FoonLudum Dare ExplorerUsers → BrothersT

BrothersT

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2021 49 Unstable Rumble jam Theme 4.75
🥉 2013 26 Minimalism Guru jam Graphics 4.67

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitableBall Boy's Cool Partyjam624.144.294.064.394.263.814.664.20
202149UnstableRumblejam144.394.394.374.754.504.294.25
201841Combine 2 Incompatible Genres👥Stealth Chefjam3.503.003.004.004.003.50
201740The more you have, the worse it isDog-Off!jam254.204.224.024.174.374.364.34
201738A Small WorldE.(a)T.jam554.024.053.253.944.303.574.00
201429Beneath the SurfaceSeven Soulsjam1783.512.823.303.384.463.743.123.7956
201328You Only Get One0 AD - Zombie Uprisingjam1153.473.683.003.163.843.393.853.2469
20132710 SecondsTime and Time Againjam2303.243.083.243.523.922.293.0052
201326MinimalismGurujam84.163.643.984.144.673.813.763.9376
201225You are the VillainLumberjackjam263.803.963.892.464.181.253.283.0988
201224EvolutionRevolutionjam113.893.693.852.944.283.782.843.4781
201223Tiny WorldAgorobophobiajam2392.101.642.552.183.732.642.2717

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by BrothersT

LD23 — Tiny World

The Lump World by Kralle 2012-05-04T20:31:00

I managed to get to the third level, but the controls were a bit buggy, so I had a hard time selecting the ships at times, and eventually got stuck with two selected miners, but was unable to make them go anywhere. Reminds me of a game about seeds that I played on the playstation, though it was a bit different from the levels I played, in that it had an enemy.

Dimensional by someone 2012-05-04T20:37:00

Didn't quite manage to get to the end of the first level, but I started to understand what was going on... I think. Got stuck in a wall at the end, but for 5 hours it's not bad!

Tiny Card World by Pisti 2012-05-04T20:22:00

No one else seems to have the problem, but oddly I couldn't run this on Windows XP. It just crashed at the first hurdle, giving an error report dialog.

Agorobophobia by BrothersT 2012-04-24T14:43:00

Hi Guys, yeah sorry about anything that's buggy, I'm afraid to say we didn't have enough time to debug the game or test the level designs properly or make a proper introduction to the controls. In fact it's admittedly not a game atm, but we thought we'd show our hand anyway :)

gavin5564 - Thanks! They were my handiwork! I had a whole text dialogue written that was going to explain the controls perfectly.

TheGamingProject + Topaz - Sorry about that, my brother is at work right now, we'll try and get the game patched up ASAP so it at least starts.

Gornova - That's strange, do you get to the 2shared page? it might take a moment for the download to start. I'll try and find a more reliable space to upload.

Agorobophobia by BrothersT 2012-04-24T15:06:00

@TheGamingProject - Oh dear. Are you running on Vista or Windows7 perchance? We only tested the game on XP, and from a quick Google, it seems like this DLL is no longer provided as part of Windows. We will upload a new archive with the DLL included ASAP, but if you want to try out the game in the meantime, it is freely available to download from
various websites (just stick in in the same directory as the executable).

@Topaz - From another Google search, this would perhaps indicate that you have an old version of DirectX. Try installing at least DirectX 9.0c, and if that doesn't work, is it perhaps that your graphics card is very old?

@gavin5564 - Press space to place the end points. If you place the end points at the opposite sides of the level, in either the same column or row, that column or row will collapse, shrinking the world! You must walk off of the column/row before it can collapse, however. Sorry for the lack of instruction. We did plan for more tutorial-style levels, but ran out of time. Thanks very much for taking the time to play though!

Joseph

Agorobophobia by BrothersT 2012-04-24T21:33:00

The download now includes MSVCP71.dll, so it should work for Window Vista and Windows 7 users.

Agorobophobia by BrothersT 2012-04-25T17:32:00

@SusanTheCat - haha! I only managed to glitch into black space once, but I have no idea how you skipped levels by doing so. Seeing as how we didn't design it to be possible to make it to level 8 without pressing 0, I think you must have mastered the game?

@Cake&Code - hmm, I'm not experiencing the black space glitch much, but there are plenty of other glitches to enjoy. Thanks! I enjoyed doing the art, ominous was what I was going for!

Thanks for the optimism both of you, I'm hoping we can finish it soon without having to do too much work on it. Other games to finish, you know :)

Rob

Athletic's Foot by neosam 2012-05-04T20:20:00

Wasn't really sure how to avoid being defeated. I'm sure with a bit more instruction, the game would be playable.

LD24 — Evolution

CellVolution by TSJ666 2012-08-29T20:48:00

Bloody hell this game is hard, but has a really nice feel to it. I tried my hardest to get enough points for the first upgrade, but I started getting RSI in both my wrists. It would have been nice to be able to hold down the mouse to fire (maybe this was an upgrade, I don't know). But really nice music and feel!

Papillon by ChevyRay 2012-08-31T14:50:00

I thought this was a really great game, but I got too annoyed with it, some flash games have a problem with freezing momentarily and missing your keyboard input. Canabalt is one that I can think of. It kept missing when I pressed jump over the lava, but it became too much when I kept dying on the boss with the laser mouth because it couldn't dash through the laser. I won't mark you down for it or anything because I know it's flash (or flashpunk) being crap. But it's worth looking into.

Papillon by ChevyRay 2012-08-31T14:56:00

Or maybe i'm just unlucky with flash, but my brother's computer has the same problem, and from experience it happens whatever version we have installed.

Dinosaur Survival Bash!! by Orni 2012-08-28T19:56:00

great little game. It definitely gets a lot more fun when you throw in the long range attack. well done!

Terra Tam: The World Warrior by L 2012-09-01T01:18:00

HAHAHA, that was so good! I'm still not sure if anything I did made a difference to the outcome but still, I had a great time.

Adaption by Tim Bumpus 2012-08-31T13:31:00

I LOVE this idea! It would be awesome to see what other directions you could take it in too, like maybe the very beginning move you make doesn't determine everything about the game. You could have power ups that evolve the game, say, based on (in the platformer) whether you press x to get a gun so you can get past a boss, or space twice so that you get a double jump to make it up to a ledge you couldn't reach before. If I was to do this theme again, I would totally steal this idea :) I managed to find three of the possible modes

Adaption by Tim Bumpus 2012-08-31T15:26:00

Hey, no problem thanks for checking out our game!

I got the same problem:

http://i2.photobucket.com/albums/y10/Treborguy/adaptionscreen.png

Adaption by Tim Bumpus 2012-08-31T18:24:00

It's that pattern because the bullets *are* travelling downwards, but not quite at the velocity of the ships. They don't fire any normal shots. I tried to open CamStudio to take a video but my computer is rendering so there's not enough memory right now. But I'll make one later if it'll help.

Adaption by Tim Bumpus 2012-09-01T15:43:00

Sorry, I almost forgot to do this:

http://www.herosh.com/download/10943585/adaption2.7z.html

Also I found the last mode!

Adventures of Hermanni by samooJAM 2012-08-31T16:51:00

Haha, I really liked this, the controls were a bit unforgiving, not being able to control yourself in the air and such, but it was really fun and the puzzles were well thought out. nice one.

Tactical Binary Evolution Combat (TBEC) by Zathalos 2012-08-29T18:35:00

Nice game, the pathfinding was a bit off, and it was hard to stop the drones from mining once you had told them to, and once a block got selected that was off the screen and I was losing all my drones to that without realising. graphics and units were cool.

Peanuts! by deejorg 2012-08-28T22:42:00

Nice concept and concept art, even though the game didn't get that far.

!wrms by nixeldev 2012-09-17T17:53:00

I killed one of my guys at the same time as the last angel and it said it was a draw. (the score was actually 4-1)

Richard Dawkins' Magnificent Microcosm of Mechanically Mutational Evolution! by JMRante 2012-08-29T18:55:00

hmm, I think this game would be really good if you didn't have to die to find out which way to go, and then have to do it all again. the art is fantastic!

Curse of Hardai by Incredible Ape 2012-08-29T00:07:00

Brilliantly simple and great fun! once you figure out the two types of obstacles solving the levels becomes very intuitive. It was great that you got as many levels done as you did (and all good quality), but I would have prefered the game to just end, rather than loop the last two, it took me several times completing both to realise what was happening and I was thinking "these levels are all very similar" :P Loved the art (esp. the character) and the music was awesome.

PS. Sorry to hear you weren't able to get our game working :( If you get time could you tell us if the console prints any error messages when you try it? or take a screen.. much obliged!

Curse of Hardai by Incredible Ape 2012-08-31T01:22:00

@Incredible Ape - Sorry to use the comments section as a messaging system, but we have uploaded a new version of our game which we think may work on your PC. We tested the game on an old machine which only supported OpenGL 2.0 (lower than yours), and it crashed like it did for you. But we fixed a couple of issues, and got it working, so if you want to give it another go, then we would be very grateful :)

Evolution Jumper by UntitledQ 2012-08-28T21:04:00

We enjoyed the game at the start, but the DNA combination mechanic wasn't too clear, and we got into a situation where we couldn't transform into the right animal to progress several times (we dropped all our DNA before going to level 3, and got stuck with only once piece).

One other comment is that the text on the DNA screen flashes up too fast. Perhaps you should swap the periods for which it is visible and invisible?

Other than that, good use of a theme, however unscientifically accurate :)

Revolution by BrothersT 2012-08-28T03:43:00

Please check out the new version!

We've included several bug fixes that didn't quite make their way into the first version, including fixes for the overpowered enemies, and for the music (you might actually hear it now ;-D )

Revolution by BrothersT 2012-08-28T08:20:00

@kodguaxinim - Please run the "Revolution" shortcut provided in the top folder, rather than the executable in the bin folder.

Revolution by BrothersT 2012-08-28T13:30:00

@kodguaxinim - Thanks for trying it again. If your graphics card is sufficiently ancient (6 to 8+ years old), it may not be able to play the game. We have tested with PCs supporting OpenGL 2.1, although I think OpenGL 2.0 should work.

If you get round to trying it again, you could check up at the top of the command line Window, where details of the supported OpenGL version are given (anything below OpenGL 2.0 probably won't work).

Revolution by BrothersT 2012-08-28T19:03:00

@ameliayn - It's possible :) By little sister just got to nine hearts! haven't seen anyone get past nine though. And thank you!

Revolution by BrothersT 2012-08-28T21:11:00

@Matt Rix - Thanks! That game looks and sounds really nice.

@gbellgames - Any output on the console? Perhaps look for the OpenGL support into like I told kodguaxinim?

Revolution by BrothersT 2012-08-28T22:19:00

@vilya - Haha, thanks. Yeah, there is a known bug where the game crashes if both you and the last enemy die at the same time. Congratulations on beating the odds, and actually getting this to happen. If you play again, then you will be able to continue playing the game when you die (unless you are very unlucky).

Revolution by BrothersT 2012-08-28T22:56:00

@Incredible Ape - We have tested on Windows 7 64-bit, so I'm not sure what's going on. I trust you ran the shortcut rather than directly running the executable? Other than that, if you could check the console output when the game crashes for any error messages, that might help us address the problem.

You could also try moving the contents of the "bin" directory into the top directory (the one containing "Revolution", "bin" and "assets"), and running the executable.

Revolution by BrothersT 2012-08-29T09:57:00

@ghRibacki thank you!, hopefully we can change that in the future!

@Incredible Ape - thanks v. Much, annoyingly though that doesn't tell us anything :(

Matthias_zarzecki - I'm glad you enjoyed the art! Shame that you didn't like the controls. The reason I put all the letters on the screen is because they are the letters that are next to the keys you need on the keyboard. I wanted to show that they were keys on a keyboard rather than just random letters. I chose A and D because that's left and right from the standard directional button setup WASD, and J and L because they are spaced similarly to WASD but for your right hand, and not too far away from your left hand as the arrow keys were. Are you using a non English keyboard? I didn't think about foreign layouts when I was doing it. Could you suggest an ideal button layout? I'd be really interested to know. Thanks!

Revolution by BrothersT 2012-08-29T18:51:00

Thanks for the feedback everyone. We will certainly be taking it into consideration.

@ matthias_zarzecki - Sorry about the controls. It was my (programmer's) fault for not supporting foreign keyboards. I would usually have used keyboard scancodes, but this time I used GLUT for input, which reports key presses by their ASCII characters. I need me a better input library!


@perry - Were the controls hard because you were playing on a foreign keyboard, or because you would have liked up/w as the jump key (or for some other reason)? I appreciate the feedback, but some suggestions on how we could improve things would be very useful.



And with regards to the theme, the original idea was that you "evolve" through iterations of the character, becoming stronger and more powerful each time (but also taking on increasing numbers of enemies). We only managed to get three masks in, so we decided to loop the game to give people more to play. Perhaps not the strongest link to the theme, but I just wanted to point out that the link isn't _just_ the play on words ;)

Revolution by BrothersT 2012-08-29T18:54:00

p.s. Thanks for the kind words all!

Revolution by BrothersT 2012-08-29T20:34:00

@Incredible Ape - Hang in there, and maybe we can get it working. We're looking to find some older computers to test on. We will message you (and everyone else who failed to get it running) if we think we might have fixed it.

@Porpentine - Gymnastic moves are exactly what I was thinking might be interesting. Maybe I should have increased the jump strength when you level up...

Revolution by BrothersT 2012-08-30T12:44:00

@imef - yes, it is actually possible to say, face off against two knights when you have the box mask, without getting hit once :) but the beginning is always a bloodbath, you just have to decide whether it's better to stay in the middle hitting the enemies and letting the enemies hit you (and each other) or get out of there and try and separate them out a bit. For anyone wondering, it is indeed possible to get past nine hearts if you play tactically!

Revolution by BrothersT 2012-09-01T13:08:00

[LINK FIXED!]

Revolution by BrothersT 2012-09-01T18:19:00

Dammit, why can't I find a good upload site that links directly?

[Link fixed, again!]

Revolution by BrothersT 2012-09-01T18:29:00

Thanks everyone for all the great comments, compliments or criticisms, we really appreciate them all! We're glad to hear how many people like it, and we're sure you'll like the finished version even more!

@samoojamies - yeah it's quite hectic at the moment, we were hoping to have time to balance it a bit more, add more moves, improve the ai and stuff. We're hopefully going to continue working on this though!

JaJ - thanks man! It's good to know that it was obvious enough to someone, I thought we'd have more comments asking why you suddenly lose a load of hearts. Yeah in the original idea it doesn't loop around either, so we were trying to make it as obvious as possible that you were fighting previous versions of yourself.

We were trying to be a little poetic with it, but didn't want it to feel too heavy, hence the f-zero style music and comical characters.

Revolution by BrothersT 2012-09-02T00:49:00

Oh and @incredibleape - thanks for sticking with us! My brother was glad to hear his fix worked for you! I completely agree with your comments, in fact at everything you said I went "yep" in my head because they were all things that we were really hoping to get in the game before the deadline. We need to learn to keep it simple.

@mrphil - the idea is meant to be that you fight all the previous evolutions of yourself, but we didn't have time to create all the characters required so we just looped the 3 that we had, to give you more of a game to play.

Revolution by BrothersT 2012-09-17T09:58:00

Thanks everyone! Good luck for tonight! - Rob

Involucion by elxris 2012-08-29T19:33:00

Nice.

Rift of Time by martinbussyparis 2012-08-28T22:52:00

Nice game, although we couldn't really play at night with others in the house sleeping!

Revolvolution by iandioch 2012-08-28T20:36:00

It plays well apart from it being difficult to differentiate your character from the crowd, and the flames conceal your character and others so it's easy to get lost in the crowd. Apart from that, nice job!

LimiT by Sakuyan 2012-08-28T22:08:00

Very nice artwork, and a pretty good game. Well done!

Kitten Farts by scoots 2012-08-28T22:16:00

Interesting... very interesting.

BLOCKVOLVE by Danilo Bezerra 2012-09-01T00:50:00

hey, nice little game :) It would be cool if it was tuned that if you were good enough (even if it would take hudreds of hours of practice) you could do it without hitting a single one. ie. see them coming. very nice mini-game.

FLOWERBOT by Zccc 2012-09-01T01:37:00

I loved the story. Art was great. I had to give up because in the drop down that you open up with the lever below the fans (block is down there) Two guys were wrongly positioned at the bottom so there was no way to do it without falling on them and dying.

Stevie Asteroid Rescues the Hovercredits by KHANanaphone 2012-08-29T20:08:00

Nice game. Second one I've seen to use the "evolving game" idea. An admirable effort in MS Paint :P , but it didn't detract from the game, which I don't think was too hard to play.

MatterSplatter by VAMflax 2012-08-28T21:59:00

Sex and defecation: precisely what I want from my games. We only took 31.231 seconds to inseminate the queen. Beat that!

The music is really nice, and the game itself is hilarious XD

MatterSplatter by VAMflax 2012-08-29T19:45:00

@Cake&Code - You can't just inseminate her once. You have to beat the game, and then give your total score!

