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cagibi

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Overall Medals

YearLDThemeGameDivisionOverall
🥈 2021 49 Unstable Warhead Stroll compo 4.42

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSmoke Operatorcompo493.883.793.383.454.264.053.713.74
202558CollectorChickens Go Homecompo483.743.643.453.934.143.744.433.90
202456Tiny CreaturesMicroadventurecompo244.164.023.253.894.554.143.954.13
202455SummoningThe Colossopteroncompo414.003.833.532.674.424.083.833.86
202354Limited SpaceProf Delespace and the Golden Recordcompo1023.833.793.052.884.294.004.333.76
202353DeliveryPheasant Couriercompo653.953.873.583.824.554.294.214.24
202352HarvestRamming into Treescompo304.033.753.954.154.234.083.633.68
202250Delay the inevitableTax Magecompo493.983.723.172.984.354.113.853.77
202149UnstableWarhead Strollcompo24.424.294.244.504.584.324.474.21
202148Deeper and deeperBeaver Submarinecompo1723.803.824.054.204.183.783.763.92
202047Stuck in a loopAce of Ropecompo54.334.264.073.874.264.064.144.05
202046Keep it aliveLighthouse Keeper and the Shadow Piratescompo454.083.913.454.024.194.123.464.04

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by cagibi

cagibi leaves an average of 15.2 feedback comments each event.

LD59 — Signal (15)

Signal (1) by A.Bond 2026-05-05T18:05:29Z ♥ 0

I agree with the need for a tutorial about the gates. Mostly about the dots vs squares. It got me a minute to... connect the dots about them. 😎

Apart from that, nice game! A bit more polish and sounds and it'll be the best version of itself. Good luck with the end of the rating period!

Sonar Ping by CoastersPaul 2026-05-05T10:42:37Z ♥ 1

Cool idea! I never died because of the enemies, mostly because of the terrain especially in the maze-like section. It'd be funny if you could harmlessly bounce off the walls and that creates its own ping wave. Also, nice sounds :D

Distress by Kagerowo 2026-04-28T19:06:45Z ♥ 1

Nice game! I had 3 alerts popping up at the same time and the sound effect was really loud. Apart from that it was all good (well, as good as a 70% chaotic galaxy can be). My strategy was to make jacks of all trades, always upgrading from right to left except the red ship (from left to right) because it looks more dangerous. I agree that maybe, having on-demand access to ship stats would be nice. And maybe some funny little text for each mission, depending on its required stats :D

Moon Moth by kanity 2026-04-23T18:29:53Z ♥ 1

Really unique game, congratulations especially for trying a new game engine! I played it on Linux with no problem thanks to the file of another Ludum Dare Godot game.

The gameplay loop is nice, I like the contrast between familiar/recurrent city scene and the unpredictable dreams jumping at you. I tried to catch the very fast wave first, thinking it must be important and should not escape, before trying something new. So yeah I didn't get the happiest dream after all but thanks for showing it in the video!

SETI@dream by rubatotree 2026-04-22T17:06:51Z ♥ 1

Very impressive :D It took a bit of time for me to understand that when the markers disappear I still needed to follow them, but that's my only nitpick. It's a treasure of a game, especially for the compo.

Space Detective by Sulfur2589 2026-04-22T16:44:01Z ♥ 0

This game has potential, though the vents(? because they trigger a room preview) look a lot like papers except they don't have an outline, and some of the room previews seem to be stuck until I enter the room properly and then exit it. Otherwise a good sense of mystery, congrats on your first compo!

SIGNAL - Another Morse Game by AndrewJAdams 2026-04-22T11:08:01Z ♥ 0

Cool concept! I like the minimalism. Just needs some difficulty balancing :P

Making Megahertz by killthealias 2026-04-21T18:50:51Z ♥ 2

The linux build downloaded and launched just fine for me. Really pretty game, and sound design is simple but effective. My very minor nitpicks is that there isn't much feedback about where you are reception/budget-wise apart from the grade, and RMB removes all the antennas for some reason, not only the one under the cursor. But other than that, nice work!

Haberdashery Rhythm Assault by Asieke 2026-04-21T17:25:08Z ♥ 2

Nice! I had a score of 58%. The double scissors were tricky to follow, thank you very much for the lack of a health bar.

Broken Jukebox by Pimeko 2026-04-21T10:47:07Z ♥ 1

What do you mean, people don't like my playlist of slow-core hyper-modulated unrecognizable songs? :( Anyway, cool idea, though I got no sound at all on Firefox, but it was fine with a Chromium based browser.

Lost Focus by Helslo 2026-04-21T10:33:59Z ♥ 1

Cool idea! I managed to reach the 4th room. I feel like the propagating waves aren't very visible, red on gray contrast is already iffy, even more so when it's a thin rapidly moving wave. Has potential with a bit of polish and balancing (that was a lot of precise platforming).

Chatos Control by Frogravity 2026-04-20T18:33:45Z ♥ 1

That was a lot of fun mixing up conversations and trying to get all the outcomes. Hmm. I want to develop a malicious chat app now.

