CandleLight by PaulLyaudet 2021-10-18T14:11:35Z ♥ 3
My fav of the jam, absolutely fantastic. Could see it being a whole 6-10 hr game
Foon → Ludum Dare Explorer → Users → BrothersT
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| π₯ | 2021 | 49 | Unstable | Rumble | jam | Theme | 4.76 | ||
| π₯ | 2013 | 26 | Minimalism | Guru | jam | Graphics | 4.67 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Ball Boy's Cool Party | jam | 62 | 4.15 | 4.30 | 4.07 | 4.39 | 4.27 | 3.82 | 4.66 | 4.21 | |||
| 2021 | 49 | Unstable | Rumble | jam | 14 | 4.40 | 4.40 | 4.38 | 4.76 | 4.50 | 4.29 | 4.26 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | Stealth Chef | jam | 3.50 | 3.00 | 3.00 | 4.00 | 4.00 | 3.50 | |||||
| 2017 | 40 | The more you have, the worse it is | Dog-Off! | jam | 25 | 4.21 | 4.23 | 4.03 | 4.17 | 4.38 | 4.36 | 4.35 | ||||
| 2017 | 38 | A Small World | E.(a)T. | jam | 55 | 4.03 | 4.06 | 3.26 | 3.94 | 4.31 | 3.57 | 4.00 | ||||
| 2014 | 29 | Beneath the Surface | Seven Souls | jam | 178 | 3.51 | 2.82 | 3.30 | 3.38 | 4.46 | 3.74 | 3.12 | 3.79 | 56 | ||
| 2013 | 28 | You Only Get One | 0 AD - Zombie Uprising | jam | 115 | 3.47 | 3.68 | 3.00 | 3.16 | 3.84 | 3.39 | 3.85 | 3.24 | 69 | ||
| 2013 | 27 | 10 Seconds | Time and Time Again | jam | 230 | 3.24 | 3.08 | 3.24 | 3.52 | 3.92 | 2.29 | 3.00 | 52 | |||
| 2013 | 26 | Minimalism | Guru | jam | 8 | 4.16 | 3.64 | 3.98 | 4.14 | 4.67 | 3.81 | 3.76 | 3.93 | 76 | ||
| 2012 | 25 | You are the Villain | Lumberjack | jam | 26 | 3.80 | 3.96 | 3.89 | 2.46 | 4.18 | 1.25 | 3.28 | 3.09 | 88 | ||
| 2012 | 24 | Evolution | Revolution | jam | 11 | 3.89 | 3.69 | 3.85 | 2.94 | 4.28 | 3.78 | 2.84 | 3.47 | 81 | ||
| 2012 | 23 | Tiny World | Agorobophobia | jam | 239 | 2.10 | 1.64 | 2.55 | 2.18 | 3.73 | 2.64 | 2.27 | 17 |
BrothersT leaves an average of 31.2 feedback comments each event.
My fav of the jam, absolutely fantastic. Could see it being a whole 6-10 hr game
So close to being unbelievably satisfying, but due to the RNG jump direction it's just unbelievably frustrating - there should not be randomness in the jump direction. When you're making such precise jumps and it's all down to RNG whether the jump has the arc you want it to or not, what's the point in even trying or getting good at the game? Or edging towards the end of a platform in preparation for a big gap only for the pogo man to suddenly do a massive jump off the edge. When you play a precision game and there's no way to predict what will happen, my god. if you just took out the random jump direction this would be a really solid game.
[Edit] Had a moment to calm down and realised I shouldn't get that irate over a LD entry :D I like the minimal art and I was actually having a lot of fun until I got stuck on the same jump for half an hour due to RNG sending me off the edge every single time lol
My first game to get 5 stars all round. This is so freaking good.
On Gamepad unfortunately for me, the right joystick just moved the mouse cursor around, so was still able to click outside the window. Will hold off on rating, just wanted to let you know :)
Lovely polish and presentation :) And very relaxing. Could imagine it being a larger game where you gradually get introduced different solar systems with more and more complications to deal with, maybe with a little engineering and space travel thrown in? Would definitely play that. Great entry, congrats on finishing.
Nooo, all the way to the end with 3 stars and then one of the buddies gets squished by my trophy! I think that's an allegory for something.
P.E.R.F.E.C.T. art. I spent a long time trying to figure out how you gave that thumbs up at the end that satisfying wiggle with so few pixels. Black magic I guess.
Really great game. 5* overall :)
Great game! You can feel years of game design experience in the tight controls and mechanics, and I absolutely adore the art and animation.
The shader you used for the possession was so nice! Did you make that yourself? I enjoyed the game a lot when I could actually control my possessed object, but there were a lot of times that clicking just did absolutely nothing and the camera would get into a position where I couldn't click when I was up against a wall, so the only option was to try and scoot along the wall until a luckily bounced away from it again. I think maybe binding the movement to some keyboard keys would be best!
Nice prop and level design, really like the idea :)
I hate that I have to give this a high score. UNFRGH.
Loved the game and the menu was very nice. Subtly designed! I couldn't get past level 4, haven't rated this yet, will come back to it when I have completed a couple more levels because I definitely think there's something I'm missing. Level 4 just seems unwinnable and I can't accept that!
Great graphics and music! And just what is this building delivery company and who is hiring them? :D
I only died 16 times! That's good probably!
I actually didn't find it stressful at all, maybe that goes against the intention but I found it kind of cathartic :D Was fun to figure out the logic of the overheating and even though I still probably don't exactly understand all the factors that contribute to overheating, I was able to avoid it instinctively. very satisfying. I think I will probably come back to see what scores other people are getting. Was there a timer for speedruns? I can't remember.
I gotta hand it to this guy, that's a lot of walls to faceplant into at 20mph and not stack it once.
What a great game and an absolute masterclass in how to make a satisfying jump.
I am witnessing a future legendary rivalry in the comments. 5*
Humour spot on. Definitely relatable having to deal with this freaky glasses guy. Only managed to get 4 of the endings though. Kept getting spontaneous combustion, maybe that's because I was choosing the answers too quickly? Great work :)
A fun little game! The difficulty progression and controls were well balanced. I thought maybe it could be a bit more forgiving when you just clip the top of a platform, but maybe requiring precise jumps it all part of the fun. Good music and sound as well. Nice work!
Great game! Thanks for suggesting it :D managed to get sub 35!
It's a simple concept but it works so well. I love that the green tokens end up being both a life line when everything's going too fast, and also an obstacle, slowing you down when you don't want to. It's a great challenge, very difficult at the top speed, but the more you play the slower everything seems, kind of reminds me of how Super Hexagon feels.
The curved track was much appreciated too. Gives a very clear view of the upcoming obstacles.
I'm definitely going to give you a 5 for fun and theme on this one :) I would really love to see this game with a few punchy effects thrown in when you get a speed boost, maybe some lines appearing at the side to indicate the scene rushing past.
Nice one!
Guys you need to upload the game to itch.io :D
As with the others, I fell in the pit and couldn't really do much with my features. Perhaps add more things to do with the features themselves. I really liked the concept though!
More money than man! I stuck at it. Once you get used to the controls and pick up on the fact that you aren't meant to collect coins, it becomes fun!
I have a few pieces of feedback:
- The camera shouldn't move immediately as you turn. There should be a range in which you can move without the camera moving. It's disorienting otherwise. - You should be able to wall jump if you are up against the wall even if you aren't moving into the wall. Wall jumping is very hard at the moment. - You shouldn't wall jump if you are holding jump, only if you press it while against the wall. - The gold count should reset when you die. I kept accumulating gold when I died and the game became very hard! - Some of the pits were practically impossible to get out of if you fell in.
I really like the gold vs life mechanic. It's very innovative. The fact that I stuck at it and made it to the end shows that you managed to make a fun game. Decent graphics too. Bravo!
Fantastic artwork, simple but effective concept. My preferred tactic after 3 characters was to mash and cry.
Ah these hardcore platformers are what I wait for in Ludum Dares. Amazing work man!
Is it even possible to win? I sear I hit the target a bunch of times but it always said I was off. Funny game!
If you'd like to check out our game it's over here https://ldjam.com/events/ludum-dare/38/e-at
Cheers!
Rob
I won with ~497000 points and 37% accuracy! I had quite a lot of fun with this. I was about to give up and complain that it's near impossible to hit far away planets with any kind of accuracy, but then I started to get better at it. It's a little frustrating having to wait for your last projectile to explode before you can loose another one.
I think it's great in it's simplicity.
Googly eyes! I tried to win again to see if the planets would get any other facial features, but I got given a level where I was almost perfectly out of sync with the target on the other planet (It was always somewhere on the far side when I tried to line up my shot) and so all I could do was shoot a projectile into orbit and see if it would land anywhere near. After about 5 minutes of that I gave up :D
Also projectiles will last between levels and land on your if you're really unlucky :D
Nice idea, interesting challenge, more fun than most! Could use a bit of polish!
If you'd like to try our game it's here https://ldjam.com/events/ludum-dare/38/e-at
Cheers!
Rob
Really cute game! I love love love the minimal pixel style.
There were some elements of the game that possibly weren't explained by your tutorial. Like is there a maximum number of workers per saw mill/farm, or do you just need one of each. Do the workers themselves make food? them seem to. My workers love making food so much that it was all they wanted to do and stopped chopping trees altogether.
It was fun nonetheless and I like working out the quirks of games like this (unless they're game breaking quirks π )
Nice job!
If you'd like to check out our game it's over here https://ldjam.com/events/ludum-dare/38/e-at.
Cheers!
