I subscribed to you on YouTube during the Jam as I was reminded of your high scores tutorial (I suggested the website to my brother and we used it for out game this time! and I also used the tutorial in the past for a solo effort). I also followed your platformer tutorial series and am very much looking forward to the lecture on pushing blocks ;)
I am really impressed with what you did in 48 hours, despite the hurdles!
I am the artist/animator on our team and I really love what you've done here. The turtle has a simple beauty and the animation works great on both him and the globe. I like how the multiplier tokens appear hazy in the distance and then sharpen up.
Gameplay wise I'm also impressed. The controls are very responsive yet don't feel too snappy for such a soothing/slightly eerie game. Depth perception was a slight problem, for the asteroids but mainly the multipliers, is was hard to tell where I was in relation to them. Maybe this could be remedied by giving the turtle and the multipliers a glow and having the boulders near o them be illuminated by it (just a point light really). It would also look quite pretty!
It also felt as if I was having to fly underneath the multipliers in order to catch them? I definitely ended up aiming to fly below them and that seemed to help my success rate.
When you move up and down the globe momentarily blocks your view. I guess some might say this adds an element of challenge because you're responsible for keeping your own camera clear, but I felt it messed with my sense of space too much to find it a fun challenge. Maybe make it transparent as it flies in front of your camera?
Music was very fitting, you were probably better off using the music generator by the looks of the feedback you've got!
Fantastic work! I'm inspired as a coding newbie to go and check out some of your other tutorials now!
Rob