FoonLudum Dare ExplorerUsers → Samuel Fine

Samuel Fine

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesExter-meh-natorcompo913.753.624.093.813.723.473.363.57
202354Limited SpaceElevationjam
202353DeliveryCurbside Panicjam
202352HarvestCORPSE HARVEST: Zenith Agent Berpac and the Sporbot Invasionjam3.002.502.502.002.503.004.003.00
202149UnstableThe Lunaticjam8013.483.313.583.533.303.22
201843Sacrifices must be madeAngry Mountainjam8423.003.302.722.733.231.333.953.09

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Samuel Fine

LD43 — Sacrifices must be made

Catapoultry by Eric777 2018-12-04T23:10:42Z

Thanks for not hurting the chickens! My 5-year-old thought the game was hilarious. :laughing:

Shopping Hell by tinykidtoo 2018-12-04T23:03:50Z

Hotline Miami meets Shop 'Til You Drop. Awesome.

Well-Hidden Genie by AidanMarkham 2018-12-06T23:13:14Z

Really really impressive graphics! I want to know more about this weirdo in the well!

How to ruin your life in 48 hours by Yaroslav Kravtsov 2018-12-05T00:46:45Z

how did you get video footage of my weekend

DerpSpace by Pixel Greg 2018-12-09T16:22:36Z

WOW, really impressive! The graphics are just adorable, controls are spot on. Make this into a mobile game with in-app purchases for new spacesuits! ;)

Mindu's Hope by Bendev_Games 2018-12-04T22:48:41Z

What a fun game! I probably spent 15+ minutes (and a thousand-ish Mindus) playing. Great concept and clever application of the LD43 theme, could really be something magical with more time and polish. I did have some trouble with the controls in the first level; for some reason, the WASD/arrow keys wouldn't do anything until I had latched onto a platform. (Both Web and Windows build.) Once I got past that though, smooth sailing.

Out of Frequency by Blizary 2018-12-06T23:20:41Z

Really clever idea, and sharp graphics. Sacrifice as exploration was a smart implementation of the theme!

Cosmo Buddy by easy82 2018-12-06T23:28:13Z

Excellent work on the controls, just a smidge away from what I'd expect to find in a full polished game. :thumbsup: :thumbsup:

Fighting Souls by RAFFE 2018-12-09T21:00:16Z

Very clever use of the 2D/3D interplay. Legit lol'd at "agent died from shame". :laughing: Would love to see this game with a few months of tweaking and polish!

Impatient Patients by Ryfi 2018-12-05T00:38:21Z

5 stars for "Bone Voyage" :laughing:

Floofs by kaeveris 2018-12-05T00:27:51Z

Nooo the poor floofs! I had some of the same aiming issues as other folks, but the concept is really intriguing. Nice job, given the time crunch!

Blob !!! by funnbot 2018-12-05T00:51:44Z

I had a very similar situation, creating the bones of a game but not having time to flesh out the details. Loved the look and the writing, keep working on this!

Angry Mountain by Samuel Fine 2018-12-05T15:19:21Z

@twenty5clocks Yeah! I also didn't have time to get gravity working right with my player controller, so the hoverboard does a bit more hovering than one might expect. :upside_down:

LD49 — Unstable

Fast Flats! by Stending 2021-10-21T19:27:20Z

I'm gonna be honest, I feel like CHIKEA's quality control is slacking on the job. :laughing:

Dream Dog Dilemma by potatolain 2021-10-20T14:58:05Z

You made a real NES game for a game jam. Mind blown.

My Little Monster by cdunham 2021-10-20T14:53:17Z

It's like a Tamagotchi from hell! Love the concept, nailed the "unstable" theme. My only issue is that some of the click targets were a little finicky; the Shower handle, for example, was hard to click reliably. Besides that though, :thumbsup: :thumbsup:

Deviant by wolderado 2021-10-21T19:30:18Z

"robot that periodically become murderously unstable" hate when that happens :upside_down:

Love the mix of stealth plus combat, and the tentacle attack was so satisfying. Very clever idea!