It is definitely like a fever dream :D Like others have said the physics of the jumping is really confusing. Sometimes it jumped when touching the ground, sometimes it didn't, sometimes it jumped in the air, sometimes it didn't, the jump heights were all random, sometimes when going round a corner you'd just fall back where you came from. I can only think that You used some sort of weird 2Dphysics setup to calculate the jumps :D
As I was writing this I went back to the game and discovered that you can do plops if you hold down the down arrow XD. This game just went up in my estimates. If I mash the jump key I can sort of hover just above the ground without ever losing sideways momentum, and then poop in order to give myself velocity and start orbiting somewhat. However I always fail to mash space efficiently enough and fall down before I can make that ludicrous jump!
I'm afraid to say tried my best but I couldn't finish your game!
I really like the graphics by the way. The square space bunny design is π
Our game is over here if you'd like to try it https://ldjam.com/events/ludum-dare/38/e-at
Really interesting visual style! Love the simple geometry of it. Nice controls, nice music, nice art. The enemies can feel a little obnoxious. I find this in many rail shooters though. I preferred the enemies that weren't shooting constantly because I actually had a choice of how and when to attack, rather than just keeping slightly ahead of a stream of bullets the whole time.
Really nice job over all!
If you'd like to play our game it's over here https://ldjam.com/events/ludum-dare/38/e-at
Cheers!
Agreed with parkdraws. Cute as heck. The spin animation especially, I could watch that loop for hours ^.
Art style is great, you've done so much with so few pixels and colours, really makes me question why I went for fulling rigged 60fps 3D models XD. BGs are great, loving little credit scene at the end too. Wall jumps could do with a little delay, so you can just a fraction of a second after you've changed directions. Feels counter-intuitive to jump into the wall and then change direction. Otherwise the controls felt great! I played on gamepad as suggested.
Great game dude!
If you'd like to check out ours it's over here https://ldjam.com/events/ludum-dare/38/e-at
Thanks!
I really liked the art style! and the movement/ environments are great! I couldn't really tell what was going on with the shielded enemy, he seemed impossible to damage for ages, with either weapon, and then the shield just went away. Do you just have to wait around until the shield disappears? In any case i could never really see a point in using the bullet gun since the missiles were 100 times easier to use.
Great effort!
If you'd like to check out our game, it's here https://ldjam.com/events/ludum-dare/38/e-at
Thanks!
Really good entry! I like the weapons, and that enemies attack each other rather than all gunning for you. The rail gun is satisfying when you get the hang of it. Forces you to be patient. Really could have benefited from some thumping arena battle music. The enemy AI got stuck a little easily, but impressive AI nonetheless. Graphics great, nice sound effects. Nice work!
If you like to rate our game, we'd really appreciate it! https://ldjam.com/events/ludum-dare/38/e-at
Cheers!
Haha, oh my! This was very fun, but I think some balancing is in order, at a certain point failure is all but inevitable because of the limited speed you can perform actions compared to how fast the little guys are spawning. Maybe if there was no delay on picking up and dropping, since there is a man-made delay anyway based on you own reactions. I really like the art, animation and sound! Cute character designs!
If you fancy trying out our game, we'd love your feedback! https://ldjam.com/events/ludum-dare/38/e-at
SPOILERS: THAT PIXEL ART! I love all the inventory icons. And the mood, oh my goodness. In terms of the story I couldn't really figure out what his descent into madness, or the reversed time symbolised (I don't know, was it just about killing his friend? what did the alien creatures symbolise? Were they symbolic even?) or if it was just intended to be unnerving, but I was definitely unnerved. The music was fantastic. I thought the first track didn't really fit the mood, it was a little too bouncy and arcadey for the setting, but then it ended up juxtaposing the eerie tracks quite nicely so I can see why you went with that style.
I don't know whether the "paint the roof blue" when you actually paint it red was deliberately misleading or a mistake, but I spent quite a while looking for a way to turn my red paint blue, and almost gave up at one point.
Pretty much full marks from me guys (apart from humor), nice job.
If you'd like to check out our game, that would be great! Cheers! https://ldjam.com/events/ludum-dare/38/e-at
Flawless art style! I really loved the item collect animation. I would say that the gameplay was polished but quite basic for a jam platformer. ie/ run here, collect an item which gets you double jump, run here, collect an item which gets you a new power etc etc. Maybe some more lateral thinking puzzles would have been good. The platforms that are only visible with a certain eye were the hardest obstacle to overcome and even they were very easy to master.
But overall it was a very pro looking and feeling game! And quite moody!
Cheers! Rob
Wow. That was a strange but interesting experience. I jumped when the eyeballs appeared at the beginning. Had a very artsy feel, and while I'm not sure I understood the meaning of what was going on, I enjoyed the experience. Good job!
Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments. Thanks very much π.
Nice graphics and music. I ended up protecting a single city from destruction, which proved fairly easy. I feel like the controls could have been a bit quicker, as the game is fairly slow paced as it is. Overall, good effort!
Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments. Thanks very much π.
Nice work. I liked the blink feature, but kept getting all my babies killed! Very cute retro graphics and nice simple but catchy music. Nicely done.
Check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at) if you have a few moments. Thanks very much π.
Very nice graphics and retro theme. It really feels like and old 8-bit platformer. Made it all the way to the end. I liked the variation in enemies and the difficultly level, and the checkpoints were well-placed. I personally found that the jump height corresponding to the button timing was a bit awkward, but others seem to like it. Well done!
Thanks for taking a look at our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated π.
Nice graphics and particle effects! Obviously, your game needs a lot of work to make it playable. I don't know if it's possible to defeat the first wave of enemies, but I sure couldn't!
Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated π.
Really original idea, with a really cute style. I really love games that break the fourth wall in this way. Unfortunately, I found the game pretty hard to play (maybe it's something to do with having an ergonomic keyboard layout). The best tactic seemed to be to simply spam all of the keys, focusing on the areas of the keyboard closest to death. I'm sure that the gameplay could be tweaked to add more of a challenge though.
Thanks for checking our our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated π.
I like the concept (very similar to ours π). The background noise is really fitting, and the graphical style is very clean and crisp. I love how the camera shakes when you kick the penguins. I had trouble making contact with the penguins a few time, and several times I got launched into the air and failed because more penguins came to attack my igloo while I was still airborne. I like the fact that this feels like a complete game, which is more than can be said for most other entries!
Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated π.
A neat idea, but it was very hard to kill the enemies while staying on the platform. Perhaps it would have been easier if altering your trajectory only took a few shots.
Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated π.
Definitely a good idea, though I would have liked more depth to the gameplay. Nice take on the theme.
Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Congrats on the high score π.
Nice graphical style, but the controls were a bit wonky. I found myself turning when I didn't want to turn. It would have been nice to have some sound effects and perhaps some risk to the protagonist. Also, the player clipped through all the scenery, which was slightly weird.
Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments π.
Very cute game, but pretty difficult! I found myself wandering up and down for ages trying to find my "victim" and found myself being forced into the road very frequently. I couldn't complete the magician level, as I didn't know how to interact with him while also keeping my distance. One stylistic point is that it would have been nice if the dinosaur turned around when walking down. I wanted to see his face! Nice blocky and colourful graphical style, great presentation, and an impressive take on the theme.
Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated π.
Very nice atmosphere. I loved the sequence in the armchair with the accompanying music. Would have loved for the game to be longer, and I got a bit lost in the dark because I turned off the light. Other than that, a really nice effort.
Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments π.
Loved the music and the minimalist graphical style. The game was very fun, but I agree with BadRAM that it was a bit easy because of the repeating sides of the screen. I found that I could complete most levels by repeatedly jumping off the side of the screen with minimal effort to avoid things. Making the sides of the screens result in death, and making the orbs move slower in general (especially the lightweight ones) could improve this.
But the game was still very fun and aesthetically impressive. Good job!
Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated π.
An interesting mechanic, great graphics, relaxing music and nice sound effects. Great job!
The major gripe I have with the game is that there is seemingly no end goal! I found it relatively easy to get the hamsters synced up by pre-clicking on the items they were about to interact with. Then I just have to chase the pack around clicking on one item at a time. This seemed to work no matter how large my hamster pack got.
In the end, I made my own goal to breed the largest hamster horde! I think this could have been the official aim of the game, as it makes it quite fun! You could have kept an online scoreboard using [dreamlo.com](http://dreamlo.com) and got everyone competing. I managed to get to 11 hamsters before one of them got stuck behind the lamp, and got in the way of all the other hamsters. Behold!
The only other complaint I have is that I'm using two monitors, and I kept clicking outside of the game screen which caused it to minimize. Would be good if you could restrict the mouse to the game window.
Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a free moment π.
Good effort. The graphics were pretty good, but the frame rate got inexplicably low at around 4 ants. It would be nice if the ants didn't just walk directly towards where you are, because it becomes a bit overwhelming after a while (and got to a point where I couldn't even spawn any more).
Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments π.
Take that capitalism!
As a Sonic-inspired platformer, your game does well (especially for 72 hours). The graphics were nice and clean and colourful, I liked the sound effects when launching your population at enemies (nice inclusion of the Wilhelm scream), and the music was catchy. The gameplay itself could do with a bit of streamlining (I found I had to advance very slowly lest I crash into too many enemies/spikes), and the controls, while serviceable, were a bit buggy at times (I found myself unable to go around loops even if I held only the down button). I like your the take on the theme, though I get the feeling you didn't have the time to fully implement your ideas (I know the feeling). Was kind of hoping the third stage would have a boss battle, but I guess you can't have it all! Overall, good job!
Please check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have the time.
Amazing game! It's got such a strong character to it. The crafting element along with the tips form the NPCs really elevated it. I'm the artist/animator on our entry and I really love your style. The art and animations are all beautifully done. I love the sound too, I was really surprised to see an entry of this quality so early on in my ratings!
Also thanks very much for checking out our game!
Cheers,
Rob
Nice work! As the others said it is quite a challenge! I like the simple keyframes you have for the jumping animation.extending halfway through the jump. Nice! I would get rid of the bounce on landing if possible though.
