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hiisileiri

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableStack Tower Jumpjam8603.453.442.992.453.072.012.66
202046Keep it alivePatty & the Cannonjam24992.502.482.392.672.212.262.342.13

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by hiisileiri

hiisileiri leaves an average of 51.0 feedback comments each event.

LD49 — Unstable (58)

CandleLight by PaulLyaudet 2021-10-14T16:20:44Z ♥ 3

I failed the second balloon because it fly away and then walked into the background and drop to infinite.

Walking candle is cute and there are fun puzzle mechanics with the light with burning flame - and you had time to implement many of those in this game. There are also normal maps and other graphic details in this game, which is nice and fits in to the game. The light would have a shadow-dot below it while jumping, because there are no way to see where it going to land. Also the light would be a slightly more bright, while can't see whats in the room.

While the background music is good but way more looping, and there are not much environment details, like other small lights or particles, or the "story elements", the base of the game is like from the real playable game. The tween between puzzle-rooms does make game play in the parts and like story in small chapters, which is kinda fun and important to story line based games, which this full reminds. The mechanics are very simple but there is much ways and lot to do. I don't know is the lamp a walking gadget or is it enchanted, the game play is engaging, even while did not reach the end because there were some small bugs in level structures.

Cybotica by neowhoru 2021-10-14T15:50:35Z ♥ 1

Bit hard to beat levels while only 1 hitpoint and lava positions are not revealed to player, but still interesting game. Sounds are bit loud too. Controls are in weird positions (space-x is not good combination) and fire rate is way too fast while want to not miss any shots. Still "drilling" the ground with bullets and not to shoot too much is fun concept. I would prefer the mouse-aiming or joystick, while sometimes there is a need to shoot below of the character.

Robobull Hunter by Jiri Hysek 2021-10-10T17:49:29Z ♥ 1

Hey nice game, fun idea and fun to play! There would be more harder levels and more content, but the base here is really exciting. The level where i see the bull go in different direction and disappear, was really fun and also a bit creepy at the same time!

There could be some variety, like able to place objects to block ways, or even fall some blocks with player character, or able to dash-movement for the bull or player or even both. Sometimes on the level the goal of destroying the bull would be interesting too.

Nice graphics you have here too; more detailed while you have implemented different type of basic platform tiles. The name is misleading though, while i though i can hunt the some bulls down.

Shaky Shack by Brusi 2021-10-10T16:47:38Z ♥ 3

Nice game and fun idea. I just though what can do to potions where are added different ingredients and has no recipe for the combination? There would be recipes and when recipe is done player get a new one. All ingredients symbol expressions would be also shoved up border of UI so player just need to scroll the recipes; while otherwise player needs a pen and paper on the desk to remember the symbols. This game mechanics still has a lot of potential, though. The art is also fun though. Other theme to this e.g. would be a some kind of soup kitchen and earthquake as by street animals or rats.

Crumble by EvokeSoul 2021-10-10T16:30:30Z ♥ 1

Best score was 35 sec. This was interesting to play, while placing the new eggs would be different. How about you lay eggs and from the egg there spawns an creature which grows up and gets weight till dying. Well, i any case the concept is very simple and there are many possibilities on to it. This version could have some different variations, like unique levels to play, while now playing the game is just too fast and nothing difference between on each play.

Last Fall by Maus Games 2021-10-10T16:17:03Z ♥ 1

Wow nice, sounds were missing but game was great. Sometimes challenge is difficult and sometimes it is easy. Played trough the end. I found the way to pass the spikes while laying on platforms edges. This is more like counting the tiles, but still should be fun for many different players. You have been creative with the levels too. Fun to see there are much colors. There would be different game world packs to play. I hope there would be some more detailed graphics and even 3d environment objects and the unique style for the game. This fun and kinda way to go game concept and the game. There would be collectables and ball skins or types to purchase. If you make levels bit easier and polished controls this could be fun to play on an any mobile devices as well.

1000 Shells by MabraX 2021-10-10T14:08:14Z ♥ 1

I don't know how things work; objects spawns in empty grids and rotate, which is weird. I like puzzle games and here is something good in this game, but it does not come out on this first play.

The Battle Alchemist by cirno 2021-10-10T13:59:55Z ♥ 1

There was a good start with the mechanics but i did not realize the "stable potion"-system. "=6x2x2x2" thing is something i don't understand. Otherwise seems interesting game and playing with cards is fun, but always randomized and there have to calculate the additions and decreases for the potion. So the enemy would be an another wizard (not melee) and making it's own spells like the player does, sot he each opponent would have the same game rules.

Mosquito got my Brain by ardorugus 2021-10-10T13:43:11Z ♥ 2

I don't really know how to play this. Still interesting, but also weird game. Is this art or a game? Smashing incoming flies when the voice is loudest would be fun. I were waiting to mosquito appear on the screen to avoid being brain eaten, but did it in vain. Many people around the world know this situation; while you have a single loud mosquito in the quiet room and you try to fall asleep or to focus something else, you can't find it in the darkness and hope it ain't not hungry...

Luna's Painful Pastel Promenade by GuessImLuna 2021-10-09T20:00:23Z ♥ 0

Nice simple game and much to play. Nice creation to Compo! Graphics would be more detailed, but while all been animated the world still seems interesting. There would be more guides for the game play and for items. Falling down after 3 minute game play back to bottom is not balanced. There could be some checkpoints too and the game map to follow the game process and the directions.

Unstable pathing by arachnid56 2021-10-09T19:37:16Z ♥ 1

Interesting game play, simple mechanics. This would have more levels, sounds, graphic variations and polishing. Nice game for compo, and nothing but playable and also interesting.

Noinun40 by Itzemii 2021-10-09T19:10:07Z ♥ 1

All seems to be random in here and choices are not make the valuable thing, and seems there are no restart button "if" (when) things get messed up. The music has no rhythm which make it sound odd during the game play. There would be able to place from 2 or 4 choices and place the item anywhere with the mouse click. Scaling objects way too large or in different shape makes game odd by with the animations, but otherwise the object's icon changing when objects are placed is a clever and challenging thing in the game.

