Silentio by Emulization 2022-04-08T21:47:06Z ♥ 3
Interesting idea, but I just couldn't get my head around the controls. Wonky unresposive movement of the character, no idea if i'm using quick time events correctly, just got confused...
Foon → Ludum Dare Explorer → Users → Shigor
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2016 | 37 | One room | One Rum | jam | Humor | 4.61 | ||
| 🥈 | 2011 | 22 | Alone | TransDimensional Moon Rift | jam | Humor | 3.90 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Matrioshka Containment | compo | 194 | 3.52 | 3.27 | 2.91 | 2.86 | 3.41 | 2.93 | 2.14 | 3.38 | ||||
| 2023 | 52 | Harvest | Opus Harvesticum | unfinished | |||||||||||||
| 2022 | 51 | Every 10 seconds | 10 seconds to Spock you | compo | 445 | 2.85 | 2.74 | 3.09 | 3.54 | 3.15 | 2.96 | 2.76 | |||||
| 2022 | 50 | Delay the inevitable | Large Number Collider | compo | 206 | 3.62 | 3.91 | 3.52 | 3.03 | 2.43 | 2.69 | 2.02 | 2.52 | ||||
| 2021 | 49 | Unstable | Keptin, de core is unstable! | compo | 66 | 3.96 | 3.88 | 3.84 | 4.18 | 4.12 | 4.38 | 4.44 | 3.88 | ||||
| 2021 | 48 | Deeper and deeper | Werecop's Archives: Case of Deeper Excrement | jam | 1387 | 3.24 | 3.17 | 2.95 | 2.76 | 4.05 | 3.75 | 3.35 | |||||
| 2020 | 46 | Keep it alive | Madscape | jam | 2000 | 3.13 | 2.83 | 3.46 | 2.83 | 2.59 | 2.26 | ||||||
| 2019 | 45 | Start with nothing | New start at N.O.T.H.I.N.G. Ltd. | jam | 716 | 3.29 | 2.94 | 2.65 | 3.20 | 2.66 | 3.13 | 2.72 | |||||
| 2016 | 37 | One room | One Rum | jam | 158 | 3.78 | 4.06 | 4.11 | 4.28 | 4.24 | 4.61 | 3.87 | 32 | ||||
| 2014 | 31 | Entire Game on One Screen | Klikuest | jam | 824 | 2.80 | 2.37 | 3.33 | 2.70 | 50 | |||||||
| 2014 | 29 | Beneath the Surface | Surface of Sanity | jam | 197 | 3.47 | 3.44 | 2.64 | 2.66 | 3.53 | 3.35 | 3.67 | 3.52 | 85 | |||
| 2013 | 28 | You Only Get One | Cardocalypse | compo | 391 | 3.14 | 2.94 | 3.71 | 2.61 | 2.84 | 2.87 | 2.98 | 2.64 | 96 | |||
| 2013 | 26 | Minimalism | Screaming Cubes | compo | 690 | 3.05 | 2.88 | 2.60 | 2.15 | 3.08 | 2.78 | 1.85 | 2.83 | 100 | |||
| 2012 | 23 | Tiny World | TinyInspiration | compo | 380 | 3.06 | 3.03 | 2.67 | 3.18 | 2.94 | 1.23 | 3.44 | 2.72 | 100 | |||
| 2011 | 22 | Alone | TransDimensional Moon Rift | jam | 11 | 3.60 | 3.39 | 2.93 | 2.91 | 3.61 | 3.10 | 3.90 | 3.05 | 4.13 | 100 | ||
| 2011 | 21 | Escape | Enough time for escape | compo | 330 | 2.64 | 2.16 | 2.80 | 2.92 | 2.80 | 1.00 | 1.89 | 2.63 | 58 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2011 | 29 | Horror | Quantum Fear |
Shigor leaves an average of 52.9 feedback comments each event.
Interesting idea, but I just couldn't get my head around the controls. Wonky unresposive movement of the character, no idea if i'm using quick time events correctly, just got confused...
Controls are very unresponsive. BTW on first attempt no new skeletons spawned, there was just one following me around (maybe two at the same place and collision didn't register?)
@mhm32167 thanks - I was frustrated that I cant control the damn car :)
Pretty cool idea and good execution, although the screen effects would probably made my eyes hurt over time.
An interesting concept, but it the end it's just defend everything from start, then defend only important cities, then die. only spies add some more mechanics, but there are only 3, so the gameplay is a bit too simple and the death inevitable.
Yeah, got the postal vibes too :)
I managed to get the double center. Fooled around with it a bit, but I got annoyed by my inability to control the mouse as I wanted :) (this might be a lot more interesting / controllable on a touch device)
It's funny, but I really wouldn't call this a game. One definition of the game (can't remember who said that) I like is that "game is a series of interesting choices". Here I have essentially two - keep clicking button, or close the game ;)
Very impressive, even for a larger team. Going to save this one for later, to try to find how to actualy beat it :) (the only problem I have is that although I have sort of economics running, after few tries, I still don't know how to actually push my warriors in areas where I need them...
Nice one :) I suck at it in a same way I suck at this situation in a real life, but still, nice game :D
Briliant idea. So far the best game I've seen in LD50
Nice art. BTW took me a while to realize that I don't have to aim fireballs and that all I have to do is run around and try to dodge...
Audio/video and mood is very good, but the gameplay is a bit too simplistic to be fun.
While the overal mood and audio visual look great, from gameplay point of view: I bought a ticket. waited. waited. another train passed by. My train was delayed. I walk around, sometimes hear some weird noise, than somone knocked down the mop. I wait. I wait more. I run around. I die.
the basic concept is nice, but in the end you're essentially walking in one direction and pressing E to heal the crack when you encounter it and go on until after some time you don't get quickly enough to a fault (got to about 110 with this mindless tactics)
I think I understand how it's supposed to work, but inability to disable miners, especially since they're no longer mining, makes it rather hard to guess how to balance stuff to keep for as long as possible.
Happily burned forever after
Interesting idea combining cards and rail drawing. If it wasn't built around the theme "sooner or later you're going to fail, it might be base of rather interesting strategy game.
As another cosmo engineer I fully approve your hard work, comrade!
you've nailed that PSX look perfectly
heh, this is clever take on classic, could be rather addicting. looking forward for the postjam version.
Interesting idea, although I wasn't able to build too high, my tower building skills are sorely lacking.
Hezký nápad s žádostà o dalšà jazyk do komentářů.
one of the problems is that mouse hover hints don't seem to work correctly - sometimes they just blink, sometimes no matter how slow i move the cursor to check the unit or wait the hint won't get shown. the concept seems nice, but the execution is a bit chaotic, due to usually missing hints. I did manage on third attempt to get the demons to occupy the castle.
Note - play and rate some games, guys, don't be surprised you have only few rates - you still have some time to move up in the list for people doing last attempt to save games from the danger zone
Ah... took me several attempts to find the damn hand :] good job
Comrades, am sad to report dat my stomach iz not stronk enough for dis job. Or possibly am too drunk for it. Here, have some vodka with me!
The postprocessing stack you've used, especially motion blur, really was a bit too much for me. I generally don't have any problems with kinethosis, but after few minutes of running around I started to feel like in a badly optimized VR game...
Excelent pixel art and overal mood, well done.
If I try to run it, I get "api-ms-win-core-path-l1-1-0.dll is missing" and than "error loading python.dll..." - the temp folder doesn't contain the api-ms... dll, trying to place it in the folder with the game doesn't help - so what I need to install to get it running?
The idea of unstable controls is one of more interesting takes on theme I've seen so far.
On first attempt, when I hit the key, I got black screen and game stopped responding. Managed to push it to the key hole on second attempt, but couldn't find second key in the next area.
How do I start game in the web version? Only tutorial seems to be available. BTW Pausing the game with a tutorial text in the middle of the jump is really annoying.
My Chrome doesn't want to run the game and reports "There is a problem with this story's 1st script: SecurityError: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document. Error: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document."
No problem with Firefox though, first I became supersecret agent, than I infiltrated the program and destroyed the analyzer.
heh, finaly an entry that made me laugh :D
funny idea, but my old windows 7 hates it. original version wasn't working at all (didn't react on arrow keys), version 1.01 works, sort of but it leaves traces on the screen so after few moments I have no idea what's game and what's artifact from the windows gui rendering failing
heh, I've chosen same way for intepreting the theme, although I did it "russian way". Trust me, I'm an engineer.
Lol :) game might be simple, but the description is excellent :) Last time i was playing as an earthquake was 30 years ago in Sim City and this is definitely better earthquake roleplaying simulator :D
for some reason doesn't work in chrome - first run command does nothing (works on on Firefox)
Simple but nice hex.... I guess builder is much more fitting than archeology "simulation". Definitely could use description of the tile before you place it (I'm looking at you, battleground) - sure, learning curve and so on, but I'd prefer being able to plan a bit (it would be different if the effect of the tile was partially randomized)
The concept is really cool, that combo of debug manual and using debug stuff is really nice... But man, as was said, the difficulty is probably too high - I just wasn't able to do the first bullet hell screen - gave up after few minutes since I just couldn't find a way to do it except having excellent reflexes... which I don't - I might have missed something, but couldn't find anything in the manual - and THIS area should have debug mode with invincibility :D I originally though oh cool I disable collisions and just walk past... didn't work that way :/
In future, please think about us who can read faster than slowly talking man - it's really annoying waiting for letters to slowly show up - and skipping means you'll miss the text (the ideal imo, if you insist on slowly typed text, is to use first skip to display all text)
Oh well, gotta say this was.... unexpected. I've pretty much bruteforced it by writing a quick script to analyze the contents, but... oh man :) lnk files didn't work for me anyway and I couldn't copy it corectly to C drive where it might work... which I later found out is issue with my file manager which wasn't able to delete the resulting mess due to toooooo long paths. Definitely... innovative brainfuck :D congratulation, this is one of the few ludum dare games I won't forget :D
That screen shaking when you try to scroll too much to any side is intended? Made my eyes hurt a bit...
Really nice one, although I got stuck on the first riddle (I kept thinking it must be "story") for a while :) And I really like the world you've managed to build.
Lovely weird :D I gave up after a while during the second day - a bit too annoying to deal with that falling stuff while I'm trying to guess what does this kitty deserve, but it fits the game. I had a lot of trouble at first with throwing cards from the table because I was trying the bottom edge before I realized I can do it more easily by pushing it up.
I was amazed by the music, so I was a bit disappointed when I noticed that it's royalty free - going to rate mood anyway, because it was a really good choice. The game itself is pretty good and polished. About the only thing that annoyed me was that if I find researchers at first, I have to go through the rest of the level to clean experiments and then backtrack (happend to me on the second level).
ah... k240 / Fragile Allegiance... the hours I've burned on isometric asteroids... great work, guys.
Well, it's a simple variant on tetris like games (pretty much identical to Dr Robotnicks Mean Bean Machine for example), but it's really nicely done and polished.
providing at least some information how to run it would be nice, I kinda doubt that most people would be willing to learn what it is, how to compile or run it... this is the first time I've heard about the nim language and had to google what it could be...
For some reason doesn't work for me in Chrome (stuck on unity load), works in Firefox though
Heh, when the demonic surprise same, I LOLed a bit, nice idea :D
Nice simulation. But now I'm thinking about digging into the old dos archives and looking for good old sim earth and waste some hours playing with it :/
for some reason I'm often unable to jump - when I press the mouse button, the meteorite stops moving, but I don't see the aiming points no matter where I drag the mouse.
Nice miniadventure. Probably best entry I've yet tried.
I was all 'meh' before the first cat got in the box, then I reconsidered. Great idea with splitting the screen, I really liked it.
Too difficult and annoying for me :/ I did found out, after several tries, how to use the swing, and I did get to phase where I got all the abilities (at least from what game told me) but I wasn't able to overcome slippery controls to get through the next part, I gave up after about a dozen of tries... Nice mood and art though.
Controls is what keeps this game from being really enjoyable - having constantly clumsily switch from drag to click and button makes me feel I'm fighting controls instead of actually playing and enjoying the game. Just adding keyboard shortcuts for the function would make it really good.
It seemed interesting at the first glance, but I quickly realized that all I have to do to keep turtles alive is constantly spamming road blocks and quickly clicking on any car I see. Some cooldown or limit on placing would be needed to make it more interesting.
Impressive amount of polish and interesting variation on the clicker. One of the best entries I found so far.
Pretty good, played for a while, but I always got shot after few screens :/ Music is a bit repetive and boring, but enough for the mood, art is excellent. And the idea of mother turned into caravan just had to make ma laugh.
Nice one, although it seems a bit too random for my taste. I gave it about half dozen tries and always failed... Some of the texts reall made me smile.
Kudos for thinking big and trying to make something big. I doubt you'll score high, but I really appreciated the attempt. This is first entry this LD that might get stuck in my mind for a while and first that I'd like to see being worked on more. (If you do, some more clear instructions for the ship would be nice)
Great idea for a puzzle game.
yep, itch pages are not visible
Excellent idea and mood. I gave up after a while when I was supposed to use green after jumping over a path of few small boulders, couldn't find the green anywhere nearby. (I see in comments that I was supposed to go back - to pick it, but I kinda expected that the color change will be nearby... might try again later)
I generally dislike platformers but I really liked this one and even finished it :)
controls are rather problematic. On both tries to play sooner or later game got stuck and character slowly glided away. Not sure what happened. There's no gui in web version, so maybe I / altar died...
After being a bit confused by controls I've spent some time running around and dodging enemies just with my torch. I couldn't find the weapon.
Strongly suggest, possible for the next time - use numericals for choices. While I'm giving you points for mood, I'm not sure if it qualifies as a game in my eyes. It's just a nihilistic shortstory with ability to look for more details on way - IF / Visual Novel equivalent of walking simulator
Points for mood - audio is perfect.
