Overwrite by stevenjmiller 2018-08-25T17:24:33Z
High quality and stable level design;
高质量且稳定的关卡设计
I can’t believe you are only 19 years old!
我真不敢相信你才19岁!
I have already followed you;
I like this game!
Foon → Ludum Dare Explorer → Users → pengda
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Go deep | jam | 635 | 3.67 | 3.45 | 4.55 | 4.27 | 3.82 | 2.43 | 2.91 | |
| 2020 | 47 | Stuck in a loop | 👥 | Self fulfilling prophecy | jam | |||||||||
| 2020 | 46 | Keep it alive | 👥 | Keep it alive | jam | 835 | 3.65 | 3.47 | 2.97 | 3.82 | 3.68 | 3.52 | 3.31 | 3.34 |
| 2019 | 45 | Start with nothing | 👥 | Tower Defense :Start with nothing | jam | |||||||||
| 2019 | 44 | Your life is currency | 👥 | Your life is currency | jam | 585 | 3.40 | 3.45 | 3.69 | 3.54 | 2.85 | 2.95 | 3.27 | 3.04 |
| 2018 | 42 | Running out of space | 👥 | Space Rabbit | jam | 1086 | 2.88 | 3.10 | 2.41 | 1.95 | 2.70 | 1.97 | 2.27 | 2.47 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Rhythm Card Hero | jam | 1133 | 2.70 | 2.85 | 3.17 | 3.57 | 2.60 | 2.35 | 2.22 |
High quality and stable level design;
高质量且稳定的关卡设计
I can’t believe you are only 19 years old!
我真不敢相信你才19岁!
I have already followed you;
I like this game!
2.png
VERY Nice music!
Good mood and story that connect the gameplay very well.--"Sometimes you can't go back "
I like this game!
Risk and profit are very well;
Character design is good;
Maybe the function of the bullet is better related to the distance.
I like the UI of this game.
This is a variant of Tetris, but abstract and changes the relationship between game entities.
这是俄罗斯方块的变种,但是抽象、并且改变了游戏实体间的关系;
At the beginning of the jam, we also thought that Tetris best fits the theme.
我们在比赛开始时,也认为俄罗斯方块最符合主题
the game seems a bit unbalanced about different hexagons 不同的六边形之间难度差异过大
It is a good game.
Very good action feedback;
A tad finicky to control;
It must be very difficult to make such a game within 42 hours.Good job
I am still playing……╭( ▔▽▔)╮
@smiley last jam ,we only have one level :);
@Jern @danielblanco3d about level 2, one path is the image: 1.png
@cristihkj Thanks :)
@hilvon Two levels are really too short,because we wasted a day in the jam;
About level 1, at least four routes to reach the goal;
Thank you for your comment;
@metamorphling @alobker Thank you for your comment;
I want more people play my game :)
@eric-kulbiej
I will be Feedback; Thank you for your comment;
@danielblanco3d
About level 2, at least 3 paths to reach the goal;
Thank you for your comment;
@anaglyphcoding em…… Almost right
Unfortunately,we wasted a day in the jam :(
Some paths are related to the moon.
Thank you for your comment.
@klowner HAHA, This is my favorite way to pass the level2.
@diaxcor
Thank you for your comment;
@mastersmith98
I will do better next time;
@diptoman
Thank you for your comment;
微信图片_20180904223334.png
The smartest place to be is the triangular player and the square object that makes the collisions gameplay very well.
最聪明的地方是三角形的player和方形的目标物让看起来简单的碰撞玩法变得充满乐趣
Randomly makes the game difficult to balance,but i enjoy it
随机使游戏难度不平衡,但是我玩的很开心。
The whole mechanism is simple and effective ;
Maybe there are more strategic skills or generation rules that will be better;
I got fun from the graphics :) 2.png
38.4 KB/s - 1,072 KB of 358 MB, 3 hours left
Nice music and art style;
When the TV appeared, i felt very funny..
Have you played The Trail?
HAHA Very accurate and stable Audio; Dubbing is fun;
1.png
It's a fun game. i am undead. oh……ha……oh I'm dead
A very complete game.
Very attractive aesthetic style.
It would be better if there were some special events.
ld.png
The mechanism expresses the theme well.
There are always sad feelings in the process of the game.
ld.png
I think about this game again these days.
I think the mechanics of the game are beautiful.
The mechanism both connects the topic and embodies the feedback loop of a complex system.
The only downside might be that the goal of the level is not clear. I'm stuck.
Large weapons will bring a sense of refreshment
ld.png
Does the second level end only with failure?
The game is very complete.
The dialogue has some humor
ld.png
LD.png
Interesting concept.
I really like the scenes in the game.
beautiful
The experience is richer, and the combination of action and strategy is achieved
The numerical relationship between the monster's health, ammo cost, and level is reasonable
The story is good, the mechanics are rationalized with a piggy bank and a toy store, and the whole background map is lovely;
If I had to say one thing, because the core gameplay is so common, , I might not be able to extend this amazing game;
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The game crashed when I reached level 100.
ld.png
ld1.png
@wassim Thanks for the advice. I've been following your twitter feed.
@exevalon Thank you for your feedback.