Also thanks for checking out our game! It seems someone has knocked you out of first place ;) If you come to try and defend your title, I hop you'll give us a rating too!
Cheers!
Rob
I do look forward to the simple 2D platformers every Ludum Dare! We're yet to have a go at that genre. I had a lot of fun playing this. Apart from the character being a bit slidey it was a lovely little challenge. I liked the themes of the individual levels. Nice work!
Also, thanks for checking out our game! I hope you'll get a chance to revisit us at some point now that ratings have been implemented!
Cheers!
Rob
I subscribed to you on YouTube during the Jam as I was reminded of your high scores tutorial (I suggested the website to my brother and we used it for out game this time! and I also used the tutorial in the past for a solo effort). I also followed your platformer tutorial series and am very much looking forward to the lecture on pushing blocks ;)
I am really impressed with what you did in 48 hours, despite the hurdles!
I am the artist/animator on our team and I really love what you've done here. The turtle has a simple beauty and the animation works great on both him and the globe. I like how the multiplier tokens appear hazy in the distance and then sharpen up.
Gameplay wise I'm also impressed. The controls are very responsive yet don't feel too snappy for such a soothing/slightly eerie game. Depth perception was a slight problem, for the asteroids but mainly the multipliers, is was hard to tell where I was in relation to them. Maybe this could be remedied by giving the turtle and the multipliers a glow and having the boulders near o them be illuminated by it (just a point light really). It would also look quite pretty!
It also felt as if I was having to fly underneath the multipliers in order to catch them? I definitely ended up aiming to fly below them and that seemed to help my success rate.
When you move up and down the globe momentarily blocks your view. I guess some might say this adds an element of challenge because you're responsible for keeping your own camera clear, but I felt it messed with my sense of space too much to find it a fun challenge. Maybe make it transparent as it flies in front of your camera?
Music was very fitting, you were probably better off using the music generator by the looks of the feedback you've got!
Fantastic work! I'm inspired as a coding newbie to go and check out some of your other tutorials now!
Rob
Fun game! The bullet orbiting the earth was a great idea, I don't think too many games make use of the double edged sword mechanic. Reminds me of the disc gun in Super Crate Box. The intro was very funny. I reckon polish this one up and enlist the help of an artist and you're onto a winner. The only thing I'd suggest is to not have the player always jump in an inescapable arc. Also sometimes the jump physics went a little weird, which I think other people may have mentioned so I won't go into too much detail about that. Other than that everything was really solid!
Also, thanks for playing our game! If you have a free moment I hope you'll revisit to give us a score!
Thanks! Rob
Amazing game! Loved everything about it. It was a nice challenge to work out which resources to prioritise. Inevitably there comes a point where You no longer feel the need to carry on, but with a few more game mechanics/higher tier buildings in there it would be really tempting so see how big you can get.
Fun entry! An area of attack feature like Nathan mentioned would improve this a lot! It was nicely paced I thought. Nice work on the music!
I thought this was a very cleverly constructed game. I liked how many new challenges were thrown at the player throughout the game but I maybe would have introduced them a bit more slowly. You get a lot of satisfaction once you figure out how to progress! I think I got to the 4th level but I wasn't having much luck defending both sides from the exclamation mark, while shooting asteroids, avoiding moons and dropping ice blocks in front of missiles missiles and timing everything to perfection :D But that's just because I can't multitask ;) Nice job guys!
Jolly good fun! My top score is 110. Beat that!
Great little game! wish the feedback on which weapons are ready was a bit clearer though. I don't like having to look away every second to see how much they've all charged. great raphics, sound, gameplay, and all that. Really well done! Would make a good mobile game.
Quite a fun little game. the float in water fall in the air mechanic works quite well.
Lovely little game, after getting the hang of it, its quite addictive! Artwork is great, especially the background and lighting. Erik is quite endearing! Its a little repetitive.
Pretty solid concept, swapping sides made a lot of sense, some more interesting graphics might give it more mood...
I died once and couldn't get out of the upgrades screen.
That was great! really nice fight mechanics, amazing feedback on the hits, everything was really satisfying. We did play it as two players and it worked really well. Being able to go off the screen and die was a little annoying. Sound was great. Only other thing I can nitpick is that apart from the grave appearing it didn't seem to fit the theme much. Great animated silhouettes too. Almost a five star column from me.
Enjoyed the music and mood! Didn't quite understand why I was transported sometimes...
oh my. what a great take on the theme! seriously I'm annoyed I didn't think of this connotation.
very nice. tight controls. I was about to say that it takes a long time for the enemies to spawn but then saw that you can kill the plane. Very graceful solution for those who want things to move along a little faster.
Fantastic game. Really love games where you can create your oown little microcosm. and definitely impressive for the time limit. Graphics were purely functional which I also liked. no time wasted :)
Now that's how you make an arcade entry! really like the mechanics and the graphics.
hit boxes are a little unforgiving but it's a nice little game :) I like the graphics. wish I could see which score was mine at the end
haha. had to check out one of these surf ace games and I wasn't dissapointed. didn't quite get exactly what up and down did to the waves. if anything it seemed like they were the wrong way round. nice game!
i agree too many impossible to avoid situations, half the trick is just getting lucky with object placement, and the hit box on the obstacles seems too big. also annoying how you have to wait for the previous animation to stop playing before you can duck or jump again. Nice run cycle!
Kind of a broken game, but hey, I should talk ;) seems like it could be fun, you should carry on with it.
kind of frustrating having to start over from the beginnning because the puzzles aren't a challenge once you know how to do them. just feels like a slog. Fun game none-the-less! :)
Really great little game. I didn't think much of the harsh audio.
hooking mechanism was a liitle hard, but nice idea and nice mood. the arms grabbing you were really good :)
What you got done is really nice! would love to play when there's a bit more of something to do :) feedback on the hits was spectacular.
Really liked it! great mood, very funny. was genuinely kind of afraid at the end :D nice glitch effects
Nope there's still slippery movement still on our new hardware :) It was a nice concept but the movement makes it a little impossible to play.
As other reviewers have said, the gravity was slightly too low. I liked the part where Santa threw up blood.
The music was great, but I kept falling through random blocks, which looked like they should have been solid. It was really infuriating!
Hey yoanndeplo, if you want to use pre-made content for your game, you should enter the Jam, which has less strict rules. Other than that, a well constructed RPG! We had fun playing.
This game is eggreat. Was slightly confused at the start by the instruction to hit the egg, but figured it out at the end.
This is really impressive, well done. It is possible to get stuck in an infinite healing battle though if your last characters type matches the enemy. Although you can just refresh the page if that happens.
haha, short but nice. good art and well made
haha, 1 hour? not too shabby. i managed to overshoot the end of the run on my fourth go, so i consider that completing the game
Yeah needs more achievements after 10k. that was some intense fun
Yeah fun to mess around, if only there were more players. you could have made the trees enemies or something? nice one anyway.
I've been trying for 5 minutes and I'm still no closer to figuring out how the hell to play this game :P
Graphics were great but to be fair to people who did their art from scratch I can'r really score you for how good the game looks. Rather how well you composed all of the assets together. It's a really nice technical showcase!
Great mood, very dark. Is it possible to win? Graphics nice too. I did have a name repeat once or twice in the same line, I thought it was people trying to trick me into giving them two but
Great mood, if there had been lots more questions and a skip button for them, I think it would have been nicer to play, and replay for that matter. Good art and music, very tense.
haha, I thought that was great, something really funny about it. however i did stop being able to go in the water , it kept forcing me back onto land. I liked the art :)
I got 40! great idea. My eyes started going funny, I could have sworn everything was drifting to the right..
Love the concept, the jump and the enemies are a bit hard to predict. the bombs go off seemingly randomly. i'll get killed sometimes within a 10th of a second. Nice art, nice feedback on all the attacks and the key breaking, really nice.
Well done guys! keep learning and improving. Btw if you're wondering why you're not getting any comments, you need to rate other people's games, and you'll be shown at the top of the list of games to rate. Also if you leave comments on the games you've rated people will go and check yours out!
I completed it! Was a little buggy, but art was fantastic for such a short time, nice one!
ahhhh I can't figure out the scorpion! This is so much fun though. got to complete this.
Haha geeez, so fighting's pretty much useless huh? any special reward if you do actually manage to kill them all? :P Great game! Really funny, nice graphics, fits with the theme perfectly, and the combat was pretty good fun too.
Yeah man, these graphics, you'll be up there no doubt. took me a while to figure breeding out, kept clicking on the wrong one apparently...
nicely put together, can be a little glitchy. I love stealth games and this was a goodun'
Great graphics. Gameplay is fun! Little bit hard to steer the rocketfist, always just ends up circling the player if pointing at, and sometimes will miss even if it's coming straight from my body. Great entry!
nice graphics. made a very lovely cavelady out of about 1 1/2 pixels. Impressive :P
That wasn't relaxing in the slightest... Great game!!
Great game, it's got all the great qualities of a much larger game. Can completely imagine all the alien's future adventures already :) Bravo.
Haha, great fun. Not sure but the i think the image of the toast might appear further ahead than where you actually are. either that or my timing's shoddy. probably the latter.
Music's a little repetitive but apart from that great game! I remember playing a logic puzzle like this before.
Very pretty graphics, and a fun game mechanic. Took me a while to get the hang of it, but really rewarding. Congrats!!
Awesomely themed, great visuals, and a real challenge. Child says thumbs up!
Brilliant. Last time I couldn't stop playing Potato Lagoon and now I have a feeling I won't be able to stop playing this. So addictive
"thanks had a lot of work trying to make a simple and coloured visual, but keeping it appealing."
You mean copying the style of Vlambeer's Ridiculous Fishing verbatim? I wouldn't try to claim you came up with the style, especially when copying a game that's been notoriously ripped off in the past.
