FoonLudum Dare ExplorerUsers → Shigor

Shigor

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2016 37 One room One Rum jam Humor 4.61
🥈 2011 22 Alone TransDimensional Moon Rift jam Humor 3.90

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202354Limited SpaceMatrioshka Containmentcompo1943.523.272.902.863.402.932.133.38
202352HarvestOpus Harvesticumunfinished
202251Every 10 seconds10 seconds to Spock youcompo4452.842.733.083.543.152.952.76
202250Delay the inevitableLarge Number Collidercompo2063.623.913.513.032.432.692.022.51
202149UnstableKeptin, de core is unstable!compo663.963.883.844.184.124.374.443.88
202148Deeper and deeperWerecop's Archives: Case of Deeper Excrementjam13873.233.162.952.764.043.753.35
202046Keep it aliveMadscapejam20003.132.823.452.822.582.26
201945Start with nothingNew start at N.O.T.H.I.N.G. Ltd.jam7163.292.942.643.192.653.132.71
201637One roomOne Rumjam1583.784.064.114.284.244.613.8732
201431Entire Game on One ScreenKlikuestjam8242.802.373.332.7050
201429Beneath the SurfaceSurface of Sanityjam1973.473.442.642.663.533.353.673.5285
201328You Only Get OneCardocalypsecompo3913.142.943.712.612.842.872.982.6496
201326MinimalismScreaming Cubescompo6903.052.882.602.153.082.781.852.83100
201223Tiny WorldTinyInspirationcompo3803.063.032.673.182.941.233.442.72100
201122AloneTransDimensional Moon Riftjam113.603.392.932.913.613.103.903.054.13100
201121EscapeEnough time for escapecompo3302.642.162.802.922.801.001.892.6358

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Shigor

LD21 — Escape

DrPetterLD21 by DrPetter 2011-08-25T22:07:00

Interesting idea, took me some time to pusth the damn button :)

Esca by tnelsond 2011-08-26T17:38:00

Very interesting idea, one of the few games in LD which tried something genuinely new (never expected to play platformer with "command line" controls), but the difficulty is over the top :) (btw I'd never ever thought of "flap" myself, but I've seen it in the level :) So question of curious non-native english speaker... is really flap correct verb for the very small hop? :) I don't remember that I'd ever seen it used like this.

Flee Buster by ChevyRay 2011-08-25T21:55:00

Excellent - among the dozens of generic platformers (although in your case platformer is just one third of the game :D) I've tried by now yours shine spectacularly... It's quite fun to play (not easy, but also not superhard as some others) and I didn't mind that much that I died here and there and had to restart (which is to say something...:) Art reminded me zx spectrum (color changing was excelent idea) and your sounds are good and fitting, especially considering you made them on your mouth :)
One of the best entries I've rated.

Fuck El Dorado! Let's get the hell outta here!!1 by deps 2011-08-29T18:04:00

Not bad for few hours, but in the end it's just a simple dodging (in 3d, but with unity it's not that hard, with flying boulders and cacti and funny donkey/horse/something.) About the only thing I liked were the funny messages when you got hit, so you're going to be one of the few games I rated with some humor :)

Cityscape by mattdev 2011-08-23T10:35:00

Classing gameplay and it's fun :) Well done, one of the best I've rated :)

Cityscape by mattdev 2011-08-23T10:35:00

(Also, I love zombie themed games :)

and just like that by bburbank 2011-08-26T01:19:00

Very good entry due to the excellent presentation (and funny "hints") - music is really great. After going through almost hundrer of entries I'm starting to be sick of platformers, but your's gave me hope :)

Action Monkey by YMM 2011-08-26T12:24:00

A bit too difficult for my taste, but it feels finished, polished and playable. Good music.

Martin vs Monty by jonbro 2011-08-24T18:14:00

mac only? :( not going to rate

Stormcrow by someone 2011-08-29T17:08:00

Before I found the zoom function, it was incredible hard, afterwards it was just too simple... Also even for LD48 this is way too short.

Escape Deletion by siebharinn 2011-08-23T17:51:00

"Tron" feel is nice, but it was kinda boring (and later maybe too tough). BTW for some reason audio doesn't work for me (WinXP), so i listened to the menu tune manually (nice one :). And your level format is genius :D

Escape from the Wolf Castle by Petzi 2011-08-23T12:48:00

The twelve hours extension was just for uploading, so not going to rate unless you put it as jam. Otherwise, not bad, nice idea for fighting, but it's really too short.

Fragmentation by Riley Adams 2011-08-23T20:34:00

Very nice idea, congratz. Music's too repetetive and i could use some more challenges, but as a simple AND quite original concept game you've suceeded very well.

Reach For It by Noel Berry 2011-08-23T20:42:00

Very good, not very innovative, but polished, working and fun to play. Next time just add few sound effects :)

I Predict a Riot by cptalbertwesker 2011-08-28T10:44:00

Interesting concept which fits the theme as well... But to work it as a game you'd have to make it bit more complicated or provide very good levels and probably use some more goals then escaping (like distracting guards continuously while one escaped convict goes to open doors for others etc..)

Bloppo: the great escape by Selkie 2011-08-24T07:42:00

What really annoyed me was trying to move the character to pixel perfect collision so it would move through the next corridor, sometimes I had to spent several attempts to position him correctly. Otherwise, good atmosphere, but just ordinary maze game. Music was very good.

Endless Castle by Blackduck 2011-08-26T12:06:00

It's too boring, there's really is no gameplay to speak of.

OMFG Aliens! by Gaeel 2011-08-29T16:34:00

Not bad idea, but after several attempts I feel like it's not much I can do due to the total randomness... I couldn't understand why turrets sometimes shoot, sometimes don't, sometimes disappear (did I get it right? do they really disappear after some time?)

Amke's Revenge II by Mark Overmars 2011-08-26T09:14:00

Very good platformer (nice level design especially and bosses) and music is very good and fitting to the game. Congratz, one of the best.

Volcanowned! by Frimkron 2011-08-23T11:05:00

A bit too tough, but the idea escaping on the rocket is nice (also nice title screen:D)

Escape from Ludum Dare by AbelToy 2011-08-26T01:38:00

Brilliant :)

Hotel Escape by pgil 2011-08-28T18:23:00

Very good idea, but then I got stuck again and only escape was possible via process explorer. Probably best take on "ragequit" i've seen several times already, although the actual game wasn't that good.

Aphelion Incident by Cirrial 2011-08-26T18:31:00

At first I thought it's just another generic platformer, but the mind reading (although not used enough imo), background informations, monologue etc together with nice clear art made this one of the winners :)
While game could of course use some more work (especially audio), it's excellent entry and one of few I really played till the end because I wanted to see what's awaiting me and enjoyed it a lot.

The Remnants by CoffeeOnimal 2011-08-26T09:18:00

Is there anything else but randomly moving blue dots of enemy fleets and sometimes jumping of my green dot if i click close enough before click end turn?
Not sure why you uploaded / what you expect from comments otherwise. This doesn't count not even as a prototype.

INFALL by voxel 2011-08-26T09:36:00

It seems panda's definitely not right choice for an engine to use on ludum dare :) hundred megabytes of dlls almost scared me out of my sanity.

As for the game... there's not much of it, after I understood what I'm supposed to do it was just a matter of aiming a bit on the right and hit the thrusters. About the only thing I liked was music, simple, but it's enough. Better luck next time.

Escape from Leong Mansion by Neonlare 2011-08-28T16:23:00

Very good gfx (just the intro text really blended into background and was hard to read) and excellent audio. This is definitely one of the better platformers entered into compo this, although I gave up after a while.

Towering Inferno by tenpn 2011-08-29T16:13:00

Very good idea, very original setting for RGL. It would need some finetuning (generator especially) and bug hunting (at least I consider burning walls completely surrounded by the water from hydrant a bug) for me to be completely satisfied, but i'm rating high anyway.

Escape Cod by Tom 7 2011-08-30T21:20:00

Excellent audio and good use for theme, quite innovative ideas, but gameplay-wise it was kinda boring - I often escaped right from the start, on the other hand sometimes I've spent a lot inside the fish before I managed to get out, usually with more luck then skill. With some changes in controls and gameplay so it would be more enganging it could be very nice game.

Escape of the Psychic Trash Robot by snesgaard 2011-08-24T15:48:00

Crash on windows XP (32 bit) - access violation reading...

Spacescape by KilledByAPixel 2011-08-25T22:12:00

Very good and I'm not saying it just because I've used similar style of art and planned to use sounds like you :D
Heartbeating is brilliant :D

Carol and The Haunted Castle by jfroco 2011-08-28T18:30:00

2.5D view is excellent, overall art and music feel is very very good. Problem is that I'm completely lost, I somehow managed to open door in the first level, but in the second... I just don't know what to do :) Some hint would be nice, I'd like to see what more is there. (Won't rate for now, will get back later)

Bounce-onium! by McFunkypants 2011-08-28T20:46:00

Reverse pinball, now I've seen everything :) Too bad there are just few levels, definitely good idea for a game.

Reality by neonaxil 2011-08-23T09:47:00

Since it seems that I can only go endlessly to the left or to the right and whatever I do "game" ends after I walk to the next blue couch (or if I run away from my imaginary friend too fast), I'm either completely missing something, or...

Coin Runner by Danik 2011-08-27T15:54:00

Wow... At first I was like... WTF ANOTHER STUPID PLATFORMER...
Then I died...
Then I played and played and played :)
Congratulation, excellent idea, excellent work. I'm starting to hate platformers, but I really loved yours.
Now for some criticism: edge climbing is more trouble then it's worth (but maybe I just need to play with it more).
I'm pretty sure that more then once I've run into a fully vertical wall and there was (seemingly) no way through it.
And it could really use some art for the blocks (but this is mostly nitpicking, you've concentrated on the game, even added quite good audio).

Zero Gravity Escape by wonderwhy-er 2011-08-25T23:53:00

Extremely hard (and the dragbox if you don't click exactly on the joint is annoying), but it's one of the most innovative entries - too bad you hadn't time to polish it up :)

Escape from the elemental maze by triorph 2011-08-23T10:36:00

Can't download too...

Escape from the elemental maze by triorph 2011-08-24T18:12:00

After I went through a lot of trouble to get python and all dependencies running on windows I found it wasn't worth my time. This is one of the worst entries I've tried.

Qua-tzar by zazery 2011-08-23T10:22:00

Kinda hard to test the gameplay without someone close to test the hot seat multiplayer :(
And undo for your move would be very welcome.

And resistance was futile by nilstastic 2011-08-28T15:32:00

Geforce 8600GT on winxp, current drivers (open GL version 3.3 reported), crashes after startup.

Traced the exception:
error C3013: input/output layout qualifiers supported above GL version 140

I'm too lazy to mess with your sources to try to find a way to go over it, so I'll either wait or won't rate.

And resistance was futile by nilstastic 2011-08-30T21:11:00

Lowend version "works" - no crash on start, but all I see is the image "press space to start" which then starts scrolling when I try to move, clicking makes sound effects, but that's about all. Anyway from the video and feature list it looks like a good coding performance in 48 hours, but not that much of a game. Reminds me heavily of Walker on Amiga (would love to see some worthy remake, btw, so hope you won't abandon this)

The Bachelor's Escape by Yoni 2011-08-24T15:38:00

Funny idea, really annoying audio :) (and slow game over screen)

Under a Watchful Eye by Acheron 2011-08-27T13:10:00

I gave it about 20 tries, including one complete walk around. Idea of running from your defender is not bad, actually could be used as a base concept for something more, but gameplay is mostly on vacations somewhere. you try to move away from the circle, you're dead before you can seriously move away. You try it in place you hope you might hide or something, won't help you, you die. (I've tried the "relatively easy way" two times before reading the spoiler, because it seemed as one place you could run away, didn't help me much).

Escaparazzi by Felipe Budinich 2011-08-26T02:08:00

At first I was like WTF? Then I realized I'm not controlling the car but that one guy who doesn't have a camera pixel and realized I play snake... Not bad idea, but I was really annoyed I can't let the paparazzis die in pain under the cars :)

"EscapeBot" by Jonneh 2011-08-26T01:12:00

Karel (programming language) strikes back with vengeance and really, really annoying music. Good job for 48 hours, my only disappointment (apart the music which forced me to mute the sound) were the levels. Too easy and quickly boring. If you make a postcompo version with some interesting and devious levels I'd love to play it

Scratchy Get Out! by sfernald 2011-08-24T14:38:00

Game based on continous dying and trying to touch this or that and hoping it would do something isn't very intriguing. I gave up after few minutes (would gave up sooner, but I've read in comments what I'm supposed to do. In the end I managed to get up with the rock... and nothing happened

To Hell And Back by Kayamon 2011-08-24T15:12:00

Allright, out of few dozens LD entries I've rated you've got the biggest overall score :) Mixing "final fantasy" characters style with SCUMM adventure, adding enough fun and coding it all in 48 hours, respect. There's only one thing I disliked and that's the speed of the dialogue, it's very annoying for me (as a speed reader) to be unable to skip to the next line.
But really excellent, one of the very few entries I've passed link to my friends. I even decided to forgive you for abusing the time extension which was supposed to be only as a safeguard for upload problems - you're not the only one, but you're first I rated even if you did it.

Prison Break by Valeour 2011-08-28T19:09:00

Unbalanced clone of tower defense, anything stopped to happen in wave 2.

The Wave by Milo 2011-08-24T14:30:00

Gameplay quite similar to atomic zombie smasher (or how was it called), took me some time to realize what to do (since instructions ingame told me to look online or somewhere else and tehre's nothing in the windows build). And windows build crashed on me several times

A tale about life, death and a looser. by deepnight 2011-08-26T02:24:00

Good job, especially for 9 hours wonder :) Not sure if i'd call it a game but anyway, one of the more interesting entries I've encountered (I'm a sucker for emotions it seems :)

The Man Who Sold The World by krangGAMES 2011-08-23T11:58:00

Not going to rate it because of the 12 hours supposed to be safeguard against problems with upload, not for finishing the game (especially as music is one of the biggest +) - you should change this to jam entry.

But although the gameplay is very simple platformer you managed to make something interesting and captivating - story and music made it one of the best entries I've yet seen. But I kinda don't see the theme in here much.

Moustache Chick by joekinley 2011-08-28T10:57:00

Another platformer which is just killed by the difficulty combined with clunky controls. Sometimes crazy jumping combined with strange collision with lava, which hits you even if you're sure it won't... In second level only way I found to get up was to have a collision with falling lava and jump from it ... Thank you for the cheat, but even with it just wasn't able to get over the vertical climbing in level three I think (I really wanted to see the whip).
Excellent music, nice graphics (and quite funny backstory / character)

Escape! by DivideByZero 2011-08-24T20:40:00

a) don't use installer next time
b) intro screen with the text hanging too long, i was already getting ready to kill the process (this is really ridiculous)
c) gameplay is primitive variation on memory
d) you're generating positions randomly and you're not ensuring that they don't overlap, which might complicate the game / render it unplayable

Escape the Normal Life by Lancelot Gao 2011-08-28T21:10:00

Very nice visual style, sadly gameplay is lacking (but I liked that you hadn't forced player to restart from the beginning).

Make a run for It by barigorokarl 2011-08-26T19:25:00

Mousewheel control is... is not very intuitive, don't you think? Concept is nice and quite innovative, but... even if i tried really hard to keep most of the systems running, I just never had any chance.

Mindbane by LegacyCrono 2011-08-24T15:21:00

Damn, I just don't have reflexes for this, or i'm doing something wrong, because I just can't get over the part where I'm supposed to use hovering to fall down and don't hit the spikes directly under the platform. It really annoys me, because I'd love to play more (music got me hooked :)

Poor Ball by Fififox 2011-08-23T17:25:00

Reverse arkanoid! Good idea :)

Maze Escape by Jason Morales 2011-08-23T12:24:00

Well, more luck next time, this is really too simple :)

Abandoodle by OddOneOut 2011-08-28T17:02:00

I loved the art! (And I'm not saying just because I'm using same approach :) gameplay seemed smooth, to bad you hadn't time to do more levels.

Upset by thristhart 2011-08-26T07:41:00

I approve of the chat idea and the way it works (although need to wait on the #public channel until new channels open wasn't very clear). What I disapprove is:
a) speed of the chat... I've spent a long time staring blankly at the screen (yeah, I know, it was mostly about the speed people would write, but...)
b) possibility to be unable to finish the game without even noticing (while most dialogues are quite straightforward, in some of them I wasn't sure what to choose, probably because usually I wasn't sure what I could get out of the character) - after I ended up without destination I gave up because I didn't want to spend another several minutes watching the chat on public, instead I've checked the sources to see what I've missed. Considering you can fail in the game very soon (for example not getting ID which can happen VERY easily) you really should have invested few minutes to add simple check if the goal can't be done. It wouldn't be hard at all, especially the way you've coded your data. For example, increasing some kind of counter for goal fail in every "failed" conversation and then checking it against global number of possibilites should work.

Bottom line: nice and quite innovative compared to most entries.

Huescape by mtthwcmpbll 2011-08-27T14:04:00

Nice idea, although I've seen almost exactly same mechanic in 4 entries already. It's a bit more interesting in 3d, could be used for some "portal" style puzzle fps.

Escape Artist by johnfn 2011-08-28T16:38:00

Teleporting idea puts this among better games in the compo. It got pretty hard quite fast, but I enjoyed it.

Poltergeist by Gib 2011-08-24T07:13:00

Oh the horror! :D Excellent entry, took me few times to learn to escape from ghosts (nad yeah, it might be a bit too hard)

BitScape Goat by daandruff 2011-08-24T06:42:00

The time limit reduces this to trial and error for the first (and maybe second and third) try and having to restart all the way is frustrating.
Art and audio style is crazy => well done! :D

NO ONE CAN STOP THE HARDWARE HERO by JigxorAndy 2011-08-26T11:47:00

Not bad for two hours.

Relic Run by Cell 2011-08-28T16:28:00

There was a bit too much on the screen and the best tactics was just to run straight ahead and shoot. Fun for a while, but too frantic for my taste.

Astar by intmain 2011-08-22T16:51:00

I almost ended in level 8 after few attempts and it's good I played more, level with disappearing tiles made me to play few more, but lev 12 with two bats was the end for me... just couldn't find a way to dodge both flying mice at the same time.
Simple but effective and working design, same as Josh, pathfinding annoyed me a bit in some places, especially near holes.

D.T.R.J by Zemmi 2011-08-23T10:07:00

Very good logical game :)

The Power of Escape by BurnZeZ 2011-08-23T12:30:00

Allright... took me some time before I realized what kind of escape you have on your mind....

Ninja Escape by Bezza 2011-08-30T20:39:00

Some parts are frustratingly difficult (jumping on the walls with plasma on every step, or guard who'll see you if you're not extremely careful) and thanks to sliding the controls weren't exactly good. But you've put a lot of checkpoint, which reduced the difficulty to manageable level and tried to spice the platformer a bit - so even for my ramblings I rate is as good.

And as gokuhd already said... please, next time no megaupload, especially for a tiny half meg file. (it would be probably best if you changed the download link somewhere else even now, a lot of people will be put off by forcing them to wait a minute, then wait a minute...

The Villainous Villa by EricTheCoolDude 2011-08-26T01:43:00

Cool, excellent sound... But what the hell should I do at the window? It seems there's bug because even if I take the pillow, I can't use it in anyway, place where it was is still active and if I jump, I splash...

Boat Escapade by wademcgillis 2011-08-23T12:40:00

Quite good platformer - it really could use at least some simple sounds

Chemical A-21 by ryantouk 2011-08-29T23:47:00

Windowed mode (even post compo version) doesn't work at all, screen doesn't get cleaned with frame so everything is being overdrawing.

Luckily I tried fullscreen...
Theme is very good and innovative (I've considered something similar, but I discarded it and I've not seen this idea of stoping the spread of poisonous gas being used by anybody else yet) and gameplay would probably work, but there are two problems - one is controls, I got stuck on third level in ducts for a long time, because sometimes I just couldn't draw the blocks.
The other is difficulty, I gave up on a level after ducts after few attempts and I think it's insane :) Maybe after a lot of attempts I'd be able to orient myself and maybe have a chance, but...

DRUGSDRUGSDRUGS by natpat 2011-08-23T13:23:00

Very psychedelic :D

BRITAIN:2027 by Sophie Houlden 2011-08-26T01:55:00

Few good ideas (really liked the idea of rusting the doors), it's really pity it can be finished under minute :(

Asylum Escape by Amadeus 2011-08-25T22:28:00

The art really burned my eyes out :) Attempt to create interesting and bit innovative fight mechanic is a definite plus and as a certified (almost, but I escaped) madman I have to approve, because I could almost feel I'm roleplaying myself.
It has potential, but problem is it's not very engaging and next to impossible to win unless you know which enemy to fight. Running randomly and trying to fight enemies... Since there's no way to replenish magic that I've found you'll die after few fights whatever you do.

Crystal Conduit by Daz 2011-08-30T20:30:00

With reduced difficulty, or with some checkpoint it could be fun, but this way... missiles were killing both me and the game. I was kinda unclear on what I am supposed to do and why.
Graphics looked nice, but I really disliked the audio.

Forever Running by Fenmar 2011-08-28T15:37:00

Repetetive, boring, often requires many attempts to find out where the boulder will fall. Hit collision around the boulder seems very big, it kills me even if I'm quite distant.

Heartbreaker! by triplefox 2011-08-27T15:33:00

It's showing quite a promise, but since I wasn't able to force more people to play, I had to test it almost against myself so I can't exactly rate it properly - it seems that the game mechanics need some serious tuning (especially for the number of the players). Movement of the mage is extremely erratic (might be big ping on your server, didn't test it) and I think it's not going to be big fun for mages. Audio and gfx is good, almost excellent (didn't like the monsters very much) and it shows a big promise, so I'm rating you quite high despite my problems with gameplay.

Sunrise by Miasmir 2011-08-26T17:27:00

Sigh, another platformer which is too hard for me to properly enjoy (even on easy... I must really suck, playing games for almost 30 years must have fried my brain :)... Tiny tiny tiny view without possibility to use fullscreen with dark blue over almost black just adds to confusion.

Abstraball by Frib 2011-08-29T23:31:00

This is probably the most confusing game visually I've yet seen :) The way that level morphed with my view just confused the hell out of me. Works as a stealth game, idea of blocking visibility even for top view is something you don't see every day, but I just couldn't take it more then few minutes.

AWOL by quickfingers 2011-08-24T06:53:00

Excellent video and audio, quite funny game

Untitled by Sandcrawler 2011-08-28T16:43:00

Put some icons on the screen showing the keys and colors, it would help. It would also help to have something else to do just slowly faze down and pick some score points - there are several games with the exact same idea of color phasing (but you're still going to have points for innovation) and they're usually better executed.

