jhelle 2014-04-28 15:05
Great job on your first LD game. Love your wacky sea adventure :)
Foon → Ludum Dare Explorer → LD29 → TheCube
By maesk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Humor | 185 | 3.18 | ||
| Fun | 540 | 3.03 | ||
| Mood | 665 | 2.88 | ||
| Audio | 669 | 2.55 | ||
| Overall | 717 | 3.00 | ||
| Innovation | 734 | 2.82 | ||
| Graphics | 817 | 2.76 | ||
| Theme | 1009 | 2.58 |
Great job on your first LD game. Love your wacky sea adventure :)
Thanks! I hope you liked it as much as I enjoyed (and laughed) creating it.
Haha interesting indeed. That's some very pretty water too
Hahaha, funny game! :)
i thought it was fun. a little hard to begin with would have liked to have been able to shoot and destroy the yellow pellets. but good game!
Oh, thinkster, at first, the yellow pellets clashed with your cannon balls. But then the game was too easy, and spamming bullets guaranteed victory... I'm afraid I had to change it!
Thanks everyone for your comments!
Totally strange, in a good way.
Good game, I liked the 3D perspective, music and graphics are good too. Maybe you could improve it by adding some animations to the 2D sprites. Good job!
Interresting...really
Hey congrats on your first LD! The controls feel good and the audio is nice (for once a game that use sound effects that don't hurt your ears)
Good job
the water alone was worth it :) that's an awesome depth effect!
Thanks for commenting!
@jomacel, I really wish I had more time to include animations, because I wanted enemies and the player to express fury, pain or surprise, depending on the surroundings. I missed them a lot. But you know, life gets in the way, and somehow due time arrives unexpectedly!
@PapyGaragos Thanks, I tried to create nice sounds, but I couldnt use more time with the music. Bosca coeil needs some learning before creating gold with it.
You know, getting continuous and nice explosions everywhere costs time, but they are worth it :D
I love how the boat can jump and also how it can go under the water and spring back up. I also love how none of the fish are actually under the water. Seems they stopped spawning pretty soon though and I was just left to cruise around an empty ocean.
Nice little game. I liked how the boat reacted to firing bullets by going back (recoil).
Interesting game, I like the art and sound, along with the premise, but the game is a tad too difficult. Good Job.
I like the trampoline style jumping and the water looks really good. Extremely hard game!
Congrats on your first LD game! I couldn't for the life of me get past the really big red bird thing but it was pretty fun! Not sure if it was a glitch, but it was really fun getting launched up by the spinning green fish towards the beginning haha. Keep it up!
Nice and sweet, lots of fun. Some more sprites for health states (on the boat and enemies too) might help, and the jumping felt a little loose.
Everyone seems to think it's hard, but I beat it on the first try. My secret; I cheated! I jumped over two of the bosses. The spinning fish gave be quite the boost which made me fly for a while.
Funny ending, as the spinning fish came just as the text said it might come :D. Good first entry.
Congratulations on your first LD game! I found that the big fish is quite difficult to destroy because of the invincible yellow pellets.
Weird and cool ! Reminded me of ridiculous fishing :)
Cool sound fx and a music that makes you want to kill yourself after a few seconds rather that killing whales haha.
Good job for a LD, keep going :)
well epic battle despite the basic control layout. I was stuck far east by a monster throwing HUGE bullets at me
"Everyone seems to think it's hard, but I beat it on the first try. My secret; I cheated! I jumped over two of the bosses."
Someone give this man a medal! :D
I'm sorry guys, when you create a game, and you test it so much, it is easy to get used to it and underestimate difficulty.
I admit jumping over enemies too, to avoid losing more time dodging bullets and retreating now and then. But I got used to it, the angles, the jumping heights (try to jump twice under the water) and ended the game multiple times, thinking it was hard but accurate.
@Adrian Ridiculous fishing? Naming a Vlambeer game as comparison is an honor! Thanks! (Although I still have to play it... :P )
@BrothersT With a little more time, health bars would be present. I need to learn how to implement them best and fast, I'll definitely make it next time!
@HybridMind I know, I faced two options, randomly spawn enemies of different sizes and types, or try to set an increasing difficulty with less design time. I took the second, but bigger explosions come with a price in difficulty :D
@DavidErosa As you know, magic's on the details, as in Vlambeer's talk "The art of screenshake". I started with shooting and explosions, then I ran out of time for animations :( See you at Betabeers!
Thanks everyone!
It is a fun and cool game :)
but I felt like it lack of
a goal. You just shoot monsters and then new one comes :S
I didn't have scores or something...
Nice and hard game.
I think a shadow for the ship would have been really good because sometimes I jumped so hight I didn't know where I was.