Controls are not exactly friendly. After few tries I found out that next enter press will switch me to a better view (I've actually played for a while still in the close view that's set on dying ninja...). Popping upgrades while the game runs is quite annoying. Inability to change the direction of attack means that some of the enemies are almost impossible to hit (melee guy on the third building for example)
itch.io link is broken (no page)
One more level... let's play one more level... excellent work. I'll have to try it again later, but I already spent more time on your game than most others I've tried combined.
visual / audio looks very nice. too bad you didn't have time to make it more than just a short flythrough
Mechanics confused me a bit at start, but in the end I like it - nice to see something really innovative.
Having time clone was a nice idea. Didn't finish though since i let the rifle go and I really wasn't able to finish the second level even if there were two of us
looks good, although in few tries I made I always felt that randomness was against me and my designs. Bookmarked for later try
Pretty good. You should probably merge all the interaction keys to one though. Shooting seemed weird, I wasn't sure if i'm doing it wrong if there's some chance to hit guard since most of my shots just went through them...
I found a jetpack, so I could move a faster... for a while before fuels runs away... So I spent a lot of time going to house only to find out that there are some things, but I can't get to them. I moved to side to grill where are some other items that I can't reach... found some inactive inmoving spiders on a way, got bored pretty quick. I think you made a mistake in making the scale so huge and movement too slow - I just gave up after spending several minutes just slowly walking (a bit faster if you move to side too since you're not normalizing input). Mood and idea seems nice, but it's just too boring...
Webbuild won't open the menu as escape is consumed by browser I think so I can't check the options.
Enemy's health bar is not updating, so it's really hard to judge if I should attack or not, how many hp he has etc. This is the only thing that I consider bad as it breaks the game a bit. You should consider improving it, I sense a new puzzle quest here :)
I got depressed really really fast. I guess I don't have reflexes for this, i gave up after about dozen or two tries
Excellent work, comrade! Your relatives will be released from the camp.
Love the mood. I like the idea in abstract sense, but can't say I like to play it. I considered assembler too much of annoying work 35 years ago and I still feel same about it :D
Really nice one - but I had some weird problems catching prey after a while. Might be, as justinoocx said, that I didn't see I already have prey in talons.
Congratulation on making a flappy bird I actually enjoyed :D
Funny thing is - I was working with same idea, although my way was really different :) (one of the reasons why I gave up on actually assembling body from parts was that I was sure I wouldn't be able to do that in time in a reasonable way).
I've tried to play for a while - marking the tiles is confusing and I wasn't sure how exactly it works. But what's more problematic is that most of the times I actually managed to get some loot and equip it, after closing inventory I still had dead enemy and couldn't do anything.
Looks cute. Plays pretty badly on keyboard, I had some problems walking on thin walls and jumping. I like it, but it's so damn easy to get lost in the desert so I left the game and my small pack of dogs after a while (had to kill the process, game wouldn't quit and hanged up after I've alt-tabbed.
I spend a long time going forward to get a helm. Then I turned and spend a long time going to get oxygen. Then I went forward for some time to pick up stone while being annoyed by some moon bugs. Then I was informed I'm supposed to wait for fabricator and stay alive... and after a while I quit. That weird broken texturing was intended?
I've tried few times, but while I can kill slimes and kobolds without any problems, first ogre or goblin will kill me. even if I have two wooden swords :/
Web version doesn't seem to work (chrome). PC version works. I spent some time punching poor seniors. (point for rather original setting)
Seriously ?!
- Riva
Ludum Dare is for porn.
Took me a lot of tries before I got to the NSFW animation at the end - I had a feeling it was a lot more based on luck than it should be - I was constantly getting killed while trying to get mushrooms spawned on the edge of the screen.
Roomba's motto: Suck all the world!
(I had fun vacuuming the room which is kinda surprising...)
Well, too bad it's not finished.
Art is nice, game itself is a bit chaotic.
BTW is there any connection to theme that I don't see?
I should have bought the leap motion :/
This looks... neat, atmospheric.
Nice idea with zooming :)
I gave up after about a minute or two trying to break any block... I might have tried for a longer, but the ultra tiny window on my big monitor kinda made my eyes bleed when I squinted on the pixels there too much.
That was... certainly different. I never imagined I'd squaredance snowman to death.
I have been served... that's all?
Nice idea and art style for mamma and pappa subs. But the gameplay wise it's quite boring maze game.
Control issues, as stated by previous guys, are dragging it a bit down, otherwise nice inventive platformer.
The updated version is actually pretty funny, upgrades give the old old old snake game nice new twist.
But that's the update made post compo. The originally submitted file doesn't deserve any stars. BTW posting screenshots from the updated version is a bit misleading.
Simple, but fun. Nice garage band music btw :)
Well, better luck next time
Game is a set of interesting choices, in your case it's not that interesting as I more or less just press SPACE and occasionally eat something if I found something - this is too primitive for my taste.
What's worse, your random generator is all powerful... first try I got a lot of enemies, one chest which allowed me to almost survive next fight. Second attempt gave me five chests, one enemy, chest, and then neverending string of enemies...
But I did like the art :) (check my game and you'll guess why :D)
BTW using previous code is ok in your case as you've put the game in jam (and in jam... generally anything goes)
It might work if there were more levels actually posing at least some sort of challenge.
Seems like an original idea, but I find it boring really quickly.
Excellent piece, one of the best I've tried.
Downloading the unity file and running it on my own computer worked.
You got points for the idea and for ambitions, but the result I see just isn't very interesting. Slow clunky movement, seemingly nothing to do (well OK, maybe I gave up too early...)
any chance for window or mac version? (I'm really too lazy to install nux just for some random LD game...)
Mark it as android, not web, that way someone interested in trying android entries could find it via search.
I was not interested
Great piece, best of LD so far. Too bad I didn't have 5 guys to help me with my own proceduraly generated fps :/
Web version screamed about wrong plugins etc, couldn't get it to run. Windows version shows only black screen with text info on the top and bottom after I start the game.
This is great, first game I've bookmarked for more tries, but... why there's no possibility of restart after game over save refreshing the page?
Solid platformer.
Almost unplayable on the multiscreen desktop (mouse look without locking cursor means serious problems.
And also kinda too hard - didn't see almost anything with the torches :(
I'm not sure what to think about the art style - it's kinda strange how you combined super low res pixels and drawn backgrounds...
Ah, I had similar idea but I wasn't sure if it would work so I ditched it after few minutes of thinking about it - nice to see that someone made it and it works...
Good work (you're the first game in about 20 I've tried that makes me want to try another run)
It doesn't seem to work much... several attempts, only once I managed to sell some oil... As soon as I try to move the price, computer stops buying from me even when I set the price to lowest possible
Flappy birds everywhere :(
Not locking the cursor key means that the game is not very playable on multiscreen machine.
Interesting idea about the hexagons and overall you got some good mood there. I spent some time walking among the corridors and died at the hands of the walls sticking hands after I picked the second key. A bit boring in the end
The submarine jumps!!!
Full stars for music!
I admit I had some fun for a time, although my inner cat prefers non-pooping fun generally
Simple, but it works
Couldn't get past the start screen? Neither start nor credits are reacting on my clicking...
Suggestion: when you're using slowly typed texts in dialogues, use first click to show the entire text for us speed readers, don't skip it completely.
After spending few minutes of mindlessly moving around the screens and not finding anything of interest, I got bored and closed it.
I got steel plate, propeller and periscope, but now I'm stuck... nowhere else to go, no keys...
Next time, make the dialogue skippable please...
I dig the art style and the story (all glory to the cake!).
Gamewise - it would be nice if the collisions worked a bit better, I was constantly losing the cake just because I bumped the house :/
Too easy and boring during the shit fall :/
Simple but fun
This has a lot potential, too bad it's so short...
I'd consider making this a bit bigger game on your place. I like Steve :)
This is chore, not game... makes me appreciate my life a bit more as I'd probably die if I had to work like this :)
I kinda doubt it would be fun to play even if it was possible to keep the food on the table...
Since you promised that the full potential is in level 5, I decided to keep going, but...
it's a supersimple mahjong style game in 3d, too simple without any challenge to be fun - all you have to do is just to click on the same symbols and not click on the skulls. Gameplay is quite minimal.
It reminds me good old 8bit renegade, complete with a bit clunky controls
Too bad you didn't finish it
Was this supposed to be a joke? Hello world tutorial from cocos and then your saved ipython notebook when you try open the files and use image functions on them?
Pretty good puzzle.
no matter what I did I wasn't able to get past the tutorial - it didn't seem that Z and X key did anything.
It might be funnier with two person but I have no way to test it, single player version is just too boring.
This was actually so silly it was fun :D
SAYS ME, THE HATER OF DONUTS!
So it really is just looking around at the nice art?
Too bad you didn't have time to do anything else, because art / mood looks great.
It's pretty hard to start going in a good direction.
BTW - by using chiptune from someone else you broke the rules - game should have been posted as a jam (therefore zero rating for audio)
Suggestion: lock mouse cursor, otherwise it's not much playable in the web version.
Otherwise, I don't much get it - tried several time, always got bat (going for conservative as I am a gun nut, didn't help me much), tried to walk around the zombies and beat them, didn't have much fun.
Next time maybe concentrate more on the game and less on the politics :)
Points for humor :)
A bit boring at first, then too hectic button smash...
The game from time when single pixel could mean something.
Brilliant idea, best use of theme I've seen :)
Probably best use of theme and overally one of the best entries - there's almost nothing negative I could say about it which is rare me being the bit nitpicker.
Didn't finish, too sleepy now, but it's the first entry I've bookmarked for later play.
I gave up after several tries, but yeah, although I generally dislike one click stuff, this was at least funny ;)
Poor hamsters :/ It was cute, but I see no connection to theme (not that I blame you though)
No, I can't hear anything (chrome, windows)
Bad writing and sometimes semicomprehensible english.
The Axe Cop, sorry, frendly cop, was about the only think I liked (because I'm Axe Cops fan)
The core concept looks good and it might be used for a good game, but sadly... as it is it's just bit too boring to play more then a minute or two...
black screen when hitting the black angel looks more like a bug / game hang up.
Graphics and audio are great, making a superb mood together with the always welcome Thing-like story (btw it's not Carpenter, he just did one of the movie adaptation, not even the first one, althuogh arguably the best), but it's not much of a game (I originally wanted to say something worse because I run into a "known issue" with the head instantly after the intro dialogues stopped, only after I returned here I noticed it and gave it another try). Super slow dialogues while time ticks away, guy in labcoat ranting for a minute about the gas without me able to stop him... No closure, no real end (I'd shoot my head because the guy with the pistol didn't seem to be taken by the gas as the other two).
I'll try to check the postcompo if I remember to
Not much of a gameplay, too simplistic and easy (after realizing what I'm doing, it would be nice to give some negative feedback when you can't push the button).
Full power to the audio!
It reminds me good old turrican in some ways.
after blindly (with occassional use of torch) walking around the game crashed. Gave it another try and still not much better - I admire your fingers if you can reasonably use B for torch together with WASD :)
Mood seems nice, but I'm totally confused what is happening - sometimes zombie die when they touch me, sometimes I loose one heart...
Very nice idea (first game I've rated that deservers some more stars for innovation)
I gave up after several attempts to run from the switch behind the table when the door always locked just in front of my face :/
The camera effect when going through the door was very "vomitive"
In Soviet Russia, Cigarette's smoke you!
I was looking forward for trying this ever since I've seen your smoking animation. Apart from the dialogue boxes which can't be skipped and take too much time, not much else to say but : I HATE YOU! I wanted to quit today, but after few minutes of being comrade player I'll just have to hit "save" button and then I'll go to buy more cigarettes :) (not that nicotinne starved and crazed by your game to actually get a gun and hunt other smokers in the streets :D)
It's not much of a game (even if I had to use about five retries :D), but congratulation on managing to make a strong story and great mood. I'd maybe cut some of the texts in the end as the epilogue sequence was too long and it needlessly took few percent of the emotional response I had.
Although the visual result is great, fact that assets are 3rd party kinda drags the result down (at least I hope you made some of your own art too :), nevertheless, full score for the mood, the end result IS good.
Can't say much about the game though. The combat is just simply boring and nice island wasn't enough to keep me interesting when the gameplay consisted of running and then mashing the 1 key :/
Great art (I wish I was that good :/) and nice little adventure - I found just two endings, but I'll probably try later to get the rest...
Game got stuck after few levels (with some trees in the background) - Victory text is shown and that's about everything.
I like the idea, but (unless I missed more interested stuff later after the hangup) it's not challenging at all.
The best :D baby jesus ftw!
It's a good idea but it's incredible hard game for us tone-deaf :(
I see you're still playing with the lowpoly :D (noticed some of the stuff you posted on the facebook IndeGameDev).
As a lover of good old space sims I approve.
Sometimes it's a bit unclear what to do in the minigame, but overall, yeah, good one :)
It's nice, but yeah, you completely ignored the theme (can't blame you though) - it would be great entry theme-wise for one of the previous LD - Minimalism.
A bit hard to play on desktop, I'd guess on tablet it would be much better.
Next time, please DON'T distribute games as installer.
BTW you could have invested a bit more time rather then just use tutorial for almost the simplest game there is and upload it...
Wtf? I'm kinda... unable to guess what the hell is going on :)
BTW what is Music Raiser and where can I get it? :D
Nice one! Too bad I couldn't get over the level with two bots :/
I'll try again tomorrow.
The idea is nice but the physical engine of Unity means that I get constantly stuck in civilians - managed to finish three levels, but then I gave up.
Nice music :)
I actually considered doing something like this (one bullet, who'll you fire it at) but then I've decided that it won't be much of game when you have to do only one choice and only.
The writing is good but in the end it's and interesting shorstory (although I'd swear I've read something like this before) with ability to change the last paragraph and making "player" to think about the choices... (My first try was to kill the boss of Murder Industries, because I really don't like an idea that something like this would exist in the world)
Very nice take on the old time classic!
