Backpack packer by dollarone 2018-08-15T18:18:06Z
Nice, simple game that does well with the theme. Not very complex, wish there was more mechanics like rotating items and more levels introducing more complex items. But great and simple.
Foon → Ludum Dare Explorer → Users → BigBossErndog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Sacrificial Construct | jam | 485 | 3.46 | 3.26 | 2.61 | 3.26 | 3.84 | 3.58 | ||
| 2018 | 42 | Running out of space | Viral | compo | 274 | 3.51 | 3.37 | 3.44 | 4.07 | 3.36 | 3.40 | 3.66 | 3.50 |
Nice, simple game that does well with the theme. Not very complex, wish there was more mechanics like rotating items and more levels introducing more complex items. But great and simple.
Very nice pixel art, but as many have said, the controls are very unintuitive. It would have been better to aim/shoot/interact with the mouse. But it looks nice.
Nice, fun little game. But yeah, seems like there's an issue with sound for the web version. Wish it had more levels but you were short on time so I'll give a pass for that.
The graphics are very well done, it looks great! I felt controlling the three robots was very simple, yet it was difficult to keep up with the 3 robots. I think the problem was it was difficult to stay timely efficient as each robot completes their task. Usually in an RTS it takes more time for a unit to complete its task, and that allows the player time to give a task to each unit. In this case I ended up just selecting all 3 robots, walking them all around a little bit then walk them over the squares, which doesn't feel like good use of the 3 units. But for wwhat it is, it is very well made.
That was very fun! I love the voice acting! The mixtape sounding music! All amde for a very good atomosphere.
That was a lot of fun! gets very hectic when you have a lot of file to go through! I really like the minigames, it adds to the experience. A lot of fun. I wish once you get the toggle it was turned on by default. There was a lot of skill involved in managing everything and doing the minigames in time, very nice.
Nice little physics puzzle game, the running out of space comes when you mis-manage your blocks and just drop them all over the place XD
Lol nice weird interesting game
I like it! It was fun, and doing the placement of boxes was very strategucal. I just wish there was a way to check where the boxes are without scrolling up and down with soemthing like a minimap.
I enjoyed this greatly!! Controls were tight and responsive, and the game had an amazing sense of humor. Great job! Thi is probably my favorite game so far!
I really enjoyed this cooperative experience, the theme running out of space comes when the other person has a limited amount of characters to describe the target. The graphics were clean and simple. The audio was minimalistic but did the job, not sure if any more sfx were needed. I loved the fact it was an interesting co-op game.
Not much to go on here. Very simple game. The lack of any sound made the game feel empty. The gameplay wasn't much, but it looked nice.
The game struck me with the terminal boot up, showed some interesting ideas as I went through. Unfortunately I didn't get through the entirety of the game because I simply got confused as to what I was supposed to be doing.
Very weird game, but also a lot of fun and very difficult! I like that item placement does not need to make sense at all, place anything on it's side! I think controls might have needed to be better explained, but they do work fine. I think yellow items should have been made to be able to place first, and also perhaps be given to the player to be placed in a order so that the player can plan ahead.
This game was amazing!! I loved it! I really enjoyed the variety of characters that came to camp on my lawn, and all their animations. It was hilarious!
'Don't get boned' Lol. I liked it, very interesting 'mode-7' pseudo 3d graphics. I got confused after while because I couldn't find any friends. After a while I even questioned if I had any friends in the first place.
It took a while to get used to controls and getting used to the 3d space, but after that I had fun. It becomes classic tetris with a twist. It was nice and simple.
Nice plug management game! Good interpretation of the theme! It works well. My only gripe would be that I would have liked the plugs to return to the bottom after it's socket becomes unuseable.
I really enjoyed this game! Great simple gameplay! Very easy to jump into!
Very nice, visually it looks great! The theme comes in when you are running out of space on screen because there are so many enemies around. The gun is satisfying to shoot, the the neon particle effects look great!
