A Life's Work by glimaleite 2019-05-19T03:23:54Z ♥ 1
Great little game, the art is really well done and I like how the mini games came into it and appeared above the player. I kept getting lost in them and then disrupted by the guy delivering more work! Solid points all round but ofc could have done with some music or sfx for that extra layer.
LD46 — Keep it alive (35)
Trappy Dungeon by Potato Bot 2020-05-12T14:22:24Z ♥ 1
Pretty decent all round, a fun mood and great graphics/sfx. As soon as the first trap sprung Im like "ahhh yep, its one of THESE games" XD Was pretty fun to play since the whole time you just feel like youre being trolled. I did break it at one point tho, in the spike pit under the staircase section I ran out of the game screen to see if I could pass that screen - but the game just went into a broken state. Just needs a barrier wall on that edge to trap you in the spike pit to die.
Battle for Kyrrdon by oillen 2020-05-12T14:17:24Z ♥ 0
Nice work aiming for a RTS! Not easy for a gamejam. Its clear you ran out of time for some cruical features (like enemy AI, collisions etc), but overall you got quite a bit done. I had a bug (I think) where a tower got blown up and then I couldnt build anymore. But in the end I got a ton of resources, made a huge army of tanks and watched amused as they tore through all the enemy bases which was pretty funny. So I did reach the victory screen doing that! Also on my first playthough I actually killed myself by mistake - it turns out you can control the enemy tanks. So I thought they were all mine, drove a bunch of them around the place and they ended up getting in range of my actual base. Lots of little issues and incomplete things, but this could be a lot more fun with a bit more work. Good stuff overall!
Revenge of the Woods by Robonaut121 2020-05-12T14:03:37Z ♥ 0
Nice work making a game with music and graphics and gameplay and everything. Tricky to do something all round like that. I did struggle a bit to work out the controls/goal, so making a game more intuitive is likely something to look into for future jams!
The Last Guardian by civmaniac 2020-05-12T13:58:33Z ♥ 2
Great mood with this one, everything looked nice, sounded nice and felt very smooth and fluid. Lots of nice little effects that ofc take a lot of time to add in (like creatures being knocked back and all the smooth animation). Good work!
The Three Sisters by dollarone 2020-05-12T13:54:45Z ♥ 0
Nice to see text based games. Ive always wanted to make one. Id maybe make the writing a bit snappier, since its a gamejam game. But otherwise thats fine. Maybe some visible food penalty on the choices you make too, depending on the distance and difficulty of travel. The danger value is fine to hide though, makes sense. Good work tho, and thanks for playing and rating my game, see you next jam!
Keep What Alive by Valeth2124 2020-05-12T13:46:19Z ♥ 2
An ambitious game, having so much narrative and multiple endings! I really dig it. Also great that I had a cybertruck haha. Some gross coughing/sneezing/sniffing sounds around people would have added to it tho.
Yakka by MidnightMist 2020-05-05T15:29:09Z ♥ 1
Super nice graphics and mood here, nice work!
CosmoDoggie by ItsHornUnicorn 2020-05-05T15:24:46Z ♥ 1
Ahaha this is too cute! Love the little barks. A pretty neat little game though. Something I was thinking that could be added is external effects, like hitting asteroids or the ship turning/rotating or something, just to mix up the gameplay and add another layer of things going on. Well done tho :)
St. Hestia by Endymion 2020-05-05T15:16:30Z ♥ 1
Great graphics, the ghosts were certainly spooky! I liked how you used a black sphere to really create some proper darkness. And just overall the game felt nice with the controls and looked great. I just wish the ghosts were a bit more of a threat! Like if they were super bad to come across, would have made them as freaky as they looked. I wasnt sure how to fight them tho, or if they were attacking me, or exactly what was going on there. Some really good elements at work here tho!
ADRENA-LINE by managore 2020-05-05T14:54:01Z ♥ 1
Very slick and oddly enjoyable. Theres a ton of things you could have added, but of course in its simplest form its very effective. Nice work with the procedural generation too, I can mostly imagine how you would have done it, but the execution is really solid. I think the 2 things that came to mind that I would add are some kind of special level at the start, maybe with some entrance gate or statues or something. And some kind of special bonus in the first few seconds, so you get some special feedback when you really nail a level!