Bots Vs Fleshbags by vicethal 2012-08-29T22:01:00

I think you should nerf the enemies a bit.

The Life Tale by Griz 2012-08-29T11:28:00

Very glad to use the Sun :P Nice game! I wish I could play more of it but I don't have all day. The progression is definitely too slow but if it wasn't, I think I would spend all day on it! Maybe I just can't figure out the right combination of upgrades to speed things along but I spend most of my time regenerating, then when I've taken all the damage I can, I've hardly recieved any exp. I'll have another go later!

Yellow Dog by Barry Abrams 2012-08-28T13:12:00

I got stuck in a poo-loop at one point where he kept pooing dozens of times in a row without coming back onto the screen inbetween, but apart from that this game was pretty good :) reminds me of a tamagochi.

Space Mayham by DevWouter 2012-08-29T19:56:00

I downloaded the zip version (prefer not to install stuff), and I get a "GameTemplate.exe is not a valid Win32 application."

Tried everything I could, but still couldn't get it working!

Red Underpants : Minislip and the strange helicopter by Bisou_TurboD 2012-08-30T16:15:00

umm. ok, so why does this have so few comments? This game is so good! great animations, controls, progression, problem solving, and I haven't even finished it yet. I have to say this is the most fun game I've played so far of either of the competitions! I hope this gets some more attention.

A Blug's Life by iaman 2012-08-31T19:50:00

I couldn't really score this fairly because I kept getting stuck. Basically while trying to make the first ridiculously hard jump up to the platform, which you have to do pixel-perfectly, I got stuck in mid air, not high enough to get over the wall, and also unable to jump. I started again and got past it, and exactly the same thing happened in the next level.

Evolution Is A Boring Theme by iamwhosiam 2012-08-29T18:57:00

Haha, I like how you gave up instantly on the theme, but did it with some gusto, unlike us. "SO THEY WANT EVOLUTION DO THEY??!!"

Guardian of the Evolution by aare 2012-08-31T21:57:00

I like the idea! I was a bit confused about how you fail though, because I would do everything perfectly yet still get 3 eyes or something, which I'm guessing means I did something wrong. It was also kinda frustrating figuring out what to do at the beginning. I think if you give instructions they should be in game, else don't give a vague instruction like *by pressing space, because that makes me think that you can only press space, and I sat there for minutes trying to figure it out. Anyway once I figured it out it was a lot of fun!

Lab Experiment Demo by Threef 2012-08-31T21:04:00

Nice little game :) Maybe I'm doing it wrong but I can't seem to wall jump. Is wall jump a powerup that you have to collect?

Darwin In Space by Misericorde 2012-09-01T00:46:00

Haha :)

Egocell jam by Adbook 2012-08-29T10:49:00

Sometimes jump will decide to only jump a fraction of the full height, usually when I'm trying to jump over a big gap, you spawn directly on enemies, instanstly hurting you, and the game ends after one level. (Although I've just seen in the comments that you're required to hit space, but that should be said in the game, not the comments!) anyway, nice effort, not as buggy as some anyhow, and the controls apart from the jump were nice and responsive.

Death Cell by fohx 2012-08-29T20:53:00

Pretty nice concept, and music wasn't half bad either. Perhaps some kind of a scoring system to keep me motivated :)?

WTF Aliens!? by Gaeel 2012-09-01T00:18:00

That was nice. A little more feedback on getting hit would be good, I'm not sure how I died in the end as there were no spaceships near me, do you lose life if they go of the screen? Anyway, graphics great, music good, gameplay fun :)

Stickmada by NgonGames 2012-08-31T23:28:00

We really liked the movement and animation, although the attack was a bit too slow to allow us to reliably hit the enemies. We got to the second level (a huge staircase), but going right just brought us to an impassable ceiling, and going left took us off the edge of the screen, which resulted in a runtime error.

Psychiatric Evaluation by ConflictiveLabs 2012-09-03T12:54:00

This is amazing.

Triple Threat by rylgh 2012-09-01T00:58:00

Nice, I see where you're going with this but I have no-one to play it with right now. I'm guessing it's quite hard to think about three different units with three different weapons at once though. Really nice concept though, not really seen anything like it before.

Rings of Evolution by gbellgames 2012-08-31T02:38:00

Very impressed with what you guys have managed to achieve here, you have bright futures ahead of you if you keep at it, and it looks like you have plenty of feedback to help you on your way :)

You mentioned that you couldn't play our game before, and we've been doing some bug fixing if you'd like to give the new version a try :) Cheers! Rob.

Unnatural Selection by pereubu 2012-09-02T16:06:00

Nice :) I really liked the animation, will play this with someone leter hopefully.

Primordial Guard by CogComp 2012-08-29T20:19:00

Nice idea, and quite addictive for the first few rounds, but gets very easy when you realise that you can just crowd around the back of the cells to herd them to the goal. I gave up after the game didn't finish when the level count reached the end of the first line.

I think you should have stopped at 10 levels, ramped up the difficulty a bit faster, and had some way to lose the game as well.

Octogeddon by flyingbear 2012-08-31T03:50:00

Most fun entry I've played so far! what a great game. It reminds me a lot of radical fishing (the first one, not ridiculous fishing) both in the art style, the humor and the leveling up. This is a great example of keeping it simple to maximum effect!

GiRL2501 by braingale 2012-08-31T23:46:00

Very nice presentation. Excellent graphics and sound. Lots of effort has obviously gone into this game, and it shows! We played for quite a while, until we ran out of life and started back at the beginning; what's with that? We were searching and searching for some kind of life restoration, but our life just gradually trickled away. We would have played for longer, had the game gotten a bit harder over time (it actually got a lot easier over time), and if we'd managed to restore our life.

Invasion by epriestley2 2012-08-28T17:17:00

Fits very well with the theme, and the concept is really good. My criticism is that the pace was perhaps a bit slow, at least to start with.

SUPER Levolution by TheBallCollective 2012-08-29T00:33:00

Amazing to me that anyone can get an online game done in this time, but one so polished. It's.. wow. well done. It's obvious how fun this game is from how high the high score is already. (unless that was one of you ;P )

Unnatural Selection by goffmog 2012-09-01T00:08:00

Couldn't use the death ray as you said :(

Unnatural Selection by goffmog 2012-09-01T14:16:00

Sorry my comment was not v. constructive - I really liked the landscape and the idea was cool, one thing that popped to mind was that if you pick up someone it mutates them, and only if you pick them up do you see the "status: mutated" text, so does the text really ever change? kind of a Schrodinger's cat situation. I would love to play this again when it's fixed!

Aniee by dacap 2012-08-29T17:57:00

great visuals! you should put them in a game next time ;)

Strike of Rage ! by deepnight 2012-08-29T11:44:00

Great game! Lovely graphics, your entries are always brilliant and it's great to see you having a go at another style of game!

NICE SHOOT by ambushsabre 2012-08-29T01:17:00

Great graphics, gameplay was cool, could have done with being a bit faster but each to their own. I liked the amount of upgrades, you sure did make a lot of sprites :) The sound bugged out whenever I was shooting or when the end of the level gem appeared. As in the sounds would play on repeat 50 times a second. Nice game though!

Advancer by Knighty 2012-08-31T01:51:00

Really fun! Nice take on evolution. I've seen two games using this idea now and yours definitely does it better.

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-08-29T10:35:00

Nice game, I'm quickly learning how beneficial it is to keep things simple, being able to play a complete game goes a long way. I love the radiosactive smoke effect!

Thanks for the comment on our game, if you have time to respond to my reply that would be awesome.

Alpha by fatality674 2012-08-28T21:28:00

We initially thought the game had malfunctioned on the first level, but then realised your take on the theme! Very innovative. The game itself was obviously very basic, and I would look forward to seeing what else you could do with this idea.

And congrats on making a game that most people will actually be able to complete :)

The Balance by mr_Hk_ 2012-08-29T11:47:00

It was alright... I mean the graphics were obviously great, and I do like the idea of seeing whether people generally go for good/evil but dammmn was that gameplay boring! seriously, there was nothing more you could do with all that skill going into the game?

The Balance by mr_Hk_ 2012-08-29T14:49:00

That sounded like a harsher critique than I meant it to, the game is definitely one of the most polished and impressive that I've played :)

The Balance by mr_Hk_ 2012-08-29T15:49:00

Yeah very understandable, the things you suggested to us were all things that we didn't have time to do as well. Don't know why it didn't occur to me to read your comments, instead of making you explain yourself again ;) I think it would definitely be worth trying to finish your original vision!

Legacy Bird by Farfin 2012-08-29T20:29:00

Really nice game, with awesome pixel graphics. It's a shame that the controls are so infuriating! You really need to be able to go diagonally, or at least make it so that the last key pressed takes precendence.

raptor disaster by mes 2012-08-31T13:51:00

New favourite! I loved this, the intro, the simple mechanic that's not only thematically different to any game I've played, but I don't think I've ever played a game where you only have a charge attack, v. addictive. can't quite make it 5 mins yet though, I seem to be able to deal with the enemies but not with swimming.

Super Conga Kat by steve 2012-08-29T19:14:00

I'll try this again later, really enjoying it, I like a hard game, and the platforming really reminded me of cave story, which I love. Perfectly simple graphics too.

Super Conga Kat by steve 2012-09-02T20:04:00

I completed it! Again, great game.

The ducks are taking over!! by JaJ 2012-08-31T17:13:00

Good game! the character feels a little bit heavy, decellerating and acceleration around and such. the art is good, sound's very arcadey and I like the progression of the enemies. the third level is a bit tight and I don't like how the eyes go through the walls, but apart from that, I loved it!

Resolute by RosyPenguin 2012-08-31T02:43:00

Nice start on a game, obviously it's incomplete, but it definitely has potential, I can see how you were approaching the theme of evolution with the art style changing. Funny thing is all the 3 styles are v. polished and would have been happy to play a game in any! Maybe try adding some obstacles next.

Hero's Evolution by ursagames 2012-08-31T22:31:00

Haha, really funny game :P

How evolution really works? by keenblaze 2012-08-31T23:57:00

Very funny! We liked it a lot, the timing was spot on. I was watching my brother play it and I almost thought it was a scripted animation at first, because of the dialogue going everytime he did something.

The Adventures of Box Man by Arkazon 2012-08-28T21:46:00

Nice idea, although it took me a while to figure out that you could wall-jump.

Curiosity, The Untold Story by Zoomyzoom 2012-08-28T13:25:00

Interesting game! I agree about it needing some balancing. I played for a while, couldn't be bothered to get all the upgrades though :P

Orb by ScreamRawr 2012-08-31T22:11:00

Nice game, and an interesting idea. I wouldn't say the combat was Brawl-like but it was good nonetheless.

Elefount 2: The Elementalution by EatThePath 2012-08-29T19:38:00

It was very hard to see where I was, I think the player controls could have been more responsive..

Uberlution by Robotic 2012-08-31T21:42:00

Nice game :) it was quite hard to progress at one point, I think I may have actually been the smallest guy on the map.. I like the lighting and the way the eyes move :)

Evu for life by dector 2012-08-31T17:17:00

On the flying level, if you fall you can't try again... a bit unforgiving ;) I like the simplicity though, it works.

Evu for life by dector 2012-08-31T17:19:00

Ok, r works now on that level, but I swear it wasn't working before :S

LD25 — You are the Villain

StarRunner by Bobrocket 2012-12-22T01:14:00

I didn't see that getting any harder any time soon so I quit. But it's a nice start.

Bad Puppy by csanyk 2012-12-21T00:19:00

Too much fun. And very cute :) The gameplay graphics are perfect for what it is. Thanks for playing our game too!

Doctor Spandex by Cássio Eduardo 2012-12-22T02:40:00

Haha, really good. Love the art of the main menu. I wish the rest of the game was more like that!

Attack of the Crimson Plumber by Dylan McCall 2012-12-21T13:35:00

Nice idea.

MEMEX by Cake&Code 2012-12-21T02:10:00

Really well polished and emotive. The puzzles were quite easy.Maybe I just lucked upon the right solutions but there seemed like there were a lot of them. Really fantastic design.

The Button by Tim Bumpus 2012-12-20T04:06:00

Hey Puzzle, nice to see faster movement than last time but still it's a little slow :) Was just about to ask if there actually a was to get past the room with the really long line of spikes and then it occured to me! Then I figured it out. Still havn't figured out the buttion though. Your games sure do leave me guessing (which I love).

-Rob

Happy Vil Friends by Dew 2012-12-21T01:14:00

Web version very slow :( Pretty entertaining as a game. Nice work on the online scores

Golden Goat by MidgeS 2012-12-21T01:05:00

Well done on submitting something playable :) It's a good idea for a game!

EvilCakes by FrederickK 2012-12-21T01:23:00

Nice stuff. Keep it up!

RoboChicken Pooper by canary40 2012-12-21T01:16:00

Keep at it dude!

Car Chase by waveon foxdale 2012-12-21T01:58:00

Nice simple game. think it could get harder a bit faster though :)

You're a Bastard! by CappaGames 2012-12-21T01:26:00

haha, cool. Nicely done. Didn't really get what was going on with the spikes but I won so it's all good.

TYRANOFORCE by blob 2012-12-21T02:39:00

Brilliant work guys. So simple, so much fun. And with more work you could extend this long long past a minute of gameplay and I think it'd be even more fun. The graphics are outstanding too.

Lumberjack by BrothersT 2012-12-18T04:28:00

Please try again! The file is now available again.

Lumberjack by BrothersT 2012-12-18T06:29:00

Thanks for the feedback TehSkull. I'm not sure how to force v-sync on in the application, but for now you can probably tell your graphics drivers to turn it on by default. I did try turning on v-sync, but it didn't work well with my fixed frame-rate, so I've just uploaded a version where the framerate is unclamped.

So as long as you have v-sync on by default, everything should be now be rip free :)

Lumberjack by BrothersT 2012-12-20T03:45:00

@StoneMonkeyStudios - Cheers dude(tte(s))!! This is definitely the game we have been most inspired to finish after a Jam. We'll definitely be coming out with a version with refined controls, more definied limitations and capabilities, better graphics and lots more (and harder) levels. The game's a bit short as is! We'll see about commercialising, but it's reassuring to hear you say that! :)

Lumberjack by BrothersT 2012-12-20T04:18:00

@csanyk - Did you reach the end? :P And thanks! No gamepad currently not supported. We're still trying to work out the best controls to translate from foreign keyboards to ours with as many key presses at once supported on the average keyboard design.

Lumberjack by BrothersT 2012-12-20T13:36:00

You have to press the LMB when the character is near one of the cut marks (jump up to get to it. Sorry that wasn't more clear, we expected people to know what to do instantly I guess. :P our bad.

Lumberjack by BrothersT 2012-12-20T20:15:00

Thanks guys! We appreciate the feedback.

@gamexcore - if you hammer the LMB when cutting you might change your tune! Also it gets hard to use the controls with the more advanced levels we've designed. Thanks for the great feedback!

Lumberjack by BrothersT 2012-12-21T00:22:00

@csanyk - Initially the lumberjack was intended to be logging while avoiding the environmentalists, but that fell by the wayside when we started to run out of time. The ending will give you a brief taste of the theme, although we appreciate it wasn't exactly present throughout.

@Strkl - Thanks! Actually, because we had a primitive level editor, the levels took under an hour to design. Yeah, it's a shame we didn't have time for sound :(

Lumberjack by BrothersT 2012-12-26T16:30:00

Thanks everyone! Really appreciate it!

@matthias_zarzecki - Damn, we did have an explanation of this at the top but it's disappeared... Yes this is the main thing we found needed some more explaining. Many people get it straight away, many have no idea and try the right things but do it slightly wrong, leaving them thinking they've already tried the correct solution. Some just stare at it dumbfounded without even trying different things to see what would happen, waiting to be spoonfed the answer - we assumed people would just be able to experiment for a little bit and find the right technique pretty fast, but we are veteran gamers so of course we underestimated how hard it would be for certain people. In any case, our bad!

- You have to jump in the air using the left mouse button.
- Click once to jump off the ground and then again to cut (you can only cut where there is a cut mark, and you must be situated over the mark to cut.)
- Cutting a cut mark makes you jump higher still, so to get to the top you have to bounce between the cut marks all in a row, without touching the ground.
- Jump and cut are assigned to the same button because having a key for jump and a key for cut (Which is essentially a jump move too) becomes VERY confusing. Just think of LMB as being a jump button, and the cut marks are points where you can jump again in the air.

Hope that helps!

For anyone who thinks this game doesn't follow the theme, you have to reach the end to find out why it does (It's a very silly reveal, but it certainly fits! - we were going to have lots more on this stroy throughout the game, like endangered animals falling out of the trees, but we only got time to put something at the very end.)

@ArkadyDracul - still not sure why you disliked the game so much - did you not understand the controls? - check my comment on your game.

Christina Antoinette Neofotistou - Haha, thanks for all the great comments everywhere - I remember and loved your games from the last 2 Ludums too! And I've had another look at your page and can understand why the controls might not have been good on my computer, so I'll be having another look later!

