FoonLudum Dare ExplorerUsers → elrobo

elrobo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201945Start with nothing👥Getting A-Headjam3.003.003.50
201944Your life is currencyFortress Knightscompo2333.373.082.902.673.532.982.483.23
201431Entire Game on One ScreenSnowbotroncompo5233.233.002.463.593.722.642.582.7667
20132710 SecondsGreed Runcompo3563.263.082.873.133.582.893.042.8457
201326MinimalismBouncecompo5633.163.193.654.052.762.201.922.8260

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by elrobo

LD26 — Minimalism

Lethal Blow by TheSheep 2013-05-03T05:13:00

That was super cute. Great art.

People by BenW 2013-04-30T03:27:00

That was beautiful. ;___;

shon by bitnenfer 2013-04-29T23:09:00

That was pretty tense. Nice strategy of weighing staying near or making a perimeter around.

Huoheian by folmerkelly 2013-04-29T17:11:00

Great graphics and music. Got a little repetitive since the entrances don't move. Also the screen shake got a little grating.

Join by Perry 2013-04-30T20:01:00

Not what I expected from a snake game, was refreshingly different.

The Darkling Plain by theomnis 2013-04-29T03:21:00

Was difficult but cool. I liked the little touch of hills slowing you down.

Union by theplotlessplot 2013-05-02T04:04:00

I liked the reveal of the whole concept.

(Follow the) Line by Chman 2013-04-30T03:39:00

I quit at level 14 just knew that wasn't happening. Liked the concept.

Simple Shape Adventures by Stryphe 2013-04-30T01:40:00

Got stuck for me on the shoot the red targets stage. Clicking them made a sound but nothing happened (I'm on Chrome 26 on windows if it matters). Up to then was a nice collection of games though.

Quest by vinull 2013-04-30T01:17:00

That was really good. A nice length to just sit down and get through, really good music, the cave was actually nicely moody and the hud display of your hp/inventory was perfect in its simplicity.

Amish Brothers by Levi D. Smith 2013-04-29T22:57:00

I really liked the animation on the characters legs. So jovial.

Snape by notajetski 2013-04-29T03:49:00

Was neat. I kind of wish the player has a slightly different color or trail to help differentiate. And that the balls cycle was a little more nuanced, but still I played and I was victorious 10-7!

RGBA by RetroEpic 2013-04-30T00:51:00

Looked and played well, wish I could invert the Y axis.

Pixel Burst by Ninjaxio 2013-04-30T01:48:00

Pretty crazy, in a good way. Wish there was more powerups/effects to trigger.

Integrate by Bloated Hippo 2013-04-30T07:51:00

Good concept, easy to understand and play.

Pixel Pusher by igrowbeards 2013-04-29T17:17:00

Neat concept.I know how colors blend but it was still a little jarring for me to remember on the fly. I was not very good at the game, kind of wish I could grab/slide blocks with the character so I didn't have to nudge things from all sides.

Bounce by Elrobo 2013-04-30T01:54:00

Oh dear, I thought I had that covered with all the bottom platforms, do you remember what level (color, rough platform layout or number if you were counting) and how it happened?

CatLife by Leoche 2013-05-14T18:52:00

I really like the animation in this. And the Onett style houses.

ShrunkenAdventures by FuzzyWuzzie 2013-04-29T04:03:00

What kind of monstrosity would need all those pixels. Tight controls, reminded me of jazz jackrabbit.

Virtua Luge by skwirl3014 2013-04-29T05:04:00

Reminded me of virtual bart. Was surprised the game closes itself on death. Not sure how to get past the larger gap.

The Side Factor by zazery 2013-05-03T05:37:00

Neat concept. Wish I had someone to play against, but the game systems feel very polished. Nice work.

Minima by CagedRat 2013-04-29T03:36:00

I played until the uh task changed and then I wasn't sure what I had to do. I liked the narrative up to that point. Gameplay bordered on frustrating at some points in the density of the barriers, but the text and then changing mood helped.