Nice! It got quite difficult, was not expectingt that despite having very simple mechanics, just shows that the mechanics actually work well and are very well used! I enjoyed it a lot! Can't go wrong with cats! XD
Nice avoid em game! Takes a while for the water to close in but it was so slow I didn't notice it, but I guess it fits the theme. I managed to get 42 fish and become a super penguin which was fun, I didn't really make use of the benefits of it tho. I could see myself going at it for a while.
This was pretty fun. Controls were confusing at first but after I figured them out it was a lot of fun bouncing off walls. Was no 'running out' of space, but took place in space. So I'll dock points on that. Sfx were ... interesting, funny use of voice acting. I loved the cutscene!
It was alright, but it does certainly fit the theme.
Nice simple shooter, can't see the theme. Sometimes the enemy placement can be cheap and nearly take me down as I turn the corner. Other than that works well.
haha, what is this game and why does it exist? XD It was a lot of fun, and was very weird.
The graphics are very impressive! The intro was hilarious. I still don't understand what's going on, but it was well made. The gamelay is simple, doesn't introduce any further mechanics. The flooding is surprsingly very well timed, which I was very impressed by. There was one level in particular I had a problem with, it was a series of rooms that was almost maze-like with no indication of direction of where the goal is, therefore it was all up to trial and error which wasn't very enjoyable. But all the othe r levels were very good. Very impressed by the presentation.
I love the graphcis! Cute simple vector art! I like how each of the characters say stuff, it really adds to the feel of the game! Gets very crowded later on in the game, make it very difficult and I lost a lot of my progress. Good job I really enjoyed what I played of it!
It was good. I like the interpretation fo space, it wasn't very clear at first but it was certainly interesting when I found out. It's about running out of space on your paddle. The sfx for when the balls bounce can get a little annoying, especially when you have multiple balls on screen.
veyr good implementation of the theme! Good job! Nice simple gameplay that can easily screw you pver if you're not careful.
Overall a very pleasant experience, definitely the type of game I would play on my phone.
Nice game! I feel like all the platforms are a little awkwardly placed so it's quite difficult to speed run. I really like the cutscene at the start of the game, the panning was sweet!
Nice, theme comes in when you run out of space in the 'hoard zone' and you are unable to hoard more objects. Whilst it doesn't look very pretty, it was an ok game.
Sorry, but I'm really confused. I'm not excatly sure what you're supposed to do.
Nice game, cute character. The game could have done without being to move back and forth as it became difficult to line yourself up at first. But good game!
This was very well made! The controls were very slippery but what can I expect of a boat? XD It was very fun! The mnimalistic polygonal 3d graphics looked great!
Lasted 79 seconds. It looks so nice! Great job! The controls take a while to get used to. The atmosphere is very good, achieved by well done music, sfx and graphics.
I like the game! It works.
I think the major issue is the lack of proper communciation from the instructions, either need better explaining or a tutorial (would prefer the tutorial, no one wants to read a block of text). Didn't make it very clear that the packages had to be placed in the delivery zone, a pile of 3 with packages of each type in order from big at the bottom to the smallest at the top.
You can store them at the side in piles of 3 to stop the starting pile from piling up.
After you figure this out, it's a good solid point scorer game. Nice. Hopefuly you can work on the game design and user experience :)
Hi, you should probably put the link for your game in the Downloads and Links section for future reference :) I'm going to honest, not really sure what is supposed to be happening. No grey blocks are appearing (which the text says you're supposed to click), and eventually everything get stuck so it overflows anyway. Hopefully your next ldjam goes better :)
The artwork was very well done! A good slow paced management game wher to time the use of your abilities. Very creepy main character, only made even creepier by the ultimate move. The gameplay was a bit slow paced, but if you can manage the timing of the use of your moves you can make it. Although, how slow paced it was made it a little annnoying for someone like me without the patience XD But I acknowledge it was a very done game!
Weirdly disturbing but somewhat fun, haha. I could only get two people in the time, but I'm bad at these kinds of games lol. The theme comes in because whils you're recording you are running out of space on memory on your camera.
It looks interesting but I'm not exactly sure how it works. Do I have to try a push the other person or try to put myself out of the bed to cool down?
