FoonLudum Dare ExplorerLD45 → The Adventures of Hugh Mahn Through Time

The Adventures of Hugh Mahn Through Time

By ninnec and Ish

View on ldjam.com

CategoryRankScoreCount
Overall10952.5424
Fun10952.3124
Innovation10022.5224
Theme10242.5222
Graphics10112.3124
Humor6792.4523
Mood10502.2623

Comments

notexplosive 2019-10-08 02:52

Heya! Those links don't work, I think you need to make the game Public on both itch pages.

sacredbacon 2019-10-08 02:56

HTML is Down

fireslash 2019-10-08 03:05

I'm getting a 404 on both of your download links.

slagathor 2019-10-08 03:23

Same as others, having trouble playing the web version. Sounds like an interesting idea for game though :)

jcmonkey 2019-10-08 03:44

i think he needs to make the game public

idontknow 2019-10-08 04:56

404 Not Found. :(

ninnec 2019-10-08 11:40

Thank you all for letting me know. I have fixed the download link but have removed the html link for now since there is a game breaking glitch in that

ninnec 2019-10-08 13:10

Fixed the glitch and just put up the html one although I don't think it plays as well as the downloadable one

mort-jack 2019-10-08 14:47

Hi! I can't seem to move using the HTML page. Hope you get it fixed!

ninnec 2019-10-08 14:53

I don't seem to be having that issue with the html version of the game. Was it an error that happened at the very start or after you died or kill the boss once?

shigor 2019-10-08 14:56

Having time clone was a nice idea. Didn't finish though since i let the rifle go and I really wasn't able to finish the second level even if there were two of us

jharler 2019-10-08 15:31

I enjoyed the Terminator references and inspiration. The 3D visuals were also nicely done. The HTML worked fine for me.

lanz611 2019-10-08 17:02

Worked great for me on Chrome, good job!

hiro-e 2019-10-08 23:10

Nice work!

nachtwitch 2019-10-08 23:21

A great game you made, excellent work there man

siarhei-pilat 2019-10-09 16:15

Interesting ideas, execution is very amateur, though. Also, not sure how it fits the theme.

ninnec 2019-10-09 18:15

@siarhei-pilat Thanks for the feedback. We wanted to make it so that to win you would eventually have to restart the level with nothing at all. So you just keep going back in time and destroy guns until you start with nothing

siarhei-pilat 2019-10-09 18:49

Ahhhh OK I see @ninnec that sounds fun. I increased my score in the theme category. Cheers!

idontknow 2019-10-10 03:26

Very clever take on the theme. Found most of the weapons annoying to deal with though. Good riddance to them.

That said, with more feedback and some optimization this could be a lot of fun. Note: Played HTML version on Medium level.

ninnec 2019-10-10 10:36

@Idontknow Was it the way they were controlled? Was it the cool down? This was our first time making a game like this so we appreciate any feedback that can help us improve

justmars 2019-10-10 16:28

Nice modeling work and art in general. Gameplay was nice with all the abilities and stuff, but the WebGL version lagged quite badly in the action scenes. During the smaller area with 2 characters however, the framerate was stable. Some indication of hitting the enemies, like effects or some kind of health display would have improved the experience a lot. The UI could also have used some work. Still, a good entry!

ninnec 2019-10-10 16:54

@justmars Thanks for the feedback! Will definitely keep those in mind for the next time!

erin 2019-10-11 01:00

I'm running this on Firefox on Ubuntu and it seems pretty laggy. Not sure if it's just me. I like the mixed use of 3D models and 2D sprites, it's charming. It feels a little weird to be able to run faster than your own bullets, but I can see why you sped up walking because of the movement penalizing green webs.

eranot 2019-10-11 01:18

It's kinda laggy and hard to see things, but the concept is really good. Good job.

ninnec 2019-10-11 03:12

@erin @eranot It works pretty well on my desktop but when I run it on my laptop it is very laggy. This is the first game we made witht his many 3d assets at once.

oddarock 2019-10-12 00:57

Funny game and interesting take on the theme. I found the game a little bit hard. My personal comments : having more feedbacks when you hit or are hit would help, the bullets are to see on the background.

ninnec 2019-10-12 02:07

Thanks for the feed back

niborious 2019-10-13 01:46

Love the programmer art haha I like how you make "start with nothing" be the goal of the game rather than actually starting with nothing In the web build console it looks like you have quite a bit of debug statements that are outputting every frame, this could be contributing to the lag

ninnec 2019-10-13 02:10

@niborious Thanks for letting me know. I didnt even know those could be seen!

idontknow 2019-10-13 03:48

@Ninnec I found the abundance of green webs to be very annoying, as being slowed down by that just wasn't fun. It meant I needed to dodge those at just about any cost. The bombs, I couldn't tell how strong those were nor could I tell their range. Their lengthy cooldown made them feel like they weren't worth using, but I could be wrong here. And the basic bullet-shooter just seemed weak but I'm probably just nitpicking there.

ninnec 2019-10-13 14:50

@idontknow Thanks for getting back to me on the gun information, that'll be really helpful next time we make a game like this

philomory 2019-10-20 03:45

This may be my favorite interpretation of the theme so far, I love the idea that "start with nothing" is your _goal state_. Unfortunately, I found the game pretty difficult to play, even on easy mode. I couldn't really tell if any of my shots were hitting the enemy, so I couldn't really tell whether, when I died, I had almost killed Arnold or had dealt him literally no damage at all.

krisdev 2019-10-20 11:58

Ran very slow for me for some reason :(

balance686 2019-10-21 04:25

Great take on the theme! Very unique. I thought the dialogue was funny. The performance is quite slow but jams don't give much time for optimization. As @niborious mentioned, the debug statements will definitely bog things down because they create garbage. Best to wrap them in a #if UNITY_EDITOR #endif block so they never execute in a build. I thought the caveman runs too fast and also it would be good to have colliders around the perimeter so you can't play outside the bounds. Definitely a nice base to expand on - good job!