Rob

Lumberjack by BrothersT 2012-12-26T18:06:00

@ArkadyDracul - The frustration was due to you leaving such an unhelpful comment, telling us that you'd given low ratings without giving feedback. We don't mind that you didn't like the game. Thanks for taking the time to reply!

p.s. There is a story, although you have to play to the end of the game to discover it.

Lumberjack by BrothersT 2013-05-16T11:22:00

Hmm. Seems to work for me!

Trina of The Depths by Christina Antoinette Neofotistou 2012-12-20T03:09:00

Interesting. Controls are a little stunted in my opinion. Don't think adding a strength guage that runs out really improves gameplay that much because the solution is not intuitive or crucial to other areas of the games design. It was only limiting. I really like the idea of squid like movement in a game though :) I would love to see him tilting angles and only doing the swim animation when you release the key. Art and music were pretty good too.

Cure 48 by SonnyBone 2012-12-21T13:59:00

Really really great game. Best I've seen yet. Love the art, the music, the ending. Gameplay was very clean. Really good.

Klause Pringle: Eco Terrorist by TehSkull 2012-12-19T03:58:00

Can't find the hidden level or the easter egg. but I got all 19 points! Love point and click things and this one didn't disappoint. Also, is that a drawing of Gaston with a beard? :D

Escape by mokujin 2012-12-21T17:32:00

Couldn't run it :/ sorry.

Mordor Must Resist! by ArkadyDracul 2012-12-26T12:08:00

I'll try this later.. In the meantime, don't you think you rated our game a bit brashly?.. I mean.. 1 for everything except graphics.. That's a score I reserve for only the most broken games and ours definitely isn't. In any case some sort of explanation as to why you hate it so much would be really helpful, even if you've made up your mind..

Cheers,
Rob

PsyGoat by SecondDimension 2012-12-21T01:01:00

Weehey, I liked it! The unlimited special moves made it a bit easy but this is by far the best platforming I've experienced this comp. Well done!

Fetch Quest by sclark39 2012-12-21T17:20:00

You say the villain never wins but I think I did! The hero had nowhere to go because the screen was filled with my units so he got stuck for a while and then ran off the top left corner of the screen, at which point it errors.

http://i2.photobucket.com/albums/y10/Treborguy/error_zps4220178b.png

The frame rate gets very choppy too. It went down to about 4fps by the end, and I'm on a powerful computer. If you got the framerate down and added some more features, this would be an amazing game.

Right now it's the most addictive game I've played in the past 3 ludums. I want to see more features like the hero finding items to use against you and leveling up. And also being able to level up your units, maybe by spending money on your fortress. So many possibilities!

The Fall of Mr. Wily by StoneMonkeyStudios 2012-12-20T03:39:00

BRILLIANT. BRILLIANT. BRILLIANT. Will show my brother this first chance I get. I was just describing making a game that involves lots of smaller games in a sort of story arc, but I couldn't remember my example from a previous Ludum. This is perfect. The navigate traffic part blew my mind, as soon as I crosses over I was like "I just know the other lane's going to start mo... whoahhh it's real life.".

The only criticisms I have is that it's not longer and that it's too easy to go on a full out rampage :) Maybe some more build up would be nice? ie events that suggest a rampage is about to happen but doesn't spell it out for you. Really funny game. Highest rating I've ever given a Ludum game I think.

Also thanks for the kind comments!

Christmas Caper by FireHawkSoftware 2012-12-21T16:33:00

Add a score count and double the speed of both the run and walk and you've got yourself a game!

Robbert by JuiceBox Entertainment 2012-12-20T02:21:00

Selecting the items in order to combine is a very frustrating. The order you choose the items in makes verry little sense. I spent most of my time in the maze trying to fit through the little passageways. The size of the tunnels must be almost the exact size of the character's collision box? However I really like the pixel art, and I'm a sucker for point and click style item use so I look forward a new version if you're going to make one :) I would love to play this if it was more user friendly. Also you might like to know that the music doesn't loop! -Rob

None Shall Pass by cardboard 2012-12-22T02:15:00

Lovely use of different materials. We were about to have a clay animator help us out on our game! Definitely adds charm.

Evil Keeper by XmmmX 2012-12-22T03:08:00

Couldn't seem to place anything in the dungeon :(

Runner of a viod by Badrpas 2012-12-21T18:10:00

Couldn't run it.. Nothing happens.

The Fall and Rise of Rome: Patient 0 A.D. by Prelucid 2012-12-18T19:54:00

Fantastic art, and great outro music :P Nice job.

Necrusio and his Machine by agumaster 2012-12-21T15:49:00

Nice. It was not too hard but still a challenge. I thought the way the gun knocked enemies back, but if there were more than one you became overwhelmed was good.

Krampus by 3dwoody 2012-12-20T18:34:00

Controls are kind of slidey. Other than that, a pretty good platformer.

Fragment Division by jhrrsn 2012-12-21T16:17:00

Really nice. I found it a bit unfair when one suddenly popped out from the corner of the wall about 3cm away but otherwise really good. Very gripping.

Tick! by purrpurr 2012-12-20T00:08:00

What BNeutral said.

Super Natural Habitat Destroyer by _Rilem 2012-12-22T18:01:00

Hey, he does look similar! I really liked this game. The only problem was I got stuck on level 3 when I destroyed the dam/home and nothing happened :(

The Amazing Weregoat Burglar by Jilt 2012-12-21T16:27:00

Yeah graphics are great. Couldn't really understand how to steal without getting caught, seemed to just be random. And turning into a goat just got the heat off of me straight away but I couldn't always do it? Some more clear indicators of what to do would be good. Nice work though.

killCity by DST 2012-12-20T16:44:00

Haha, short but sweet. Congrats for not trying to force hours of gameplay out of it.

ASMOSNOS by Mase 2012-12-20T22:03:00

The art in this game is crazy good. very illustrative, very quirky. Exactly what should be seen from indie games rather than just "watercoulours here, silhouettes there..."

Sir Mastery of Dickery by Xheis 2012-12-20T18:27:00

Very tricky to jump. Otherwise good.

The Quite Annoying League by Pierrec 2012-12-29T18:31:00

Great game Pierrec :)

Totally Unqualified Getaway Driver by kerneltrick 2012-12-21T17:30:00

Eh, nice idea. I was having fun (really!) and then I started to hit the walls. Sometimes it took me half a minute to slowly edge my way back out of one. nice graphics.

Sin Regne Enbre by Twila 2012-12-20T18:50:00

Whoa! I almost downloaded this thing. The file size is HUGE. Not all of us have unlimited internet, you should warn people before they download. What is it in the game that makes it almost a fifth of a gig?

Who stole christmas by StMatn 2012-12-22T01:43:00

Nice little game :) well done.

Gaben by Slushy 2012-12-20T18:52:00

Another huge entry almost downloaded. For those of us who aren't lucky enough to have unlimited allowance, you should give a heads up :)

Conquer The Kingdom by DaGamesta 2012-12-22T01:23:00

Haha, that was really fun. Wasn't expecting a boss after all that unchallenged carnage. Nice one!

Elevator Evil by 8bitDamage 2012-12-21T17:58:00

I REALLY like the premise. So much potential. It's very hard and not particularly rewarding to keep track of all the different levels of stress though, because you can just keep inputting random floors and there's no way to lose, nothing to gain, except a bigger level of the same thing again. Maybe a better way to do it than just making people randomly find out whether a floor is good or not, would be to give visual indicator of what they're thinking, which floor they might want to go to. Also having multiple people in a lift at one time might cause some stress. But you'd have to be careful which people to pick up (not only to pick up two company rivals) but if you have everyone in the lift, whichever floor you stop on would be the right one for someone inside. See what I mean? :) Really nice idea though, kudos.

Elevator Evil by 8bitDamage 2012-12-21T18:00:00

Also making the lift take ages to get there could be stressful, but if you wait too long they'll take the stairs and you won't get max stress out of them. I also think it would be great if to pass a level you had to reach a certain level of max stress. Again, really love this idea.

The Evil Reveal by OxyOxspring 2012-12-20T21:11:00

I really like the idea and the huge map of the world table. The plants cheat was instantly obvious as others have said. A lot of potential though.

Lab's Lab by HeXoT 2012-12-20T02:54:00

Have to agree with TehSkull. Some more theming might help to sell the "you are the 'Villain' behind the maze" idea. Whether that would be art or story or something simpler I don't know, but I think it could use it.

I really like the idea of other people making levels. Other games which do this have features where the player rates the level they've just played based on fun, and the highest rated levels go to the top of the list, filtering the crap (which there's already a fair amount of clogging up the list)

Nice idea.

The Little White Rabbit and the Goat Goatee by Cabral 2012-12-20T19:45:00

I like nursery rhyme idea, although perhaps you could have made it a bit shorter and snappier.

The game gets very difficult very quickly. Perhaps increase the number of enemies more slowly, and introduce one kind of enemy at a time so that players can get the hang of how to handle them. At the moment, before you even get a chance to think, there are 10 enemies bouncing around the screen!

The controls were generally good, but I think being able to turn more quickly in the air would have made it a bit easier.

Overall, nicely done!

Red Legion by DeathBySnail 2012-12-22T20:59:00

Really enjoyed that! Should have really expected the twist but I didn't! Liked the walking animation! The fighting got a little old after the first few people.

SITH JUST GOT SERIOUS by borso 2012-12-20T21:31:00

Really solid in mostly every way and fun to play and look at. I got frustrated in the end though because even if you do everything perfectly you're not guaranteed a power up, so it just feels like waiting for a random number generator. I also thought the camera shake made it very hard to click on stuff. Really good game though.

The World is Mine! by matthias_zarzecki 2012-12-26T16:56:00

Haha, fun game. Could be harder, but even as it is, it's super fun to take over the world. Hired goons are expensive these days! Also the money/income rolls round when you play the game again. I'm sure you knew that and I have to say I couldn't complain, it was quite satisfying to beat the game two more times just to see my income go skyrocketing :P Some great humour in this game. Generally a great idea which would make an awesomely addictive game if it were more strategic.

Thanks for commenting on our game too, I left you some instructions on the controls and I hope you'll have another go!

Rob

The World is Mine! by matthias_zarzecki 2012-12-26T16:57:00

Also congrats on rating so many games! Must've taken ages!

Grand Wreck Auto by naufr4g0 2012-12-22T01:39:00

Impossible to win, but nice idea.

Grand Wreck Auto by naufr4g0 2012-12-24T04:18:00

I would love to see a vid of you beating the game :) Maybe it runs differently for you but from my experience You can't run away from being punched, it's luck who gets the first punch in, and that person is the one who dominates for the rest of the fight, people only stay down for about 2 seconds, there's nowhere you can punch a car from without being seen, if you get started on from both sides, you're dead, and if enough people start on you at least one will not be unconscious at any given moment, meaning you can never run away (you die) haha. Seriously, I have no idea how anyone could beat this game!! I'm intruiged.

Grand Wreck Auto by naufr4g0 2012-12-26T16:37:00

A vid would be awesome, and I will try the post compo version for sure!!

Barback by Radiatoryang 2012-12-20T03:20:00

Wow unexpectedly cool multiplayer game. Will have to play this with my brother before rating!

"I Never COULD Get The Hang Of Thursdays..." by Zed 2012-12-20T19:31:00

Initially very funny and then I got a bit tired of reading. We think it needs a higher action/dialogue ratio. It was indeed ms paint-errific though, and we loved the soundtrack until our ears started bleeding.

A Maze Game by hannardynamite 2012-12-22T02:19:00

Well it does exactly what it says on the tin!

Seeds of Wrath by 01101101 2012-12-21T19:21:00

Cool art! Hard game. Nice music.

Sir Cat by JoeCool17 2012-12-19T04:04:00

Couldn't get past the title screen :(

Nebula Marauders by wally2069 2012-12-22T02:44:00

Cool. I'm glad it got different at the end!

Wearhouse by J 2012-12-22T03:03:00

Agree with above. Really nice idea. Far too easy to die on boxes.Sometimes I'd just die by jumping on them.

Goatstar by shinD 2012-12-22T01:34:00

Preety good. Got a bit samey after a while. I think if the player had better control over the direction of the bullets it would be more fun :) There should be a way to skip the intro too I think.

Another Castle by RosyPenguin 2012-12-19T04:21:00

Awesome! I had a lot of fun with this, was almost out of tower four before realsing that smashed lamps that missed enemies could hurt you when you ran over them.

Banished by Kharza 2012-12-21T22:29:00

Pretty good. Lift wasn't very obvious to me. Apart from that, well laid out.

The Hill by Strkl 2012-12-20T21:01:00

Nice graphics and storytelling, although I was a bit confused about how to keep the mob away. I didn't seem to have nearly enough rocks, but maybe that was the idea.

MISSION 1 by zzForrest 2012-12-21T15:57:00

In case you're still trying to get this to work: "The drive or network connection that the shortcut 'mission_1.lnk' refers to is unavailable..."

Also tried what Aslai said but that didn't work.

The Banker by qualia 2012-12-20T16:31:00

Nice. Pretty funny.

Beach, Please! by Elisée and friends 2012-12-22T02:11:00

Absolutely brilliant. These tourists should really learn to stop coming here. This was really fun. Not a big fan of the minecraft style characters, but I understand people choosing that particular route with such a short time frame.

Acidman by Stavu 2012-12-22T02:02:00

Really nice gameplay. Jumping could have been a bit less sensitive. I really liked the melting effect, it's a unique twist on the generic timed falling platform, and platforms falling on one another gave it that extra dimension. nice one

HitBit by LeReveur 2012-12-20T04:16:00

Nice and simple! I feel the difficulty progression would be more effective if you slowed down the acceleration of the game and added more bugs in there over time. As it was I went from level 2 to level 5, hardly having to move, and then I blinked and I was dead (presumeably a red one), leaving me feeling not very prepared by the previous levels. I like the sound indicators for different enemies, the fact that the player's movement speeds up with the enemies, and the initial game concept. Some really good design there.

-Rob

Treasure Defender by Cosine 2012-12-22T02:55:00

Really nice little game! Not played anything like this before. Could do with some more work on the visuals, not that they're not clean but actually having hero characters and seige towers might be nice :)

Demon Quest by Carduus 2012-12-21T19:10:00

Really lovely presentation, and I liked the monkey island reference! Still yet to complete it but I love point and clicks and you obviously know how to set them up (unless I find that the solution is completely stupid! haha.)

Like Insects by eelfroth 2012-12-22T02:30:00

Really keen on the look of this game. Seriously creepy. Couldn't really see how or where harvesting skulls came into it but was still a good tech piece.

Gold Thief by Cryptoporticus 2012-12-20T03:27:00

Nice simple puzzles tha get progressively harr at a good rate for a short game! Sight-areas could be a bit more accurate.

Dungeon Disaster by Zazibar 2012-12-22T03:17:00

Nice game. Little bit slow to input moves, but that's the only thing I would work on for now.Some more visuals - animation - particle effects further down the line might make this game really cool :)

Hat by N427 2012-12-22T02:24:00

oooo. That was good. I really liked the ending.

Let them live by MaTX 2012-12-18T16:59:00

Nice one. I didn't see the, "play the game twice before reading spoilers bit" but it's a good mechanism to stop people from trying to figure out how to win for too long. I was pixel hunting for a while :P

BUTCHER by gnx 2012-12-20T00:00:00

This is quality stuff. the difficulty progression feels nice. It's hard but not too hard if you know what you're doing. Pretty good graphics, great unnerving music. Really good overall.

Execution Chamber (Now a Jam entry) by Kaslai 2012-12-21T00:17:00

Too much fun. And very cute :) Thanks for playing our game too!

Execution Chamber (Now a Jam entry) by Kaslai 2012-12-21T00:18:00

Ok, I think you'll be able to tell that I wrote that comment on the wrong game haha! Just about to play yours now.

Execution Chamber (Now a Jam entry) by Kaslai 2012-12-21T00:29:00

Indeed much more fun that it should have been :P And not cute in the slightest! I'm afraid everything was a bit too far to the right though. I know that was part of the challenge but the people tended to fly straight off the screen before I could shoot, and I ended up clicking outside the window a lot.

Holding space to raise the water and clear bodies away is a lovely touch. I guess that might help people with framerate problems when too many bodies pile up?

Bad Ufo by dsoft20 2012-12-21T17:41:00

5270! It would have been a lot better if there was a way to replenish cows. Maybe a cloning machine or just via reproduction, but I had fun regardless.

LD26 — Minimalism

Arco by lightspeedlucas 2013-05-05T18:59:00

Very minimalistic! I can see why others may have given up, but I am determined and stuck at it. I think the controls are forgiving enough to give a bit of a challenge. The music was fitting, and I liked how the rotation added an extra dimension to the simple rhythm game formula.

I'm just a bit unsure if I actually completed the game. I think I played 4 or 5 levels, and this was followed by a "level" where all parts of each segment were filled by the computer, after which nothing happened except for the continuing expanding squares.

Arco by lightspeedlucas 2013-05-12T12:38:00

@lucasncv - I realise the gameplay wasn't timed to the music, but it was still a rhythm game, but the rhythm was dictated by the visuals instead :)

KiraKiraRetro by Misfit 2013-05-03T19:37:00

I like how you've adapted rocks and gems into more of a linear platforming type idea. Kind of awkward in places though. These are the things I noticed.

