Writespace by blinry 2018-08-14T16:20:37Z
wow it starts slow but once you get to some of the more complicated mechanics this becomes a brilliant puzzle game. Great aesthetic and interpretation of the theme too
Foon → Ludum Dare Explorer → Users → AGsilverAG
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Hunger Of The Elder Slime | jam | 177 | 3.98 | 4.26 | 3.37 | 3.22 | 4.39 | 3.78 | 3.50 | 4.09 |
| 2018 | 42 | Running out of space | File Exchange | jam | 1120 | 2.82 | 2.82 | 3.59 | 2.80 | 2.79 | 2.37 | 2.55 | 2.25 |
wow it starts slow but once you get to some of the more complicated mechanics this becomes a brilliant puzzle game. Great aesthetic and interpretation of the theme too
Good shit gabe. The movement/spikehitboxes are a bit unforgiving, but its quite fun otherwise, and impressive that you did this drunk
Genuinely one of the sickest things i've seen done with "ascii" art, great work
Quite fun and well polished, though the relation to the theme is kind of tenuous. I feel more like im running out of time with the the regrowing blocks, which makes it feel more like a speedgame, which I like.
Alas I am not adequate at box stacking. It's a very good take on the theme, I feel like im trapped inside a game of tetris. I also have never seen sprite based hand IK before and I love it.
pretty dope, just enough mechanics and weapon variety to keep it fresh. Really uses the them well. Only frustration for me is the slow movement speed, which makes it very hard to avoid being hit at all, but if that's the feeling you want then that's cool too.
fuckin excellent. I would play a full game of this. Really like the dialogue choice mechanic and the distorted speech audio, really made me feel like a sad mess.
Very good art, and I like the feel of the player controller for the most part, but it definitely suffers a lot from a lack of room variety. Also, the best strategy for all the enemies seems to be just to run past them (the only strategy for batbot?) and the oil was never really much of a threat. I made it to the final boss but accidentally jumped out the map before I could figure out what to do. Anyway take or leave the suggestions, the art, the oil effect, and the seed based level generation is a feet for a weekend anyway and you should be proud!
Very interesting idea, just a bit rough around the edges. It's a was a little hard to understand what was going on at first, and i managed to accidentally clip myself out of the map.
I quite like the style, and its impressive for only a day and a half. It's a little odd that lava, water, and pits do exactly the same thing (as far as I can tell). As others have mentioned, it needs some warning when a block is about to fall and the jump is strange, though that's always hard in isometric.
As the others say, cruelly hard but very fun. Could maybe use some checkpoints. Dash-jumping feels great, to the point where it basically doesn't need the regular movement and would maybe work as like a 2 button infinite runner. I also really like the art, gives me great kirby vibes.
very interesting mechanic and take on the theme. the fact that you used a well known fairy tail as the base made it really easy to understand what was going on. I wish you had more time or control over re-building the house though as It felt like the ideal way to play was to just build a thick stack of bricks away from the edge as fast as possible
cool game! I had fun playing it but as other people have mentioned it can be a little tedious waiting for the orbit to be in the propper place, it was also sometimes unclear the exact jump hieght i had. I wish there was both a bar that detailed how high my next jump would be and a small "fast forward" button to minimize the waiting. I also think it would be cool if gravity was the variable relating to orbit rather than just jump height! otherwise fun game thou
nice sokoban game. I really liked how the pushing mechanic felt!