Slope by flashkick 2013-04-29T23:40:00

Liked the music, liked the gameplay, didn't like the blue orbs pushing me around.

Refracted by Dragan 2013-04-30T02:10:00

I also got to the place that said jump but couldn't figure out how to jump through/onto anything there without just falling back down.

LD27 — 10 Seconds

Puzzle Dash! by Fireblend 2013-08-28T04:25:00

I like the idea/gameplay but two finger panning in a game that only needs one to play is cumbersome. It would have been better if you could 1 touch pan on cleared spots.

10 Sec And Slash by NostraDamon 2013-08-30T02:02:00

Loved the art/animation. But switching characters with the number keys wasn't very intuitive when time is a factor. Also the dialogue should have been skippable just by moving.

LIMIT by Holofire 2013-08-30T03:17:00

Great soundtrack and art, but the game could use more explanation on how to play/visual feedback.

It took a while to even realize the title screen "survive the horde" was a place to click and start the game since no keyboard input appeared to register and it's hover change matches the rest of the title.

The towers that fit into slots were fine, but there was nothing to indicate that beams can only be placed inside your yard, or how they work, or how to manually start the game (is there a way to skip to the next wave?). Being able to click to build walls while in combat was very annoying to have accidentally just killed myself while clicking an enemy crossing over the line.

Pressing "Retry" causes the game to crash (windows 7 64 bit).

Space TimeX10 by Sh1rogane 2013-08-26T11:39:00

I really liked this. My only nitpicks: I wish I could buy stuff with keyboard shortcuts so I didn't need to alternate to the mouse. And I wish I could skip/speed up the intro.

I like shooters so I loved the upgrades. The reverse time replay was also really cool (you could use this to make a jerk of a boss who rewound time). Music was nice and fitting.

8 iterations on my first go.

Minecraft Creeper Revolt by CrossBread 2013-08-28T04:34:00

I enjoyed this. The walking noise got a little grating, but I liked the game concept of controlling others. Reminds me of messiah. I really liked the face animation on the tranced creepers.

SoulReaver by CarmineGames 2013-08-30T01:53:00

Neat gauntlet clone. The sounds were...weird. I wish I could restart with a keyboard key. I liked the art/ui graphics.

RUZH by syawqy 2013-08-28T04:54:00

Cool game, loved the galaga patterns. Only nitpick was that the background (which looked great) was just as saturated as everything else and made it a bit tough to track projectiles.

Would like to see a version in a larger playable window.

10s drawing by Webravenz 2013-08-26T17:29:00

It's funny 10s feels like a long time in a game, but when you have to draw it's nothing at all. Nice concept.

Anhedonia in Memoriam by agumaster 2013-08-30T18:28:00

Loved the music. The character and some of the other art were really nice too. I didn't get very far but a nice chill experience.

Interim by Figglewatts 2013-08-26T11:31:00

I think I would have enjoyed it more if the player control was tighter and the enemy tracking was faster to compensate. But I liked the graphics and concept.

Invasion of the GooseNappers by ocmu 2013-08-30T02:27:00

Sound would have added a lot, or at least some feedback for the fact that you're not supposed to kill geese :( . Though I like R-type and gradius so I enjoyed this.

Would like to see some powerups, or maybe control over shifting dimensions.

Daisy by andrewkennedy 2013-08-26T16:53:00

Cute. I liked the character animation. I found it really tough to jump/clear enemies sometimes.

Greed Run by Elrobo 2013-08-26T13:32:00

as3boyan Did the website itself flag in the browser or do you mean when you download the zip file? If the second that's just a generic warning on zips with executable (at least in chrome it is).

GIMP the Tapedeck-Operated Robot by Zuige 2013-08-26T13:26:00

The only thing I didn't like was the lives/forced backtrack on failure.

Target Down by nexust 2013-08-26T11:50:00

Interesting game, could have some appeal as a tiny deathmatch game. The credits though, they take longer than the game itself.

10 Seconds to Launch by Just Tom 2013-08-26T13:39:00

Fun, simple, I liked the delivery sound effects.