------------------------------------------------------ In the shallow sense, currency is the attribute of the player's character, affecting speed, jump height, and number of injuries (not reflected in the level, but the function is made).
In a deep sense, this game is mainly to simulate the trading status of currency transactions. The amount of coins and the application is the key to solving the puzzle.
In fact, the customs clearance does not require the player to touch the destination. The player is only the currency that will move.
--------------------------------------------------------------------------------
浅层意思上,货币是玩家角色的属性,影响速度、跳跃高度、受伤次数(关卡中没体现,但是功能做出来了)。
深层意思上,这个游戏主要是为了模拟货币的交易转换状态。硬币的多少和应用是解谜的关键。
实际上通关并不需要玩家去触碰目的地.玩家只是会动的货币。
@reheated
I think you hit the nail on the head
It's all because of my poor programming skills.
I didn't have enough time to test all the paper levels.
My teammates had the animation done, but I didn't have time to add it to the game.
ld44.gif
@behrooz @doubleblackstudios Thank you for your feedback.
@wiredoverload
Your feedback goes a little deeper.
It is true that the performance of the physical system is not good, the main reason is that I used CharacterController to achieve the function. https://docs.unity3d.com/ScriptReference/CharacterController.html
I'm not familiar with this component, just for quick implementation.
This leads to a lack of realism in the game's physical system.
————————————————————————————————————————————————————————
“the player moves pretty fast for a puzzle game until you pick up coins”
This is related to the lowest possible movement speed of the player.
The level was designed without taking into account the amount of screen information in the actual game.
This problem seems to have little effect, but it is really difficult to solve.
Thank you for your kind feedback.
@gamefive A little pity
@qazwsxedc121
There are actually three levels that haven't been added yet.
I will make the game more complete next time
@musxue My chrome version is Version 73.0.3683.86 (Official Build) (64-bit).
The normal screen looks like this.
ld.png
@jk5000 Thank you for your feedback.
@joror
Thank you for your feedback.
It really doesn't borrow from other games.
(if the similarity is accidental)
@linzz @pyrian
Thank you for your feedback.
I will make improving game integrity my primary goal at the next jam
@edevjogos
Maybe I will submit a revised version in the next week.
It's true that this situation affects the game experience.
I think it's better to make it a auto-run game. The destination is on the right, and moving to the left makes little sense. This background is very rhythmic music.
Very good gameplay, combination of strategy and action;
Reasonable explanation of mechanism and story (range, treatment, touch);
Simple and effective art;
Good connection to the theme;
LD.png ld1.png
Perhaps the practitioners are more concerned about the completion of the game.
Read every comment of you.
I've found that professionally trained people care more about game completion.
Most people don't notice the importance of completion.
I read all your comments and found them interesting.
I think a business game is an exchange of value like any other commodity.
As long as the game is profiting from value like entertainment rather than malicious psychological manipulation, that's fine
The game is very complete.
There's something wrong with jumping. I get stuck in monsters sometimes.
I like the art style of this game very much.
I can only understand the game by watching the introduction over and over again.
After understanding the game, I think the game is well connected with the theme.
Could the gameprototyping be based on Kaboom?
@gamefive https://en.wikipedia.org/wiki/Kaboom!_(video_game)
The game is a bit difficult.
The art and the theme are very good.
There is no time freeze when using the store.
I kind of like spiders.
I'm a little confused. What's the goal of the game?
额,pengda 这ID一看就是国人了……
其实我每次都没做完,你翻我前几次提交的游戏都只有2关卡……
你只要按时提交并且获得分数就超过了一半参赛的人,我个人建议多评价一些游戏让游戏获得成绩。
你要是有奶牛关、indinova这类游戏社区的账号,可以发出来我去关注
There is a fascinating humor inside. hahaha.
Great game.
The level of game production is obviously much higher than me.
It's a bit of a shame that I'm the only one who can't evaluate level design.
@alan123 @gsamore @fabula-rasa I'm sorry, I forgot to set public.
Because the game only completed basic framework in the jam, I now have the courage to open again LD again.
太有趣了,哈哈,玩的很开心;
英雄间如果互动更多一些就更好了;
It's so interesting, ha ha, have a good time;
If there is more interaction between heroes, it will be better;
优点:
1.无障碍的交流,我认为这个最厉害,从头到尾不需要文字描述,很符合直觉;
2.交互细节很丰富
缺点:
1.玩法有点单一,我确实没有体会到禅意,突突突并不能放空我的思维
2.射击手感确实有点差,还不能调节灵敏度
(在我评论的时候,LD网站突然挂了,重复评论了很多次,打扰了)
11111.png 哈哈哈,情绪非常饱满!
Every time, enjoys your game.
I learned a lot, thank you
我英语很差,不能用英文表达我的意思。 通过玩你的游戏,感觉到你是很专业并且富有创造力的人。 你的游戏让我在关卡设计方面学到了不少,特别是关卡中各项“挑战”的组合结构。 总之,非常喜欢你的游戏,已经关注你了。
My English is very poor and I cannot express my meaning in English. By playing your game, I feel that you are a very professional and creative person. Your game has taught me a lot in level design, especially the combination structure of various "challenges" in the level. In short, I like your game very much and I have already followed you.