Tiny Fragments by Daniel Moreno 2020-05-05T14:32:48Z ♥ 2
Woah 1000+ votes. Crazy. But yeh this game is great! Graphics are super nice. Audio is simple but effective with a nice nostalgia. And the gameplay is solid! And not to mention the level flow is its own tutorial, nicely done. But when it comes down to it, I suck at puzzel games, I think I got to level 4 or 5, and then my brain hurt too much! Great work haha
Desktop Garden by 0x0 2020-05-05T14:24:45Z ♥ 0
Facinating. Ive got no idea how you did this! Very innovative. But I did find the controls and gameplay a bit clunky. Might have been better with a more 'floaty' character, or something that flew around. Climbing and jumping were a bit tricky and collisions werent always super solid. And the windows still had keyboard shortcuts enabled, so hitting 'W' with an explorer window open made windows sounds, or pressing controls with notepad open entered text. But overall, pretty cool!
Shah by William Steve 2020-04-24T14:38:35Z ♥ 2
Very neat pixel art and sfx, the two come elments come together to make for quite a polished game! I had fun playing it, but for some reason the players wouldnt go backwards. Not sure if it was a glitch, or me messing up the controls. Good work though!
Protektor by rujo 2020-04-24T12:47:56Z ♥ 1
Pretty addictive. I played until the end, even tho the ramping difficulty was killing me! You really start to get a feel for it after a while tho, and you end up chasing those runs where you feel like a proper assasin haha. While it was short sharp and shiny I felt like the only thing lacking was some mob boss or something at the end, maybe with better AI and a machinegun or exploding grenades or something. That would have been a lot of fun. Solid work tho!
Dark Star by manadream 2020-04-24T01:37:15Z ♥ 2
Those controls had my brain scrambled for the first playthrough, but 2nd time round it kinda 'clicked' and suddenly I could aim and fly fine! Very interesting control setup, was a nice change from typcal WASD. A forgiving amount of health as well, which minimized any frustrations from the controls. Also digging the retro 90s feel. It almost felt like a cross between a super old 80s text game and something Id play in the 90s. So a nice nostalgic feel to it. Not sure about the asteroids mechanic tho, but it did solve the boundaries issue. Nice work!
Tama-Gotcha! by JasonD 2020-04-23T13:03:11Z ♥ 3
Love seeing a good narrative game. This one certainly kept my interest right to the end. Stupid FBI got me tho! Definetly going on that tamagotchi nostaliga. And the backdrops and pixel art were 5/5 easily.
The Dark Cave by Tom Stephenson 2020-04-23T12:56:16Z ♥ 1
Great stuff, that spider was spooky! Brave to take on procedural animation during a gamejam, but it looks like it worked well!
It Came From Inside! by Ziamor 2020-04-23T12:30:54Z ♥ 2
Ahaha nicely done, I liked the graphics, and the way you can see yourself in the bugs you take over. Music was simple but effective too. I just felt like it could have done with one or two litte extra details, like a splatter when you fell off a cliff.
For Ducks' Sake by Rolph 2020-04-23T11:17:17Z ♥ 1
Those poor little ducks! Pretty funny game though, had a couple of bugs pop up like the end score page not triggering, and shooting could have been a bit easier to aim. But otherwise pretty polished and solid. Really liked the pixel art too!
@super-hadoken @garys Also a random question but what are you using to take such large & long gifs, while keeping the file size so low? Are you using something to optimize? Or is it just because of the limited colour palette that the file sizes are so low? Forever a struggle I have with ludum dare and its 4mb file size limit for gifs.
Open Fire! by Amazura 2020-04-23T08:25:30Z ♥ 2
Top tier pixel art, using a mechanical keyboard I can see why you didnt need to include shooting sfx 😆 I played it a 2nd time and let 3/4 die to see what would happen, but there didnt seem to be any kind of increase in difficulty. Either way, a neat little game, lots of polish!
Escaping by khofez 2020-04-23T06:56:33Z ♥ 3
Lots to like about this game, the slow motion was great, the rain effects also! And lots of nice details like the way the camera has that momentum shift when you change lanes. As others have mentioned tho, dodging cars is tough, most of the time I was just relying on luck. I think if you made it so the slow motion kicked in when the driver spotted a car directly ahead that could have made it easier, could switch back and try to change lanes before crashing. Likewise some kind of intense crash animation/sfx would have been cool too. But definetly some good potential here, nice work!
PROJECT AIBO by Si WToSL 2020-04-23T05:56:10Z ♥ 1
Nice vibe overall, I liked the way the robot moved, some good attention to detail there! I feel like theres some good innovation in this game as well, as far as the concept goes, its just a bit tricky given the execution, was a bit confused!
Tumbleweed by Brenan 2020-04-23T04:38:09Z ♥ 2
So I finished it and all I could say when the credits rolled was 'Wow' One of the most impressive Ludum Dare games Ive seen, very inspriring work. Love the cinematic visuals, the music, the dear esther vibes with the poetry. 10/10 (or should I say 5 stars) for everything!