130577 passengers shifted, I laughed at the "epilogue".

Royal Defenestrator by BasmanovDaniil 2013-08-30T00:23:00

Very cool concept but couldn't get past the cat part, she always wanted it gone then always wanted it after. Couldn't hide it from her.

10 Seconds Before the World Ends by Lustdante 2013-08-29T23:41:00

Was neat but got a little frustrating. I don't understand why touching the edge of the screen kills you. Would have been nice to see some graphical change on the world/character when in time stop mode. Also motion trails on the objects would have added a lot and lessened the annoyance of repeating trying to figure out where rocks are coming from.

Art was nice, reminded me of old pc platformers like cosmos/jazz jackrabbit.

Happy Edii by HoWseR 2013-08-26T11:45:00

Cute game, nice platforming.

10 seconds to run by Geekstory19 2013-08-29T23:24:00

"This webpage is not available"

QuickHunt by MvdLaar 2013-08-30T00:11:00

Loved the art, but the floaty controls really put a damper on it. Also The trees really got in the the way, wish there was some opacity shifts when they were in the way.

Time Ghost by Sephiroth87 2013-08-26T11:20:00

Super cute, good idea, and some enjoyable music. My only feedback would be it would be nice if there was a way to speed up time so you could jump to the next ghost without waiting.

Unacrystal by EggPlant <3 2013-08-28T04:29:00

I enjoyed this, my only real nitpick is that the shield deflect circle is deceptive for how big of an area it reflects. I stopped relying on it for head on stuff and just juked and shot mostly.

Battle Switch Arena by endlosnull 2013-08-28T05:03:00

Looked rad but mouse sensitivity and no inverted option that I could find made it unplayable for me.

Ten Seconds to Death by CLdogs 2013-08-30T02:10:00

Very neat concept for the theme use. But the controls were not good. Menu was keyboard only, but then one player is kb/mouse and another is just kb. Felt very scattered.

10 Seconds To Click by Rialgar 2013-08-30T05:28:00

1128010

That was so beautifully simple. Great execution.

MYHORIZON by markengley 2013-08-29T23:56:00

Very cool, had barely any idea what I was doing/supposed to do, but the game/ambiance was nice and enjoyable.

CLOUD CATS by moonmagic 2013-08-29T23:22:00

Cute game, I liked the art and the enemy patterns, but the description of what A/S do and what actually happens don't make sense to me.

Coin Collecter by nitrocrime 2013-08-29T23:11:00

34

Not bad, simple, but decent concept. Could have used some music/sound to break up the silence.

Life of a Photon by netguy204 2013-08-26T11:55:00

This was a lot of fun. Good music, nice narrative, glad I played it.

LD31 — Entire Game on One Screen

One Room Dungeon by HacksawUnit 2014-12-08T03:03:00

Nice music, sets a good pace. I like the style of game, just some minor nitpicks, I wish you could swing the sword up/down or that it used an arc. The enemies could use another second or so of inactive time as there was many times I instantly died to a sparkle starting under me while moving. Finally I would have liked to see shadows for the jumping enemies.


Got 7 chests.

One minute & 60 seconds by chadiik 2014-12-14T22:36:00

Super simple, but I laughed. Music was good and I liked the reveal. I didn't want to just be playing maze in the dark and got excited when things started to change, too bad it ended so quick.

Mobius Dungeon by nesis 2014-12-10T08:42:00

Very cool game, great idea, nice bit of zelda tropes with some additions. Would love to see it expanded and play with a controller.

Spiral Wings by Joe Williamson 2014-12-08T03:07:00

Took way too long to get to the actual game. But once it did very neat. Awesome graphics and sound. Really liked the background scrolling effect and dragon animation. Very slick.

CRUSH by AlexVsCoding 2014-12-08T03:11:00

Very clever, nice art and great sound.

Dark Ages Light Meal by FistBumpGames 2014-12-14T22:58:00

This really needed an explanation of how to play/interact. I wandered my kitchen, made/bought some stuff, but had no idea how to get it to patrons, they didn't come to me, I couldn't get to them, I couldn't pick up things, clicking them changed color but I was unable to drag them or do anything with them.