Thumbs up for interactive fiction (I've always wanted to make some IF entry, but never got to it).
BTW is there a way to restart the story?
Can I do anything else but walk around the house and let the black thing push me?
BTW not locking mouse cursor on the screen = bad playing in web browser
I completely missed the mirror mechanics on the first play and wanted to write something about bad collisions ;)
Good mood.
Fantastic :)
Might be nice idea, but hardcore? more like insane... i really didn't have the patience for this :/
Not worth downloading (and I would otherwise had a tendency to rate text adventure, especially for DOS, a bit better then average)
Controls are quite awkward, I was constantly falling down and dying, sometimes because I couldn't see where I'm going to jump, sometimes just because I was too clumsy....
Kill the potato!
don't have working droid...
Website still down :/
You are teh winners. Enough said.
Invisible walls in the "maze", monsters spawning around me without actually doing anything, same seems to go for the shooting... after finding a hole black screen with In Progress without anything else.
With the exception of the music very weak entry, one of the weakest I've yet seen.
On ipad it's almost unplayable
Button smashing was a bit annoying, but great game. One of the few I gave something for humor, the only where I gave 5 stars :) "censored" made my laugh you, which was nasty since it made my ribs hurt :/
HOLY POTATOES!
No way I'm able to fire 66 without using some keyboard hack :/
Not bad, although a bit confusing at first (I hadn't realized that it works in 3d, maybe you should make the default camera angle rotated a bit so it would be visible at start).
Very good music, but since it's creative commons, I can only rate you for selecting a good piece.
I have no idea what it meant, since either I missed something or I run out of the text, so I prowled the garden for a while yet and then quit. Moody artistic.... not sure if game, but since I had to wait several before I could get to a text trigger, it could be probably called a game.
Not my cup of tea, although I appreciate the overall mood.
Good idea. Very good idea, although it's not very balanced and too much depends on the starting hand players gets. Hadn't tried the more player version which would be probably a bit better, but good idea anyway (and these kinds of games usually suck when you have only two players anyway)
Very good and very polished game. I wasn't able to get through the horse though :/
The Free Ride Tony Smith completely kills my framerate (webplayer, chrome).
Also suggestion - make gun move only when Screen.lockCursor is true
Excellent music. Art is a bit inconsistent and the gameplay is... strange, due to the collision bugs and lack of visual feedback, especially in the second level.
But that music.... Let's FIGHT!
I can almost see the non minimalistic game made on this concept :)
I had luck to run in someone so I could at least play it. It's minimalistic and might be even interesting with more players (and less lag which is probably my fault).
Anyway... doing an MP game is a special achievement, but it makes rating so much more complicated unless the game goes viral. In a game so simple as this you might have add some bots.
Idea seems nice and the rules working, but it's kinda hard to judge the effect while playing against myself... At least super stupid AI would make it a bit more interesting.
no players:/
Pretty good idea with the growing, but it feels just like a test of the mechanics - no restart is annoying.
Do a postcompo :) Although I'm starting to get a hang of this, there are definitely ways that it could be improved and make it more accessible (i'm still a bit fumbling around and trying to my way around)
Is there a reason why don't you put the links on the standard place?
The idea is great, but i finished it just to see what other tools of artistic destruction I'd get... Can't say I was having too much fun, since this is more of a graphic toy than game (adding enemies made it just bit more annoying), but it's good anyway
Not the first game I've seen about turning minimalist art to something better, but the results are very good, even if the basic gameplay is platformer (which is a genre I hate with passion). I almost quit on few pages... but liked it anyway.
Probably because of the music :)
Great music, but I just don't have reflexes for this kind of game, always crashed into wall after few obstacles
Hillarious and funny, although controls are just a bit too strange (character doesn't responds very well, even without any items) and resulting gameplay is mostly chaotic.
Points for minimalising hero's journey :)
The gameplay is a bit lacking - all the fights can be win by just standing and spamming quick attack
As a rule I don't like attempts to minimize the gameplay and reduce it to bare bones, but you're suceeded, good job.
Gilmore606: It would be hard to find a game which would have worse, even in the below average ludum dare games....
This is FUNTASTIC! Too bad there's just few levels (there's some mention of free play in the last level, but I can't do anything more....) I demand more notes!!!
On the serious side... the best concept I've seen so far
It gets boring when you run out of the crew and just randomly sail around hoping to find a port (i found only one)... finished in the end after few minutes, but can't say I was enjoying myself.
The ship controls were too clunky, free rotation would at least give me some more feel for movement.
Fantastic piece, I'm glad to finally see an attempt to make a game with a bit more of depth.
And kudos for the first ever (that I've seen) LD game with PDF manual :D
Give me the pleasure! (this really cracked me up)
Well it definitely is minimalistic.
I hadn't find a way to get to potato behind the glass cube or whatever it is :/
The music is really excellent and really mood fitting... but gameplay wise it's supershort platformer (with at least the gravity as added small bonus). The intro (web version) works strangely, I almost quit the game before anything started because i got constatly repeating line for 200 000 years... but then the planet appeared
Minimalist it is... but game? I don't know, I'm either missing something, or it kinda doesn't work...
each of few attempts (of trying to guess the mechanics here) ended in black screen with no rows going to me...
Excellent mood / art / ideas, one of the best entries I've yet seen... my only problem is that it's too slow, occasionally bordering on boring (slow pace, extra slow fadeouts and fadeins...)
Basic game design concepts explained interactively:)
How do I get to the astral?
Excellent mood and (theoretically) interesting concept... but I wasn't able to meet any other rainwalker whatever I tried... i tried to leave marks on two places distant to each other and write messages there, going around... never met anyone, never seen any other sign, got bored... after two tries I quit (BTW some button on the game session terminated to restart would be nice)
Very minimalistic and interesting approach... but since actual gameplay seems very limited (most of the time there was just one possibility) you have points for idea only...
Going bilingual was another interesting thing, but I think it's effect is mostly negative
Poor potatoes :/
Very minimalistic shooter (unless i've missed something, but I got tired after dodging all those fries to be, the only thing I found was a shooting powerup....)
Great minigame :)
I somehow managed to get over the first husband dialogue... second hangs and hangs... after restart, not even the first one worked....
I am the pervert! (there were no potatoes to choose...)
Hunter hungry and no potatoes!
I had a good feeling from it, but I'm not able to finish second level... after swinging over the first obstacle I'm just not able to jump at the end
The view cone gives it specific feel, but the constant blinking was too hard on my eyes.
Looks ambitious, but after wandering for few minutes here and there i got too bored.
Fight with minimalism turns standard sidescroller to something much better! Holy potatoes!
Save the COMIC SANS!!!!! Now if there only were some potatoes....
Life_of_colonies.exe is not a valid windows32 exe.... could you provide just the love file?
Interesting and minimalistic - it could be used as a base for a good puzzle game (endless gets boring fast)
Nice - I think this kind of game might be done without any art at all, just with sounds
Very good - saving link for this one to finish all the levels later
Definitely minimalistic game :)
The weirdest pinball I've ever played :)
Although it fits the theme, I doubt it could be called a game.
doesn't work on mac, damn, I really wanted to check this :/ have to fix windows rig asap!
I have no idea what the end meant. gameplaywise... a bit boring, I almost rage quitted while trying to find how to quit the dialogue. (not being able to check controls again without quitting and running again is really unfriendly).
If I get it right, I have to unblock the stairs and kill a spy. Not much of a puzzle, if there's some stronger meaning, I'm not seeing it.
Increase speed, reverse direction!!!!
Full points for art, extra humor points for the "spleen".
Too bad that you run out of time, because right now it's just pretty boring intro :/
Nice k421, sorry, k241 clone. I think I'll fire up Fragile Allegiance tomorrow and play it again after few years :)
Visually looks very good (well, using finished assets saves a lot of time :), but it's put together nicely and with music it creates nice mood (about the only thing I disliked was ugly grasshopper's antenaes, because of the contrast with very nice looking level.
Not much of a game, but interesting experience.
Crashes after opening the red door.
I liked the idea of tiny world made of corridors and doors, but thats about everything.
user unfriendly? more like ragequitter unfriendly except it quits before you can start raging. Gave it few tries, gave it up
A bit problematic to rate game when there's only video and nothing more :/
Excellent music and nice looking visuals, idea of platformer inside one planetoid also looks nice. Too bad you hadn't had enough time to create a game out of it. Are you going to work more in this? As a tech demo it looks very interesting (and that's coming from someone who hates platformers with a passion :).
Firefox (on mac) tends to get very slow, chrome works better. Both stop responding after parking in the zone.
Can't run on mac (python 3.2.2 or whatever is current version, just downloaded it)
File "main.py", line 30
print(character, end="")
^
SyntaxError: invalid syntax
Deleted that part (I have essentially zero knowledge of python and have no time and need to learn it just to run one entry), tried to run again, first text showed, then python fails after I'll try to write something).
OSX build doesn't work (on lion, doesn't start, ends without saying anythjing).
webplayer works though. Interesting, but I kinda don't get why I'll should transport food only to destroy my source of income to win.
zero for audio, using finished assets for compo is not allowed.
I spent several minutes trying to find the planet to land on and then gave up.
Not much to play here. I guess I see where were you going with it, but currently it's just a basis without much fun.
Same as commenters above. All I can do is sleep (which either takes incredible time to stop, or just hangs out), and walk around the tiny apartment. Either the web version is seriously broken, or I'm missing something here....
Bit confusing at first, died twice before I managed to finish the journey. Potential can be seen here, but the end result is not that good.
And AFAIK using resources (even free ones) like sound effects are against the rules for compo (so this should be marked as jam entry)
Not valid compo entry. You should have set this as jam since you're using assets you hadn't done for the game yourself.
Very good music, otherwise it's just a seed for a platformer game. I liked picking up more skills giving it a bit more interesting progress then in generic platformer
I have nothing against edutainment, but this is too much education (for those who don't know / remember basic chemistry) and not much of a game (there's at least one game in compo that uses the same basis, but it's fun to play). It's more a like an interactive test from chemistry.
BTW edutainment that forces player to learn via other sources is bad imo.
at least put up gameplay video on youtube, you won't get much rates otherwise (I proudly admit I'm just to lazy to go search for my mac in a pile of unholy mess that accumulated near my table...)
Canard: could you pls upload the jar somewhere for us lazy?
Exactly as you said in your post, this is more of a toy then game. Fun factor is pretty low, since it consists of watching simulation and maybe interfering with it by killing some tinies. Or not.
Short, but good.
Good work, guys. First impression was really great (music helped a lot, visuals are nice too), idea seemed great, but the gameplay quickly devolved into placing big redstone room and watching hero slowly walking his way through the enemies and lost it's appeal.
Bit faster gameplay, a lot more choices for player (maybe giving ability to choose what character gets for level?) and this could be awesome game.
And when I think about it, I'm really hard pressed to find some connection with theme here.
I love it. Excellent work, you win. I'd give 6 overall if I could :D
There is only ONE problem and that is that grid :/
Otherwise really excellent game I expect I'll play more and more.
This is one of the reasons I love LD and gamejams, because sometime really good idea manifests itself.
You know, this almost doesn't need anything else (maybe except that confusing grid and some music) to be declared full game. Some hints for player would be nice, but finding it out by myself was very rewarding.
I suggest you take this idea and put it on ipad/android to get some money rewards for your idea :)
Interesting idea and seems like a nice concept for interesting game. Too bad it's really too unfinished :/
Pretty good platformer greatly enhanced by addition of your noble steed.
It would be pretty good if some of the actions would have more sense (like that red ribbon can be taken only after taking sword - when I clicked on the doll and nothing happened i just ignored it and couldn't find a way after using sword). This is needlessly complicating game (and making it annoying).
I'm amazed! All around one of the best games so far. Hope you'll be enhancing it more.
Bit too hard to judge when playing my left hand against my hard hand, but this really seems like a great idea :)
I could go on, but Mattchu said all of I would :)
Heh, glad to see that I'm not the only one who put some "mature" stuff in the LD :)
Yeah, gameplay mostly sucks, but it really is funny. Extra points for the postmortem in verses :)
Great! Wasn't able to win, died once, gave up second time because I had problems to keep cities occupied.
There are just few minor problems, sticky collision, too repetetive short music, maybe some balancing to make game a bit more playable. Any other improvements from my wishlist go beyond the scope of the LD :)
For 48 hours you're supposed to use only your own assets created during the compo. If you've drawn the anger face and photographed the kitchen, I apologize. Otherwise it's against the rules.
Excellent piece!
Good concept, good game which is hurt by the controls :/ moving cursor to building button rotates planetoid away...
it reminds me one sf indie strategy game I player year or to ago... can't remember the name :)
Nice idea, too bad that controls are quite user unfriendly :/ Both platformer and puzzle part could use better controls.
Great art + music, excellent final mood. Game is... bit lacking. Too slow movement, not much to do.
Great concept, although I had some troubles to understand what I have to do, even when you've provided information :) And I really wasn't able to find out how to complete the second level :/
All right, ending was a plus. The only one. This was pretty boring, with gameplay mostly consisting of staring blankly at the screen and occasionally dodging or picking stuff. Try to do something more engaging next time (I almost quit before the end, started to tell myself to forget about this after third planet).
You know... this is one of the wtf games :) At first I thought that it's just a very simple shooter, then the illusion thing broke into my brain...
I love games that mess with people's mind :) even if this is not much of a game, it deserves high rates :)
Is there something else to do then just spam buildings with food?
It really looks more like a very simple prototype of something more (and probably too complicated for LD game :). In current state there's not a lot of reasons to play it.
Excellent audio, fitting art, creating nice mood. I could easily imagine how good this could be...
Sadly since in current state all you can do is randomly wander dimensions (I've tried about ten or more, never found any data) and you can't do much more then fight with monsters and enjoy mood.... If the actual combat would be better (clunky controls, shooting possible only while standing, making it really hard to kill some of the monsters and in not very challenging way) I'd probably stay at it more.