LAMPCHASERS by MachMarten 2020-04-23T04:28:20Z ♥ 2
I like the overall style! Those shadow creatures are really cool. Really nice soundtrack too. The main issue I had was not really knowing how to fight those creatures, other than traps. They certainly wrecked my flower farm! And some glitches here and there with the main character displaying. Nice work to the team tho!
Shapes by Finn_Tr 2020-04-23T03:41:07Z ♥ 1
Nice work, a tricky little game but started getting the hang of it. It was good once I discovered jumping and throwing the ball at once, that made things easier and took some skill to pull off. Rated theme and innovation highest. Neat game!
Are We There Yet by Twistashio 2020-04-23T03:35:40Z ♥ 1
Cool concept, certainly a challenging game, I kept crashing! Nice music also, not an easy thing to get done for a game jam.
The Last Tree by RiceFarmerLenin 2020-04-23T01:22:52Z ♥ 1
Good use of the theme, seeing a lot of tree based games this LD! Only issue I encountered was sometimes not being able to go all the way out to collect an item, seems to be a barrier in the way. Also for itch.io embedding of a unity project it tends to cut off a bit of the frame (ie the dimensions you give itch.io dont account for the extra 50 or so pixels at the bottom) At a guess it looks like your game is 1280x720, so just increase that height to around 750 if you want to get the whole game fitting in the window a bit better. But nice work overall! :)
Egg's Eggsoddus by Nothingness 2020-04-22T16:49:32Z ♥ 4
Ahhh those damn flamethrowers. Gave me hell! A really fun one though, I played through to the end credits just to be able to see an egg blast off back home. Graphics were on point, lots of levels and gameplay. Good ramping difficulty. And the music is easly 5 stars. Really good job!
Big Brain Simulator by desces 2020-04-22T14:04:28Z ♥ 1
Nice graphics and bird! Camera was a bit spastic at times but tbh you pulled off some tricky stuff, like having such a well made camera for inside those vents. Also why are there lasers in the vents!? XD
Agewalker by Tom Robson 2020-04-22T13:54:58Z ♥ 1
Really nice work, this game has a lot going for it! I enjoyed the graphics, Ive been wanting to make a gameboy style game for a LD entry for ages, this is exactly why. The boss in the top level looked great too, really solid pixel art. And not to mention theres so many details in this game, like the fact the boss (or at least the 1 boss I did find) actually has multiple attacks and parts to the battle, that was cool to see and added a lot of challenge. And other details of polish, like holding E speeding up the text, just good overall gamedesign. Its good to see a game that has so much effort put into law and world building too. I wonder how big the entire game map is as well? Seems quite large! I definetly didnt have time to see all of it.
Deep Root by Fever Dream Johnny 2020-04-22T13:45:44Z ♥ 4
Very solid in all areas. Enjoyed the music! Movement and shooting were satisfying. The concept was very unique as well, I really liked how you have this central tree and youre basically shooting machines to make pipes to harvest material? Idk who came up with that, but it worked well. I did keep losing though, and I wasnt overly sure what for, Im not sure if the trees health is shown anywhere but if it was I missed it. Likewise having some kind of warning alarm or sfx for creatures attacking the tree would have been handy in conveying you were being attacked + the intensity of how screwed you were. Maybe some ranged enemies as well! But great stuff, one of the strongest entries Ive played so far.
Courier (Ludum Dare 46) by T1koY 2020-04-22T13:24:27Z ♥ 1
"Oh cool, an item" *explodes* Haha the mines caught me off guard for sure, they looked like a pickup! But nice work, the AI was tricky to outsmart and the levels were certainly a challenge.
Cabral Soldado Heroico by Rustimak 2020-04-22T13:21:37Z ♥ 3
Great mood with this game, shooting was oddly satisfying! I cant say I 100% knew what I was doing though, but most of it was easy enough to work out. I never add additional languages to my games in a gamejam so I cant really complain, but I do wish there was an english option :p Also nice voxel art!
Oaks & Pines by Argon 2020-04-22T12:08:34Z ♥ 3
Great work, really nice visuals and polish with this one! Lightening was definetly fun to use. Like others have said though, its not overly challenging. Perhaps there could be some goal to work towards, like a certain number of turns, and then you win and a different level is started. I found it pretty easy to manage grass by keeping it in the corners and away from trees. It just felt like it was lacking 1 other element to make things a bit more challenging, something random like trees falling over and taking up a bunch of squares you didnt expect , potentially joining areas or spreading fire and just limiting the area you have to work with.
Bubbles Saves Grandma by Caladrius 2020-04-22T12:00:56Z ♥ 1
A funny game for sure, Grandma dying when you run out of time was billiant, and her whining about the sands of time and abaonment issues made me laugh. Definetly an amusing little game. The controls were pretty frustrating, but I get that thats the main challenge involved. Nice work though!