Lethal Blow by TheSheep 2013-05-03T05:13:00
That was super cute. Great art.
Foon → Ludum Dare Explorer → Users → elrobo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Getting A-Head | jam | 3.00 | 3.00 | 3.50 | |||||||
| 2019 | 44 | Your life is currency | Fortress Knights | compo | 233 | 3.37 | 3.08 | 2.90 | 2.67 | 3.53 | 2.98 | 2.48 | 3.23 | ||
| 2014 | 31 | Entire Game on One Screen | Snowbotron | compo | 523 | 3.23 | 3.00 | 2.46 | 3.59 | 3.72 | 2.64 | 2.58 | 2.76 | 67 | |
| 2013 | 27 | 10 Seconds | Greed Run | compo | 356 | 3.26 | 3.08 | 2.87 | 3.13 | 3.58 | 2.89 | 3.04 | 2.84 | 57 | |
| 2013 | 26 | Minimalism | Bounce | compo | 563 | 3.16 | 3.19 | 3.65 | 4.05 | 2.76 | 2.20 | 1.92 | 2.82 | 60 |
That was super cute. Great art.
Great graphics and music. Got a little repetitive since the entrances don't move. Also the screen shake got a little grating.
Was difficult but cool. I liked the little touch of hills slowing you down.
I liked the reveal of the whole concept.
I quit at level 14 just knew that wasn't happening. Liked the concept.
Got stuck for me on the shoot the red targets stage. Clicking them made a sound but nothing happened (I'm on Chrome 26 on windows if it matters). Up to then was a nice collection of games though.
I really liked the animation on the characters legs. So jovial.
Was neat. I kind of wish the player has a slightly different color or trail to help differentiate. And that the balls cycle was a little more nuanced, but still I played and I was victorious 10-7!
Pretty crazy, in a good way. Wish there was more powerups/effects to trigger.
Good concept, easy to understand and play.
Neat concept.I know how colors blend but it was still a little jarring for me to remember on the fly. I was not very good at the game, kind of wish I could grab/slide blocks with the character so I didn't have to nudge things from all sides.
What kind of monstrosity would need all those pixels. Tight controls, reminded me of jazz jackrabbit.
Reminded me of virtual bart. Was surprised the game closes itself on death. Not sure how to get past the larger gap.
Neat concept. Wish I had someone to play against, but the game systems feel very polished. Nice work.
I like the idea/gameplay but two finger panning in a game that only needs one to play is cumbersome. It would have been better if you could 1 touch pan on cleared spots.
Loved the art/animation. But switching characters with the number keys wasn't very intuitive when time is a factor. Also the dialogue should have been skippable just by moving.
Great soundtrack and art, but the game could use more explanation on how to play/visual feedback.
It took a while to even realize the title screen "survive the horde" was a place to click and start the game since no keyboard input appeared to register and it's hover change matches the rest of the title.
The towers that fit into slots were fine, but there was nothing to indicate that beams can only be placed inside your yard, or how they work, or how to manually start the game (is there a way to skip to the next wave?). Being able to click to build walls while in combat was very annoying to have accidentally just killed myself while clicking an enemy crossing over the line.
Pressing "Retry" causes the game to crash (windows 7 64 bit).
I really liked this. My only nitpicks: I wish I could buy stuff with keyboard shortcuts so I didn't need to alternate to the mouse. And I wish I could skip/speed up the intro.
I like shooters so I loved the upgrades. The reverse time replay was also really cool (you could use this to make a jerk of a boss who rewound time). Music was nice and fitting.
8 iterations on my first go.
I enjoyed this. The walking noise got a little grating, but I liked the game concept of controlling others. Reminds me of messiah. I really liked the face animation on the tranced creepers.
Neat gauntlet clone. The sounds were...weird. I wish I could restart with a keyboard key. I liked the art/ui graphics.
It's funny 10s feels like a long time in a game, but when you have to draw it's nothing at all. Nice concept.