Ebony & Ivory Tower by kromeboy 2021-10-09T18:52:12Z ♥ 1

This would be more nice if player would be able to drag the piece, and while you start dragging the piece you can't change it. I had no idea what are the difference between the light and dark pieces. Pieces seem to not has the balanced physics. Still interesting and fun concept.

Tick Away by jackiex9527 2021-10-09T18:44:43Z ♥ 1

So much text and deep story, i were not ready enough to this i guess. There was so few action. Defusing the bomb was really cool. I like the graphic style a lot in here as well, but the story was not for me i guess and in any case the story with deep level like this is not something to tell the player in 5 min of total game play. Finding the bombs would be really nice feature on this; something like in limited time & with shovel and hints.

Monocykl by Bajtix 2021-10-09T11:35:17Z ♥ 1

This is simple but fun, but too easy and bit slow. This concept would be nice with into levels. Starting the play i though this is very hard to play, but while you drive only forward it is not hard at all. There could be some coins to collect by on the levels and buy new bikes or skins, or upgrades and drivers maybe. Overall game and concept is very enjoyable and want to play this again, but for now this does have too few content and things to do on it. Usually with one-wheeler many people are able to jump as well, but it would not be the necessary feature on this game.

Babel by Gaming Night 2021-10-09T11:21:37Z ♥ 1

This reminds the board game Bamboleo to me, but this is virtual and unique. This is challenging and easy to play, but "hard to master" which is a very nice feature. This fits in to theme well and is playable again. This concept would be great to play with other people with different game modes. This game needs some balancing as well, while if the player don't know there are going to jump up a sofa, everything is messed up already. There could be a list or in the back scene view what pieces may appear. Also the pieces to place should cast shadow point to below. There would be more apples to pick on the board same time, or the game would may have premade levels where the goal is just to clear the objective of collecting all apples and play the levels on different shaped and coated and formed platform shapes.

Pink Dragon by Witchhat 2021-10-09T00:53:06Z ♥ 1

This was a nice game to play, very fun and very challenging. This game would have more levels but i probably would not play levels with more difficulty than this. The 3-step danger path on each level was the right amount. If you would create levels on this difficulty level which is it now, it would be prefect, while each level is short and challenging.

I like the background image on this title, it's very colorful and interesting while most platformers are dark or even just generic. I was not sure is there any other controls for the character than move and jump, while the levels was on the start so difficult i though there must be a some kind of a running- or flying button. Nice you have the mute button inserted as well if ever needed.

Radish Kid Ascension by CozyGamePals 2021-10-09T00:36:08Z ♥ 2

Amazing how you implemented the character do all those actions to being using the player made messy buildups. Very cool game! Only thing I was missing were the more happy ending. And more challenge as an adult player (something like how to success the level with a limited or minimal amount of pieces)

There would be sounds, but the mechanics here are just epic so i could not be missing anything else in current game play. These should be more levels, was really fun to play. This would be like a really fun game to play by all kids. Stairways to garden growing above the skies. Awesome! And all in 72 hours.

The Escape 49 by SpaceGuinea Productions 2021-10-09T00:13:26Z ♥ 0

This is the game which is, you know, stupid and fun to play at the same time. So the game was fun to play a while. You should fix the instructions into better; i had no idea how to control dialog or use cannons. Game is difficult, which might be good or bad while depending on players. This game concept has the potential to be one of them or both, but overall implementation need polishing, like in control fixes, and showing the player how all thing in the game seems to work.

Pepper Dealer by aslan 2021-10-08T23:47:55Z ♥ 1

I played this 15 minutes and get finally an upgrade of new employee and game crashed while the game went black screen. Well... i liked the concept though.

I though i need to add peppers on the right side and balance the scale from other side by weights. To get fast more upgrades i just go with though every pepper weight 200 grams and it worked pretty good. I would like to see other items the player can sell; like if customer want garlic or spices, the weight scale and item size are changed. Good graphics you have here. This game reminds more like most real web games around internet already. This is fun to play, and interesting, but voices were missing and system needs polishing. Upgrading items are nice feature if the game itself is larger (different maps and "market scenarios") though. I were also missing which key sells and which key place the weight (enter-/ space keys; they kinda feel the same while on playing).

Playing better to earn better coins is more engaging than making a score; first i though the upgrading system will ruin the game play, but then it was just nice while game were phased and relaxed while investing money into things. The game start feel like a story based game than an arcade game.

AtomBurst by Tigeryue 2021-10-08T23:11:02Z ♥ 0

This was actually very nice game, but it could be more expanded. I like how the player may carry resources and managed to be tactical with collecting the last resource. Collected resources are also shield points. This would be also great with premade levels. It would be also fun to choose when to use the charge; this is bit kinda like a Pac Man and Asteroids meets. There are many potential things in this game and in it's mechanics, so you should view this game to others and keep going on with developing!

Orbital Swing by SpaceMonkey 2021-10-08T16:14:15Z ♥ 5

I realize after one game the game is track based. Then the scoring system makes sense, but there could be some "hazard" obstacles too (e.g. red-lighted knocking asteroids), because now game is too easy to play. The character would also look like different when player are able to dash, while now it is hard to know is dash available. There would also be the process bar for the process of levels track and time left. Learning the game play on most music games are skill-based, so i like and agree with that on this title too

Osaka USA by Moritz Jaeger 2021-10-08T16:01:31Z ♥ 1

Great world, interesting concept. The game is not ready while i don't see how the angle of dishes affect to success or even if collide to obstacles by the bike. I'd like to see Map here; the pointing arrow is not enough. There would be also more challenging game play, like the delivering time and if delivery missed the player loses a winning point. There would be other items to deliver like pizzas and cakes from different delivery stores. Still interesting concept indeed. Driving carefully would make this unique and interesting mechanics to the cruising games, but there are no implemented these features completely yet.

UR TNT by ADerpyChickenStudios 2021-10-06T18:01:12Z ♥ 1

This is great concept! You should polish this, while this game does have much lag!