Augmented Collector by ghostonline 2014-12-14T22:26:00

Neat concept. I wish I could invert the mouse control/change sensitivity.

-CHAMBER- by ben_pxlplz 2014-12-08T03:02:00

Cool concept. Took me an embarrassing amount of time to realize I had to wait for the blocks to get to my side. Probably tried jumping that gap a good half dozen times. Could probably get rid of the middle safe zone and just start the blocks from the left.

The Biggest Snowman by refreshgames 2014-12-08T03:02:00

Very nice UI work.

LD44 — Your life is currency

JUNO by DeathBySnail 2019-05-03T06:16:20Z

I like the concept, my only 2 suggestions would be it would be a bit easier to get into the groove if your ship pulled in the coins from a small radius around it, and if it could spin faster. I really appreciated the camera pulling back as you speed up.

Fishtastic - The Adventures of Kailax by limered 2019-05-10T04:56:02Z

I liked the concept of this game and the upgrades you get. I only wish they did a bit more, like if the shades made small fish scatter, or the gun killed fish or destroyed trash.

Fortress Knights by elrobo 2019-05-04T00:02:24Z

@bluwind360 wish I had gotten more in there, I did want to get a few secrets and some items from breaking bricks, but had to work on the weekend. Thanks for playing!

@datagreed The drop location doesn't change the level (another unfinished feature) but hitting the target spawns an axe weapon beside your character which makes it much easier (again wanted to get some more random loot on the level, but time). Yes my collision code was very sloppy for breaking bricks or stomping on enemies. Hmmm your stuck position should have let you still hit the bricks with your weapon to break them, maybe it wasn't triggering correctly. Sorry about that. Thanks for all the feedback!

Fortress Knights by elrobo 2019-05-04T22:43:34Z

@gonutz I agree, and have the same sentiment when playing games, instructions should be in the game, my use of the theme in that regard is poorly explained. Also agreed on the weapon cooldown being visible and a bit more tuned. And big oof on the keyboard, yes that was a poor assumption.

Thanks for playing and commenting!

safecrack by torcado 2019-05-04T02:16:18Z

Very innovative, I really enjoyed this. Felt very different to a lot of games I've played so far.

NECROCAT 9000 by tweedle 2019-05-03T07:06:45Z

Really enjoyed this. The menu art was great, the story was funny, and the sounds were nice too. I found that I would often dash rather than consume enemies corpses, maybe a different button or just making it so dash relies on the arrows with space rather than character being moving at all. Would have really liked to see more of the art...texture from the intro in the main game.

fytopasi by pvtroswold 2019-04-30T06:05:35Z

I really liked the palettes and art style.

Paristroyer by Cameron Taylor 2019-05-03T06:56:35Z

First time I tried to play I just got a picture of ellen frozen. Second time I loaded properly, and clicked the book, which didn't pause the game, and there was no way to close the book so I just died. Wish the controls were explained. Nice witch art.

This is your life now by reuno 2019-05-02T07:52:36Z

Adorable art, funny narrative splits, brutal reality, and a thumpin beat. I loved this. I laughed out loud when I got a sibling.

A Moment To Reflect by aeveis 2019-05-03T07:21:38Z

Really liked the bird sprite, very cute. Also very nice to have the instructions in the game.

Artvertising: The Battle of the Dollar Stores! by Mocadium 2019-05-03T06:48:00Z

I really liked being able to draw my own sign. I liked the idea, nice and simple. My only suggestions would be: - I wish the train had a noise or a timer so you could know when to anticipate it - I wish there was some way to affect the other mascot, perhaps some wait to bait them into the train ?

Blood Money by Dom Harris 2019-04-30T06:20:00Z

Got a little lost in level 2. My only critique would be the better weapons should have still had "pew" sounds.

CurANTcy by HacksawUnit 2019-05-02T06:12:13Z

Made it halfway, was very easy to just keep trying one more time.