Gameplay is obviously influenced by ridiculous fishing but not too much, which is good! It's a nice twist on the formula, the line tension adds a lot to it. Well done guys!
won't start for me :(
Very innovative game, I don't think I've seen anything like it. It was fun to work out the maths, had to use parts of my brain that have been dormant for years. Only problem is the walk was very slow, and even slower than is was designed to be, because it was bugged. It kept kind of stopping and starting many times a second. If you could make it so that you could get from place to place a lot faster I'd definitely play this again.
love the character design, that level is huge! mann.. I want to get to the top but that tower is huge. starting again from the beginning every time is just too much. That's not a bad thing! Maybe I'll come back to it later. Really fun anyway. I like how forgiving the jumping was.
This game is like, impossible haha. Fun though. How long is this 1 level you designed? I thought for certain I had it several times.
yeah same crit here, shouldn't have to play a game you've already one. But man, that was really fun!!
Hehe. That was great. Is there only one outcome for jumping into the portal? I was trying to work out a "different" way of jumping into it.
Maybe you should get hurt if you press the wrong key too, as you can just mash the keys and keep going forever. lovely graphics! I love that glowy pixel mosaic style. Great entry!
Haha! So funny! And enough of a challenge without being ridiculous. I rate this v. highly.
It's basically a memory game. Learn the layout of the puzzles and you win. It's not a bad idea it's just not an interesting challenge. Certain levels will spawn you while you are still moving too, meaning you fall into the lava before you've even realized what's happening. You might want to tweak the controls to be a bit more forgiving to the player when running and jumping at the edge of a platform. We can't help having a limited reaction time so it's good practice to allow a split second for jumping otherwise it will seem like the game is not keeping up with your movements (ironically). It's a very well polished game though. Nothing about it seemed unfinished. Well done, and good luck! :)
2255 the first time I played (and understood what I was doing ;) )
Very nice! it's a really fun, heart-pumping game! Great mood.
Nicely made!
cool game! my only comment is that sometimes doing the same thing twice doesn't always get you the same result, which it seems like it should. But cool graphics, I really like the dying animations. nice sound effects, usually making sounds with your mouth can be quite tacky but here it definitely works. The music was a little bit too jolly I think. Something a bit more ambient and fantastical could have been really nice :) I can imagine if you added the ability to swap positions of characters, but only if they're next to each other (and it would take time to do so) you could come up with some amazing gauntlets for people to solve.
Wow, this looks really cool. Unfortunately I can't seem to move :( The enter key seems to work, for skipping text, but nothing else..
Pretty damn good. Shame the baddies seem to spot corpses if they're still in the process of looking away.
brilliant. only problem I had with it is that when you mouse off the browser the cursor stops. Apart from that, flawless.
Wow, it really does get hard :P Really nice game. You jump timing could be more forgiving when running off an edge. Not to make it easier necessarily but I felt like it was just a bit unresponsive. love the look
By far the best game I've seen so far. and about 500% cuter than any of them :P Really nice mood. You care for the father son team :D Really nice audio and graphics too.
Extremely fun! Usually games made this quickly that have upgrades are really not very well considered but you didn't focus on the weapon upgrades but rather the difficulty of getting all the civilians in time. Nice work!
Haha! I really like this game. It is unfortunately a tad easy :P but it was mega fun.
Very nice! I get the feeling this was developed with phones in mind? :)
Yay! I beat it :) Lovely little game. Are you THE Free Radical games that made Timesplitters by any chance? ;P Sorry you had a hard time with our game :( We've added an invert y axis button thanks to your feedback! Cheers!
Haha, cute art. It was kind of impossible to tell where spikes were going to appear with trial and error/ being really mega cautious. 10 seconds is a long time to wait every time your unsure too :) I really like the idea though! and I did have fun.
Haha I like the weird quotes. get down is a personal fav. Really like the concept. the menu selection is a bit sensitive :P
hehe, refreshing indeed to play one that just gets to the point! Good entry I say. Could use a little something something, but obviously it's meant to be very simple. Nice work.
This is great fun! Will have to come back to complete later :)
Haha, very weird. I like it! :)
Really well thought out concept! It takes a while to discover the best way to play, which is always a good thing :)
Don't worry it's not similar to Canabalt :P I you don't see people saying "it's very similar to Super Mario" just because something's a side-scrolling platformer. Anyway I really liked the game but just a couple of points:
- I wasn't really sure of what the objective was, even when I found out that you could get points by slamming the beginning or end of an island I still wasn't sure why it got me points ie. what the context of the game was, surrounded with all this other stuff happening - It's like if you were doing a test in a room filled with interesting looking stuff and you were given points for consecutively hitting the third brick on the wall from the left with a tennis ball - you wouldn't think "sweet! doing this gets me points!" you'd think "what the hell am I doing here and why does doing this get me points and why should I care?". And the fact that there was both a distance meter and a points meter made me even less sure if what I was doing was really the right thing. I think just stick to one scoring system next time maybe?
- Despite it being confusing I liked the gameplay, esp. the slamming on islands (otherwise it pretty much would have just been a slight variation on canabalt) But the fact that you bounce off the ground at completely random velocities meant you could bounce with no velocity at all, meaning inevitably you would just hardly bounce every so often and die and no amount of skill could save you, which was very frustrating.
Despite this you've got a really high score in fun! And well deserved. I think if you fixed these problems it would be a REALLY addictive game.
This is the third iteration of this idea that I've seen these games and I have to say that some of your ideas are much more interesting than the other games I've seen. I especially like the loss of the left button. I like the music too and you've clearly put a lot of thought into the puzzles.
I think that hints are a really bad way to go in games. Especially if the hint is something that you actually are unlikely to find out on your own and need to know to complete the game.
For example on the level where you lose your left key it would be very useful to know that you can destroy arrows with your sword - you wouldn't just think to do it because in real life you wouldn't think to just swipe an arrow out of midair with a sword. It wouldn't work in real life so why should it work or be the obvious thing to do in a game? I discovered you could do it purely by accident, and it's not satisfying when you discover something by accident, I want to find it out by thinking! :)
However, the hint that you can destroy arrows with your sword comes in the level after, which tells me that you don't actually need it on the level where you lose your left key. But as I tried for about 20 minutes to complete the level without using my sword, I can safely say that without the sword your only hope is to run up as fast as you can, over and over again and hope that once you get to the top the zombie and the archer won't hit you back down.
I would suggest showing an NPC swiping an arrow out of the way, so you'd think to do the same yourself, or create an impossible situation where it's very clear that you're not going to get past the arrows without trying something else. Alternatively you could just tell the player you can hit arrows instead of hiding it in a hint box!
Also the boss was kind of tricky because there didn't seem to be anything I could do get the archer to aim at the boss - he seemed to just aim straight for me, no matter how close I managed to get to the boss, and when he did hit the boss it seemed to be random.
Oh I liked the shield too! I really had fun playing the game apart from when there didn't seem to be anything I could do apart from try the same thing over and over!
Thanks for playing our game! I left a reply to your comment if you'd like to see it.
Cheers!
Rob
I love the Cheetahmen-style controls, graphics and difficulty level. All that was missing was the funky soundtrack ;) That said, it was a bit too difficult, especially after I accidentally reduced my sight range! It became almost impossible to play after that, since I kept falling down holes.
Nice graphics, but it took way too long to collect 100 pieces of gold, so I had to give up at 45 unfortunately.
Very minimalistic! I can see why others may have given up, but I am determined and stuck at it. I think the controls are forgiving enough to give a bit of a challenge. The music was fitting, and I liked how the rotation added an extra dimension to the simple rhythm game formula.
I'm just a bit unsure if I actually completed the game. I think I played 4 or 5 levels, and this was followed by a "level" where all parts of each segment were filled by the computer, after which nothing happened except for the continuing expanding squares.
Oh man, that's so much fun. Simple, original and satisfying to ping those shapes :P
Very simple and effective.
Whoa, yeah, instantly thought of the scene from Samurai Jack when I saw this :) Really excited to play this, will try it out with my brother later.
GREAT game! So unforgiving though, would have been 5 stars for overall from me if the game was a little more forgiving. more life or something
Really nice :) The first two were quite hard and then the third one was really easy :P Really fun.
Yeah nice. It's a little unclear what things do. I'm still not sure which one switched me from shooting horizontal to vertical, which give you a weapon upgrade and what the vials that the ghost drops even do. But quite fun, if a little unfair sometimes when you get trapped :)
BREKKIN THE LAAAW. I loved this game, even though I found it impossible to play :P It was always unclear what you could sell and what you couldn't. on my last attempt I when in and out with about 5 different loads of stuff and only managed to sell like 1 thing. I got arrested every time too :( Really fun nonetheless :)
Really nice game. It made a lot more sense as soon as I realized there was a combo to sustain :P suddenly went form being really precious to absolutely throwing my life away.
When you slide you lurch forward before getting down to the floor so there was one bit where I had to slide through the gap but there wasn't enough of a run up to get down before I hit it. Hit boxes were a bit dodgy - It might even be an idea to forgive the player a pixel or two so that there's more "phew I got through" going on, than "bloody unforgiving game". Every time you step forward it carries on for a split second. which means if you're trying to line yourself up in that thin little chimney, it's not really in your power to control whether the player steps too far or not, unless you step back, and forwards, and back, and forwards, and again and again until you think you might be far away enough to not hit the wall when you step forwards again - and if you go too far or not far enough after that it's unbelievably frustrating because you know you've got to go through the whole process again. I like your idea about the colour zones doing different things. Just needs sharper controls.
Great game! Very clever.
It's an ok jump motion but the character doesn't actually land where it looks like he lands, his legs are way out in front but he actually lands quite far back. Aside from the collisions with the walls being wrong, the zombie's hitboax is also too tall. he can get to from at least half your height above your head. Apart from that it's a really neat game, and I like the main character's design :) Don't see enough skinny characters. sort of reminds me of swords and sorcery.
