Foon → Ludum Dare Explorer → Users → Samuel Fine
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Exter-meh-nator | compo | 91 | 3.75 | 3.63 | 4.10 | 3.82 | 3.73 | 3.47 | 3.37 | 3.58 | ||
| 2023 | 54 | Limited Space | Elevation | jam | |||||||||||
| 2023 | 53 | Delivery | Curbside Panic | jam | |||||||||||
| 2023 | 52 | Harvest | CORPSE HARVEST: Zenith Agent Berpac and the Sporbot Invasion | jam | 3.00 | 2.50 | 2.50 | 2.00 | 2.50 | 3.00 | 4.00 | 3.00 | |||
| 2021 | 49 | Unstable | The Lunatic | jam | 801 | 3.48 | 3.32 | 3.58 | 3.53 | 3.30 | 3.22 | ||||
| 2018 | 43 | Sacrifices must be made | Angry Mountain | jam | 842 | 3.00 | 3.30 | 2.73 | 2.74 | 3.24 | 1.33 | 3.95 | 3.10 |
Samuel Fine leaves an average of 20.0 feedback comments each event.
"don't forget to drink" pal, you don't have to ask me twice! 😆
Fun jam game, a great execution on the theme. And the falling animation is _delightful_.
Interesting mechanic and control scheme. Playing with a controller where left/right bumper would switch between the weights might feel more natural. A little difficult to play with arrow keys, but there's a lot of potential here!
👍 👍 on the overall atmosphere of the game!
I'm gonna be honest, I feel like CHIKEA's quality control is slacking on the job. 😆
Those balloons were an adorable surprise 😆
Love love love the artwork. The walking and climbing animations are so squishy! 😁
The mutation is a clever spin on the classic beat-em-up formula, very cool!
I just want to say that my favorite part of this game was the clouds in the background. I don't know why.
(And don't get me wrong, the game itself is great too! 😄)
You made a real NES game for a game jam. Mind blown.
It's like a Tamagotchi from hell! Love the concept, nailed the "unstable" theme. My only issue is that some of the click targets were a little finicky; the Shower handle, for example, was hard to click reliably. Besides that though, 👍 👍
Great work! I do agree with @mysticalsoundshower, unless there was a way to rotate a building on more than one axis, it might make more sense to go in a 2D direction to remove the illusion of full 3D control. In the context of a game jam deliverable though, this is really fantastic! 👍 👍
omg get outta here with your swarm mechanics in a jam game!
Too cool. Took a minute to wrap my head around the gameplay but once I figured it out, I enjoyed it. Like playing Risk with bugs!
Incredible work! The graphics look great, controls are tight. I love the 3-states mechanic, and can already imagine how it could be expanded upon for a full game. (Something like leaving part of your "body" behind as an ice cube to weigh down a switch, for example.) Keep going with this concept!
Haven't played the game yet but you immediately have my attention with your 10/10 pun game title. 😎
I have played it now! Enjoying the Binding of Issac / classic Legend of Zelda dungeon feel. Would have liked a _little_ more disco lol
Really fantastic work on the graphics! Would be interested to see this idea expanded upon. There's definitely room out there for a Papers-Please-style game in a fantasy environment.
I wish I could give this 10 stars for audio. 😍
Incredible. Just incredible.
Perfection.
Very nice work, all around! Only suggestion would be to maybe tweak the camera perspective a bit. At its current angle, it was hard sometimes to tell how balanced I was. Besides that though, a really fantastic accomplishment in little time!
s p o o k y
This is an addictive smartphone game waiting to happen. Nicely done! I got to a high score of 37 and I think I ran into a bug becayse the platforms stopped showing up but I'm still proud of my score! 😆
Great work for a jam game! Love the concept and overall atmosphere. (No pun intended. 🙃)
You have a great spark of a concept here! Attempting something with this kind of complexity in one weekend is risky, but it's very playable even as-is. Fantastic work!
👍 👍 on the music and sound design!
Very clever use of the 2D/3D interplay. Legit lol'd at "agent died from shame". 😆 Would love to see this game with a few months of tweaking and polish!
WOW, really impressive! The graphics are just adorable, controls are spot on. Make this into a mobile game with in-app purchases for new spacesuits! ;)
Excellent work on the controls, just a smidge away from what I'd expect to find in a full polished game. 👍 👍
Really clever idea, and sharp graphics. Sacrifice as exploration was a smart implementation of the theme!
Really really impressive graphics! I want to know more about this weirdo in the well!
how did you get video footage of my weekend
5 stars for "Bone Voyage" 😆
Thanks for not hurting the chickens! My 5-year-old thought the game was hilarious. 😆
Hotline Miami meets Shop 'Til You Drop. Awesome.
What a fun game! I probably spent 15+ minutes (and a thousand-ish Mindus) playing. Great concept and clever application of the LD43 theme, could really be something magical with more time and polish. I did have some trouble with the controls in the first level; for some reason, the WASD/arrow keys wouldn't do anything until I had latched onto a platform. (Both Web and Windows build.) Once I got past that though, smooth sailing.
LD56 — Tiny Creatures (21)
Mini Running Ant by drludos 2024-10-25T19:33:45Z ♥ 1
I'm baffled at how much you were able to do in so little time...on a 20 year old pocket gizmo. Incredibly impressive, and absolutely delightful!