Gachapaw Dungeon Crawl by Don Fouts 2019-05-03T07:54:10Z

Really liked the intro, nice clean style. Also really liked the art and progression of armor and weapons being visible. The movement was a bit rough/hard to control, and the attacks didn't feel like they were working sometimes.

Pay the door by Rakowu 2019-04-30T05:58:51Z

I really liked the ability to see the level ahead beneath you. I was a bit confused by what the altars in the rooms did though.

Pucamuc by Mors 2019-05-10T22:20:54Z

Neat looking and good mechanic idea, but I wish the controls were explained. Found the cadence of movement not very enjoyable.

Life-Points, A Ludum Dare Game. by AcidViper 2019-04-30T06:11:26Z

I liked the progression. Only wish I could shoot diagonally by pressing two directions together. Really great for a first jam.

Red Rock by Spooky 2019-05-02T07:23:43Z

Neat looking, but the game played at very poor framerate on my integrated video laptop. Wish it had some of the unity quality controls to tweak the resolution or other settings.

Nutty Twins by Supernapie 2019-05-04T02:04:21Z

I liked the style and concept, but found it a little hard at the start to figure out. Maybe on the first couple levels having fewer coins or arranging the characters to more easily affect each other would be a good intro to teaching the ways they traverse.

The 7 Cents Deal by Probe31 2019-05-03T08:09:37Z

Really liked the art, but the gameplay was a little unforgiving in the time to work out change. Failed the first few transactions not realizing what the intent was. Might be easier to show the game scene in the tutorial part, and start with a longer time but increase difficulty.. as a line of customers form or such.

Darkling by jordantanner 2019-05-10T22:28:16Z

Good job, I really got a heretic or hexen vibe with the glove style. Only wish it had more attacks or weapons to pickup.

Sheep It by anstabo 2019-05-04T22:52:37Z

Very cute, loved the wobbly art style on the foliage.

Money is Life by lilou_cormic 2019-05-03T07:17:53Z

Really liked this idea, nice and simple, easy to play, but not easy to do well in.

Mana Drunk by JustusPan 2019-04-30T05:53:44Z

Loved the cute wizard, the indicators for direction and mana under the characters were very helpful.

Danko by Pixel_Error 2019-04-30T05:44:56Z

My only suggestion would be attacks going in the direction the mouse is relative the character

A Cup's Life by Anderssonkev 2019-05-04T02:30:30Z

Very cute, was a nice frustration free experience.

Shooter on a Budget by Christopher Wong 2019-05-12T03:26:02Z

Very solid game, aside form the coin sound being very loud it was great. I liked the different areas to explore and stock up on cash.

Life Pact by jaoel 2019-05-12T19:45:41Z

Really liked the art style, and very nice polish for a jam game (volume control and instructions menu). Only negative I would say is that the camera shake on enemies attacking made it hard to control when multiple fast shooting enemies appeared.

Glass Cannon by Pyoid 2019-05-04T01:25:13Z

Pretty rad, got to wave 7 I think. Wish I could slide/keep momentum to make the cadence of flee and shoot a little more fluid, but really nice game, nice sprites, and good music.

Skeleton's Gamble by chompdev 2019-05-03T06:02:23Z

I reallllly enjoyed how changing your character changed the play options available for them, and their animation. Would love to see an expanded version of the idea that gave you choice what to leave behind on a given switch.

bird food by kyavi 2019-05-02T06:18:29Z

Liked the classic style, but wish it was on a grid or had better hit detection and framerate. I really liked the idea of needing to snip the worm.

PROFIT by Profit Team 2019-05-12T19:40:42Z

Loved the cute art style.

LD41 — Combine 2 Incompatible Genres

Meteor Horror by Guvitron 2018-04-23T02:16:15Z

Awesome. I think the only gameplay thing that stood out as needing improvement is the platforming. I liked being able to double jump after impacting the side of a platform, but sometimes I think I was still pressing in the direction of the platform and got a bit stuck.

Adding more types of things that chase you or ways to protect yourself my be nice in future improvements.