The game mechanic is really fun! Unfortunately there was a lot wrong with the dialogue which really slowed the game down, which you've already addressed :) but I've got to mark based on the compo version! Everything else was nice. Graphics, music etc. congrats!
Nice game. People really have gone minimalist this time! Slight problem with collisions at one point but apart from that, quite fun. Only thing is I wished the pulsing of the screen was in time with the music.
Nice game. A little easy but really well made. It was good how you laid out the level to show people what can hurt you and what can't - mainly by making jumps that are too long so you have to just go for it :) I didn't feel the character design fitted a bad guy. Couldn't really imagine him as an adult even. Looked like Casper the friendly ghost.
Nice art!
Nice gameplay and music!
Very nice. I'm a sucker for leaderboards :) Only way I can fault this is by saying that the really fast turning sections in the main game are impossible to do normally, it's not responsive enough to do it accurately. The only way to complete it is to just mash the keys when you get to a complicated corner, and it just does it for you.
This is very addictive 8| Like a cross between the impossible game and bit trip runner. The thing that makes this good is the well thought out placement of the obstacles.
Niice man. Some of the puzzles are pretty satisfying to figure out, especially the blue box one at the end. Just wanted it to be longer! :) Nice music too.
Yeah definitely could benefit from a score :P Really amazing style, seriously. I like the grappling hook but wish it was more forgiving maybe he should sling it even though it's going to miss, then you can see how much give it has. Perhaps there should be more of a point to killing enemies than just not to get hit, because I just end up running through them and playing it like Canabalt! Really nice game.
I like how you've adapted rocks and gems into more of a linear platforming type idea. Kind of awkward in places though. These are the things I noticed.
1) doesn't make sense that the rocks fall sideways off of things - at least there's no visual communication telling you to expect that because everything appears to be in a perfectly stacked grid. and also just avoiding the enemies and the rocks once you've made them fall is enough to think about (at least for an early level like that.)
2) The timer could be more obvious, at first I thought I was just doing something wrong trying to get the level to progress so I kept going to the edge of the screen and dying, took me a few levels to notice the timer tucked away in a dark corner.
That's all. Apart from that I really enjoyed it! Some sound would be nice too :)
Nice idea, I tended to get stuck on top of the diamonds a lot though - unable to move. But I had fun, congrats!
Yay! Great fun, and very frustrating :P
fantastic little game. Not that you copied it or anything but it reminds me of Evoland. I like the script though, how they are constantly amazed by the changes. Doesn't really need a walkthrough in my opinion but I guess you could get stuck if you were really impatient.. maybe.
Very Nice. It kind of throws you in the deep end. Maybe introducing one kind of enemy at a time and then pitting you against combinations could help to shallow out the learning curve. Fun game!
Great idea, shooting was a bit awkward. I wanted to be able to shot in 360 degrees and didn't really think the reloading added much to the experience. I think the idea has great potential for level design though.
The mp5k was pretty much the only weapon that was worth using until the water gun. Not hard enough enemies I'd say, and losing felt like a real chore because you didn't really work that hard to get the high score, you just had to collect the coins, and mostly I died due to losing concentration or just trying out a new weapon which had a ridiculous reloading time. When I had to start again I didn't really fancy spending the time farming a load of easy enemies to see what the next weapon would be. Super Crate Box is fun because it's hard when you start to even get 4 crates, and when you gain a weapon you have it always. Having said all that, it's nice work for 2 days! I liked the graphics!
Nice. The shooting wasn't easy to use at first because (for instance) if you shoot upwards while moving left the bullet always seems to come late, so you always hit one space left of the mark. The enemies were kind of tedious to kill, since the ai just detected when you were adjacent to them, nothing more, and it took like 1 hits to kill one enemy even on the first level. But overall it was v. polished and I had fun playing!
Great game! maybe the collision detection could be better but that was fun nonetheless.
Haha really fun and really funny. Hurt my arm pressing the button though, but on the funny bits it only made it funnier.
Very nice! Clean and simple.
doesn't work, pulsing does nothing. I can see the walls brifly if I turn, but for the most part I just appear to be in white space with a couple of lines around me! :(
hahaha, very nice! ultra minimal. paper gets left behind
Haha, nasty game! I like it. I think because I pretty much made it to the end first time, despite the huge level.
Nice! I like it.
Great game! will definitely be coming back to finish this one :)
Great game Pierrec :)
Haha, fun game. Could be harder, but even as it is, it's super fun to take over the world. Hired goons are expensive these days! Also the money/income rolls round when you play the game again. I'm sure you knew that and I have to say I couldn't complain, it was quite satisfying to beat the game two more times just to see my income go skyrocketing :P Some great humour in this game. Generally a great idea which would make an awesomely addictive game if it were more strategic.
Thanks for commenting on our game too, I left you some instructions on the controls and I hope you'll have another go!
Rob
I'll try this later.. In the meantime, don't you think you rated our game a bit brashly?.. I mean.. 1 for everything except graphics.. That's a score I reserve for only the most broken games and ours definitely isn't. In any case some sort of explanation as to why you hate it so much would be really helpful, even if you've made up your mind..
Cheers,
Rob
Really enjoyed that! Should have really expected the twist but I didn't! Liked the walking animation! The fighting got a little old after the first few people.
Hey, he does look similar! I really liked this game. The only problem was I got stuck on level 3 when I destroyed the dam/home and nothing happened :(
Nice game. Little bit slow to input moves, but that's the only thing I would work on for now.Some more visuals - animation - particle effects further down the line might make this game really cool :)
Couldn't seem to place anything in the dungeon :(
Really nice little game! Not played anything like this before. Could do with some more work on the visuals, not that they're not clean but actually having hero characters and seige towers might be nice :)
Cool. I'm glad it got different at the end!
Haha, really good. Love the art of the main menu. I wish the rest of the game was more like that!
Really keen on the look of this game. Seriously creepy. Couldn't really see how or where harvesting skulls came into it but was still a good tech piece.
Well it does exactly what it says on the tin!
Lovely use of different materials. We were about to have a clay animator help us out on our game! Definitely adds charm.
Absolutely brilliant. These tourists should really learn to stop coming here. This was really fun. Not a big fan of the minecraft style characters, but I understand people choosing that particular route with such a short time frame.
Nice little game :) well done.
Impossible to win, but nice idea.
Haha, that was really fun. Wasn't expecting a boss after all that unchallenged carnage. Nice one!
I didn't see that getting any harder any time soon so I quit. But it's a nice start.
Cool art! Hard game. Nice music.
Really lovely presentation, and I liked the monkey island reference! Still yet to complete it but I love point and clicks and you obviously know how to set them up (unless I find that the solution is completely stupid! haha.)
Couldn't run it.. Nothing happens.
I REALLY like the premise. So much potential. It's very hard and not particularly rewarding to keep track of all the different levels of stress though, because you can just keep inputting random floors and there's no way to lose, nothing to gain, except a bigger level of the same thing again. Maybe a better way to do it than just making people randomly find out whether a floor is good or not, would be to give visual indicator of what they're thinking, which floor they might want to go to. Also having multiple people in a lift at one time might cause some stress. But you'd have to be careful which people to pick up (not only to pick up two company rivals) but if you have everyone in the lift, whichever floor you stop on would be the right one for someone inside. See what I mean? :) Really nice idea though, kudos.
Eh, nice idea. I was having fun (really!) and then I started to hit the walls. Sometimes it took me half a minute to slowly edge my way back out of one. nice graphics.
You say the villain never wins but I think I did! The hero had nowhere to go because the screen was filled with my units so he got stuck for a while and then ran off the top left corner of the screen, at which point it errors.
http://i2.photobucket.com/albums/y10/Treborguy/error_zps4220178b.png
The frame rate gets very choppy too. It went down to about 4fps by the end, and I'm on a powerful computer. If you got the framerate down and added some more features, this would be an amazing game.
Right now it's the most addictive game I've played in the past 3 ludums. I want to see more features like the hero finding items to use against you and leveling up. And also being able to level up your units, maybe by spending money on your fortress. So many possibilities!
Add a score count and double the speed of both the run and walk and you've got yourself a game!
Yeah graphics are great. Couldn't really understand how to steal without getting caught, seemed to just be random. And turning into a goat just got the heat off of me straight away but I couldn't always do it? Some more clear indicators of what to do would be good. Nice work though.
Really nice. I found it a bit unfair when one suddenly popped out from the corner of the wall about 3cm away but otherwise really good. Very gripping.
Nice. It was not too hard but still a challenge. I thought the way the gun knocked enemies back, but if there were more than one you became overwhelmed was good.
Nice idea.
Brilliant work guys. So simple, so much fun. And with more work you could extend this long long past a minute of gameplay and I think it'd be even more fun. The graphics are outstanding too.
Nice simple game. think it could get harder a bit faster though :)
haha, cool. Nicely done. Didn't really get what was going on with the spikes but I won so it's all good.
Nice stuff. Keep it up!
Keep at it dude!
Web version very slow :( Pretty entertaining as a game. Nice work on the online scores
Well done on submitting something playable :) It's a good idea for a game!
Weehey, I liked it! The unlimited special moves made it a bit easy but this is by far the best platforming I've experienced this comp. Well done!
Too much fun. And very cute :) Thanks for playing our game too!
Really solid in mostly every way and fun to play and look at. I got frustrated in the end though because even if you do everything perfectly you're not guaranteed a power up, so it just feels like waiting for a random number generator. I also thought the camera shake made it very hard to click on stuff. Really good game though.
I really like the idea and the huge map of the world table. The plants cheat was instantly obvious as others have said. A lot of potential though.
I like nursery rhyme idea, although perhaps you could have made it a bit shorter and snappier.