Lost in the Depths by quadtree 2011-08-23T10:00:00

Good attempt to put online rgl together in 48 hours (and it might be bit more enjoyable if there was somebody but me online), but slow movement, pretty much purely random fighting and boredom of walking in mostly completely empty halls... but it really plays like a basic prototype without much fun.

Chasteroids by pdehaan 2011-08-26T08:40:00

Too simple (both in terms of difficulty and gameplay), but it works.

Fireflies by Winterblood 2011-08-28T15:43:00

Got stuck on the bush, same as stRana. Very nice art style, too bad that what there is can be done in about ten seconds (you could at least add "fireflies collected" message or something) and consists just from simple walking.
Works as a nice visual concept, not as a game.

Glissaria by arkeus 2011-08-26T21:46:00

Excellent. This is probably best I've yet tried (from almost 150 entries), first I spent a whole lot time clicking and staring blankly at the screen, second I've passed links to my friends :)
Well... after I understood the game mechanics, because the step "move out of the board" kinda escaped my notice :)
About the only weak part is audio (thank you for the mute key) and connection with the compo theme is kinda... forced. Monsters escaping from the prison directly to the hero's castle...

Tools by Sanguine 2011-08-30T00:46:00

Congratulation for trying (and quite suceeding) something different. After I've hacked your sources and removed the incredibly annoying pause between lines I played for a while, then I took a bit better look on sources what is and is not possible.
What is hurting your game is the total randomness which can make or break experience. For example trading would be much more useful if convicts offered you something for something you already have. It would be nice to have some more interaction possibilites like choosing whether you want to go to gym, or look for convict to recruit / trade, or hunt for items.
Otherwise, good job.

Aftermath! by fatality674 2011-08-28T15:00:00

In second part there was only one policeman who run from me, I just walked to the end, is it a bug or you made it like this?

Overall... I spent a lot more time waiting for megaupload to give me the file, installing it and then getting rid of it then "playing".

A Warrior's Forest by thirdtruck 2011-08-28T16:06:00

One choice? That doesn't do anything, just changes one sentence (I've checked the source)? That is all?
You were supposed to make a game you know, not write a shortstory with some quick illustrations.

Mountain above the clouds by trialbyfun 2011-08-26T11:46:00

It seems and looks nice, but what confused me was that I failed almost randomly, some kind of feedback if you're doing the right thing would be nice. I got to escape in the end after getting stuck in one one place for several tries (one of that "random" death in the room with two air currents) - it's too short, but if you made longer levels, add some sound, it would charming little game.

Cyperspace... by code_glitch 2011-08-26T14:52:00

Stupid microsoft decision to localize stuff like floating point sign, separator in csv files and other idiotic stuff etc hit me few times too...

Lost In the Shadows by JoeCool 2011-08-27T13:44:00

Randomness is killing it - unless you're lucky you just won't find the water (sound cue is a good idea). You'd have to change the generation of the level for it to be fun (now it really depends more on how lucky you are). I'd suggest generating water on the fly - if player is already thirsty, generate water nearby on not yet visited (inlcuding the detection radius) tile.
Otherwise quite good job.

Don't Let 'Em... by headchant 2011-08-23T17:32:00

Good idea, it's quite playable, but it's terribly inbalanced... i couldn't do anything from the start, but then suddenly i got to the level i could just spam hundreds of towers and that's it.

Nice as a concept, shows potential (but reminds me one indie game, can't rememeber name, which combined tower defense gameplay with space invaders...)

The ESCape by mattperrin 2011-08-29T23:03:00

It's a nice idea (and I really liked the theme for the maze), but the biggest problem is gameplay. I don't mind rough visuals, but as it is the game is completely unchallenging and boring, it just requires a bit of patience and pressing escape. Totally random levels often creates situation when the exit is just to player and I think in one level I either spawned directly on the exit or on the doubt. That's a pity, because with some more work it could be good game, not just nice idea.

Gunz And Sedanzz by Farfin 2011-08-25T23:17:00

Took me some time to understand what I'm supposed to do and then it was a bit too easy. Very nice implementation, both audio and audio

/ ESCAPE \ by schonstal 2011-08-26T08:02:00

It's about the first purely "mash escape key" game which I enjoyed :) Excellent music (I'm just sucker for the old SID style music...)

iQ by chrisc97 2011-08-26T15:19:00

Sigh... why did you made the player to move so slowly when answering the riddles?
Overall... few simple riddles you have to answer by moving slowly to the right door, with some story and a bit better ending (where you could move a bit faster).
Gotta agree with Wally, this is one of the entries which makes me fear the next game I'll try.

FuhFuhFire! by Radiatoryang 2011-08-22T17:08:00

Nice screaming and the idea that you first start fire and then play hero is interesting.

Hamster Escape! by dev_redant 2011-08-26T02:40:00

Hosting account suspended (both win and web links) so can't try it - anyway by using music not of your own you've broke the rules.

Hamster Escape! by dev_redant 2011-08-28T21:04:00

Finally played: confusing pixel hunting requiring pixel precise clicking even on menu items. Got stuck on level two for a long time before I managed to click somewhere and something happened, then finished the rest quite fast (often don't understanding what I am doing). Sometimes item would stay stuck to my cursor.
Wouldn't rate it very well even if you hadn't broke the rules by using music not of your own. Better luck next time.

Terminal escape by ghostonline 2011-08-28T19:31:00

Bugs are really killing it :( (guard running through the locked door in the second level, seemingly nonexisting AI). Good as a concept, would be nice (for use command line lovers anyway) to have it fleshed out with some more stuff and interesting levels.
It kinda reminded me old days playing shadowrun as a decker and keeping those stupid samurais alive :)

Road to Escape by Ataverti 2011-08-29T23:57:00

Although it's just a simple dodge and jump, thanks to the gfx and audio and especially great atmosphere this is one of the better entries out of 300 hundreds I've tried. Since it's jam entry, I don't think you've bent the rules that much.
Nice evil laugh, eimink :)

Bomber Planet by adamatomic 2011-08-25T12:37:00

Smaller map and/or more content on it would made an excellent game. This way it's just rather good.

Escape innerspace! by byte56 2011-08-23T18:06:00

Interesting, yet bit confusing - it really is TOO small.

Illusion by abhilash2863 2011-08-26T15:01:00

Due to the character gliding after jump it quickly changed to excersise in frustration. Either my reflexes just aren't what it used to be, or it is too hard. Hadn't finished since I really hadn't nerves to force myself to try for the hundreth time

escape by playmoderately 2011-08-30T00:01:00

Nice music and use of the theme, otherwise I wouldn't call this a game.

Unlock by uuav 2011-08-23T12:35:00

Nice, could use few more levels. BTW R for restart didn't work for me :(

Escape Velocity by Agemennon 2011-08-23T19:00:00

Took me longer to download then to finish :(

City Runner by DGoodayle 2011-08-24T06:38:00

There's several game of this type in the LD21 that I've seen, but I'd guess yours is probably slightly better then the others in the terms of gameplay.

Escape Lines by henrypenface 2011-08-23T12:06:00

Nice idea, but it really is too slow

"It's A Bunny Story, Actually..." by Zed 2011-08-28T11:16:00

Crazy soundtrack is pushing this game up from other simple platformers. I would really like to play other levels (to hear the soundtrack, I hope there's more), but I just wasn't able to kill the bear, after his speed increases to max (I hope it's max!) I was never able to jump over him without getting killed. You did it too hard, at least for me.

Many_Many_Spiders by rom016 2011-08-25T22:47:00

Sigh... next time use dropbox or anything else please, just not something which forces me to wait, click, wait and wait... and then fill damned captcha. And then wait more and more and more for just 1 and half meg file... containing very simple and almost unplayable game using asssets from GameMaker...

Escape from Limbo by ZeroLRS 2011-08-29T17:04:00

At first I thought this is another stupid joke, especially considering your donate link, you're lucky I gave it another try and walked off the platform. Then it crashed in one of the shops.
Before rating I have one serious question and I think I know the answer beforehand - are the sprites and character images your own work or are they standard RPG maker stuff? Because if yes (and I think it is that way considering quality of obviously new stuff), you've broke the competition rules "all content must be created in 48 hours"

Super Kommandant Exteme by Nothing Games 2011-08-26T01:27:00

Good idea and presentation (apart from the music which is nice, but cuts strangely), but the execution (pun intended) is not very good. Either I've missed something, or it's just too hard to locate the prisoners... best strategy I found was mashing wasd and wildly moving mouse in hope I'd find some poor russian... sometimes I did, sometimes not...

graphite by Pixelking 2011-08-26T11:32:00

Movement usually doesn't work (once I push left arrow I'm usually stuck with moving to left), random falling... I got somehow after several tries down to the girl (I think) and that's about it, because then the movement bug kicked in and I couldn't do anything. Music is not bad, art would be more then enough if it was playable, but considering you've had gamemaker and three days as this is jam entry....

Escape Velocity by Jedi 2011-08-25T22:04:00

It is too hard (postcompo version being slightly better) unless you really spend a lot of time learning it all over again with trial and error. Good idea, but to be it really funny you'd have to slow it down a bit and give player some warning (at least direction to the target would be nice). This way you have to try and try and try (took me about ten tries just to locate the exit in the second level)

Escape Cat by FrikaC 2011-08-23T17:57:00

Nice one :) Simple, but playful :)

Monster Hunt by platypus 2011-08-28T19:18:00

Excellent visuals and good audio background, but as a game... it's just extremely simple jumping for a while and then watching outro (which I thought is another part of the game and tried to do something for a while)

Death Game by icrisanto 2011-08-23T12:27:00

Not bad at all (especially for your first game :D)

Prison Lander by stefanmielke 2011-08-26T00:01:00

It seemed as a yet another simple platformer, but the light mechanics gave it that little needed extra twist. Not bad at all.

Tiny Mansion Escape by TaslemGuy 2011-08-29T22:50:00

Very nice adventure game (but you really should have made the screen at least a bit bigger), congratulation :) Bit too short, but for the compo it's quite acceptable.

Escaping the Rat Race by machine_screen 2011-08-28T19:52:00

First impression was terrible, oh no, another blind maze... then I pressed escape... Very good and suprising idea, full points for innovation :)
Problem is that it's not much fun... rat race which is intentionaly annoying is still annoying, jumping is not very rewarding too.
But rating high for the idea alone :)

Left Again by AaronYip 2011-08-26T16:56:00

Any game which says something about radish and mothers must be good :) (at least I've got that idea from Dungeons of Dredmor). It's quite funny and enjoyable game, upgrading gives and possibility to choose party gives it that something little needed extra.... and the oneliners uttered by zombies.... This... is.... BADGER BADGER BADGER!
Very good, one of the few games so far which made me laugh and deserves stars in Humor category.

Left Again by AaronYip 2011-08-26T16:57:00

Any game which says something about radish and mothers must be good :) (at least I've got that idea from Dungeons of Dredmor). It's quite funny and enjoyable game (albeit quite simple and repetetive, but upgrading gives and possibility to choose party gives it that something little needed extra.... and the oneliners uttered by zombies.... This... is.... BADGER BADGER BADGER!
Very good, one of the few games so far which made me laugh and deserves stars in Humor category.

Escape Velocity by Murphy 2011-08-23T10:30:00

Nice idea, too bad you hadn't spent more time on it and less on getting drunk :)

Laboured by rubzo 2011-08-29T17:48:00

Took me some time before I found I can move the spotlight, you've confused me by ESC only! ;)
Not bad, quite funny, bit simplistic and boring later on.

Bountyhunted! by Hempuli 2011-08-26T11:37:00

Not that bad... got confused by the first screen, but otherwise it's quite good... (if you think you suck, go rate few entries and you'll feel much better :)

Cosmic Heist by Kevin Wells 2011-08-24T14:03:00

Excellent audio. Game's too simple for my taste, but it works pretty well.

Elastic Prison by bitbof 2011-08-23T19:06:00

Very nice idea, but a) even after several attempts and quite a long way to go I don't understand the mechanics (and in the end got best results from semirandom mashing of the keys :D) b) reseting back after while gets really frustrating :(

Bit work with controls and it would be really nice little game.

Go, Fish! by zamza 2011-08-23T20:26:00

Quite good job... For it's class of simple avoiding games it lacks only some sounds and music (and the color phasing adds that little extra needed spice to make the game stand out a little.)

Asplosions! by blahoink 2011-08-26T19:13:00

Some more challenging ideas for levels would be welcome (by challenging I mean something other than trying to outbuild / outdig those sumo wrestlers, otherwise nice "minecraft2d". Platformer + block building and destroying was used by few other games in compo, i'd guess your version is probably best, even unpolished like this.

Vector Dash by black_mage_andy 2011-08-29T16:28:00

I gave up in sixth level after about dozen or so attempts... it was just too hard for me. Otherwise it's quite functional, art code and sounds, but simple (and also probably second most used concept after typical platformer in competition :(

The Grind by Deraj 2011-08-29T23:08:00

Nice idea, but quite boring implementation, suits often seen me around corner, gameplay quickly devolved to hiding in one cubicle and then hoping I'd move away if suit was coming, but since they move randomly and there's too much of them...
Points for theme and some for innovation, but overall just boring.

Geomancer Shepherd by elcow 2011-08-28T14:55:00

Good and innovative idea, nice as a proof of concept. Two bad there's only two levels and the gameplay is very slow.
Connection with the theme is pretty weak.

Ernest the Plump Adventurer (in trouble) by agersant 2011-08-28T20:54:00

Solid platformer with very nice pixelart and good music. Overabusing double jump kinda annoyed me and I wish there was a bit more then just jumping and jumping.
But definitely one of the better ones.

Reveal by offwhitefox 2011-08-27T14:19:00

Well... so I wasted several minutes demolishing room, hoping that something would happen, for one black screen... As a game it's almost nothing. It would be interesting as a techdemo (and since I know how much time it takes to build even simple physical engine I'd be amazed you've made it in three days), but Unity does it for you... If there was some artistic meaning, like even if you toil and work your ass, you'd just end in a black hole, I don't understand it and don't want to understand it.

Epic Escape by disgustings 2011-08-27T13:56:00

Not bad for a first attempt... Otherwise not very good but I think you realize it by yourself. It would need at least few more levels. Enemies chasing you more quickly then on normal walk suprised me a bit (I underestimated you :)

Not Without You by davidjsushil 2011-08-25T23:48:00

Very good, polished, working, fun to play, you even managed to get the levels right (difficulty curve was about ideal I think). Only thing missing was some music in the background.

EscapeOut by David S. Gallant 2011-08-26T02:37:00

Ok, I almost why the hell you just made another generic breakout / arkanoid clone?... then I missed the ball... Good idea, points for innovation :)

Get Away by Achilles 2011-08-25T22:43:00

I've tried three times, always just drove straight for the end (only once i got hit by police car which promptly disappeared). After I hit the target game tells me I've escaped and then crashes. Boring, there's no challenge.

The Great Escape! by tecfreak 2011-08-28T14:40:00

I love the hundred megabyte text log game managed to create before it crashed. I was wondering why game hangs here and there and why my harddrive suddenly goes on overdrive. If there was something interesting in the log I wouldn't complain so much, but...
Millions of
"Getting bullet co-ords..
Getting enemy co-ords..
end"
doesn't make very interesting reading.

I've attempted yet another try but then it crashes before the game shows, after intro screen, so I gave up, especially since what I've seen from the game in about minute before the crash doesn't seem like there's anything more then I've already seen.

I wanted to say something nice about the music, but since it's taken from the IndieGames, it means you've broke the rules for compo (ALL content created by yourself).

YRGBO by nuria 2011-08-24T15:14:00

Download doesn't work for me either.

YRGBO by nuria 2011-08-24T16:29:00

Mirror download works, but I'm unable to do anything but madly running around doing nothing and only way to escape this madness was to kill it with task manager... I tried whatever I could, but... no avail. If I run behind the bus station, it returns me back, shooting to enemies just makes them laugh, can't jump anywhere else... To weird for me :)

You Don't Fit by mcc 2011-08-28T15:48:00

Interesting take on slider puzzle. Too short and not very challenging, but definitely interesting and innovative. If I call on the phone number, will I really get the full version? :) (I'd like it I think)

Mazix by calrk 2011-08-24T07:22:00

That's one of the most original entries I've yet found :) And of the more original purely maze moving games I've ever played.

Gather 10 keys to escape by madflame991 2011-08-27T13:18:00

Total randomness is completely killing it. Sometimes there's dozen of mushrooms in the line, sometimes dozen (well maybe less but anyway) monsters... With some polish, more reasonable choices (and MORE of them) it could be quite good. This way there's almost no reason to play (unless you're the type who just loves pure random chance)

Walls of Darkness by Yann 2011-08-27T15:17:00

Ominously creeping wall of darkness and short but fitting music loop gave it quite good atmosphere, art is nice and also fitting. There are just two things I've disliked. First - obvious shortness of the game. Second, the holes in the ground don't look much like holes, I kinda thought these are other walls and fell in... twice.
And THANK you for providing difficulty setting. I wouldn't need it probably, but one of the annoying things on testing and rating entries is often very hard to insane difficulty of the game (mine included, although I didn't do it on purpose :D)

Escape to the Stars by Dookington 2011-08-29T17:54:00

Too bad it's that short and almost no interaction (hard to call it a game), but it definitely got me smile :)

Something embarrassingly bad by madmaw 2011-08-26T12:27:00

Does it work at all? I think I understood your idea, but it didn't help me... random attempts to say something had no result either.

ESCAPE FROM troll CASTLE by Games_1 2011-08-23T11:13:00

Oh the wait and wait and wait before I move somewhere or until the platform rides to me... :( it really kills the mood

Virus Upload by Retroid 2011-08-29T18:08:00

While the idea (although it's just variation on snake) might be made to some interesting game with some levels, right now it fails to deliver. And the Virus loading... screen is... almost made me think that this is another of the "games" press escape to win.
Better luck next time.

Tetts escape! by zoral 2011-08-29T16:18:00

Better luck next time. Not bad for your first game, pretty bad otherwise. Collision bugs and flying character... What I kinda liked was design of the levels seemingly forcing you to think before you drop down more, if it was intended, good idea, but would need more refinement.

Dare To Escape by xNidhogg 2011-08-23T10:57:00

You should probably say that you're using XNA 4, because it would crash for people without it (and people without visual studio debugger won't know why)

The Cell by kevglass 2011-08-24T06:34:00

One of the best I've tried so far...

Wallazoo: Path to Freedom by freeplay4c 2011-08-23T19:34:00

Not bad idea, but it doesn't work very well. Especially annoying were characters getting misaligned with the cells after direction switch.

CRS Escape! by SusanTheCat 2011-08-26T19:06:00

Idea of character switching was nice, but I agree with both problematic orientation (although on third try I understood how it works) and with "walking on corpses of my previous characters" (c) hamster_mk_4. Too bad there's not more (I checked sources:), at least some background info of what happened would be nice. Presentation, both audio and gfx was nice. (Could use some nice ending images, at least for good one)

CRASH! by tmathmeyer 2011-08-23T20:58:00

Strangely blinking menus, quite confusing controls, lack of any gameplay but diggining holes randomly (or I'm really missing something?

Spotlight Search Deluxe by papa_troll 2011-08-27T14:01:00

Controls (bad keyboard handling, waiting for key pressed message instead of checking if key is or is not pressed, I'd thought that Scratch should support this basic mechanic) are completely killing it. The loud game over sound almost made me to break my speakers with shock (was it intended? :)
Better luck next time, trolls (but you're doing good, sooner your little troll starts the better :)

Demonout - the roguesque adventure by theosk 2011-08-23T18:22:00

Way too easy so I got bored pretty quickly by just walking and killing everything with few hits and constant Level Up messages. Otherwise nice, with some polish it could be quite nice game.

Evasion by MacTuitui 2011-08-30T20:25:00

I like it, nice working mechanic (although I'd prefer guards without eyes in their back), nice difficulty progression. Very good entry with very nice music.

Ruin Runner by InfinityLeaks 2011-08-27T15:09:00

Runs of winxp. Never got through the third level with water (the one on the last screenshot) whatever I did even if I think I've done everything all right. Black screen on the start waiting for enter, troubles with quiting the application are just few of problems. Tutorial texts without possibility to skip them are annoying. Different shield mechanics might be nice addition, but that's about everything. Weak one, especially for a team entry, you'll have to do more next time :)

Enough time for escape by Shigor 2011-08-22T02:00:00

So... anyone dares to escape AND survive? :)

Enough time for escape by Shigor 2011-08-25T12:16:00

Sorry for the link, fixed (I really don't know how it got there, must be lingering aftereffects of the sleep deprivation)

Enough time for escape by Shigor 2011-08-29T22:26:00

yeah - bananas and water hole... I planned to remove it later and redraw those, because it IS inconsistent and I've done it only in an attempt to improve visibility, but I've planned a lot of things :)
I've already fixed the most stupid things for the postcompo version, color changing is one of the stuff which remains to be done.

Oh No, Lava! by paraboxstudios 2011-08-25T23:55:00

Bit too simple for my taste

The Great Unescape by geckojsc 2011-08-30T21:01:00

Well... it could have been good, but you've totally messed up your level design right from the start - just few seconds after the real game starts (btw it would be nice to allow skip the dialogue by clicking) you've forced me to jump blindly in the hole on the ground with two randomly moving enemies which will kill me on one hit. Without any chance to do something about it, either I'd die at once falling on one of those enemies, or I won't have time to jump away because they're too close. I managed after several attempts and with a lot of luck to get past it. Maybe ten seconds after, same blind leap of faith down on hope that this time the enemy won't be there... He was. Either there's some mechanic I was too stupid to see (at first I thought that the dotted lines seen on screenshot are chains to climb on, but I was unable to do so). On another try I've breezed back where I died, moved a bit more, then fell down thanks to character sliding maybe a bit too much and died on some spikes (or something) and had to start all over. After several similar attempts and few minutes of playing I just gave up - if there were some checkpoints the difficulty (apart the leaps of faith) wouldn't be so extremely hard, but this way it was just an exercise in frustration. Too bad really, because story line seemed interesting and possibly good :(

Audio was excellent, but I too encountered strange problems like Tellus, it seems some of your audio files used in intro are corrupted.

Roman Rush by nannite 2011-08-26T09:22:00

Interesting concept, but it lacks few things... motivation, challenge, some polish...

.: The Escapist :. by Jorjon 2011-08-23T18:01:00

Too bad there's not more. It's too short even for LD entry.