Nevertheless, I'm really looking forward to postcompo version.
You know, this could actually be very very good game. Very nice twist on classical burst bubble game, but why is it sooooo sloooooooooooooow? Clicking... then waiting approximately ten seconds before I'll get another turn... I gave up soon after "friend" showed up, just didn't have patience for it :/
Controlls are killing it :/
I've tried to play for a while, but directions given once in some strange units, with a hard to remember planet name...
Good idea, as others said, too simplistic execution. Let's see you shine next time :)
You know, after that glorious intro I've expected a bit more :/
But good anyway and first game i'm rating 5 for humor (for the arrow heressy!)
If that audio was intentional, you'd deserve zero rating :/
Also, when you made flash game, why don't you post it somewhere online so we don't have to download and extract it? even dropbox would be enough.
Good idea with lasso, it made the game much better.
I don't get the keypad code puzzle (even after I found it in the unity source project).
I rate it as good, art creates nice mood, I would love to see something more (i was hoping for more puzzles and levels, this is bit too short...)
I'm not sure I get it... It seems like a noninteractive (with the exception of the tutorial) one screen message that people are killed in the war...
Controls are bit too sensitive. Good idea, but it's extremely minimalistic.
Simple, but effective idea, could be really improved into something bigger.
The song is really excellent but I hesitate to rate it as five stars since it's not your work... but it's not against jam rules, so I'll rate it anyway (say for picking good tune)
Great audio helping to create a nice mood, but it's not much of a game... shooting for a while then win. better luck next time.
it would have been actually pretty good game if not for the incredible slowness of movement... it gets boring really fast.
Interesting concept, although I had serious problems getting to the end (until I found i can walk behing Miguel thus solving the problem with putting stuff on the plate.
It's the best jam game I've tried, congratulation. Reminded me that old DOS adventure game based on Kafka. If not for the reallly really annoying camera (you should just gave us mouselook) and ocassionally human spotting me out of his ass (probably) it would have been perfect.
Well... maybe except for the sounds :) "music" was nerve grating
Doesn't work (tried in both chrome and firefox). Hangs after burning ants and showing menu.
Several very small games, actually so tiny it's hard to see. Cute, but a little bigger would help (I almost gave up in first platformer level because I had problems to see that the ground has holes).
First impression was very good, but similarly to other reviewers i found controls extremely clunky. What REALLy annoyed me was that I had to "listen" to dialogues every time i had to retry. I got stuck on the level with red cell "boss", unable to kill it or do anything else. Gave up after about ten tries. I'd like to finish it, but it was just too annoying :/
GOOD: art (althout character movements don't look that good), mood
BAD: controls (getting stuck to walls, some times it stopped responding at all, inability to shoot backwards), inability to skip dialogues, pretty forced level endings.
Overall quite good despite the controls.
Very good! Nice art, excellent music, quite innovative gameplay. Could use some more possibilites (maybe I missed something, I gave up with score about 25). About the only thing I disliked was the "clunkiness" of the controls while moving on the webbing or on thin stick, spider allways moved for a while into falling mode, it was bad to control... maybe moving spider after a fall more to the center of the stick would help?
Pretty simplistic FPS, but fun to play. You should probably move respawn points a bit farther, this way respawn usually got me right into the middle of the balls.
Very nice visuals and sounds with very simple, yet still quite fun gameplay. Too bad there wasn't more
As one button games go, this one is clearly the best... COuldn't test with anyone, so played my left hand against my right, damn right won every time :/
Nice concept, although the game is far too simple. But one of the best entries so far anyway.
Very good (I was considering something like this too, so it MUST be good idea :D).
But there are few buts - naming is annoying, way to win is spam as much stuff as you can, it lacks gameplay a bit later, with nothing much to do. Anyway, rating high... are you going to work more on this? It reminds me good old simearth :)
I like the concept and art is nice, but I have serious problem judging who and what and where... My monitor is quite huge, I have no idea how to enlarge swf file which is not embedded and in the end, icons in the night are quite hard to distinguish.
Otherwise good, one of those entries which could be used as a basis for something bigger.
Good idea! Found it bit too hard thanks to the full spectre of colors, but won anyway in the end.
Very good entry, this calls for postcompo version!
Not much of a game, but I really like it :) Too bad it's not a bit longer....
Slow movement is agonizing, but I understand why... with fast movement it would be done in 30 seconds.
Excellent piece, best so far for me. But I wasn't able to finish as I just found no way to get through any adamantium level. Even with speed and force on max I can break only through one level variant and after leaving the purple field my characters gets stuck vertically...
Good idea, but it's suprisingly hard to get into the game. Bookmarked, will try again later.
Interesting take on tower defense. Good use of theme.
If not for comments bellow, I probably woulnd't find out that buttons can be pressed by mouse, i thought it's another platform and was getting frustrated how to get to it...
After finding this i found the game usually either easy or unplayable ;) (some levels doesn't seem winable, I had to reset).
Overall: very good
Not bad herding game.
Good idea with arrows returning back down as it reduces tendences to just spam shot.
Congratulation for your first game... better luck in next LD, hopefully with something better then just simple maze :)
I'm sorry, I really tried, but I just couldn't find the cockroach. Even in dark room with secondary monitor switched off all I can see is red lock and i kinda can recognize some bars and ground... couldn't find cockroach, couldn't play (mouse look is INCREDIBLY slow on my machine no matter what I've done). Won't rate for now, but unless I find a way to actually see something....
Not bad. Not bad at all. Since you've added upgrades, it forced me to play almost to the end, even if slow flying back and not much of a challenge except controls (which I found simple and that's strange, because I usually have problems with diffuculty of LD games others say are easy).
Didn't finish though... Bought the core device something, but I couldnt find out how to steal the core and in the end burned in it.
I seriously dislike games based on trial and error. It's essentially a maze game with limited view and serious time limit. Points for trying to spice it up with emergency teleporter and limited wall removal, but the basis of try and hope you'll reach the exit isn't fun (at least for me)
Excellent piece (and I normally HATE jumping games). Good idea , nice fitting art and story.
It hanged after a while in chrome, I don't know why... Just stopped responding at all, like it would stop receiving timing.
Good one. Very good music, not bad game idea, played several times :)
Very interesting concept (4 stars for innovation), as a logical puzzle it's not bad. Currently it's not that interesting to play more, but it's a concept which could be (maybe) expanded into something good.
Nice mechanics, but nothing that would engage me to play it longer... unless I've missed something? All I can do is pick red guys and throw them down...
As TenTonToon said, nice IK :)
Good idea, but slow movement speed makes it pain to play. I wasn't able to get by the big head. No matter how I tried, I never could get to third plus sign to grow big enough :/
Visually very attractive, but for me it's too frustrating to play. I have up after a while, couldn't finish
I declare you the winner (at least in overall, innovation and fun). Congratulation. There are things which might be improved (visuals could get mighty kick with few simple effects, mouse sensitivity setting would be nice etc), but nevertheless, this is the kind of the game I think LD is about - simple, but innovative and fun.
Theme connection is weak, but since that is more or less standard in this compo....
Contender for the first place in jam. Art and audio are good, idea for the game and level design is excellent, nice use of theme. Could use more levels, but for LD it was more than satisfactory. Congratulation.
While there's a lot of good here (especially after I gave up fight with collisions and took a look at the gameplay video), there's also a lot of bad, often simple tiny stuff which brings the game on its knees (and that's shame :(
First part: enough said about it - I almost quit since I couldn't hit the flashlight - just couldn't get close enough to E start working... then after watching gameplay video and trying again (this time knowing that I was right) it worked... Forcing me to JUMP for batteries was also bad.
Collisions: baaaad... very baaad. Not sure how you managed that in unity, I guess you're using some invisible blockers for some stuff, but - stairs blocked, doors blocked, sometimes I moved through the wall without knowing how... Same goes for the interaction collision, hitting the stuff I want was sometimes problematic. Closing front doors required several attempts.
Texts in 3d - didn't like this a bit.
No sounds - just a little work with mike, some ambient breathing and extremely simple sounds like door opening etc, 20 minutes of work max, would help the mood in a big way.
Good:
Use of toon shader and art overall. I really liked it.
Basic idea and design - nice action adventure. Too bad you're totally and sometimes illogically forcing player to follow one given route.
I suggest you make post-compo version with some improvements, this game would deserve it.
Doesn't work (for some strange reason) at all in Chrome (canvas will never fire up) - runs in firefox, but sometime during the second level all texts stopped showing - including buttons in leveling up after second level.
Controls could use some work (I often deselected my char when I tried to move him a bit away), hunting blobs of xp/hp/mp was more annoying then fun in the end.
Very good job, I think it would fit in my "top of ludum dare 22"
It was interesting attempt, but I ended typing a lot of keywords hoping I'd hit the spot and then had to check your sources.
(Ok... I admit, dandelions isn't THAT hard... I might have thought about that myself... but war? How was I supposed to know that I should ask bout it?)
You'd have to implement either more intelligent chat bot, or guide player at least a bit (I guess version with hints could be it...) - getting "i dont understand" for anything with exception of few implemented keywords got old very quickly.
BTW - Great nick :)
Not compo entry (wouldn't rate high even if it was marked as a jam)
interesting idea, nice art, bad execution. I don't think it's possible to get away from the second rolling can - i gave up after several attempts.
Quite funny :) Not bad at all, even if it's simple.
Nice idea using poem as "level", but... that's about it. Too short, and I wouldn't call it a game.
As others said... nice intro, where's the game? :)
Kinda confusing, I had no idea what's going on in the second room... and it's too short even for LD entry.
I liked visuals, it created nice mood together with simple music in the background.
BTW almost raqequit in the first screen since I fell from the last platform and had to watch slow the "cutscene" again...
It shows promise, too bad you ended with "140% unfinished"
It's interesting entry with nice mood even if the graphics is very minimalistic. Took me sometime to understand what I'm supposed to do.
Very interesting approach to the theme, but imo it fails as a game, it would need some more gameplay to be more captivating - I quickly become bored (also few times it was next to impossible to get to the shape since some 8-polys spammed it's location and I couldn't get there.
Final verdict - one of the better games showing promise, with great mood.
Ahh, it reminded me good old days with Catacomb The Abyss (I liked it much more then later Wolfenstein by the same guy, I think he's called Carmack :D).
For Notch cultists: it might come as a shock to you, but Notch didn't invent 3d games.
Nice pixel art, but very simple and very short minigame without any connection to theme (I could strain my insane brain a produce some very abused logical explanation if I wanted, but...).
Not much even for LD
Excellent
Very impressive for LD, quite funny too, about the only thing which was really annoying was hitting the exit from the current room.
I am disappoint (together with mr. President). Even after getting your hint (start rotating ship at start and then just use good timing for dodging) I wasn't able to get to the end. Well... maybe if I'd fly really slowly, but then my tea wouldn't be no good probably.
Bit too short and simple, but it must be good game anyway since I've made something very similar for LD21 :)
Mood, audio, art, poem... it's all good. But this is game competition :(
Get admins to move it to jam, I'll rate it then...
As for my thoughts about game - very good pixel art which alone sets nice mood (which would be really improved with just a simple audio background). Compo version is too unfinished gameplay-wise, but shows promise. (Tried post compo version too, it works a bit better, still a lot of place for improvement, wouldn't mind playing post-post compo version :)
Music and simple, but strangely aesthetically appealing art set nice mood. Gameplay-wise it's pretty standard maze walk / enemy avoid, but with good execution.
Yes, your level generator tends to create unplayable levels (or it's too difficult for me)
I was able to... "play" it for a while with the hint that I shouldn't press anything.
And same question as Summaky has - character looks suspiciously well drawn compared to the rest of the game. Did you made it? :)
Repeat until bored very quickly :( it has potential (i like space trading games :), but it would need a lot more work.
Works for me, although can't say I like it. (And i see almost no connection with the theme)
Very original idea, although it's too short and in the end boring. But innovation is what's important (at least for me)
Error occured while "downloading packages". WINXP, latest java (required by some other entry), several java games using LWGL worked normaly
Well... four games and not that bad story. Good work, but I think you'd do better if you focused more on less, I almost gave up in the first chapter. Your decision to just track score and don't hurt / tell player anything is interesting idea, but... I don't know, I think it made game less engaging.
I don't get it... like... not at all :)
No theme at all, but great fun :)
Very good and innovative mechanic. I love platformers without jumping :D
Raqequit :/ I gave up after several attempts to jump on a platform without being killed by stalagmite (or stalactite? I always mix them up).
Yeah, moving in full armor's pretty tricky, I know it from the real world, but inertia, one mistake = dead, slow movement from checkpoint... it all adds up in a title which just isn't fun for me to play.
Nice pixel art (although knights movement is strangely choppy).
Simple, but fun :)
Installers are bad for your health!
As for the game itself, it has potential, but also few serious problems - chief among them is that you save state of the enemies in the level... If a monster train is hunting me, I move to previous level to rearm and regenerate health etc... I can't go back anyway, because they'll eat me alive as soon as I go through the door.
I've played it several times, quickly found that I have to shoot and shoot in the first room with monsters to get enough for best weapons, then with enough ore run through the shaft...
So: Good idea, not very good execution.
Zooming out and in was nice idea.
Enemies are invincible (gets to minus lifes and continues to attack - not sure if it's bug or intended), hints what to do are sometimes quite too straightforward. Writing investigate instead of interactive fiction Examine means I'll have to change my keyboard sooner then later :)
And all ' are missing
Can't run it... UDK installation asks me for licence, then crashes and apologizes for any inconvenience.
Win XP with geforce 8800, normally UDK stuff runs...
Movement is agonizingly slow :( (almost as waiting for download... btw how does only 48 hours translate to 200 meg monster? :))
I had a feeling I should get a book a read it, while moving to next interesting place, but for exploration it was kinda straightforward. I gave up after few minutes of walking, sorry.