The game gets very difficult very quickly. Perhaps increase the number of enemies more slowly, and introduce one kind of enemy at a time so that players can get the hang of how to handle them. At the moment, before you even get a chance to think, there are 10 enemies bouncing around the screen!
The controls were generally good, but I think being able to turn more quickly in the air would have made it a bit easier.
Overall, nicely done!
Initially very funny and then I got a bit tired of reading. We think it needs a higher action/dialogue ratio. It was indeed ms paint-errific though, and we loved the soundtrack until our ears started bleeding.
Whoa! I almost downloaded this thing. The file size is HUGE. Not all of us have unlimited internet, you should warn people before they download. What is it in the game that makes it almost a fifth of a gig?
Very tricky to jump. Otherwise good.
Nice. Pretty funny.
Nice and simple! I feel the difficulty progression would be more effective if you slowed down the acceleration of the game and added more bugs in there over time. As it was I went from level 2 to level 5, hardly having to move, and then I blinked and I was dead (presumeably a red one), leaving me feeling not very prepared by the previous levels. I like the sound indicators for different enemies, the fact that the player's movement speeds up with the enemies, and the initial game concept. Some really good design there.
-Rob
Hey Puzzle, nice to see faster movement than last time but still it's a little slow :) Was just about to ask if there actually a was to get past the room with the really long line of spikes and then it occured to me! Then I figured it out. Still havn't figured out the buttion though. Your games sure do leave me guessing (which I love).
-Rob
BRILLIANT. BRILLIANT. BRILLIANT. Will show my brother this first chance I get. I was just describing making a game that involves lots of smaller games in a sort of story arc, but I couldn't remember my example from a previous Ludum. This is perfect. The navigate traffic part blew my mind, as soon as I crosses over I was like "I just know the other lane's going to start mo... whoahhh it's real life.".
The only criticisms I have is that it's not longer and that it's too easy to go on a full out rampage :) Maybe some more build up would be nice? ie events that suggest a rampage is about to happen but doesn't spell it out for you. Really funny game. Highest rating I've ever given a Ludum game I think.
Also thanks for the kind comments!
Nice simple puzzles tha get progressively harr at a good rate for a short game! Sight-areas could be a bit more accurate.
Wow unexpectedly cool multiplayer game. Will have to play this with my brother before rating!
Interesting. Controls are a little stunted in my opinion. Don't think adding a strength guage that runs out really improves gameplay that much because the solution is not intuitive or crucial to other areas of the games design. It was only limiting. I really like the idea of squid like movement in a game though :) I would love to see him tilting angles and only doing the swim animation when you release the key. Art and music were pretty good too.
Have to agree with TehSkull. Some more theming might help to sell the "you are the 'Villain' behind the maze" idea. Whether that would be art or story or something simpler I don't know, but I think it could use it.
I really like the idea of other people making levels. Other games which do this have features where the player rates the level they've just played based on fun, and the highest rated levels go to the top of the list, filtering the crap (which there's already a fair amount of clogging up the list)
Nice idea.
Selecting the items in order to combine is a very frustrating. The order you choose the items in makes verry little sense. I spent most of my time in the maze trying to fit through the little passageways. The size of the tunnels must be almost the exact size of the character's collision box? However I really like the pixel art, and I'm a sucker for point and click style item use so I look forward a new version if you're going to make one :) I would love to play this if it was more user friendly. Also you might like to know that the music doesn't loop! -Rob
Awesome! I had a lot of fun with this, was almost out of tower four before realsing that smashed lamps that missed enemies could hurt you when you ran over them.
Can't find the hidden level or the easter egg. but I got all 19 points! Love point and click things and this one didn't disappoint. Also, is that a drawing of Gaston with a beard? :D
Fantastic art, and great outro music :P Nice job.
Nice one. I didn't see the, "play the game twice before reading spoilers bit" but it's a good mechanism to stop people from trying to figure out how to win for too long. I was pixel hunting for a while :P
This is amazing.
Nice :) I really liked the animation, will play this with someone leter hopefully.
HAHAHA, that was so good! I'm still not sure if anything I did made a difference to the outcome but still, I had a great time.
Nice, I see where you're going with this but I have no-one to play it with right now. I'm guessing it's quite hard to think about three different units with three different weapons at once though. Really nice concept though, not really seen anything like it before.
hey, nice little game :) It would be cool if it was tuned that if you were good enough (even if it would take hudreds of hours of practice) you could do it without hitting a single one. ie. see them coming. very nice mini-game.
Haha :)
That was nice. A little more feedback on getting hit would be good, I'm not sure how I died in the end as there were no spaceships near me, do you lose life if they go of the screen? Anyway, graphics great, music good, gameplay fun :)
Couldn't use the death ray as you said :(
Very funny! We liked it a lot, the timing was spot on. I was watching my brother play it and I almost thought it was a scripted animation at first, because of the dialogue going everytime he did something.
Very nice presentation. Excellent graphics and sound. Lots of effort has obviously gone into this game, and it shows! We played for quite a while, until we ran out of life and started back at the beginning; what's with that? We were searching and searching for some kind of life restoration, but our life just gradually trickled away. We would have played for longer, had the game gotten a bit harder over time (it actually got a lot easier over time), and if we'd managed to restore our life.
We really liked the movement and animation, although the attack was a bit too slow to allow us to reliably hit the enemies. We got to the second level (a huge staircase), but going right just brought us to an impassable ceiling, and going left took us off the edge of the screen, which resulted in a runtime error.
Haha, really funny game :P
Nice game, and an interesting idea. I wouldn't say the combat was Brawl-like but it was good nonetheless.
I like the idea! I was a bit confused about how you fail though, because I would do everything perfectly yet still get 3 eyes or something, which I'm guessing means I did something wrong. It was also kinda frustrating figuring out what to do at the beginning. I think if you give instructions they should be in game, else don't give a vague instruction like *by pressing space, because that makes me think that you can only press space, and I sat there for minutes trying to figure it out. Anyway once I figured it out it was a lot of fun!
Nice game :) it was quite hard to progress at one point, I think I may have actually been the smallest guy on the map.. I like the lighting and the way the eyes move :)
Nice little game :) Maybe I'm doing it wrong but I can't seem to wall jump. Is wall jump a powerup that you have to collect?
I couldn't really score this fairly because I kept getting stuck. Basically while trying to make the first ridiculously hard jump up to the platform, which you have to do pixel-perfectly, I got stuck in mid air, not high enough to get over the wall, and also unable to jump. I started again and got past it, and exactly the same thing happened in the next level.
On the flying level, if you fall you can't try again... a bit unforgiving ;) I like the simplicity though, it works.
Good game! the character feels a little bit heavy, decellerating and acceleration around and such. the art is good, sound's very arcadey and I like the progression of the enemies. the third level is a bit tight and I don't like how the eyes go through the walls, but apart from that, I loved it!
Haha, I really liked this, the controls were a bit unforgiving, not being able to control yourself in the air and such, but it was really fun and the puzzles were well thought out. nice one.
I thought this was a really great game, but I got too annoyed with it, some flash games have a problem with freezing momentarily and missing your keyboard input. Canabalt is one that I can think of. It kept missing when I pressed jump over the lava, but it became too much when I kept dying on the boss with the laser mouth because it couldn't dash through the laser. I won't mark you down for it or anything because I know it's flash (or flashpunk) being crap. But it's worth looking into.
New favourite! I loved this, the intro, the simple mechanic that's not only thematically different to any game I've played, but I don't think I've ever played a game where you only have a charge attack, v. addictive. can't quite make it 5 mins yet though, I seem to be able to deal with the enemies but not with swimming.
I LOVE this idea! It would be awesome to see what other directions you could take it in too, like maybe the very beginning move you make doesn't determine everything about the game. You could have power ups that evolve the game, say, based on (in the platformer) whether you press x to get a gun so you can get past a boss, or space twice so that you get a double jump to make it up to a ledge you couldn't reach before. If I was to do this theme again, I would totally steal this idea :) I managed to find three of the possible modes
Most fun entry I've played so far! what a great game. It reminds me a lot of radical fishing (the first one, not ridiculous fishing) both in the art style, the humor and the leveling up. This is a great example of keeping it simple to maximum effect!
Nice start on a game, obviously it's incomplete, but it definitely has potential, I can see how you were approaching the theme of evolution with the art style changing. Funny thing is all the 3 styles are v. polished and would have been happy to play a game in any! Maybe try adding some obstacles next.
Very impressed with what you guys have managed to achieve here, you have bright futures ahead of you if you keep at it, and it looks like you have plenty of feedback to help you on your way :)
You mentioned that you couldn't play our game before, and we've been doing some bug fixing if you'd like to give the new version a try :) Cheers! Rob.
umm. ok, so why does this have so few comments? This game is so good! great animations, controls, progression, problem solving, and I haven't even finished it yet. I have to say this is the most fun game I've played so far of either of the competitions! I hope this gets some more attention.
I think you should nerf the enemies a bit.
Pretty nice concept, and music wasn't half bad either. Perhaps some kind of a scoring system to keep me motivated :)?
Bloody hell this game is hard, but has a really nice feel to it. I tried my hardest to get enough points for the first upgrade, but I started getting RSI in both my wrists. It would have been nice to be able to hold down the mouse to fire (maybe this was an upgrade, I don't know). But really nice music and feel!
Really nice game, with awesome pixel graphics. It's a shame that the controls are so infuriating! You really need to be able to go diagonally, or at least make it so that the last key pressed takes precendence.
Nice idea, and quite addictive for the first few rounds, but gets very easy when you realise that you can just crowd around the back of the cells to herd them to the goal. I gave up after the game didn't finish when the level count reached the end of the first line.
I think you should have stopped at 10 levels, ramped up the difficulty a bit faster, and had some way to lose the game as well.
