasblau 2013-04-29T06:16:00

Thanks to everyone who went through the trouble of installing love2d. For everyone else (with windows), it's most likely you picked the 64bit version when you should have tried the 32bit version and vice versa. Love2D isn't perfect with this and I don't have any windows system at hand to test it :(

Where is Pixel by ananasblau 2013-04-30T07:28:00

@Arcana yes, a story i definitely what I have in mind and south pole -> artic sea -> Sydney is clearly a start, isn't it?

Mini Hero by sharbelfs 2013-05-01T07:03:00

Simple to play really, but I had (on Hard) to surrender at the Wizzard level. Apropos levels, it's rare they have a story, or live and breath a story like yours do, big plus for that.

Well polished puzzler and I was absolutely sure you have an iOS and Android port in the making already but then I saw it's flash. Let me know if you need a tiled-block-engine thingy for CoronaSDK, I got one that would be a perfect start for you.

Minima by CagedRat 2013-04-29T05:18:00

Excellent execution, didn't leave parts out like so many other minimalism game but added the stuff that's necessary. And it made some development from the first screenshot you posted.

Wandering Darkness by Graham Weldon 2013-04-29T05:30:00

I'm sure I've seen this concept before, dark levels, you carry the only light and need to find you way and platforms to reach the end. Nonetheless the execution is great, music, sounds, graphics all fit. And if I don't like the controls because they won't stop right before the bottomless pit, then they are usually perfect for everyone else :)

Robo-Sheriff: Minimalising Crime by spiral 2013-04-29T11:18:00

The art is good but i'm afraid that's the best about it. You're right, do the sounds quickly, don't even think about composing something, something generated by autotracker or from a free music website is enough. You didn't go for western but for robo music which fits the mood.

Where to do gaps start? I think it takes the very bottom/front of the boards for collision and not the middle where the robot is standing.

Is it on purpose that those red baddies can walk over gaps when I can't? In Super Mario they turn around and don't do silly things. Am I supposed to just avoid them or shoot them? And I can stand on their heads!

Those are all little things but for any platformer they are the first priority, before music or art.

PS: I managed to "minimalise" my opponent and save my deputy. hurray :D

Flipcrusher by Avant-Marde 2013-04-30T10:50:00

i'm impressed by the level of detail. multi-platform, an intro, the game ticks all the boxes. great game.

PolyShot by AlgidPlasma 2013-04-29T05:54:00

The sounds are too faint, but the graphics are good, the speed incredible and I love the vignette. You've put quite some work into the graphics and I fear not everyone will recognize that.

and highfive for love2d :D

LD27 — 10 Seconds

A Question of Time & Death by CuberToy 2013-08-27T16:00:00

Looks really nice, most games forget to add particle effects.
But why would Death kill demons to reset someone's 10 second timer? That part is a bit fuzzy.

Legend of Troll by Christina Antoinette Neofotistou 2013-08-30T08:37:00

It is just amazing what you've done without being a programmer, congratulations. Keep working on the game. It is very creative and you should even think of going commercial with it. I like the small yellow sign with the sun on, maybe no one notices that it's one of those "danger wet" signs but that makes it so much better.

Tiny things you maybe didn't know you could implement: A "thump" sound when the trolls lands, being heavy creatures they do make heavy sounds. I'd even shake the screen a little when a troll lands, that gives it heaviness. And a sound when the turn, something crackling. The occasional grunt, a complaint when you run against a wall with them. It is those tiny things you want to work on now.

ctrl AND arrows is a bad choice, switches desktops on MacOSX. simply hitting one button multiple times will work better and is less confusing.
I've put the trolls correctly, I'm sure, still the queen wouldn't jump up. But programming some fuzziness here is a bit harder than you might have the skills for.

Survive by Andresh 2013-08-28T18:01:00

Haha, brilliant idea, it takes the whole urgency from those avoid-games. Still, if you were to pulsate the arrows and blocks on their last three seconds it would regain some of that urgency. Some defensive matters would be nice as well, say I were allowed to de-fuse and drag'n'drop the blocks to use them as one-time-walls against the arrows.

It is a good base for something really new and exciting. Keep working on it!

T1me Twist0r by DigiTec 2013-08-28T08:44:00

There's so many small things that stop it from being a great game.
The game doesn't resize on its own (yup, I have a 11" air), the tick tock goes on even though i already won the game, starting for the first game when I lose one is annoying. Made it to the pottery barn, that wouldn't shrink :(

10Space by Armix 2013-08-27T16:05:00

You could make this a two player game all the way, maybe with free selectable keys as they don't really matter anyways. And it needs more sounds (for shrinking/growing, outside the limit) and graphic effects. then, i think it will be some success.

RGBaY by Temich 2013-08-28T17:56:00

A tap/click everything game. It's not really interesting beyond all the clicking. If it were one of those music games or had an insane amount of particle effects it would be more fun. But it's okay for your first ld entry.

10 Seconds to Save the World by HacksawUnit 2013-08-26T07:14:00

Extreme fun, and the sound, you really got the urgency a 10 seconds game needs!