Loved the music. The character and some of the other art were really nice too. I didn't get very far but a nice chill experience.
I think I would have enjoyed it more if the player control was tighter and the enemy tracking was faster to compensate. But I liked the graphics and concept.
Sound would have added a lot, or at least some feedback for the fact that you're not supposed to kill geese :( . Though I like R-type and gradius so I enjoyed this.
Would like to see some powerups, or maybe control over shifting dimensions.
Cute. I liked the character animation. I found it really tough to jump/clear enemies sometimes.
The only thing I didn't like was the lives/forced backtrack on failure.
Interesting game, could have some appeal as a tiny deathmatch game. The credits though, they take longer than the game itself.
Fun, simple, I liked the delivery sound effects.
130577 passengers shifted, I laughed at the "epilogue".
Very cool concept but couldn't get past the cat part, she always wanted it gone then always wanted it after. Couldn't hide it from her.
Was neat but got a little frustrating. I don't understand why touching the edge of the screen kills you. Would have been nice to see some graphical change on the world/character when in time stop mode. Also motion trails on the objects would have added a lot and lessened the annoyance of repeating trying to figure out where rocks are coming from.
Art was nice, reminded me of old pc platformers like cosmos/jazz jackrabbit.
Cute game, nice platforming.
"This webpage is not available"
Super cute, good idea, and some enjoyable music. My only feedback would be it would be nice if there was a way to speed up time so you could jump to the next ghost without waiting.
I enjoyed this, my only real nitpick is that the shield deflect circle is deceptive for how big of an area it reflects. I stopped relying on it for head on stuff and just juked and shot mostly.
Looked rad but mouse sensitivity and no inverted option that I could find made it unplayable for me.
Very neat concept for the theme use. But the controls were not good. Menu was keyboard only, but then one player is kb/mouse and another is just kb. Felt very scattered.
1128010
That was so beautifully simple. Great execution.
Very cool, had barely any idea what I was doing/supposed to do, but the game/ambiance was nice and enjoyable.
Cute game, I liked the art and the enemy patterns, but the description of what A/S do and what actually happens don't make sense to me.
34
Not bad, simple, but decent concept. Could have used some music/sound to break up the silence.
This was a lot of fun. Good music, nice narrative, glad I played it.
Nice music, sets a good pace. I like the style of game, just some minor nitpicks, I wish you could swing the sword up/down or that it used an arc. The enemies could use another second or so of inactive time as there was many times I instantly died to a sparkle starting under me while moving. Finally I would have liked to see shadows for the jumping enemies.
Got 7 chests.
Super simple, but I laughed. Music was good and I liked the reveal. I didn't want to just be playing maze in the dark and got excited when things started to change, too bad it ended so quick.
Very cool game, great idea, nice bit of zelda tropes with some additions. Would love to see it expanded and play with a controller.
Took way too long to get to the actual game. But once it did very neat. Awesome graphics and sound. Really liked the background scrolling effect and dragon animation. Very slick.
Very clever, nice art and great sound.
This really needed an explanation of how to play/interact. I wandered my kitchen, made/bought some stuff, but had no idea how to get it to patrons, they didn't come to me, I couldn't get to them, I couldn't pick up things, clicking them changed color but I was unable to drag them or do anything with them.
Neat concept. I wish I could invert the mouse control/change sensitivity.
Cool concept. Took me an embarrassing amount of time to realize I had to wait for the blocks to get to my side. Probably tried jumping that gap a good half dozen times. Could probably get rid of the middle safe zone and just start the blocks from the left.
Very nice UI work.
I like the concept, my only 2 suggestions would be it would be a bit easier to get into the groove if your ship pulled in the coins from a small radius around it, and if it could spin faster. I really appreciated the camera pulling back as you speed up.
I liked the concept of this game and the upgrades you get. I only wish they did a bit more, like if the shades made small fish scatter, or the gun killed fish or destroyed trash.