1) doesn't make sense that the rocks fall sideways off of things - at least there's no visual communication telling you to expect that because everything appears to be in a perfectly stacked grid. and also just avoiding the enemies and the rocks once you've made them fall is enough to think about (at least for an early level like that.)

2) The timer could be more obvious, at first I thought I was just doing something wrong trying to get the level to progress so I kept going to the edge of the screen and dying, took me a few levels to notice the timer tucked away in a dark corner.

That's all. Apart from that I really enjoyed it! Some sound would be nice too :)

Super 1-Bit Space Arena by Orni 2013-05-03T17:34:00

Very Nice. It kind of throws you in the deep end. Maybe introducing one kind of enemy at a time and then pitting you against combinations could help to shallow out the learning curve. Fun game!

Super 1-Bit Space Arena by Orni 2013-05-12T22:06:00

So I replayed this and I think I got a bad experience of the game first time, it was running slightly slower on the laptop I was on, but for some reason that made me glance off of the enemies and their bullets with considerably more force (Or just much less uncontrollably). It was notably easier this time round so I officially redact my comment about the learning curve. The only thing I did find this time was that when I got onto level 3 I was holding left at the time and before I even realized the level had changed, I had strafed off the level and died.

INO by Nikich 2013-05-01T15:38:00

very nice and very simple. mega hard.

# by Tim Bumpus 2013-05-04T00:12:00

Niice man. Some of the puzzles are pretty satisfying to figure out, especially the blue box one at the end. Just wanted it to be longer! :) Nice music too.

F*** This Job by Casino Jack 2013-05-03T19:14:00

Yay! Great fun, and very frustrating :P

This is not a minimalist game by Volute 2013-05-03T18:28:00

fantastic little game. Not that you copied it or anything but it reminds me of Evoland. I like the script though, how they are constantly amazed by the changes. Doesn't really need a walkthrough in my opinion but I guess you could get stuck if you were really impatient.. maybe.

Persist by AdventureIslands 2013-05-04T10:29:00

Nice game. A little easy but really well made. It was good how you laid out the level to show people what can hurt you and what can't - mainly by making jumps that are too long so you have to just go for it :) I didn't feel the character design fitted a bad guy. Couldn't really imagine him as an adult even. Looked like Casper the friendly ghost.
Nice art!

_M_ by GranaDa 2013-05-01T15:06:00

I got a black screen after the circle-click bit at the beginning :(

_M_ by GranaDa 2013-05-03T01:06:00

Thanks for playing our game! I tried yours again and it worked this time but before it was hanging on a black screen forever I swear.. Works now though so I wouldn't worry about it - probably just this old computer I'm using. I really like the style of this game although for the life of me I can't figure out the puzzle. I've recognized certain patterns in the behavior of the puzzle and at one point thought you had to get the shapes to line up with the arrow pointing either up or down, to gain an up or down triangle, but that didn't work either. And expanding on what Tozy said, there is barely any time to think about what direction to go/ which shape to line up next to gain more time on the clock, so most of the time is spent, not trying to solve the puzzle, but trying not to run out of time to solve the puzzle, and luckily happening upon the right solution without really understanding what you've done. Well.. maybe other people are finding it easier than I am. Nice game though! very interesting.

WhiteSpace by argo15 2013-05-01T15:12:00

doesn't work, pulsing does nothing. I can see the walls brifly if I turn, but for the most part I just appear to be in white space with a couple of lines around me! :(

Ten Space by Thomas Bowker 2013-05-05T12:34:00

Oh man, that's so much fun. Simple, original and satisfying to ping those shapes :P

Kriok by someone 2013-05-03T18:43:00

Nice puzzle game. Trying to get through a lot of games here so don't have time to properly rack my brains over this but It was certainly nice and hard but not too hard.

P27 by hi-scor.es 2013-05-05T12:31:00

Very simple and effective.

Ninja Instinct by Taldius 2013-05-01T15:59:00

Great game! maybe the collision detection could be better but that was fun nonetheless.

Guru by BrothersT 2013-04-30T03:38:00

Fixed!

Guru by BrothersT 2013-05-01T15:15:00

Hi hissssssssss,

Do you get an error message?

Guru by BrothersT 2013-05-01T15:27:00

Haha, for the fish you've got to think ultra minimalist! We're not telling! (not until lots more people have tried at least)

Guru by BrothersT 2013-05-01T15:48:00

Sorry guys, we will get onto the crashes asap!

Guru by BrothersT 2013-05-03T00:48:00

Really? No there is no audio on the meditating guy, but there is in the levels. Stupid question but have you tried clicking on one of the symbols? Which exe did you run?

Guru by BrothersT 2013-05-03T07:30:00

@magnpeas - Could you please upload the log file as detailed in the description. It would be very helpful for us! Thanks.

Guru by BrothersT 2013-05-03T19:40:00

@magnpeas - Could you please upload the log file as detailed in the description. It would be very helpful for us! Thanks.

Guru by BrothersT 2013-05-04T20:48:00

@barker games - If you could upload the log file as described in the description, it would really help us. Thanks!

Guru by BrothersT 2013-05-14T17:45:00

Thank you everyone for your kind comments, and taking the time to play our entry. It's very much appreciated :)

@Jorjon - Haha! That's hilarious XD I didn't consider that solution.

@TurboDindon - Could you please upload the simi_log.txt file to pastebin and post the link here? Several people have had problems with launching the game, but no one has given us any clue as to why.

Guru by BrothersT 2013-05-16T11:49:00

Thanks puzzle! If anyone is interested, our game was reviewed on indiegames.com recently!

http://indiegames.com/2013/05/freeware_pick_guru_a_cryptic_t.html

Guru by BrothersT 2013-05-16T16:48:00

The game is all about paying close attention to the details and drawing the logical conclusion. If you were clicking randomly for a really long time and nothing was happening maybe that should tell you something.

With the flies, there is the one inside the jar which you control and the other one is outside the jar, alive (you may have gathered, nothing you do will effect that one - so it's safe to assume that it's not involved in the puzzle). Try to think about the way the game is designed and what those design choices might say about the puzzle.

Sorry I can't be more specific but they are lateral thinking puzzles - it's not meant to be obvious :) Trust me though, there are logical solutions to each, just like the dog one, where if you observe the dog's behavior, the controls, the environment and sound, you can determine what the answer might be - we tried to do everything we could to help the player without just spelling it out for them. Some people solve them all in 10 minutes, others have taken an hour or more.

Good luck! :)

Guru by BrothersT 2013-05-16T16:54:00

Oh and with the fly one - if it was the ending you didn't understand then I'm not sure what you found unclear. I don't really know how to explain it any better without giving the answer away to other people.

If you (or anyone) would like to have the solution for a puzzle they're confused you can email us at brothersthomson@gmail.com :)

Schokoffel by hirsch 2013-05-01T15:09:00

hahaha, very nice! ultra minimal. paper gets left behind

DeaN by Sakuyan 2013-05-01T15:34:00

Very nice! but ran out of enemies after only 2 passed :(

Feint Signal by brxtr 2013-05-04T12:10:00

Nice game. People really have gone minimalist this time! Slight problem with collisions at one point but apart from that, quite fun. Only thing is I wished the pulsing of the screen was in time with the music.

U by KEFIR 2013-05-03T17:42:00

Really great, simple game. I didn't mind that there were so few levels really because it was well made enough for me to actually want more levels! :)

Minimallist by commanderstitch 2013-05-05T19:11:00

Nice graphics, but it took way too long to collect 100 pieces of gold, so I had to give up at 45 unfortunately.

Distradiction by shines 2013-05-01T15:18:00

Very nice! Clean and simple.

CHAMELEON RUN by Split82 2013-05-04T10:10:00

Nice gameplay and music!

Join by Perry 2013-05-03T20:26:00

Great game! Coming back to play this later.

Cpt. Sqrjaw by vapgames 2013-05-05T12:06:00

GREAT game! So unforgiving though, would have been 5 stars for overall from me if the game was a little more forgiving. more life or something

Double Edged by pereubu 2013-05-05T12:27:00

Whoa, yeah, instantly thought of the scene from Samurai Jack when I saw this :) Really excited to play this, will try it out with my brother later.

Swimming Fool by blackmagic 2013-05-04T13:00:00

The game mechanic is really fun! Unfortunately there was a lot wrong with the dialogue which really slowed the game down, which you've already addressed :) but I've got to mark based on the compo version! Everything else was nice. Graphics, music etc. congrats!

Cimi Mal by Jesper Oskarsson 2013-05-04T14:35:00

Great game! Very clever.

DownGrade by barkergames 2013-05-05T19:40:00

I love the Cheetahmen-style controls, graphics and difficulty level. All that was missing was the funky soundtrack ;) That said, it was a bit too difficult, especially after I accidentally reduced my sight range! It became almost impossible to play after that, since I kept falling down holes.

(Follow the) Line by Chman 2013-05-04T09:59:00

Very nice. I'm a sucker for leaderboards :) Only way I can fault this is by saying that the really fast turning sections in the main game are impossible to do normally, it's not responsive enough to do it accurately. The only way to complete it is to just mash the keys when you get to a complicated corner, and it just does it for you.

Potato Dungeon by _Rilem 2013-04-30T12:43:00

Great game! will definitely be coming back to finish this one :)

Slice by billknye 2013-05-02T23:53:00

Nice. The shooting wasn't easy to use at first because (for instance) if you shoot upwards while moving left the bullet always seems to come late, so you always hit one space left of the mark. The enemies were kind of tedious to kill, since the ai just detected when you were adjacent to them, nothing more, and it took like 1 hits to kill one enemy even on the first level. But overall it was v. polished and I had fun playing!

Slice by billknye 2013-05-03T00:23:00

*10 hits

Molbert by JawbonedHero 2013-05-03T19:25:00

Nice idea, I tended to get stuck on top of the diamonds a lot though - unable to move. But I had fun, congrats!

KEY by Mousseto 2013-05-04T10:06:00

Hmm, kinda wished there was a score or something. Don't really see the challenge, as long as you don't move much you can keep going forever. Death is a bit sudden too. Just had to hit 1 guy once. Nice graphics.

CREPITUS by ENDESGA 2013-05-03T00:20:00

The mp5k was pretty much the only weapon that was worth using until the water gun. Not hard enough enemies I'd say, and losing felt like a real chore because you didn't really work that hard to get the high score, you just had to collect the coins, and mostly I died due to losing concentration or just trying out a new weapon which had a ridiculous reloading time. When I had to start again I didn't really fancy spending the time farming a load of easy enemies to see what the next weapon would be. Super Crate Box is fun because it's hard when you start to even get 4 crates, and when you gain a weapon you have it always. Having said all that, it's nice work for 2 days! I liked the graphics!

Tulip by Ian MacLarty 2013-05-04T00:23:00

This is very addictive 8| Like a cross between the impossible game and bit trip runner. The thing that makes this good is the well thought out placement of the obstacles.

Pillar by drkrunk 2013-05-05T19:23:00

An interesting idea with the blocks, although I can see that the game is incomplete. If the two spells did something distinctly different, I wasn't sure what it was though. And fun cartoony graphics :)

True treasure of Kartoffelschloss by mortus 2013-05-01T14:56:00

Nice! I like it.

NinjaFlare by 8BitPimp 2013-05-03T20:44:00

Yeah definitely could benefit from a score :P Really amazing style, seriously. I like the grappling hook but wish it was more forgiving maybe he should sling it even though it's going to miss, then you can see how much give it has. Perhaps there should be more of a point to killing enemies than just not to get hit, because I just end up running through them and playing it like Canabalt! Really nice game.

Minty Relaxation by TheChris 2013-05-24T23:12:00

Don't worry it's not similar to Canabalt :P I you don't see people saying "it's very similar to Super Mario" just because something's a side-scrolling platformer. Anyway I really liked the game but just a couple of points:

- I wasn't really sure of what the objective was, even when I found out that you could get points by slamming the beginning or end of an island I still wasn't sure why it got me points ie. what the context of the game was, surrounded with all this other stuff happening - It's like if you were doing a test in a room filled with interesting looking stuff and you were given points for consecutively hitting the third brick on the wall from the left with a tennis ball - you wouldn't think "sweet! doing this gets me points!" you'd think "what the hell am I doing here and why does doing this get me points and why should I care?". And the fact that there was both a distance meter and a points meter made me even less sure if what I was doing was really the right thing. I think just stick to one scoring system next time maybe?

- Despite it being confusing I liked the gameplay, esp. the slamming on islands (otherwise it pretty much would have just been a slight variation on canabalt) But the fact that you bounce off the ground at completely random velocities meant you could bounce with no velocity at all, meaning inevitably you would just hardly bounce every so often and die and no amount of skill could save you, which was very frustrating.

Despite this you've got a really high score in fun! And well deserved. I think if you fixed these problems it would be a REALLY addictive game.

Telekinetic Minimalist Cult 5: Packrat Nightmare by RobotLovesKitty 2013-05-05T09:45:00

BREKKIN THE LAAAW. I loved this game, even though I found it impossible to play :P It was always unclear what you could sell and what you couldn't. on my last attempt I when in and out with about 5 different loads of stuff and only managed to sell like 1 thing. I got arrested every time too :( Really fun nonetheless :)

MinimalJump by Xatulu 2013-05-01T15:01:00

Haha, nasty game! I like it. I think because I pretty much made it to the end first time, despite the huge level.

Mono by Alphonsus 2013-05-04T14:22:00

It's an ok jump motion but the character doesn't actually land where it looks like he lands, his legs are way out in front but he actually lands quite far back. Aside from the collisions with the walls being wrong, the zombie's hitboax is also too tall. he can get to from at least half your height above your head. Apart from that it's a really neat game, and I like the main character's design :) Don't see enough skinny characters. sort of reminds me of swords and sorcery.

Steve Can't Zen by DaanVanYperen 2013-05-01T15:26:00

Haha really fun and really funny. Hurt my arm pressing the button though, but on the funny bits it only made it funnier.

Budget Squad by deepnight 2013-05-05T09:31:00

Really nice game. It made a lot more sense as soon as I realized there was a combo to sustain :P suddenly went form being really precious to absolutely throwing my life away.

Cage's Ghost by headchant 2013-05-05T10:05:00

Yeah nice. It's a little unclear what things do. I'm still not sure which one switched me from shooting horizontal to vertical, which give you a weapon upgrade and what the vials that the ghost drops even do. But quite fun, if a little unfair sometimes when you get trapped :)

Dock Zone by Farfin 2013-05-04T13:59:00

Really fun, simple, puzzling game. The limitations of how far you can reach and where the planks can get you could be more obvious, but once you work it out it's clear that it's really well thought out :)

F.I.P.S. by 01101101 2013-05-04T11:37:00

I really see the potential here, even though I don't quite know what the final objective of the game would be :) But yes, quite unfinished. Better luck next time!

Hito by lucas_gaspar 2013-05-05T11:50:00

Really nice :) The first two were quite hard and then the third one was really easy :P Really fun.

Orbfuscated by CaptainKraft 2013-05-03T00:46:00

Great idea, shooting was a bit awkward. I wanted to be able to shot in 360 degrees and didn't really think the reloading added much to the experience. I think the idea has great potential for level design though.

IN THE minimal NEED OF A POTATO by nicso 2013-05-05T09:12:00

When you slide you lurch forward before getting down to the floor so there was one bit where I had to slide through the gap but there wasn't enough of a run up to get down before I hit it. Hit boxes were a bit dodgy - It might even be an idea to forgive the player a pixel or two so that there's more "phew I got through" going on, than "bloody unforgiving game". Every time you step forward it carries on for a split second. which means if you're trying to line yourself up in that thin little chimney, it's not really in your power to control whether the player steps too far or not, unless you step back, and forwards, and back, and forwards, and again and again until you think you might be far away enough to not hit the wall when you step forwards again - and if you go too far or not far enough after that it's unbelievably frustrating because you know you've got to go through the whole process again. I like your idea about the colour zones doing different things. Just needs sharper controls.

Minimal Force by Madball 2013-05-16T17:59:00

This is the third iteration of this idea that I've seen these games and I have to say that some of your ideas are much more interesting than the other games I've seen. I especially like the loss of the left button. I like the music too and you've clearly put a lot of thought into the puzzles.

I think that hints are a really bad way to go in games. Especially if the hint is something that you actually are unlikely to find out on your own and need to know to complete the game.

For example on the level where you lose your left key it would be very useful to know that you can destroy arrows with your sword - you wouldn't just think to do it because in real life you wouldn't think to just swipe an arrow out of midair with a sword. It wouldn't work in real life so why should it work or be the obvious thing to do in a game? I discovered you could do it purely by accident, and it's not satisfying when you discover something by accident, I want to find it out by thinking! :)

However, the hint that you can destroy arrows with your sword comes in the level after, which tells me that you don't actually need it on the level where you lose your left key. But as I tried for about 20 minutes to complete the level without using my sword, I can safely say that without the sword your only hope is to run up as fast as you can, over and over again and hope that once you get to the top the zombie and the archer won't hit you back down.