Very nice pixel artwork and animation! It seems you've added it to the audio category despite the lack of sound... Wish the game play was a bit faster, as it takes a very long time until any real danger comes in.
Nice simple game! Felt a little slow because of the slow spawn rate of coins. How dark the game also dampens the game. But it's kinda fun, reminds me of classic minecraft server games. Good job!
Nice! Horror games aren't really my type of thing, but it was clearly very well made! I like all the lighting, very eerie. Miss Eyesore herself is looking very pretty XD Nice simple gameplay, good job.
A very fun and frantic game! I think there's a bit too much to take in at the start of the game. Perhaps it could explain a bit of the gameplay every time you die. But once you understand everything, it's a lot of fun, albeit very frantic. My fingers couldn't catch up XD
A very nice game! Pay attention to the descriptions of the items to get the rules of the placement of the item. Each item has rules on how it can be placed, and this gives it some very interesting strategy in how you place items.
A little slow at first, but gets more interesting later on as you have dilemmas over which items to take into your inventory.
Fits the theme very well.
The graphics really cute! The sfx were... interesting. Did you make those using your mouth? In this level I used all the animals but didn't fill all the spaces. b175686a3816a13748a3ab41870154c7.png
Nice simple game, it was very quick to complete and did not introduce any complex puzzles. But it was very short, I feel like with more levels and features outside of Ludum dare this would actually be a very solid puzzle game! Good job!
I had a lot of fun with this one! I love how the alchemist comes round the corner, it's funny and really got me by surprise the first time! The text kinda ruins the aesthetic but it's not a big deal. My biggest gripe is that the physics on the potions are pretty annoying and can get stuck on the edge of the bucket sometimes.
Nice! My experience came to an abrupt halt when the game seemed to break passing from the first platforming area to the second when I tried walking back the screen was still transitioning. It's a bit of a grind, I found that after finding the first checkpoint in the first platforming area you could walk back and forth between them and collect the same coins over and over. Other than this, good game.
Nice simple puzzle game!! I like it! Nice troll level at the end XD My only problem is that I feel like first eprson made it very difficult to see where you were standing, but top down would have made it too easy, so i see why you chose first person. I like what you've done tho.
Very nice game. It's a good strategy game. It takes thought to efficiently get rid of the diamonds. After a while I found a good formula and 'broke the game', I could keep going forever with the same strategy. But it was very well made.
The platforming was ok. But I have to be very honest. You do have to opt out of the categories for the stuff you didn't do, such as the pixel art. It was not very clear where the end of the level was, and also there are blocks which you expect to be in the background which are actually platforming blocks you can stand. Overall, it was no very well polished and was not a very good game.
@freypodgames Thank you!
@listonos Hahaha, if only pcs were that quick. Thanks! The window size suggestion is definitely something I'd put in if I ever continued the game outside the Compo.
@hive-mind Thanks!
@fadex That is a completely fair opinion, thanks for playing!
@reboundgames Thanks for your comment! You can resize explorer windows as well ;) Tried to make the interface as close to an actual OS interface as I could in the short amount of time.
@thepelranthean Thanks! :) The other ways of displaying the data would be a very interesting task if I ever decide to continue developing this :D
@erendelous Yup I made it start slow to give new players a bit of time to figure out how to navigate the explorer and understand what they need to do, perhaps explore the folders and the random text files. But it speeds up exponentially and becomes pretty fast in a couple of minutes.
Thanks for playing! :)
@linus You can focus windows by clicking the blue bar :) Couldn't get it to focus when you click the white. :(
@ildfuglen Hahaha I love the way you put that, sounds like you had a good time with the game. Thanks! :D
@kodiqi Hi, that is what the usage hud is for when you hover over a folder. It acts as a radar for viruses :)
@devwithmartinus Hi, to clarify you mean the pop up windows are appearing so the blue bar of the window is out of the screen so you cannot drag or close it? I've put tested counter measures in the game to ensure that doesn't happen, but if this issue is still a problem please let me know :)
Otherwise, if you mean the pop ups sometimes appear to cover the bin, you can move them with the blue bar. Also, if you mean even if a pop up is covering the bin you can still place stuff in the bin, this is an unintended consequence of simply using rectangles. I didn't have enough time to make it do checks with every rectangle on the screen to make sure it's not in any other window.
