FoonLudum Dare ExplorerLD44 → Danko

Danko

By Padla, someday-not-today, pixel-error and Hani Koi

View on ldjam.com

CategoryRankScoreCount
Overall993.95161
Fun2333.64160
Innovation4133.27160
Theme444.12158
Graphics524.48163
Audio1623.75156
Mood694.06158

Comments

corgiram 2019-04-30 01:49

Beautiful graphics! The mood created by the visuals is very good, although I thought the gameplay was a bit clunky. It felt weird to use the mouse to attack, but the direction of the attack wasn't related to the mouse

conduit 2019-04-30 01:50

Talk about some great pixel work! Absolutely stunning!

entirelybees 2019-04-30 01:50

Wow! Honestly, this is just our game but executed better :sweat_smile: The pixel art is amazing, the sound effects are really satisfying, and the menu for sacrifices is really well done and cool. One of my faves of this jam so far.

zesix 2019-04-30 01:50

Cute game, great pixel art and feedback with the screenshake! Fits thematically, but wish there was audio.

minemes 2019-04-30 01:51

I like the look of the game.

kevin-palani 2019-04-30 01:52

The graphics and audio are really really good, great game overall.

ghost-in-the-toast 2019-04-30 01:55

Love the graphics here! Great job!

alexei-jilinskiy 2019-04-30 01:57

REALLY AWESOME GRAPHICS and the gameplay was neat too, really liked the idea guys. Good luck!!

sherlock527 2019-04-30 02:00

I loved the graphics, they looked incredible. The game play was fairly simple and the controls felt a little off.

hubol 2019-04-30 02:05

This game is not very compelling for me. It begins very slowly. I think it is a bit heavy-handed with the theme.

I should note that the music is way too soft and the sound effects are way too loud. I had to reduce my headphones to the lowest volume and all I could hear were the squishing and crunching sound effects.

The later enemies have interesting designs and I like the nude pixel art. The overall aesthetics of the game's art and music is fine but not my style...

trifectuh 2019-04-30 02:10

Really like that art style, and impressed you had time to get all of this done. Good job!

someday-not-today 2019-04-30 02:10

@hubol, thanks for feedback. It was too difficult to do everything for 72 hours, because of pixel art, different mechanics of hero. I agree that the game isn't fully done, but i think our team have done a great job and lately we'll fix all bugs and weak moments.

someday-not-today 2019-04-30 02:12

@alexei-jilinskiy, thanks for feedback

tjakka5 2019-04-30 02:15

Amazing game! The art is absolutely fantastic. The slashes have a nice 'oomph' to them. And the take on the theme is very clever. 5/5 all around.

someday-not-today 2019-04-30 02:23

@tjakka5 we are happy to hear these words. Thanks for feedback.

brklipel 2019-04-30 02:24

Very Good Game!!!!

kristinnes 2019-04-30 02:33

Very cool. Love the art.

lombax 2019-04-30 02:47

wow realy good graphics.

auzrial 2019-04-30 04:32

Nice game, some cool mechanices at work there. Good work!

zampi 2019-04-30 05:02

Art is king and overall experience is awesome. I love it so much. All is 5

elrobo 2019-04-30 05:44

My only suggestion would be attacks going in the direction the mouse is relative the character

gimblll 2019-04-30 07:08

Beautiful pixel art.

khaoz-fang 2019-04-30 09:58

Really nice graphics.

someday-not-today 2019-04-30 10:11

@elrobo The mouse direction is required for an attack in one of the buffs, and for a normal attack we did not have time to do it, so the player does not understand at first that the attack goes in the direction of the keys, thanks for the feedback

deathbysnail 2019-04-30 12:08

I can't NOT give you a 5 for graphics, it's mind blowing this was done in such a short time. Really feels polished.

someday-not-today 2019-04-30 12:24

@deathbysnail thanks @Padla for this awesome work, our team loves him <3. Thanks for feedback!