I would suggest showing an NPC swiping an arrow out of the way, so you'd think to do the same yourself, or create an impossible situation where it's very clear that you're not going to get past the arrows without trying something else. Alternatively you could just tell the player you can hit arrows instead of hiding it in a hint box!

Also the boss was kind of tricky because there didn't seem to be anything I could do get the archer to aim at the boss - he seemed to just aim straight for me, no matter how close I managed to get to the boss, and when he did hit the boss it seemed to be random.

Oh I liked the shield too! I really had fun playing the game apart from when there didn't seem to be anything I could do apart from try the same thing over and over!

Thanks for playing our game! I left a reply to your comment if you'd like to see it.

Cheers!
Rob

LD27 — 10 Seconds

Time and Time Again by BrothersT 2013-08-27T03:53:00

DONE! Hope it works. Enjoy!

Time and Time Again by BrothersT 2013-08-27T08:24:00

ENDESGA - Thanks! :)

Vnator - if you look at the scrawls on the desk you might see that the security guard who operates that terminal harbours a bit of a hate boner for a certain something. Thinking about that with the letters you've got should help you a bit hopefully. Each letter is only used once.

Time and Time Again by BrothersT 2013-08-27T14:20:00

@MvdLaar - Cheers! Yeah, audio certainly would add to the experience :( I think you can rate our entry more effectively if you pretend that you've been struck with sudden deafness ;)

Time and Time Again by BrothersT 2013-08-29T21:39:00

sorry about that. We honestly had no idea anyone played with inverted mouse controls.

Let's see if you find it a bit easier with your preferred control scheme :) f7 and f8 are now invert x and y axis respectively.

Also .txt file was my fault :P (Rob, the artist)

Vnator - Thank you! Glad you like the game enough to come back to it! Thanks for playing!

Thanks everyone!

Time and Time Again by BrothersT 2013-08-29T22:01:00

@LordHellMaX - You must have managed to download the file in the few minutes that we mistakenly uploaded a file containing just the executable. The download link now contains all the required files, as before.

Time and Time Again by BrothersT 2013-08-29T22:02:00

Sorry about that LordHellMax, they should all be in there now. I may have been screwing with the files while you were downloading.

Time and Time Again by BrothersT 2013-08-29T23:17:00

Sorry about that Legacy. Our resident code monkey will have a look at that soon.

BlackBulletIV - Haha. Hmm, I guess this kind of game is not for you :) Thanks for the kind comments!

Time and Time Again by BrothersT 2013-08-29T23:36:00

Any details ellipticaldoor?

Time and Time Again by BrothersT 2013-08-31T21:58:00

@BNeutral - Congrats! I think you might be the first to do so!

Time and Time Again by BrothersT 2013-09-02T07:19:00

@Lokarunith - Seems I left "G" bound to reset the environment. Just don't press G :) And what is it about the camera movement that gives you headaches? I'd like to avoid that in the future.

SWEAT by reheated 2013-08-31T13:09:00

Really great little game. A lot of fun. Gets quite hard to think about when there's more than 1 person.

Hungry Fishers Dream Team by TijmenTio 2013-08-29T23:23:00

By far the best game I've seen so far. and about 500% cuter than any of them :P Really nice mood. You care for the father son team :D Really nice audio and graphics too.

Escape the Underground by Tom Gardiner 2013-08-29T23:35:00

Wow, it really does get hard :P Really nice game. You jump timing could be more forgiving when running off an edge. Not to make it easier necessarily but I felt like it was just a bit unresponsive. love the look

Potato Lagoon by rezoner 2013-08-31T13:26:00

brilliant. only problem I had with it is that when you mouse off the browser the cursor stops. Apart from that, flawless.

Potato Lagoon by rezoner 2013-08-31T14:31:00

Just got a bit further and it gets very choppy in the harder levels. I have a pretty powerful setup. Maybe it's just a limitation of flash?

Infinitinsanescape by Chronodrax 2013-09-01T00:55:00

2255 the first time I played (and understood what I was doing ;) )

Very nice! it's a really fun, heart-pumping game! Great mood.

Extreme Zombie Blood Withdrawals by brobutter 2013-08-29T23:15:00

Extremely fun! Usually games made this quickly that have upgrades are really not very well considered but you didn't focus on the weapon upgrades but rather the difficulty of getting all the civilians in time. Nice work!

Kitty Force 10 by Raiyumi 2013-08-29T12:28:00

This is great fun! Will have to come back to complete later :)

The Lost Robos by almightyzentaco 2013-08-31T16:16:00

Wow, this looks really cool. Unfortunately I can't seem to move :( The enter key seems to work, for skipping text, but nothing else..

10 Second Army by Literal Games 2013-08-31T16:41:00

cool game! my only comment is that sometimes doing the same thing twice doesn't always get you the same result, which it seems like it should. But cool graphics, I really like the dying animations. nice sound effects, usually making sounds with your mouth can be quite tacky but here it definitely works. The music was a little bit too jolly I think. Something a bit more ambient and fantastical could have been really nice :) I can imagine if you added the ability to swap positions of characters, but only if they're next to each other (and it would take time to do so) you could come up with some amazing gauntlets for people to solve.

LostTemple by Lukbebalduke 2013-08-29T22:46:00

Very nice! I get the feeling this was developed with phones in mind? :)

Top down zombie Runner by supersammy7000 2013-08-29T22:15:00

hehe, refreshing indeed to play one that just gets to the point! Good entry I say. Could use a little something something, but obviously it's meant to be very simple. Nice work.

10 Seconds Before Flush by Geeks-n-chicks 2013-08-27T12:19:00

Haha, very weird. I like it! :)

Proletarian Ninja X by deepnight 2013-08-31T16:09:00

Pretty damn good. Shame the baddies seem to spot corpses if they're still in the process of looking away.

I Am Time Bomb by LegacyCrono 2013-08-29T22:20:00

Haha I like the weird quotes. get down is a personal fav. Really like the concept. the menu selection is a bit sensitive :P

10 Second Tactics by Schwiggy 2013-08-27T12:10:00

Really well thought out concept! It takes a while to discover the best way to play, which is always a good thing :)

MY ASS by DrunkenOrc 2013-09-07T19:48:00

Haha! So funny! And enough of a challenge without being ridiculous. I rate this v. highly.

ToTheRescue by SaiKai 2013-08-29T23:03:00

Haha! I really like this game. It is unfortunately a tad easy :P but it was mega fun.

It lasts longer when you're a genius by Darien 2013-08-29T22:36:00

Yay! I beat it :) Lovely little game. Are you THE Free Radical games that made Timesplitters by any chance? ;P Sorry you had a hard time with our game :( We've added an invert y axis button thanks to your feedback! Cheers!

10 Second Spike by toaster 2013-08-29T22:25:00

Haha, cute art. It was kind of impossible to tell where spikes were going to appear with trial and error/ being really mega cautious. 10 seconds is a long time to wait every time your unsure too :) I really like the idea though! and I did have fun.

Castle of Doom by emveyh 2013-09-07T17:13:00

It's basically a memory game. Learn the layout of the puzzles and you win. It's not a bad idea it's just not an interesting challenge. Certain levels will spawn you while you are still moving too, meaning you fall into the lava before you've even realized what's happening. You might want to tweak the controls to be a bit more forgiving to the player when running and jumping at the edge of a platform. We can't help having a limited reaction time so it's good practice to allow a split second for jumping otherwise it will seem like the game is not keeping up with your movements (ironically). It's a very well polished game though. Nothing about it seemed unfinished. Well done, and good luck! :)

Commander McSpace by MadcoreTom 2013-08-31T18:00:00

Nicely made!

LD28 — You Only Get One

The Visitor by Jezzamon 2013-12-17T23:43:00

Great game, it's got all the great qualities of a much larger game. Can completely imagine all the alien's future adventures already :) Bravo.

Beaver's Last Log by hadesfury 2013-12-18T14:37:00

I completed it! Was a little buggy, but art was fantastic for such a short time, nice one!

Super Headbutt by Beanalby 2013-12-18T21:17:00

haha, short but nice. good art and well made

Dream forever, live once by Volute 2013-12-17T15:57:00

Maybe you should get hurt if you press the wrong key too, as you can just mash the keys and keep going forever. lovely graphics! I love that glowy pixel mosaic style. Great entry!

XenoSerf by My Sweet Whomp 2013-12-18T03:26:00

Yeah man, these graphics, you'll be up there no doubt. took me a while to figure breeding out, kept clicking on the wrong one apparently...

YOGO Cookie by Lacutis 2013-12-18T02:42:00

nicely put together, can be a little glitchy. I love stealth games and this was a goodun'

Lost Robots by stromchin 2013-12-18T20:22:00

Yeah fun to mess around, if only there were more players. you could have made the trees enemies or something? nice one anyway.

0 AD - Zombie Uprising by BrothersT 2013-12-17T05:17:00

@ENDESGA - Thanks! We certainly will! But for now... precious, precious sleep.

0 AD - Zombie Uprising by BrothersT 2013-12-18T19:18:00

@All - Thanks very much!

@goerp - Thanks as always! One of these days we will end up with a game that really fits the theme. Check out the updated blurb above for a hint at the theme.

@Nisshoku - Not good enough! You need to kill all of the zombies; granted, there are infinitely many, so you get points for trying :)

@thatwhichis - I think those, along with Riilu's "slam-dunking baby jesus into the head of a roman legionaire has never been this fun" will make it onto the box art :D

@Doctor Broccoli - Our game contains only divinely sanctioned violence.

0 AD - Zombie Uprising by BrothersT 2013-12-18T21:27:00

@goerp - Seems I misread your comment about the theme. Thanks very much!

The Follower by Christina Antoinette Neofotistou 2013-12-18T02:01:00

nice graphics. made a very lovely cavelady out of about 1 1/2 pixels. Impressive :P

The Follower by Christina Antoinette Neofotistou 2013-12-18T02:04:00

Don't know why that sent.. anyway, lovely colours, I really do love all the graphics. I wonder if you'll flesh this out more, it's a fantastic start.

One Duck by NostraDamon 2013-12-18T21:09:00

Yeah needs more achievements after 10k. that was some intense fun

I only get one hour to make a game by yatan 2013-12-18T21:13:00

haha, 1 hour? not too shabby. i managed to overshoot the end of the run on my fourth go, so i consider that completing the game

Berathen Jam by Venks 2013-12-17T16:10:00

yeah same crit here, shouldn't have to play a game you've already one. But man, that was really fun!!

Carry the one by goerp 2013-12-17T17:09:00

Very innovative game, I don't think I've seen anything like it. It was fun to work out the maths, had to use parts of my brain that have been dormant for years. Only problem is the walk was very slow, and even slower than is was designed to be, because it was bugged. It kept kind of stopping and starting many times a second. If you could make it so that you could get from place to place a lot faster I'd definitely play this again.

YOGO PATH by cesisco 2013-12-18T18:39:00

Great little game, simple + fun. nice one!

Hasty Pirate by Thijsku 2013-12-18T18:43:00

haha, I thought that was great, something really funny about it. however i did stop being able to go in the water , it kept forcing me back onto land. I liked the art :)

One Button Computer by HacksawUnit 2013-12-18T18:33:00

I got 40! great idea. My eyes started going funny, I could have sworn everything was drifting to the right..

Wheelie by Clavus 2013-12-22T18:40:00

That was sicknasty bro!

BUTTERSLIDE by Mnemusyne 2013-12-17T23:29:00

Haha, great fun. Not sure but the i think the image of the toast might appear further ahead than where you actually are. either that or my timing's shoddy. probably the latter.

Music's a little repetitive but apart from that great game! I remember playing a logic puzzle like this before.

YOGO RocketFist by _Rilem 2013-12-18T02:40:00

Great graphics. Gameplay is fun! Little bit hard to steer the rocketfist, always just ends up circling the player if pointing at, and sometimes will miss even if it's coming straight from my body. Great entry!

That's My Baby by CrownCity 2013-12-22T18:57:00

This game is eggreat. Was slightly confused at the start by the instruction to hit the egg, but figured it out at the end.

Where are you, Santa Claus ? by yoanndeplo 2013-12-22T19:23:00

Hey yoanndeplo, if you want to use pre-made content for your game, you should enter the Jam, which has less strict rules. Other than that, a well constructed RPG! We had fun playing.

0RBITALIS by AlanZucconi 2013-12-17T21:02:00

Very pretty graphics, and a fun game mechanic. Took me a while to get the hang of it, but really rewarding. Congrats!!

Jameson The Pilot by rezoner 2013-12-17T19:10:00

Brilliant. Last time I couldn't stop playing Potato Lagoon and now I have a feeling I won't be able to stop playing this. So addictive

Tether by orbitantlers 2013-12-18T20:20:00

I've been trying for 5 minutes and I'm still no closer to figuring out how the hell to play this game :P

Babelita by Kuupu 2013-12-17T16:43:00

love the character design, that level is huge! mann.. I want to get to the top but that tower is huge. starting again from the beginning every time is just too much. That's not a bad thing! Maybe I'll come back to it later. Really fun anyway. I like how forgiving the jumping was.

Rations, Please! by CosmicAdventureSquad 2013-12-18T19:18:00

Great mood, very dark. Is it possible to win? Graphics nice too. I did have a name repeat once or twice in the same line, I thought it was people trying to trick me into giving them two but

Rations, Please! by CosmicAdventureSquad 2013-12-18T19:19:00

..they were different ages, I was trying to say.

Asshole Ducks by thatwhichis 2013-12-18T00:16:00

That wasn't relaxing in the slightest... Great game!!

MASTERBAIT by Hyoga-3D 2013-12-17T17:25:00

"thanks had a lot of work trying to make a simple and coloured visual, but keeping it appealing."

You mean copying the style of Vlambeer's Ridiculous Fishing verbatim? I wouldn't try to claim you came up with the style, especially when copying a game that's been notoriously ripped off in the past.

Gameplay is obviously influenced by ridiculous fishing but not too much, which is good! It's a nice twist on the formula, the line tension adds a lot to it. Well done guys!

Asphyxia by Rahazan 2013-12-18T19:59:00

Woah, intense. Great atmosphere throughout. Was really fun too. The heart monitor at the end was really nicely done.

Discount Santa Saves Christamas by tinykidtoo 2013-12-22T19:43:00

As other reviewers have said, the gravity was slightly too low. I liked the part where Santa threw up blood.

Medieval Fantasy Island by aayars 2013-12-18T20:10:00

Graphics were great but to be fair to people who did their art from scratch I can'r really score you for how good the game looks. Rather how well you composed all of the assets together. It's a really nice technical showcase!

Follow your skill by Jordo76 2013-12-22T19:34:00

The music was great, but I kept falling through random blocks, which looked like they should have been solid. It was really infuriating!

Single-Shot Space Hero: Adventures Through Time and Space; Encounters With The Green Worms of the Edgeworth-Kuiper Belt Planetoid Quaoar by mutilator 2013-12-17T16:21:00

This game is like, impossible haha. Fun though. How long is this 1 level you designed? I thought for certain I had it several times.

Moments of Paranoia by SpellingPhailer 2013-12-18T18:56:00

Great mood, if there had been lots more questions and a skip button for them, I think it would have been nicer to play, and replay for that matter. Good art and music, very tense.

Tsuba by Daveloper 2013-12-22T19:05:00

Good game! Only criticism is that the memorize section didn't get longer as we played (as far as we could tell).

A Precious Arrow by Benjamin 2013-12-18T12:56:00

ahhhh I can't figure out the scorpion! This is so much fun though. got to complete this.

A Precious Arrow by Benjamin 2013-12-18T14:02:00

Turns out I thought part of the scenery you have to jump on was just bg art... stupid. It took a while but I finally got both endings! Perfect game man, this deserves plenty of medals. so well thought out and so friggin' hard. Loved the graphics and sound, and it fit the theme perfectly. You rock!

A Precious Arrow by Benjamin 2013-12-18T14:09:00

Btw just to make things even harder, that screenshot of the scorpion up the top is incredibly misleading.

After all that I actually had to take two screenshots of the endings as a trophy/ proof that I actually did it.

Handle with care by Cawrtz 2013-12-18T18:21:00

Love the concept, the jump and the enemies are a bit hard to predict. the bombs go off seemingly randomly. i'll get killed sometimes within a 10th of a second. Nice art, nice feedback on all the attacks and the key breaking, really nice.

Only one life by oojava 2013-12-18T14:49:00

Well done guys! keep learning and improving. Btw if you're wondering why you're not getting any comments, you need to rate other people's games, and you'll be shown at the top of the list of games to rate. Also if you leave comments on the games you've rated people will go and check yours out!

Drone! by FistBumpGames 2013-12-22T19:55:00

Nope there's still slippery movement still on our new hardware :) It was a nice concept but the movement makes it a little impossible to play.

Dangerproof Dan and The Temple of Aarg! by RandomM00 2013-12-17T17:11:00

won't start for me :(

Javel-ein by managore 2013-12-19T14:04:00

Great work! completed the game. Nice graphics too :)

Last Minute Christmas Chopping by Notch 2013-12-17T20:50:00

Awesomely themed, great visuals, and a real challenge. Child says thumbs up!

