Fillmore's Island by Jeremy Ryan 2026-05-06T19:21:22Z ♥ 1
Really cute art/music, and interesting take on the theme! It really reminded me of something from the classic Flash era. I think my only critique would be that sometimes controls with the drone felt a little fiddly when trying to move it near the edge of the signal or trying to move the character along with it -- maybe it would've felt a little better if the drone couldn't move past the edge of the circle, and you had to turn off the signal to make it drop (and then you could just pull it along with you when moving, instead of having to move both the character and drone at the same time.) Overall though I had a good time with it, and I think the "nonlinear" structure that still had some progression to it was a cool idea! The "expanding" camera view over time helped reward backtracking to find things you couldn't see before, which I liked.
LD60 — Old Tech (3)
Ol Match Two by MrTroy 2026-10-19T23:02:33Z ♥ 1
This is really cute! I love the little pictures. If I had some critiques, it would be that sometimes I knew where another match was, but having to wait for the animation to finish before I could click was a little slow, and also I would let the player restart the game after winning without needing to refresh the page. But nice job!
Outmoded by orgonedonor 2026-10-19T21:50:09Z ♥ 0
This is a neat visual effect! I'm not totally sure what purpose is served by having to adjust the oscilloscope other than making the oscilloscope buttons do anything, though... is it supposed to be a metaphor?
Per [the Compo rules](https://ldjam.com/events/ludum-dare/rules), would you mind sharing the source code for this game and engine with us?
I'd also be curious about the choices you made with regards to the audio generation.
edit: Thanks for adding the source code. I think you should mention somewhere that you used Claude to create the game engine.
Stardust by Gevernus 2026-10-19T21:30:39Z ♥ 8
I think you should be more forthcoming about your use of AI.