It's not easy and clear how much time you have in the game. You could also add the limitation of tnt for each level (as in resource - maybe gunpowder?) and add different types of bombs to have different type of movement and explosions (rocket, rolling bomb, nuke, etc.) This was fun to play, you could make this work on mobile devices as well. Walking dynamite is pretty unique idea. This is a very good and clever game idea. You should only create more challenging levels, while now this is too easy.

Wilson's Lab by Nebrazif 2021-10-06T14:36:40Z ♥ 2

Nice concept, but there are not much to do but balance the ball. Puzzles are not very complex while the player has only 3 block each side. For boxes there could be pistons the player would lower (or even raise). There would be more animations and feedback from successes or hitting solids. This is would be good start for the real android release, but seems to need some polishing. Fine Jam Game though, and possibility be much more

RUIN ESCAPE by reccy 2021-10-06T14:19:30Z ♥ 1

Last level was so hard, every bullet counts. Nice game though its really hard right from the start and there was no any tutorial levels or instructions how bullet affects. Playing is more like a challenges than a relaxing game play; Had to focus and count things, and merge right paths. This is like the old school games, where developers has simple game mechanics but time to think the levels into the hardest mode; It's even really good or really bad.

Piles - Pile it up by Mordrick 2021-10-05T23:18:55Z ♥ 2

Nice game, and fun! Object behavior and strength are difficult to use. There would be some (better) game area borders too, and the full screen- mode. The start & the end point are unclear, which is difficult to see the objective (see the picture below; the tuning did not work). Also there the "last" piece can be be holding in the air, which is kinda cheating after making all other things carefully to fit together as unsteady buildup. Also there would be an "axe" as a tool to be used to break things immediately and there would no need to shake things around.

On the other hand, objectives which can be moved are light so there are able to see what can be moved and what are to left. It's bit hard with the mechanics and there could be more space to "storage" items. Overall this is fine Jam game and fun to play, and much to spend time on this creation.

Across.png

Oudo by Tarek Creations 2021-10-05T22:39:32Z ♥ 1

This is stunning mobile game idea and mechanics. Is there anything like this on mobile yet? You came with this concept idea alone? You should keep doing on this title, because this got a lot potential. Don't forget to create some working monetizing on the game! The game need more content; trampolines are not enough. It would be nice to move the placed items on screen without with not putting them back to storage between usage. It is so clever to use same parts again in the same level. The would be a button to collect instantly for all one type of items back to storage. This is very clever game, very nice game play to everyone: Just... Great!

It will Fall by jeremyfa 2021-10-05T22:15:30Z ♥ 1

Fun game, interesting concept and has potential! This would be fun if somehow the pieces disappear or break, or after filled one area with enough points or pieces, you get new area-box to fill. I were missing the option to slow piece fall speed by pressing i.g. the up key. This concept would work on mobile devices too. All things fit together well here (except the pieces bounciness and difficulty to balance things). Good game!

GameEnd.png

Sky High Islands by jan5366x 2021-10-05T22:03:55Z ♥ 1

Very good game, i played trough all the levels. The last one was a really difficult to see whats going on there, while you can't wait for bridges standing up. If you create levels on difficulty between middle & last levels, this game has a potential to be fun to play like everyday. I would change the movement based on free movement and placing bridge pieces by clicking the mouse button. Music is good but in while it gets worst, so good you have the mute button at least. Also there could be on background something else, like animated water layer below the ground blocks and maybe shadow of clouds. Overall this feels like a real game and has the full potential to be an ideal arcade game.

In Search Of Water by Tom Stephenson 2021-10-05T21:19:48Z ♥ 1

Was good, pretty scary ("run for your life!") and dark. Giant drill was interesting, and story was interesting. Reminds like the Limbo and other atmospheric B&W or dark schemed games. Was good experience to play into end. I was hoping a more interesting end, while the game start took my whole interest to see what happens to next. The graphics are rough, but the shades have been set well. Nice game indeed! Like the atmosphere (even it is dark) while it's well made and the character is a kinda the "slimy", not "cutie", and the underground world is all brutal survival for everyone each day, and on each time you don't eat and even on that time you do eat.

Acidium by OpenfunGames 2021-10-05T21:05:26Z ♥ 1

This seems a large project, and contain the professional arts. There are a kinda fun dialog on background (girl destroy monsters and boyfriend has a dumb react like it's a very normal job) and the full story. Game play is very simple (for now i guess) but it's good looking. To be so colorful game with a funny-based dialog, this title has a still pretty dark themes on the background, though...

Space-Fix-Attack by John llyod Apolo 2021-10-05T20:47:30Z ♥ 1

Very fancy repairing system included in this game, i like it. Game would be more challenging and you should add the instructions for the "game ending", with process bar or additional text. This game would have more different levels to play (like; universes or deeper water or different seas) The graphics look like the character is the fish, and there are blue water on background. The background music sounds like an underwater soundtrack as well. The player character graphics are more fancy than the other characters are. There could be fixes on the sound effects while most effect sounds are a bit unambitions. This was fun and interesting to play, while i has no clue is there an end and not very challenging enemies to break the ship.

Tol by Decentsauce 2021-10-05T20:30:06Z ♥ 1

I play this all trough, while i almost decided to abandon the game, the levels are often very difficulty. It's weird to see the real graphics in the game, but other graphics overall were nice, and also game play works and is challenging but fun. Pretty good 3d-game. Very unique imo., and Musics works well too. Camera angle would be able to change. Interesting level design as well, waiting for more content. Theme works well here.

Crumbling Down by JustCallMeBB 2021-10-05T15:10:09Z ♥ 3

This game is actually pretty much way to go and fun + engaging to play. Difficulty is just enough in here: it is good while you have to replay the level few times, not too many times, and the game process goes on. If you would add here some hostile elements, like a shooting cannons and to avoid the bullets, this would get very interesting and to be tactical game in a real time. The mechanics are brilliant for the puzzle game in here already though; you can create the level hard or easy as you like. I would like to control the glue setup without the mouse control (placing with arrow controls?). I would also do make these graphics more unique before the launch, but yeah that's just me.