Hang On! by Braulio_JG 2024-10-25T19:31:08Z ♥ 1
Clever mechanic! Can definitely imagine the "full" version of this game, with different bugs to catch, types of web, etc... 🤩
Apple Snake by johnbrynte 2024-10-25T19:28:06Z ♥ 1
I found love in a ~~hopeless~~ apple place 🍎♥️
Incoming Cellular Activity by Ariast 2024-10-14T17:21:39Z ♥ 1
Getting major N64 vibes, loved the audio. Not sure if it was just me, but the hitbox of the player seemed to be larger than the mesh itself, kept taking damage when I thought I was far enough away from the enemies. But for a Compo game, really great work!
Jellyfish climb up by Sasha20 2024-10-14T17:16:56Z ♥ 1
Love the oblivious octopus. They don't know how lucky they are! 🐙
Tardi In SPACE by zappablamma 2024-10-14T17:03:56Z ♥ 1
I've messed around making games with interstellar body gravity, and it's surprisingly tricky. This feels _really great_ for a jam game though! Got me trying to slingshot my way from planet to planet (I didn't do a good job of it.)
Instant ⭐️⭐️⭐️⭐️⭐️ for the sound effects.
Planet Worm by Knipsch 2024-10-12T16:25:21Z ♥ 1
worm mayor has my vote 🫡
Charming music, out-of-this-world vibes. Love it!
Space Station Pet Rescue Force by PerfectSquare 2024-10-12T16:23:00Z ♥ 1
This probably sounds weird, but your game reminds me of the Possession mechanic in Dishonored! Completely different vibe, but that "using one creature's uniqueness to solve puzzles" tactic is an interesting one, and I really like how you used it!
Skrungle Rescue by dooskington 2024-10-12T16:16:16Z ♥ 1
i ❤️ skrungles and would die for them
As a fellow 3D game entrant, major props for all your...props! Love the Big Beer brand beer. 😆
Fifty Six LilyPads by dhim 2024-10-12T16:11:26Z ♥ 1
Building a two-player (or one-player WITH AI) board-game-style game with rule restrictions in 48 hours is no small feat. The frogs were too cute, I felt bad defeating my opponent! Maybe next time all frogs can be winners. (jk obviously all frogs are always winners 🐸)
Karma Keepers by Nazariglez 2024-10-12T16:04:16Z ♥ 1
I am _astonished_ at how much complexity and depth you were able to create in a 48-hour jam. Incredibly well executed, and a ton of potential. Truly amazing work!
Flea Patrol by Sviborg 2024-10-12T15:52:39Z ♥ 1
Instant 5-star rating for Graphics. No question.
I really enjoyed how completing the puzzles sometimes made me "break" the game. Like, awkwardly stacking jumps to reach a platform almost felt like cheating against the engine, but in the best way! And definitely felt the Lemmings vibe.
Honestly, my only critique is that the fleas didn't explode more dramatically when they died. 🤣
Blob stomp by Noobman64 2024-10-12T15:44:05Z ♥ 1
I'm ashamed of how much I enjoyed stomping the blobs. Love how the story escalates VERY QUICKLY. 😆 I'd play 20 more levels of this!
Tribal Tribulations by multiplexor 2024-10-12T15:35:55Z ♥ 1
I LOVE THIS GAME NAME
There's a ton of potential here. A Spelunky-style roguelike version of this would be amazing. I hope you continue to work on this concept!
ISOPODRICK by Dingbat 2024-10-12T15:21:45Z ♥ 1
Really well done for a Compo game! Unexpectedly scary when the bugs started chasing me. 😬 Always a fan of that chunky retro style, too. You made great use of sound design, the only thing I'd suggest is adding a bit of ambience next time. Even if there's not a full soundtrack, a "bed" of outdoor sounds so there aren't only sound effects _or_ silence would go a long way. But overall, a solid game!
Bewildering Battles by Cronno 2024-10-12T15:12:44Z ♥ 1
Great start! Getting this ready for the Compo is very impressive, though for a game like this I'm curious what another day of development would have resulted in. Would love to see this as part of a full game. 🙂
Bermuda by stmate03 2024-10-12T15:08:38Z ♥ 1
I'd just like to formally apologize for being so bad at my job. I'll try to do better! 🙇🏻♂️
SKUPKA by EpiFai 2024-10-12T14:59:46Z ♥ 0
what the fuck (in a good way)
Yeet them all ! by zoglu 2024-10-12T14:54:31Z ♥ 1
I need this game on my iPhone, like immediately. Almost feels like a Bullet Hell...with friends?
Pusherfish by galactical 2024-10-12T14:49:00Z ♥ 0
Some of these levels broke my brain (in a good way). I'm not a huge Sokoban player, but I've never seen this twist before. Really clever!
A Story of Steebs by BrotherBrody 2024-10-12T14:36:31Z ♥ 1
This is really impressive for a Compo game! The mouse-following mechanic is the sort of thing that could very easily go wrong. If the Steebs were too quick, they'd be uncontrollable; if they were too slow, it'd feel really sluggish. You managed to thread that needle perfectly for this, I never felt like I couldn't solve a puzzle because of the controls. Fantastic work!