Seven Dwarves Brawl by pfeyffer 2019-10-06T22:53:23Z
Really liked the card game idea for this theme and it looks really slick.
Foon → Ludum Dare Explorer → Users → Alan123
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | The DEATH DOOM | jam | 1242 | 3.10 | 2.78 | 3.44 | 2.55 | 3.81 | 3.86 | 3.81 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Sketchy 'lectrics | jam | 1537 | 2.80 | 2.85 | 2.44 | 3.58 | 2.54 | 3.05 | 2.77 | 2.80 |
| 2019 | 45 | Start with nothing | Symposium | compo | 2.87 | 2.87 | 3.43 | 2.93 | 2.68 | 3.43 | 2.00 | 3.07 |
Really liked the card game idea for this theme and it looks really slick.
Took me a while to figure out how to play it. Felt quite a lot like fighting barbarians at the beginning of Civilization games!
I get a 404 page - can you fix that?
This is a pretty cool concept well executed. The bugs seemed pretty dumb but also quite creepy with the noises. The design and artwork seems really well put together.
Also it did seem to be working fine in Chrome...
Even with the tool tips I struggled with the keys here, they're not intuitive. Maybe hints again when you're failing bits repeatedly near the beginning would make it quicker to learn? It looks nice too, but damn it's hard and the lack of any sound makes it seem quite detached as a game play experience.
Great effort and a cool theme choice has clearly come together for a totally playable game. And it's fun to play too! My main comment comes from the frustration I had with the way the collisions with the world, it felt really awkward. Seemed like I was in a box that was much larger than I actually looked, which repeated got me stuck in places. Given that running and shooting seems to be the main thing you do that was a little frustrating. Some more variety of weapons (I only ever got improvements to the bones) would have mixed things up a bit more.
Totally agree with the other comments about a way of skipping the game over scene. I spent more time staring at that than playing at all for quite a while at the beginning. I like the style and the idea, fun little game and well put together for the compo.
The dude looks naked, which wasn't what I expected from the title. Well executed.
Host seems to be down
I'm loving the totally unique take on the theme here - experimental gameplay ideas is one of the coolest things I've seen come out of these jams.
Loved it, the theme and mechanisms worked well, the music really emphasised the time limits nicely
Zach Barth has a lot to answer for. Really liked the way the objectives make you learn the game slowly and effectively rather than just throwing you in at the deep-end. Help and guides are well written.
Cute idea nicely implemented. Music fits well and it's pretty unique. I got totally screwed over by the laser beam the first time it apeared.
I liked the idea, it seemed surprisingly easy - I got a "you win" screen before I'd even figured out what I was really doing by mashing w and runing around like a loon!
This is really slickly put together
@wormjuice and @trypants we did plan to make the AI more error prone and like a real player, but never quite got around to that one before we ran out of time.
Very much like overcooked, but fun and well executed still. The tutorial mode worked really nicely for explaining how to go about things too.
IMHO this is probably the best loop game idea I've seen so far!
For a first game this is a pretty awesome effort. The challenge in taking that to the next level is to find ways to make it more immersive and feel more like a game instead of a tech demo.
Could definitely use some improved instructions or a bit more of a lead-in
Nice and simple. Music works really well. I think it would have benefited from a more obvious aim than just "be tall" perhaps? Something like packing blocks wide, or using fewest blocks to reach a height?
This is the most unstable game we've played yet.
Well... that puts my efforts at game dev/design to shame
Classic game fits theme well, nicely implemented with a polished feel
Cool soundtrack, nice theme - feels like frogger but on hard mode!
I like it - reminiscent of "papers please" there've been a few games along these lines at recent jams that have all been done very well. Physics on the organisation is clearly new though and a fun mechanic. It took me quite a while to twig that I could put the empty folders in the recycle bin when I was done with them and keep the clutter low. Humours file names too.
I like this - it's the kind of game I'd make if I were better at making fun mechanics. Music is cool and retro feel works nicely. Shame I suck at it though!
Nailed it on the theme. Either I suck or it's quite hard though. Really well made for a Jam game, nice polished feel.
The level design really builds up nicely here