Nice game. Second one I've seen to use the "evolving game" idea. An admirable effort in MS Paint :P , but it didn't detract from the game, which I don't think was too hard to play.
I downloaded the zip version (prefer not to install stuff), and I get a "GameTemplate.exe is not a valid Win32 application."
Tried everything I could, but still couldn't get it working!
It was very hard to see where I was, I think the player controls could have been more responsive..
Nice.
I'll try this again later, really enjoying it, I like a hard game, and the platforming really reminded me of cave story, which I love. Perfectly simple graphics too.
Haha, I like how you gave up instantly on the theme, but did it with some gusto, unlike us. "SO THEY WANT EVOLUTION DO THEY??!!"
hmm, I think this game would be really good if you didn't have to die to find out which way to go, and then have to do it all again. the art is fantastic!
Nice game, the pathfinding was a bit off, and it was hard to stop the drones from mining once you had told them to, and once a block got selected that was off the screen and I was losing all my drones to that without realising. graphics and units were cool.
It was alright... I mean the graphics were obviously great, and I do like the idea of seeing whether people generally go for good/evil but dammmn was that gameplay boring! seriously, there was nothing more you could do with all that skill going into the game?
Great game! Lovely graphics, your entries are always brilliant and it's great to see you having a go at another style of game!
Very glad to use the Sun :P Nice game! I wish I could play more of it but I don't have all day. The progression is definitely too slow but if it wasn't, I think I would spend all day on it! Maybe I just can't figure out the right combination of upgrades to speed things along but I spend most of my time regenerating, then when I've taken all the damage I can, I've hardly recieved any exp. I'll have another go later!
Sometimes jump will decide to only jump a fraction of the full height, usually when I'm trying to jump over a big gap, you spawn directly on enemies, instanstly hurting you, and the game ends after one level. (Although I've just seen in the comments that you're required to hit space, but that should be said in the game, not the comments!) anyway, nice effort, not as buggy as some anyhow, and the controls apart from the jump were nice and responsive.
Nice game, I'm quickly learning how beneficial it is to keep things simple, being able to play a complete game goes a long way. I love the radiosactive smoke effect!
Thanks for the comment on our game, if you have time to respond to my reply that would be awesome.
Great graphics, gameplay was cool, could have done with being a bit faster but each to their own. I liked the amount of upgrades, you sure did make a lot of sprites :) The sound bugged out whenever I was shooting or when the end of the level gem appeared. As in the sounds would play on repeat 50 times a second. Nice game though!
Amazing to me that anyone can get an online game done in this time, but one so polished. It's.. wow. well done. It's obvious how fun this game is from how high the high score is already. (unless that was one of you ;P )
Brilliantly simple and great fun! once you figure out the two types of obstacles solving the levels becomes very intuitive. It was great that you got as many levels done as you did (and all good quality), but I would have prefered the game to just end, rather than loop the last two, it took me several times completing both to realise what was happening and I was thinking "these levels are all very similar" :P Loved the art (esp. the character) and the music was awesome.
PS. Sorry to hear you weren't able to get our game working :( If you get time could you tell us if the console prints any error messages when you try it? or take a screen.. much obliged!
Nice game, although we couldn't really play at night with others in the house sleeping!
Interesting... very interesting.
Sex and defecation: precisely what I want from my games. We only took 31.231 seconds to inseminate the queen. Beat that!
The music is really nice, and the game itself is hilarious XD
Nice idea, although it took me a while to figure out that you could wall-jump.
We initially thought the game had malfunctioned on the first level, but then realised your take on the theme! Very innovative. The game itself was obviously very basic, and I would look forward to seeing what else you could do with this idea.
And congrats on making a game that most people will actually be able to complete :)
We enjoyed the game at the start, but the DNA combination mechanic wasn't too clear, and we got into a situation where we couldn't transform into the right animal to progress several times (we dropped all our DNA before going to level 3, and got stuck with only once piece).
One other comment is that the text on the DNA screen flashes up too fast. Perhaps you should swap the periods for which it is visible and invisible?
Other than that, good use of a theme, however unscientifically accurate :)
It plays well apart from it being difficult to differentiate your character from the crowd, and the flames conceal your character and others so it's easy to get lost in the crowd. Apart from that, nice job!
great little game. It definitely gets a lot more fun when you throw in the long range attack. well done!
Fits very well with the theme, and the concept is really good. My criticism is that the pace was perhaps a bit slow, at least to start with.
Interesting game! I agree about it needing some balancing. I played for a while, couldn't be bothered to get all the upgrades though :P
I got stuck in a poo-loop at one point where he kept pooing dozens of times in a row without coming back onto the screen inbetween, but apart from that this game was pretty good :) reminds me of a tamagochi.
Didn't quite manage to get to the end of the first level, but I started to understand what was going on... I think. Got stuck in a wall at the end, but for 5 hours it's not bad!
I managed to get to the third level, but the controls were a bit buggy, so I had a hard time selecting the ships at times, and eventually got stuck with two selected miners, but was unable to make them go anywhere. Reminds me of a game about seeds that I played on the playstation, though it was a bit different from the levels I played, in that it had an enemy.
No one else seems to have the problem, but oddly I couldn't run this on Windows XP. It just crashed at the first hurdle, giving an error report dialog.
Wasn't really sure how to avoid being defeated. I'm sure with a bit more instruction, the game would be playable.
LD50 — Delay the inevitable (32)
Bossfight But- (READ DESC PLS) by GM637OFFICIAL 2022-04-11T11:17:57Z ♥ 1
Very polished game but I'm afraid there's just too much too fast. Like even if you keep away from the boss and the spawner, the lines come out of nowhere so fast and it's often impossible to avoid them, especially if the boss and spawner happen to zoom in on you at that exact moment. I think to be satisfying the player needs to know that with enough practice they will be able to survive through anything. At the moment it's just making me stressed and angry because when I die I know there's nothing I could have done differently, so I'm being punished for nothing.
Graphics are great! I liked the vfx, the music, presentation was super solid.
I'm not a fan of the mobile game coin based upgrade system, but that's just personal preference, there's nothing wrong with it, just makes me instantly get the feeling of "oh it's one of those games that tries to manipulate you into spending money on nothing."
Really nice entry though :) I liked a lot about it.
Fuse Lit! by pdotjpg 2022-04-11T09:52:48Z ♥ 1
Yay!! I did it! Super fun, original idea. Love the simple graphics. Was very mind bending at times and I think maybe the levels were a little out of order in terms of difficulty. I think the hardest one was stuck somewhere in the middle.
I really loved this, top marks!
Grapecheese by jandourek 2022-04-11T09:30:59Z ♥ 1
Maaaaaan, I got softlocked. After getting the cheese and heading back past the guy who says I can't swim, I was just stuck in that level with 3 directions to go, and walking off the screen didn't change scene :(
Also YES to the art and everything, the style and humour are right up my alley, I did briefly try and defeat the rat without the powerup and seemed to get pretty far, but alas, I guess I'll never know if it's possible to defeat him or if my own defeat is just inevitable.
Super Mowser Bros by Guilloteam 2022-04-11T09:17:06Z ♥ 1
Great concept and execution, a lot of polish on this one. After losing once and understanding the rules, I played for a long time and eventually it had been like 20 minutes and I hadn't lost and needed to go do other things haha. You should implement an online leaderboard! Also sometimes the UI got on the way of dropping tokens, and Mowser stopped moving quite early on and Bario just ran past them lol
I really love the art. You managed to make it look basically as nice as the newer paper mario - not an easy feat for a game jam.
v high marks from me!
The Great Flood by cassowary 2022-04-11T08:36:13Z ♥ 1
YESYESYES! This is how a game should be. A unique puzzling concept, being able to take your time, restart immediately, cute pixel graphics and a strong theme. Nothing bad to say, my favourite entry so far.
I'm going to be remembering this mechanic for levels I make in the future!
Oh and congrats on being one of the few who didn't have a timer-based game over (we did) very refreshing
The Endless Junkyard by Snotax 2022-04-10T14:14:25Z ♥ 2
I really love this! Great interpretation of the theme, very different to other things I've seen. I've noticed you're rating a lot of games but don't have much karma - thought I'd mention that if you also leave comments when you rate, you'll get karma and your game will be pushed more :)
The Endless Night by Arivenzys 2022-04-10T13:53:53Z ♥ 2
Nice artwork! Love the added touch of the gig in the corner. The hunters seemed to not do anything apart from walk around? But then I think they killed me anyway.. I couldn't tell because there's no health bar, no indication of any kind that you're taking damage, or being "hunted". I can just push them around the map and they seem to not care until it's suddenly game over :D apart from that, great job!
A strange monument by Andriy 2022-04-10T11:21:23Z ♥ 0
Nice job! As alks said, movement could be a bit faster and would be nice to see more of the screen, I know he's. Mybe you don't want to make him faster since he's an old guy, but in that case maybe have the collectibles closer together and lower the time allowance. I died 1ft away from delivering the 20 berries πΏ
Enlit by HGJake 2022-04-10T11:13:53Z ♥ 1
Really nice! Great mood, nice amount of humour. Satisfying feedback/animation, good use of the theme.
Only 1 issue - I seemed to get the end dialogue before I reached the end of the game
Escape from Nowhere by lbrande 2022-04-10T11:04:41Z ♥ 1
Nice! I scored 189. I thought it was a cool, simple game. The driving, turning, acceleration + deceleration all felt good. Would have been nice to let the car overlap the edge of the road a teeny bit before dying, even if that means changing nothing but the size of the car image and leaving the hitbox.
Nice job!!
Jelly Defense by LDP 2022-04-10T09:48:28Z ♥ 1
Really nice and well polished game!! I loved the animation, the shaders, the art style in general.
The only issue I had was that it was incredibly easy for a bunch of rounds, and then suddenly became absolutely impossible. Like it went from consistently spawning two groups of enemies at a time, for like 6 groups in total per round, to constantly spawning groups without end. I think I defeated like 30 groups in a row without the wave ending? And was eventually overwhelmed. Maybe this was a bug?