Tsuri by jcvsmc 2013-08-26T12:09:00

needs more particles and tweening and noise and lights. then it's japan :)

i like the idea though i'd rather see the tree growing as i collection, maybe even with an indicator of what part will grow next so i can collect more or less characters for just that part.

Grav Nav by lparker 2013-08-26T10:55:00

good idea but the interface to place things is far from perfect.
right click is a bit stupid on a macbook, instead placing it, showing the whole circle of arrows to select one would be better. also drag'n'drop for the gravity fields is missing. and for the start/finish, a coloured area would be better than just text.

Nonetheless a good idea.

Run with the Revolution by local minimum 2013-08-26T07:51:00

yay, that's fun! Not so great controls (fell of a platform instead of jumping) that's just my opinion.

10 Seconds to Launch by Just Tom 2013-08-29T00:08:00

it tick all the boxes, sound, graphics, all there. I played a lot of Solar 2 the other week but you are close enough, for a prototype anyways. the rocket, can I upgrade it to a less noisy nucular one? :D

10 Seconds to Lava by Folis 2013-08-26T06:52:00

Unexpected title, that's nice. No audio? It's one of the best senses we have to put us into a alert state, something you want with this game.

QuickHunt by MvdLaar 2013-08-28T18:50:00

Your game has a presskit for a reason. Excellent work.

Ghost Pirate's Ship of Treasures by immanuela 2013-08-28T18:34:00

it's a good start for a platformer, a few animations would be great, they are the best thing you have to bring such a game to life. The UI could do with some margin to the edge of the view. while you're at it, imagining the game takes place under deck, a vignette for the background image and some animated lanterns as well. only thing that keeps the mood up is the good music selection. oh and high five for choosing a woman as your hero :)

Spoken by chrisamaphone 2013-08-26T07:12:00

Translating poems into games, never easy, but it fits. Nice work.

Pizzapocalypse 20XX by GrooveMan 2013-08-30T08:17:00

Haha, unlicensed manipulation of deceased sound so nice but i don't want to think about it.

Hillarious story, sounds, music, graphics all there. Excellent work for your first ludum dare.

The 10 (other) Seconds Journey by PaperBlurt 2013-08-26T07:26:00

Took me a few runs to get through to the last floor and had none to spare. But then I got it right :)
Good idea, good looking theme but I feel that sounds to accompany the text are missing, specially with those short lines.

Reach by BerdiNerdi 2013-08-28T18:55:00

nice idea, with a day/night cycle, collecting firewood, keeping stationary fires and of course wolves or demons circling you, then you'd be on to something. The mood is already there.

Planet Smasher by thesunnyk 2013-08-29T23:11:00

It didn't feel fair, I always have the feeling that the planets should have collided. maybe if you slow time down, zoom in and show me how close they where when they didn't hit each other. That would give me a feedback and give you something to put some more relativity to it. If you do slow down, don't forget to add something like movement vectors or similar to indicate the high speed the planetsI are flying at. I recently played a lot of Solar 2 and I LOVE CRASHING planets :D

and yes, sounds, music, better graphics, c'mon bfxr, greasemonkey's atrk-bu.py and cloudy images instead of filled circles, all things you should get sorted before the compo and have ready in your codebase.

THE WHiTE ROOM by CScribes 2013-08-28T18:18:00

I wonder if anyone already worked out the ideal ration of text vs menus for visual novels, but I think one every 1000 words is a bit one the extreme. High ratings for the graphics, sounds and music, too many forget to add that.

haha "This was just a botched game! What was that whole timed mess for anyway? Beacuse you didn't really put this together properly!?", sorry it fits, kind of :D

The Final 10 Seconds by wazoo 2013-08-26T16:57:00

You are not finished yet, right?

Anyways, I always had my problem with those text adventure "games", this time round I tried on myself and I think I see what I didn't like.

Is it twine that limits you to put your links to the other scenes at the bottom of each scene? I have a long history of administrative work in wikipedia and applied that to how I did my game. I find a long wall of text, short paragraphs just boring and links within the text force me to read at least the sentence if not the whole thing.

Nevermind my rambling, it's a good story you got there, a few sketches or drawings, and background sounds if you can get that into twine (i used howlerjs), you need a scary feeling and we humans react great on scary sounds :)

B.O.O.B.S Saves the Day by ananasblau 2013-08-30T22:28:00

@Martin_Monosys The rules say samples are fine. Actually I had to do quite some editing, and mixed two samples for that sounds in the Hall. Also google helps: https://www.google.com/search?client=safari&rls=en&q=%22freesound%22+site%3Aludumdare.com+&oq=%22freesound%22+site%3Aludumdare.com

Hair Cop by PixelRebirth 2013-08-26T11:02:00

Almost perfect game, I'd suggest to show SPACE instead of A/B when no gamepad is found, otherwise I get frustrated...

GunJoust by Vic 2013-08-26T07:47:00

First lance stabbing game I've ever seen. Well, except the brilliant Knightwasher of course.
But, I expected something hilarious to happen when I saw the skeletons but no. It's too much missing, I hope you can focus better in the next LD.