Art gives it nice and unique atmosphere, but that's about everything... (I would really like to know WHAT takes 200 megabytes in your game... actually I'm so curious I've started to download your sources...)
Ultra low res and waving walls were great, but I couldnt get out of the first map - it seems that screen is cut on all sides?
There's a potential here, but end result is too unfinished.
While it might have been nice idea, constantly writing go left / go right made me feel like i was playing some "type them up" game :( it becomes extremely annoying / frustrating after a few moments. (if you at least gave us possibility to reuse last command...)
Great idea, surprisingly bit too easy for a stealth game. Problem is that it gets too repetetive and boring quite quickly :( (Hope you'll do some postcompo version)
Full points for art :)
Excellent - first entry I'm giving 5 stars for innovation.
Nice mood and art, i guess "story" too, it definitely fits the theme. Due to the slowness and overall "boring" feel of gameplay I hadn't tried to find another way to end (I'm pretty sure I've tried and looked everywhere, but found nothing except few rations, oxy maker and food maker).
Right click instead of shift click would be much better choice for controls (and yes, you can do this in unity).
Mood is good, art is nice (and fact that you've coded everything from scratch is a big bonus), but I kinda miss some more fun / gameplay here. What's really bad is you don't tell player how to control the game (if not for your explanation in comments, I would probably tried E, but since there's no feedback that pressing E done anything...).
I gave up after picking energy core, since I found no new opened door and it didn't seem that pressing E on other stations is doing anything...
It made me laugh (which is rare in this LD so far), but it was pretty annoying that I had to restart whole game when I tried to play with too many kittens :/
Same as helloserve - blank screen after start ame
Won't run either (I'd love to know how Cell managed to play it...)
Yeah... collisions are crap. Since every time I start to dig for more metal some kitten goes through the wall and starts to breed on my legs, I'm kinda unable to do anything. Good idea, but it alternated between boring and uplayable (I really have no idea how to escape wall moving kittens :/)
Very good music.
Excellent art and music, but I'm seriously confused about gameplay, especially as mouse click doesn't do anything and all I can do is climb over boxes...
I gave up after a while, blindly walking in a maze being chased by wall-walking monsters isn't exactly my cup of tea.
Excellent music.
Next time please include used dlls so I don't have to run, search for another missing library, put it there, run etc... for some reason game always ends as soon as it starts unless it's started from command line.
I've herded cats for a while, got enough of them on required places, returned to my place, nothing happened :(
One of the worst entries so far. Don't give up so easily next time. (Also, DON'T use installer next time)
So.... cocos2d means no win version, right? (not sure where I put my mac mini after packing)
I'm a sad puppy :/
Well... I kinda expected more from the 200 mega download :) But it's good entry, one of the best entries I've yet played - because gameplay is quite good (old proven top down view + mouse shoot) improved a bit by a need to switch between powers (although I've used fireball, only switched to lightning against red squares, occasionally frost nova to keep teleporting skeletons (?) on place). Audio is perfect and helps to create a very good mood. Art was a bit of disappointment (after long download and nice title screen) as was level design. Not much use of theme either except alone in the monster (but since I consider this theme bad and number of entries trying to use it somewhat is very limited, I want hold it against you).
BTW... why 200 megs? did you use gigantic bitmaps as your levels? :)
Too bad there's just one level, kinda expected more...
quite confusing (well... actually a lot :), took me quite a long time to get into it.
Very good entry, congratz
It kept crashing on me too on win - more or less randomly after playing for a while, once when one sheep got too low, but several times just crashed during the game. (i even fired up debugger, but since it's release file, it's somewhere in the assembler in the exe file).
It's not a bad idea (good take on alone I think), but it would need something more to be interesting. About only part thing I can't find any fault is music (not exactly style I like, but fitting and well done)
Doesn't work (new java installed yesterday, win xp 32 bit, downloaded win 32 version) - after start there's just blue screen and score label
It definitely has potential, but... first time around, I probably hit the drone thingy without even knowing it and then when enemies started to spawn and attack, I had no chance... next time, after reading what i'm supposed to do, I've upgraded quite a lot, took out drone and... nothing...
(I'm thinking it would be too hard even with the upgrades).
But some improvement and it could be really fun game.
PS: found the kitty :)
It has potential... If you're going to improve on this, PLEASE, add possibility to skip dialogues (to next sentence), it's agonizingly slow.
put up webbuild somewhere, or at least "real" windows version (preferably somewhere else then on mediafire).
Simple, yet fun to play (but gets too hard too quickly), too bad you hadn't used more then five hours :)
Unless I'm missing something, it's not a game (grabbing ball with mouse doesn't work much, after a while it just bounces here and there without me influencing anything.
Nice art, especially backgrounds, but it gets very boring... i have up in second level when I was constatly falling on one place and hadn't encountered anything but running from other personalities, jumping and occassionaly shooting the wall.
Runs without any problems - nice supaplex clone, gave up after few levels so I can go and rate something else too - overally... (almost) no negative feedback (i found third level kinda boring... waiting until all stones fall down to well), with some small art/sound upgrade and enough levels it could be easily taken as another supaplex / boulder dash game. Something little more innovative would be nice (if there is something beyond fourth level, I apologize :)
Extremely clunky controls are killing it... having to release all keys and then hold the one I want now use is very unfriendly. I also found it too easy to get stuck in items in the level with no way out but restart.
Fix the controls and it might be fun.
One of the bugs I encountered is that sometimes when you move without having possibility to shoot, game will hang.
Quite good and funny, as you were already told, zombie voices would be nice (and probably better than using your "lock and load".
It would be nice if there was more variability and content, but as LD game it's quite sufficent, it's one of those I'd rate as "I like it"
libgcc_s_dw-1.dll not found. Also antivirus screams and warns and wants to run it in sandbox mode
Not much of "alone" I could see with the exception of "alone against monsters", but otherwise very good and polished game... and it's quite fun to play - coming from someone who dislikes platformers that's very good praise :)
Art and audio are too very good. Congratulation, currently probably contender for the best I've played yet.
Excellent mood and very good art and audio, but no game. Base idea is great, but I would't dare to call this interactive... because "interactivity" consists of either holding left or right cursors key for long enough (well, maybe you can change your mind after going left for too long)
It looks very good (nice mood :), but the oh so slowness combined with restarting from the start with every small mistake makes it quite annoying... I rage quit after a while :/
I got stuck after a while (after Edgard boards) - whatever I do (I'm pretty sure I've tried every possible option) , game still hangs in the same state.
I took a quick look at the source to see what's there - nice little game, although not exactly my cup of tea.
Overall: quite good entry with nice art.
One of the best entries so far, congratulation.
Good idea (I was thinking about something like this, so it MUS T be good idea :D), but whatever I've done, I wasn't able to finish... when sometimes bugs occur every two seconds and I just don't have anything else to remove them...
I win...
Next time please DON'T use megaupload, especially for something which has 60 kbytes. Also information that you're using XNA would help some people to at least know why it's not working.
Good little game - if you just made char's sprite little different :/ I gave up in fourth or so level, because I was usually dead before I found out which sprite is me...
Good idea, but it really relies too much on chance.
Considering it's in unity it's very weak... better luck next time
Idea of changing gravity is good, but since I've raqe-quitted after a while, I can't say if it's used in some interesting way. I really hate platformers (or any games) which are forcing me to be super-precise.
BTW next time please make dialogues skipable.
Controls are killing it, otherwise it could be quite good.
Same here, white screen with "ammo left"
Excellent entry, even my attention deficit disorder let me play it way longer then any other submissions... (well except mine, but that I had to do.... :)
It wouldn't kill you to give a link to compiled file - not everyone has visual studio installed and bother downloading it just to try your game.
I had to turn of postprocessing (at least I guess post=1 means that) - otherwise screen would show anything for just about half sec and then get all white.
Quits when I get swallowed by the black hole (i got tired of running away from it, so I tried what's going to happen) - is that intended, or bug?
Crashes at the same place, about fifteen seconds from the start
Very good, it just needs some background audio (not even music, but just some random hums, breathing in the suit etc).
This, better camera that wouldn't go occasionally outside the station and better readable hacking panels and it would be perfect...
While artistic feel is excellent, both video and audio, worth of five stars, I'm probably missing something, or there's not much of a gameplay - after wandering around for about ten minutes (even with the help of the map) all I managed was to pick three boulders... So... any hint what to do?
Great idea :) Good game for mathematicians and programmers, but right now I'm too tired to play it to the end :) (but going to bookmark)
(For the idea alone best overall / innovation rating I gave today :)
I rage-quitted after getting game over for running out of ammo (I used my last shot to destroy the brown thingy (crate maybe?) for ammo...
Good music. Otherwise... since creditors etc has no AI and you can just hide in one room and write write write unless new guy pops in your room... After checking in sources that there's nothing else to do i quitted.
Not sure what I'm supposed to do after I have heart and friend is finished... otherwise good entry, good use of unity - I liked the way it looked.
good one :)
This is probably the first soccer game I liked :) Congratulation :)
Am I missing something, or is it really just blindly clicking and hoping you'll win?
Plus points for art style and mood. But as a game it leaves a lot to improvement.
It looks more like completely unfinished... (at least providing one downloadable package would be nice, without forcing me to either look for what i need, or download whole git archive).
I wasn't able to understand how is the hammer working... sometimes it makes tile, sometimes not...
Good use of theme :) And quite nice puzzle
Good mood and visual / audio atmosphere, too bad you hadn't time to implement some other gameplay than slowly walking and jumping...
BTW isn't using premade assets (song from freesound) against the compo rules?
Good (ab)use of theme, otherwise too simple and short without any real challenge.
And it doesn't terminate itself correctly, but stays as process.
It looks nicely polished and music is very good, but... man, the difficulty is really on the level almost unplayable... I somehow finished the level on my first attempt with 1 life remaining and F result. Since no new levels opened, I thought I need to have better result and give it several other tries... never made it to the last boss :)
With the exception of insane dificulty nice entry, but connection to the theme is non existent :) "Alone" is here even less then in other games i've tried (including mine, which too has kittens.... zombie brain eating ones, but cute ;)
As John Conrad says... entries like these just make me rethink my decision to once again try and rate as much games in the compo as possible :/
Yeah, bit too hard... gameplay consisted of me runing wildly from ship to one direction to see if I noticed something which might or might not be a part and then running back if i hit 50... I was never able to grab all of them and I quit after few attempts. Nice atmosphere, but I'd rather see more of a game - some oxy pickups would definitely help to make it more playable.
Epaik said most of what I wanted to say... I had to stuck my face directly to the monitor to "see" if there's really a way, or door or whatever. I quit after few minutes of mostly blindly walking around and listening to annoying "noway" sound
Great idea (it's not a game in traditional sense, but it's interesting and after hours of crunching on my jam entry i really enjoy something which just lets me lazily fly around...)
Excellent audio and good use for theme, quite innovative ideas, but gameplay-wise it was kinda boring - I often escaped right from the start, on the other hand sometimes I've spent a lot inside the fish before I managed to get out, usually with more luck then skill. With some changes in controls and gameplay so it would be more enganging it could be very nice game.
Well... it could have been good, but you've totally messed up your level design right from the start - just few seconds after the real game starts (btw it would be nice to allow skip the dialogue by clicking) you've forced me to jump blindly in the hole on the ground with two randomly moving enemies which will kill me on one hit. Without any chance to do something about it, either I'd die at once falling on one of those enemies, or I won't have time to jump away because they're too close. I managed after several attempts and with a lot of luck to get past it. Maybe ten seconds after, same blind leap of faith down on hope that this time the enemy won't be there... He was. Either there's some mechanic I was too stupid to see (at first I thought that the dotted lines seen on screenshot are chains to climb on, but I was unable to do so). On another try I've breezed back where I died, moved a bit more, then fell down thanks to character sliding maybe a bit too much and died on some spikes (or something) and had to start all over. After several similar attempts and few minutes of playing I just gave up - if there were some checkpoints the difficulty (apart the leaps of faith) wouldn't be so extremely hard, but this way it was just an exercise in frustration. Too bad really, because story line seemed interesting and possibly good :(
Audio was excellent, but I too encountered strange problems like Tellus, it seems some of your audio files used in intro are corrupted.
Some parts are frustratingly difficult (jumping on the walls with plasma on every step, or guard who'll see you if you're not extremely careful) and thanks to sliding the controls weren't exactly good. But you've put a lot of checkpoint, which reduced the difficulty to manageable level and tried to spice the platformer a bit - so even for my ramblings I rate is as good.
And as gokuhd already said... please, next time no megaupload, especially for a tiny half meg file. (it would be probably best if you changed the download link somewhere else even now, a lot of people will be put off by forcing them to wait a minute, then wait a minute...
With reduced difficulty, or with some checkpoint it could be fun, but this way... missiles were killing both me and the game. I was kinda unclear on what I am supposed to do and why.
Graphics looked nice, but I really disliked the audio.
Congratulation for trying (and quite suceeding) something different. After I've hacked your sources and removed the incredibly annoying pause between lines I played for a while, then I took a bit better look on sources what is and is not possible.
What is hurting your game is the total randomness which can make or break experience. For example trading would be much more useful if convicts offered you something for something you already have. It would be nice to have some more interaction possibilites like choosing whether you want to go to gym, or look for convict to recruit / trade, or hunt for items.
Otherwise, good job.
You know, at least SOME attempt to do your own game, not just do almost complete clone of one of the most iconic (and simplest) game ever would be really welcome....
This shows some promise, too bad you hadn't time to finish it at least a bit more.
Delete the supplied directx dll (I don't understand why you've put them to the game anyway?) - they're specifically for amd64 processors, so if you have intel, game won't run for you.
Not that you've missed much, although it seems it could work as a puzzle game, it's extremely short and easy.
Nice music and use of the theme, otherwise I wouldn't call this a game.