lalou 2019-04-30 12:55

A really nice game ! Graphics are amazing, musics are cool, and the gameplay is fun :) !

quadape 2019-04-30 13:16

Nice game, great mood. A bit slow, but pretty fun to play

grllle 2019-04-30 13:16

The game achieves a nice mood for me. I like the subtle bloom effect and artstyle. You could invest some more time for more enemies and specials like a dash!

narrenschlag 2019-04-30 13:21

Graphics and sound are perfect and are perfectly working with the theme! The only thing that needs some optimization is the repetative gameplay. But that's absolutly ok for 72 hours! GOOD JOB!

insanitycode 2019-04-30 13:27

A very nice game, but I had trouble finding out, what the different symols in your level-up menu mean. The graphics are great. Simple but effective! But I think maybe the music should be a little louder compared to other sfx effects (or maybe adjustable). Plus: It perfectly matches the theme!

someday-not-today 2019-04-30 13:29

@narrenschlag, yeah, the game don’t have an original gameplay and requires a lot content to be not repetitive and slow. Thanks for feedback!

fleoh 2019-04-30 14:06

Woaw guys ! The pixelart is beautifull ! The gameplay is also good but a little bit repetitive. One slightly sour note, the fact that there is no sound when the player is hit. But good entry guys !

nandon 2019-04-30 14:48

Fantastic art style

nandon 2019-04-30 14:48

Fantastic art style

sun-wukong 2019-04-30 14:51

It is nice overall but hitboxed are pretty ambiguous. I don't understand why do you get damaged when you attack sometimes also.

Also there is a bug - on the win screen it seems that character is still controlable on the back - you can move and attack and hear it sounds.

mateusboga 2019-04-30 15:16

I like the game, it plays really well. The graphics are super detailed and cool! Lovely work!

dinorex 2019-04-30 15:21

Interesting game) Nice graphics and grate theme realization!

anstabo 2019-04-30 18:14

Amazing visuals; upgrading is a bit confusing but i think that's just me being dumb x). I get a conan the barbarian and doom vibe from this game.

essence 2019-04-30 18:27

the game looks absolutely amazing, the mood is very rich and the sounds and music are quite nice. But the gameplay is clunky

fusionnist 2019-04-30 18:36

Stunning artwork! The gameplay itself has a solid core, though I do wish you could move while attacking - in general, speed itself somewhat lacks. The design choice behind the brain upgrade also had me wondering, as I couldn't feel much of a reward behind inverted controls, or many upgrades; and because they reset from stage to stage, choices overall seemed to lose some value, and I'm not sure how your own power scales up to enemies'. Game feel though! Those sound effects, and the feel behind hits is pretty darn sweet! That being said, congratulations on the entry!

someday-not-today 2019-04-30 19:26

@fusionnist I agree with your every point. Our game weakly motivates the player to play it. And some aspects are unbalanced. I really hope that you didn’t spend your time for nothing and enjoyed the game. thanks for the feedback

fusionnist 2019-04-30 21:16

@someday-not-today Haha, you're too modest! You guys have great potential here, just as every other participant. Ludum Dare is no place to feel you're wasting time! Quite the opposite, it's been my favorite event in life since I started - and anyone participating is awesome as well. Keep up the good work, cheers!

someday-not-today 2019-04-30 21:23

@fusionnist thanks for motivation <3

nerzal 2019-04-30 22:56

I love every part of it. The music, the sounds, the art the smooth camera follow. And how needs a brain? Just trade it!

someday-not-today 2019-04-30 23:06

@nerzal thanks for feedback!

gear-steak 2019-04-30 23:33

The art for this is great! With some more balancing and possible level changes this could really be something

lumpy 2019-04-30 23:50

Great style with a lovely palette. The glowing sprites were nice too. I think the sound effects also panned depending on enemy location? Nice.

cnatalo 2019-04-30 23:52

Very sick this game! I really loved your pixel art! I hope someday I can reach this level of art!

someday-not-today 2019-05-01 00:08

@lumpy thanks for feedback.

kichex 2019-05-01 00:46

Great game! clear scope leaves room for polish! I love it.

cassio-eduardo 2019-05-01 01:44

The art is absolutely amazing. The game itself is lacking a bit of variety and all the enemies do the same thing. Sometimes the enemies attack during a knockback (or it does not reset their timers).

