FoonLudum Dare ExplorerLD25 → Let them live

Let them live

By matx

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CategoryRankScoreCount
Theme204.07
Mood223.78
Coolness292
Innovation283.69
Audio713.37
Overall1013.34
Graphics1133.50
Humor2462.05
Fun2882.17

Comments

mikemacdee 2012-12-18 04:34

unexpected twist on the theme. in that regard, nice job!

arkadydracul 2012-12-18 08:28

It's like "The Sims" but the evil dev way :D

tomk32 2012-12-18 13:10

Nice one, interesting twist. For a short moment during playing it was wondering: Why don't those people mirror in the water like the ship and the boxes?

bigbadwofl 2012-12-18 13:14

Very well done. I love it.

digiraze 2012-12-18 13:43

Very stylish and artistic.

degtyarev 2012-12-18 13:46

Conceptual)

lotusgame 2012-12-18 13:53

Is it a game ? I'd rather consider it as a philosophical revelation of player being condition. I like it :)

raincole 2012-12-18 14:11

The music is very touchy. I thought it's about extraordinary lives, but your idea is out of my expectation.

covebit 2012-12-18 16:54

Loved it!

tumoxep 2012-12-18 16:55

Wow! I get it. Fives in all fields.

brotherst 2012-12-18 16:59

Nice one. I didn't see the, "play the game twice before reading spoilers bit" but it's a good mechanism to stop people from trying to figure out how to win for too long. I was pixel hunting for a while :P

hadesfury 2012-12-18 17:00

Nice idea. Very meta ! Of course, the limited interaction makes it really hard to do as they ask. I sincerely hope the player doesn't close the windows on US on December 21st ;)

manest 2012-12-18 17:01

Well... it's a no-game, but realisation is realy nice.
Love music and art.

emveyh 2012-12-18 17:02

Wow, interesting. So the garbage collection is the villain?

blockbrains 2012-12-18 17:04

Well, that was different! Nice!

naufr4g0 2012-12-18 17:08

The evil is inside you, and now you know it! :D
I love the concept of the game and the music is pleasantly melancholic.

mrspeaker 2012-12-18 17:20

Very nice work. Maybe it'd be better if you had a "quit game" button inside the game, rather than the spoiler?

lansiir 2012-12-18 17:30

Flawless game. Gave me the chills after playing. 5/5

bechsen 2012-12-18 18:11

Nice Twist man!

pierrec 2012-12-18 20:59

This is a very clever idea, but very hard to make it works. If you hadn't wrote "play the game twice" I wouldn't have and would have quit without understanding, but because you wrote it, I guess what would happened (and I was right).
This should be intensively frustrating!

A good way to make it works might have been to open a new browser window/tab when the game closes, but I'm not sure it's something possible.

Anyway, you got my deep respect sir!

(Oh yeah I forgot : best take on the theme I've seen so far)

tavrox 2012-12-18 21:32

Really interesting. The concept is really interesting but that looks like a lazy way to do that. I would have loved if you let that idea live in another way like creating a link between chars and the players or make them action that would adress direct to him.

adventureislands 2012-12-18 22:30

Really interesting take on the theme. I wonder if the characters could have talked a bit more, perhaps converse with the player more about themselves, so you could have grown attached to them and the twist would have been more painful. Anyway, great job!

eni 2012-12-19 07:54

Really cool twist and interpretation of the theme. I was wondering what you could've possibly done with it in 6 hours, but I was pleasantly surprised.

dsoft20 2012-12-19 14:44

Nice interpretation of the theme :D

Izitmee 2012-12-19 15:30

Uhm, I don't want to sound too harsh, but... With some irony and some levity this would've been a funny out-of-contest (since this is obviously not a game) divertissement. Instead it appears to take itself too seriously, thus ending in a bland and immature speed-take on a philosophical concept that has already been widely dealt with in every possible medium, games included.

atraxgames 2012-12-19 16:43

Outside the box..

stonemonkeystudios 2012-12-20 02:57

http://www.channelate.com/2012/02/13/lifes-a-dream/

Meta. Haha...

cwilloughby 2012-12-20 08:55

Great concept. Like the art and audio a bunch. The twist rocks.

caribou 2012-12-21 10:04

While i agree with some of the rant of Izitmee i still think it's a really good idea and i actually had fun experiencing it. I share his thought about the game being a bit too serious that it feels uncomfortable reading the explanation.

ramoncb 2012-12-22 23:23

was a very different experience =O
quite unique for me

you should invest in this concept with something more acceptable for the masses...
maybe an adventure or some kind of puzzle with some live being, like a procedural character

sorry my bad english xD

blob 2012-12-25 10:30

I agree with Pierrec that it would work better if another window opened when you close the game.

matx 2012-12-25 16:35

If another windows opened, the program would react to your actions, while the player should be evil outside the program itself, by just closing the program, and not because the program said so.

In this sense, even the game over screen is a "failure", in a way.

Thanks for your comments :)

krutech 2012-12-25 19:15

Good job. Many clicks!

sestren 2012-12-28 02:53

I find the concept really fascinating. I wish the execution had been better, but overall, I like it. I must admit, without the explanation, I never would have got it.

falkreon 2013-01-01 23:14

This is really impressive. Really impressive. The atmosphere is intense. It's a vastly different approach to the theme than anything else I've seen. It's not just intensely meta, it's a feat of social engineering.

And then there's the fact that I left the game open on the second run, and it's still open as I write this. There's some lingering sentiment, perhaps, between wanting to keep the music playing, and hoping there's some way you can at least get a new group of people and keep them alive. People are not simple. Their motivations are not simple, and they are not, except in very limited ways, easy to predict. Yet you just got everyone here to miss three little pixel guys they just met. I think that's important in games - emotional connection. I don't get that from a lot of modern games, so thank you.

csanyk 2013-01-02 02:25

Novel idea, as an "art game" I can respect it, but not really much of a "game-game". It'd be interesting to see what you could do if you took more than 6 hours.

cryovat 2013-01-07 21:22

It took me a while to get it (a lot of frustrated random clicking and keyboard pressing), but once I came back a second time, the frustration turned into awe. Chilling piece of work (in a good way). Good job! :)