Candy Quota: Halloween Harvest by travm 2021-10-21T15:28:34Z

Love love love the artwork. The walking and climbing animations are so squishy! :grin:

Hatchling's Adventure by Talia 2021-10-05T19:45:57Z

:thumbsup: :thumbsup: on the music and sound design!

The Space-Ton Device by Sinci1 2021-10-21T19:37:45Z

Interesting mechanic and control scheme. Playing with a controller where left/right bumper would switch between the weights might feel more natural. A little difficult to play with arrow keys, but there's a lot of potential here!

Super Stable Tower Constructor by Jonathan Lorenz 2021-10-20T14:43:25Z

Great work! I do agree with @mysticalsoundshower, unless there was a way to rotate a building on more than one axis, it might make more sense to go in a 2D direction to remove the illusion of full 3D control. In the context of a game jam deliverable though, this is really fantastic! :thumbsup: :thumbsup:

A Hoppy Walk by Juutis 2021-10-21T19:39:56Z

"don't forget to drink" pal, you don't have to ask me twice! :laughing:

Fun jam game, a great execution on the theme. And the falling animation is _delightful_.

Castle fall: gatekeeper by Rs11s21n 2021-10-20T14:13:19Z

Really fantastic work on the graphics! Would be interested to see this idea expanded upon. There's definitely room out there for a Papers-Please-style game in a fantasy environment.

Unstable Prison by Barrier 2021-10-05T20:13:11Z

s p o o k y

The Butterfly effect by Shakedimus 2021-10-20T14:23:00Z

omg get outta here with your swarm mechanics in a jam game!

Too cool. Took a minute to wrap my head around the gameplay but once I figured it out, I enjoyed it. Like playing Risk with bugs!

The Lunatic by Samuel Fine 2021-10-05T16:37:01Z

Thanks for the comments everyone!

@electric @orangutanrider You both hit the nail on the head. I didn't start off planning on the "waiting" to be part of the gameplay, it just sorta happened. I don't know if it's...good? :laughing:

When I think about platformers like Celeste or Super Meat Boy or Spelunky, they definitely require more along the lines of speed and precision timing. I'm not aware of another platformer that requires patience as a key mechanic (beyond the go-stop-go pattern you'll find in Mario 1 or Mega Man games, for example) so maybe this is something to pursue further! Definitely a lot of room for tuning and tweaking.

The Lunatic by Samuel Fine 2021-10-05T22:37:36Z

@disn Thanks for the kind words, and I fully agree. I used Construct’s built-in Platformer functionality for the sake of time but there’s a lot of room for improvement. The input handling is all very literal, no wiggle-room, which isn’t ideal for this sort of game. Something I’m going to revisit in the future!

@fat-cat Ha, thanks! Lots of “programmer art” going on so I’m glad you enjoyed it.

@cooltomten Thank you! Definitely hoping to tune the orbit UI in the future. :)

@aboykiy Thanks, and agreed on the artwork. Very much a rush job. :grimacing:

@vladimir40a Whoops! Sorry about that, must have messed up a collider. Will check it out!

@giulychu Ahh thanks for the heads up! Will check on that menu bug.

@knexator Appreciated! The waiting is kinda the opposite of most frame-perfect platformers, glad to hear you enjoyed it.

@stefan-b Thank you for playing! Totally right, the controls are a bit janky. Used built-in functionality, would love to roll my own jump/gravity handler for better precision and more forgiving input handling.

The Lunatic by Samuel Fine 2021-10-20T15:28:56Z

@lilkrit Thank you! I had a moment of panic once I got the prototype working, like "uh so what do I do now". Figured I'd take what I had and make a level that did the opposite! Instead of the typical make-the-big-jump platformer moment, use the dynamic gravity to force the player to make the _little_ jump. :grin:

The Lunatic by Samuel Fine 2021-10-20T17:04:34Z

@cppchriscpp Thanks for playing! You're right that the wait time might get a bit annoying in a longer experience. I'm considering ways to avoid "stall time"; maybe a secondary task that the user could perform while waiting for gravity to line up? Definitely something to look out for, either way.