Jump Chip by arkeus 2013-12-17T21:12:00

I could never master rubbing my tummy and patting my head. Its the same story with this for me. But it is a very enjoyable game, however challenging it may be. Fun, innovative, and fantastic visuals too - Great job!!

Leapof-8 by chamberlainpi 2013-12-17T16:03:00

Hehe. That was great. Is there only one outcome for jumping into the portal? I was trying to work out a "different" way of jumping into it.

Moon's quest by JaJ 2013-12-19T00:49:00

This is really impressive, well done. It is possible to get stuck in an infinite healing battle though if your last characters type matches the enemy. Although you can just refresh the page if that happens.

Monocraft by MaTX 2013-12-18T02:48:00

Really great idea! I searched "minecraft" to see how unimaginative people were being this time, but this is the opposite of what I expected!

One Cigarette by Suese 2013-12-18T12:12:00

Haha geeez, so fighting's pretty much useless huh? any special reward if you do actually manage to kill them all? :P Great game! Really funny, nice graphics, fits with the theme perfectly, and the combat was pretty good fun too.

LD29 — Beneath the Surface

Yojimbrawl! (2 Player Fighting Game) by Black Ships Fill the Sky 2014-05-03T15:19:00

That was great! really nice fight mechanics, amazing feedback on the hits, everything was really satisfying. We did play it as two players and it worked really well. Being able to go off the screen and die was a little annoying. Sound was great. Only other thing I can nitpick is that apart from the grave appearing it didn't seem to fit the theme much. Great animated silhouettes too. Almost a five star column from me.

Deep Diver by Valandre 2014-04-30T20:10:00

Now that's how you make an arcade entry! really like the mechanics and the graphics.

Refuge by MunkeeBacon 2014-04-30T01:58:00

i agree too many impossible to avoid situations, half the trick is just getting lucky with object placement, and the hit box on the obstacles seems too big. also annoying how you have to wait for the previous animation to stop playing before you can duck or jump again. Nice run cycle!

Ben Eath the Surf Ace by mr_tag 2014-04-30T02:59:00

haha. had to check out one of these surf ace games and I wasn't dissapointed. didn't quite get exactly what up and down did to the waves. if anything it seemed like they were the wrong way round. nice game!

Seven Souls by BrothersT 2014-04-29T07:42:00

Well what we do have was sort of done in time! even though it's not particularly functional ;) still deserves to be judged though!

Seven Souls by BrothersT 2014-04-29T23:14:00

you can't click on anything?

Seven Souls by BrothersT 2014-04-30T09:01:00

Thanks everyone. It's nice to have such positive feedback even though our game is incomplete.

Red Light Collective - Thanks very much! Glad you like it, and I agree I think our sound guy did an awesome job, especially since he's never done it before! Our twitter handle is @brothersthomson !

An Ode to Violence by Benn 2014-05-01T18:40:00

very nice. tight controls. I was about to say that it takes a long time for the enemies to spawn but then saw that you can kill the plane. Very graceful solution for those who want things to move along a little faster.

Under Earth by illugion 2014-04-29T23:55:00

What you got done is really nice! would love to play when there's a bit more of something to do :) feedback on the hits was spectacular.

Wriggle Worm by gikdew 2014-04-30T01:33:00

Really great little game. I didn't think much of the harsh audio.

Temple of the Mad Gods by jellyfishlion 2014-05-03T15:11:00

Enjoyed the music and mood! Didn't quite understand why I was transported sometimes...

Beneath The Memories by StuffBySpencer 2014-04-29T23:23:00

Really liked it! great mood, very funny. was genuinely kind of afraid at the end :D nice glitch effects

TheCube by MaesK 2014-05-03T15:21:00

Nice and sweet, lots of fun. Some more sprites for health states (on the boat and enemies too) might help, and the jumping felt a little loose.

Splash Europa by pkenney 2014-05-03T15:58:00

Quite a fun little game. the float in water fall in the air mechanic works quite well.

Magma Surfer by r2d2upgrade 2014-04-30T19:20:00

hit boxes are a little unforgiving but it's a nice little game :) I like the graphics. wish I could see which score was mine at the end

The Creature Beneath by Otrora Games 2014-04-30T01:37:00

kind of frustrating having to start over from the beginnning because the puzzles aren't a challenge once you know how to do them. just feels like a slog. Fun game none-the-less! :)

FISH! by poxpoxpox 2014-05-03T15:34:00

interesting game. I could kind of break it by moving once i had the fish on the hook, then all I'd have to do was double tap space to get the points.

Running Blind by Balloonsfor600 2014-05-03T15:34:00

Lovely little game, after getting the hang of it, its quite addictive! Artwork is great, especially the background and lighting. Erik is quite endearing! Its a little repetitive.

Running Blind by Balloonsfor600 2014-05-03T15:38:00

Nice simple game, got a big jumpy framerate at times, and I'm on quite a fast PC. Very charming :)

Collapsing Cave by callum.thepro 2014-05-03T15:22:00

I died once and couldn't get out of the upgrades screen.

LiveNotOnEvil by Daiwen 2014-05-03T15:27:00

Pretty solid concept, swapping sides made a lot of sense, some more interesting graphics might give it more mood...

Geology Rocks by theengineers 2014-04-30T01:43:00

Kind of a broken game, but hey, I should talk ;) seems like it could be fun, you should carry on with it.

Orbital Burrow by Make A Game 2014-05-03T16:03:00

Great little game! wish the feedback on which weapons are ready was a bit clearer though. I don't like having to look away every second to see how much they've all charged. great raphics, sound, gameplay, and all that. Really well done! Would make a good mobile game.

Yellow Submarine Treasure Hunt by Danvil 2014-04-30T00:02:00

hooking mechanism was a liitle hard, but nice idea and nice mood. the arms grabbing you were really good :)

Drill18: The Mars Project by quill18 2014-05-01T18:31:00

Fantastic game. Really love games where you can create your oown little microcosm. and definitely impressive for the time limit. Graphics were purely functional which I also liked. no time wasted :)

Super Underwear by Naouak 2014-05-01T18:43:00

oh my. what a great take on the theme! seriously I'm annoyed I didn't think of this connotation.

LD35 — Shapeshift

Shifter by Studiosaurus 2016-04-20T19:19:00

Jolly good fun! My top score is 110. Beat that!

LD38 — A Small World

iii by YukonW 2017-05-06T00:11:34Z

Flawless art style! I really loved the item collect animation. I would say that the gameplay was polished but quite basic for a jam platformer. ie/ run here, collect an item which gets you double jump, run here, collect an item which gets you a new power etc etc. Maybe some more lateral thinking puzzles would have been good. The platforms that are only visible with a certain eye were the hardest obstacle to overcome and even they were very easy to master.

But overall it was a very pro looking and feeling game! And quite moody!

Cheers! Rob

Anger Birb: World by Jezzamon 2017-05-16T23:20:24Z

Is it even possible to win? I sear I hit the target a bunch of times but it always said I was off. Funny game!

If you'd like to check out our game it's over here https://ldjam.com/events/ludum-dare/38/e-at

Cheers!

Rob

Space Turtle by Sebastian Lague 2017-05-01T23:07:52Z

I subscribed to you on YouTube during the Jam as I was reminded of your high scores tutorial (I suggested the website to my brother and we used it for out game this time! and I also used the tutorial in the past for a solo effort). I also followed your platformer tutorial series and am very much looking forward to the lecture on pushing blocks ;)

I am really impressed with what you did in 48 hours, despite the hurdles!

I am the artist/animator on our team and I really love what you've done here. The turtle has a simple beauty and the animation works great on both him and the globe. I like how the multiplier tokens appear hazy in the distance and then sharpen up.

Gameplay wise I'm also impressed. The controls are very responsive yet don't feel too snappy for such a soothing/slightly eerie game. Depth perception was a slight problem, for the asteroids but mainly the multipliers, is was hard to tell where I was in relation to them. Maybe this could be remedied by giving the turtle and the multipliers a glow and having the boulders near o them be illuminated by it (just a point light really). It would also look quite pretty!

It also felt as if I was having to fly underneath the multipliers in order to catch them? I definitely ended up aiming to fly below them and that seemed to help my success rate.

When you move up and down the globe momentarily blocks your view. I guess some might say this adds an element of challenge because you're responsible for keeping your own camera clear, but I felt it messed with my sense of space too much to find it a fun challenge. Maybe make it transparent as it flies in front of your camera?

Music was very fitting, you were probably better off using the music generator by the looks of the feedback you've got!

Fantastic work! I'm inspired as a coding newbie to go and check out some of your other tutorials now!

Rob

Damn it, Don't Die! by RafaelSPBarbosa 2017-05-02T02:39:00Z

An interesting mechanic, great graphics, relaxing music and nice sound effects. Great job!

The major gripe I have with the game is that there is seemingly no end goal! I found it relatively easy to get the hamsters synced up by pre-clicking on the items they were about to interact with. Then I just have to chase the pack around clicking on one item at a time. This seemed to work no matter how large my hamster pack got.

In the end, I made my own goal to breed the largest hamster horde! I think this could have been the official aim of the game, as it makes it quite fun! You could have kept an online scoreboard using [dreamlo.com](http://dreamlo.com) and got everyone competing. I managed to get to 11 hamsters before one of them got stuck behind the lamp, and got in the way of all the other hamsters. Behold!

dontdie.png

The only other complaint I have is that I'm using two monitors, and I kept clicking outside of the game screen which caused it to minimize. Would be good if you could restrict the mouse to the game window.

Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a free moment :slight_smile:.

World Destroyer by Move127 2017-05-01T22:10:41Z

Fun game! The bullet orbiting the earth was a great idea, I don't think too many games make use of the double edged sword mechanic. Reminds me of the disc gun in Super Crate Box. The intro was very funny. I reckon polish this one up and enlist the help of an artist and you're onto a winner. The only thing I'd suggest is to not have the player always jump in an inescapable arc. Also sometimes the jump physics went a little weird, which I think other people may have mentioned so I won't go into too much detail about that. Other than that everything was really solid!

Also, thanks for playing our game! If you have a free moment I hope you'll revisit to give us a score!

Thanks! Rob

Spider Collider by mooncalf 2017-05-02T03:01:19Z

Loved the music and the minimalist graphical style. The game was very fun, but I agree with BadRAM that it was a bit easy because of the repeating sides of the screen. I found that I could complete most levels by repeatedly jumping off the side of the screen with minimal effort to avoid things. Making the sides of the screens result in death, and making the orbs move slower in general (especially the lightweight ones) could improve this.

But the game was still very fun and aesthetically impressive. Good job!

Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.

Mouse and Blade by superpokeunicorn 2017-05-03T06:59:09Z

Very nice graphics and retro theme. It really feels like and old 8-bit platformer. Made it all the way to the end. I liked the variation in enemies and the difficultly level, and the checkpoints were well-placed. I personally found that the jump height corresponding to the button timing was a bit awkward, but others seem to like it. Well done!

Thanks for taking a look at our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.

Paisley Princess by 01010111 2017-05-13T15:17:45Z

HI GOOD GAME

:star::star::star::star::star:

The Cookie Knight by aaranos 2017-05-01T23:43:06Z

I do look forward to the simple 2D platformers every Ludum Dare! We're yet to have a go at that genre. I had a lot of fun playing this. Apart from the character being a bit slidey it was a lovely little challenge. I liked the themes of the individual levels. Nice work!

Also, thanks for checking out our game! I hope you'll get a chance to revisit us at some point now that ratings have been implemented!

Cheers!

Rob

Little Lands by Mr_Field 2017-05-01T20:54:34Z

Amazing game! Loved everything about it. It was a nice challenge to work out which resources to prioritise. Inevitably there comes a point where You no longer feel the need to carry on, but with a few more game mechanics/higher tier buildings in there it would be really tempting so see how big you can get.

Little Lands by Mr_Field 2017-05-03T12:37:44Z

Ah I see, I didn't realise there was an end game, so I stopped playing at around 100 population. Will return to complete it at some point.

The Adventure of Malvin by NOFUEL 2017-05-13T14:51:27Z

Agreed with parkdraws. Cute as heck. The spin animation especially, I could watch that loop for hours ^.

Art style is great, you've done so much with so few pixels and colours, really makes me question why I went for fulling rigged 60fps 3D models XD. BGs are great, loving little credit scene at the end too. Wall jumps could do with a little delay, so you can just a fraction of a second after you've changed directions. Feels counter-intuitive to jump into the wall and then change direction. Otherwise the controls felt great! I played on gamepad as suggested.

Great game dude!

If you'd like to check out ours it's over here https://ldjam.com/events/ludum-dare/38/e-at

Thanks!

Nocturne by Awpteamoose 2017-05-03T05:28:08Z

Very nice atmosphere. I loved the sequence in the armchair with the accompanying music. Would have loved for the game to be longer, and I got a bit lost in the dark because I turned off the light. Other than that, a really nice effort.

Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments :slight_smile:.

Recoil Assault by Banana Man 2017-05-03T06:16:20Z

A neat idea, but it was very hard to kill the enemies while staying on the platform. Perhaps it would have been easier if altering your trajectory only took a few shots.

Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.

Unnamed Space Project by Devastus 2017-05-03T06:44:02Z

Nice graphics and particle effects! Obviously, your game needs a lot of work to make it playable. I don't know if it's possible to defeat the first wave of enemies, but I sure couldn't!

Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.

Antagonistic : Hamburger Hill by ryte2byte 2017-05-01T19:53:47Z

Fun entry! An area of attack feature like Nathan mentioned would improve this a lot! It was nicely paced I thought. Nice work on the music!

TARJECTORIES by csanyk 2017-05-16T23:10:14Z

I won with ~497000 points and 37% accuracy! I had quite a lot of fun with this. I was about to give up and complain that it's near impossible to hit far away planets with any kind of accuracy, but then I started to get better at it. It's a little frustrating having to wait for your last projectile to explode before you can loose another one.

I think it's great in it's simplicity.

Googly eyes! I tried to win again to see if the planets would get any other facial features, but I got given a level where I was almost perfectly out of sync with the target on the other planet (It was always somewhere on the far side when I tried to line up my shot) and so all I could do was shoot a projectile into orbit and see if it would land anywhere near. After about 5 minutes of that I gave up :D

Also projectiles will last between levels and land on your if you're really unlucky :D

Nice idea, interesting challenge, more fun than most! Could use a bit of polish!

If you'd like to try our game it's here https://ldjam.com/events/ludum-dare/38/e-at

Cheers!

Rob

tinyarena by rxi 2017-05-13T14:23:38Z

Really good entry! I like the weapons, and that enemies attack each other rather than all gunning for you. The rail gun is satisfying when you get the hang of it. Forces you to be patient. Really could have benefited from some thumping arena battle music. The enemy AI got stuck a little easily, but impressive AI nonetheless. Graphics great, nice sound effects. Nice work!

If you like to rate our game, we'd really appreciate it! https://ldjam.com/events/ludum-dare/38/e-at

Cheers!

To do list by Finlal 2017-05-13T13:41:34Z

SPOILERS: THAT PIXEL ART! I love all the inventory icons. And the mood, oh my goodness. In terms of the story I couldn't really figure out what his descent into madness, or the reversed time symbolised (I don't know, was it just about killing his friend? what did the alien creatures symbolise? Were they symbolic even?) or if it was just intended to be unnerving, but I was definitely unnerved. The music was fantastic. I thought the first track didn't really fit the mood, it was a little too bouncy and arcadey for the setting, but then it ended up juxtaposing the eerie tracks quite nicely so I can see why you went with that style.

I don't know whether the "paint the roof blue" when you actually paint it red was deliberately misleading or a mistake, but I spent quite a while looking for a way to turn my red paint blue, and almost gave up at one point.

Pretty much full marks from me guys (apart from humor), nice job.

If you'd like to check out our game, that would be great! Cheers! https://ldjam.com/events/ludum-dare/38/e-at

Flerth by parahunter 2017-05-13T14:11:40Z

Haha, oh my! This was very fun, but I think some balancing is in order, at a certain point failure is all but inevitable because of the limited speed you can perform actions compared to how fast the little guys are spawning. Maybe if there was no delay on picking up and dropping, since there is a man-made delay anyway based on you own reactions. I really like the art, animation and sound! Cute character designs!

If you fancy trying out our game, we'd love your feedback! https://ldjam.com/events/ludum-dare/38/e-at

Penicilin wars by kajmak 2017-05-01T23:53:20Z

Nice work! As the others said it is quite a challenge! I like the simple keyframes you have for the jumping animation.extending halfway through the jump. Nice! I would get rid of the bounce on landing if possible though.

Also thanks for checking out our game! It seems someone has knocked you out of first place ;) If you come to try and defend your title, I hop you'll give us a rating too!

Cheers!

Rob

Globey's Revenge by gamesplusjames 2017-05-02T01:03:35Z

Take that capitalism!