@bluwind360 wish I had gotten more in there, I did want to get a few secrets and some items from breaking bricks, but had to work on the weekend. Thanks for playing!
@datagreed The drop location doesn't change the level (another unfinished feature) but hitting the target spawns an axe weapon beside your character which makes it much easier (again wanted to get some more random loot on the level, but time). Yes my collision code was very sloppy for breaking bricks or stomping on enemies. Hmmm your stuck position should have let you still hit the bricks with your weapon to break them, maybe it wasn't triggering correctly. Sorry about that. Thanks for all the feedback!
@gonutz I agree, and have the same sentiment when playing games, instructions should be in the game, my use of the theme in that regard is poorly explained. Also agreed on the weapon cooldown being visible and a bit more tuned. And big oof on the keyboard, yes that was a poor assumption.
Thanks for playing and commenting!
Really enjoyed this. The menu art was great, the story was funny, and the sounds were nice too. I found that I would often dash rather than consume enemies corpses, maybe a different button or just making it so dash relies on the arrows with space rather than character being moving at all. Would have really liked to see more of the art...texture from the intro in the main game.
I really liked the palettes and art style.
First time I tried to play I just got a picture of ellen frozen. Second time I loaded properly, and clicked the book, which didn't pause the game, and there was no way to close the book so I just died. Wish the controls were explained. Nice witch art.
Adorable art, funny narrative splits, brutal reality, and a thumpin beat. I loved this. I laughed out loud when I got a sibling.
Really liked the bird sprite, very cute. Also very nice to have the instructions in the game.
I really liked being able to draw my own sign. I liked the idea, nice and simple. My only suggestions would be: - I wish the train had a noise or a timer so you could know when to anticipate it - I wish there was some way to affect the other mascot, perhaps some wait to bait them into the train ?
Got a little lost in level 2. My only critique would be the better weapons should have still had "pew" sounds.
Made it halfway, was very easy to just keep trying one more time.
Really liked the intro, nice clean style. Also really liked the art and progression of armor and weapons being visible. The movement was a bit rough/hard to control, and the attacks didn't feel like they were working sometimes.
I really liked the ability to see the level ahead beneath you. I was a bit confused by what the altars in the rooms did though.
I liked the progression. Only wish I could shoot diagonally by pressing two directions together. Really great for a first jam.
I liked the style and concept, but found it a little hard at the start to figure out. Maybe on the first couple levels having fewer coins or arranging the characters to more easily affect each other would be a good intro to teaching the ways they traverse.
Really liked the art, but the gameplay was a little unforgiving in the time to work out change. Failed the first few transactions not realizing what the intent was. Might be easier to show the game scene in the tutorial part, and start with a longer time but increase difficulty.. as a line of customers form or such.
Good job, I really got a heretic or hexen vibe with the glove style. Only wish it had more attacks or weapons to pickup.
Really liked this idea, nice and simple, easy to play, but not easy to do well in.
Loved the cute wizard, the indicators for direction and mana under the characters were very helpful.
My only suggestion would be attacks going in the direction the mouse is relative the character
Very cute, was a nice frustration free experience.
Very solid game, aside form the coin sound being very loud it was great. I liked the different areas to explore and stock up on cash.
Pretty rad, got to wave 7 I think. Wish I could slide/keep momentum to make the cadence of flee and shoot a little more fluid, but really nice game, nice sprites, and good music.
I reallllly enjoyed how changing your character changed the play options available for them, and their animation. Would love to see an expanded version of the idea that gave you choice what to leave behind on a given switch.
Loved the cute art style.
Awesome. I think the only gameplay thing that stood out as needing improvement is the platforming. I liked being able to double jump after impacting the side of a platform, but sometimes I think I was still pressing in the direction of the platform and got a bit stuck.
Adding more types of things that chase you or ways to protect yourself my be nice in future improvements.