Spiritual by TeamJollyRoger 2011-08-26T12:03:00

Excellent atmosphere and presentation, but gameplay is rather dull... mostly wait and wait :) I've spent few minutes and few levels playing this, but it gets boring very quickly and atmo won't save it.

Hell Fortress Escape by hulahulahest 2011-08-26T12:16:00

Art's perfect and level design seems to be done well, although I got frustrated too quickly on some places and hadn't finished... difficulty is a bit too high (but I might get back to it and try it again, it really seems as one of the few entries worth playing. 8 bit style audio is sorely missing :(

Heist by Orz 2011-08-28T16:55:00

Very nice idea, with some polish it might be quite good, problem is that it gets boring quite quickly. (But I just see it as ocassional level in some more complicated game). Some mission impossible music in the background would be great :)

Esc. the Robot by dray 2011-08-28T16:48:00

Thanks to the 3d perspective it can be extremely hard to guess where are you going to end. I've played few levels (good progression of the difficulty), but having to do a lot of attempts to find possible way and jumping in confusing 3d became too frustrating.
Good for your first attempt, maybe next time you'll do better.

BTW for some reason web version hangs my browser (Chrome), all other Unity based games I've tried worked without problems.

Run Run Robot by TyrusPeace 2011-08-26T11:10:00

Excellent, one of the few games i've tried and tried and tried till I killed the octopuss instead of giving up after a while :) Nice megamanish music.

Death Boulder Jones by demonpants 2011-08-24T07:40:00

Good idea and presentation, but either tone down the difficulty or use checkpoints, otherwise it gets too frustrating very quickly.

The Island by balorian 2011-08-26T17:09:00

Good game, although as was already said, too hard. Quick switching between sailors via numeric keys would help a lot. One of the better I've seen so far, congratulation.

Captive by Dry Tree 2011-08-27T15:23:00

Functional boulder dash clone. If I wasn't so accustomed to Supaplex and it's controls, still by far the best game of this genre, I'd enjoy it much more, this way I was getting constantly killed by boulders.

Tongue, tip of the by Nizan 2011-08-28T19:59:00

Interesting concept, yet quite confusing from the start. Only after I started to type Father I noticed I can move (I tried cursor keys to no avail, so I was looking for some other way...)

Ninja Princess by bcoxie 2011-08-23T10:40:00

I quickly found out that all you have to do is quickly press up and right arrow key simultaneously (got to hiscore of about 1500 this way, then game was too fast and princess ended as barbeque.

Is there a way to escape? :)

Slimes! by tgijsola 2011-08-24T08:37:00

hard, but in a challenging way, platformer with a lot of slimes is excellent :)

Quean Bee by peterstock 2011-08-26T17:12:00

Not bad, although I don't have anyone to properly test the gameplay. And the theme connection is quite weak I think.

Escape from Strong Castle by jcenterprises 2011-08-25T22:55:00

The idea of coward running from fight could be interesting, but I just couldn't stand more then few minutes of eyesearing black and white grid with totaly monotonous music with gameplay consisting mostly of hoping that I'll escape from the fight quickly enough without getting hit...

Escape! by JGames 2011-08-26T01:13:00

Well... I'll give you a star for humor :)

Underland by CJ 2011-08-28T16:57:00

Extremely short and quite simple. Good art and fitting music, if you've added few more levels, it would be very good entry.

Keep Running by pmeier747 2011-08-23T10:54:00

Thumbs up for nice retro style art, one of the better entries I've tried.

Scriptblock's Escape LD48 by scriptblocks 2011-08-23T20:51:00

Is it possible to get to the exit? I tried several times and I always ended on one of two blocks, your wife said "surveilance detected" and gameover (followed by crash of java).

Either I'm missing something, or it's completely blind trial game, try all ways in the maze until you find some which won't kill you.

EscApe by marudziik 2011-08-26T02:17:00

Normally I'd say "nah, just a clone of Ugh", but after playing several dozens of often very generic platformers I applaud :) Apart from more levels (but the number you have is IMO more then acceptable for the 48 hours) and some more audio I think it just needs a TINY tweaking in controls - flying monkey is probably drunk monkey dipped in some grease (although how the grease would work in the air is beyond me).
Very good entry.

Protoscape by JH 2011-08-23T09:22:00

Not bad, asteroids in the maze style game, but it quickly became too annoying - unless you really try to blaze through the maze you'll get killed by the closing doors. After few dozens of attempts I gave up.

Escape or Die by Team Zarkoman 2011-08-23T19:21:00

Not that bad for your first game... and compared with some other entries I've tried it's at least playable :)

Ryan's Labrynth by RyanPridgeon 2011-08-23T19:59:00

Collision detection :(
And it got really boring very fast.

Beak Free by Darkcoder 2011-08-26T19:18:00

"Due to there only being 5 levels(+1 super secret bonus), I made the difficulty quite high" - you know, most of us would probably prefer bit lower difficulty and more enjoyment... for me it was more exercise in frustration then game:(

Ambrose leaves by onzephyr 2011-08-26T17:52:00

Not very intuitive, more like very confusing. Wanted to commend you on music, but then I noticed it's generated from wolfram tones :)

The Accidental Adventure of Jim by MattRB 2011-08-24T15:27:00

I'd add "it's too slow" to your self criticism. But you've scored with "It's too dangerous... errr" line :)

The Copenhagen E. Coli Epidemia by john_coffee 2011-08-26T15:10:00

Idea is hilarious :) too bad that gameplay is a bit lacking, at least few more levels or something which will stretch the game over dozen or two seconds usually required to get to the RocketToilet

King Midas: Escape from the Deadly Block Dungeons by BackwardSpy 2011-08-24T16:21:00

Nice idea (reverse boulder dash), but it's too boring - it needs better levels, some sort of challenge

Block escape by Piglet 2011-08-23T17:22:00

Too hard for me, if there was anything else for me to do but to battle inertia, I'd try it more, but...

"Escape from Bubble land" by quak77 2011-08-26T11:27:00

You're supposed to use only assets you've created yourself... so the music kills you :)

Stratus by RichMakeGame 2011-08-24T07:00:00

Excellent 8-bitish art, nice setting, there's only one thing I find annoying... it's too short. I'd love to see the whole game :)

Duke Ludum Forever by Apogee 2011-08-24T20:42:00

Sigh... If you're trying to annoy people with long wait on megaupload only to find one screenshot... you've succeeding.

Hollow by Connor 2011-08-24T07:26:00

Excellent atmosphere for the platformer.

Escape... by shinD 2011-08-23T17:43:00

You forgot to include AVBIN library (it can be easily googled and downloaded, but...)

Very nice audio which sets quite a good mood together with the art... but as you said yourself, is there a game? - Character walking slowly half a pixel at a time (if not less, i was sure i'm blocked somehow in collision, then i noticed he IS moving.... superslowly.

.SHADOWS. by DPbrad 2011-08-28T16:13:00

Idea of remembering walls is very nice, although mostly useless, but it could be used as one of the keystones for a specific gameplay. With some polish and some other features (currently it really is boring, I quit after third level) this could work quite well.

Rescape by Staneh 2011-08-26T17:49:00

Sadly there's not much to like here... first level is simple "adventure" (knife in the sink in the prison cell, sigh...), combat scene in second level isn't combat at all... There are worse games entered in the Ludum Dare, but not much of them. Better luck next time.

Harvest by dave84 2011-08-23T19:18:00

Controls are really killing it in a big way...

Castle Escape by B3N 2011-08-28T17:10:00

Eating guards was fun :) Overall, nice little point and click adventure, even if very short. Dragon should move a bit faster, but otherwise good.

Crime Zone by thecatamites 2011-08-29T16:42:00

Uh, I think I would need to take some drugs to grok this game :) Calling it a game is a bit too much since the interaction element is quite limited, but it's interesting to play through, although totally confusing. Interesting experiment.
And I think I need to piss, it's good I'm near the roof.

Charge by thasc 2011-08-24T15:46:00

More or less agree with ratking. It's not the first compo game I've seen (although none so far in this LD) using idea of + an -, but it's just too damn uncontrolable... game for very patient or very lucky

BombusaXX by DuSTman 2011-08-29T17:13:00

Confusing, even after I've read the description, getting back from fail in second level back to first together with annoying and strangely working game over screen (sometimes it looped and showed I died game over all over) made me to abandon it. It could be interesting puzzle game but the execution is bad.

Eggscape by Make A Game 2011-08-23T12:50:00

Reversed tetris :) nice :)

Unrest by Lattyware 2011-08-24T08:17:00

Interesting entry, but if not for comments, I'd probably never thought you could get rid of addiction by sleeping it over :) Way too easy as a game, but as a sim and attempt to do anything else but another platformer it gets my thumbs up.

Escape Velocity by CaseyR 2011-08-28T10:38:00

Why did you uploaded it at all? You say in your journal that your game is missing a game... you put up just your sources with comment that it can't compile...

Help! I'm trapped in a compact 2D Riemannian manifold! by mikolalysenko 2011-08-29T23:21:00

I ragequit in the second level. Visually it's nice, I like and use fractals, name for the game is excellent, but the controls killed it for me, and I mean like totally. Although I understood how it's supposed to work (I think), I had incredibly hard times with controlling it whatever I've tried from small clicks to dragging the mouse - it wouldn't have been that hard if the camera wasn't switching so wildly, but I struggled just to get where I wanted, without being hunted.

ESC this game by McTwist 2011-08-30T00:10:00

Delete the supplied directx dll (I don't understand why you've put them to the game anyway?) - they're specifically for amd64 processors, so if you have intel, game won't run for you.

Not that you've missed much, although it seems it could work as a puzzle game, it's extremely short and easy.

Escape from the Labyrinth by ursagames 2011-08-26T02:01:00

Nice atmosphere for a while(thanks to the creepy breathing sound mostly), but in the end it's just a simple maze

Cave Escape! by Natedog9145 2011-08-23T19:12:00

Level generator is total killer, but even if it was working it wouldn't be very good game. About the only thing I kinda liked was music.

Lightbulb Robot Escape by Jonatron 2011-08-26T00:34:00

Next time please don't use installer (it's even written in the rules...), especially not working installer - 32 bit version doesn't contain sdl.dll. Not a big problem to download of course. But game doesn't work either (editor does) and reports wrong dll signature (tried with few versions of sdl I found on the net). And then uninstaller leaves it's beatifully named C / Documents and Settings / Administrator / Start menu folder in my start menu so I have to manually locate it and delete it...

Space Captain Iodine Escapes The Electric Death Maze (In Space) by aeonofdiscord 2011-08-23T12:13:00

Took me some time to understand the mechanic (switch activating after you leave it is really confusing) - at first I thought it's really just a blind maze based on trial and error

Meta Abstract Room Escape by foobaz 2011-08-24T08:49:00

I felt like I was testing Petri's network :)

Mind Enprisonment by MidnightOz 2011-08-29T16:21:00

Nice idea (really nice twist, compared to all those platformers in the competition), and very fitting audio. As a game it would need something more challenging and some more levels.

Rescue Support by Accidental Rebel 2011-08-26T15:06:00

Good idea, pretty good execution. One of the more original yet completely playable entries. With some more polish and levels it could be quite good game (in normal terms, not just ludum dare)

Incomplete Escape Racer! by fenn 2011-08-28T21:21:00

Doesn't work in Firefox either (it actually works in chrome for few seconds, Firefox doesn't do transformations at all).

Escape from Dr. Evilface's Maze by Blayzeing 2011-08-28T15:56:00

Clunky controls (HOLD mouse for shooting?! WHY?!) and long intro sequence (which is funny once, for the second time is annoying and I had no nerves to try for the third time) is killing it. A little bigger view would also help. I found no way to restart other than reload page.

Nice art and music (so I won't be completely negative), but next time keep the intro for the last (and make it skippable, or at least give us possibility to restart without forcing us to watch it) and concentrate more on the game.

Escape Adventure by makc 2011-08-28T21:17:00

Ok, there was one place where there I had to do something resembling game... otherwise it might have just been animation...
And after checking what is PSTW Action RPG...

Escape The Overgrowth by brachyonic 2011-08-30T00:13:00

This shows some promise, too bad you hadn't time to finish it at least a bit more.

No Escape by heck 2011-08-26T12:09:00

Stomped humans make satisfying splash... But that's about the only thing I liked - I got really bored quite quick with it.

You've got the money: Escape by Thomas Pritchard 2011-08-28T20:50:00

Simple maze (with super black car I hadn't seen at first) requiring trial and error approach. Boring, no sense of challenge, no reason to play.

Escape! by ben1066 2011-08-29T18:12:00

From the screenshot I assume it's bug that I see only the text description and nothing else and that I'm not supposed to walk blindly, so I'm not going to rate for now.

It also crashes on quit.

The Labyrinth by Master K 2011-08-23T19:46:00

Thumbs up for music and for the riddles, thumbs down for forgeting to mention how to play it (thx spoonweaver)

NO ESCAPE by kato9 2011-08-28T21:27:00

Excellent atmosphere, both audio and gfx. There's no escape...

But... this is a game making contest, not movie making contest.

Danvil's Escape by Danvil 2011-08-26T07:47:00

I'd check sources if there's any hidden depth in this, but since you hadn't provided them (as you should per competition rules)... thanks to wally2069 for saving my time

Ascape by oldtopman 2011-08-26T07:57:00

Bonus for humor (some lines almost made me chuckle), but otherwise... the length, quite total randomness of the responses... I noticed you wrote that you've learned the C on the day of the competition, but even then you could give it a bit more - judging by the source size I'd guess you spent about hour (two at max) making it including the "learn C" part

Escape!! by kasper 2011-08-23T10:27:00

If there was a Ludum Dare 1 hour contest, you'd probably win :)

Escape(ism) by benedict 2011-08-29T17:16:00

It's not a game but rather exercise in patience and frustration due to the long wait after the spike hits you. Let's say the artistic idea is there, but as a game it fails.

Planet RED by carlstuckygames 2011-08-29T23:35:00

I, uh... kinda don't understand what's going on... I can wildly run around, usually end up somewhere of the platform and nothing happens. I can shoot some things, which I noticed die after while, sometimes it seems I'm getting shot at... I really tried, it was better after I turned of the audio before my ears started to bleed, but I just couldn't understand what am I supposed to do?

Mini PacMan by skyazid 2011-08-30T00:16:00

You know, at least SOME attempt to do your own game, not just do almost complete clone of one of the most iconic (and simplest) game ever would be really welcome....

BATHOS by johanp 2011-08-27T21:43:00

You're not the only joker who tried this (but your entry is much more elaborate than others... I would never suspected... :(

TREASURES by pythong 2011-08-26T00:55:00

As guys before me said - the checkpoints would help. Spikes I have no chance to see on the first play are bit annoying. Otherwise quite good one - it's polished, nice art, acceptable music.

Number 23 Escapes! by toastie 2011-08-23T09:39:00

Good one (I considered doing similar game for my entry :), but there are two big problems with the gameplay:
a) hiding behind bigger obstacles means I have no idea where my character is, which way he's facing etc - which together with controls mean unnecessary problems
b) although "sneaking" game has by definition slow pace, sometimes it gets incredibly annoying and boring - sometimes waiting for guard to move so I can run past him takes very long time - first room with guard I've spent about two minutes just trying to wait him out after attempts to draw him out or run past him failed. Then on another attempt he moved so nicely I just walked around and it was it...
Thumbs up for the iso graphics :)

Flee your Fate by TellusE 2011-08-26T11:22:00

Nice presentation, but i was usually quite confused what I am supposed to do :) First minigame ended for me in few seconds before I could do anything, cop just got me before I could ran away.

AWAYGET by mklee 2011-08-26T06:57:00

I started to write a comment about bug with buddy stuck in the light and then I noticed first comment... It's morning, I'm just drinking my first coffee so my brain doesn't work much yet, but anyway this really needs to be told to player.

Safari Park Escape by NiallM 2011-08-25T23:08:00

Nice art and idea (I was considering escape from zoo too for a few moments too before discarding it for not knowing how to do it interesting), but it really is too unfinished (and buggy - in one attempt generated level meant that my hippo could just stand on the place and be attacked almost every turn, as he couldn't walk through the trees and he could only return to the park. Also losing turn for trying to walk wrong way doesn't seem much fair.

Tea Powered Escape! by Gachuk 2011-08-27T13:49:00

Water is rising too high and the most effective strategy is just to ride the water and dig over your head, sometimes digging to other cave and collecting tea. Idea is not bad, but it would require some polishing and probably some other small features to be enjoyable.

STOPCOCK by superflat 2011-08-26T08:36:00

Ah, the speccy style art! (Bonus for your logo). This really is probably the most strangest variation on jRPG I've ever seen, too bad I couln't try the "Rip entire gut" skill I got in the last fight. The only connection with the theme "Escape" I noticed was Escape item in the combat menu...
There's only one thing I really disapprove (except the installer)

Space Pirates Suck! by Xion 2011-08-29T22:36:00

Excellent entry, functional, interesting gameplay (so much like old metal gear :) polished, no bugs I've seen. Difficulty seems about right for me, not to hard, not to easy. Audio is about the only thing which could really use some improvement.
As for the length of the game, I think it's pretty sufficient for 48 hours compo.

Arenatron by ExciteMike 2011-08-26T02:03:00

Very nice music, but the game was too simple/boring for me.

LD22 — Alone

Chromboid by pekuja 2011-12-22T20:52:00

Very good art (although the earth tiles don't match much) and sound, setting nice mood. But the gameplay is almost missing... slow walking and tripple or more jumping around without much happening.

The Last Adventurer by Cosmologicon 2012-01-06T03:56:00

Doesn't work (for some strange reason) at all in Chrome (canvas will never fire up) - runs in firefox, but sometime during the second level all texts stopped showing - including buttons in leveling up after second level.

Controls could use some work (I often deselected my char when I tried to move him a bit away), hunting blobs of xp/hp/mp was more annoying then fun in the end.

Very good job, I think it would fit in my "top of ludum dare 22"

Abandoned by Noel Berry 2011-12-22T14:39:00

One of the best entries so far, congratulation.

Monaxia by bildramer 2011-12-20T21:27:00

Yeah, it looks like five hours on a bad idea :)

Accident by AbelToy 2011-12-20T03:04:00

Excellent (although a bit repetetive) music :)

A Stitch in Time by ChainedLupine 2011-12-20T16:01:00

It looks nicely polished and music is very good, but... man, the difficulty is really on the level almost unplayable... I somehow finished the level on my first attempt with 1 life remaining and F result. Since no new levels opened, I thought I need to have better result and give it several other tries... never made it to the last boss :)

With the exception of insane dificulty nice entry, but connection to the theme is non existent :) "Alone" is here even less then in other games i've tried (including mine, which too has kittens.... zombie brain eating ones, but cute ;)

ASSAULT THE DARK FORTRESS by FrankieSmileShow 2011-12-21T14:58:00

Excellent entry, even my attention deficit disorder let me play it way longer then any other submissions... (well except mine, but that I had to do.... :)

Schizophrenia by SukiSan 2011-12-22T20:42:00

Nice art, especially backgrounds, but it gets very boring... i have up in second level when I was constatly falling on one place and hadn't encountered anything but running from other personalities, jumping and occassionaly shooting the wall.

Excite Marathon by Nora Shishi 2012-01-04T16:12:00

Nice pixel art, but very simple and very short minigame without any connection to theme (I could strain my insane brain a produce some very abused logical explanation if I wanted, but...).
Not much even for LD

Cirque du Seul by ian_snyder 2011-12-25T13:56:00

I don't get it... like... not at all :)

Embers by NMcCoy 2012-01-06T04:06:00

Very good mood with totally minimalist approach, but can't say I liked the game play.

Ydunn by Randomasta 2012-01-05T02:22:00

Kinda confusing, I had no idea what's going on in the second room... and it's too short even for LD entry.
I liked visuals, it created nice mood together with simple music in the background.
BTW almost raqequit in the first screen since I fell from the last platform and had to watch slow the "cutscene" again...
It shows promise, too bad you ended with "140% unfinished"

Ravenwood by Danik 2011-12-24T13:28:00

Art and sounds are very good and create great mood, but otherwise it's quite bland platformer, too bad :/ Are you going to upgrade it a bit? It's one of few games in compo with big potential just a day or two work away...

Omega Men by Alistair Aitcheson 2011-12-22T20:11:00

One of the bugs I encountered is that sometimes when you move without having possibility to shoot, game will hang.
Quite good and funny, as you were already told, zombie voices would be nice (and probably better than using your "lock and load".

It would be nice if there was more variability and content, but as LD game it's quite sufficent, it's one of those I'd rate as "I like it"

10,000 Space Leagues from Delta Station by Dan C 2012-01-01T22:55:00

I am disappoint (together with mr. President). Even after getting your hint (start rotating ship at start and then just use good timing for dodging) I wasn't able to get to the end. Well... maybe if I'd fly really slowly, but then my tea wouldn't be no good probably.

Senile Quest I by Yoni 2012-01-01T23:13:00

Very impressive for LD, quite funny too, about the only thing which was really annoying was hitting the exit from the current room.

Phares by Felipe Budinich 2011-12-20T19:16:00

Plus points for art style and mood. But as a game it leaves a lot to improvement.

Final Trip Soccer by Benjamin 2011-12-20T21:01:00

This is probably the first soccer game I liked :) Congratulation :)

Super Smash Lander Suicide Party, Bro? by Black Ships Fill the Sky 2011-12-25T13:46:00

No theme at all, but great fun :)

And then, alone at Epsilon-1 by eld 2011-12-21T01:17:00

Very good, it just needs some background audio (not even music, but just some random hums, breathing in the suit etc).

This, better camera that wouldn't go occasionally outside the station and better readable hacking panels and it would be perfect...

They Hunger by Cell 2011-12-22T20:56:00

Simple, yet fun to play (but gets too hard too quickly), too bad you hadn't used more then five hours :)

Not A Soul in the World by BadgerPriest 2012-01-05T23:34:00

It was interesting attempt, but I ended typing a lot of keywords hoping I'd hit the spot and then had to check your sources.
(Ok... I admit, dandelions isn't THAT hard... I might have thought about that myself... but war? How was I supposed to know that I should ask bout it?)
You'd have to implement either more intelligent chat bot, or guide player at least a bit (I guess version with hints could be it...) - getting "i dont understand" for anything with exception of few implemented keywords got old very quickly.

BTW - Great nick :)

The Lonely Island by Bezza 2012-01-01T11:47:00

Bit too short and simple, but it must be good game anyway since I've made something very similar for LD21 :)

Void Defender by rubixcuber 2011-12-21T15:13:00

Controls are killing it, otherwise it could be quite good.

