Attack of The Heavenly Bats by Sos 2011-05-03T10:04:00
Hilarious fun, but moving around feels a bit strange.
Foon → Ludum Dare Explorer → Users → ananasblau
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | B.O.O.B.S Saves the Day | compo | 800 | 2.81 | 2.46 | 2.78 | 1.95 | 2.71 | 2.04 | 2.74 | 2.74 | 49 | ||
| 2013 | 26 | Minimalism | Where is Pixel | compo | 1255 | 2.33 | 2.24 | 2.15 | 3.12 | 2.30 | 2.77 | 2.59 | 2.19 | 61 | ||
| 2012 | 25 | You are the Villain | Kollum: The Pressure Valve | compo | 620 | 2.50 | 2.39 | 2.69 | 2.50 | 2.33 | 2.64 | 2.05 | 2.50 | 60 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Trollbridge Armours | compo | 246 | 2.25 | 2.08 | 3.18 | 3.00 | 2.67 | 1.80 | 2.00 | 3.38 | 7 |
Hilarious fun, but moving around feels a bit strange.
Great one and I'd love to see more levels.
Not easy to run and jump but besides that I love it.
I hope you add more levels, so far it's nice but also lacking small gimicks and stuff.
Nice background noise :)
10/5 for the graphics. it looks soo fantastic, mind if I "get inspired" by yours for my next game?
@Dan just a coincidence and it's great to see the different results, and how much they differ! Always a good sign that you are having a good idea and a market for it :)
@Tang there are a few more but as the description says, the tech tree didn't want to work in the end.
didn't know you could stack sand like this :D
simplistic but i still like it.
Great idea but hard to move the builder around and build stuff. Can't I just have pipes? Or if you want to stick to the builder maybe the game makes more sense in a horizontal terrain with watermills, corn fields and and the miller's boy having a little snooze in the sunny backjard of the mill.
despite a great idea i can't really play it as I can't zoom in. the mouse wheel is also much too speedy.
Funny idea but wasn't the theme something else?
Totally dig the looks of it.
Tough game, I got quite far in my second run. It's getting really hard for my variant of the crafty salesman.
brains, brains, brains....
Sorry but I didn't manage to slay anyone, thus didn't get anything to sell in the shop. Graphics are far too dark, some creepy music would have been nice for the mood.
The music alone is worth playing this game. I didn't hear anything like it since the frog song in Botanicula.
But it lacks actions, clear goals. A sword to slay the villagers would help, or a pen where I can lead the goat in to be safe.
Won't rate as I have a mac and can't play it. But from the story and shots, reminds me a lot of that Bear Fist Fighting game that recently ran a kickstarter campaign. You are onto something, keep working on it.
Hey that's a lot like my game :)
So simplistic but very nicely drawn. Just sad there's not single wave of sound.
Very nicely done and good to see you're doing a remake.
Set aside the performance it is a fantastic game, please keep working on it.
Maybe your landscape blocks are too tight together causing collisions all the time thus the performance drop?
Yay, prison break. I got one of those in the workings as well (branched from a cross country running game).
You're loosing on the mood, with no "we want out" shouts as background music. And I think much too often in a prison break story, movie etc. the prisoner is the good guy, no?
Amazing, a cow that doesn't eat anything but shits all the time.
Brilliant game, I heard narrative and realized: that's one feature mine is missing.
But I'm getting weary of clicking. Maybe a giant mouse pointer and no more clicking could benefit the game.
Very slick take on the genre, but some music or narrative would benefit the game.
You slapped skeletons onto it but that doesn't make you the Villain if the opponent is also skeletons. RTS are a tough genre and I don't think you balanced it right. A second important thing in RTS games is how much information you show, the player has a certain limit he can handle, but your game is far from showing enough information.
I score 3456 points. really! And what space goat. Fun game, high scores for you. But the controls are fiddly.
won't start on my mac :(
and i got java installed.
Attacking should be happening by running into the opponent, but other than that, a nice, quite literally small game. Conquer all the scores!
"Time passes. Universes are born and die."
"But your ferret still loves you!"
This game contains some classy lines. Thanks :)
I don't think it really nails the theme but it still is a great game and even my cat was watching what's going on with all the noise and colors :)
It's missing the music but otherwise a great entry for this ld48. Amazing how many 2d games have been created with Unity this time.
great concept, graphics could be better but I enjoyed playing it. And hanging out with you guys while working on our games :)
Self-sampled music, great one :)
There's too much going on with the controls, they aren't smooth. E.g. hitting space to close the textbox i just opened with space would make so much more sense.