As a Sonic-inspired platformer, your game does well (especially for 72 hours). The graphics were nice and clean and colourful, I liked the sound effects when launching your population at enemies (nice inclusion of the Wilhelm scream), and the music was catchy. The gameplay itself could do with a bit of streamlining (I found I had to advance very slowly lest I crash into too many enemies/spikes), and the controls, while serviceable, were a bit buggy at times (I found myself unable to go around loops even if I held only the down button). I like your the take on the theme, though I get the feeling you didn't have the time to fully implement your ideas (I know the feeling). Was kind of hoping the third stage would have a boss battle, but I guess you can't have it all! Overall, good job!

Please check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have the time.

E.(a)T. by BrothersT 2017-04-27T00:29:48Z

Hi all! We're very happy to help christen the new site with our **10th Ludum Jam entry**! :champagne: We are two brothers from the UK, Joe (Code + Music) and Rob (Art).

If you would like us to check out your game, let us know in the comments and we definitely will!

Hope you enjoy the game! Looking forward to the battle for 1st on the leaderboard! :nerd::joystick::zap::joystick::nerd:

Rob

E.(a)T. by BrothersT 2017-05-03T06:46:22Z

@superpokeunicorn Thanks! Yes, the leaderboard is indeed online.

E.(a)T. by BrothersT 2017-05-03T07:02:08Z

@superpokeunicorn Congrats! :grin:

E.(a)T. by BrothersT 2017-05-04T12:21:13Z

@kinjin That's some score! You really did sign for the battle.

E.(a)T. by BrothersT 2017-05-11T08:31:35Z

@ryte2byte We tried kicking and eating being on different buttons, but found that the best tactic was to just mash both buttons continuously. Sometimes the animation for the kicking doesn't trigger immediately, so that may be what feels off. It's very odd that you got stuck at the name entry. I'll try and take a look.

Tiny Colonies by PhyscoKillerMonkey 2017-05-16T22:43:26Z

Really cute game! I love love love the minimal pixel style.

There were some elements of the game that possibly weren't explained by your tutorial. Like is there a maximum number of workers per saw mill/farm, or do you just need one of each. Do the workers themselves make food? them seem to. My workers love making food so much that it was all they wanted to do and stopped chopping trees altogether.

It was fun nonetheless and I like working out the quirks of games like this (unless they're game breaking quirks :wink: )

Nice job!

If you'd like to check out our game it's over here https://ldjam.com/events/ludum-dare/38/e-at.

Cheers!

"It's a small world!" by szczebel1995 2017-05-03T05:51:58Z

Very cute game, but pretty difficult! I found myself wandering up and down for ages trying to find my "victim" and found myself being forced into the road very frequently. I couldn't complete the magician level, as I didn't know how to interact with him while also keeping my distance. One stylistic point is that it would have been nice if the dinosaur turned around when walking down. I wanted to see his face! Nice blocky and colourful graphical style, great presentation, and an impressive take on the theme.

Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.

SlapR by MewSoul 2017-05-03T06:25:06Z

I like the concept (very similar to ours :wink:). The background noise is really fitting, and the graphical style is very clean and crisp. I love how the camera shakes when you kick the penguins. I had trouble making contact with the penguins a few time, and several times I got launched into the air and failed because more penguins came to attack my igloo while I was still airborne. I like the fact that this feels like a complete game, which is more than can be said for most other entries!

Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.

Momma ZILLA by Sean M 2017-05-03T07:13:04Z

Nice work. I liked the blink feature, but kept getting all my babies killed! Very cute retro graphics and nice simple but catchy music. Nicely done.

Check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at) if you have a few moments. Thanks very much :slight_smile:.

Monolith by samlo 2017-05-13T15:34:14Z

Really interesting visual style! Love the simple geometry of it. Nice controls, nice music, nice art. The enemies can feel a little obnoxious. I find this in many rail shooters though. I preferred the enemies that weren't shooting constantly because I actually had a choice of how and when to attack, rather than just keeping slightly ahead of a stream of bullets the whole time.

Really nice job over all!

If you'd like to play our game it's over here https://ldjam.com/events/ludum-dare/38/e-at

Cheers!

Miniverse by sebasrez 2017-05-02T00:14:08Z

Amazing game! It's got such a strong character to it. The crafting element along with the tips form the NPCs really elevated it. I'm the artist/animator on our entry and I really love your style. The art and animations are all beautifully done. I love the sound too, I was really surprised to see an entry of this quality so early on in my ratings!

Also thanks very much for checking out our game!

Cheers,

Rob

The Littlest Kaiju by Lederhosen 2017-05-03T07:22:20Z

Nice graphics and music. I ended up protecting a single city from destruction, which proved fairly easy. I feel like the controls could have been a bit quicker, as the game is fairly slow paced as it is. Overall, good effort!

Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments. Thanks very much :slight_smile:.

Headspace by fueelin 2017-05-03T07:27:07Z

Wow. That was a strange but interesting experience. I jumped when the eyeballs appeared at the beginning. Had a very artsy feel, and while I'm not sure I understood the meaning of what was going on, I enjoyed the experience. Good job!

Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments. Thanks very much :slight_smile:.

Hops and Fever Dreams by Antti Haavikko 2017-05-16T22:20:35Z

It is definitely like a fever dream :D Like others have said the physics of the jumping is really confusing. Sometimes it jumped when touching the ground, sometimes it didn't, sometimes it jumped in the air, sometimes it didn't, the jump heights were all random, sometimes when going round a corner you'd just fall back where you came from. I can only think that You used some sort of weird 2Dphysics setup to calculate the jumps :D

As I was writing this I went back to the game and discovered that you can do plops if you hold down the down arrow XD. This game just went up in my estimates. If I mash the jump key I can sort of hover just above the ground without ever losing sideways momentum, and then poop in order to give myself velocity and start orbiting somewhat. However I always fail to mash space efficiently enough and fall down before I can make that ludicrous jump!

I'm afraid to say tried my best but I couldn't finish your game!

I really like the graphics by the way. The square space bunny design is :ok_hand:

Our game is over here if you'd like to try it https://ldjam.com/events/ludum-dare/38/e-at

Why Go Outside? by epiplon 2017-05-03T06:12:45Z

Definitely a good idea, though I would have liked more depth to the gameplay. Nice take on the theme.

Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Congrats on the high score :slight_smile:.

Depth Gun by leafo 2017-05-13T14:33:21Z

I really liked the art style! and the movement/ environments are great! I couldn't really tell what was going on with the shielded enemy, he seemed impossible to damage for ages, with either weapon, and then the shield just went away. Do you just have to wait around until the shield disappears? In any case i could never really see a point in using the bullet gun since the missiles were 100 times easier to use.

Great effort!

If you'd like to check out our game, it's here https://ldjam.com/events/ludum-dare/38/e-at

Thanks!

World Collector by TomBishopSPG 2017-05-01T19:24:28Z

I thought this was a very cleverly constructed game. I liked how many new challenges were thrown at the player throughout the game but I maybe would have introduced them a bit more slowly. You get a lot of satisfaction once you figure out how to progress! I think I got to the 4th level but I wasn't having much luck defending both sides from the exclamation mark, while shooting asteroids, avoiding moons and dropping ice blocks in front of missiles missiles and timing everything to perfection :D But that's just because I can't multitask ;) Nice job guys!

KeyPuppers by AntaresValdemar 2017-05-03T06:34:33Z

Really original idea, with a really cute style. I really love games that break the fourth wall in this way. Unfortunately, I found the game pretty hard to play (maybe it's something to do with having an ergonomic keyboard layout). The best tactic seemed to be to simply spam all of the keys, focusing on the areas of the keyboard closest to death. I'm sure that the gameplay could be tweaked to add more of a challenge though.

Thanks for checking our our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.

Small World by Arthur Pinchuk 2017-05-03T06:02:54Z

Nice graphical style, but the controls were a bit wonky. I found myself turning when I didn't want to turn. It would have been nice to have some sound effects and perhaps some risk to the protagonist. Also, the player clipped through all the scenery, which was slightly weird.

Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments :slight_smile:.

Bill's Micro Adventure by NeuroHacker 2017-05-02T01:43:58Z

Good effort. The graphics were pretty good, but the frame rate got inexplicably low at around 4 ants. It would be nice if the ants didn't just walk directly towards where you are, because it becomes a bit overwhelming after a while (and got to a point where I couldn't even spawn any more).

Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments :slight_smile:.

LD40 — The more you have, the worse it is

Curse of Greed by Sophie Houlden 2017-12-05T22:02:31Z

More money than man! I stuck at it. Once you get used to the controls and pick up on the fact that you aren't meant to collect coins, it becomes fun!

I have a few pieces of feedback:

- The camera shouldn't move immediately as you turn. There should be a range in which you can move without the camera moving. It's disorienting otherwise. - You should be able to wall jump if you are up against the wall even if you aren't moving into the wall. Wall jumping is very hard at the moment. - You shouldn't wall jump if you are holding jump, only if you press it while against the wall. - The gold count should reset when you die. I kept accumulating gold when I died and the game became very hard! - Some of the pits were practically impossible to get out of if you fell in.

I really like the gold vs life mechanic. It's very innovative. The fact that I stuck at it and made it to the end shows that you managed to make a fun game. Decent graphics too. Bravo!

Brick Racer by nekoballs 2017-12-22T01:48:06Z

Great game! Thanks for suggesting it :D managed to get sub 35!

It's a simple concept but it works so well. I love that the green tokens end up being both a life line when everything's going too fast, and also an obstacle, slowing you down when you don't want to. It's a great challenge, very difficult at the top speed, but the more you play the slower everything seems, kind of reminds me of how Super Hexagon feels.

The curved track was much appreciated too. Gives a very clear view of the upcoming obstacles.

I'm definitely going to give you a 5 for fun and theme on this one :) I would really love to see this game with a few punchy effects thrown in when you get a speed boost, maybe some lines appearing at the side to indicate the scene rushing past.

Nice one!

The lost strawberry by egordorichev 2017-12-05T18:26:34Z

Ah these hardcore platformers are what I wait for in Ludum Dares. Amazing work man!

Relic Diver by tyranosaw 2017-12-07T18:15:40Z

Guys you need to upload the game to itch.io :D

Dog-Off! by BrothersT 2017-12-05T05:59:20Z

Hey guys! Wow! thanks for all the responses already! So nice to see in my weary sleep deprived state. @ihateyouse @jay2645 @dancolman @surprisinglyshockedcat For those confused about the controls, there is a tutorial in the start menu :) Cheers!

@cymansap Ah gotcha! Will do.

Dog-Off! by BrothersT 2017-12-05T06:39:00Z

@infraxion Thanks v. much! Well done on finding the pause glitch (I'm assuming that's what happened), haha! Make the most of it, I think we'll fix the bug and then start a new leaderboard tomorrow ;)

Dog-Off! by BrothersT 2017-12-05T07:03:21Z

@infraxion oh man! Can’t even prevent you doing that! :D kudos, but do you mind if I delete your score to make the leaderboard more competitive for a while?

Dog-Off! by BrothersT 2017-12-06T14:40:14Z

Thanks so much for all of the wonderful feedback. It's good to know most people are enjoying it regardless of whether they found it easy or not! :D

@hiyek wow, after 13 odd jams I think that's the nicest review I've ever read. Thanks so much, that's put a big grin on my face! :D

Dog-Off! by BrothersT 2017-12-06T22:16:51Z

@THX1342 I just rebuilt and reuploaded the Linux build, in case Unity goofed. Unfortunately, we don't have a Linux box to test on right now, so we're trusting that Unity has done the right thing. What exactly is the problem you are having?

Dog-Off! by BrothersT 2017-12-06T23:45:01Z

@Furka It's quite probable that the top score was using a macro, but 92 is certainly possible. We got 86, so I can definitely see with a bit of practice and some luck equaling or exceeding that score. But yeah, 117 is suspect. We might delete it in the future. And thanks for the feedback!

Dog-Off! by BrothersT 2017-12-06T23:53:57Z

@settings Haha sorry lack of communication between me and my bro. I'm the other half of BrothersT and I deleted the scores you were talking about. One was 600+ so you were definitely right

Dog-Off! by BrothersT 2017-12-06T23:56:54Z

@Furka @settings My brother just informed me that he already deleted the high scores Furka was talking about, but didn't say anything (bad him). They were 160 and 600ish (definitely suspect). Feel free to go for the high score again though, but only if you want to do it for fun :)

Dog-Off! by BrothersT 2017-12-06T23:57:10Z

@settings And I would love to see you prove that 117 is possible. I definitely cant :D

Dog-Off! by BrothersT 2017-12-06T23:57:56Z

We need seperate accounts..

Dog-Off! by BrothersT 2017-12-07T15:54:04Z

@pedroteoso haha thanks for owning up! And someone just scored 999824, so don't feel too bad ;) Cheers!

Dog-Off! by BrothersT 2017-12-08T09:28:05Z

@marcoskwkm Holy crap! I am seriously impressed! :D Such consistency! Even using both hands at the start! smart! Reminds me of doing the intro of through the fire and flames on guitar hero with both hands on the frets. Thanks so much for recording it, I don’t think I would have believed it otherwise! :D

At that speed my hand just seized up around the 50 mark. I have a feeling your score is going to stand for a long time!

Rob

[edit] Just watched it a third time. Absolutely nuts.

Dog-Off! by BrothersT 2017-12-08T09:59:24Z

@marcoskwkm That's amazing! So crazy. You have some serious dedication sticking at it for that long. I apologise that we didn't get time to balance the gameplay a bit more before release. The random nature of the LH tasks means that, as far as I can tell, some runs are just doomed to fail (e.g. if you too many "Dizzy"s or even "Dry Mouth"s in a row). Or maybe you were able to keep up anyway :) Bravo!

Would you mind if we post your video on our game page and blog feed?

Joseph

Dog-Off! by BrothersT 2017-12-12T14:26:30Z

@jenninexus Thanks! Glad you enjoyed it. I had fun watching you play. You're not the only one who has been disgusted, though for most people it's the hotdogs coming out of the mouth rather than going in :P

BIGHEAD by Paulo Brunassi 2017-12-27T07:06:35Z

A fun little game! The difficulty progression and controls were well balanced. I thought maybe it could be a bit more forgiving when you just clip the top of a platform, but maybe requiring precise jumps it all part of the fun. Good music and sound as well. Nice work!

Feature Creep by Garur 2017-12-05T22:19:26Z

As with the others, I fell in the pit and couldn't really do much with my features. Perhaps add more things to do with the features themselves. I really liked the concept though!

Mortal Komba by kokirisandfriends 2017-12-05T18:51:21Z

Fantastic artwork, simple but effective concept. My preferred tactic after 3 characters was to mash and cry.

LD49 — Unstable

You won't believe your result from this personality test! by allthebees 2021-10-05T23:09:37Z

I hate that I have to give this a high score. UNFRGH.

Unstable Stick by joewan 2021-10-13T14:55:54Z

So close to being unbelievably satisfying, but due to the RNG jump direction it's just unbelievably frustrating - there should not be randomness in the jump direction. When you're making such precise jumps and it's all down to RNG whether the jump has the arc you want it to or not, what's the point in even trying or getting good at the game? Or edging towards the end of a platform in preparation for a big gap only for the pogo man to suddenly do a massive jump off the edge. When you play a precision game and there's no way to predict what will happen, my god. if you just took out the random jump direction this would be a really solid game.

[Edit] Had a moment to calm down and realised I shouldn't get that irate over a LD entry :D I like the minimal art and I was actually having a lot of fun until I got stuck on the same jump for half an hour due to RNG sending me off the edge every single time lol

Crunda by LancesCaterpie 2021-10-13T13:50:41Z

My first game to get 5 stars all round. This is so freaking good.

CandleLight by PaulLyaudet 2021-10-18T14:11:35Z

My fav of the jam, absolutely fantastic. Could see it being a whole 6-10 hr game

Solar Colonies by Fenderbate 2021-10-08T13:21:34Z

Lovely polish and presentation :) And very relaxing. Could imagine it being a larger game where you gradually get introduced different solar systems with more and more complications to deal with, maybe with a little engineering and space travel thrown in? Would definitely play that. Great entry, congrats on finishing.

Pinfall by geist_191 2021-10-05T22:00:19Z

Great presentation! Very nostalgic and just some good solid pinball fun 😎

STABUFO by Rrawrr 2021-10-06T10:36:17Z

The shader you used for the possession was so nice! Did you make that yourself? I enjoyed the game a lot when I could actually control my possessed object, but there were a lot of times that clicking just did absolutely nothing and the camera would get into a position where I couldn't click when I was up against a wall, so the only option was to try and scoot along the wall until a luckily bounced away from it again. I think maybe binding the movement to some keyboard keys would be best!

Nice prop and level design, really like the idea :)

Silly Skateboarding by Richard08 2021-10-05T22:05:19Z

I gotta hand it to this guy, that's a lot of walls to faceplant into at 20mph and not stack it once.

What a great game and an absolute masterclass in how to make a satisfying jump.

Grabanakki by Saturnyoshi 2021-10-06T12:34:26Z

Great game! You can feel years of game design experience in the tight controls and mechanics, and I absolutely adore the art and animation.