This is interesting title; i guess we hope you get continuing with this awesome project. I'll just give you all 4,5 ratings because this is really cool and an almost the ready up game release.

Unsteinable by shakastrai 2021-10-05T14:42:03Z ♥ 3

Now this is very nice concept and interesting missions and character, but the moving is very difficult. At least there should be the same keys used to move, but with random indexes (like it would be on the joystick-direction variable). Other thing is how the guides are misleading; the potions are in wrong shapes (see picture below). This would be very fun play as in competitive mode with other players and everybody tries to be faster than the others. Running with chemistry bottles is not safe, but maybe fun. This game has the potentiality, but you should make the character movement more relevant (even it has the changing buttons; for an example, you could add the left&right in middle keyboard layer, and up & down buttons upper and lower keyboard layers; and make dashing when double-tap the button)

I get the "DirectX 11 error" when trying to run the game as well, but game started anyway. PotionMislead.png The potion is cylinder shaped, not a box; I was searching for an empty/or even filled box shaped potion.

Orthoptera by cottontshirtz 2021-10-04T23:15:40Z ♥ 1

I play this to the end (i guess?; Last citizen said "thank's for to telling us") Should i return to starting point, while the river collisions disappear by the river and game did not have a notable ending.

Overall game is interesting, while it is not hard or challenging to survive with the main character. It's always fun to play while it storms, so it works here as experimental way. Gliding was really fun, and now i think i know why flying games are so famous to someone to play. This was a relaxing experience, and i like how this had a basic story as being a grasshopper emissary and stay to see where the story goes. Most sounds fit here very well. "Piano-rolls" reminds me the old flying games "radio"-tracks. It was also clever to add some rest points where to try to land and fill the energy. This game mechanic got something really engaging and would like to see some more.

Un-Stabled by popertots 2021-10-04T22:41:59Z ♥ 2

Well the game idea is interesting here, while the game is not ready yet. Fun to see the horse using shoes as the weapon. First question i had while downloading the game: "How mean can a farmer be?". Then i see the sharpen katanas and get the hint.

Wacky Pachyderm by fishbrain 2021-10-04T22:28:20Z ♥ 0

It is too hard to play, while the game idea and look is mainly good.

Unsteady Bounce by Comfy 2021-10-04T22:16:55Z ♥ 1

This is like a weird golf game, but has interesting mechanics. This would be fun on mobile platforms. Not easy game; levels are hard to play. I did not get how to move the ball/egg on the game start. Some kind of instructions would be nice. Also the button icons are not specified. I though the grey indicator was a game hazard to not jump to in. Green button would be good to affect only the speed of the angle indicator when pressing. This game and the mechanics has still lots of potential.

Unstabrick Maze by Moonblast 2021-10-04T22:00:41Z ♥ 1

Interesting, while some of the generated levels are very difficult. Also were hoping more sounds would be in the game. The minimap is not clear while you cannot see what is in there; enemies on minipmap appears just as with some "grey movement". Using the gun and the bullets is tactical, and i like it.

Click For Living by d3w 2021-10-04T21:51:21Z ♥ 3

I don't know how things affect to each other in this game. Spawning dinosaurs if fun, but all i created seems seems to be dying. Are the animals like placed in food chain or something? I though first the numbers means something to carbon oxides the creatures makes. There are a massive amount of graphics and details in this game though, and still interesting atmosphere.

UTNU (Unstable Table Named Uns ) by Neshtyak 2021-10-04T20:37:15Z ♥ 3

Wow nice, i reached the door in 31 seconds! I had no idea have to do i carry the items with table all the time, because it was very difficulty. This mechanic would be fun with any 4-leg character, like animal, furniture or plush toy. I did not get the point how to really move, but the game world were enough interesting to keep moving forward and trying to lift up again. This is like a kids game, but then it should be more easier to play.

Battery Boy by JuniorA_ 2021-10-04T20:26:46Z ♥ 2

Bad game play; moving the character is very hard and unusual way and you can "fly" in the air. Battery efficiency is unbalanced with the current game mechanics as well. Otherwise the game concept and game world is interesting. Layout scale would be from further view, while player cannot see what is waiting for him/or her.

Rock On by Leuthil 2021-10-04T20:15:12Z ♥ 1

The game is not (eh) really much balanced; perk prices are too much, game area is too small and everything weight too much on the platform. Still the game idea is unique and interesting, and there seems to be many varieties of upgrades to created in short Jam schedule. Instead of dropping the black balls, those would fly at the player or spawn on the area (while on dropping feature group of them make the area collapse at once)

The DEATH DOOM by Alan123 2021-10-04T20:04:58Z ♥ 2

Well this game really brings the game's idea into life. This must been a great experience to make. There are many types of games and implements, and ways to create. This is a creation with its limitations but also with limitless and a limit with the game idea concept as well. This is very short game to player to play, but actually it should not to be the most important shortage in here, because this is a game created with a child mind and to children world. But sometimes, you just can create and at the same time submit more with a less code, and this game title kinda does it that way. You should search the comfortable game engine for your kids (there are plenty of - with or without coding required) and start creating and share more experiences, and to learn from every submission the all kind of important things.

Atom Forge by Kpedatte 2021-10-04T19:46:30Z ♥ 0

Very laggy, but interesting. I like to see the balls rolling in "real time", or with "real physics". On touch screen this would be fun and interesting to play.

Pasinko by Rashcan 2021-10-04T19:40:29Z ♥ 0

https://stumpystool.itch.io/pasinko "page not found" :(

BALANCE-PARKOUR by Arken 2021-10-04T19:32:02Z ♥ 5

Strange, but unique. I like the player character with that epic hat. The scale feature is very cool, but not exactly sure how it does affect to the game play.

I did not know what kind of games Asian people creates on Game Jams either until now, so now thank you (-i guess) for sharing this information to us...

Polygonal Animal Stacking by Flying Dog Fish 2021-10-04T19:11:40Z ♥ 2

The graphics are something i remember there were in childhood games; it was faster and cheaper to build up graphics that someone draw by hand i guess. Game play is hard because the next animal spawns onto your cursor, while i have to move the cursor up and down after placing an animal. Rotating would be cool with manually feature. Stacking animals is not very unique, but with in this atmosphere it really does. I like your post and the documentation of your development process.