I don't feel the evil rising in me, maybe it's the lack of display of the gold I've stolen so far, or the lack of any sign of danger. how about police cars arriving outside after a while, making their way through and hunting me. just 1 * for the theme. The puzzles though are great fun.
No sounds or music on mac? Fun game, tough but those heros tend to survive waves of much to weak enemies. An endboss would complete the game.
Hehe, funny game :)
Sounds, music, some hillbillies and you got something nice at hands that you should keep developing.
Oi! Stop that friendly fire mate! At least for some ships, just to make it more strategic. But otherwise a nice game.
Dr. Best is quite aggressive. I didn't fire a single shot but his turrets start firing at me. And I get score for the damage his rockets make :)
It's a great game, though the RAF insigna on the plane are disputable, sure something you can easily configure and re-use on a online scoreboard.
It's loud, fun, quick. Great game but please get this destroying ships a little easier. Using astroids worked once or twice a round for me.
@DustStylus: Yes you are right. Some days you loose, some days the other guy wins. Just like in live.
Collecting treasures has no effect for yourself but Tombo won't be able to get it and score. Each level you have to look and think about what the best strategy is for this particular level.
Should I go near a treasure, wait for Tombo their to hit him, or should I just go to the exit before he does. And more.
@leafo: Quite a rare bug, I fixed it.
@jmk: If you use WASD and the arrows at the same time you'll run at the double. More a bug than a feature... And those bad levels, I consider them the final stand.
@Freakill thanks for the feedback on sound and colours. That's one thing I have to polish once I continue working on it.
About those few maps that don't work, I have some simple method in place to test them, simply look for paths between the points. In case anyone wants to have a look: https://github.com/TomK32/kollum/blob/master/level.lua#L92-L99
dekart: your the character that should turn up at the bottom right of the screen. The one in the top left is AI but won't move unless you make a move.
Three games for one. Fantastic deal. All thee well executed and I managed to invade the planet on the very first try :D
Goats are heavy. I got killed for being slow. I think the coins are a distraction, instead you could put more animal cages in, ones I can open and the animals run wild and cause havoc with the guards making the distracted but also more unpredictable.
Nice game anyways, well done.
Got no windows, thus no rating, but nice to see someone picking up the old beach/bitch joke.
Nice one, interesting twist. For a short moment during playing it was wondering: Why don't those people mirror in the water like the ship and the boxes?
Finally a mad shooting game where I don't suck. Basically inverting the controls, shoot with keys and move with the mouse is an extremely smart move. And you remembered to add particles, they are rare this time.
interesting game, but it is far from being fun to play. I die without much reason. Moving through previously dug tiles costs as much fuel as digging through a tile. I have no sense of how much my thing is damaged and hence don't know when I'm close to implode or something.
You got an interesting game idea though, and with a few improvements it can easily become a success on kongregate.
PS: sorry if I sound a bit harsh.
Excellent game, and love the the minimalistic character who is so much like Pixel in my game.
I often lost without the blue being near me. maybe its correct position wasn't redraw? An animation with the blocks moving from one field to the next would solve that issue.
Other than that, nice simple gameplay.
jolly good music you got there. I almost made it to the graveyard but I died at its gates. Great game.
A one-button-platformer. Nice and on the ceiling too.
To be honest, I expected a lot more endless runners and I expected them to be boring. But after a dozen games, this is the first I see and it is fantastic. From the colours, to the two player mode, it could use some particle effects for good fun but I didn't miss them.
Can we get an OSX download?
oh, I see, like the game where you have to create big circles by holding the button. smart. sad you didn't do any sfx where the game would offer so many possibilities.
BRILLIANT logo! Took some time to get the rules (some effects and sounds would help to make good/bad moves clearer), and one of the colors being white didn't make it easy, but once you understand it is super fun to play. sounds and stuff would be nice.
116, 122, and 136, are those good scores?
with sounds it would be perfect. feels like a first-person-endless-runner and maybe that's how you should market it, and you really should bring it out big.
i made a score of 335 on the second run :)
too hard and i got no sense of motion at all. some scrolling background would do.