@AGsilverAG Fast-forward is _interesting_. Didn't consider time as part of the mechanic, but I'll think on that. As far as gravity affecting the world beyond jump height, I very much wanted to get some gravity-affected objects in there but didn't have the time. Thanks for the kind words!

@tomatolamp omg I had no idea that was even possible :sweat:

LCD DREAM ESCALATOR by Hydezeke 2021-10-15T16:32:37Z

Incredible. Just incredible.

The Stabilizer by LeoCeballos 2021-10-05T19:57:03Z

You have a great spark of a concept here! Attempting something with this kind of complexity in one weekend is risky, but it's very playable even as-is. Fantastic work!

Restroom Rampage by jaoel 2021-10-06T23:42:14Z

Perfection.

Saturday Night Cleaver by bramreth 2021-10-20T14:16:31Z

Haven't played the game yet but you immediately have my attention with your 10/10 pun game title. :sunglasses:

I have played it now! Enjoying the Binding of Issac / classic Legend of Zelda dungeon feel. Would have liked a _little_ more disco lol

Turnip Boi and the Forest Lost in Time by Codeman1010 2021-10-21T19:34:26Z

:thumbsup: :thumbsup: on the overall atmosphere of the game!

Pile Up Medieval by zimny11 2021-10-20T15:45:41Z

I just want to say that my favorite part of this game was the clouds in the background. I don't know why.

(And don't get me wrong, the game itself is great too! :smile:)

Stack Tower Jump by hiisileiri 2021-10-05T20:08:19Z

This is an addictive smartphone game waiting to happen. Nicely done! I got to a high score of 37 and I think I ran into a bug becayse the platforms stopped showing up but I'm still proud of my score! :laughing:

Balancefield by Codeer 2021-10-06T22:13:41Z

Very nice work, all around! Only suggestion would be to maybe tweak the camera perspective a bit. At its current angle, it was hard sometimes to tell how balanced I was. Besides that though, a really fantastic accomplishment in little time!

Brek: out by Mika314 2021-10-21T15:25:49Z

Definitely the funniest game of the jam. :laughing: (SPOILER ALERT) the score overflow at the end was just the perfect cherry on top (SPOILER ALERT)

Happy Glasses by VarunDevs 2021-10-20T14:08:36Z

I wish I could give this 10 stars for audio. :heart_eyes:

Unstable Adventures of the Space Engineer by Sceef 2021-10-21T16:53:23Z

Those balloons were an adorable surprise :laughing:

Unstable Ship by Aidan and seb 2021-10-05T19:58:58Z

Great work for a jam game! Love the concept and overall atmosphere. (No pun intended. :upside_down:)

SNOOZLE! by wedgiebee 2021-10-21T19:44:48Z

What fantastic art direction! Reminds me a bit of Julian Glander, who made the game Art Sqool. https://twitter.com/glanderco Lots of polish and a game theme+mechanic I've never seen before, impressive achievement all around for a jam game!

W.T.R. by Artemy Zen 2021-10-20T14:20:04Z

Incredible work! The graphics look great, controls are tight. I love the 3-states mechanic, and can already imagine how it could be expanded upon for a full game. (Something like leaving part of your "body" behind as an ice cube to weigh down a switch, for example.) Keep going with this concept!

Mutated city by sdk 2021-10-21T15:20:17Z

The mutation is a clever spin on the classic beat-em-up formula, very cool!

LD52 — Harvest

CORPSE HARVEST: Zenith Agent Berpac and the Sporbot Invasion by Samuel Fine 2023-01-10T18:06:26Z

@redoplus Thanks for the feedback! The upgrades _are_ supposed to stack so later stages are more bombastic—you found a bug! :sweat_smile: Uploading a fix for that right now, should make the game a lot more enjoyable.

