Foon →
Ludum Dare Explorer →
LD54 →
Rising Tides
Rising Tides
By pierre-baudoin, ludovic-moge, Skitak and Nico the music guy
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 723 | 3.41 | 25 | |
| Fun | 677 | 3.30 | 25 | |
| Innovation | 525 | 3.41 | 25 | |
| Theme | 375 | 3.91 | 25 | |
| Graphics | 593 | 3.58 | 25 | |
| Audio | 226 | 3.75 | 24 | |
| Mood | 402 | 3.72 | 24 | |
Comments
skylife
2023-10-03 09:54
I have to admit it is a bit difficult at first, but once you get the hang of it is really fun! The Soundtrack and the audio really immerses you into this apocalyptic, even quiet possible realistic, scenario :D The game overall is just so well done, good job!
This soundtrack is fantastic, nice interpretation of the theme here
utopia
2023-10-04 20:47
Awesome game! I like the gameplay! The music makes the game more intense, cool. It's confusing at first time how to assign worker (even though it's straightforward, you just click on the building). The camera is a bit annoying when you try to build things in the middle, it's hard to select certain grid. But it's still a great game!
Overall pretty fun, it was a bit hard to grasp at first though and took me a few play throughs to figure out the balance of the game. I'd like to see how it develops with different levels too!
nice little project! i liked the grid based system with the island, and managing different factories and farms. however, it didn't feel like i had much control over how these were going and it wasn't clear on how food related to the other supplies? i did like the little moral dilemma decisions that were added, that's a nice touch! and the flooding mechanic was interesting. overall nice work!
I enjoyed the dam mechanic, that was pretty fun!
The narrative design was cool, I particularly enjoyed the last "choice" :-)
Pacing might be a bit off right now bit well that was a lot of things to put together, especially for your first Godot game, so congratz!
dovodx
2023-10-08 23:16
A bit obtuse at first, but overall not bad. I like that clever use of dams can save some of your population, though this becomes much less of a factor after the water has risen twice, from what I've experienced. On my second try, I got the ship to 97%, but couldn't do anything during the final phase before the water overtook the ship because my population dropped to 10. It's possible I have to use the dams in a smarter way. I also felt like the camera could've been a bit closer to the tiles or had an adjustable zoom, since some things were pretty small and/or cluttered.
Nice work - and for a first godot run too!
Hi @dovodx thank's for your feedback. I agree with you there could have been some adjustment but it's a jam. I guess it's part of the challenge.
Concerning your population issue, have you notice that you can build a dam above another dam ? This could help a bit ;)
Once again, thanks for your feedback, you and everybody who took time to message us. Hope all of you had fun !
nzkieran
2023-10-10 06:41
Great entry! Super cool to see a Godot project. I'm considering making the switch myself given the state of Unity. I would totally come back and play this again if you guys continued the project (I love me a good base builder)
skitak
2023-10-10 17:41
Hey @nzkieran thank you for your positive feedback, it's very encouraging :) Godot is a nice engine, i would really recommend you give it a try sometimes !
jk5000
2023-10-11 09:09
The idea is fun, and I had fun trying the game. The game could have used a bit better tutorial, but okay I did get on the rocket and away from the planet. Overall a pretty good little jam game.
Enjoyable game! I had a ton of fun playing it and experimenting around. However, the balance seems a little off - it seems like you can build a farm or two, build a factory or two, and then devote complete work to the spaceship. It seems to win you the game, completely idle. However, the concept is very fun and the choices were interesting! The music really set me on edge too, and helped push the mood.
cagibi
2023-10-15 16:26
I managed to finish the game with no dams! And quite a bit of lag on my laptop, it was at 4 FPS with no possibility of exiting full-screen, but still playable (but those were definitely not real seconds :P )
I played it on Linux+wine (the download has no Windows label for some reason), so of course the game didn't have any sound. I agree with the mechanics being a bit obscure at first but understanding what to do was quick enough. I also enjoyed the dilemmas which appeared from time to time.
In the beginning it felt like much to manage and have in mind but ended att 99% on my first run and my second run I completed it. It was a bit easy to click on the wrong tile maybe a more overhead camera would fix that. I however enjoyed the game. Good sound effects and music, and nice graphic design. You also follow the theme in a good way. As a main Godot dev I hope you enyojed you experience with the engine. I would guess that you have used Unity until now. In conclusion greate game! Good job!
shigor
2023-10-15 17:45
Excellent audio. I wasn't able to finish on second try, bookmarking for later for possibly another one.
First thing, congrats on passing the 20-rating requirement and being eligible for scoring! I remembered bookmarking this game a few days ago because I was busy at the time, and it was at 16 or 17 ratings, up until today I have some free time so I gave it a try.
The first impression was the audio, it really had the intense, unescapable feeling of the rising water, very cool and well arranged. The graphics was also notable, low-poly but wasn't bad looking, I really like that. As for the gameplay, I was a bit confused at first but the tutorial did guide me through and helped me understand the core mechanics, I really liked the dilemmas appeared over time and forced you to make choices that affected your progress in many different ways. Though I failed the first time because of running out of workers but I managed to complete it on the second try. It was a really interesting and enjoyable experience I have to say.
After that, I did replay a couple more times and noticed a few things: - The camera was a bit too far away and restricted in movement, which made it difficult sometimes to click or focus on a specific building on the island, or simply to build things on a right place. I think having more controls over the camera would be a huge improvement for the overall enjoyment, like moving it around with WASD, zooming with the scroll wheel, and panning around freely by holding down a mouse button and dragging. - Sometimes it's hard to assign workers to buildings because there was no indicator or something that let me know which building the mouse was pointing at. So I had to click a few times to find out the right "spot" that allowed me to assign workers. - The tooltip for buildings wasn't working correctly, as I was hovering over the build UI and it just said "Test tooltip". - The balance was a bit off, because I tried assigning all the workers to the ship and a couple of farms on the highland to maintain the food, and I just sat there waited until the game was completed. This made the factory and dam unnecessary to be honest.
But at the end of the day, this is a really nice entry with a creative interpretation on the theme, and the fact that it's your first Godot game makes it even more impressive. Try leaving more helpful feedbacks on other games out there so yours has a higher chance to be discovered by more people, because the result day is near, and I wish you guys good luck on it!