Although it's just a simple dodge and jump, thanks to the gfx and audio and especially great atmosphere this is one of the better entries out of 300 hundreds I've tried. Since it's jam entry, I don't think you've bent the rules that much.
Nice evil laugh, eimink :)
Windowed mode (even post compo version) doesn't work at all, screen doesn't get cleaned with frame so everything is being overdrawing.
Luckily I tried fullscreen...
Theme is very good and innovative (I've considered something similar, but I discarded it and I've not seen this idea of stoping the spread of poisonous gas being used by anybody else yet) and gameplay would probably work, but there are two problems - one is controls, I got stuck on third level in ducts for a long time, because sometimes I just couldn't draw the blocks.
The other is difficulty, I gave up on a level after ducts after few attempts and I think it's insane :) Maybe after a lot of attempts I'd be able to orient myself and maybe have a chance, but...
I, uh... kinda don't understand what's going on... I can wildly run around, usually end up somewhere of the platform and nothing happens. I can shoot some things, which I noticed die after while, sometimes it seems I'm getting shot at... I really tried, it was better after I turned of the audio before my ears started to bleed, but I just couldn't understand what am I supposed to do?
This is probably the most confusing game visually I've yet seen :) The way that level morphed with my view just confused the hell out of me. Works as a stealth game, idea of blocking visibility even for top view is something you don't see every day, but I just couldn't take it more then few minutes.
I ragequit in the second level. Visually it's nice, I like and use fractals, name for the game is excellent, but the controls killed it for me, and I mean like totally. Although I understood how it's supposed to work (I think), I had incredibly hard times with controlling it whatever I've tried from small clicks to dragging the mouse - it wouldn't have been that hard if the camera wasn't switching so wildly, but I struggled just to get where I wanted, without being hunted.
Nice idea, but quite boring implementation, suits often seen me around corner, gameplay quickly devolved to hiding in one cubicle and then hoping I'd move away if suit was coming, but since they move randomly and there's too much of them...
Points for theme and some for innovation, but overall just boring.
It's a nice idea (and I really liked the theme for the maze), but the biggest problem is gameplay. I don't mind rough visuals, but as it is the game is completely unchallenging and boring, it just requires a bit of patience and pressing escape. Totally random levels often creates situation when the exit is just to player and I think in one level I either spawned directly on the exit or on the doubt. That's a pity, because with some more work it could be good game, not just nice idea.
Very nice adventure game (but you really should have made the screen at least a bit bigger), congratulation :) Bit too short, but for the compo it's quite acceptable.
Excellent entry, functional, interesting gameplay (so much like old metal gear :) polished, no bugs I've seen. Difficulty seems about right for me, not to hard, not to easy. Audio is about the only thing which could really use some improvement.
As for the length of the game, I think it's pretty sufficient for 48 hours compo.
While the idea (although it's just variation on snake) might be made to some interesting game with some levels, right now it fails to deliver. And the Virus loading... screen is... almost made me think that this is another of the "games" press escape to win.
Better luck next time.
Not bad for few hours, but in the end it's just a simple dodging (in 3d, but with unity it's not that hard, with flying boulders and cacti and funny donkey/horse/something.) About the only thing I liked were the funny messages when you got hit, so you're going to be one of the few games I rated with some humor :)
Too bad it's that short and almost no interaction (hard to call it a game), but it definitely got me smile :)
It's not a game but rather exercise in patience and frustration due to the long wait after the spike hits you. Let's say the artistic idea is there, but as a game it fails.
Confusing, even after I've read the description, getting back from fail in second level back to first together with annoying and strangely working game over screen (sometimes it looped and showed I died game over all over) made me to abandon it. It could be interesting puzzle game but the execution is bad.
At first I thought this is another stupid joke, especially considering your donate link, you're lucky I gave it another try and walked off the platform. Then it crashed in one of the shops.
Before rating I have one serious question and I think I know the answer beforehand - are the sprites and character images your own work or are they standard RPG maker stuff? Because if yes (and I think it is that way considering quality of obviously new stuff), you've broke the competition rules "all content must be created in 48 hours"
Uh, I think I would need to take some drugs to grok this game :) Calling it a game is a bit too much since the interaction element is quite limited, but it's interesting to play through, although totally confusing. Interesting experiment.
And I think I need to piss, it's good I'm near the roof.
Not bad idea, but after several attempts I feel like it's not much I can do due to the total randomness... I couldn't understand why turrets sometimes shoot, sometimes don't, sometimes disappear (did I get it right? do they really disappear after some time?)
I gave up in sixth level after about dozen or so attempts... it was just too hard for me. Otherwise it's quite functional, art code and sounds, but simple (and also probably second most used concept after typical platformer in competition :(
Nice idea (really nice twist, compared to all those platformers in the competition), and very fitting audio. As a game it would need something more challenging and some more levels.
Better luck next time. Not bad for your first game, pretty bad otherwise. Collision bugs and flying character... What I kinda liked was design of the levels seemingly forcing you to think before you drop down more, if it was intended, good idea, but would need more refinement.
Very good idea, very original setting for RGL. It would need some finetuning (generator especially) and bug hunting (at least I consider burning walls completely surrounded by the water from hydrant a bug) for me to be completely satisfied, but i'm rating high anyway.
Doesn't work in Firefox either (it actually works in chrome for few seconds, Firefox doesn't do transformations at all).
Ok, there was one place where there I had to do something resembling game... otherwise it might have just been animation...
And after checking what is PSTW Action RPG...
Very nice visual style, sadly gameplay is lacking (but I liked that you hadn't forced player to restart from the beginning).
Solid platformer with very nice pixelart and good music. Overabusing double jump kinda annoyed me and I wish there was a bit more then just jumping and jumping.
But definitely one of the better ones.
Simple maze (with super black car I hadn't seen at first) requiring trial and error approach. Boring, no sense of challenge, no reason to play.
Reverse pinball, now I've seen everything :) Too bad there are just few levels, definitely good idea for a game.
Interesting concept, yet quite confusing from the start. Only after I started to type Father I noticed I can move (I tried cursor keys to no avail, so I was looking for some other way...)
First impression was terrible, oh no, another blind maze... then I pressed escape... Very good and suprising idea, full points for innovation :)
Problem is that it's not much fun... rat race which is intentionaly annoying is still annoying, jumping is not very rewarding too.
But rating high for the idea alone :)
Bugs are really killing it :( (guard running through the locked door in the second level, seemingly nonexisting AI). Good as a concept, would be nice (for use command line lovers anyway) to have it fleshed out with some more stuff and interesting levels.
It kinda reminded me old days playing shadowrun as a decker and keeping those stupid samurais alive :)
Excellent visuals and good audio background, but as a game... it's just extremely simple jumping for a while and then watching outro (which I thought is another part of the game and tried to do something for a while)
Unbalanced clone of tower defense, anything stopped to happen in wave 2.
2.5D view is excellent, overall art and music feel is very very good. Problem is that I'm completely lost, I somehow managed to open door in the first level, but in the second... I just don't know what to do :) Some hint would be nice, I'd like to see what more is there. (Won't rate for now, will get back later)
Very good idea, but then I got stuck again and only escape was possible via process explorer. Probably best take on "ragequit" i've seen several times already, although the actual game wasn't that good.
Eating guards was fun :) Overall, nice little point and click adventure, even if very short. Dragon should move a bit faster, but otherwise good.
I loved the art! (And I'm not saying just because I'm using same approach :) gameplay seemed smooth, to bad you hadn't time to do more levels.
Thanks to the 3d perspective it can be extremely hard to guess where are you going to end. I've played few levels (good progression of the difficulty), but having to do a lot of attempts to find possible way and jumping in confusing 3d became too frustrating.
Good for your first attempt, maybe next time you'll do better.
BTW for some reason web version hangs my browser (Chrome), all other Unity based games I've tried worked without problems.
Put some icons on the screen showing the keys and colors, it would help. It would also help to have something else to do just slowly faze down and pick some score points - there are several games with the exact same idea of color phasing (but you're still going to have points for innovation) and they're usually better executed.
Teleporting idea puts this among better games in the compo. It got pretty hard quite fast, but I enjoyed it.
Very good gfx (just the intro text really blended into background and was hard to read) and excellent audio. This is definitely one of the better platformers entered into compo this, although I gave up after a while.
Idea of remembering walls is very nice, although mostly useless, but it could be used as one of the keystones for a specific gameplay. With some polish and some other features (currently it really is boring, I quit after third level) this could work quite well.
One choice? That doesn't do anything, just changes one sentence (I've checked the source)? That is all?
You were supposed to make a game you know, not write a shortstory with some quick illustrations.
Clunky controls (HOLD mouse for shooting?! WHY?!) and long intro sequence (which is funny once, for the second time is annoying and I had no nerves to try for the third time) is killing it. A little bigger view would also help. I found no way to restart other than reload page.
Nice art and music (so I won't be completely negative), but next time keep the intro for the last (and make it skippable, or at least give us possibility to restart without forcing us to watch it) and concentrate more on the game.
Interesting take on slider puzzle. Too short and not very challenging, but definitely interesting and innovative. If I call on the phone number, will I really get the full version? :) (I'd like it I think)
Got stuck on the bush, same as stRana. Very nice art style, too bad that what there is can be done in about ten seconds (you could at least add "fireflies collected" message or something) and consists just from simple walking.
Works as a nice visual concept, not as a game.
Repetetive, boring, often requires many attempts to find out where the boulder will fall. Hit collision around the boulder seems very big, it kills me even if I'm quite distant.
Geforce 8600GT on winxp, current drivers (open GL version 3.3 reported), crashes after startup.
Traced the exception:
error C3013: input/output layout qualifiers supported above GL version 140
I'm too lazy to mess with your sources to try to find a way to go over it, so I'll either wait or won't rate.
In second part there was only one policeman who run from me, I just walked to the end, is it a bug or you made it like this?
Overall... I spent a lot more time waiting for megaupload to give me the file, installing it and then getting rid of it then "playing".
Good and innovative idea, nice as a proof of concept. Two bad there's only two levels and the gameplay is very slow.
Connection with the theme is pretty weak.
I love the hundred megabyte text log game managed to create before it crashed. I was wondering why game hangs here and there and why my harddrive suddenly goes on overdrive. If there was something interesting in the log I wouldn't complain so much, but...
Millions of
"Getting bullet co-ords..
Getting enemy co-ords..
end"
doesn't make very interesting reading.
I've attempted yet another try but then it crashes before the game shows, after intro screen, so I gave up, especially since what I've seen from the game in about minute before the crash doesn't seem like there's anything more then I've already seen.
I wanted to say something nice about the music, but since it's taken from the IndieGames, it means you've broke the rules for compo (ALL content created by yourself).
Crazy soundtrack is pushing this game up from other simple platformers. I would really like to play other levels (to hear the soundtrack, I hope there's more), but I just wasn't able to kill the bear, after his speed increases to max (I hope it's max!) I was never able to jump over him without getting killed. You did it too hard, at least for me.
Another platformer which is just killed by the difficulty combined with clunky controls. Sometimes crazy jumping combined with strange collision with lava, which hits you even if you're sure it won't... In second level only way I found to get up was to have a collision with falling lava and jump from it ... Thank you for the cheat, but even with it just wasn't able to get over the vertical climbing in level three I think (I really wanted to see the whip).
Excellent music, nice graphics (and quite funny backstory / character)
Interesting concept which fits the theme as well... But to work it as a game you'd have to make it bit more complicated or provide very good levels and probably use some more goals then escaping (like distracting guards continuously while one escaped convict goes to open doors for others etc..)
Why did you uploaded it at all? You say in your journal that your game is missing a game... you put up just your sources with comment that it can't compile...
Wow... At first I was like... WTF ANOTHER STUPID PLATFORMER...
Then I died...
Then I played and played and played :)
Congratulation, excellent idea, excellent work. I'm starting to hate platformers, but I really loved yours.
Now for some criticism: edge climbing is more trouble then it's worth (but maybe I just need to play with it more).
I'm pretty sure that more then once I've run into a fully vertical wall and there was (seemingly) no way through it.
And it could really use some art for the blocks (but this is mostly nitpicking, you've concentrated on the game, even added quite good audio).
It's showing quite a promise, but since I wasn't able to force more people to play, I had to test it almost against myself so I can't exactly rate it properly - it seems that the game mechanics need some serious tuning (especially for the number of the players). Movement of the mage is extremely erratic (might be big ping on your server, didn't test it) and I think it's not going to be big fun for mages. Audio and gfx is good, almost excellent (didn't like the monsters very much) and it shows a big promise, so I'm rating you quite high despite my problems with gameplay.
Ominously creeping wall of darkness and short but fitting music loop gave it quite good atmosphere, art is nice and also fitting. There are just two things I've disliked. First - obvious shortness of the game. Second, the holes in the ground don't look much like holes, I kinda thought these are other walls and fell in... twice.
And THANK you for providing difficulty setting. I wouldn't need it probably, but one of the annoying things on testing and rating entries is often very hard to insane difficulty of the game (mine included, although I didn't do it on purpose :D)
Runs of winxp. Never got through the third level with water (the one on the last screenshot) whatever I did even if I think I've done everything all right. Black screen on the start waiting for enter, troubles with quiting the application are just few of problems. Tutorial texts without possibility to skip them are annoying. Different shield mechanics might be nice addition, but that's about everything. Weak one, especially for a team entry, you'll have to do more next time :)
Well... so I wasted several minutes demolishing room, hoping that something would happen, for one black screen... As a game it's almost nothing. It would be interesting as a techdemo (and since I know how much time it takes to build even simple physical engine I'd be amazed you've made it in three days), but Unity does it for you... If there was some artistic meaning, like even if you toil and work your ass, you'd just end in a black hole, I don't understand it and don't want to understand it.
Nice idea, although I've seen almost exactly same mechanic in 4 entries already. It's a bit more interesting in 3d, could be used for some "portal" style puzzle fps.