Always Alone by Jake Birkett 2011-12-20T21:32:00

good one :)

Soliloquy by ratking 2011-12-22T21:04:00

Nice idea, but my head exploded after a while when trying to use soul switching (after I nearly ragequit on jumping platforms) - i got completely disoriented very soon and had no idea what to (well.. i had the idea, but i just wasn't able to navigate)

5 DAYS by matthias_zarzecki 2011-12-24T13:48:00

Nice mood and art, i guess "story" too, it definitely fits the theme. Due to the slowness and overall "boring" feel of gameplay I hadn't tried to find another way to end (I'm pretty sure I've tried and looked everywhere, but found nothing except few rations, oxy maker and food maker).

A Room of One's Own by Johnicholas 2011-12-20T21:55:00

Good music. Otherwise... since creditors etc has no AI and you can just hide in one room and write write write unless new guy pops in your room... After checking in sources that there's nothing else to do i quitted.

Umbrella Trip by chardish 2011-12-25T13:41:00

Very good and innovative mechanic. I love platformers without jumping :D

Alone In Space... by Sandcrawler 2011-12-22T23:50:00

It definitely has potential, but... first time around, I probably hit the drone thingy without even knowing it and then when enemies started to spawn and attack, I had no chance... next time, after reading what i'm supposed to do, I've upgraded quite a lot, took out drone and... nothing...
(I'm thinking it would be too hard even with the upgrades).
But some improvement and it could be really fun game.
PS: found the kitty :)

Snowfall by Guns_Are_Toys 2011-12-23T23:57:00

Won't run either (I'd love to know how Cell managed to play it...)

Arzea by arkeus 2011-12-22T15:32:00

Not much of "alone" I could see with the exception of "alone against monsters", but otherwise very good and polished game... and it's quite fun to play - coming from someone who dislikes platformers that's very good praise :)
Art and audio are too very good. Congratulation, currently probably contender for the best I've played yet.

Solus by morganquirk 2011-12-22T15:15:00

It looks very good (nice mood :), but the oh so slowness combined with restarting from the start with every small mistake makes it quite annoying... I rage quit after a while :/

Farrokh by DoktorAce 2011-12-21T01:26:00

Although it's simple reflex based game, I really liked it - resulting visuals are excellent, I'd really love to see your sources how you made it in Unity :)

The Best Of Us by Zed 2011-12-25T15:56:00

Well... four games and not that bad story. Good work, but I think you'd do better if you focused more on less, I almost gave up in the first chapter. Your decision to just track score and don't hurt / tell player anything is interesting idea, but... I don't know, I think it made game less engaging.

Things you do alone... by jeffz 2011-12-23T15:47:00

Too bad there's just one level, kinda expected more...

A Rift in Space by Erik McClure 2011-12-21T14:28:00

I had to turn of postprocessing (at least I guess post=1 means that) - otherwise screen would show anything for just about half sec and then get all white.

Quits when I get swallowed by the black hole (i got tired of running away from it, so I tried what's going to happen) - is that intended, or bug?

Puppy Shelter by increpare 2011-12-23T16:54:00

I'm a sad puppy :/

Last Stand by John Conrad 2011-12-25T20:38:00

Error occured while "downloading packages". WINXP, latest java (required by some other entry), several java games using LWGL worked normaly

Castaway by agersant 2011-12-25T12:51:00

Raqequit :/ I gave up after several attempts to jump on a platform without being killed by stalagmite (or stalactite? I always mix them up).

Yeah, moving in full armor's pretty tricky, I know it from the real world, but inertia, one mistake = dead, slow movement from checkpoint... it all adds up in a title which just isn't fun for me to play.

Nice pixel art (although knights movement is strangely choppy).

Space Ghost by madmaw 2011-12-20T22:03:00

Great idea :) Good game for mathematicians and programmers, but right now I'm too tired to play it to the end :) (but going to bookmark)

(For the idea alone best overall / innovation rating I gave today :)

/follow by 01101101 2011-12-23T16:51:00

Excellent in almost all cathegories (short and simple gameplay, but otherwise... excellent I say :)

Lonely Island by Awesomeclaw 2011-12-22T14:17:00

I win...

Next time please DON'T use megaupload, especially for something which has 60 kbytes. Also information that you're using XNA would help some people to at least know why it's not working.

BraveWorker by RawBits 2011-12-25T22:06:00

Works for me, although can't say I like it. (And i see almost no connection with the theme)

Lonely Trader by Jerm 2011-12-25T22:12:00

Repeat until bored very quickly :( it has potential (i like space trading games :), but it would need a lot more work.

Alone, in a Maze by mcatominey 2011-12-25T22:16:00

I was able to... "play" it for a while with the hint that I shouldn't press anything.

And same question as Summaky has - character looks suspiciously well drawn compared to the rest of the game. Did you made it? :)

TransDimensional Moon Rift by Shigor 2011-12-25T20:32:00

Thanks guys, you don't how much comments like "weirdest entry" and "product of mad man" appeal to my insane mind :D

TransDimensional Moon Rift by Shigor 2011-12-27T11:20:00

RobProduction: yeah, attacking when clicking on items in menu was annoying, it's one of the small bugfixes I've added to postcompo version.

DevMax: sources are not required for jams, but I put it up for you anyway.

TransDimensional Moon Rift by Shigor 2012-01-06T16:31:00

Ghostik: for picking items there's this thing called mouse view (right click + drag, I'm pretty sure it's written in the help inside the game, but who reads helps right? :).

As for the inspiration... nah, I've noticed LoG (and I'm looking forward to it), but it was more like... "what kind of a game I could make I hadn't done already and always wanted to do?"

Leave Me Alone by SaiKai 2011-12-25T22:26:00

Yes, your level generator tends to create unplayable levels (or it's too difficult for me)

A Lonely Moon by TyrusPeace 2011-12-25T01:45:00

Zooming out and in was nice idea.

A form of monotheism by Andrew 2011-12-23T15:42:00

quite confusing (well... actually a lot :), took me quite a long time to get into it.
Very good entry, congratz

The Invention of Colour by bach 2011-12-22T15:22:00

Excellent mood and very good art and audio, but no game. Base idea is great, but I would't dare to call this interactive... because "interactivity" consists of either holding left or right cursors key for long enough (well, maybe you can change your mind after going left for too long)

To Be Or Not To Be...Alone by A Drum Duel 2011-12-20T15:11:00

As John Conrad says... entries like these just make me rethink my decision to once again try and rate as much games in the compo as possible :/

Circle by RichMakeGame 2011-12-20T16:53:00

Good mood and visual / audio atmosphere, too bad you hadn't time to implement some other gameplay than slowly walking and jumping...

BTW isn't using premade assets (song from freesound) against the compo rules?

alone I art by Make A Game 2011-12-24T22:27:00

Great idea, surprisingly bit too easy for a stealth game. Problem is that it gets too repetetive and boring quite quickly :( (Hope you'll do some postcompo version)
Full points for art :)

The Word Alone by Matt Rix 2011-12-20T18:49:00

Good use of theme :) And quite nice puzzle

ALONE .. Developer by Jase 2011-12-22T14:24:00

Good idea (I was thinking about something like this, so it MUS T be good idea :D), but whatever I've done, I wasn't able to finish... when sometimes bugs occur every two seconds and I just don't have anything else to remove them...

A Tale of Seven Kittens by sorceress 2012-01-04T16:29:00

Ahh, it reminded me good old days with Catacomb The Abyss (I liked it much more then later Wolfenstein by the same guy, I think he's called Carmack :D).

For Notch cultists: it might come as a shock to you, but Notch didn't invent 3d games.

A Blind Man in the Darkness by Thomas Pritchard 2011-12-26T13:11:00

Mood, audio, art, poem... it's all good. But this is game competition :(

AloneWithZzZobmies by Simple Ghost 2012-01-06T17:11:00

While there's a lot of good here (especially after I gave up fight with collisions and took a look at the gameplay video), there's also a lot of bad, often simple tiny stuff which brings the game on its knees (and that's shame :(

First part: enough said about it - I almost quit since I couldn't hit the flashlight - just couldn't get close enough to E start working... then after watching gameplay video and trying again (this time knowing that I was right) it worked... Forcing me to JUMP for batteries was also bad.

Collisions: baaaad... very baaad. Not sure how you managed that in unity, I guess you're using some invisible blockers for some stuff, but - stairs blocked, doors blocked, sometimes I moved through the wall without knowing how... Same goes for the interaction collision, hitting the stuff I want was sometimes problematic. Closing front doors required several attempts.

Texts in 3d - didn't like this a bit.

No sounds - just a little work with mike, some ambient breathing and extremely simple sounds like door opening etc, 20 minutes of work max, would help the mood in a big way.


Good:
Use of toon shader and art overall. I really liked it.

Basic idea and design - nice action adventure. Too bad you're totally and sometimes illogically forcing player to follow one given route.

I suggest you make post-compo version with some improvements, this game would deserve it.

First Cell by Canyon 2012-01-05T02:17:00

It's interesting entry with nice mood even if the graphics is very minimalistic. Took me sometime to understand what I'm supposed to do.
Very interesting approach to the theme, but imo it fails as a game, it would need some more gameplay to be more captivating - I quickly become bored (also few times it was next to impossible to get to the shape since some 8-polys spammed it's location and I couldn't get there.
Final verdict - one of the better games showing promise, with great mood.

ZED Survivor by faijdherbe 2011-12-23T23:59:00

Same as helloserve - blank screen after start ame

Ego Sum by Nanofus 2011-12-22T14:32:00

I gave up after a while - randomly searching map for more enemies to lure together was too boring. If you've added something like compass hint on the edge of the screen, it would be much better.

ALONE! by Jesse Freeman 2012-01-05T02:32:00

Nice idea using poem as "level", but... that's about it. Too short, and I wouldn't call it a game.
As others said... nice intro, where's the game? :)

The Last Metalface MK2 by Jeremy Stark 2011-12-21T15:12:00

Same here, white screen with "ammo left"

Alone amongst Kittens by Rylius 2011-12-23T20:49:00

Yeah... collisions are crap. Since every time I start to dig for more metal some kitten goes through the wall and starts to breed on my legs, I'm kinda unable to do anything. Good idea, but it alternated between boring and uplayable (I really have no idea how to escape wall moving kittens :/)
Very good music.

Apollo Kepler-22b by David Colson 2011-12-20T15:06:00

Yeah, bit too hard... gameplay consisted of me runing wildly from ship to one direction to see if I noticed something which might or might not be a part and then running back if i hit 50... I was never able to grab all of them and I quit after few attempts. Nice atmosphere, but I'd rather see more of a game - some oxy pickups would definitely help to make it more playable.

Alone With Myself in a Box by Aaron 2011-12-22T14:12:00

Good little game - if you just made char's sprite little different :/ I gave up in fourth or so level, because I was usually dead before I found out which sprite is me...

On Top Of The World by guerrillacontra 2011-12-23T20:43:00

Excellent art and music, but I'm seriously confused about gameplay, especially as mouse click doesn't do anything and all I can do is climb over boxes...

For the Love of Life by Permanent7 2011-12-25T00:43:00

Movement is agonizingly slow :( (almost as waiting for download... btw how does only 48 hours translate to 200 meg monster? :))
I had a feeling I should get a book a read it, while moving to next interesting place, but for exploration it was kinda straightforward. I gave up after few minutes of walking, sorry.

Art gives it nice and unique atmosphere, but that's about everything... (I would really like to know WHAT takes 200 megabytes in your game... actually I'm so curious I've started to download your sources...)

For the Love of Life by Permanent7 2011-12-25T01:07:00

Ok, mystery solved - your finalHum.wav is uncompressed 30 minutes long wav which sounds pretty much the same as 400kb hum_patch wave file looped to 30 minutes.

For the Love of Life by Permanent7 2011-12-25T01:11:00

I would STRONGLY recommend to just use looped hum, or (if there are some hidden sounds I hadn't heard just by randomly browsing the file) at least set it to be compressed to ogg, which should put it to managable size of few megabytes.

For the Love of Life by Permanent7 2011-12-25T12:09:00

yeah, I think that audio file definitely counts as a bugfix :)

Alone in the Dark by JayCFraser 2011-12-20T14:58:00

Epaik said most of what I wanted to say... I had to stuck my face directly to the monitor to "see" if there's really a way, or door or whatever. I quit after few minutes of mostly blindly walking around and listening to annoying "noway" sound

Thrown Away by Ethanh59 2011-12-25T00:08:00

While it might have been nice idea, constantly writing go left / go right made me feel like i was playing some "type them up" game :( it becomes extremely annoying / frustrating after a few moments. (if you at least gave us possibility to reuse last command...)

Phil: A Search for a Friend by Bullseye8841 2011-12-25T00:21:00

There's a potential here, but end result is too unfinished.

The Darkness You Wander Alone by eelfroth 2011-12-25T00:31:00

Ultra low res and waving walls were great, but I couldnt get out of the first map - it seems that screen is cut on all sides?

Neural Entanglements by Aardvark 2011-12-23T00:05:00

It kept crashing on me too on win - more or less randomly after playing for a while, once when one sheep got too low, but several times just crashed during the game. (i even fired up debugger, but since it's release file, it's somewhere in the assembler in the exe file).

It's not a bad idea (good take on alone I think), but it would need something more to be interesting. About only part thing I can't find any fault is music (not exactly style I like, but fitting and well done)

Enola by magnolia_fan 2011-12-25T00:47:00

Can't run it... UDK installation asks me for licence, then crashes and apologizes for any inconvenience.

Win XP with geforce 8800, normally UDK stuff runs...

Enola by magnolia_fan 2011-12-26T12:19:00

just crashes after I hit accept. I've got several visual studios and redisributables on my comp, I don't think that's problem...
What version of UDK are you using? I (very vaguely) seem to remember that first few versions contained some very stupid bug which caused crash on non-english windows. Can't remember what I've used to go around it

Busy King by Rose 2012-01-05T02:27:00

Nice idea... or I should probably say nice implementation of the idea a lot of entries used usually with quite bad results. (probably most innovative and quite playable).

Party Quest: Never Go It Alone by ScreamRawr 2011-12-24T00:20:00

It made me laugh (which is rare in this LD so far), but it was pretty annoying that I had to restart whole game when I tried to play with too many kittens :/

OUTPOST_NULL by VonZippenstein 2011-12-24T00:29:00

Mood is good, art is nice (and fact that you've coded everything from scratch is a big bonus), but I kinda miss some more fun / gameplay here. What's really bad is you don't tell player how to control the game (if not for your explanation in comments, I would probably tried E, but since there's no feedback that pressing E done anything...).
I gave up after picking energy core, since I found no new opened door and it didn't seem that pressing E on other stations is doing anything...

Eyes of the Exorcist by DormouseDevelopment 2011-12-24T13:20:00

Right click instead of shift click would be much better choice for controls (and yes, you can do this in unity).

VOXTERIUM by Kitch 2012-01-08T03:08:00

I declare you the winner (at least in overall, innovation and fun). Congratulation. There are things which might be improved (visuals could get mighty kick with few simple effects, mouse sensitivity setting would be nice etc), but nevertheless, this is the kind of the game I think LD is about - simple, but innovative and fun.
Theme connection is weak, but since that is more or less standard in this compo....

A sub-par adventure by Jcorp 2011-12-21T14:33:00

It wouldn't kill you to give a link to compiled file - not everyone has visual studio installed and bother downloading it just to try your game.

Comatose by Jawdropgames 2011-12-25T01:18:00

Enemies are invincible (gets to minus lifes and continues to attack - not sure if it's bug or intended), hints what to do are sometimes quite too straightforward. Writing investigate instead of interactive fiction Examine means I'll have to change my keyboard sooner then later :)
And all ' are missing

Alone in the Rain by noffle 2011-12-22T14:03:00

Good idea, but it really relies too much on chance.

The Chosen by Balooga03 2011-12-20T23:51:00

While artistic feel is excellent, both video and audio, worth of five stars, I'm probably missing something, or there's not much of a gameplay - after wandering around for about ten minutes (even with the help of the map) all I managed was to pick three boulders... So... any hint what to do?

Munching Mammoth Mutant Frog?!! by placatedduck 2011-12-22T23:54:00

Doesn't work (new java installed yesterday, win xp 32 bit, downloaded win 32 version) - after start there's just blue screen and score label

Alone in Translation by Gareth Jenkins 2011-12-23T19:56:00

So.... cocos2d means no win version, right? (not sure where I put my mac mini after packing)

Limbus Kitten by scgrn 2011-12-22T15:37:00

libgcc_s_dw-1.dll not found. Also antivirus screams and warns and wants to run it in sandbox mode

Alone in Love by defiantburrito 2011-12-22T23:37:00

It has potential... If you're going to improve on this, PLEASE, add possibility to skip dialogues (to next sentence), it's agonizingly slow.

Grief by SamShiels 2011-12-20T19:26:00

Guys, if you just tuned up the difficulty down a bit... or add ed more checkpoints, at least after the first jump which I made in one of ten attempts...

Alone in the city by tamat 2011-12-26T12:54:00

Get admins to move it to jam, I'll rate it then...

As for my thoughts about game - very good pixel art which alone sets nice mood (which would be really improved with just a simple audio background). Compo version is too unfinished gameplay-wise, but shows promise. (Tried post compo version too, it works a bit better, still a lot of place for improvement, wouldn't mind playing post-post compo version :)

Shadows in the Night by jwkim 2011-12-22T20:22:00

Extremely clunky controls are killing it... having to release all keys and then hold the one I want now use is very unfriendly. I also found it too easy to get stuck in items in the level with no way out but restart.
Fix the controls and it might be fun.

Together Alone by zwets 2012-01-06T19:54:00

Contender for the first place in jam. Art and audio are good, idea for the game and level design is excellent, nice use of theme. Could use more levels, but for LD it was more than satisfactory. Congratulation.

Crazy Old Cat Lady by Indivicivet 2011-12-23T20:11:00

Next time please include used dlls so I don't have to run, search for another missing library, put it there, run etc... for some reason game always ends as soon as it starts unless it's started from command line.

I've herded cats for a while, got enough of them on required places, returned to my place, nothing happened :(

Insanely Awesome Physics Saga by Merrik 2011-12-24T16:45:00

Excellent - first entry I'm giving 5 stars for innovation.

Alone by gytisam 2011-12-22T20:36:00

Runs without any problems - nice supaplex clone, gave up after few levels so I can go and rate something else too - overally... (almost) no negative feedback (i found third level kinda boring... waiting until all stones fall down to well), with some small art/sound upgrade and enough levels it could be easily taken as another supaplex / boulder dash game. Something little more innovative would be nice (if there is something beyond fourth level, I apologize :)

Forever alone Simulator 2012 by King_Pancake 2012-01-05T22:31:00

Not compo entry (wouldn't rate high even if it was marked as a jam)

You Are Alone by kanaka 2011-12-21T19:26:00

Considering it's in unity it's very weak... better luck next time

Alone and Stranded by AwesomeKT 2011-12-23T20:07:00

One of the worst entries so far. Don't give up so easily next time. (Also, DON'T use installer next time)

Lonely Weredot by creative630 2011-12-22T21:05:00

put up webbuild somewhere, or at least "real" windows version (preferably somewhere else then on mediafire).

Forgotten Memories by Ludexor Studios 2011-12-20T02:53:00

Great idea (it's not a game in traditional sense, but it's interesting and after hours of crunching on my jam entry i really enjoy something which just lets me lazily fly around...)

Buttercup's Castle by bostelk 2011-12-25T20:41:00

Very original idea, although it's too short and in the end boring. But innovation is what's important (at least for me)

But You Wake Alone by wgemigh 2011-12-26T12:35:00

Music and simple, but strangely aesthetically appealing art set nice mood. Gameplay-wise it's pretty standard maze walk / enemy avoid, but with good execution.

walkabout by mramaizng 2011-12-20T19:02:00

It looks more like completely unfinished... (at least providing one downloadable package would be nice, without forcing me to either look for what i need, or download whole git archive).

I wasn't able to understand how is the hammer working... sometimes it makes tile, sometimes not...

Solitaire of Solitude by Lusmu 2012-01-04T07:31:00

Excellent

Are you still there? by rynti 2011-12-21T15:38:00

Idea of changing gravity is good, but since I've raqe-quitted after a while, I can't say if it's used in some interesting way. I really hate platformers (or any games) which are forcing me to be super-precise.

BTW next time please make dialogues skipable.

A Whisperer in Darkness: The Game by Sawtan 2011-12-20T19:36:00

Am I missing something, or is it really just blindly clicking and hoping you'll win?

Rubber Ball in a Dark Room by OdedS 2011-12-22T20:44:00

Unless I'm missing something, it's not a game (grabbing ball with mouse doesn't work much, after a while it just bounces here and there without me influencing anything.

Rox Gunner and the Cavern of Loneliness by Daisuke909 2011-12-20T21:59:00

I rage-quitted after getting game over for running out of ammo (I used my last shot to destroy the brown thingy (crate maybe?) for ammo...

The Lonely Cupcake by orangemoose 2012-01-05T18:54:00

interesting idea, nice art, bad execution. I don't think it's possible to get away from the second rolling can - i gave up after several attempts.

Nightmares of a Wizard by TeamEpsilon 2011-12-23T16:39:00

Well... I kinda expected more from the 200 mega download :) But it's good entry, one of the best entries I've yet played - because gameplay is quite good (old proven top down view + mouse shoot) improved a bit by a need to switch between powers (although I've used fireball, only switched to lightning against red squares, occasionally frost nova to keep teleporting skeletons (?) on place). Audio is perfect and helps to create a very good mood. Art was a bit of disappointment (after long download and nice title screen) as was level design. Not much use of theme either except alone in the monster (but since I consider this theme bad and number of entries trying to use it somewhat is very limited, I want hold it against you).

BTW... why 200 megs? did you use gigantic bitmaps as your levels? :)

Space Game!!! by TrevorDasch 2011-12-21T14:23:00

Crashes at the same place, about fifteen seconds from the start

I Need Someone by Tony Coculuzzi 2011-12-20T21:42:00

Not sure what I'm supposed to do after I have heart and friend is finished... otherwise good entry, good use of unity - I liked the way it looked.

Al Own is Alone with A Loan by MaverickProgrammer 2011-12-20T16:41:00

Good (ab)use of theme, otherwise too simple and short without any real challenge.
And it doesn't terminate itself correctly, but stays as process.

The Almighty Annihilation by Nik Sudan 2011-12-25T12:40:00

Simple, but fun :)

Alone In Space by Rayboy 2011-12-23T20:25:00

I gave up after a while, blindly walking in a maze being chased by wall-walking monsters isn't exactly my cup of tea.