The Nine Pillars by MKRaw 2021-10-04T19:02:12Z ♥ 1

Easy game, but interesting! Unique game play idea. The levels would have more items to challenge with; like pots, bowls or anything else. Current concept is fun, but too simple. There are not much to play, while the game world and mechanics are interesting and working.

Just 3 Blocks ! by Yohsk13 2021-10-04T18:43:57Z ♥ 0

My Chrome malware did not like the file i downloaded :( but this still looks interesting. I really hope you create a web-build for this game!

Edit: I downloaded the game, and tried it. I come up with the error (the reason of the malware interests might be of the scoreboard you do have implemented on this)

Another Brick on a Brick by Richnou 2021-10-04T18:38:26Z ♥ 1

This is good idea, and playing game is on the same interest level with Tetris, but the pieces are slippery and not as same grid sized. Also falling pieces should be faster and maybe include the fast-drop. Maybe there should be different type of weight blocks and possibility to choose 1 from 3 pieces to drop. Concept work well indeed. This game reminds me the Bandu- the board game. Fun and challenging game play. This have and interesting world as to be the part of the background story, and while there is a "todo" as to target it creates the game have a story line. You should maybe continue working on this title, this has a potential; this game is not a really "a one-more-Tetris" -game. This is different - kinda unique while still having played Tetris-games maybe a hundreds of hours

Ruin Raider by DrEvilBrain 2021-10-04T18:09:01Z ♥ 0

Hey! Very interesting, and looks fun. You should create a short game play video on vimeo/ or youtube. There are many "how to play-" video examples on You Tube you can transfer some elements into your description video.

Gunstable Tanks by Gus the Shark 2021-10-04T13:51:51Z ♥ 0

Interesting, but what i'm suppose to do while have no any ammo left?

Wind Rover by OminusGalaxy44 2021-10-04T13:35:35Z ♥ 0

Interesting concept, but game area is too small. Also i have no idea what everything is for. Moving controls are bad, and not to least i have no idea when the next orange-asteroid from the air will ruin the whole mission for to success.

Horse-d'oeuvre by drtizzle 2021-10-04T13:18:08Z ♥ 0

Nice! Short and simple, but interesting. You should add 2 player game option.

Haylandia by Tanjerino 2021-10-04T13:07:33Z ♥ 1

Game play is bad, but the concept is good while there are the slower and faster way to go on most levels, so the player can "play with the time" as the resource: You just might need to balance mechanics some more.

LD46 — Keep it alive (44)

King's Table by PetTurtle 2020-04-27T21:36:22Z ♥ 1

Cool graphics and the concept! Chess is always a timeless and fun abstract theme having a true working game logic. I would see this game on Google play. I was excepting the pieces to move the location where enemy is instead of invisible attack and battle against the white alliance. Chip-worms were also too colored to my eyes. Dices were awesome add and changing terrain makes this the true long play game!

Sorbest by robinfaury 2020-04-25T15:22:57Z ♥ 0

Fun idea; running with a melting ice cream cone and avoid hazards. I'm not sure, what those apples are for, but other objects has reasonable functions. I would like to see some more levels and maybe some safe zones, fridges or something, where you would hide from the kids and stop melting. The green world was kinda bugged; i cant go anywhere from there. I would recommend invent this game concept at mobile device. I would also recommend try some another game making tools than just the Superpowers

Gunther's Plant 😃 by Lemons 2020-04-25T14:37:39Z ♥ 1

Poor citizens and animals; Was a fun game! I could not survive the case "Dog", because those villagers just keep spawning and having too many tasks to be done at the same time. Also Same short and looping background music is working, but bad in the long run. Graphics are simple, but awesome at the same time. It was fun to see that plant growing up and the plant is away from the city, and the main character: when put on a white robe, it is like a revealed scientist

Star Saver by Zfert 2020-04-25T14:20:38Z ♥ 0

While this game is on prototyping stage, i would invent some more features to help you: The starship could be move faster to have collecting stars be more slicker. The game could be also optimized for the touchscreen platforms. There could be different spaceships which having different collision shapes - than just a shape of a circle - and those ships might have also some other unique features. Also there could be more different levels and the main objective would be to player collecting as many stars before level's time runs out; the amount of stars players has collected, performs into larger stars (e.g 10 = big star) and player needs to achieve 1-3 big stars to go to the next level. These graphics are simple, while above all these are functional. I would prefer more effects, shadings and sounds, and player feedback elements

Fussy Kitty by cjgammon 2020-04-25T05:18:04Z ♥ 0

I'm afraid to play this because my browser seems to stretch and adjust the screen while playing this all the time. I have been heard about Arduino, but have no idea whether there is any connection to that programmer-platform with this. These graphics are fine, i don't really know about this "pet-simulator" you have there. This concept have the similar idea of the "game boy" and for some its retro-games. You should be creative and make the game which is unique. If you do so, remember this: as the Nintendo is, its a huge success just because of its unique games

Stoker by disperse 2020-04-25T05:04:21Z ♥ 2

Good concept and fine game play! It is one tactic to follow the bomb dropper to know where the bomb is. Still have to keep moving to find more ammo. As said; good concept, meanwhile the concept may become unpleasant after playing this one train more than a ten or more times, and start-instructions are by some way unclear (i would like to see the whole train before start the mission start). I would also prefer different trains (=levels). This game reminds western movies and one/or two the James Bond- movies and that such a cool things

tiriplici by Trexxak 2020-04-25T04:47:53Z ♥ 2

Am i the only who though this game is laggin a much on html-version? In any case i like do the graphic style and like the characters. Not sure is this games humor for me, but while this have some potential to be/being a multiplayer game and have more to explore, it could be nothing but awesome. Like as the comments above, i would prefer the pointer (arrow or something) to show the another characters location