@jackypark9852 Thank you! Glad to hear you enjoyed the wide variety of apparel. 😎 Agree that the early-game bullets are a little floaty. Bullet speed and spread are upgradeable between stages, which makes it feel a lot more powerful, but I'm going to adjust the starting stats a bit (_after_ the Jam voting ends, of course) so it's not quite so rough to start.

LD53 — Delivery

Curbside Panic by Samuel Fine 2023-05-03T13:03:24Z

@omrilahav Gah! Thanks for the heads up. Looks like Godot embeds are a little broken at the moment, but the game works better at the Itch.io link!

LD56 — Tiny Creatures

Mini Running Ant by drludos 2024-10-25T19:33:45Z

I'm baffled at how much you were able to do in so little time...on a 20 year old pocket gizmo. Incredibly impressive, and absolutely delightful!

Skrungle Rescue by dooskington 2024-10-12T16:16:16Z

i :heart: skrungles and would die for them

As a fellow 3D game entrant, major props for all your...props! Love the Big Beer brand beer. :laughing:

Apple Snake by johnbrynte 2024-10-25T19:28:06Z

I found love in a ~~hopeless~~ apple place 🍎♥️

ISOPODRICK by Dingbat 2024-10-12T15:21:45Z

Really well done for a Compo game! Unexpectedly scary when the bugs started chasing me. :grimacing: Always a fan of that chunky retro style, too. You made great use of sound design, the only thing I'd suggest is adding a bit of ambience next time. Even if there's not a full soundtrack, a "bed" of outdoor sounds so there aren't only sound effects _or_ silence would go a long way. But overall, a solid game!

Karma Keepers by Nazariglez 2024-10-12T16:04:16Z

I am _astonished_ at how much complexity and depth you were able to create in a 48-hour jam. Incredibly well executed, and a ton of potential. Truly amazing work!

Yeet them all ! by zoglu 2024-10-12T14:54:31Z

I need this game on my iPhone, like immediately. Almost feels like a Bullet Hell...with friends?

Tribal Tribulations by multiplexor 2024-10-12T15:35:55Z

I LOVE THIS GAME NAME

There's a ton of potential here. A Spelunky-style roguelike version of this would be amazing. I hope you continue to work on this concept!

Fifty Six LilyPads by dhim 2024-10-12T16:11:26Z

Building a two-player (or one-player WITH AI) board-game-style game with rule restrictions in 48 hours is no small feat. The frogs were too cute, I felt bad defeating my opponent! Maybe next time all frogs can be winners. (jk obviously all frogs are always winners :frog:)

Flea Patrol by Sviborg 2024-10-12T15:52:39Z

Instant 5-star rating for Graphics. No question.

I really enjoyed how completing the puzzles sometimes made me "break" the game. Like, awkwardly stacking jumps to reach a platform almost felt like cheating against the engine, but in the best way! And definitely felt the Lemmings vibe.

Honestly, my only critique is that the fleas didn't explode more dramatically when they died. :rofl:

Exter-meh-nator by Samuel Fine 2024-10-07T12:08:24Z

@unloosed Thank you! I think that might actually be a bug - the exter-meh-nator's speed gradually increases over time, and the turning speed is supposed to as well - specifically to prevent that strategy. :laughing: Not sure if that fits into "bug fix" or "tuning" so I'll probably leave it as-is for the Compo just to be fair, but I appreciate that you played long enough to figure out how to break the game!

Exter-meh-nator by Samuel Fine 2024-10-11T13:23:19Z

@brotherbrody Thanks for playing! There's one critical blocker to HTML5 export: the "swat zone" texture is actually a Decal at the moment, which is not supported by the Compatibility renderer used for HTML5 export. :frowning2: ~~I'm exploring refactoring that to allow for an embed in the near future though!~~ Figured out a (good enough) solution to avoid Decals! :fireworks:

Exter-meh-nator by Samuel Fine 2024-10-14T17:09:11Z

@cam-moore I haven't played BK myself, but I'm very familiar (grew up in the SNES/N64 generation :older_man:) - that's high praise! :bow:

@mars Thank you! All credit to Godot for making Linux builds super simple. I don't know why more devs don't provide Linux builds, but glad to do my part!