Excellent music.

Mine Shaft of Doom by miloguy 2011-12-25T12:25:00

Installers are bad for your health!

As for the game itself, it has potential, but also few serious problems - chief among them is that you save state of the enemies in the level... If a monster train is hunting me, I move to previous level to rearm and regenerate health etc... I can't go back anyway, because they'll eat me alive as soon as I go through the door.
I've played it several times, quickly found that I have to shoot and shoot in the first room with monsters to get enough for best weapons, then with enough ore run through the shaft...
So: Good idea, not very good execution.

Dysentery by MisterDerek2 2012-01-05T02:35:00

Quite funny :) Not bad at all, even if it's simple.

The Vestibule by Sailerius 2011-12-22T15:12:00

I got stuck after a while (after Edgard boards) - whatever I do (I'm pretty sure I've tried every possible option) , game still hangs in the same state.
I took a quick look at the source to see what's there - nice little game, although not exactly my cup of tea.
Overall: quite good entry with nice art.

LD23 — Tiny World

Free Donutia by the8donut 2012-04-25T22:59:00

Great! Wasn't able to win, died once, gave up second time because I had problems to keep cities occupied.

There are just few minor problems, sticky collision, too repetetive short music, maybe some balancing to make game a bit more playable. Any other improvements from my wishlist go beyond the scope of the LD :)

Solar Sailor by vilya 2012-04-24T22:13:00

Controls are bit too sensitive. Good idea, but it's extremely minimalistic.

The Two of Us by scoopsy 2012-05-05T20:05:00

user unfriendly? more like ragequitter unfriendly except it quits before you can start raging. Gave it few tries, gave it up

One-way Ticket To Space Train by Macroz 2012-05-02T15:11:00

Bit confusing at first, died twice before I managed to finish the journey. Potential can be seen here, but the end result is not that good.

And AFAIK using resources (even free ones) like sound effects are against the rules for compo (so this should be marked as jam entry)

Lighthouse by gritfish 2012-04-24T12:02:00

If not for comments bellow, I probably woulnd't find out that buttons can be pressed by mouse, i thought it's another platform and was getting frustrated how to get to it...

After finding this i found the game usually either easy or unplayable ;) (some levels doesn't seem winable, I had to reset).

Overall: very good

9Lives by TheGamingProject 2012-04-24T18:48:00

Several very small games, actually so tiny it's hard to see. Cute, but a little bigger would help (I almost gave up in first platformer level because I had problems to see that the ground has holes).

The Little Glitch by Kroltan 2012-04-24T22:38:00

I don't get the keypad code puzzle (even after I found it in the unity source project).
I rate it as good, art creates nice mood, I would love to see something more (i was hoping for more puzzles and levels, this is bit too short...)

Nix by rustybroomhandle 2012-05-05T21:18:00

Full points for art, extra humor points for the "spleen".
Too bad that you run out of time, because right now it's just pretty boring intro :/

OSC: Dawn by crhallberg 2012-05-05T19:53:00

Firefox (on mac) tends to get very slow, chrome works better. Both stop responding after parking in the zone.

A Theft of Mass by uberneen 2012-04-23T22:15:00

Not bad. Not bad at all. Since you've added upgrades, it forced me to play almost to the end, even if slow flying back and not much of a challenge except controls (which I found simple and that's strange, because I usually have problems with diffuculty of LD games others say are easy).
Didn't finish though... Bought the core device something, but I couldnt find out how to steal the core and in the end burned in it.

The Mansion by householdutensils 2012-05-06T00:45:00

I have no idea what the end meant. gameplaywise... a bit boring, I almost rage quitted while trying to find how to quit the dialogue. (not being able to check controls again without quitting and running again is really unfriendly).

If I get it right, I have to unblock the stairs and kill a spy. Not much of a puzzle, if there's some stronger meaning, I'm not seeing it.

Tiny World Travel by juaxix 2012-05-05T19:58:00

A bit problematic to rate game when there's only video and nothing more :/

Chromatic Breeding by artefon 2012-04-24T14:26:00

Good idea! Found it bit too hard thanks to the full spectre of colors, but won anyway in the end.
Very good entry, this calls for postcompo version!

Teeming by DaveDobson 2012-04-25T19:39:00

Excellent piece!

Deconstructorium by Deconstructeam 2012-04-24T12:37:00

Excellent piece, best so far for me. But I wasn't able to finish as I just found no way to get through any adamantium level. Even with speed and force on max I can break only through one level variant and after leaving the purple field my characters gets stuck vertically...

I Should Clean My Keyboard by cmo7 2012-04-24T23:21:00

You know, after that glorious intro I've expected a bit more :/
But good anyway and first game i'm rating 5 for humor (for the arrow heressy!)

We Fall Again by Komradus 2012-05-10T22:15:00

Although it fits the theme, I doubt it could be called a game.

In Delusion by crippledgames 2012-04-24T13:41:00

Not much of a game, but I really like it :) Too bad it's not a bit longer....

Slow movement is agonizing, but I understand why... with fast movement it would be done in 30 seconds.

Hungry Ants by Dew 2012-04-24T18:53:00

Doesn't work (tried in both chrome and firefox). Hangs after burning ants and showing menu.

Hungry Ants by Dew 2012-04-25T02:16:00

It now works...
Showing food ammount on screen without forcing me to open stats would be nice. UI isn't exactly great but the biggest problem is that it's pretty slow :( waiting seven minutes with not much to do but occassionally move egg or larva isn't my idea of fun.

Tiny Maze Speedrun by netmute 2012-04-24T11:51:00

Congratulation for your first game... better luck in next LD, hopefully with something better then just simple maze :)

Tinysasters by Volute 2012-04-26T12:54:00

I'm amazed! All around one of the best games so far. Hope you'll be enhancing it more.

Fill that jar! now put some crumbs in it! by rebecca 2012-05-02T15:18:00

Not much to play here. I guess I see where were you going with it, but currently it's just a basis without much fun.

Tondie and Zupe by Cosmologicon 2012-04-23T21:26:00

Excellent piece (and I normally HATE jumping games). Good idea , nice fitting art and story.

It hanged after a while in chrome, I don't know why... Just stopped responding at all, like it would stop receiving timing.

Macro Marines by JonathanG 2012-04-24T12:17:00

Good idea, but it's suprisingly hard to get into the game. Bookmarked, will try again later.

World Gone Wrong by arhpositive 2012-04-23T21:32:00

I seriously dislike games based on trial and error. It's essentially a maze game with limited view and serious time limit. Points for trying to spice it up with emergency teleporter and limited wall removal, but the basis of try and hope you'll reach the exit isn't fun (at least for me)

Crumble by seigenblues 2012-04-24T11:55:00

Not bad herding game.

Deliveroid by Lord_Pall 2012-05-05T19:21:00

OSX build doesn't work (on lion, doesn't start, ends without saying anythjing).
webplayer works though. Interesting, but I kinda don't get why I'll should transport food only to destroy my source of income to win.

zero for audio, using finished assets for compo is not allowed.

Redbeard the Borrower by jrasmussen24 2012-04-24T19:10:00

It's the best jam game I've tried, congratulation. Reminded me that old DOS adventure game based on Kafka. If not for the reallly really annoying camera (you should just gave us mouselook) and ocassionally human spotting me out of his ass (probably) it would have been perfect.
Well... maybe except for the sounds :) "music" was nerve grating

CastleMania by paslam 2012-04-24T11:52:00

Good idea with arrows returning back down as it reduces tendences to just spam shot.

Angstrom by Daniel 2012-04-24T18:26:00

First impression was very good, but similarly to other reviewers i found controls extremely clunky. What REALLy annoyed me was that I had to "listen" to dialogues every time i had to retry. I got stuck on the level with red cell "boss", unable to kill it or do anything else. Gave up after about ten tries. I'd like to finish it, but it was just too annoying :/

GOOD: art (althout character movements don't look that good), mood

BAD: controls (getting stuck to walls, some times it stopped responding at all, inability to shoot backwards), inability to skip dialogues, pretty forced level endings.

Overall quite good despite the controls.

Weathering by milgwyn 2012-05-05T19:34:00

Can't run on mac (python 3.2.2 or whatever is current version, just downloaded it)

File "main.py", line 30
print(character, end="")
^
SyntaxError: invalid syntax

Deleted that part (I have essentially zero knowledge of python and have no time and need to learn it just to run one entry), tried to run again, first text showed, then python fails after I'll try to write something).

Boundaries by jeffreybiles 2012-04-24T23:23:00

Good idea, as others said, too simplistic execution. Let's see you shine next time :)

The Tiny Gryphalope by bytegrove 2012-04-25T01:05:00

Great art + music, excellent final mood. Game is... bit lacking. Too slow movement, not much to do.

NanoTanks - A tiny programming game for a tiny world by mjb 2012-05-06T01:10:00

doesn't work on mac, damn, I really wanted to check this :/ have to fix windows rig asap!

Lost Oxide by SidetrackGames 2012-04-23T13:03:00

Visually very attractive, but for me it's too frustrating to play. I have up after a while, couldn't finish

The Lump World by Kralle 2012-04-24T23:14:00

If that audio was intentional, you'd deserve zero rating :/

Also, when you made flash game, why don't you post it somewhere online so we don't have to download and extract it? even dropbox would be enough.

Grow by Zerot 2012-04-24T12:14:00

Interesting, but giving player a bit more instructions would be nice. Also rotation of the planet is very counterintuitive.

My Little Dungeon by thegreystudios 2012-04-27T01:37:00

Good work, guys. First impression was really great (music helped a lot, visuals are nice too), idea seemed great, but the gameplay quickly devolved into placing big redstone room and watching hero slowly walking his way through the enemies and lost it's appeal.

Bit faster gameplay, a lot more choices for player (maybe giving ability to choose what character gets for level?) and this could be awesome game.

And when I think about it, I'm really hard pressed to find some connection with theme here.

Galactic Messenger by frogalicious 2012-04-24T23:27:00

Controlls are killing it :/
I've tried to play for a while, but directions given once in some strange units, with a hard to remember planet name...

Itty-bitty botty by royvanrijn 2012-04-26T21:34:00

It would be pretty good if some of the actions would have more sense (like that red ribbon can be taken only after taking sword - when I clicked on the doll and nothing happened i just ignored it and couldn't find a way after using sword). This is needlessly complicating game (and making it annoying).

Puny World by villhest 2012-04-24T21:58:00

Great audio helping to create a nice mood, but it's not much of a game... shooting for a while then win. better luck next time.

This game is pretty NEET! by Sonictail 2012-05-02T15:16:00

Same as commenters above. All I can do is sleep (which either takes incredible time to stop, or just hangs out), and walk around the tiny apartment. Either the web version is seriously broken, or I'm missing something here....

To What a Mountain? by cageinabird 2012-04-25T23:55:00

Heh, glad to see that I'm not the only one who put some "mature" stuff in the LD :)
Yeah, gameplay mostly sucks, but it really is funny. Extra points for the postmortem in verses :)

Twice Upon A Time by DainVadda 2012-04-27T12:43:00

at least put up gameplay video on youtube, you won't get much rates otherwise (I proudly admit I'm just to lazy to go search for my mac in a pile of unholy mess that accumulated near my table...)

Galaxy Music Quest by Folaks 2012-05-01T19:30:00

Not valid compo entry. You should have set this as jam since you're using assets you hadn't done for the game yourself.

Matrix Creatrix by piman 2012-04-23T21:12:00

Very interesting concept (4 stars for innovation), as a logical puzzle it's not bad. Currently it's not that interesting to play more, but it's a concept which could be (maybe) expanded into something good.

MoleculeCraft by Chrixeleon 2012-04-27T12:48:00

I have nothing against edutainment, but this is too much education (for those who don't know / remember basic chemistry) and not much of a game (there's at least one game in compo that uses the same basis, but it's fun to play). It's more a like an interactive test from chemistry.

BTW edutainment that forces player to learn via other sources is bad imo.

Predicament by orangepascal 2012-04-27T01:44:00

Short, but good.

Cricket in a Bottle by barcode 2012-05-05T20:22:00

Visually looks very good (well, using finished assets saves a lot of time :), but it's put together nicely and with music it creates nice mood (about the only thing I disliked was ugly grasshopper's antenaes, because of the contrast with very nice looking level.
Not much of a game, but interesting experience.

Pluto's Revenge by HoldenLink 2012-05-10T22:20:00

The weirdest pinball I've ever played :)

Eye Quest by eigenbom 2012-05-05T20:15:00

OSX version doesn't start :/ crashes after startup, macos lion tells me to check if it's for correct version of the os

SimAsteroid by tenpn 2012-05-05T21:10:00

Nice k421, sorry, k241 clone. I think I'll fire up Fragile Allegiance tomorrow and play it again after few years :)

Tiny Civ by Impossible 2012-04-26T11:55:00

Bit too hard to judge when playing my left hand against my hard hand, but this really seems like a great idea :)
I could go on, but Mattchu said all of I would :)

PLANET CONQUERED by masterhyjinx 2012-05-05T21:22:00

Increase speed, reverse direction!!!!

Aether by Danik 2012-05-03T09:29:00

Excellent piece! I could wish for more elements and longer game, but I hope I'll get it it postcompo version ;)

Wild West World by DeathBySnail 2012-04-24T23:08:00

Good idea with lasso, it made the game much better.

Mitochondrion by Rybar 2012-04-26T21:48:00

Interesting idea and seems like a nice concept for interesting game. Too bad it's really too unfinished :/

World of doors by anthonyl 2012-05-05T20:07:00

Crashes after opening the red door.
I liked the idea of tiny world made of corridors and doors, but thats about everything.

Housefly by dacap 2012-04-26T21:42:00

Excellent! This is one of very very few games I've recommended to people outside the community.

Nanonaut by alexlarioza 2012-04-25T00:32:00

Excellent audio, fitting art, creating nice mood. I could easily imagine how good this could be...
Sadly since in current state all you can do is randomly wander dimensions (I've tried about ten or more, never found any data) and you can't do much more then fight with monsters and enjoy mood.... If the actual combat would be better (clunky controls, shooting possible only while standing, making it really hard to kill some of the monsters and in not very challenging way) I'd probably stay at it more.
Nevertheless, I'm really looking forward to postcompo version.

Brevity by thristhart 2012-04-24T12:09:00

Interesting take on tower defense. Good use of theme.

ANT SURF HERO: THE SURFENING by JigxorAndy 2012-04-26T21:37:00

Pretty good platformer greatly enhanced by addition of your noble steed.

The Big Bang by Zemmi 2012-04-25T00:57:00

Great concept, although I had some troubles to understand what I have to do, even when you've provided information :) And I really wasn't able to find out how to complete the second level :/

[Darkness Creeping] by AD-Edge 2012-04-23T22:45:00

I'm sorry, I really tried, but I just couldn't find the cockroach. Even in dark room with secondary monitor switched off all I can see is red lock and i kinda can recognize some bars and ground... couldn't find cockroach, couldn't play (mouse look is INCREDIBLY slow on my machine no matter what I've done). Won't rate for now, but unless I find a way to actually see something....

[Darkness Creeping] by AD-Edge 2012-04-24T20:35:00

Optimized version didn't help much (hint, put it up in links, not just in text, most people will miss it). I've cranked up brightness on my monitor to max and after a while I managed to find out cocroach, after some blind walking with it around I found the crack and put key down. Then my human character got so completely stuck in the bed that I ragequit , after probably already spending more time on it then on any other 40 entries I've played.

While mood and idea seems nice (points for innovation, theme and mood), it's pretty unplayable :/ falling mechanics is excercise in frustration, and mouse look is incredible slow.

Astrosurf by Jimjam 2012-04-25T01:16:00

Good idea, but I would really suggest making default zoom larger... (it would really help with hints I've too missed at first.

My Little Planetoid by matthias_zarzecki 2012-04-25T01:39:00

Good concept, good game which is hurt by the controls :/ moving cursor to building button rotates planetoid away...
it reminds me one sf indie strategy game I player year or to ago... can't remember the name :)

Tiny World by Guns_Are_Toys 2012-04-27T12:41:00

Canard: could you pls upload the jar somewhere for us lazy?

These are your Friends by Farfin 2012-04-23T13:28:00

Nice mechanics, but nothing that would engage me to play it longer... unless I've missed something? All I can do is pick red guys and throw them down...
As TenTonToon said, nice IK :)

Surrounded by Snails by chamberlainpi 2012-05-01T19:20:00

Very good music, otherwise it's just a seed for a platformer game. I liked picking up more skills giving it a bit more interesting progress then in generic platformer

Glue Galaxy Rescue! by kirbytails7 2012-04-23T21:17:00

Good one. Very good music, not bad game idea, played several times :)

Poor Pluto's Revenge by DavidErosa 2012-04-24T17:42:00

Nice concept, although the game is far too simple. But one of the best entries so far anyway.

(Tiny) Worlds of Illusion by madmaw 2012-04-25T00:42:00

You know... this is one of the wtf games :) At first I thought that it's just a very simple shooter, then the illusion thing broke into my brain...

I love games that mess with people's mind :) even if this is not much of a game, it deserves high rates :)

TinyInspiration by Shigor 2012-04-23T01:39:00

Sigh, flash version has problems with delegates I'm using in dialogues, so it blocks some possible walkthroughs. I'll fix it tomorrow and post it.
Several plays and I hadn't encountered a bug, hope you'll have the same luck :)

TinyInspiration by Shigor 2012-04-23T19:04:00

yes, I just found out that last time fixes for the flash version seriously broken the inventory. I'll put up fixed version asap, it's just few lines of code.
you can use piece of glass to cut brush (i forgot to add nailclipper as well), but you don't need to do this to get inside (tehre are four ways to get there)

TinyInspiration by Shigor 2012-04-24T18:38:00

ORNI: check text file (link on the page with game) with hints and full walkthrough for all possibilities (you need leather strips).

John_conder9: upstairs gets you to the roof and out to the alley (by jumping down or climbing if you already have ladder and grapple there). I had to cut out two screens to get it done, attic scene was one of it.

Racarate: yeah, there were supposed to be arrows showing you which way you'll move, I even have all exit areas marked for correct arrows, but these arrows were among the stuff I just hadn't time to finish properly :)

TinyInspiration by Shigor 2012-04-26T11:50:00

Make A Game: sorry to disappoint you, I don't have doll house on my table :/ (there's ton of stuff there, several computers, game consoles, various disassembled stuff, but about the only thing which would fit the "inspiration" is sketchbook with some acts in there. Even player was supposed to be surprised to see his girlfriend's dolls on his desk, but that was one of the details that got left out (including rather cool outro...)... writing postmortem now with notes how it should have been.
Also sorry for you and other girl players, you're kinda minority here, so I felt safe when targeting male programmers and messing with them a bit :)

Impossible: yeah, it's misuse :) I've decided to use unity just to see if I can easily force it to do something like this. In the end it was even easier then I thought, with the expection of the stupid GUI, but that's problem in any unity game if you're using their own. I considered doing it in a flash, but I'm still mostly untouched by it, although I admit quick tests with flashdevelop and flashpunk seemed impressive and I'll definitely want to do some flash LD... maybe next time :)

TinyInspiration by Shigor 2012-05-08T22:25:00

I've tried (thanks to fried PC i'm now sitting on mac) flash version, works ok in chrome (seems a bit slower, but nothing unplayable, at least on my mini). But it's nothing suprising since flash export on unity is still more like proof of concept then anything usable.

Tiny Adventures In SPACE by Jacic 2012-04-25T00:50:00

All right, ending was a plus. The only one. This was pretty boring, with gameplay mostly consisting of staring blankly at the screen and occasionally dodging or picking stuff. Try to do something more engaging next time (I almost quit before the end, started to tell myself to forget about this after third planet).

Smallworld Survival by Norgg 2012-04-25T00:36:00

Is there something else to do then just spam buildings with food?
It really looks more like a very simple prototype of something more (and probably too complicated for LD game :). In current state there's not a lot of reasons to play it.

Synthesis by marudziik 2012-04-24T18:59:00

Great concepts for a game (not just for chemists)! I spent few minutes trying to get ethanol :)

I want to turn the heater on by Andrew 2012-04-24T19:46:00

Interesting concept, although I had serious problems getting to the end (until I found i can walk behing Miguel thus solving the problem with putting stuff on the plate.

Shrink! by Blayzeing 2012-05-01T19:25:00

Too bad you haven't finished it.

Single Cycles by mildmojo 2012-04-24T17:45:00

As one button games go, this one is clearly the best... COuldn't test with anyone, so played my left hand against my right, damn right won every time :/

Tinyverse by Permanent7 2012-04-24T22:07:00

Simple, but effective idea, could be really improved into something bigger.
The song is really excellent but I hesitate to rate it as five stars since it's not your work... but it's not against jam rules, so I'll rate it anyway (say for picking good tune)

Tinyville Confidential by Rose 2012-04-24T16:51:00

I like the concept and art is nice, but I have serious problem judging who and what and where... My monitor is quite huge, I have no idea how to enlarge swf file which is not embedded and in the end, icons in the night are quite hard to distinguish.

Otherwise good, one of those entries which could be used as a basis for something bigger.

Little Gray Rocketeer by ASOT 2012-05-02T15:22:00

I spent several minutes trying to find the planet to land on and then gave up.

Invasion Of The Trivials by RobProductions 2012-04-24T17:58:00

Pretty simplistic FPS, but fun to play. You should probably move respawn points a bit farther, this way respawn usually got me right into the middle of the balls.

Epic Scale Warfare by devwil 2012-04-24T22:18:00

I'm not sure I get it... It seems like a noninteractive (with the exception of the tutorial) one screen message that people are killed in the war...

Little boy controls american Drone by havchr 2012-04-24T17:48:00

Very nice visuals and sounds with very simple, yet still quite fun gameplay. Too bad there wasn't more

Swift by andrebeton 2012-04-23T13:19:00

Good idea, but slow movement speed makes it pain to play. I wasn't able to get by the big head. No matter how I tried, I never could get to third plus sign to grow big enough :/

Macronauts, Go! by wgemigh 2012-04-25T00:25:00

You know, this could actually be very very good game. Very nice twist on classical burst bubble game, but why is it sooooo sloooooooooooooow? Clicking... then waiting approximately ten seconds before I'll get another turn... I gave up soon after "friend" showed up, just didn't have patience for it :/

Tiny Garden by Exorph 2012-04-24T17:38:00

Very good (I was considering something like this too, so it MUST be good idea :D).
But there are few buts - naming is annoying, way to win is spam as much stuff as you can, it lacks gameplay a bit later, with nothing much to do. Anyway, rating high... are you going to work more on this? It reminds me good old simearth :)

Professor Squeaks: The Circuitous Escape! by envy3d 2012-04-25T01:12:00

Nice idea, too bad that controls are quite user unfriendly :/ Both platformer and puzzle part could use better controls.

