Inventory Wars by saoi-games 2018-08-31T17:43:29Z ♥ 1
It's simple and straight to the point - and I really enjoyed playing it. It made me laugh once, which is also good. A great example of a Ludum Dare game scoped just right. I wish that you could put the items back in the queue and that you did not have to click second time to "let go". Good luck!
LD45 — Start with nothing (55)
Full Moon by slimabob 2019-10-17T12:41:25Z ♥ 2
Oh god you guys, made me laugh pretty hard haha. Great job! This game is quite something! :D
Stranded by kleinzach 2019-10-14T10:15:10Z ♥ 0
Not bad at all, spent lots of time trying to find everything lol. Good job.
Spooky Isekai by ahistyap 2019-10-14T09:56:08Z ♥ 1
Nice art. Gameplay, however, leaves much to be desired. There are amateur platformer mistakes, e.g. getting stuck on the corners of the platforms, inability to look down when the enemies are below you (camera problem), hitting platforms with your head when jumping (even though Unity offers great in-built solution for that; look up platform effectors). Cheers!
Fireflies Will Find My Bones by 0x01F0 2019-10-14T09:46:24Z ♥ 1
Great job with that art direction, very well made. Gameplay can get real boring real fast, but that's not the point, I guess. Reminded me of an iOS game called BestLuck. Cheers!
Bathtub Admirals by shide 2019-10-14T09:36:05Z ♥ 1
I'm confused, is there singleplayer??
less headless by Kultisti 2019-10-14T09:25:42Z ♥ 1
Great work with audio. Quite an experiment right there.
Fish and Nic by filipdufka 2019-10-14T08:18:40Z ♥ 0
Nice game! Hey do you guys copy a certain game that exists elsewhere? Because this is the third game that I come across that has the same 'innovative' gameplay. I mean, I think it is innovative, no jokes, never played anything like that, but I can see at least three games with the same gameplay: yours, Warp Trash Flotilla and Ragtag Rescue. Links:
https://ldjam.com/events/ludum-dare/45/warp-trash-flotilla
https://ldjam.com/events/ludum-dare/45/ragtag-rescue
Does that game genre have a name?
VersusPunch by Coisne Nathan 2019-10-12T12:52:13Z ♥ 3
Wow what a great start, that intro! It's a shame that local mutliplayer is not so testable on LD format. Also, I could not choose my bonus with xbox controller?
The path of Fireflies by Omickron 2019-10-12T10:09:04Z ♥ 2
Pretty good art, interesting idea. Games about darkness are difficult to make. I think that game developers should learn from cinematographers: if the scene is dark, it doesn't mean there should be no light in it, it should not be pitch black. My opinion, anyway. You can have it pitch black, but then compensate with level design, I guess. Otherwise, the player is disoriented and it's simply not fun, which is probably most important thing. You did solve another challenge, though, which is: the dark/light contrast does not hurt eyes, which is well done! :) Cheers
RUST vs THE HIVE by Sol Roo 2019-10-12T09:56:51Z ♥ 2
Cool start and nice vibe, but controls and camera are very clunky.
Neon Sunset by tobb 2019-10-11T20:38:20Z ♥ 0
OK so visually and stylistically you were doing a great thing. Unfortunately, gameplaywise it's not there at all. Controls are so-so, camera clipping, camera angle is not suitable for gameplay at all, I'd say. AFAIK over the shoulder camera always comes with aiming system, or zooming system, or sides switch ability, or cover system... otherwise, it makes no sense to use it in the first place. It's like having a healthbar in Super Mario game - there's no purpose for that.
Stress reaction by hisa 2019-10-11T18:26:10Z ♥ 3
Not bad, not bad at all. Great effort. Haven't got many complaints except for that flickering light that's so annoying.
Baby steps by freso 2019-10-11T18:05:36Z ♥ 3
Wow, that's a wholesome game! Very well scoped, you get full short experience, I have no complaints! Great job.