Pretty impressive otherwise. Good job.

kylazaur 2019-05-01 02:28

Polish, gameplay, game overall 5/5. It was hard for me personally to understand what was going on but never the less, I enjoyed my time with this game and would love to see an expansion to this with a tutorial for n00bs like myself xD

jamesolivermusic 2019-05-01 08:16

Excellent graphics. The map felt a little empty, but I'm sure as you continue working on it, it'll flesh out a bit. More intense music could be more fitting as well. great work though :)

caeonosphere 2019-05-01 08:58

Loved the enemy art. Interesting tradeoffs for the powerups, too!

zuzupd 2019-05-01 10:12

Nice graphics, music and atmosphere. I especially like HUD. :thumbsup:

Sometimes I encountered a problem that the altar menu didn't open.

vlad-dae 2019-05-01 11:03

Arts is very good! Atmosphere - too. But the game itself is too simple, this is sad. Hope you continue development and make it more fun

jofersgames 2019-05-01 13:30

Wonderful art, would love to see it fleshed out a bit more post ld :)

rancoud 2019-05-01 14:39

Very nice animations and graphics I was immerged in the mood

What you can improve: * add feedback when enemy touched you and dealed damages * better hitbox between my attack and enemy * launch the attack in direction of my click mouse * on the win screen add button to restart * add pause menu

finn-truman 2019-05-01 15:10

Will it certainly looks pretty, gameplay wise it controls a bit clunky. Your melee range is far too short, while it seems like you take contact damage from enemies when they are nowehere near you.

nayaki-anandan 2019-05-01 17:07

Mood-wise, this game was really nice. I loved the music and the art style was cohesive. The gameplay mechanics were simple enough to understand (although at first I kept trying to press e when I wasn't near the altar) and the game was fun. I didn't understand the bars at the top very well.

tricky-fat-cat 2019-05-01 17:23

Really good work and idea. Well done!

someday-not-today 2019-05-01 17:53

@artyom-volkov, spasibo Artёm<3

drskort 2019-05-01 18:21

The graphics are beautiful and the controls feel great ^^ The music was very fitting and the sfx sounded nice :) The only thing I would add would be an up and down attack + animation but otherwise it's a really great game

ludwici 2019-05-01 18:51

Gooood I hope, your add coop/leaderboard in future

akros 2019-05-01 19:28

I like the feel of the game, actually won on my first try :D Pixel art was great. Had some trouble with hit boxes though and didn't know that the mouse affects where I attack. Overall very pretty ^^

felipedermann 2019-05-01 19:36

Very beautiful game and the idea of sacrificing you organs is awesome!

balance686 2019-05-01 19:52

Amazing artwork! I really love the graphical style. Great take on the theme and execution. I think the music sounds great but I feel it's a bit of a mismatch toward the mood of the game. Also I noticed in your WebGL build the sound effects are playing in one speaker only. That happens with mono sounds in Unity WebGL but converting them to stereo will fix it. Excellent job on this!

someday-not-today 2019-05-01 19:58

@balance686 thanks for advice! thanks for feedback!

derek-volker 2019-05-01 20:00

Thats some pretty nice graphics out there. When i saw for the first time the image of the theme on twitter i imediatly though that someone would made a game about trading organs for something but just now i finally see in your game.

Its kinda of odd to think that a game about a naked man with a sword is cool but you guys managed it. It kinda fits the proposed thematic of a man ripping his own breast to tore his heart out (how he managed to still alive after ripping the heart and brain out is up to debate).