You Have One Job: Keep It Alive by Minusc 2020-04-24T22:59:18Z ♥ 1

I'm not sure what i am doing when clicking the buttons, but while the creatures indicators fill up i though I do things right. Also after a while i get that thing if i "feed" the creature more than needed" does the "losing health"- effect. Still confused what is behind this mystery and is the game just about to touching right buttons. While i need to sign up Kongregate to play this on full screen is just more painful, while even i use the browser zoom to see all game's details won't help. Anyway, i like to see how this game has detailed animations and also "keep it a live"- theme is what this game is all about, this game works well

DANGER! Alien Cow Thieves! by Shredmer 2020-04-24T21:34:58Z ♥ 1

While the graphics calls to play this game, the gameplay itself is not the best: jumping from the walls is not practical at the reflected direction and while the melee attacks are fun to deal by aggressive baseball-hits, melee attack is not corresponding with the attack animation- frames (attack-box is too small). While this seems to be an arcade game, the player objectives or introduction are not shown clear to the player. Also some feedback from the made hits could enliven and clarify the game world. Another point is on the required keys in the main menu, which are too many

do not go gently by nsadie 2020-04-24T20:50:48Z ♥ 1

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Good instructions, fine graphics and interesting game mechanics! Still (imo) - bit ambitious and/or a too large project to implement on this short Jam-schedule

Edit: the game get 'crashed' on while getting the card "Radio Battery". The notebook spawn but is just nothing but clear, and now can't do anything - even i'm press the Esc-key the whole game crashes while pressing the other buttons - with a report "the browser page has been crashed"

Can't see the 'resource points' (like; how much i got health) either

EXTREME Garden Simulator by VectorWolf 2020-04-24T20:32:16Z ♥ 0

I played the html-browser game- version and first problem was i were not able to see whole screen, before i enlarged the website screen to larger. Secondly, while i was very pleasured to know * how to play the game *, i could not close the "how to play-" screen. Also i would see the green introduction at below the game screen before the game actually starts. Game is hard, which is good or bad, but mainly it would be nice to see more feedback in the game; like plants really growing and wither - where the graphics are mostly the best way to show to the player whats going on

Nuotio by arctic_allosaurus 2020-04-24T20:12:00Z ♥ 1

Overwhelming graphics and creative gameplay! Inspired by the game’s theme, the game can also have its own adventure in itself: Each level has one more night during a great hike that each player must survive. Anyway, I didn’t get the idea for a bottle of liquor (but it seems to come back as well as logs). I would add more "feedback" elements to this game; such as when a ā€œnew wave of flakesā€ is coming, you may hear the sounds of the wind or something to be able to prepare for it more. I also prefer moving hands in any position. (e.g., objects are moved by touching any point on the display device so that the hand closest to the point of contact moves to the correct position relative to the point of contact)

p.s. Suomi Finland prkle!

RestoPlane by GlacierEclipse 2020-04-24T19:39:22Z ♥ 1

Good concept, after having the idea! There is a weird game world to player throw into (one thing is do i really want to let that creep thing alive, though otherwise it would eat me - but fortunately i'm just a plane so it would be kind ok). After fine sounded instruction sound on the "publisher screen", it's regrettable to have any sounds in the game. Personally i'm using free sound/music makers (I.G. "LMMS") for making simple effect sounds for free. There are good instruction (better than the other games has for so long) but those texts should be on relative to the player, not the game world. In any case, the concept is understandable and the player is able to "start" playing very fast and that is very good thing. Also this game - as a full game - would have lots of playable content to any player. I could see myself play this concept "to win" on the any arcade platform studio-website, but the theme is just an other case. In a matter of a fact: this the real arcade game which having a working, challenging and addictive game play elements in it

Blob by KevTukk 2020-04-24T19:12:13Z ♥ 1

This game has a feel of 80-90's games. Dealing damage to enemies is hard, because dealing hits and using the sword is not logical, where the damage targets to . You should probably fix the graphics a bit; while the ground and player is simple but fine, the enemies still looking like the prefabs - orbiting balls are just boring. Also would add a "every tick" rendering text field, which shows the players score all the time. Also the player guides ("-> HOW i feed the *Blob*") are all user-friendly features

Spirit of the Tree by sat9 2020-04-24T17:09:23Z ♥ 2

The first reaction in this game is i really don't have any idea idea what i'm suppose to do AT ALL: Game world seems quite big to explore and at the same time i don't really know should i stay beside the vulnerable tree, meanwhile the tree is so noticeable thing that it should be protected by someone. Main problem is the having bugs on the important features (some i.g. problems with most solid collisions and ai-movement) so the game is currently difficult to use and play. Most people use engines previously made-/or engines pre-made behaviors to be able to focus on the other code-things, especially when there's a tight Jam- schedule. On the other hand, the game graphics are mainly well produced (more attention should be paid to the shading of terrain and objects) and i would really enjoy to play any kind of game in this epic environment

Its Adventure by recursor 2020-04-24T16:06:28Z ♥ 0

Interesting idea, but very challenging game play in this concept - especially if player is not familiar to English language. I think "taking a challenge" is the right perspective when playing this game; Playing this is like trying to find large amount of the right ingredients into your shopping cart in a foreign ground's trade shop. The game is also a critically hard, because the rules are initially unclear and the levels are unbalanced for the player: bunch of enemies and challenging platforms and weak player character. There are also not much words "beginning of the letters with it-", so i would prefer to allow of use with the last created words on the future levels; One way is if you play a word "Italy" on level 1, you may use the word again on level 5 (="Italy" has 5 letters and then wait Level 1 + 4 levels -to forward) This game idea can be also applied into other game concepts (i.g. the platformer game into a strategy game) where to (imo!) the game's idea would fit better than a platform game - concept. Balance with vowels and consonants, and also word's syllables balance, should be taken into account in the framework. Using the words as the characters and obstacles, reminds a bit of the nethack- game, so there’s a slight retro spirit to the game