@obi-w I'm not smart enough to say for sure, but I do think the game is close to "second-person". Thank you for playing! - 我不够聪明,无法肯定地说,但我确实认为这款游戏接近“第二人称”。感谢您的参与!

Exter-meh-nator by Samuel Fine 2024-10-14T17:12:17Z

@multiplexor Honestly, that was one of the things I was worried about: making sure players could quickly figure out who/what they could control. Thanks for the kind words, glad you appreciated the physics! It's not broken, it just...has character. :laughing:

@flewbimo Thank you! The hit detection vs. "swat zone" texture is definitely a little busted, especially when the bug is on a raised surface. Something for me to fix in a more evolved version of the game, perhaps!

@xand :bow: Thanks! I know I'm not the first to try something like this, but I'm glad to hear my 2-day attempt didn't completely fail lol

Space Station Pet Rescue Force by PerfectSquare 2024-10-12T16:23:00Z

This probably sounds weird, but your game reminds me of the Possession mechanic in Dishonored! Completely different vibe, but that "using one creature's uniqueness to solve puzzles" tactic is an interesting one, and I really like how you used it!

Tardi In SPACE by zappablamma 2024-10-14T17:03:56Z

I've messed around making games with interstellar body gravity, and it's surprisingly tricky. This feels _really great_ for a jam game though! Got me trying to slingshot my way from planet to planet (I didn't do a good job of it.)

Instant :star::star::star::star::star: for the sound effects.

Pusherfish by galactical 2024-10-12T14:49:00Z

Some of these levels broke my brain (in a good way). I'm not a huge Sokoban player, but I've never seen this twist before. Really clever!

Planet Worm by Knipsch 2024-10-12T16:25:21Z

worm mayor has my vote 🫡

Charming music, out-of-this-world vibes. Love it!

Blob stomp by Noobman64 2024-10-12T15:44:05Z

I'm ashamed of how much I enjoyed stomping the blobs. Love how the story escalates VERY QUICKLY. :laughing: I'd play 20 more levels of this!

Bewildering Battles by Cronno 2024-10-12T15:12:44Z

Great start! Getting this ready for the Compo is very impressive, though for a game like this I'm curious what another day of development would have resulted in. Would love to see this as part of a full game. :slight_smile:

Bermuda by stmate03 2024-10-12T15:08:38Z

I'd just like to formally apologize for being so bad at my job. I'll try to do better! 🙇🏻‍♂️

Hang On! by Braulio_JG 2024-10-25T19:31:08Z

Clever mechanic! Can definitely imagine the "full" version of this game, with different bugs to catch, types of web, etc... 🤩

SKUPKA by EpiFai 2024-10-12T14:59:46Z

what the fuck (in a good way)

Jellyfish climb up by Sasha20 2024-10-14T17:16:56Z

Love the oblivious octopus. They don't know how lucky they are! :octopus:

Incoming Cellular Activity by Ariast 2024-10-14T17:21:39Z

Getting major N64 vibes, loved the audio. Not sure if it was just me, but the hitbox of the player seemed to be larger than the mesh itself, kept taking damage when I thought I was far enough away from the enemies. But for a Compo game, really great work!

A Story of Steebs by BrotherBrody 2024-10-12T14:36:31Z

This is really impressive for a Compo game! The mouse-following mechanic is the sort of thing that could very easily go wrong. If the Steebs were too quick, they'd be uncontrollable; if they were too slow, it'd feel really sluggish. You managed to thread that needle perfectly for this, I never felt like I couldn't solve a puzzle because of the controls. Fantastic work!