Wild Ontrys by Sirithang 2012-04-27T10:12:00

Exactly as you said in your post, this is more of a toy then game. Fun factor is pretty low, since it consists of watching simulation and maybe interfering with it by killing some tinies. Or not.

ARACHNID by BuffaloPhil 2012-04-24T18:06:00

Very good! Nice art, excellent music, quite innovative gameplay. Could use some more possibilites (maybe I missed something, I gave up with score about 25). About the only thing I disliked was the "clunkiness" of the controls while moving on the webbing or on thin stick, spider allways moved for a while into falling mode, it was bad to control... maybe moving spider after a fall more to the center of the stick would help?

Unforbidden Planetoid by Eliot 2012-05-05T19:57:00

Excellent music and nice looking visuals, idea of platformer inside one planetoid also looks nice. Too bad you hadn't had enough time to create a game out of it. Are you going to work more in this? As a tech demo it looks very interesting (and that's coming from someone who hates platformers with a passion :).

An Hell Of A Kitchen by brus46 2012-04-25T19:55:00

For 48 hours you're supposed to use only your own assets created during the compo. If you've drawn the anger face and photographed the kitchen, I apologize. Otherwise it's against the rules.

This Precious Land by Ishisoft 2012-04-26T23:13:00

I love it. Excellent work, you win. I'd give 6 overall if I could :D
There is only ONE problem and that is that grid :/
Otherwise really excellent game I expect I'll play more and more.
This is one of the reasons I love LD and gamejams, because sometime really good idea manifests itself.

You know, this almost doesn't need anything else (maybe except that confusing grid and some music) to be declared full game. Some hints for player would be nice, but finding it out by myself was very rewarding.

I suggest you take this idea and put it on ipad/android to get some money rewards for your idea :)

This Precious Land by Ishisoft 2012-04-27T00:24:00

Checked the Triple town, there are some similarities here, but I like your take better. You still rock.

Rat Conquest by Canard Sauvage 2012-04-24T21:53:00

it would have been actually pretty good game if not for the incredible slowness of movement... it gets boring really fast.

LD26 — Minimalism

A fish called Revenge by Tiago Ling Alexandre 2013-04-29T14:04:00

Definitely minimalistic game :)

squarespace by berkano 2013-04-29T18:39:00

Fantastic piece, I'm glad to finally see an attempt to make a game with a bit more of depth.

And kudos for the first ever (that I've seen) LD game with PDF manual :D

Pilot & Command by HeyChinaski 2013-04-29T14:59:00

Fight with minimalism turns standard sidescroller to something much better! Holy potatoes!

Mini Pirates! by josefnpat 2013-04-29T16:02:00

Great minigame :)

Rokhopr by David Durham 2013-05-02T11:11:00

On ipad it's almost unplayable

Astral Offset by bytegrove 2013-04-29T17:08:00

How do I get to the astral?

Minimal Moustache by koblaja321 2013-05-02T08:50:00

HOLY POTATOES!

Minimal Moustache by koblaja321 2013-05-02T08:51:00

(controls and camera suck, otherwise it more or less works)

Reich 18 by jerombd 2013-04-29T18:24:00

Great idea for the art / game style :D

Life of Colonies by Overv 2013-04-29T14:47:00

Life_of_colonies.exe is not a valid windows32 exe.... could you provide just the love file?

Life of Colonies by Overv 2013-04-29T14:48:00

Oh, I see, 64 bit executable (bad idea this... there are still a ton of us with win xp)

Ad Astra Per Aspera by getRandomName() 2013-05-05T20:31:00

Website still down :/

Nothing by mollymus 2013-05-02T08:48:00

Ragequit.
Audio + GFX great = excellent mood. But the game... Even after learning how to use the freeze from the youtube tutorial it was just so damn hard / annoying I ragequit :/

Where therefore we go by pjchardt 2013-04-29T17:21:00

Excellent mood / art / ideas, one of the best entries I've yet seen... my only problem is that it's too slow, occasionally bordering on boring (slow pace, extra slow fadeouts and fadeins...)

The Gallery by TehSkull 2013-05-02T08:01:00

The Free Ride Tony Smith completely kills my framerate (webplayer, chrome).
Also suggestion - make gun move only when Screen.lockCursor is true

PONK by Sos 2013-04-30T00:12:00

I can't find any words suitable to describe this... :)
the game, when taken out of context, is... well pong. But the process of making it must be the awesomest in this LD :)

Minimalistic PotatoPeople by goerp 2013-05-01T01:16:00

Do a postcompo :) Although I'm starting to get a hang of this, there are definitely ways that it could be improved and make it more accessible (i'm still a bit fumbling around and trying to my way around)

Adventures of Mrs Minimalist by cptalbertwesker 2013-04-29T15:58:00

I somehow managed to get over the first husband dialogue... second hangs and hangs... after restart, not even the first one worked....

Pota-do by Yngar 2013-04-29T14:46:00

The gameplay is... strange, i couldn't get the idea what I'm doing (playing just by myself makes it kinda hard to enjoy this).
but... there are POTATOES!

Fantasy RPG #58 by Martze 2013-04-29T23:53:00

As a rule I don't like attempts to minimize the gameplay and reduce it to bare bones, but you're suceeded, good job.

Gilmore606: It would be hard to find a game which would have worse, even in the below average ludum dare games....

IN MALI SOMMI by Capro 2013-04-29T14:07:00

Very good - saving link for this one to finish all the levels later

Shape Attack by mechagk 2013-04-29T14:42:00

Interesting and minimalistic - it could be used as a base for a good puzzle game (endless gets boring fast)

Rogue Pirates by Richard Matey 2013-04-29T22:55:00

It gets boring when you run out of the crew and just randomly sail around hoping to find a port (i found only one)... finished in the end after few minutes, but can't say I was enjoying myself.
The ship controls were too clunky, free rotation would at least give me some more feel for movement.

Balls! by pknowles 2013-04-29T15:06:00

I think it needs some balance, I've just set the priorities and then just watched and watched.

But very good idea for the minimalistic strategy

RUNNERIST by BumbleBirds 2013-04-30T09:39:00

Great music, but I just don't have reflexes for this kind of game, always crashed into wall after few obstacles

Platonic Dot Solid by Prelucid 2013-05-06T15:24:00

Controls are quite awkward, I was constantly falling down and dying, sometimes because I couldn't see where I'm going to jump, sometimes just because I was too clumsy....

Different Gameplays by Toki Anholmes 2013-04-29T17:11:00

Basic game design concepts explained interactively:)

Potato Dungeon by _Rilem 2013-05-02T08:13:00

Very good and very polished game. I wasn't able to get through the horse though :/

Orbit by boboKat 2013-05-06T16:55:00

Interesting idea, although I kinda couldn't find what to do after I generated few red planets and had them bouncing around... but this would be worth expanding.

minimatch by berjah 2013-04-29T14:09:00

Fully fits a theme, but for me fails completely as a game

Comic Sans: The Game by FloatingGhost 2013-04-29T14:52:00

Save the COMIC SANS!!!!! Now if there only were some potatoes....

North Korea World Savior by tsb 2013-05-06T08:36:00

don't have working droid...

Life in a nutshell by Pixelfan Games 2013-05-02T07:55:00

Excellent music. Art is a bit inconsistent and the gameplay is... strange, due to the collision bugs and lack of visual feedback, especially in the second level.
But that music.... Let's FIGHT!

Miniwallism by dapierce 2013-05-01T01:20:00

Pretty good idea with the growing, but it feels just like a test of the mechanics - no restart is annoying.

Get The Potato by invaderJim 2013-04-29T18:01:00

I hadn't find a way to get to potato behind the glass cube or whatever it is :/

You Are, A Shadow by toonheart 2013-04-29T15:44:00

I am the pervert! (there were no potatoes to choose...)

Squeezer by ticlekiwi 2013-05-02T07:44:00

I had luck to run in someone so I could at least play it. It's minimalistic and might be even interesting with more players (and less lag which is probably my fault).

Anyway... doing an MP game is a special achievement, but it makes rating so much more complicated unless the game goes viral. In a game so simple as this you might have add some bots.

Ghost Garden by ceMelusine 2013-05-02T08:32:00

I have no idea what it meant, since either I missed something or I run out of the text, so I prowled the garden for a while yet and then quit. Moody artistic.... not sure if game, but since I had to wait several before I could get to a text trigger, it could be probably called a game.

Not my cup of tea, although I appreciate the overall mood.

I don't wanna be an @ by ashdnazg 2013-05-07T11:36:00

Fantastic :)

Mini Space Adventure by jacintosan 2013-04-29T18:14:00

Well it definitely is minimalistic.

A THE GAME FOR MS-DOS by Branch 2013-05-06T17:03:00

Not worth downloading (and I would otherwise had a tendency to rate text adventure, especially for DOS, a bit better then average)

Telekinetic Minimalist Cult 5: Packrat Nightmare by RobotLovesKitty 2013-04-30T09:37:00

Hillarious and funny, although controls are just a bit too strange (character doesn't responds very well, even without any items) and resulting gameplay is mostly chaotic.

Secret Power by CollabGames 2013-05-05T20:00:00

Invisible walls in the "maze", monsters spawning around me without actually doing anything, same seems to go for the shooting... after finding a hole black screen with In Progress without anything else.
With the exception of the music very weak entry, one of the weakest I've yet seen.

Wandering in the void by hmmvot 2013-05-06T17:10:00

Might be nice idea, but hardcore? more like insane... i really didn't have the patience for this :/

Ming Imah Lism the Wizard ! by Gustera 2013-04-29T18:21:00

Give me the pleasure! (this really cracked me up)

Like Any Game by m.lagadec 2013-04-29T17:27:00

Minimalist it is... but game? I don't know, I'm either missing something, or it kinda doesn't work...
each of few attempts (of trying to guess the mechanics here) ended in black screen with no rows going to me...

Zephyr by joe40001 2013-05-02T08:38:00

Not bad, although a bit confusing at first (I hadn't realized that it works in 3d, maybe you should make the default camera angle rotated a bit so it would be visible at start).
Very good music, but since it's creative commons, I can only rate you for selecting a good piece.

Steve Can't Zen by DaanVanYperen 2013-05-02T09:03:00

Button smashing was a bit annoying, but great game. One of the few I gave something for humor, the only where I gave 5 stars :) "censored" made my laugh you, which was nasty since it made my ribs hurt :/

Synesthesis by TheFuntastic 2013-04-29T23:39:00

This is FUNTASTIC! Too bad there's just few levels (there's some mention of free play in the last level, but I can't do anything more....) I demand more notes!!!

On the serious side... the best concept I've seen so far

BloxMin - by Lody - Ludum Dare 26 by stipple 2013-04-29T14:12:00

Nice - I think this kind of game might be done without any art at all, just with sounds

rainwalkers by nuprahtor 2013-04-29T16:59:00

Excellent mood and (theoretically) interesting concept... but I wasn't able to meet any other rainwalker whatever I tried... i tried to leave marks on two places distant to each other and write messages there, going around... never met anyone, never seen any other sign, got bored... after two tries I quit (BTW some button on the game session terminated to restart would be nice)

Minima Listic by WastePrincess 2013-04-30T23:49:00

Is there a reason why don't you put the links on the standard place?

The idea is great, but i finished it just to see what other tools of artistic destruction I'd get... Can't say I was having too much fun, since this is more of a graphic toy than game (adding enemies made it just bit more annoying), but it's good anyway

MinimalismRPG by Ernyz 2013-04-29T15:11:00

The view cone gives it specific feel, but the constant blinking was too hard on my eyes.
Looks ambitious, but after wandering for few minutes here and there i got too bored.

MinimaLand by Switchbreak 2013-04-30T09:49:00

Not the first game I've seen about turning minimalist art to something better, but the results are very good, even if the basic gameplay is platformer (which is a genre I hate with passion). I almost quit on few pages... but liked it anyway.
Probably because of the music :)

Battle Box by mikeware 2013-05-01T01:25:00

Idea seems nice and the rules working, but it's kinda hard to judge the effect while playing against myself... At least super stupid AI would make it a bit more interesting.

Road Rage by Jimjam 2013-05-06T16:51:00

Great idea for a traffic cop simulator, well executed, although it got pretty complicated and not very funny soon enough

Metaballs by Rialgar 2013-04-29T18:11:00

Nice, but it tends to be bit boring (but I freely admit that minimalistic simplistic games tend to bore me).
Good job with the metaballs, the visuals are great.

Minimalism Textual Adventure by Skywilly 2013-04-29T16:35:00

Very minimalistic and interesting approach... but since actual gameplay seems very limited (most of the time there was just one possibility) you have points for idea only...

Going bilingual was another interesting thing, but I think it's effect is mostly negative

Hero's Journey by hamster_mk_4 2013-04-30T00:04:00

Points for minimalising hero's journey :)
The gameplay is a bit lacking - all the fights can be win by just standing and spamming quick attack

, by OnionBlaze 2013-05-02T08:42:00

No way I'm able to fire 66 without using some keyboard hack :/

Screaming Cubes by Shigor 2013-04-29T13:31:00

So I've finally had a time to do some real testing.... postcompo is clearly in order (upgrades need some tuning, but the mothership control is a must otherwise it gets too boring too quickly).

Oh... and I see I forgot to mention that the green and white splashes on terrain are the uranium and ores.... shooting on normal terrain won't give yuo much if anything...

Screaming Cubes by Shigor 2013-04-29T14:49:00

ataxkt: well... the gameplay is not focused just on killing enemies ;) there's mining and upgrading your ship too :)

and the wining condition is to gather enough resources to fly away from the crater

Screaming Cubes by Shigor 2013-04-30T00:05:00

Split82 - yeah, halfway through I remembered it too :)

hunter hungry by Jonathan Whiting 2013-04-29T15:15:00

Hunter hungry and no potatoes!
I had a good feeling from it, but I'm not able to finish second level... after swinging over the first obstacle I'm just not able to jump at the end

Mustache Armies by TurboDindon 2013-05-05T20:25:00

You are teh winners. Enough said.

Essence by Make A Game 2013-05-18T10:41:00

I completely missed the mirror mechanics on the first play and wanted to write something about bad collisions ;)
Good mood.

Complexity by RobProductions 2013-05-06T12:31:00

Kill the potato!

Minimalism - the shoot 'em up by CiderPunk 2013-04-29T16:28:00

Poor potatoes :/

Very minimalistic shooter (unless i've missed something, but I got tired after dodging all those fries to be, the only thing I found was a shooting powerup....)

SQUARE TRIANGLE CIRCLE by danblack 2013-05-02T07:47:00

I can almost see the non minimalistic game made on this concept :)

Orchis by BortStudios 2013-04-29T17:58:00

The music is really excellent and really mood fitting... but gameplay wise it's supershort platformer (with at least the gravity as added small bonus). The intro (web version) works strangely, I almost quit the game before anything started because i got constatly repeating line for 200 000 years... but then the planet appeared

Hexagion by Drabiter 2013-05-01T01:28:00

Web version doesn't work (chrome), doesn't react on anything.
Jar version works, interesting concept.

City-States by recursive frog 2013-05-02T08:22:00

Good idea. Very good idea, although it's not very balanced and too much depends on the starting hand players gets. Hadn't tried the more player version which would be probably a bit better, but good idea anyway (and these kinds of games usually suck when you have only two players anyway)

Rad vs Blae by GetFun 2013-05-01T01:21:00

no players:/

LD28 — You Only Get One

Dreams of war by netmute 2013-12-21T17:12:00

The game from time when single pixel could mean something.

Copyright Inc by Ongaku 2013-12-16T03:49:00

Nice music :)

0 AD - Zombie Uprising by BrothersT 2013-12-17T16:35:00

The best :D baby jesus ftw!

Son by Hemuuuli 2013-12-16T14:20:00

All epileptics must really love you :) The art is.... brutal. I'm really really glad I hadn't tried this on Oculus Rift :)

Berathen Jam by Venks 2013-12-17T16:15:00

Sometimes it's a bit unclear what to do in the minigame, but overall, yeah, good one :)

Alchemist by dekart 2013-12-20T21:34:00

Not innovative, just another match 3 style game with a tiny difference, but - solid, professional work. Could have used some (generated would be enough music)

Climber by Kimau 2013-12-18T23:45:00

It's too slow to be really enjoyable :( (jumping helps a bit, but even with it climbing up and down for the survivors was just too tedious...)

Just One More Turn (Please!) by Ithildin 2013-12-18T02:01:00

Game got stuck after few levels (with some trees in the background) - Victory text is shown and that's about everything.

I like the idea, but (unless I missed more interested stuff later after the hangup) it's not challenging at all.

Pillage Rush by Jgpicatoste 2013-12-20T21:52:00

Brilliant idea, best use of theme I've seen :)

It Belongs In a Museum! by jurnacsr 2013-12-20T21:14:00

The core concept looks good and it might be used for a good game, but sadly... as it is it's just bit too boring to play more then a minute or two...

Doki Doggie by Husky 2013-12-22T13:48:00

Simple but fun

Skins: Episode One by artctrl 2013-12-22T08:13:00

Was this supposed to be a joke? Hello world tutorial from cocos and then your saved ipython notebook when you try open the files and use image functions on them?

My First Day at the Snowman Kit Factory! by Loren 2013-12-22T13:40:00

This is chore, not game... makes me appreciate my life a bit more as I'd probably die if I had to work like this :)

Frontier To Nowhere by Verz 2013-12-22T08:14:00

Too bad you didn't finish it

Shadow Night by ParaPup 2013-12-16T03:23:00

Can I do anything else but walk around the house and let the black thing push me?
BTW not locking mouse cursor on the screen = bad playing in web browser

The Ronin by ResonantCraft 2013-12-17T16:09:00

A bit hard to play on desktop, I'd guess on tablet it would be much better.

hackerStation by lotusgame 2013-12-22T09:36:00

Since you promised that the full potential is in level 5, I decided to keep going, but...
it's a supersimple mahjong style game in 3d, too simple without any challenge to be fun - all you have to do is just to click on the same symbols and not click on the skulls. Gameplay is quite minimal.

Funigtor versus PackSciences : The Pic Pac D'Oh by PackSciences 2013-12-17T16:07:00

Next time, please DON'T distribute games as installer.

BTW you could have invested a bit more time rather then just use tutorial for almost the simplest game there is and upload it...

Single Dragon: You Owe N. Lee $1 by Tom 7 2013-12-22T09:22:00

It reminds me good old 8bit renegade, complete with a bit clunky controls

YOGO - The Detective Story by psc1997 2013-12-20T21:23:00

Bad writing and sometimes semicomprehensible english.

The Axe Cop, sorry, frendly cop, was about the only think I liked (because I'm Axe Cops fan)

Super Steve by Almax27 2013-12-22T13:45:00

This has a lot potential, too bad it's so short...

I'd consider making this a bit bigger game on your place. I like Steve :)

EDGE: You Only Got One Chance by spike_xp 2013-12-16T21:56:00

Wtf? I'm kinda... unable to guess what the hell is going on :)

BTW what is Music Raiser and where can I get it? :D

Only One Torch by renewable69 2013-12-18T23:54:00

after blindly (with occassional use of torch) walking around the game crashed. Gave it another try and still not much better - I admire your fingers if you can reasonably use B for torch together with WASD :)
Mood seems nice, but I'm totally confused what is happening - sometimes zombie die when they touch me, sometimes I loose one heart...

You Only Have One Pair of Underwear! by @TeddyNashor 2013-12-21T17:26:00

Points for humor :)

Find the one 1 by Marobax 2013-12-18T23:38:00

I gave up after several attempts to run from the switch behind the table when the door always locked just in front of my face :/

The camera effect when going through the door was very "vomitive"

One Wing by theholychicken 2013-12-20T21:06:00

black screen when hitting the black angel looks more like a bug / game hang up.

G by Sean Noonan 2013-12-21T19:16:00

It's pretty hard to start going in a good direction.

BTW - by using chiptune from someone else you broke the rules - game should have been posted as a jam (therefore zero rating for audio)

Elimination Protocol by JayProg 2013-12-16T03:58:00

Nice one! Too bad I couldn't get over the level with two bots :/
I'll try again tomorrow.

Medieval Fantasy Island by aayars 2013-12-18T02:23:00

Although the visual result is great, fact that assets are 3rd party kinda drags the result down (at least I hope you made some of your own art too :), nevertheless, full score for the mood, the end result IS good.
Can't say much about the game though. The combat is just simply boring and nice island wasn't enough to keep me interesting when the gameplay consisted of running and then mashing the 1 key :/

One Touch Of Music by KumoKairo 2013-12-17T16:24:00

It's a good idea but it's incredible hard game for us tone-deaf :(

Baldaquin2 by Marcellus 2013-12-21T19:25:00

It might be funnier with two person but I have no way to test it, single player version is just too boring.

Last Squadron by Chaoseiro 2013-12-18T23:56:00

It reminds me good old turrican in some ways.

Process Journey by Lissar 2013-12-18T02:13:00

Great art (I wish I was that good :/) and nice little adventure - I found just two endings, but I'll probably try later to get the rest...

Cure the infected! by archaeometrician 2013-12-16T03:54:00

The idea is nice but the physical engine of Unity means that I get constantly stuck in civilians - managed to finish three levels, but then I gave up.

Earth Prime by Satyre 2013-12-19T00:07:00

Not much of a gameplay, too simplistic and easy (after realizing what I'm doing, it would be nice to give some negative feedback when you can't push the button).
Full power to the audio!

You Only Get One Doughnut by bionicsheep 2013-12-21T19:22:00

This was actually so silly it was fun :D
SAYS ME, THE HATER OF DONUTS!

Bombsquad by ghosrath 2013-12-16T14:29:00

Not bad - but I'd suggest showing the numbers on tiles in a way that allows player to see them when stepping on the tile for the first time - it's a bit of a guesssing game what number is shown under the player.

YOGO Submarines by lilinx 2013-12-18T23:50:00

Very nice idea (first game I've rated that deservers some more stars for innovation)

Tara by Namide 2013-12-16T21:44:00

You broke the rules by posting this as a Compo entry while using 3rd party music (which I wanted to compliment...)

Magnificent Evil Trap #28 by LuisGuimaraes 2013-12-22T16:32:00

Next time, make the dialogue skippable please...