It gets buggy when you played the (two) levels, the views should reset at the point. It's okay for a first ludum dare, next time add some music and sfx and it will be more fun to play. You can Be proud you've finished it, that's hard enough :)
one of the best puzzlers i've seen so far. well done, very moody music.
keyboard controls would be great, or refining as tonic says. but it's an interesting puzzler, well done.
This looks a lot like what I had in mind two years ago. Awesome to see it as a game. https://plus.google.com/104398143105698472084/posts/fpeWGNvay4q
Pity I can't run it, not even PlayOnMac would do that :(
nice title. I have an old comic book with 101 Things To Do With A Dead Cat. Not like that's related. And then I died the first time. Oh well. Ha Ha.
Controlling with the mouse (Haha, control the cat with a mouse) isn't working that great, but if you take this to mobile it might be perfect on touch devices. Great music. You got a whole bunch of single notes in you data, how cool is that?
Impressive and simplistic game, full scores all around.
sorry, couldn't be bothered to play or rate this. If this is a non-game and it has something like an end you might want to explain it a lot more so people keep "playing" it to see whatever comes at the end.
I LOVE 1-button games and I wish you'd put up a osx version so I can store it in my games collection. I can't see why you wouldn't win at least two categories.
Haha, a Super Mario level. Awesome, even though you could have done so much more sparkly particles. Sound-wise different tones for different blocks is what I missed, but I know HTML5 has some limitations with sound. Great game and almost perfect.
I wouldn't expand it much, maybe just adjust how the player hits objects, with a little bounce here you could create levels that go up or down instead of just sideways.
Either it's slow (mac, shows FPS 30) our your controls are slow, neither is fun. New wave won't appear until I killed the last? That's almost boring ;)
You can annihilate hipsters. and it is fun! great game, great graphics.
Can't access any of the binaries. Web works.
arcades are rare and hard to execute as you need to put soo much work into them. you've done well and the minimalism certainly helped. good work.
i failed. almost everytime.
Thanks to everyone who went through the trouble of installing love2d. For everyone else (with windows), it's most likely you picked the 64bit version when you should have tried the 32bit version and vice versa. Love2D isn't perfect with this and I don't have any windows system at hand to test it :(
@Arcana yes, a story i definitely what I have in mind and south pole -> artic sea -> Sydney is clearly a start, isn't it?
Simple to play really, but I had (on Hard) to surrender at the Wizzard level. Apropos levels, it's rare they have a story, or live and breath a story like yours do, big plus for that.
Well polished puzzler and I was absolutely sure you have an iOS and Android port in the making already but then I saw it's flash. Let me know if you need a tiled-block-engine thingy for CoronaSDK, I got one that would be a perfect start for you.
I'm sure I've seen this concept before, dark levels, you carry the only light and need to find you way and platforms to reach the end. Nonetheless the execution is great, music, sounds, graphics all fit. And if I don't like the controls because they won't stop right before the bottomless pit, then they are usually perfect for everyone else :)
The art is good but i'm afraid that's the best about it. You're right, do the sounds quickly, don't even think about composing something, something generated by autotracker or from a free music website is enough. You didn't go for western but for robo music which fits the mood.
Where to do gaps start? I think it takes the very bottom/front of the boards for collision and not the middle where the robot is standing.
Is it on purpose that those red baddies can walk over gaps when I can't? In Super Mario they turn around and don't do silly things. Am I supposed to just avoid them or shoot them? And I can stand on their heads!
Those are all little things but for any platformer they are the first priority, before music or art.
PS: I managed to "minimalise" my opponent and save my deputy. hurray :D
i'm impressed by the level of detail. multi-platform, an intro, the game ticks all the boxes. great game.
The sounds are too faint, but the graphics are good, the speed incredible and I love the vignette. You've put quite some work into the graphics and I fear not everyone will recognize that.
and highfive for love2d :D
Looks really nice, most games forget to add particle effects.
But why would Death kill demons to reset someone's 10 second timer? That part is a bit fuzzy.
It is just amazing what you've done without being a programmer, congratulations. Keep working on the game. It is very creative and you should even think of going commercial with it. I like the small yellow sign with the sun on, maybe no one notices that it's one of those "danger wet" signs but that makes it so much better.
Tiny things you maybe didn't know you could implement: A "thump" sound when the trolls lands, being heavy creatures they do make heavy sounds. I'd even shake the screen a little when a troll lands, that gives it heaviness. And a sound when the turn, something crackling. The occasional grunt, a complaint when you run against a wall with them. It is those tiny things you want to work on now.
ctrl AND arrows is a bad choice, switches desktops on MacOSX. simply hitting one button multiple times will work better and is less confusing.