This should answer your question (it was a little vague and I didn't understand what the problem was, haha), let me know if I got it wrong :)
@devwithmartinus Ah ok! Sorry about that, the game is 1280 x 720 (very large) haha. Thank you! :)
@fritz That's fair, thank you for playing :D
@jelplmr Hahaha thanks!
@kamilko Yeah lol, they grow exponentially so if you leave a few of them hanging it tends to jump like that haha.
@skippynose2 Hi, the Newgrounds version has Newgrounds leaderboard support. You can log in to Newgrounds and compete with others for highscores :)
@gerox Haha, yeah, I saw a few that play with space as computer storage. Hopefully mine's a good implementation of it :)
@hitchh1k3r Thank you for your very well structured review and good criticism :D
Nice game! The controls are slick and the shooting is satisfying. As the walls cave in it gets very stressful, but in a good way :) Got 95!
It was very interesting, I can see it really hitting hard on people who suffer from anxiety. It was a little confusing, a lot of the gameplay had to be discovered and wasn't exactly clear. But the message the creator was going for is very clear, and the way it is portrayed is very well done.
At first I was like wow, is this hotline miami? XD But nice game. The controls were clean, the theme is well implemented. The more you shoot the more projectiles there are on screen, hence running out of space. I feel like the visual effects, whilst pretty, were quite overdone and this lowered my enjoyment of the game. I really like the swlodown feature as a projectile approaches.
Edit: This was a double post, sorry XD
Simple game, but very nice! The isometric controls irritate me a little bit, but it just takes time to get used to. Running out of space comes in when you don't knock a bomb off the platform in time and it take out a tile in the platform.
Starting the game I was greeted by a very nice and handsome looking gentleman staring at me right in the face. Thank you. Nice entertaining physics game. After a while I decided to give up on stacking the cups as spamming seemed like a much better solution and would fall anyway. Caused lagged, but helped maximize points just before time ended. So the game ended up as a button masher without any thought. But I do like the sens eof of humor in the game. Nice.
Nice, the art was good. Not sure if it was just me, I had to double tap the arrow keys every time I wanted to move one tile. A single tap would only cause my character to change the direction they were looking. This greatly ruined my experience. Other than that, it seemed like it would be a solid block pushing puzzle game.
It's very dark... Makes it very difficult to play.
The voice acting XD The music(?) was funny at first, got a little irritating going in. Gonna be honest, platforming was difficult, especially since it was very easy to get stuck o the side of platforms. But I can see where you were going with this, keep it up :)
Very surprised by the amount of depth in the game! You did a very good job! I noticed the guy spinning in the background, I wish I could walk like that XD It was very well made, gets very stressful as you go through the levels, in a good way :P
Seemed nice, the pixel art looked very retro. Most of the time I didn't know what was going on, or what I had to do. I simply went out around clicking anything that highlighted until something worked, without any logic behid it.
It was fun! The AI was very simple, but made for a solid game!
Very good presentation, the game looks very well made! The game was very focused on fast platforming, but my problem would be that the controls aren't very tight, a little slippery and the jump height isn't consistent, does lower enjoyment of the game a bit. Also the fact that the 'poison cloud removing fields' could not be re-activated without restarting the level is a small nitpick that I don't like but at least restarting a level is very quick and easy. Very well made, keep it up! :)
Very nice and well made game! Great use of Unity's lighting, and interesting spacial gameplay. Doesn't exactly match the theme of running out, but it was good.
Wow, very nice puzzle game! The puzzle mechanic was very simple and easy to understand but changes things up with different size obstacles and slightly more complicated layouts. It's not too difficult but this would be a lot of fun if developed further outside of Ludum Dare.