Click Click Cat by GravityScore 2013-12-22T16:29:00

I dig the art style and the story (all glory to the cake!).
Gamewise - it would be nice if the collisions worked a bit better, I was constantly losing the cake just because I bumped the house :/

Shitty Game by GMerencio 2013-12-22T16:26:00

Too easy and boring during the shit fall :/

Red Christmas by Nichii 2013-12-18T13:22:00

It's not much of a game (even if I had to use about five retries :D), but congratulation on managing to make a strong story and great mood. I'd maybe cut some of the texts in the end as the epilogue sequence was too long and it needlessly took few percent of the emotional response I had.

Moments of Paranoia by SpellingPhailer 2013-12-19T00:20:00

Graphics and audio are great, making a superb mood together with the always welcome Thing-like story (btw it's not Carpenter, he just did one of the movie adaptation, not even the first one, althuogh arguably the best), but it's not much of a game (I originally wanted to say something worse because I run into a "known issue" with the head instantly after the intro dialogues stopped, only after I returned here I noticed it and gave it another try). Super slow dialogues while time ticks away, guy in labcoat ranting for a minute about the gas without me able to stop him... No closure, no real end (I'd shoot my head because the guy with the pistol didn't seem to be taken by the gas as the other two).

I'll try to check the postcompo if I remember to

One Sword by daviwil 2013-12-21T17:19:00

Good, great dragon's art, I enjoyed it although the game controls seemed almost random.

Pilot's Last Stand by phi6 2013-12-17T16:22:00

I see you're still playing with the lowpoly :D (noticed some of the stuff you posted on the facebook IndeGameDev).
As a lover of good old space sims I approve.

You Have One Box by rob1221 2013-12-21T19:32:00

Pretty good puzzle.

Hamsters in Space by majorcrampas 2013-12-20T21:29:00

Poor hamsters :/ It was cute, but I see no connection to theme (not that I blame you though)

Who's the Worst Person in the World? by whiteknife 2013-12-16T03:46:00

I actually considered doing something like this (one bullet, who'll you fire it at) but then I've decided that it won't be much of game when you have to do only one choice and only.
The writing is good but in the end it's and interesting shorstory (although I'd swear I've read something like this before) with ability to change the last paragraph and making "player" to think about the choices... (My first try was to kill the boss of Murder Industries, because I really don't like an idea that something like this would exist in the world)

The Day the Laughter Stopped by Crabman 2013-12-16T03:28:00

Thumbs up for interactive fiction (I've always wanted to make some IF entry, but never got to it).

BTW is there a way to restart the story?

Say Cheese! by osozombie 2013-12-20T21:31:00

I gave up after several tries, but yeah, although I generally dislike one click stuff, this was at least funny ;)

Scrap Wheel Robot by ainokaisa 2013-12-21T19:29:00

no matter what I did I wasn't able to get past the tutorial - it didn't seem that Z and X key did anything.

OneWords by mckoss 2013-12-16T21:46:00

Simple but working... also the first inventive use of the theme I've seen :D

Your Little Pony by martys 2013-12-21T17:22:00

A bit boring at first, then too hectic button smash...

Last Noir - adventure game tech demo by TimoVihola 2013-12-21T19:19:00

So it really is just looking around at the nice art?

Too bad you didn't have time to do anything else, because art / mood looks great.

Politicians Vs Zombies by Hunt_Dialga 2013-12-21T18:57:00

Suggestion: lock mouse cursor, otherwise it's not much playable in the web version.

Otherwise, I don't much get it - tried several time, always got bat (going for conservative as I am a gun nut, didn't help me much), tried to walk around the zombies and beat them, didn't have much fun.
Next time maybe concentrate more on the game and less on the politics :)

Can you hear me? by Jago 2013-12-20T21:24:00

No, I can't hear anything (chrome, windows)

Cardocalypse by Shigor 2013-12-16T21:41:00

Ted Brown: you know... I never considered paper version (although it wouldn't be first paper game I'd made...)... thanks for the tip :D

Cardocalypse by Shigor 2013-12-22T07:43:00

Sean: even in the enhanced version?

Cardocalypse by Shigor 2013-12-22T17:22:00

Ending with a honest hard working tool is something that should get a high praise!

Moon's quest by JaJ 2013-12-20T21:44:00

Probably best use of theme and overally one of the best entries - there's almost nothing negative I could say about it which is rare me being the bit nitpicker.
Didn't finish, too sleepy now, but it's the first entry I've bookmarked for later play.

Ballkeeper by cappelnord 2013-12-16T03:30:00

Very nice take on the old time classic!

Shabby Buffet by Devtactics 2013-12-22T13:38:00

I kinda doubt it would be fun to play even if it was possible to keep the food on the table...

One Cigarette by Suese 2013-12-18T13:38:00

In Soviet Russia, Cigarette's smoke you!

I was looking forward for trying this ever since I've seen your smoking animation. Apart from the dialogue boxes which can't be skipped and take too much time, not much else to say but : I HATE YOU! I wanted to quit today, but after few minutes of being comrade player I'll just have to hit "save" button and then I'll go to buy more cigarettes :) (not that nicotinne starved and crazed by your game to actually get a gun and hunt other smokers in the streets :D)

ONE COLOR by howieV (binarygirl) 2013-12-17T16:12:00

It's nice, but yeah, you completely ignored the theme (can't blame you though) - it would be great entry theme-wise for one of the previous LD - Minimalism.

LD29 — Beneath the Surface

Beneath the Surface by Jojo 2014-05-08T07:59:00

Game is a set of interesting choices, in your case it's not that interesting as I more or less just press SPACE and occasionally eat something if I found something - this is too primitive for my taste.

What's worse, your random generator is all powerful... first try I got a lot of enemies, one chest which allowed me to almost survive next fight. Second attempt gave me five chests, one enemy, chest, and then neverending string of enemies...

But I did like the art :) (check my game and you'll guess why :D)

BTW using previous code is ok in your case as you've put the game in jam (and in jam... generally anything goes)

Project Tethys by vilya 2014-05-08T08:05:00

Simple, but fun. Nice garage band music btw :)

Find the buried treasure! by ricky26 2014-05-04T18:05:00

any chance for window or mac version? (I'm really too lazy to install nux just for some random LD game...)

Game of Roots by BubuIIC 2014-04-29T18:21:00

Ah, I had similar idea but I wasn't sure if it would work so I ditched it after few minutes of thinking about it - nice to see that someone made it and it works...

Good work (you're the first game in about 20 I've tried that makes me want to try another run)

The Eggventure of Mad Mr Gregg! by mollymus 2014-05-08T09:02:00

Control issues, as stated by previous guys, are dragging it a bit down, otherwise nice inventive platformer.

Wrecked Submarine. by Boberro 2014-05-08T08:01:00

Well, better luck next time

Submarine Playground by Yngar 2014-04-29T16:29:00

The submarine jumps!!!

Sunny Day by lasergans 2014-04-29T16:39:00

I gave up after about ten attempts to get past the first spike, there doesn't seem to be anything I can do to control the sun.

Nice idea bout the sun falling though

The Last Dwarf by Nuclear_Hammer 2014-04-29T02:24:00

Full stars for music!

The Huntress by xhunterko 2014-04-29T02:02:00

After spending few minutes of mindlessly moving around the screens and not finding anything of interest, I got bored and closed it.

Don't fly in the Mine! by kovacsmarcell99 2014-04-29T18:05:00

Flappy birds everywhere :(

Five little Submarines by ziege 2014-05-08T09:05:00

Nice idea and art style for mamma and pappa subs. But the gameplay wise it's quite boring maze game.

Atlantis Explorer by Integershift 2014-04-29T01:58:00

I got steel plate, propeller and periscope, but now I'm stuck... nowhere else to go, no keys...

Clone Escape by cudabear 2014-04-29T22:37:00

Solid platformer.

The Music Box (Voxel horror) by Glockenspiel 2014-04-29T16:46:00

Not locking the cursor key means that the game is not very playable on multiscreen machine.

Interesting idea about the hexagons and overall you got some good mood there. I spent some time walking among the corridors and died at the hands of the walls sticking hands after I picked the second key. A bit boring in the end

Ogre's Gold by asotelo94 2014-04-29T19:47:00

Almost unplayable on the multiscreen desktop (mouse look without locking cursor means serious problems.

And also kinda too hard - didn't see almost anything with the torches :(

Iceberg by Hermes 2014-04-29T02:10:00

I don't get it - places where I'm supposed to mash keys don't do anything (or I don't mash enough), there's no feedback telling me if I'm doing it ok... I kinda don't know what to do.

SUBLEVEL ZERO by Lyje 2014-04-29T23:51:00

Great piece, best of LD so far. Too bad I didn't have 5 guys to help me with my own proceduraly generated fps :/

Roots by suppi 2014-04-29T18:26:00

The fact that I often have no idea if I'll dig two pieces or one is annoying - you should have probably changed the controls to move character one tile every time I move, that would be a bit better.

Beneath The Surface: A detective story of video game conspiracies. by taocayo 2014-04-29T02:06:00

Suggestion: when you're using slowly typed texts in dialogues, use first click to show the entire text for us speed readers, don't skip it completely.

StrataGEM by ActionRemix 2014-04-29T22:42:00

This is great, first game I've bookmarked for more tries, but... why there's no possibility of restart after game over save refreshing the page?

StrataGEM by ActionRemix 2014-04-30T09:47:00

@ActionRemix - make postcompo version then, just the restart (and maybe some simple bells and whistles if you feel like it) - this game deserves it.

WWE(Worms War Evolution) by SUNFURY 2014-05-08T08:13:00

The updated version is actually pretty funny, upgrades give the old old old snake game nice new twist.

But that's the update made post compo. The originally submitted file doesn't deserve any stars. BTW posting screenshots from the updated version is a bit misleading.

Inner War by KickBack 2014-04-29T16:37:00

That's pretty good concept, congrats

DEPTH BENEATH by mimic 2014-04-29T02:15:00

Simple, but it works

Sewer Rat Escape by Seraphic Media 2014-04-29T02:12:00

Couldn't get past the start screen? Neither start nor credits are reacting on my clicking...

Fake Zoo by v3games 2014-04-29T18:15:00

I have no idea what I'm doing with controls, but that was a really good idea :D

Crucitas adventures by The-nameless-kompany 2014-05-08T07:46:00

It might work if there were more levels actually posing at least some sort of challenge.

Wood Cutter Extreme! by foodzilla 2014-05-08T07:43:00

Seems like an original idea, but I find it boring really quickly.

Poopy Kitty Defense by burquitlambadgers 2014-04-29T02:19:00

I admit I had some fun for a time, although my inner cat prefers non-pooping fun generally

Dive Deep by skppo 2014-05-08T07:50:00

Pretty good! Got killed by the second sub :(

Planet Dig! by QubedStudios 2014-04-29T23:06:00

Web version screamed about wrong plugins etc, couldn't get it to run. Windows version shows only black screen with text info on the top and bottom after I start the game.

Hamster Universe by SneakyBox 2014-05-04T18:03:00

Mark it as android, not web, that way someone interested in trying android entries could find it via search.

I was not interested

Infection by InfectionTeam 2014-05-05T16:50:00

Excellent piece, one of the best I've tried.

Under Pressure by BuriTeam 2014-04-29T18:31:00

I'm not sure what to think about the art style - it's kinda strange how you combined super low res pixels and drawn backgrounds...

E.T. INTO THE ABYSS by Biz Casual Games 2014-05-04T18:13:00

Downloading the unity file and running it on my own computer worked.
You got points for the idea and for ambitions, but the result I see just isn't very interesting. Slow clunky movement, seemingly nothing to do (well OK, maybe I gave up too early...)

Surface of Sanity by Shigor 2014-04-29T19:34:00

Oh noes, I just found VERY stupid bug - gunshots stop at the door when hitting the trigger that detects player close and open it :(

Surface of Sanity by Shigor 2014-05-08T09:29:00

@JokerDen: yeah, all sounds are made by my mouth or by various items I found on my table being banged together or against the table (well except the ammo pickup sound which is a sound of my beretta storm being cocked)

Oil Manager Simulator 2014 by Static_boy123 2014-04-29T18:11:00

It doesn't seem to work much... several attempts, only once I managed to sell some oil... As soon as I try to move the price, computer stops buying from me even when I set the price to lowest possible

Manticore by boukensha 2014-05-04T18:04:00

Doesn't work, invalid data file

LD31 — Entire Game on One Screen

Promenade by Gregory Avery-Weir 2014-12-09T03:12:00

That was... certainly different. I never imagined I'd squaredance snowman to death.

Now Serving by kidder 2014-12-09T03:03:00

I have been served... that's all?

Collect the Crystals by Wiering 2014-12-09T03:20:00

Nice idea with zooming :)

Sandbox 31 by mechabit 2014-12-09T03:22:00

I should have bought the leap motion :/
This looks... neat, atmospheric.

Lord Of the Dungeon by ctuelho 2014-12-09T04:04:00

Art is nice, game itself is a bit chaotic.

BTW is there any connection to theme that I don't see?

Peaceful Night by TheMonsterFromTheDeep 2014-12-09T03:17:00

I gave up after about a minute or two trying to break any block... I might have tried for a longer, but the ultra tiny window on my big monitor kinda made my eyes bleed when I squinted on the pixels there too much.

LD37 — One room

Exit The Room Update 1.1 by Artsicle 2016-12-14T12:23:00

Seriously ?!
- Riva

Porno Tales: part 1 (Warning: NSFW!!!) by Sublustris 2016-12-13T11:54:00

Ludum Dare is for porn.
Took me a lot of tries before I got to the NSFW animation at the end - I had a feeling it was a lot more based on luck than it should be - I was constantly getting killed while trying to get mushrooms spawned on the edge of the screen.

LightBringer by FlashMonkey 2016-12-12T17:07:00

Well, too bad it's not finished.

Roomba Rampage by PeachTreeOath 2016-12-13T11:27:00

Roomba's motto: Suck all the world!
(I had fun vacuuming the room which is kinda surprising...)

LD45 — Start with nothing

Dr. Deckenstein: Escape from Castle Brainia by quill18 2019-10-09T10:06:01Z

I generally dislike platformers but I really liked this one and even finished it :)

God Mode by wdebowicz 2019-10-08T22:09:53Z

First entry I've tried that made me laugh, first that gets points for humor ;) Good job.

Slay the Dungeon by jharler 2019-10-08T16:57:50Z

One more level... let's play one more level... excellent work. I'll have to try it again later, but I already spent more time on your game than most others I've tried combined.

New start at N.O.T.H.I.N.G. Ltd. by Shigor 2019-10-08T19:49:49Z

@someone I found out only during the test after submitting you can walk around him, it wasn't supposed to be so

@jharler you'd found that at the ending screens if you managed to escape from the N.O.T.H.I.N.G. Ltd. They're supplying specific caste of people with N.O.T.H.I.N.G. and many other stuff since LD45

New start at N.O.T.H.I.N.G. Ltd. by Shigor 2019-10-09T09:15:41Z

@saltfactory-studio It's actually 2d isometric layered tile maps. no 3d allowed

Outsider by Shinmera 2019-10-08T21:57:28Z

can confirm - windows version works only if you extract it to C:\ld.

Nothing Matters by kazuo256 2019-10-08T15:01:39Z

Mechanics confused me a bit at start, but in the end I like it - nice to see something really innovative.

Nightbirds by Jiri Hysek 2019-10-08T11:32:55Z

Really nice one - but I had some weird problems catching prey after a while. Might be, as justinoocx said, that I didn't see I already have prey in talons.

Congratulation on making a flappy bird I actually enjoyed :D

Dreamiverse by antoined73 2019-10-10T10:55:36Z

Excellent idea and mood. I gave up after a while when I was supposed to use green after jumping over a path of few small boulders, couldn't find the green anywhere nearby. (I see in comments that I was supposed to go back - to pick it, but I kinda expected that the color change will be nearby... might try again later)

The Persistent Thief by Darylsteak 2019-10-08T14:30:45Z

Pretty good. You should probably merge all the interaction keys to one though. Shooting seemed weird, I wasn't sure if i'm doing it wrong if there's some chance to hit guard since most of my shots just went through them...

Doing the best you can by Akuseku 2019-10-08T00:56:06Z

I've tried few times, but while I can kill slimes and kobolds without any problems, first ogre or goblin will kill me. even if I have two wooden swords :/

Ludum Dare 45 by Trypants 2019-10-08T22:32:41Z

controls are rather problematic. On both tries to play sooner or later game got stuck and character slowly glided away. Not sure what happened. There's no gui in web version, so maybe I / altar died...

Absorb by dimlight 2019-10-08T12:14:44Z

Nice one. I gave up after a while of trying to defeat the second beatle... it seems that I'm not doing anything to it unless it crashes in the web - which costs me integrity though. I'll probably revisit it later.

Rail shooter prototype by Chocolat-Endive 2019-10-08T15:43:58Z

visual / audio looks very nice. too bad you didn't have time to make it more than just a short flythrough

The Life Spirit by Cobear25 2019-10-08T14:42:57Z

looks good, although in few tries I made I always felt that randomness was against me and my designs. Bookmarked for later try

VychVyzhProm by BOOtak 2019-10-08T12:47:00Z

Excellent work, comrade! Your relatives will be released from the camp.

Love the mood. I like the idea in abstract sense, but can't say I like to play it. I considered assembler too much of annoying work 35 years ago and I still feel same about it :D

Raiders of the Lost Bark by Moritz Jaeger 2019-10-08T01:41:02Z

Looks cute. Plays pretty badly on keyboard, I had some problems walking on thin walls and jumping. I like it, but it's so damn easy to get lost in the desert so I left the game and my small pack of dogs after a while (had to kill the process, game wouldn't quit and hanged up after I've alt-tabbed.

The Adventures of Hugh Mahn Through Time by Ninnec 2019-10-08T14:56:12Z

Having time clone was a nice idea. Didn't finish though since i let the rifle go and I really wasn't able to finish the second level even if there were two of us

From Nothing by arkinrev 2019-10-08T22:23:49Z

After being a bit confused by controls I've spent some time running around and dodging enemies just with my torch. I couldn't find the weapon.

Cleaner! by Nakami 2019-10-08T01:19:19Z

Got pretty confused at start - it needs better feedback for selecting and moving objects. It took me a while to realize I have to click first on the item in the prebuild area and only then I can drag it away...

Moonlight Kingdom by lesinvisible 2019-10-08T22:06:36Z

Strongly suggest, possible for the next time - use numericals for choices. While I'm giving you points for mood, I'm not sure if it qualifies as a game in my eyes. It's just a nihilistic shortstory with ability to look for more details on way - IF / Visual Novel equivalent of walking simulator

Build-A-Body by ParanoidBigfoot 2019-10-08T11:03:04Z

Funny thing is - I was working with same idea, although my way was really different :) (one of the reasons why I gave up on actually assembling body from parts was that I was sure I wouldn't be able to do that in time in a reasonable way).

I've tried to play for a while - marking the tiles is confusing and I wasn't sure how exactly it works. But what's more problematic is that most of the times I actually managed to get some loot and equip it, after closing inventory I still had dead enemy and couldn't do anything.

Lunar Revenge by Elmos Minion 2019-10-08T01:29:12Z

I spend a long time going forward to get a helm. Then I turned and spend a long time going to get oxygen. Then I went forward for some time to pick up stone while being annoyed by some moon bugs. Then I was informed I'm supposed to wait for fabricator and stay alive... and after a while I quit. That weird broken texturing was intended?

Buggert by wheelsx 2019-10-08T13:46:02Z

I found a jetpack, so I could move a faster... for a while before fuels runs away... So I spent a lot of time going to house only to find out that there are some things, but I can't get to them. I moved to side to grill where are some other items that I can't reach... found some inactive inmoving spiders on a way, got bored pretty quick. I think you made a mistake in making the scale so huge and movement too slow - I just gave up after spending several minutes just slowly walking (a bit faster if you move to side too since you're not normalizing input). Mood and idea seems nice, but it's just too boring...

Webbuild won't open the menu as escape is consumed by browser I think so I can't check the options.

Merge Dungeon by ScottDev 2019-10-08T13:13:43Z

Enemy's health bar is not updating, so it's really hard to judge if I should attack or not, how many hp he has etc. This is the only thing that I consider bad as it breaks the game a bit. You should consider improving it, I sense a new puzzle quest here :)

Island Game by aleks 2019-10-08T17:17:53Z

itch.io link is broken (no page)

The Ninja Chronicles by SaltFactory Studio 2019-10-08T20:16:14Z

Controls are not exactly friendly. After few tries I found out that next enter press will switch me to a better view (I've actually played for a while still in the close view that's set on dying ninja...). Popping upgrades while the game runs is quite annoying. Inability to change the direction of attack means that some of the enemies are almost impossible to hit (melee guy on the third building for example)

Motivation Zero by Relife Interactive 2019-10-08T13:00:05Z

I got depressed really really fast. I guess I don't have reflexes for this, i gave up after about dozen or two tries

Disabled Hospital by Paulsams 2019-10-08T00:47:40Z

Web version doesn't seem to work (chrome). PC version works. I spent some time punching poor seniors. (point for rather original setting)

Lizzie’s Escape by JaspyGames 2019-10-08T20:59:44Z

Points for mood - audio is perfect.

LD46 — Keep it alive

Venusian Cargo by MCjammydodger 2020-04-22T14:16:30Z

Great idea for a puzzle game.

Elon-zo (Colony management + Interplanetary Shipping) by TolMera 2020-04-23T11:05:34Z

Kudos for thinking big and trying to make something big. I doubt you'll score high, but I really appreciated the attempt. This is first entry this LD that might get stuck in my mind for a while and first that I'd like to see being worked on more. (If you do, some more clear instructions for the ship would be nice)

Madscape by Shigor 2020-04-23T20:21:59Z

@kyle-bowman - damn, I completely missed that, having played generally just with keyboard controls, thanks. If I ever make some update, I'll try to fix this, although I'll probably have to hack the unity ui system... again ;)

Madscape by Shigor 2020-04-23T21:09:09Z

@honey-pony: thanks for the detailed feedback from "not target audience" :D (i've copy pasted it to to-do file I'm keeping in case I'll be working more on this prototype). Also thank you for the Tentacle Wars :) didn't know that one - and it looks a lot like a prototype I was making (and didn't finish) for Ludum Dare few years ago :D

My Fair Planet by SethPaxton 2020-04-23T19:24:50Z

Controls is what keeps this game from being really enjoyable - having constantly clumsily switch from drag to click and button makes me feel I'm fighting controls instead of actually playing and enjoying the game. Just adding keyboard shortcuts for the function would make it really good.

Lich Clicker by Fictions 2020-04-23T12:37:31Z

Impressive amount of polish and interesting variation on the clicker. One of the best entries I found so far.