Frozen Skies by ThorPalsson 2020-04-21T17:56:48Z ♥ 3

Very good and very interesting game: i just though from the start is going to be any story line on this, but then found the scroll, which was just awesome. Atmosphere is epic and controlling a human-like lizard-creature instead of any mankind, actually works very well! Consciousness of the islands surrounded by icy water really makes the islands into an abandoned archipelago, which is great and makes more fun to explore the territories. On crafting, i however would prefer to be able to see what the player is going to craft, instead of just having a line of texts: e.g blueprint about the object, shade or showing something else more specific about the 'project'/product, is because it would be more motivating to collect bunch of resources while you have the conscious why you actually collecting them for. Also, from another point of view, moving this character by clicking the mouse button randomly terrain objects while having no idea it will do anything, there should be some feedback and instructional icons on UI or cursors. I would also prefer the *fog of war*- behavior, where you can scroll freely the map at the directions with the mouse, especially while your character is doing some boring stuff and nothing really interesting is not happening right at your characters position. By the way, while the art this style is commendable and all the dashing and detailed islands are made with this tight Jam-schedule, the laying planks and the snowy and cold terrain remind to me a little bit the Pingu's world - which is kinda hilarious to me

Lost in the Mine by Andro 2020-04-21T17:04:37Z ♥ 1

After seeing the game prologue, though this was showing me the way the herobrines form into the Minecraft's worlds

To Boldly Plant by Matt Barnfield 2020-04-21T16:44:20Z ♥ 1

I'm not able to see the logic behind of changing the transport vessel's specs: there are just percentages to watch and check everything seems to match before going to sleep (somehow "home alone"- series just came into my mind). On the other hand, the game idea itself is fun and understandable (-> the potato percentage in the most deep space) and the plant behavioral patterns seems to comply with the real correct conditions of the conduct of plant behavior, which making all faces happy on the ship

Gardener 2.X by Harker 2020-04-21T16:10:15Z ♥ 2

This is a pretty nice game and partly addictive and the robots are also a suitable variation for the all kind of farmers. Meanwhile playing the game feels more like doing a real work on to. Relaxing music is not the best choice for the background music, when there should get things to do effectively. I would like hear the 'beep-boop' sounds from the robot, and instead of looping background music hear some fresh nature sounds; like the wind sound and all kind of animals vocalizing, like from the birds to the crickets. Also, for the real and nice atmosphere, would be nice to see static moving shapes like the cloud shadows moving on the ground and leaves flying in the air. Also there should be kind of motivating tasks to still keep the farm going on; it not has to be an upgrade element or by other way effectively element for the game itself, but something which from you will notice your game process is progressing and player made actions leads into something concrete (e.g different locations, buildings or a farm expanding) Flying bugs are btw. fun element; they are not a nuisance until you'll plant something

a matter of life and death. by Ryan Harriman 2020-04-21T15:35:26Z ♥ 1

The concept is interesting; you have to control the wild animal in the wilderness and you have to secure that you have enough supplement (food) for a next period and dominate the area you're living in. Also using the different and clever solutions to control your 'food income' makes this game logical and to have a strong base. While it is hard to get starved while you are on the top of the food chain, but the general mistake there is to make short-lived decisions nor living with the line of sustainable development. This game atmosphere really works and is partly an addictive game

Keep Burning by Cancerous 2020-04-21T15:15:26Z ♥ 1

This is an interesting concept, but right now the game is way too simple and easy, and on the other hand it's impossible to keep fire burning while the fire seems keep burning faster and faster while time lasts and finally there are no more resources available. Actually, i rather would like to feed the fire and see it expanding into a real bonfire. I was also excepting incoming hostile wild animals or another coming at me and jump over them or even annihilate the arena, but then small falling rocks keep felling and - well... - made the main hostile feature onto the game. In any case, the game art works well, but the actual objective and surviving were not challenging in this game

Keep the LEVEL ALIVE! by magicera 2020-04-21T14:24:02Z ♥ 0

Nice concept, but the game itself is unplayable; you should probably simplify the moving of character. Also were not sure there were no solid ground below, or just a some kind of deadly hazard to fall at

Party - Sea Battle - Keep your battle fleet alive... in music by rlods 2020-04-21T14:15:18Z ♥ 1

Looks interesting 'sea battle' rebuild, but even i found the "copy the link onto clipboard"- button, i could not get this to work. I used also two browsers and the other account complains the error "this room is locked" while i still can be in the same room. An additional problem is the music, which creeps out my soul; at least it should be has the smooth loop

Sheep Sheep Halloumi by Dining Philosopher 2020-04-21T13:54:08Z ♥ 2

Very good concept and easy to play (while tutorial were missing). After 400 steps i really would need a some sort of grass cutter. As a matter of fact, i would like to there to be different levels and able to have the progress of the game process. Different missions would include more instances and tools (more sheep, fences & cutters, etc.) and the plants should visually grow up first, rather than just spawning into the random places (or even unrandomed, while the game mode is based on planting on poor nutrition biomes in the future buildups).

Anyway, even while *the shepherd were not included*, the game concept is very enjoyable and isometric sphere works well on this game! Really suitable concept for a successful mobile game!

Keep IT alive - The daily struggle by Skosnowich 2020-04-21T13:26:42Z ♥ 1

"Too much coffee is not healthy" HOW do i know with that?? Anyway the game has fun elements and all the textures are very kind. It's also fun to carry stuff to different places and explore the whole office building and there's still seem to be a lot things to do, and the Carol's computer is now fixed and some other stuff have been done - but still wondering why i 'died' next to the coffee machine

Balloon Operator by Bit Assembly 2020-04-21T13:07:55Z ♥ 1

Too hard but still very fun! Ponies are always cute, but still would like to see the pony-character having more animations; like the wrench and pony sharing the same sprite. It was way more easy to work the way by just hold down the mouse button instead of tapping it on like million times. On the other hand, on the future levels, just like unfortunately by hitting the valves to lead at wrong position, there would be more hazards, like the gas tanks, which are not desirable to strike at! Anyway, this is a good game, i would see it - after having some small fixes (like more realistic feedback from between the slow and fast speed and the other distances, by difficulty level fixed and having more levels to play) - reaching to have a place in the real arcade stores. Other than an arcade mode, would be fun to have this concept into an idle clicker- type of game, where you travel with the payload and reaching positions you earn more money. Bot players would be an excellent addition, insofar as the game world has to be lonely

