The lost strawberry by egordorichev 2017-12-04T22:09:22Z
Wow! This game is awesome! It's definitively inspired by celeste, but in a good and saucy way. I can't rate it cuz I didn't submit anything, but I certainly enjoyed playing it :D
Foon → Ludum Dare Explorer → Users → Gabe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Hydrogenic | compo | 56 | 3.94 | 3.87 | 4.07 | 4.16 | 3.76 | 3.41 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 10 Second Script | compo | 562 | 3.01 | 3.23 | 3.43 | 2.78 | 2.29 | 3.85 | 2.65 | |
| 2017 | 40 | The more you have, the worse it is | More Lives, Harder Levels | unfinished |
Wow! This game is awesome! It's definitively inspired by celeste, but in a good and saucy way. I can't rate it cuz I didn't submit anything, but I certainly enjoyed playing it :D
This was really fun to play! I'm surprised you went for enemies picking random directions design wise, but it actually worked out pretty well.
One thing to mention is the performance, it lagged quit a bit on me, specially during the transitions (of which I only got to see a few because sometimes the game would just stop). But that's how compo goes, you can't fix everything!
Anyways, I really had fun playing it. Great work here!
Turns out those gifs weren't lying, this game's great! It's like a battle royale + rts + top-down shooter cocktail mix and it's delicious!
*quick edit of constructive feedback inbound*
The menu can be a bit confusing, it took me a while to realize that the "items" in the text meant the menu buttons (they're not really buttons but... you know).
This looks awesome! really fun game and make for a nice theme interpretation. I did find the canvas size on itch.io a bit too big though, it makes it hard to fit the game nicely on my screen when playing it.
Overall, amazing work!
*edit: * The screen size button helps, but the smaller size makes the game screen smaller, but sticks to the top-left corner of the canvas, instead of resizing the actual canvas.
Very interesting take on the theme! I liked the game a lot, having the clicker aspect is definitely innovative!
I think a bit more balancing could have been good though. It 200 clicks for 1 jump makes for an awful lot of clicking for not a lot of platforming. Maybe reducing that amount or having an auto click upgrade could solve this? I also thought having the clicker screen in the same style as the platforming (clicking carrots instead of a button for example) might have helped that screen not feel as jarring everytime it popped up.
Overall, A Bunny's Tale is still a great little game and I had fun while I played it. Awesome work!
One of the more underrated games so far, this game is fantastic. I had a lot of fun playing it, great job!
Fun game! Could have benefitted from some \*smacks lips\* juiciness, but it's a solid entry!
I'm not quite sure how to pronounce Gü though...
Holy shit balls Sebastian that song in the menu is fucking amazing. I could honestly listen to that all day :notes: WHEN LIIIIIIFE GIVES YOU LEMOOONS :notes: Tell Patrick to drop it on soundcloud/spotify/youtube or something!
The game itself is fun as hell, specially evading the tall lemony bois. If I were to criticize anything, it'd be the shooting. Reloading didn't have anything to communicate it properly (at least not obviously) apart from the sound effect, which sounded very similar to the clicking when the gun was empty. That meant sometimes I forgot I wasn't reloading because I was pressing the left mouse button.
Either way, your jam production value is getting too damn high. We don't stand a chance. My menu wasn't even juicy :'(
Great work on this, congrats to the whole team!
Neat mechanic! The destruction and addition of what I assume is some sort of goop is a neat use of the theme, and the level design was great! The music loop could be a bit more seamless though as it can get quite jarring when the song repeats too many times, but other than that great entry!
Wow I'm impressed, this was a great game! I was very intrigued by the theme interpretation and the Tetris + Typing game match. Great work on this one!
Loved the art style, length and mechanics. Awesome work!
This is :ok_hand: fucking awesome! I was wondering what the gameplay would feel like from those gifs, and the fps mechanic did not disappoint! Very innovative interpretation!
It's hard for most people to play a two player game in a jam. But I assure you, my brother loved it as well.
Thank you! This game is based on an exercise I did in my creative writing class, except that one was less funny (and on paper). I'm planning to make a post-compo version that is less "ridiculous" and maybe actually helpful, as well as making a windows/mac build of it.
You already know my opinion on this (i like it)! My only criticism are that the controls aren't the easiest to get used to, and it's really hard to align the blobs. Other than that, its great! Specially during finals!