Controls (bad keyboard handling, waiting for key pressed message instead of checking if key is or is not pressed, I'd thought that Scratch should support this basic mechanic) are completely killing it. The loud game over sound almost made me to break my speakers with shock (was it intended? :)
Better luck next time, trolls (but you're doing good, sooner your little troll starts the better :)
Not bad for a first attempt... Otherwise not very good but I think you realize it by yourself. It would need at least few more levels. Enemies chasing you more quickly then on normal walk suprised me a bit (I underestimated you :)
Water is rising too high and the most effective strategy is just to ride the water and dig over your head, sometimes digging to other cave and collecting tea. Idea is not bad, but it would require some polishing and probably some other small features to be enjoyable.
Randomness is killing it - unless you're lucky you just won't find the water (sound cue is a good idea). You'd have to change the generation of the level for it to be fun (now it really depends more on how lucky you are). I'd suggest generating water on the fly - if player is already thirsty, generate water nearby on not yet visited (inlcuding the detection radius) tile.
Otherwise quite good job.
Total randomness is completely killing it. Sometimes there's dozen of mushrooms in the line, sometimes dozen (well maybe less but anyway) monsters... With some polish, more reasonable choices (and MORE of them) it could be quite good. This way there's almost no reason to play (unless you're the type who just loves pure random chance)
I gave it about 20 tries, including one complete walk around. Idea of running from your defender is not bad, actually could be used as a base concept for something more, but gameplay is mostly on vacations somewhere. you try to move away from the circle, you're dead before you can seriously move away. You try it in place you hope you might hide or something, won't help you, you die. (I've tried the "relatively easy way" two times before reading the spoiler, because it seemed as one place you could run away, didn't help me much).
Excellent. This is probably best I've yet tried (from almost 150 entries), first I spent a whole lot time clicking and staring blankly at the screen, second I've passed links to my friends :)
Well... after I understood the game mechanics, because the step "move out of the board" kinda escaped my notice :)
About the only weak part is audio (thank you for the mute key) and connection with the compo theme is kinda... forced. Monsters escaping from the prison directly to the hero's castle...
Mousewheel control is... is not very intuitive, don't you think? Concept is nice and quite innovative, but... even if i tried really hard to keep most of the systems running, I just never had any chance.
Some more challenging ideas for levels would be welcome (by challenging I mean something other than trying to outbuild / outdig those sumo wrestlers, otherwise nice "minecraft2d". Platformer + block building and destroying was used by few other games in compo, i'd guess your version is probably best, even unpolished like this.
Idea of character switching was nice, but I agree with both problematic orientation (although on third try I understood how it works) and with "walking on corpses of my previous characters" (c) hamster_mk_4. Too bad there's not more (I checked sources:), at least some background info of what happened would be nice. Presentation, both audio and gfx was nice. (Could use some nice ending images, at least for good one)
At first I thought it's just another generic platformer, but the mind reading (although not used enough imo), background informations, monologue etc together with nice clear art made this one of the winners :)
While game could of course use some more work (especially audio), it's excellent entry and one of few I really played till the end because I wanted to see what's awaiting me and enjoyed it a lot.
Not very intuitive, more like very confusing. Wanted to commend you on music, but then I noticed it's generated from wolfram tones :)
Sadly there's not much to like here... first level is simple "adventure" (knife in the sink in the prison cell, sigh...), combat scene in second level isn't combat at all... There are worse games entered in the Ludum Dare, but not much of them. Better luck next time.
Very interesting idea, one of the few games in LD which tried something genuinely new (never expected to play platformer with "command line" controls), but the difficulty is over the top :) (btw I'd never ever thought of "flap" myself, but I've seen it in the level :) So question of curious non-native english speaker... is really flap correct verb for the very small hop? :) I don't remember that I'd ever seen it used like this.
Sigh, another platformer which is too hard for me to properly enjoy (even on easy... I must really suck, playing games for almost 30 years must have fried my brain :)... Tiny tiny tiny view without possibility to use fullscreen with dark blue over almost black just adds to confusion.
Not bad, although I don't have anyone to properly test the gameplay. And the theme connection is quite weak I think.
Good game, although as was already said, too hard. Quick switching between sailors via numeric keys would help a lot. One of the better I've seen so far, congratulation.
Any game which says something about radish and mothers must be good :) (at least I've got that idea from Dungeons of Dredmor). It's quite funny and enjoyable game, upgrading gives and possibility to choose party gives it that something little needed extra.... and the oneliners uttered by zombies.... This... is.... BADGER BADGER BADGER!
Very good, one of the few games so far which made me laugh and deserves stars in Humor category.
Sigh... why did you made the player to move so slowly when answering the riddles?
Overall... few simple riddles you have to answer by moving slowly to the right door, with some story and a bit better ending (where you could move a bit faster).
Gotta agree with Wally, this is one of the entries which makes me fear the next game I'll try.
Idea is hilarious :) too bad that gameplay is a bit lacking, at least few more levels or something which will stretch the game over dozen or two seconds usually required to get to the RocketToilet
Good idea, pretty good execution. One of the more original yet completely playable entries. With some more polish and levels it could be quite good game (in normal terms, not just ludum dare)
Due to the character gliding after jump it quickly changed to excersise in frustration. Either my reflexes just aren't what it used to be, or it is too hard. Hadn't finished since I really hadn't nerves to force myself to try for the hundreth time
Stupid microsoft decision to localize stuff like floating point sign, separator in csv files and other idiotic stuff etc hit me few times too...
Does it work at all? I think I understood your idea, but it didn't help me... random attempts to say something had no result either.
A bit too difficult for my taste, but it feels finished, polished and playable. Good music.
Art's perfect and level design seems to be done well, although I got frustrated too quickly on some places and hadn't finished... difficulty is a bit too high (but I might get back to it and try it again, it really seems as one of the few entries worth playing. 8 bit style audio is sorely missing :(
It's too boring, there's really is no gameplay to speak of.
Excellent atmosphere and presentation, but gameplay is rather dull... mostly wait and wait :) I've spent few minutes and few levels playing this, but it gets boring very quickly and atmo won't save it.
Not bad for two hours.
It seems and looks nice, but what confused me was that I failed almost randomly, some kind of feedback if you're doing the right thing would be nice. I got to escape in the end after getting stuck in one one place for several tries (one of that "random" death in the room with two air currents) - it's too short, but if you made longer levels, add some sound, it would charming little game.
Not that bad... got confused by the first screen, but otherwise it's quite good... (if you think you suck, go rate few entries and you'll feel much better :)
Movement usually doesn't work (once I push left arrow I'm usually stuck with moving to left), random falling... I got somehow after several tries down to the girl (I think) and that's about it, because then the movement bug kicked in and I couldn't do anything. Music is not bad, art would be more then enough if it was playable, but considering you've had gamemaker and three days as this is jam entry....
You're supposed to use only assets you've created yourself... so the music kills you :)
Nice presentation, but i was usually quite confused what I am supposed to do :) First minigame ended for me in few seconds before I could do anything, cop just got me before I could ran away.
Excellent, one of the few games i've tried and tried and tried till I killed the octopuss instead of giving up after a while :) Nice megamanish music.
It seems panda's definitely not right choice for an engine to use on ludum dare :) hundred megabytes of dlls almost scared me out of my sanity.
As for the game... there's not much of it, after I understood what I'm supposed to do it was just a matter of aiming a bit on the right and hit the thrusters. About the only thing I liked was music, simple, but it's enough. Better luck next time.
Interesting concept, but it lacks few things... motivation, challenge, some polish...
Is there anything else but randomly moving blue dots of enemy fleets and sometimes jumping of my green dot if i click close enough before click end turn?
Not sure why you uploaded / what you expect from comments otherwise. This doesn't count not even as a prototype.
Very good platformer (nice level design especially and bosses) and music is very good and fitting to the game. Congratz, one of the best.
Too simple (both in terms of difficulty and gameplay), but it works.
Ah, the speccy style art! (Bonus for your logo). This really is probably the most strangest variation on jRPG I've ever seen, too bad I couln't try the "Rip entire gut" skill I got in the last fight. The only connection with the theme "Escape" I noticed was Escape item in the combat menu...
There's only one thing I really disapprove (except the installer)
It's about the first purely "mash escape key" game which I enjoyed :) Excellent music (I'm just sucker for the old SID style music...)
Bonus for humor (some lines almost made me chuckle), but otherwise... the length, quite total randomness of the responses... I noticed you wrote that you've learned the C on the day of the competition, but even then you could give it a bit more - judging by the source size I'd guess you spent about hour (two at max) making it including the "learn C" part
I'd check sources if there's any hidden depth in this, but since you hadn't provided them (as you should per competition rules)... thanks to wally2069 for saving my time
I approve of the chat idea and the way it works (although need to wait on the #public channel until new channels open wasn't very clear). What I disapprove is:
a) speed of the chat... I've spent a long time staring blankly at the screen (yeah, I know, it was mostly about the speed people would write, but...)
b) possibility to be unable to finish the game without even noticing (while most dialogues are quite straightforward, in some of them I wasn't sure what to choose, probably because usually I wasn't sure what I could get out of the character) - after I ended up without destination I gave up because I didn't want to spend another several minutes watching the chat on public, instead I've checked the sources to see what I've missed. Considering you can fail in the game very soon (for example not getting ID which can happen VERY easily) you really should have invested few minutes to add simple check if the goal can't be done. It wouldn't be hard at all, especially the way you've coded your data. For example, increasing some kind of counter for goal fail in every "failed" conversation and then checking it against global number of possibilites should work.
Bottom line: nice and quite innovative compared to most entries.
Hosting account suspended (both win and web links) so can't try it - anyway by using music not of your own you've broke the rules.
Ok, I almost why the hell you just made another generic breakout / arkanoid clone?... then I missed the ball... Good idea, points for innovation :)
Good job, especially for 9 hours wonder :) Not sure if i'd call it a game but anyway, one of the more interesting entries I've encountered (I'm a sucker for emotions it seems :)
Normally I'd say "nah, just a clone of Ugh", but after playing several dozens of often very generic platformers I applaud :) Apart from more levels (but the number you have is IMO more then acceptable for the 48 hours) and some more audio I think it just needs a TINY tweaking in controls - flying monkey is probably drunk monkey dipped in some grease (although how the grease would work in the air is beyond me).
Very good entry.
At first I was like WTF? Then I realized I'm not controlling the car but that one guy who doesn't have a camera pixel and realized I play snake... Not bad idea, but I was really annoyed I can't let the paparazzis die in pain under the cars :)
Very nice music, but the game was too simple/boring for me.
Nice atmosphere for a while(thanks to the creepy breathing sound mostly), but in the end it's just a simple maze
Few good ideas (really liked the idea of rusting the doors), it's really pity it can be finished under minute :(
Cool, excellent sound... But what the hell should I do at the window? It seems there's bug because even if I take the pillow, I can't use it in anyway, place where it was is still active and if I jump, I splash...
Brilliant :)
Good idea and presentation (apart from the music which is nice, but cuts strangely), but the execution (pun intended) is not very good. Either I've missed something, or it's just too hard to locate the prisoners... best strategy I found was mashing wasd and wildly moving mouse in hope I'd find some poor russian... sometimes I did, sometimes not...
Very good entry due to the excellent presentation (and funny "hints") - music is really great. After going through almost hundrer of entries I'm starting to be sick of platformers, but your's gave me hope :)
Karel (programming language) strikes back with vengeance and really, really annoying music. Good job for 48 hours, my only disappointment (apart the music which forced me to mute the sound) were the levels. Too easy and quickly boring. If you make a postcompo version with some interesting and devious levels I'd love to play it
Next time please don't use installer (it's even written in the rules...), especially not working installer - 32 bit version doesn't contain sdl.dll. Not a big problem to download of course. But game doesn't work either (editor does) and reports wrong dll signature (tried with few versions of sdl I found on the net). And then uninstaller leaves it's beatifully named C / Documents and Settings / Administrator / Start menu folder in my start menu so I have to manually locate it and delete it...
It seemed as a yet another simple platformer, but the light mechanics gave it that little needed extra twist. Not bad at all.
Bit too simple for my taste
Extremely hard (and the dragbox if you don't click exactly on the joint is annoying), but it's one of the most innovative entries - too bad you hadn't time to polish it up :)
Very good, polished, working, fun to play, you even managed to get the levels right (difficulty curve was about ideal I think). Only thing missing was some music in the background.
Took me some time to understand what I'm supposed to do and then it was a bit too easy. Very nice implementation, both audio and audio
Nice art and idea (I was considering escape from zoo too for a few moments too before discarding it for not knowing how to do it interesting), but it really is too unfinished (and buggy - in one attempt generated level meant that my hippo could just stand on the place and be attacked almost every turn, as he couldn't walk through the trees and he could only return to the park. Also losing turn for trying to walk wrong way doesn't seem much fair.
The idea of coward running from fight could be interesting, but I just couldn't stand more then few minutes of eyesearing black and white grid with totaly monotonous music with gameplay consisting mostly of hoping that I'll escape from the fight quickly enough without getting hit...
Sigh... next time use dropbox or anything else please, just not something which forces me to wait, click, wait and wait... and then fill damned captcha. And then wait more and more and more for just 1 and half meg file... containing very simple and almost unplayable game using asssets from GameMaker...
The art really burned my eyes out :) Attempt to create interesting and bit innovative fight mechanic is a definite plus and as a certified (almost, but I escaped) madman I have to approve, because I could almost feel I'm roleplaying myself.
It has potential, but problem is it's not very engaging and next to impossible to win unless you know which enemy to fight. Running randomly and trying to fight enemies... Since there's no way to replenish magic that I've found you'll die after few fights whatever you do.