Anyway, excellent job delivering this game!

joe-bustamante 2019-05-02 00:09

Awesome graphics and artwork, perfectly complimented by some great sound in the background. I think the idea of the game is really cool - lots of people had a similar take on sacrificing parts of yourself for boosts, but I think the way you guys did it with sacrificing your organs for different effects was really cool. One issue I had with the game involved hitboxes - it's hard to know where I need to be aiming at to hit an enemy. Additionally, I wished there was more feedback about when I got hit. The health bar would go down, but I wasn't really looking up there when there was like 5 enemies on me, so it would be nice if there was maybe some camera shake or some flashing somehow. Anyway, a really awesome game with a really high product value - well done!

someday-not-today 2019-05-02 00:15

@joe-bustamante, thanks for feedback. We know that some collisions isn't good for player to undestand what is happening. We will fix everything in post-ludum version.

benmcnelly 2019-05-02 00:29

Great work, has some post ludum potential!

enjoy-the-tale 2019-05-02 00:35

Incredible art! You manage to create a unique mood! I played to the end and had a lot of fun! 5/5!

ursagames 2019-05-02 03:07

Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp

fenderbate 2019-05-02 14:04

Really well made, but I have 2 minor things to note: The powerups are a bit strong, I sacrificed everything at the start and just kept clicking until the wave was over. It's really unpredictable if an enemy can hit me or not, I kept dying and I didn't know why.

rgarbati 2019-05-02 16:10

Really good game, bravo for your work ! Nice graphics and gameplay

mr-field 2019-05-02 17:43

As everyone has said, it looks and sounds crazy good, but the hitboxes for enemies can be a little awkward and large. I love the monster designs and what looks like subtle bump mapping on the ground, fantastic work.

sadsmile 2019-05-02 20:29

Fantastic game! A little on the easy side but i LOVE the idea of sacreficing your organs to gain power. Reminds me of Soul Sacrefice.

saucygames 2019-05-03 08:38

Amazing Art! that ground is beautiful! and animations are excellent! I loved how fluid it felt! im sure you guys know but gameplay just felt a bit slow but i totally understand just in case you take it further!

fahim-faysal 2019-05-03 11:38

The level of polish on art and music is amazing! I really love the lighting. It adds a lot to the atmosphere.

Gameplay is also very polished. The amount of screen shake and sfx is perfect. The combat is slow but satisfying. But controlling with the mouse is awkward. The enemies can shoot in any direction, so I think it's a bit unfair to make the player unable to do that.

The theme interpretation is also nice. But I'm not sure how death works, Does the altar get weaker on respawn or do the waves reset? I died a couple of times and then it showed me a game over screen.

Overall, this is a very polished entry. Your team has done a great job here.

pixelsplash 2019-05-03 16:47

The pixel art is awesoooooomeeeeeee!!!!!!! The monsters were soooo cool, I loved everything, maybe the melee range could be bigger but only that.

chili-turtle 2019-05-03 21:31

insane game, just the range attack is to overpowered

yaen 2019-05-04 14:13

Wow, what a great game! Pretty much loved every aspect, wish it was even longer with more enemy types etc. But it's already pretty damn good! I loved the atmosphere and setting along with those really nice pixel art graphics.

anion-z 2019-05-04 18:18

You with no doubt worked hard on the graphics! The concept and its realization is done perfectly, but requires some balancing.

The movement and combat feels a bit sluggish though, maybe it should be more rapid.

Honestly I think this entry will make its way to the top!

cocapasteque 2019-05-04 20:16

Stunning art ! Some balancing to do and a bit of work on the movement and this game will be perfect !

Good job !

conk 2019-05-05 19:25

The artwork is gorgeous! Certainly top quality work there and the sheer amount of it is also impressive. The gameplay leaves a lot to be desired though as I didn't feel like I did overly well but still managed to win. I only sacrificed my eye and that I only did to see what would happen.