I've put the trolls correctly, I'm sure, still the queen wouldn't jump up. But programming some fuzziness here is a bit harder than you might have the skills for.
Haha, brilliant idea, it takes the whole urgency from those avoid-games. Still, if you were to pulsate the arrows and blocks on their last three seconds it would regain some of that urgency. Some defensive matters would be nice as well, say I were allowed to de-fuse and drag'n'drop the blocks to use them as one-time-walls against the arrows.
It is a good base for something really new and exciting. Keep working on it!
There's so many small things that stop it from being a great game.
The game doesn't resize on its own (yup, I have a 11" air), the tick tock goes on even though i already won the game, starting for the first game when I lose one is annoying. Made it to the pottery barn, that wouldn't shrink :(
Extreme fun, and the sound, you really got the urgency a 10 seconds game needs!
good idea but the interface to place things is far from perfect.
right click is a bit stupid on a macbook, instead placing it, showing the whole circle of arrows to select one would be better. also drag'n'drop for the gravity fields is missing. and for the start/finish, a coloured area would be better than just text.
Nonetheless a good idea.
yay, that's fun! Not so great controls (fell of a platform instead of jumping) that's just my opinion.
it tick all the boxes, sound, graphics, all there. I played a lot of Solar 2 the other week but you are close enough, for a prototype anyways. the rocket, can I upgrade it to a less noisy nucular one? :D
Unexpected title, that's nice. No audio? It's one of the best senses we have to put us into a alert state, something you want with this game.
it's a good start for a platformer, a few animations would be great, they are the best thing you have to bring such a game to life. The UI could do with some margin to the edge of the view. while you're at it, imagining the game takes place under deck, a vignette for the background image and some animated lanterns as well. only thing that keeps the mood up is the good music selection. oh and high five for choosing a woman as your hero :)
Translating poems into games, never easy, but it fits. Nice work.
Haha, unlicensed manipulation of deceased sound so nice but i don't want to think about it.
Hillarious story, sounds, music, graphics all there. Excellent work for your first ludum dare.
Took me a few runs to get through to the last floor and had none to spare. But then I got it right :)
Good idea, good looking theme but I feel that sounds to accompany the text are missing, specially with those short lines.
nice idea, with a day/night cycle, collecting firewood, keeping stationary fires and of course wolves or demons circling you, then you'd be on to something. The mood is already there.
It didn't feel fair, I always have the feeling that the planets should have collided. maybe if you slow time down, zoom in and show me how close they where when they didn't hit each other. That would give me a feedback and give you something to put some more relativity to it. If you do slow down, don't forget to add something like movement vectors or similar to indicate the high speed the planetsI are flying at. I recently played a lot of Solar 2 and I LOVE CRASHING planets :D
and yes, sounds, music, better graphics, c'mon bfxr, greasemonkey's atrk-bu.py and cloudy images instead of filled circles, all things you should get sorted before the compo and have ready in your codebase.
I wonder if anyone already worked out the ideal ration of text vs menus for visual novels, but I think one every 1000 words is a bit one the extreme. High ratings for the graphics, sounds and music, too many forget to add that.
haha "This was just a botched game! What was that whole timed mess for anyway? Beacuse you didn't really put this together properly!?", sorry it fits, kind of :D
You are not finished yet, right?
Anyways, I always had my problem with those text adventure "games", this time round I tried on myself and I think I see what I didn't like.
Is it twine that limits you to put your links to the other scenes at the bottom of each scene? I have a long history of administrative work in wikipedia and applied that to how I did my game. I find a long wall of text, short paragraphs just boring and links within the text force me to read at least the sentence if not the whole thing.
Nevermind my rambling, it's a good story you got there, a few sketches or drawings, and background sounds if you can get that into twine (i used howlerjs), you need a scary feeling and we humans react great on scary sounds :)
@Martin_Monosys The rules say samples are fine. Actually I had to do quite some editing, and mixed two samples for that sounds in the Hall. Also google helps: https://www.google.com/search?client=safari&rls=en&q=%22freesound%22+site%3Aludumdare.com+&oq=%22freesound%22+site%3Aludumdare.com
Almost perfect game, I'd suggest to show SPACE instead of A/B when no gamepad is found, otherwise I get frustrated...