Very good and I'm not saying it just because I've used similar style of art and planned to use sounds like you :D
Heartbeating is brilliant :D
Interesting idea, took me some time to pusth the damn button :)
It is too hard (postcompo version being slightly better) unless you really spend a lot of time learning it all over again with trial and error. Good idea, but to be it really funny you'd have to slow it down a bit and give player some warning (at least direction to the target would be nice). This way you have to try and try and try (took me about ten tries just to locate the exit in the second level)
Excellent - among the dozens of generic platformers (although in your case platformer is just one third of the game :D) I've tried by now yours shine spectacularly... It's quite fun to play (not easy, but also not superhard as some others) and I didn't mind that much that I died here and there and had to restart (which is to say something...:) Art reminded me zx spectrum (color changing was excelent idea) and your sounds are good and fitting, especially considering you made them on your mouth :)
One of the best entries I've rated.
Smaller map and/or more content on it would made an excellent game. This way it's just rather good.
Sigh... If you're trying to annoy people with long wait on megaupload only to find one screenshot... you've succeeding.
a) don't use installer next time
b) intro screen with the text hanging too long, i was already getting ready to kill the process (this is really ridiculous)
c) gameplay is primitive variation on memory
d) you're generating positions randomly and you're not ensuring that they don't overlap, which might complicate the game / render it unplayable
mac only? :( not going to rate
Nice idea (reverse boulder dash), but it's too boring - it needs better levels, some sort of challenge
Crash on windows XP (32 bit) - access violation reading...
Funny idea, really annoying audio :) (and slow game over screen)
I'd add "it's too slow" to your self criticism. But you've scored with "It's too dangerous... errr" line :)
Damn, I just don't have reflexes for this, or i'm doing something wrong, because I just can't get over the part where I'm supposed to use hovering to fall down and don't hit the spikes directly under the platform. It really annoys me, because I'd love to play more (music got me hooked :)
Allright, out of few dozens LD entries I've rated you've got the biggest overall score :) Mixing "final fantasy" characters style with SCUMM adventure, adding enough fun and coding it all in 48 hours, respect. There's only one thing I disliked and that's the speed of the dialogue, it's very annoying for me (as a speed reader) to be unable to skip to the next line.
But really excellent, one of the very few entries I've passed link to my friends. I even decided to forgive you for abusing the time extension which was supposed to be only as a safeguard for upload problems - you're not the only one, but you're first I rated even if you did it.
Game based on continous dying and trying to touch this or that and hoping it would do something isn't very intriguing. I gave up after few minutes (would gave up sooner, but I've read in comments what I'm supposed to do. In the end I managed to get up with the rock... and nothing happened
Gameplay quite similar to atomic zombie smasher (or how was it called), took me some time to realize what to do (since instructions ingame told me to look online or somewhere else and tehre's nothing in the windows build). And windows build crashed on me several times
Excellent audio. Game's too simple for my taste, but it works pretty well.
I felt like I was testing Petri's network :)
What really annoyed me was trying to move the character to pixel perfect collision so it would move through the next corridor, sometimes I had to spent several attempts to position him correctly. Otherwise, good atmosphere, but just ordinary maze game. Music was very good.
Good idea and presentation, but either tone down the difficulty or use checkpoints, otherwise it gets too frustrating very quickly.
Oh the horror! :D Excellent entry, took me few times to learn to escape from ghosts (nad yeah, it might be a bit too hard)
Excellent 8-bitish art, nice setting, there's only one thing I find annoying... it's too short. I'd love to see the whole game :)
Excellent video and audio, quite funny game
The time limit reduces this to trial and error for the first (and maybe second and third) try and having to restart all the way is frustrating.
Art and audio style is crazy => well done! :D
There's several game of this type in the LD21 that I've seen, but I'd guess yours is probably slightly better then the others in the terms of gameplay.
Strangely blinking menus, quite confusing controls, lack of any gameplay but diggining holes randomly (or I'm really missing something?
Is it possible to get to the exit? I tried several times and I always ended on one of two blocks, your wife said "surveilance detected" and gameover (followed by crash of java).
Either I'm missing something, or it's completely blind trial game, try all ways in the maze until you find some which won't kill you.
Very good, not very innovative, but polished, working and fun to play. Next time just add few sound effects :)
Very nice idea, congratz. Music's too repetetive and i could use some more challenges, but as a simple AND quite original concept game you've suceeded very well.
Collision detection :(
And it got really boring very fast.
Thumbs up for music and for the riddles, thumbs down for forgeting to mention how to play it (thx spoonweaver)
Not bad idea, but it doesn't work very well. Especially annoying were characters getting misaligned with the cells after direction switch.
Not that bad for your first game... and compared with some other entries I've tried it's at least playable :)
Level generator is total killer, but even if it was working it wouldn't be very good game. About the only thing I kinda liked was music.
Very nice idea, but a) even after several attempts and quite a long way to go I don't understand the mechanics (and in the end got best results from semirandom mashing of the keys :D) b) reseting back after while gets really frustrating :(
Bit work with controls and it would be really nice little game.
Took me longer to download then to finish :(
Way too easy so I got bored pretty quickly by just walking and killing everything with few hits and constant Level Up messages. Otherwise nice, with some polish it could be quite nice game.
Interesting, yet bit confusing - it really is TOO small.
Too bad there's not more. It's too short even for LD entry.
Nice one :) Simple, but playful :)
"Tron" feel is nice, but it was kinda boring (and later maybe too tough). BTW for some reason audio doesn't work for me (WinXP), so i listened to the menu tune manually (nice one :). And your level format is genius :D
You forgot to include AVBIN library (it can be easily googled and downloaded, but...)
Very nice audio which sets quite a good mood together with the art... but as you said yourself, is there a game? - Character walking slowly half a pixel at a time (if not less, i was sure i'm blocked somehow in collision, then i noticed he IS moving.... superslowly.
Good idea, it's quite playable, but it's terribly inbalanced... i couldn't do anything from the start, but then suddenly i got to the level i could just spam hundreds of towers and that's it.
Nice as a concept, shows potential (but reminds me one indie game, can't rememeber name, which combined tower defense gameplay with space invaders...)
Too hard for me, if there was anything else for me to do but to battle inertia, I'd try it more, but...
Very psychedelic :D
Reversed tetris :) nice :)
The twelve hours extension was just for uploading, so not going to rate unless you put it as jam. Otherwise, not bad, nice idea for fighting, but it's really too short.
Quite good platformer - it really could use at least some simple sounds
Allright... took me some time before I realized what kind of escape you have on your mind....
Not bad at all (especially for your first game :D)
Well, more luck next time, this is really too simple :)
Took me some time to understand the mechanic (switch activating after you leave it is really confusing) - at first I thought it's really just a blind maze based on trial and error
Nice idea, but it really is too slow
Not going to rate it because of the 12 hours supposed to be safeguard against problems with upload, not for finishing the game (especially as music is one of the biggest +) - you should change this to jam entry.
But although the gameplay is very simple platformer you managed to make something interesting and captivating - story and music made it one of the best entries I've yet seen. But I kinda don't see the theme in here much.
Oh the wait and wait and wait before I move somewhere or until the platform rides to me... :( it really kills the mood
A bit too tough, but the idea escaping on the rocket is nice (also nice title screen:D)
You should probably say that you're using XNA 4, because it would crash for people without it (and people without visual studio debugger won't know why)
Thumbs up for nice retro style art, one of the better entries I've tried.
I quickly found out that all you have to do is quickly press up and right arrow key simultaneously (got to hiscore of about 1500 this way, then game was too fast and princess ended as barbeque.
Is there a way to escape? :)
Can't download too...
Nice idea, too bad you hadn't spent more time on it and less on getting drunk :)
Good attempt to put online rgl together in 48 hours (and it might be bit more enjoyable if there was somebody but me online), but slow movement, pretty much purely random fighting and boredom of walking in mostly completely empty halls... but it really plays like a basic prototype without much fun.
Good one (I considered doing similar game for my entry :), but there are two big problems with the gameplay:
a) hiding behind bigger obstacles means I have no idea where my character is, which way he's facing etc - which together with controls mean unnecessary problems
b) although "sneaking" game has by definition slow pace, sometimes it gets incredibly annoying and boring - sometimes waiting for guard to move so I can run past him takes very long time - first room with guard I've spent about two minutes just trying to wait him out after attempts to draw him out or run past him failed. Then on another attempt he moved so nicely I just walked around and it was it...
Thumbs up for the iso graphics :)
Not bad, asteroids in the maze style game, but it quickly became too annoying - unless you really try to blaze through the maze you'll get killed by the closing doors. After few dozens of attempts I gave up.
Nice screaming and the idea that you first start fire and then play hero is interesting.
I almost ended in level 8 after few attempts and it's good I played more, level with disappearing tiles made me to play few more, but lev 12 with two bats was the end for me... just couldn't find a way to dodge both flying mice at the same time.
Simple but effective and working design, same as Josh, pathfinding annoyed me a bit in some places, especially near holes.
LD54 — Limited Space (22)
Packed to the Gills by npckc 2023-10-15T19:34:55Z ♥ 2
Very simple, but nicely working, first game I've rated high for humor because this stacking of fish just made me smile.
Meow-scapade: Watch your paws! by Panfil Alexandrina 2023-10-15T17:59:36Z ♥ 3
Audio-visualy it's very nice, one of the few entries I've rated 4+ for art/audio, but the gameplay is rather bland and boring, just give it few tries to orient yourself and you're done... except the last level where I gave it several tries until I realized I can just ignore everything and go straight for the bucket :)
Rising Tides by Pierre Baudoin 2023-10-15T17:45:36Z ♥ 2
Excellent audio. I wasn't able to finish on second try, bookmarking for later for possibly another one.
Space, Ltd. by Madbarron 2023-10-15T16:58:08Z ♥ 2
I almost gave up several times before I found the solution. If you hadn't provided the hints and final screen, I would have given up ;)
Limited Seats by squirrelsoft 2023-10-15T13:25:32Z ♥ 2
The idea is actually very good, but when it comes to actual gameplay later... the drag and drop control is too slow and require too much precision to be actually enjoyable. The trains either had to be slower or the controls need to be reworked.
IBrexout by radmars 2023-10-15T13:13:29Z ♥ 1
on the first play, I endured wrath for two minutes and got bored, because bombs were just flying horizontaly here and there (after page reload it started to work normaly).
Highly Specialized Troops by Erivas_Soulares 2023-10-14T21:22:09Z ♥ 0
This is pretty cool concept, but you can usually win by just quickly spamming first soldier. What really annoyed me was the "2048" implementation - all those animations and enforced slowdowns made it feel clunky and unresponsive - if it was it at least a bit faster... (i might have played for longer :)
Snoof'It'Up! by ofiro 2023-10-14T20:44:03Z ♥ 0
Nice music
Ben The Binder by KewDev 2023-10-14T17:55:56Z ♥ 1
The visuals and mood are perfect, but gameplay wise... dunno. I almost gave up several times out of boredom walking around and copying files. The moment when I had also start the antivirus seemed like there might be something happening, but I just copied remaining files like a good company drone and safely escaped... I've bookmarked it for later in case I'll give it another try and break something (thought I'm not sure what I could do except delete files randomly or don't run virus scanner).
Sowscraper by Teto 2023-10-14T17:34:22Z ♥ 1
This would deserve a post jam version with a bit longer story. The growing in the later stages becomes a bit chaotic, I felt like I couldn't just do it, and missed few quotas, but it's a nice concept.
textures_failed_to_load by Yorsh 2023-10-14T13:25:44Z ♥ 1
Heh, it's a simple top down shooter at the base, but that idea with missing RAM and the ending on the disk 2 made it one of the best entries I've seen so far :D
Hazel & Hector by cassowary 2023-10-14T13:07:37Z ♥ 1
gameplay is classical puzzle, but I like the setting you used for it. eat all the grass!
Amazin' Delivery Service by candlesan 2023-10-14T11:39:19Z ♥ 0
Heh, a tetris with physics :)
Ishmael by dob 2023-10-14T11:36:39Z ♥ 1
I think it would be better if the building phase was made in a bit more "normal" way, this feels rather clunky. I guess you wanted to add a bit of depth of forcing player to go through the phases, buying stuff first, then using it in phases.
Trapped Goblin by chusmimax 2023-10-14T11:29:00Z ♥ 1
The start was deceptive simple, but then the bullet hell came and it become faster and faster... nice use of theme , didn't expect the situation to escalate so quickly ;)
how you use it by ThaProfesional 2023-10-14T11:24:15Z ♥ 0
The only thing I'd change is that corpses still have collisions, otherwise great little game :D sort of top down 2d Gorn.
Tetradom by vfqd 2023-10-14T11:19:35Z ♥ 1
A sort of lo-fi version of majesty coupled with tetris like space management. Nice one, though the best I was able to do after several attemtps was to get to 15 night. A bit too much depends on what drops in your hand I guess.
Trashy Space Dice by Sarah Northway 2023-10-14T10:38:31Z ♥ 0
An interesting concept.
Auto-Pilot by woona 2023-10-04T09:21:17Z ♥ 1
Pretty good, the concept might be enough for a bigger game as it is, with just some improvements and additions.
Elevators Go Boink by sudocoffee 2023-10-02T19:58:39Z ♥ 1
The utter chaos without any chance to keep track which character is mine... gave up after a while
Sky's the Limit by clema 2023-10-02T19:51:47Z ♥ 1
The loooong dialogue at the start is extremely irritating - that's the reason I gave up after about dozen tries. I see potential here, but the only way to actually get by the angel seems to be getting your attack high enough to kill her in one shot and I just couldn't find a way to do it.
Smasher by Iluvatar 2023-10-02T19:40:21Z ♥ 4
It's heavy metal, so it must be good and from the art pov it definitely is. Audio deserves at least 5 and half stars. As a game it fails a bit, few clicks and music minigame. BTW I got stuck a bit there, cause I automatically expected that I have to press keys on keyboard / expected I have to press them at specified time, not just in correct sequence.