Nice game! Mechanically it works very well. I was a little annoyed by how difficult it was to position yourelf next to where you want to place an item without being in the spot, especially more difficult when rushed for time when time is running out. Other than that, it made for a good 'jigsaw' kind of game that works well with the theme.
I really enjoyed the game! The amount of combinations was incredible, definitely added a lot to the depth of the game. I really like the quality of life features, such as the ingredients that you can use to mix with the ingredient you are holding have particles coming off them. Very well made! Running out of space very well implemented.
This was a lot of fun! The jump physics take a little bit to get used to as you do travel very quickly when you jump, and there's not much friction with the floor so you slide a little bit. I beat the game very quickly, but it was a good experience.
Nice! A lot of nice physics based mechanics, and very interesting interpretation on 'running out' of space. Good job! My only problem would be that the controls felt a bit stiff which made it difficult to platform, and sometimes the launch pads would launch you way too high that it would be impossible to anticipate where you would land.
This game isn't the most polished, but it sure hit me in the heart! Playing as a socially awkward person having to deal with their anxiety to ask people if you can take their seat was very relatable, definitely an interesting game and get full marks for mood from me.
Hi, it's pretty nice. Kinda fits the theme even if the theme is't tied into the gameplay, but fits into the story/idea of the game. My biggest problem is that it is very easy to click out of the box and unfocus the game. This is because the reticle has a maximum fixed size away from the player, therefore you do not know where the mouse pointer is at all. The controls are slightly slippery, which do not work very well with bull hell games as they are all about precise movement. The player should stop as soon as the key is released.
The art is well done and each of the bosses look very impressive. With a bit of polish of the gameplay and controls it would make for a good game.
Hmm, I really like the graphics and music. The game was confusing to start with however. I didn't really understand how to play at first, but nice concept. After a while I understood, and it was ok. My biggets problem was that the blackholes were too random with little warning which really lowered my enjoyment. Perhaps blackholes should initially spawn further away from the starting base and fill in over time as this caused many deaths right at the start of the game.
Looks nice, plays like classic auto-running platformers on mobile. Hoped it introduced features a bit more early on (like in the first level) so that people would give it a better chance. Running out of space comes it when you hit a wall, your view size decreases which I thought was a cool idea.
Nice basic small game. Not really sure where 'running out of space comes in' because the space continually renews itself. It got very confusing to look at the screen because of how many animated and moving stuff was on screen.
I like it! The characters look very cute! The game definitely achieves the theme of running out of space when the dlame enemies die and leave fire on the floor so you have to strategically kill them so that all the fire is in one place. A good simple basic shooter.
Nice! Some the projectiles are a little too dark to see, but very good! Nice and smooth gameplay!
Pretty sweet simple game! Wish there was more obstacles to keep things interesting. The jump is a little short and quick and difficult to use. But good job! Played a few times, I can see how with a little more polish this can be very addictive.
Hey good job, interesting that you made this on Scratch! I love the Scratch community lol, spent a lot of time there. Controls were very slippery, it was very difficult to control my character, even with the break, because you don't actually get to see that much ahead, and by the time you see something, the break doesn't really help at all. I found the most effective method to be gently tapping the arrow keys whilst spamming the break button and moving very slowly around the edge of the board which I'm sure isn't the point of the game. But nice, hope you develop this further.
A funny game that gets pretty crazy XD You should really add a download link for the music cos that stuff was lit! Maybe the sfx should be toned down tho lol, when there's loads of them on screen it gets to the point you can't even hear the music. Maybe the objectives of the game should be made a little more clear as well.
Nice, a little hard to last for very long. Also the edge of the platform is not very clear, it's hard to tell where I have to be before I fall off. But nice, a little creepy.
I'm loving the graphics, such smooth animations!
What a good meme. XD I'm not really a bullet hell player, but I really enjoyed this!
@stevenjmiller We just noticed that bug, we fixed it so you can properly traverse the 4th level! Sorry about that. Thanks for your review!
@duuuude Thanks! Can you try again now and tell me if it still happens? There's should be a golem in the bar at the bottom of the map.