Chronicles of the Mattock by NickZangus 2019-10-11T17:59:43Z ♥ 1
Wow, what a great LD entry! Great job! The combat system is not good, though, but for 72 hours game it's very impressive. I beat the game, but only using an exploit in the combat system. Was killed, like, 6-7 times before that. Great humor, that's a 5/5 for sure! One of the best game I played in this LD.
Cave by Team-on 2019-10-11T15:43:09Z ♥ 0
Interesting, but too overscoped for ludum dare, therefore lots of missing pieces of the puzzle. Great start, though.
PROJECT BIND by Plepletier 2019-10-11T09:23:14Z ♥ 3
Quite a wholesome experience you've got there! Music, art and gameplay work great together; respect, guys. The problems are with game design, but that's understandable, considering the time limit. For example: enemy projectile speed is the same as player's projectiles speed. Ship is growing disproportionally, becoming too big to maneuver, not so much screen space to maneuver in general, etc. Cheers
ZomPunch by digitaldude555 2019-10-11T08:38:50Z ♥ 1
Graphics are so-so, gameplay is standard left/right clicker that needs adjustments, but hey - it's a LD and it fits the theme!
Sword Of Nothing by Birdlay 2019-10-11T07:38:31Z ♥ 2
Laughed a lot, thank you. Controls are quite clunky, difficulty curve is uneven, too many enemies that respawn too fast.
Spew by ashashza 2019-10-10T18:21:12Z ♥ 1
Quite innovative (I guess). It is a bit funny, but in terms of quality its very basic. Space for improvements? Sure, but probably not needed. I mean, it's a game about puking at other people lol
Nitchs the tank by AlphaDen 2019-10-10T18:14:27Z ♥ 1
Idea is great, but gameplay design kills it. You need to escape fast-moving HOMING missiles? Let us also hide them behind the trees so you won't know what got you lol. I can see great potential, it just needs polish.
Snow Country For Cold Men by Brandon Anderson 2019-10-10T15:49:11Z ♥ 1
It's a simple idea that is very well executed, great job! No, seriously, it's a fun chilled game that is extremely well scoped.
SYNTHMAN by Feingehacktes 2019-10-10T15:45:50Z ♥ 2
Love the idea, it's 5/5 for innovation. Not bad at all. However, playing this game was quite uncomfortable. Maybe because of the stark contrast when playing? Idk. Feel like my eyes are hurting now.
Bleak by ajahks 2019-10-09T18:47:50Z ♥ 3
Not bad, not bad. Atmospheric. Took a while to figure it out though, needs to give more feedback to the user.
Space Escape by plop91 2019-10-09T16:33:24Z ♥ 1
Not bad visually! However, in terms of gameplay, we have problems... We can fly backwards really fast, but camera only shows what is in front. We have a very long ship, which is why we are crashing all the time. Enemies projectiles are... homing? The very first enemy will absolutely slaughter you. Crashing into things yields very big punishment (at least we don't need to restart the game entirely lol like in old games). Control scheme is weird, you are playing with left hand while your right hand does nothing... It's your game, of course, but there is space for improvement (no pun intended).
The Adventures of Hugh Mahn Through Time by Ninnec 2019-10-09T16:15:40Z ♥ 1
Interesting ideas, execution is very amateur, though. Also, not sure how it fits the theme.
Bodyville by kr0s 2019-10-09T11:37:03Z ♥ 1
Great idea and nice looking, but the gameplay is so-so. 4 directions of enemy attacks, but not enough camera speed. Camera moves in 4 horizontal directions instead of 8 (this is just infuriating). Selecting units is pain in the ass, selection drops each time your press to move. Enemy moves almost as fast as your defender cells. I can see potential, but execution level is not there yet. Cheers!
NOTHING : A sentient ascendency by Rooster And Frétillant 2019-10-09T11:18:55Z ♥ 3
The game is 'almost' cute. The controls are terrible, though, the camera makes you dizzy... I mean, it's OK... not great, not terrible...