Overall a very solid entry and something to be proud of! Well done to all involved :grin:

vlandemart 2019-05-07 09:05

Core gameplay is simple, but art is very stylish, music and sounds are amazing. Great work!

elysiagriffin 2019-05-08 22:17

Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/421756758?t=28m43s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin

zoneoutapps 2019-05-08 22:50

Like others have said...superb pixel work! Great game...loved the enemies! :)

jordantanner 2019-05-10 03:52

Graphics and Audio were really, really good. Game feel was okay, and maybe a little too much camera shake. A really good entry, guys.. Nice work!

mrjoshuamclean 2019-05-11 14:31

https://www.twitch.tv/videos/419497157?t=09h35m00s

ivan-garcia-filho 2019-05-12 13:08

Awesome entry with an amazing art and mood, i love the aesthetics of the game.

The ranged attack power up is a bit overpowered, i think that you should replace the vignete mask for a cone of vision instead, facing the protagonist direction and even add other cones right behind every enemy to occlude other enemies behind their occlusion cones.

The ranged attack is too transparent and always flicking, i think that you should make it a bit more visible and powerful.

The temple stone emission isn't touching the ground around it, you should strengthens it's shinning red light and even try to increase and decrease its range in an oscilating/glowing fashion to also add volumetry and increase the presence of the stone, you could add some glowing and floating red motes, and some feedback upon taking damage like turbulence to the floating motes a red flash (a greater one that also paints the surounding area), some oscilating sfx synced with the glow that also pitch up and down upon taking damage.

There's a lack of sfx to enhance the protagonist's presence like footsteps, idle sfx (like his breath, grunts before releasing the attacks, grunts upon taking damage, blood splats upon taking damage, sfx upon purchasing the upgrades).

The scene is awesome because of the aestheticcs of solitude it brings to the user and you could enhance that with ambience sounds, like crows, howling wind, howling ghosts and ghostly whispers.

There's also a problem with the melee attack, i don't know if taking damage upon contact with the enemies fits the design since there's no animation of the character turning to all axis (currently just left and right) because you have way too much effort to kill enemies that comes from bottom and top sides of the map compared to left and right, they are perpendicular to your sword collision area and you have to firstly align your avatar.

gurkenlabs 2019-05-13 21:03

I always enjoy jam games that feature fully-fledged menus, and you have obviously put a lot of effort into the still images and UI. At first, the gameplay is a little opaque (Maybe full text instructions in the trade menu instead of just icons and numbers?), but once you find everything out, the game is great fun. The enemy designs are disgustingly perfect and the theme is well-executed. However, as others mentioned, the power-ups are not balanced too well (ranged attack is overpowered, whereas I've always died too quickly once I've traded my heart). Great work!

alex-adedge 2019-05-18 01:23

Ahhh theres a lot to like about this game! Love the retro graphics, and it had this serious dark diablo vibe to it which I really enjoyed. The enemies were very interesting in their designs as well. I liked the green blobs towards the end. I also enjoyed how giving away your organs changed the character controls. More ability to sacrifice things maybe limbs too (which would effect movement and attack strength) would be cool and would leave you really trying to decide what to sacrifice.

Other crits would be perhaps more cooldown between waves, or even a way for the player to trigger the next wave so they have time to prepare/sacrifice. I really didnt have time in-game to read the sacrifice screen. Also I was a bit confused by the attacking mechanics at first too, and didnt realize the mouse position determined the swing direction.

But minor issues overall, well done on an awesome game!

glimaleite 2019-05-18 16:18

Beautiful game, great mood, good controls and amazing feedback. Amazing work, guys, congratulations. I do have some minor nitpickings: - Hit detection seems a bit off, sometimes I think that I'll hit an enemy with my attack, but I don't. Same happens to projectiles that I think will not hit me, but they did. - Enemy AI design could be a bit more interesting. - Took me a while to learn that the character can die. I understood from the beginning that the altar could not die, but I didn't know that player could.

That's it. Amazing job, congrats!

corbak 2019-05-19 11:02

Outstanding. Polished little game with a lot to replay. Loved the graphics the monsters, the gameplay. I would have not putted a directionnal hit when using the mouse because you don't need to aim but other than that it was top notch. Well done !