BUMBLING BUILDERS by Oroshibu 2021-10-06T12:43:43Z

Nooo, all the way to the end with 3 stars and then one of the buddies gets squished by my trophy! I think that's an allegory for something.

P.E.R.F.E.C.T. art. I spent a long time trying to figure out how you gave that thumbs up at the end that satisfying wiggle with so few pixels. Black magic I guess.

Really great game. 5* overall :)

Potion Commotion by Frozendoze 2021-10-08T13:58:24Z

On Gamepad unfortunately for me, the right joystick just moved the mouse cursor around, so was still able to click outside the window. Will hold off on rating, just wanted to let you know :)

Fragile Payload by Connor Magson 2021-10-05T22:19:21Z

I only died 16 times! That's good probably!

I actually didn't find it stressful at all, maybe that goes against the intention but I found it kind of cathartic :D Was fun to figure out the logic of the overheating and even though I still probably don't exactly understand all the factors that contribute to overheating, I was able to avoid it instinctively. very satisfying. I think I will probably come back to see what scores other people are getting. Was there a timer for speedruns? I can't remember.

Angry Ape by orangutanrider 2021-10-05T21:44:27Z

I am witnessing a future legendary rivalry in the comments. 5*

Star Drop by kantanloop 2021-10-05T22:39:08Z

Loved the game and the menu was very nice. Subtly designed! I couldn't get past level 4, haven't rated this yet, will come back to it when I have completed a couple more levels because I definitely think there's something I'm missing. Level 4 just seems unwinnable and I can't accept that!

Great graphics and music! And just what is this building delivery company and who is hiring them? :D

Chemical Love by der Mondhase 2021-10-05T20:53:29Z

Humour spot on. Definitely relatable having to deal with this freaky glasses guy. Only managed to get 4 of the endings though. Kept getting spontaneous combustion, maybe that's because I was choosing the answers too quickly? Great work :)

LD50 — Delay the inevitable

Kiwis Can't Fly by DDRKirbyISQ 2022-04-08T00:38:18Z

Sooooooooooooooooooooooooooooooooo good! UGH, what a beautiful concept and execution. No part was weaker than any other, and the way the music happens to the beat of your bounces, but you could miss any beat and it would still sound completely intended. You guys have created something really outstanding here.

PS. as an animator myself, imma find you, artist :D

Word Game by paruthidotexe 2022-04-07T23:13:14Z

LOL maybe this is a troll and the game is "Find all of the words using every letter of the alphabet?" :D Half hope so because that would be funny, but also hope it's just broken because I'd love to check out a fixed game in the future

Akashica by Skruffye 2022-04-06T13:01:41Z

WOW. Really effective writing, there really is no overstating the effectiveness of good writing in games, it's a rare treat when it's done well. And in this case it's a jam game, which makes it all the more impressive. I'm glad you kept the gameplay simple and focused on the story, I bet you probably needed all 72 hours to refine it this much. I was very glad to have the save and load system to abuse :D it's incredibly difficult to stay alive, even when you have some idea of how the options will play out. Effects of options do feel a little random at times (I think because it is) but that's not necessarily a bad thing, it adds to the intentional maddening, hopeless feeling. Great job, GGs

Akashica by Skruffye 2022-04-06T13:44:25Z

Capture.PNG

YES

Untitled Shooty Game by hungryroy 2022-04-08T12:22:25Z

I really liked the fact that you could destroy the enemies down to just their core and that would finish them off. Just that little touch made it quite different to a lot of shooters out there, and they generally tend to all be v similar, so nice one! I wished the ship could have moved a little faster, to escape getting pinned in a corner for example, but on the other hand I guess that's just another level of tactics to be considered when playing. Congrats on making the compo deadline and creating everything yourself, that's not easy!

Cheers! :beers:

Flooded Caves by nusan 2022-04-10T09:11:39Z

Really nice game! Loved the pixelated water physics. Presentation super solid, nice one!

The Pit by dikkop 2022-04-08T00:21:51Z

The most fun I've had throwing a baby into a hole.

Why don't these dumb peasants realise I'm trying to save them.

By throwing them into a hole.

They could at least help out and throw a banana or two at the devourer of worlds.

My only criticism is that the screaming only busted one of my eardrums.

Jelly Defense by LDP 2022-04-10T09:48:28Z

Really nice and well polished game!! I loved the animation, the shaders, the art style in general.

The only issue I had was that it was incredibly easy for a bunch of rounds, and then suddenly became absolutely impossible. Like it went from consistently spawning two groups of enemies at a time, for like 6 groups in total per round, to constantly spawning groups without end. I think I defeated like 30 groups in a row without the wave ending? And was eventually overwhelmed. Maybe this was a bug?

Anyway, ignoring the balancing this is an otherwise amazing entry. Well done guys :)

Ball Boy's Cool Party by BrothersT 2022-04-05T21:04:44Z

@sillyman987, @nescience, @baptiste-lnq - Thanks so much! Really glad you all enjoyed it!

Ball Boy's Cool Party by BrothersT 2022-04-06T16:36:15Z

@skruffye Aw thanks man! Happy to see you checked out our game! And oh.. that's very strange! Ahhh the mysteries of Unity. We'll see if we can identify the problem :) Thanks for the info

Catronaut by fatPenguin 2022-04-08T13:04:48Z

I love our little space cat! It was so sad hearing the finally little mew as he ran out of oxygen 😥

Great animation and character design, I love chonky characters and of course chonky cat is the best kind of chonky. Also loved the level design, what a craigslist find!

Music was stellar! (get it?!?) I loved the little mews as notes every now and then. A playful space-epic, hard thing to pull off I imagine! I liked the vocals, whatever the lyrics were saying (in my head it's "We haaaaz no aaiiiirrr, meowmeowmeowmeow")

I was getting quite into the gameplay, timing the clicks is very important, there's sneaky little gaps here and there to make your trips quicker, also having to consider the orientation of your character, there's a surprising amount of complexity that once you understand you can improve your movement.

I had the thought at some point "I wonder if I can repair through walls by sneakily being still in the target radius" and felt like a genius when it worked. Then I realised that the game was glitched so I could actually repair any terminal no matter how far away from it I was :sweat_smile: I stopped playing after that. Got the highscore but it feels kinda cheap since I was repairing through walls, so feel free to remove me if you can.

FYI I played the tutorial version. Great jobs guyyssss! Basically 5 stars all round from meee

Uchievements by Diccuric_Sigeon 2022-04-10T09:29:58Z

This is a very very cool idea and could be a really fun thing to expand into a larger 'game' to help make projects more interesting. Top marks for innovation.

But... how does it fit the theme? Like at all? I feel conflicted with games that ignore the theme. No matter how clever it is are you really even technically participating in the jam?

Is it even that innovative if you didn't innovate within the boundaries of the competition? People clearly really like this idea and it just seems wrong that you can potentially score a lot higher than people who actually stuck to and were limited by the theme. It's much easier to come up with a cool idea if you just ignore the theme, it's an intentional handicap that everyone's supposed to have.

I'd say if you want to make and share a game that has nothing to do with the LD theme, just post it elsewhere, it could still do very well!

Once again, I really like this idea, hope you develop it further :)

Uchievements by Diccuric_Sigeon 2022-04-10T10:09:20Z

"Officially no, you are not required to use the Theme. We will not disqualify you for disregarding it."

Yeah it's technically allowed. That doesn't mean that the idea is just to ignore the theme (imo). Why do a game Jam if you're going to ignore the theme? Especially if everyone else is putting limitations on themselves.

You're also allowed to create as many assets and do as much coding as you want before the Jam, that's also allowed in the rules. Technically you could make a whole game before the competition starts, nothing to do with the theme and post it and that would be allowed. You wouldn't be disqualified. Doesn't mean it's within the spirit of the competition.

Anyway it's a grey area, I didn't rate your game so you don't need to worry about an 'unfair' score from me, I'm just giving my two cents :) Once again, I think it's a nice idea.

Fuse Lit! by pdotjpg 2022-04-11T09:52:48Z

Yay!! I did it! Super fun, original idea. Love the simple graphics. Was very mind bending at times and I think maybe the levels were a little out of order in terms of difficulty. I think the hardest one was stuck somewhere in the middle.

I really loved this, top marks!

Fuse Lit! by pdotjpg 2022-04-12T21:13:09Z

Ah just to be clear I worded that strangely, but I did mean it in a positive way 😁

Grapecheese by jandourek 2022-04-11T09:30:59Z

Maaaaaan, I got softlocked. After getting the cheese and heading back past the guy who says I can't swim, I was just stuck in that level with 3 directions to go, and walking off the screen didn't change scene :(

Also YES to the art and everything, the style and humour are right up my alley, I did briefly try and defeat the rat without the powerup and seemed to get pretty far, but alas, I guess I'll never know if it's possible to defeat him or if my own defeat is just inevitable.

TOOB by Gatlink 2022-04-07T20:18:59Z

As Jitspoe pointed out the gameplay did seem to beg you to go slow hehe. Maybe if the speed ramped up over time? Visually very nice, and I love love LOVE the start and game over screen, with the smoke shader. OOH. So nice.

The Manbutton Project by AndideBob 2022-04-07T11:36:49Z

Saw this being played on stream. I really wanna play and try and get the high score, but seems the key press bug is affecting me with almost every combination of keys. I'll hold off rating and come back and see if you've fixed this soon :)

Escape from Nowhere by lbrande 2022-04-10T11:04:41Z

Nice! I scored 189. I thought it was a cool, simple game. The driving, turning, acceleration + deceleration all felt good. Would have been nice to let the car overlap the edge of the road a teeny bit before dying, even if that means changing nothing but the size of the car image and leaving the hitbox.

Nice job!!

Witchcraft by Croosle 2022-04-08T13:16:10Z

I had a lot of fun with this one! cursed flame is the way to go. I agree with @gord10ahmet a little visual feedback of enemy hits would make this game! I like the idea of an auto shooter in this style, not sure I've seen that before, makes it a very different experience. Nice art and animation, all works v well. Great job :)

The Great Flood by cassowary 2022-04-11T08:36:13Z

YESYESYES! This is how a game should be. A unique puzzling concept, being able to take your time, restart immediately, cute pixel graphics and a strong theme. Nothing bad to say, my favourite entry so far.

I'm going to be remembering this mechanic for levels I make in the future!

Oh and congrats on being one of the few who didn't have a timer-based game over (we did) very refreshing

Aster Defense by emrod 2022-04-08T00:02:47Z

Unintentional ASMR if I ever saw it :D As others have said, it's very easy. I'm not sure it's truly "delaying the inevitable" as I think the planet is protected forever by just a few turrets. But boy is this game relaxing! Sorry if that's not what you were going for but I really enjoyed feeling sleepier as I watched all the little asteroids pop in and out of existence :) Super satisfying

The Endless Night by Arivenzys 2022-04-10T13:53:53Z

Nice artwork! Love the added touch of the gig in the corner. The hunters seemed to not do anything apart from walk around? But then I think they killed me anyway.. I couldn't tell because there's no health bar, no indication of any kind that you're taking damage, or being "hunted". I can just push them around the map and they seem to not care until it's suddenly game over :D apart from that, great job!

Battery Low by Milestone Games 2022-04-05T22:52:45Z

Great game! Love love loved all the presentation. Possibly some of the most appealing sound I've heard in my many jams. At one point my buggy started driving at 2x speed. Buggy buggy I guess. Was desperate to try and discover how I did it but no luck :( Congrats on a lovely little game.

Sandwich Drop by Renge 2022-04-08T14:33:03Z

Why can I only read boss's dialogue in the voice of Rick Sanchez? :D

Really funny stuff, and neat platforming. I love the flop on the cart. Man catching those sandwiches really went from 3 to 500mph. Sorry to hear about Jimmy's condition. Unfortunately there's no known cure and every person he comes into contact with will be unable to not play and reference Among Us constantly.

I like the menu screen! Something very visually appealing about it

The Inevitable Dominion by Kupnu4 2022-04-08T15:31:17Z

YesyesyesyesyesYES!

Legolas eat your heart out

So good, so simple, so effective. Lovely art! The enemies running in at the end belongs on r/oddlysatisfying

My only complaint is that it's a little too simple in its mechanics, as in the optimum strategy is just to play over and over until the enemies neatly spawn in hoards on the side of the cannon, and spread apart on the side of the archer.

Love the switch of the city to the invading force's colours. Such a neat way of implementing the replay. Also means it's very easy to keep going on for ages without stopping :D

Nicely done!

Hi Score:

Hoard.png

Operation: Cable Jumper by Mr.KitKat 2022-04-08T12:07:30Z

Nicely done shooter, great art!! I feared at one point the difficulty was ramping up too quickly but then it calmed down again, it's nice to have moments of respite in-between screens sometimes so was glad to see you got that balance right :)

Did you write the music yourself?

A strange monument by Andriy 2022-04-10T11:21:23Z

Nice job! As alks said, movement could be a bit faster and would be nice to see more of the screen, I know he's. Mybe you don't want to make him faster since he's an old guy, but in that case maybe have the collectibles closer together and lower the time allowance. I died 1ft away from delivering the 20 berries :crying_cat_face:

The Endless Junkyard by Snotax 2022-04-10T14:14:25Z

I really love this! Great interpretation of the theme, very different to other things I've seen. I've noticed you're rating a lot of games but don't have much karma - thought I'd mention that if you also leave comments when you rate, you'll get karma and your game will be pushed more :)

Cursed Ronin by Kaljal 2022-04-07T23:25:53Z

Really nice work on the art :) I defeated all the enemies and then I couldn't seem to find what all to do. Is that intentional? As in you're avoiding the inevitable by absorbing health until you run out of enemies? being able to slash while jumping would be really handy as the enemies float just out of reach a lot of the time :) Congrats on your first jam!! Keep it up!

Super Mowser Bros by Guilloteam 2022-04-11T09:17:06Z

Great concept and execution, a lot of polish on this one. After losing once and understanding the rules, I played for a long time and eventually it had been like 20 minutes and I hadn't lost and needed to go do other things haha. You should implement an online leaderboard! Also sometimes the UI got on the way of dropping tokens, and Mowser stopped moving quite early on and Bario just ran past them lol

I really love the art. You managed to make it look basically as nice as the newer paper mario - not an easy feat for a game jam.

v high marks from me!

Take the exam by Zef1r 2022-04-06T12:05:30Z

Basically I agree with exactly what @janku said :) GGs!! Hope you guys had fun!

Day of the Flame - LD 50 by arya-s 2022-04-08T12:00:17Z

That flame effect is AAA+ :D

I thought the colour palette choice and pixel art for the level were really nice. Platforming felt good and player friendly and I liked the setting/theme you went with a lot. The boss could have been improved greatly by leaving no areas on the bottom level where you can wait forever without getting hit. Maybe instead add some platforms that are in range at any point to give you a chance to get out? Or maybe when you fall to the bottom the boss has a pause/windup animation to give you a chance to quickly get out of there, and I guess a long one after he successfully hits you too.

All in all I think you did a really nice job, congrats :)

Mad Monkey Manor by not-tomo 2022-04-10T07:25:09Z

Nice little game! With the dramatic opening, mix of humour, playful graphics, dubstep, dark souls end screen it's definitely a mixed bag :D

I enjoyed the end survival game but it would be cool if there were more setup to tell you that's what it was. It sort of tricks you by presenting you different routes and levels and you expect that to go on, or expect there to be some sort of consequence to choosing a certain path, but then the game just ends and your temple journey is over. I think it could have worked better as an endless dungeon crawler, where the goal is to get deeper and deeper into the temple!

Overall though it was a crazy, fun experience, nice one guys :)

Bossfight But- (READ DESC PLS) by GM637OFFICIAL 2022-04-11T11:17:57Z

Very polished game but I'm afraid there's just too much too fast. Like even if you keep away from the boss and the spawner, the lines come out of nowhere so fast and it's often impossible to avoid them, especially if the boss and spawner happen to zoom in on you at that exact moment. I think to be satisfying the player needs to know that with enough practice they will be able to survive through anything. At the moment it's just making me stressed and angry because when I die I know there's nothing I could have done differently, so I'm being punished for nothing.

Graphics are great! I liked the vfx, the music, presentation was super solid.

I'm not a fan of the mobile game coin based upgrade system, but that's just personal preference, there's nothing wrong with it, just makes me instantly get the feeling of "oh it's one of those games that tries to manipulate you into spending money on nothing."

Really nice entry though :) I liked a lot about it.

Enlit by HGJake 2022-04-10T11:13:53Z

Really nice! Great mood, nice amount of humour. Satisfying feedback/animation, good use of the theme.

Only 1 issue - I seemed to get the end dialogue before I reached the end of the game

Mr. Second by Marvis 2022-04-06T11:52:35Z

Nice job! Really liked the art style, felt very cohesive. In the tutorial I completely didn't get that the copper element was a switch. "to up the platform" isn't correct English, and it wasn't obvious that "jump here" and "to up the platform" were part of the same sentence. I reckon instead of "jump here" + "to up the platform" you should just say "this is a switch" + "switches move objects" and make it super clear.

The game was fun once I worked it out :) GGs!