Escape from the 4 dumb sorcellers by Artios 2019-10-09T11:04:06Z ♥ 0
It would be great if it wasn't so bugged, in some places I have no idea why I'm dying... And no, I will not sit through that starting monologue for the 4th time, thanks. Like the jokes, it's definitely 5 for humor, but the game would greatly benefit from subtitles (no offence).
The Dolphin of Sooth by elHombreBanana 2019-10-09T10:09:53Z ♥ 1
Love the art style... is it called something? To save me time, pretty please
He knew it was good by Demuss 2019-10-09T10:01:19Z ♥ 1
Very good, I love how you combined different gameplay mechanics. There's space for obvious improvements, sure, it's Ludum Dare, after all. But other than that, everything works well with each other and it fits the theme well. Great job!
Zerone by TingLight 2019-10-09T09:40:52Z ♥ 1
I feel like the idea has potential, but it's not very well-executed. It fits the theme well and the main character drawing is nice. Cheers
Warp Trash Flotilla by GoogleFrog 2019-10-09T09:33:55Z ♥ 0
Pretty good. Visuals are so-so, I'd also like to have better controls for traversing the trash chunk, it's clunky. Otherwise, not bad at all. I'd say that gameplay is innovative, but I've watched a guy on twitch making pretty much the same game - more or less... Have you seen such mechanic before or you came up with it from scratch? Good job.
VychVyzhProm by BOOtak 2019-10-09T09:22:45Z ♥ 0
Sorry how can I play it? Is there an executable?
Beyond the Veil by Wolfrug 2019-10-09T09:17:17Z ♥ 3
Wow, please accept my compliments. The mood is 10/10, kept me playing till the very end, great job. Lots of bugs, but the feel is great. And the music works so well with gameplay: shivers and goosebumps!
Rail shooter prototype by Chocolat-Endive 2019-10-09T07:47:34Z ♥ 1
Not bad overall, it's OK that you don't have a story or other bells and whistles. You even have sounds and music, which is great. Visually, it is very well done. And it fits the theme, what else do you want? :) My only complaint is about visibility, too much bloom prevents you from seeing some of the enemies.
Draconomics by CyberStarLight 2019-10-08T17:59:09Z ♥ 2
Loved the game, kept me playing long enough! Love the art, music and sounds. Almost no complaints!
!Another Chance by aleksandar2901 2019-10-08T17:41:02Z ♥ 3
I liked it, however it is painful to continue playing it, as you have to sit through each unskippable dialogue line over and over again, while punishment for choosing a wrong dialogue is brutal. Like, grandpa killed me because I said 'No' to his job offer. OK...
Cultivation by emmyoop 2019-10-08T17:29:51Z ♥ 1
Chilled game... Game that I did not understand lol. Cool soundtrack!
Sounds of Nothingness by VectorWolf 2019-10-08T17:24:53Z ♥ 0
The game wouldn't run. It's 'Salmon.exe', right?
LIFE IS HELL by crazywulf 2019-10-08T16:59:22Z ♥ 1
It's OK, art is so-so. Not sure how it fits the theme, though. Cheers
Genesis 1 (God Simulator Procedually Generated) by Ausstein 2019-10-08T16:53:22Z ♥ 1
Looool I had fun because of how silly it is :D However, there is no gameplay per se, so it is more of an 'interactive experience', which fits the theme nevertheless. Not much can be said here.
Start With Nothing On by Lagman9000 2019-10-08T16:42:40Z ♥ 1
Loved the idea and was excited to try it, it is a fun little game. However... controls are really killing it... Not only it's clunky, but why... why would you have 'Ctrl' as jump? why?
Fun: it is a fun game indeed
Fits the theme: absolutely
Graphics: great models
Nice music
DREAMS by Ferdi 2019-10-08T16:31:04Z ♥ 2
Pretty cool. I don't think it fits Ludum Dare format because strictly speaking it's not a game. Although, I "played" it more than I am willing to admit. Curiosity killed the cat, as they say. I liked it, however I lowered the scores I'd normally give in this case because in my opinion this 'interactive experience' should not win LD. Other than that, good job, guys!