Exo Keeper by amarillion 2020-04-26T19:45:17Z

Nice simulation. But now I'm thinking about digging into the old dos archives and looking for good old sim earth and waste some hours playing with it :/

Exo Keeper by amarillion 2020-04-26T21:11:14Z

Must be strong. Must not click. Must rate ludum dare...

The Empty Cone by Acr515 2020-04-27T19:36:30Z

Heh, when the demonic surprise same, I LOLed a bit, nice idea :D

The Dragon's Curse by Aditya Kumar 2020-04-23T11:59:06Z

Nice one, although it seems a bit too random for my taste. I gave it about half dozen tries and always failed... Some of the texts reall made me smile.

Medically Inaccurate by Emperor Eagle 2020-04-20T23:37:56Z

yep, itch pages are not visible

Schroedinger's Daughter by xarona 2020-04-23T19:37:39Z

I was all 'meh' before the first cat got in the box, then I reconsidered. Great idea with splitting the screen, I really liked it.

Lost Beneath by Honey Pony 2020-04-23T19:32:10Z

Too difficult and annoying for me :/ I did found out, after several tries, how to use the swing, and I did get to phase where I got all the abilities (at least from what game told me) but I wasn't able to overcome slippery controls to get through the next part, I gave up after about a dozen of tries... Nice mood and art though.

Lost Beneath by Honey Pony 2020-04-23T20:20:42Z

@honey-pony - yeah, I realized at start that I have to make a platform, jump and fly, but I just wasn't able to do that without getting spiked :/ sometimes it was just a pixel or two and I'd be able to get up, but...) (I do have to emphasize that I'm certainly not a target player for this kind of game, although I've grown up on 8bit platformers, I don't play them any more, few modern ones I've tried that are requiring precise timing I rage quited soon enough, so don't take me as standard.)

Turtle Dash by polarcube 2020-04-23T18:52:19Z

It seemed interesting at the first glance, but I quickly realized that all I have to do to keep turtles alive is constantly spamming road blocks and quickly clicking on any car I see. Some cooldown or limit on placing would be needed to make it more interesting.

How to Air by kwaku 2020-04-25T12:46:48Z

Nice miniadventure. Probably best entry I've yet tried.

My Mother is a Caravan? by Gideonnf 2020-04-23T12:24:27Z

Pretty good, played for a while, but I always got shot after few screens :/ Music is a bit repetive and boring, but enough for the mood, art is excellent. And the idea of mother turned into caravan just had to make ma laugh.

Meteorite by Rohit Pardhi 2020-04-26T12:14:11Z

for some reason I'm often unable to jump - when I press the mouse button, the meteorite stops moving, but I don't see the aiming points no matter where I drag the mouse.

LD48 — Deeper and deeper

Ludophile by Jack Lance 2021-05-12T21:22:32Z

Oh well, gotta say this was.... unexpected. I've pretty much bruteforced it by writing a quick script to analyze the contents, but... oh man :) lnk files didn't work for me anyway and I couldn't copy it corectly to C drive where it might work... which I later found out is issue with my file manager which wasn't able to delete the resulting mess due to toooooo long paths. Definitely... innovative brainfuck :D congratulation, this is one of the few ludum dare games I won't forget :D

Daré Fortress by luthwyhn 2021-04-26T15:28:49Z

providing at least some information how to run it would be nice, I kinda doubt that most people would be willing to learn what it is, how to compile or run it... this is the first time I've heard about the nim language and had to google what it could be...

Werecop's Archives: Case of Deeper Excrement by Shigor 2021-04-30T15:43:45Z

@miej: yeah well... some more branching and interactivity was the first thing that got to go when I finished the draft and realized that there's no way I could finish the whole story in time unless I'll cut everything to bare bones :/

Werecop's Archives: Case of Deeper Excrement by Shigor 2021-05-09T21:32:55Z

@fabula-rasa yeah, when I was recording, I often corrected typos or changed the line slightly, and I guess I didn't fix the text always, or cut it correctly - I was in a hurry to make compo time limit :/

Werecop's Archives: Case of Deeper Excrement by Shigor 2021-05-09T21:34:41Z

@fabula-rasa you know, I never got to Wild Cards :) maybe I should :D

Drawn Out by xmatos 2021-05-09T21:53:15Z

Not sure if I would classify this as a game, but it certainly is something... else :D Probably nicest take on "go deeper" I've encountered (and highest rate I gave for an unique take on the theme)

Lost Core of the Underworld by wisedawn 2021-05-09T21:30:22Z

Really nice one, although I got stuck on the first riddle (I kept thinking it must be "story") for a while :) And I really like the world you've managed to build.

Gardner Lake by AdonisDevs 2021-05-12T21:38:42Z

In future, please think about us who can read faster than slowly talking man - it's really annoying waiting for letters to slowly show up - and skipping means you'll miss the text (the ideal imo, if you insist on slowly typed text, is to use first skip to display all text)

Undermined by Alex Davies 2021-04-28T22:20:23Z

Well, it's a simple variant on tetris like games (pretty much identical to Dr Robotnicks Mean Bean Machine for example), but it's really nicely done and polished.

The Circles of Purrgatory by sevkron 2021-05-09T18:57:15Z

Lovely weird :D I gave up after a while during the second day - a bit too annoying to deal with that falling stuff while I'm trying to guess what does this kitty deserve, but it fits the game. I had a lot of trouble at first with throwing cards from the table because I was trying the bottom edge before I realized I can do it more easily by pushing it up.

Ants Are Awesome by IndigoWolf 2021-05-09T21:48:49Z

That screen shaking when you try to scroll too much to any side is intended? Made my eyes hurt a bit...

Smooth Debug by FabiGhindaru 2021-05-12T21:48:58Z

The concept is really cool, that combo of debug manual and using debug stuff is really nice... But man, as was said, the difficulty is probably too high - I just wasn't able to do the first bullet hell screen - gave up after few minutes since I just couldn't find a way to do it except having excellent reflexes... which I don't - I might have missed something, but couldn't find anything in the manual - and THIS area should have debug mode with invincibility :D I originally though oh cool I disable collisions and just walk past... didn't work that way :/

Deeper-Geddon by heidelbert 2021-04-29T18:16:17Z

ah... k240 / Fragile Allegiance... the hours I've burned on isometric asteroids... great work, guys.

Research and Rescue by Kaleido 2021-05-09T18:45:37Z

I was amazed by the music, so I was a bit disappointed when I noticed that it's royalty free - going to rate mood anyway, because it was a really good choice. The game itself is pretty good and polished. About the only thing that annoyed me was that if I find researchers at first, I have to go through the rest of the level to clean experiments and then backtrack (happend to me on the second level).

Caverns of Mal'Dur by suvi 2021-05-12T22:10:31Z

Simple but nice hex.... I guess builder is much more fitting than archeology "simulation". Definitely could use description of the tile before you place it (I'm looking at you, battleground) - sure, learning curve and so on, but I'd prefer being able to plan a bit (it would be different if the effect of the tile was partially randomized)

Into The Depth by Szymon OGD 2021-04-26T15:26:41Z

For some reason doesn't work for me in Chrome (stuck on unity load), works in Firefox though

LD49 — Unstable

SEXY BOOBY 95 by silkworm_sweatshop 2021-10-05T19:46:58Z

heh, finaly an entry that made me laugh :D

Keptin, de core is unstable! by Shigor 2021-10-03T22:41:47Z

@tailsgamedev - sorry... for some reason I've copy pasted only part of the link...

Keptin, de core is unstable! by Shigor 2021-10-03T22:43:06Z

Well.. fixed now.

Keptin, de core is unstable! by Shigor 2021-10-13T14:06:00Z

@rufson: who knows, maybe the next mission won't be so impossible in time - I'm still itching to add more and more...

Keptin, de core is unstable! by Shigor 2021-10-17T17:50:39Z

@aidan-and-seb yeah, it was funny to see similar concept executed in very different ways - you in 3d, other guy with single screen pixel art...

Mr Plutonium by KekkoDude 2021-10-08T10:19:22Z

The idea of unstable controls is one of more interesting takes on theme I've seen so far.

The Salatroitsk Incident by DrunkardWolf 2021-10-18T21:17:03Z

you've nailed that PSX look perfectly

Nimrod's Folly by ErikU 2021-10-18T20:47:22Z

Interesting idea, although I wasn't able to build too high, my tower building skills are sorely lacking.

Hezký nápad s žádostí o další jazyk do komentářů.

Tectonicalypse by alec 2021-10-05T05:17:05Z

Lol :) game might be simple, but the description is excellent :) Last time i was playing as an earthquake was 30 years ago in Sim City and this is definitely better earthquake roleplaying simulator :D

Roboturai by Be3n2 2021-10-18T20:41:28Z

nice to see that there are still people who go the suicidal route of writing almost everything from the scratch :) been tempted to do that again myself last few LD's, just to see if I could still do that

Unstable mage by Trizalio 2021-10-18T20:35:26Z

one of the problems is that mouse hover hints don't seem to work correctly - sometimes they just blink, sometimes no matter how slow i move the cursor to check the unit or wait the hint won't get shown. the concept seems nice, but the execution is a bit chaotic, due to usually missing hints. I did manage on third attempt to get the demons to occupy the castle.

Note - play and rate some games, guys, don't be surprised you have only few rates - you still have some time to move up in the list for people doing last attempt to save games from the danger zone

Fuse by C1FR1 2021-10-18T20:43:31Z

windows compo release link doesn't work - github reports "The request signature we calculated does not match the signature you provided. Check your key and signing method."

Fuse by C1FR1 2021-10-18T20:57:22Z

@c1fr1 weird - just tried again and now it's downloading. Guess some hiccup on the github side.

Fuse by C1FR1 2021-10-18T21:01:49Z

finally, I can play as fire!

Core:Unstable by eyedromeda 2021-10-05T19:20:44Z

heh, I've chosen same way for intepreting the theme, although I did it "russian way". Trust me, I'm an engineer.

CyberVoid by ZevsEHG 2021-10-14T11:22:15Z

great idea with the gravity switching. sadly, even after several attempts, I wasn't able to survive the next shooting room, even with a better gun, those damn flying things always got me.

Soviet Office Simulator by Julius Vander Arend 2021-10-13T20:57:24Z

Comrades, am sad to report dat my stomach iz not stronk enough for dis job. Or possibly am too drunk for it. Here, have some vodka with me!

The postprocessing stack you've used, especially motion blur, really was a bit too much for me. I generally don't have any problems with kinethosis, but after few minutes of running around I started to feel like in a badly optimized VR game...

Atomic Rock Paper Scissors by lucasvb 2021-10-18T21:02:54Z

heh, this is clever take on classic, could be rather addicting. looking forward for the postjam version.

Atomic Rock Paper Scissors by lucasvb 2021-10-18T21:10:38Z

@lucasvb thank, bookmarked for later - I do want to get some more rating done

Unstable Vampire: A Text based Infinite Runner by Dobryn 2021-10-05T05:07:30Z

for some reason doesn't work in chrome - first run command does nothing (works on on Firefox)

Snake Using Windows by Benjamin Halko 2021-10-05T19:36:04Z

funny idea, but my old windows 7 hates it. original version wasn't working at all (didn't react on arrow keys), version 1.01 works, sort of but it leaves traces on the screen so after few moments I have no idea what's game and what's artifact from the windows gui rendering failing

Ethereal Runner by jabsatz 2021-10-08T07:45:20Z

How do I start game in the web version? Only tutorial seems to be available. BTW Pausing the game with a tutorial text in the middle of the jump is really annoying.

Ethereal Runner by jabsatz 2021-10-08T10:13:36Z

@jabsatz: tried reloading - in firefox I know have press space to start and the game runs. on chrome, even if I do the tutorial, after it ends it shows press space to tutorial. (but I've seen weird errors like this in the damn chrome in more entries, I'm now using firefox for playing everything)

Unstable Adventures of the Space Engineer by Sceef 2021-10-21T16:52:55Z

As another cosmo engineer I fully approve your hard work, comrade!

Unstable Ship by Aidan and seb 2021-10-17T11:34:30Z

Ah... took me several attempts to find the damn hand :] good job

The Auto-Analyst by chainsawmcd 2021-10-08T07:30:59Z

My Chrome doesn't want to run the game and reports "There is a problem with this story's 1st script: SecurityError: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document. Error: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document."

No problem with Firefox though, first I became supersecret agent, than I infiltrated the program and destroyed the analyzer.

Jam Fall by StaticBits 2021-10-08T10:37:31Z

If I try to run it, I get "api-ms-win-core-path-l1-1-0.dll is missing" and than "error loading python.dll..." - the temp folder doesn't contain the api-ms... dll, trying to place it in the folder with the game doesn't help - so what I need to install to get it running?

Fractured Space by JesusOnWheels 2021-10-08T08:05:48Z

On first attempt, when I hit the key, I got black screen and game stopped responding. Managed to push it to the key hole on second attempt, but couldn't find second key in the next area.

Where's My Tripod? by Pixelydian 2021-10-13T13:41:48Z

Excelent pixel art and overal mood, well done.

LD50 — Delay the inevitable

Shotgun King: the Final Checkmate by benjamin 2022-04-08T10:18:33Z

Briliant idea. So far the best game I've seen in LD50

Pay Up! by kbf123 2022-04-08T21:35:49Z

I became wealthy executive, annoyed that I cannot get better job for my wife. I have no idea what would life of gambler or criminal brought me because I refuse to try it.

The Longest Commute by infinitycore 2022-04-08T21:13:45Z

@mhm32167 thanks - I was frustrated that I cant control the damn car :)

The Longest Commute by infinitycore 2022-04-08T21:14:35Z

This is pretty good use of the theme - you can just find a way to the next part, or try to run around as much as you hope.

A Drag on Chaos by pkenney 2022-04-08T12:26:26Z

I managed to get the double center. Fooled around with it a bit, but I got annoyed by my inability to control the mouse as I wanted :) (this might be a lot more interesting / controllable on a touch device)

Large Number Collider by Shigor 2022-04-05T20:09:06Z

@austin-sierra it still fascinates me how much time I can burn away with something so simple and essentially stupid :)

Park Lane by DrunkardWolf 2022-04-07T12:38:38Z

While the overal mood and audio visual look great, from gameplay point of view: I bought a ticket. waited. waited. another train passed by. My train was delayed. I walk around, sometimes hear some weird noise, than somone knocked down the mop. I wait. I wait more. I run around. I die.

Orbles by Rongo Matane 2022-04-08T11:43:42Z

Very impressive, even for a larger team. Going to save this one for later, to try to find how to actualy beat it :) (the only problem I have is that although I have sort of economics running, after few tries, I still don't know how to actually push my warriors in areas where I need them...

Delay No More! by EggshellDog 2022-04-08T12:30:50Z

Yeah, got the postal vibes too :)

Defendor by sapantaha 2022-04-08T20:29:23Z

So... is there a way to beat the dragon, or is it just inevitable?

Witchcraft by Croosle 2022-04-07T20:44:23Z

Nice art. BTW took me a while to realize that I don't have to aim fireballs and that all I have to do is run around and try to dodge...

Entropy and The Last Star by plexium.nerd 2022-04-04T10:51:51Z

I think I understand how it's supposed to work, but inability to disable miners, especially since they're no longer mining, makes it rather hard to guess how to balance stuff to keep for as long as possible.

Click to Continue by Daniel Foutz 2022-04-08T11:48:09Z

It's funny, but I really wouldn't call this a game. One definition of the game (can't remember who said that) I like is that "game is a series of interesting choices". Here I have essentially two - keep clicking button, or close the game ;)

DEFCON 0 by The White Kiwi 2022-04-08T12:37:51Z

An interesting concept, but it the end it's just defend everything from start, then defend only important cities, then die. only spies add some more mechanics, but there are only 3, so the gameplay is a bit too simple and the death inevitable.

We Need To Talk by Doot 2022-04-08T11:38:54Z

Nice one :) I suck at it in a same way I suck at this situation in a real life, but still, nice game :D

1 Man 6 Bullets by Raphaeltan 2022-04-08T20:41:38Z

Pretty cool idea and good execution, although the screen effects would probably made my eyes hurt over time.

Lumberjack by DAk001 2022-04-07T16:53:26Z

Audio/video and mood is very good, but the gameplay is a bit too simplistic to be fun.

Planet Saver by PashaLoban 2022-04-05T20:56:41Z

the basic concept is nice, but in the end you're essentially walking in one direction and pressing E to heal the crack when you encounter it and go on until after some time you don't get quickly enough to a fault (got to about 110 with this mindless tactics)

Overwhelmed by Asieke 2022-04-08T21:18:40Z

Controls are very unresponsive. BTW on first attempt no new skeletons spawned, there was just one following me around (maybe two at the same place and collision didn't register?)

Debt Train (card construction game) by Christian Zommerfelds 2022-04-04T10:17:14Z

Interesting idea combining cards and rail drawing. If it wasn't built around the theme "sooner or later you're going to fail, it might be base of rather interesting strategy game.

Love, wings & flamethrowers by torte478 2022-04-04T10:29:48Z

Happily burned forever after

Silentio by Emulization 2022-04-08T21:47:06Z

Interesting idea, but I just couldn't get my head around the controls. Wonky unresposive movement of the character, no idea if i'm using quick time events correctly, just got confused...

LD54 — Limited Space

Ishmael by dob 2023-10-14T11:36:39Z

I think it would be better if the building phase was made in a bit more "normal" way, this feels rather clunky. I guess you wanted to add a bit of depth of forcing player to go through the phases, buying stuff first, then using it in phases.

Smasher by Iluvatar 2023-10-02T19:40:21Z

It's heavy metal, so it must be good and from the art pov it definitely is. Audio deserves at least 5 and half stars. As a game it fails a bit, few clicks and music minigame. BTW I got stuck a bit there, cause I automatically expected that I have to press keys on keyboard / expected I have to press them at specified time, not just in correct sequence.

IBrexout by radmars 2023-10-15T13:13:29Z

on the first play, I endured wrath for two minutes and got bored, because bombs were just flying horizontaly here and there (after page reload it started to work normaly).

Matrioshka Containment by Shigor 2023-10-04T15:04:27Z

@woona: I actually added flying enemies in the last hour before submission, wasn't sure I'll be able to hack something quick enough :D

Matrioshka Containment by Shigor 2023-10-14T16:41:04Z

@lukuluk: as usual, I took LD as an opportunity/excuse to try a little prototype for a game I'd like to make one day when I'll have enough time to work on it. BTW vertical axis should be available in escape menu, at least in the standalone exe.

Matrioshka Containment by Shigor 2023-10-16T01:17:10Z

@henk when you press escape, there's "invert mouse Y" toggle

Matrioshka Containment by Shigor 2023-10-16T10:46:48Z

@henk my bad - version uploaded directly to LD site doesn't have this setting, it's only on itch, forgot to update LD site, it was addition at the last moment.

Amazin' Delivery Service by candlesan 2023-10-14T11:39:19Z

Heh, a tetris with physics :)

how you use it by ThaProfesional 2023-10-14T11:24:15Z

The only thing I'd change is that corpses still have collisions, otherwise great little game :D sort of top down 2d Gorn.

Limited Seats by squirrelsoft 2023-10-15T13:25:32Z

The idea is actually very good, but when it comes to actual gameplay later... the drag and drop control is too slow and require too much precision to be actually enjoyable. The trains either had to be slower or the controls need to be reworked.

textures_failed_to_load by Yorsh 2023-10-14T13:25:44Z

Heh, it's a simple top down shooter at the base, but that idea with missing RAM and the ending on the disk 2 made it one of the best entries I've seen so far :D

Tetradom by vfqd 2023-10-14T11:19:35Z

A sort of lo-fi version of majesty coupled with tetris like space management. Nice one, though the best I was able to do after several attemtps was to get to 15 night. A bit too much depends on what drops in your hand I guess.

Hazel & Hector by cassowary 2023-10-14T13:07:37Z

gameplay is classical puzzle, but I like the setting you used for it. eat all the grass!

Space, Ltd. by Madbarron 2023-10-15T16:58:08Z

I almost gave up several times before I found the solution. If you hadn't provided the hints and final screen, I would have given up ;)

Sowscraper by Teto 2023-10-14T17:34:22Z

This would deserve a post jam version with a bit longer story. The growing in the later stages becomes a bit chaotic, I felt like I couldn't just do it, and missed few quotas, but it's a nice concept.

Rising Tides by Pierre Baudoin 2023-10-15T17:45:36Z

Excellent audio. I wasn't able to finish on second try, bookmarking for later for possibly another one.

Ben The Binder by KewDev 2023-10-14T17:55:56Z

The visuals and mood are perfect, but gameplay wise... dunno. I almost gave up several times out of boredom walking around and copying files. The moment when I had also start the antivirus seemed like there might be something happening, but I just copied remaining files like a good company drone and safely escaped... I've bookmarked it for later in case I'll give it another try and break something (thought I'm not sure what I could do except delete files randomly or don't run virus scanner).

Auto-Pilot by woona 2023-10-04T09:21:17Z

Pretty good, the concept might be enough for a bigger game as it is, with just some improvements and additions.

Trapped Goblin by chusmimax 2023-10-14T11:29:00Z

The start was deceptive simple, but then the bullet hell came and it become faster and faster... nice use of theme , didn't expect the situation to escalate so quickly ;)

Meow-scapade: Watch your paws! by Panfil Alexandrina 2023-10-15T17:59:36Z

Audio-visualy it's very nice, one of the few entries I've rated 4+ for art/audio, but the gameplay is rather bland and boring, just give it few tries to orient yourself and you're done... except the last level where I gave it several tries until I realized I can just ignore everything and go straight for the bucket :)

Snoof'It'Up! by ofiro 2023-10-14T20:44:03Z

Nice music

Packed to the Gills by npckc 2023-10-15T19:34:55Z

Very simple, but nicely working, first game I've rated high for humor because this stacking of fish just made me smile.

Highly Specialized Troops by Erivas_Soulares 2023-10-14T21:22:09Z

This is pretty cool concept, but you can usually win by just quickly spamming first soldier. What really annoyed me was the "2048" implementation - all those animations and enforced slowdowns made it feel clunky and unresponsive - if it was it at least a bit faster... (i might have played for longer :)

Elevators Go Boink by sudocoffee 2023-10-02T19:58:39Z

The utter chaos without any chance to keep track which character is mine... gave up after a while

Trashy Space Dice by Sarah Northway 2023-10-14T10:38:31Z

An interesting concept.

Sky's the Limit by clema 2023-10-02T19:51:47Z

The loooong dialogue at the start is extremely irritating - that's the reason I gave up after about dozen tries. I see potential here, but the only way to actually get by the angel seems to be getting your attack high enough to kill her in one shot and I just couldn't find a way to do it.