Anyway, ignoring the balancing this is an otherwise amazing entry. Well done guys :)
Uchievements by Diccuric_Sigeon 2022-04-10T09:29:58Z ♥ 1
This is a very very cool idea and could be a really fun thing to expand into a larger 'game' to help make projects more interesting. Top marks for innovation.
But... how does it fit the theme? Like at all? I feel conflicted with games that ignore the theme. No matter how clever it is are you really even technically participating in the jam?
Is it even that innovative if you didn't innovate within the boundaries of the competition? People clearly really like this idea and it just seems wrong that you can potentially score a lot higher than people who actually stuck to and were limited by the theme. It's much easier to come up with a cool idea if you just ignore the theme, it's an intentional handicap that everyone's supposed to have.
I'd say if you want to make and share a game that has nothing to do with the LD theme, just post it elsewhere, it could still do very well!
Once again, I really like this idea, hope you develop it further :)
Flooded Caves by nusan 2022-04-10T09:11:39Z ♥ 1
Really nice game! Loved the pixelated water physics. Presentation super solid, nice one!
Mad Monkey Manor by not-tomo 2022-04-10T07:25:09Z ♥ 1
Nice little game! With the dramatic opening, mix of humour, playful graphics, dubstep, dark souls end screen it's definitely a mixed bag :D
I enjoyed the end survival game but it would be cool if there were more setup to tell you that's what it was. It sort of tricks you by presenting you different routes and levels and you expect that to go on, or expect there to be some sort of consequence to choosing a certain path, but then the game just ends and your temple journey is over. I think it could have worked better as an endless dungeon crawler, where the goal is to get deeper and deeper into the temple!
Overall though it was a crazy, fun experience, nice one guys :)
The Inevitable Dominion by Kupnu4 2022-04-08T15:31:17Z ♥ 2
YesyesyesyesyesYES!
Legolas eat your heart out
So good, so simple, so effective. Lovely art! The enemies running in at the end belongs on r/oddlysatisfying
My only complaint is that it's a little too simple in its mechanics, as in the optimum strategy is just to play over and over until the enemies neatly spawn in hoards on the side of the cannon, and spread apart on the side of the archer.
Love the switch of the city to the invading force's colours. Such a neat way of implementing the replay. Also means it's very easy to keep going on for ages without stopping :D
Nicely done!
Hi Score:
Hoard.png
Sandwich Drop by Renge 2022-04-08T14:33:03Z ♥ 1
Why can I only read boss's dialogue in the voice of Rick Sanchez? :D
Really funny stuff, and neat platforming. I love the flop on the cart. Man catching those sandwiches really went from 3 to 500mph. Sorry to hear about Jimmy's condition. Unfortunately there's no known cure and every person he comes into contact with will be unable to not play and reference Among Us constantly.
I like the menu screen! Something very visually appealing about it
Witchcraft by Croosle 2022-04-08T13:16:10Z ♥ 1
I had a lot of fun with this one! cursed flame is the way to go. I agree with @gord10ahmet a little visual feedback of enemy hits would make this game! I like the idea of an auto shooter in this style, not sure I've seen that before, makes it a very different experience. Nice art and animation, all works v well. Great job :)
Catronaut by fatPenguin 2022-04-08T13:04:48Z ♥ 2
I love our little space cat! It was so sad hearing the finally little mew as he ran out of oxygen π₯
Great animation and character design, I love chonky characters and of course chonky cat is the best kind of chonky. Also loved the level design, what a craigslist find!
Music was stellar! (get it?!?) I loved the little mews as notes every now and then. A playful space-epic, hard thing to pull off I imagine! I liked the vocals, whatever the lyrics were saying (in my head it's "We haaaaz no aaiiiirrr, meowmeowmeowmeow")
I was getting quite into the gameplay, timing the clicks is very important, there's sneaky little gaps here and there to make your trips quicker, also having to consider the orientation of your character, there's a surprising amount of complexity that once you understand you can improve your movement.
I had the thought at some point "I wonder if I can repair through walls by sneakily being still in the target radius" and felt like a genius when it worked. Then I realised that the game was glitched so I could actually repair any terminal no matter how far away from it I was π I stopped playing after that. Got the highscore but it feels kinda cheap since I was repairing through walls, so feel free to remove me if you can.
FYI I played the tutorial version. Great jobs guyyssss! Basically 5 stars all round from meee
Untitled Shooty Game by hungryroy 2022-04-08T12:22:25Z ♥ 1
I really liked the fact that you could destroy the enemies down to just their core and that would finish them off. Just that little touch made it quite different to a lot of shooters out there, and they generally tend to all be v similar, so nice one! I wished the ship could have moved a little faster, to escape getting pinned in a corner for example, but on the other hand I guess that's just another level of tactics to be considered when playing. Congrats on making the compo deadline and creating everything yourself, that's not easy!
Cheers! π»
Operation: Cable Jumper by Mr.KitKat 2022-04-08T12:07:30Z ♥ 1
Nicely done shooter, great art!! I feared at one point the difficulty was ramping up too quickly but then it calmed down again, it's nice to have moments of respite in-between screens sometimes so was glad to see you got that balance right :)
Did you write the music yourself?
Day of the Flame - LD 50 by arya-s 2022-04-08T12:00:17Z ♥ 1
That flame effect is AAA+ :D
I thought the colour palette choice and pixel art for the level were really nice. Platforming felt good and player friendly and I liked the setting/theme you went with a lot. The boss could have been improved greatly by leaving no areas on the bottom level where you can wait forever without getting hit. Maybe instead add some platforms that are in range at any point to give you a chance to get out? Or maybe when you fall to the bottom the boss has a pause/windup animation to give you a chance to quickly get out of there, and I guess a long one after he successfully hits you too.
All in all I think you did a really nice job, congrats :)
Kiwis Can't Fly by DDRKirbyISQ 2022-04-08T00:38:18Z ♥ 3
Sooooooooooooooooooooooooooooooooo good! UGH, what a beautiful concept and execution. No part was weaker than any other, and the way the music happens to the beat of your bounces, but you could miss any beat and it would still sound completely intended. You guys have created something really outstanding here.
PS. as an animator myself, imma find you, artist :D
The Pit by dikkop 2022-04-08T00:21:51Z ♥ 0
The most fun I've had throwing a baby into a hole.
Why don't these dumb peasants realise I'm trying to save them.
By throwing them into a hole.
They could at least help out and throw a banana or two at the devourer of worlds.
My only criticism is that the screaming only busted one of my eardrums.
Aster Defense by emrod 2022-04-08T00:02:47Z ♥ 4
Unintentional ASMR if I ever saw it :D As others have said, it's very easy. I'm not sure it's truly "delaying the inevitable" as I think the planet is protected forever by just a few turrets. But boy is this game relaxing! Sorry if that's not what you were going for but I really enjoyed feeling sleepier as I watched all the little asteroids pop in and out of existence :) Super satisfying
Cursed Ronin by Kaljal 2022-04-07T23:25:53Z ♥ 1
Really nice work on the art :) I defeated all the enemies and then I couldn't seem to find what all to do. Is that intentional? As in you're avoiding the inevitable by absorbing health until you run out of enemies? being able to slash while jumping would be really handy as the enemies float just out of reach a lot of the time :) Congrats on your first jam!! Keep it up!
Word Game by paruthidotexe 2022-04-07T23:13:14Z ♥ 1
LOL maybe this is a troll and the game is "Find all of the words using every letter of the alphabet?" :D Half hope so because that would be funny, but also hope it's just broken because I'd love to check out a fixed game in the future
TOOB by Gatlink 2022-04-07T20:18:59Z ♥ 2
As Jitspoe pointed out the gameplay did seem to beg you to go slow hehe. Maybe if the speed ramped up over time? Visually very nice, and I love love LOVE the start and game over screen, with the smoke shader. OOH. So nice.
The Manbutton Project by AndideBob 2022-04-07T11:36:49Z ♥ 1
Saw this being played on stream. I really wanna play and try and get the high score, but seems the key press bug is affecting me with almost every combination of keys. I'll hold off rating and come back and see if you've fixed this soon :)
Akashica by Skruffye 2022-04-06T13:01:41Z ♥ 3
WOW. Really effective writing, there really is no overstating the effectiveness of good writing in games, it's a rare treat when it's done well. And in this case it's a jam game, which makes it all the more impressive. I'm glad you kept the gameplay simple and focused on the story, I bet you probably needed all 72 hours to refine it this much. I was very glad to have the save and load system to abuse :D it's incredibly difficult to stay alive, even when you have some idea of how the options will play out. Effects of options do feel a little random at times (I think because it is) but that's not necessarily a bad thing, it adds to the intentional maddening, hopeless feeling. Great job, GGs
Take the exam by Zef1r 2022-04-06T12:05:30Z ♥ 2
Basically I agree with exactly what @janku said :) GGs!! Hope you guys had fun!
Mr. Second by Marvis 2022-04-06T11:52:35Z ♥ 1
Nice job! Really liked the art style, felt very cohesive. In the tutorial I completely didn't get that the copper element was a switch. "to up the platform" isn't correct English, and it wasn't obvious that "jump here" and "to up the platform" were part of the same sentence. I reckon instead of "jump here" + "to up the platform" you should just say "this is a switch" + "switches move objects" and make it super clear.
The game was fun once I worked it out :) GGs!
Battery Low by Milestone Games 2022-04-05T22:52:45Z ♥ 5
Great game! Love love loved all the presentation. Possibly some of the most appealing sound I've heard in my many jams. At one point my buggy started driving at 2x speed. Buggy buggy I guess. Was desperate to try and discover how I did it but no luck :( Congrats on a lovely little game.