Bonker Droids by NorthernDevGuy 2019-10-08T16:14:28Z ♥ 2
Had lots of fun playing it!
Controls: turning around and camera controls are quite clunky.
Fun: it is indeed a fun game.
Fits the theme: kind of does.
Graphics: simple, but works OK.
AI: so-so, you can wait until AI destroys each other and then finish the remaining opponent.
Conclusion: not bad at all, I can see lots of potential here!
Timeline Door by o2o 2019-10-08T16:01:09Z ♥ 1
Not bad, interesting concept that has been made before, but here you can see an interesting take on it. I feel like maybe interacting with more than 1 shadow at a time is too much, but I'm not sure here. Don't know how that fits the topic, though. Cheers
Nothing In by Vatifasta 2019-10-08T15:47:17Z ♥ 1
It's an OK game with simple controls. Very loosely fits the topic, the "nothing" aspect is minimal. Replayability value is low. But overall it's OK. dcc6Gsm.jpg
From Rags to Riches by ToC 2019-10-08T09:31:21Z ♥ 2
Great drawings! However, first I hated this game. Took me, like, 10 min to figure out how to play. You guys simply need to mark the places that are clickable, simple solution. Anyways, here I am, 30 min after, asking myself: "Man, if you hate this game, why are you playing it for half an hour already?". Well done hehehe.
Robo-Parto by Vaibho 2019-10-08T09:08:58Z ♥ 1
I think that this simplistic art style actually works well... Love the robot animation. However, the music is annoying, the intro is pain, amateur mistakes like falling off screen, also you can't even move past first level, there's something blocking the way... It's an OK start, but you need to do better. I feel like you probably spent most of the time on that intro instead of actual gameplay. Prioritize better, cheers!
Chef Butch's Diner by Nick_UI 2019-10-08T09:01:22Z ♥ 2
This some real effed up thing, lads! lol. I think that project scope was too big, but in my opinion the main issue is that the dialogue isn't made well... you need to turn back and look at a person each time, so I ended up missing most of it. A simple subtitle system would solve it, also it's an easier solution in terms of implementation.
Slimy Situation by Vybe 2019-10-08T08:50:55Z ♥ 2
It's OK, I guess... Where do you get a weapon, from the chest? I pressed 'E' many times, could not open it...
Fast Bastard by eupde 2019-10-08T08:42:11Z ♥ 3
Cute little game, sweet art, like the pickpocketing mini game. It's quite well made, you don't even notice that lack of sounds or animations, well done! I have no complaints except for some minor UX issues.
A course at the mall by RadonRaph 2019-10-08T08:32:46Z ♥ 0
Nice music, fits the theme, visually it is so-so, I am afraid. Controls are problematic, too: you need to use WASD, arrows and mouse wheel at the same time, as if you had three hands lol. But hey, I had a bit of fun, cheers!
Upgrade by Lucidus 2019-10-08T08:23:07Z ♥ 3
Amazing, loved it! In fact, loved it so much that I played to the end! It's a great little mini metroidvania with a twist, great job. Controls feel good, music is good, graphics is good + a nice surprise for those who beat the game, you've got it all. In terms of innovation... well, every other dev thought about similar mechanic. Nevertheless, great job, guys.
Glitch Of Hell by Draigius 2019-10-08T08:08:13Z ♥ 0
Overall, not bad reaction game. Like the graphics style, clean and simple, yet atmospheric. Don't really see how it fits the theme, though. Also could polish the controls, I feel like I am losing all the time unjustly, perhaps let the player win more? It's game design thing, cheers!
PS I can see that becoming a hypercasual mobile game if you change some aspects of gameplay, give it a try!
HEI$T by pataya 2019-10-08T07:52:34Z ♥ 2
Not bad overall, an interesting take on incremental game genre. Very high level of polish. I just wish that you could upgrade the click income and text pop ups were on top of the cursor, because in webgl version it's pretty much unreadable. Cheers!