Overeat by Nodlehs 2020-04-21T04:34:46Z ♥ 1

My opponent just exploded, should i now eat him too? Anyway, it would be more tactical to make poop on the floor and let your opponent eat that and see him run into toilet to vomit

Brawnfire by bitdecay 2020-04-21T04:26:06Z ♥ 1

It is hard to get the zombies into the flames, while seems they do not wan't that thing too... 🤶

Repair-it Roger by somethang123 2020-04-21T04:19:28Z ♥ 1

There is nothing behind the link you have there; "item not found"

Meet God Under the Neon Lights by Systematic 2020-04-21T04:16:15Z ♥ 0

Animations worked and strafing predator was useful to find effectively some more those hiding bastards. While there was not any challenging in this game, this was just a nice gaming experience in an ambienced atmosphere. Still wondering why the futuristic town using garbage containers or maybe those just are not that what are they look like...

The Spirit of Pharoah by TheCeases 2020-04-21T03:18:47Z ♥ 0

The game works, mummies looks hilarious and the theme work. Also there is a nice variety of the hostile-/and hazard types. Main trouble on playing is that it's hard to see where to jump while cannot see the platforms under or up there.

Also while the idea and the players target now reads in here the forum, the objective could be able to read in the game in title or somewhere too.

Also; where are the pyramids and the pair of deagles 😼 ??

Keep Away by infinitycore 2020-04-21T03:03:04Z ♥ 3

I got the idea, but the controls are quite bad. Still liking the graphics and the game is fun. Even so the enemy is bit too hard for the one player to beat, especially in the case of the first play. Also the melee combat- feature has not enough feedback - it is just walking into enemies right now. Anyway this game truly have a good change to being have an own brand and become a famous and nice product. This concept remind a bit the game "Rock of Ages" by the bizarre humor

Resquack by SorgardTeam 2020-04-21T02:37:33Z ♥ 2

This game is VERY good! The game has unfortunately some layout view problems while playing it: i can't see the whole screen of the game world (on downloaded version)- the left and right screen side is invisible - faded into black. Also the traps need more statement of locations and existence - those are not like the traffic which is easy to player to spot, but the 'traps' diffuse in the terrain well, which is frustrating. Also object collisions need some fixing

DOC+ORS by bixarrio 2020-04-21T02:19:49Z ♥ 1

Really fun and dashing game! Still bit hard and the game might need more guiding for the player about the doctors - more than a short text. Also do i know, where to find "new bones" or the pills for the patients or what those indicators mean. My three doctors were helping one guy and he's having many troubles. Should i tap more than once the bed to heal faster or what. Also switching between the doctors is not that easy to figure out: one switch-the-assistant- button could be more handy than a three different

Emberkeep by T C 2020-04-21T01:44:42Z ♥ 3

Cute, but hard game. What can i do, when enemies teleport from nowhere? This game also need some sounds: the rumble of swords is the one great feature in any fighting game

GNOME by parad0xSpace 2020-04-21T01:28:34Z ♥ 1

Graphics are nice and idea is nice, but this is difficult to play, because moving and object positions are weird. The game guide ("controls") makes sense and show up how to do different actions and tell the items function, which in this game is very important to understand (imo) the game at all. While there is not much objects in this gameworld and the gameplay has slow-speed action, the game idea is still good

Kevin the Can by BoltKey 2020-04-21T00:54:10Z ♥ 1

Very good concept! Also liking the fun sounds. However, i'm not liking the background music, because it does not fit well in the game. The layout scale is also too large, rather could be the game would be more closer to the character. Plants should give more feedback when 'ready' (f.e grow it's flowers)

Life of ITman by Bozont 2020-04-21T00:44:22Z ♥ 3

Awesome game! Good idea, but a bit hard to play. Coding would be better, while you are able to 'stand on the walls'. On the other hand, the energy drinks looks like a small batteries. Also jokes related to employees working should be visible for longer time. Anyway, this looks really fun and the main feel is there's much fun things to do and explore while the office having a big chaos.

I prefer the new name to the game: "A hour before you get fired"

Dino spin by relixes 2020-04-21T00:28:04Z ♥ 4

Very good game! Just hope the egg would be easier to move at directions instead of bouncing it up and down, and the nest would be larger

Disco Lets's Go! by ariake81 2020-04-21T00:01:14Z ♥ 1

This is great! This is more like a demo, because the game is short. Also the "how to play"-guide needs some text-fixing (difficult to understand the lines). Still this have high potential. I like how people walk crouched having briefcases on they hands and when gets into nightclub-levels they "freak out"

Game is too easy while the player have unlimited guides. The full version would come with new features like different levels and this game would be great for the all mobile platforms!

Exolvuntur by PxGluz 2020-04-20T23:39:14Z ♥ 4

Good game, but thought the game was a short as meeting one enemy and then get to the end, or while went in the cabin and everything went black. Playing this is also too hard right at the beginning: enemies are too fast and have no time to react (ie. the flying ghost) Still graphics and the atmosphere is just great. Gameplay could be better - character rotation/moving is not smooth and worst is the layout scale, it is just too large - i can't see a sh*t but only the giant pixels!

Dinnertime! by CrispyPear 2020-04-20T23:26:21Z ♥ 1

Fun idea! I like the farming, while it's challenging! Still have problems to understand the features of the game and how to play this. How do i kill rats? Where the water comes from? What are the "waves"? Why there is a giant baby?? One game play performance change would be that the the needed tools are in the order: plant, watering, pickup & the (?) weapon?

PostCat by Number6406 2020-04-20T23:10:42Z ♥ 2

Fun game and good idea! Cool candy-like graphics. Negative things: no idea how stuff works (trampoline slings character forward; the preconception is that the main direction is to throw things up). Flowerpots on the level and other hazards are too small and/or un-noticeable, which is frustrating feature. Also character is moving too fast on the first of the levels in game. Also i hope adding the objects by the player would follow the basic grid system.

But, these are the only some introduction problems for the players; the overall game concept is excellent!