Piggybacker by Rinevard 2026-04-20T17:22:29Z ♥ 2

Cool idea! I wonder if it's possible to sanely complete the game on the lowest signal? :D

V.P.N. by torte478 2026-04-20T10:46:05Z ♥ 1

Nice concept! I didn't really get to disable towers properly, so I just deleted and recreated links when they fed too many aliens :D

My personal strategy is to try to lure all enemies to one side of the network, hoping the other side is productive enough, not sure if it's the best one.

swpr by criatura_nocturna 2026-04-20T10:35:49Z ♥ 1

Nice idea! I was worried it would be unplayable at higher velocities but it actually works with the number colors. The 3x3 pixels face which just lowers its eyes when you lose is a nice touch.

LD58 — Collector (19)

WIN WIN WIN by terryg 2025-10-22T16:36:55Z ♥ 0

Nice little incremental game! I agree there's some potential for more variety in the upgrades and that the wall jump is kinda useless, but overall it's a good start and the snake's animations are nice.

Sticky Turtles! by Sevansevan 2025-10-20T06:12:18Z ♥ 1

Interesting puzzle mechanics, has a lot of potential for a full game!

Goblin' Coins by johnnysix 2025-10-20T06:02:51Z ♥ 1

Once I understood movement was tile-based, difficulty was much better (though I agree we need a hint about the dwarf stopping on coins). Nice animation/sound design by the way!

Fatal Morgana by amirblum 2025-10-19T18:27:08Z ♥ 0

Nice game, would benefit from a bit more complexity in gameplay and a sense of progress (like the oasis appearing in the background).

I don't know if it was intentional to be able to click on the overlap of several plant silhouettes to consume both of them, but it made for a nice micro-tactical twist.

Collecting Cube by unpronounceable 2025-10-19T18:21:09Z ♥ 1

I also missed the feather above the gap, but apart from that, well done controls and juice/squash&stretch.

Crane World by PilotTK 2025-10-19T18:11:40Z ♥ 0

I had a lot of frustra- I mean fun with the unexpectedly realistic claw physics. The art style is nice to look at (and the physics-based sound design is pretty solid too, no pun intended)

Fractal Collector by Tesseract 2025-10-19T18:05:33Z ♥ 1

Very original puzzle game and very trippy too. I agree with the need for an undo function, but it's still a solid game and an impressive programming exercise nonetheless.

Paperboy: Time to Collect by sslees 2025-10-19T17:54:25Z ♥ 1

Nice to see Canvas games around here :D A bit tricky at some point, and I also felt like I couldn't catch 2 newspapers close together in a single swoop, but still a solid entry.

Sherd by xlambein 2025-10-19T17:48:59Z ♥ 0

That's a good boy, I mean, that's a good start for a more complete game. I did it in about 180s. It would be interesting to see sheep having some kind of herd mentality and staying close together in groups, but as a programmer there's no naive implementation of that that wouldn't make my computer explode, so maybe that's for the best.

Chaotic Containers by Dis0rder 2025-10-19T17:38:42Z ♥ 1

Nice little physics-based game, has kind of a sandbox ring to it. I think the lack of enemies feel right, with the gameplay being what it is, that'd be very frustrating otherwise. Also that's an... interesting walking animation. :P

The Pink Operator by Geckoo1337 2025-10-19T17:30:33Z ♥ 1

Nice little puzzle mechanic, can ramp up pretty high as level 8 shows. Impressive for a custom-engine game. I also didn't notice the story at first :P

Fruits? by PetitLu 2025-10-15T18:15:14Z ♥ 1

Great base for a full game, both in gameplay and aesthetic. "Do one thing and do it well" is something as a game designer I should think about more often :P

For the keyboard users around here: Left/Right arrows to aim, A/D to move cart, Space to shoot (from what I found out)

The Glasses Shop by sudocoffee 2025-10-15T11:04:01Z ♥ 1

Very interesting visual mechanic, though I also didn't really understand it at first.

At least as a textless game it won't ever have font/localization/texture issues :D

Tamago Bill by thegrottman 2025-10-09T18:54:06Z ♥ 1

Impressive! I also thought I was on a time limit/bandit counter as first, but realized the gameplay was more bullet-bound. My second attempt was much more lucrative.

Also the bandits really look like they're running away like chickens, laying eggs behind them in panic :P

Hottentottententententoonstelling by Wouter52 2025-10-07T17:29:27Z ♥ 2

Really original entry, I just drew whatever, but had fun anyway :D

The Skitter Kit by surfacedfox 2025-10-07T05:39:58Z ♥ 1

Good use of adaptive music relative to the dog, and cute aesthetic!

City Bike by gonutz 2025-10-06T16:23:36Z ♥ 1

One full mile (I used both hands). I also had no issue on Linux/Wine. The pixel art is pretty nice and has some detail like the blood on the front wheel.

Would benefit from some kind of progress in the landscape/car/another kind of change (or I was just not determined enough to see it!)

Garbage Collector by spytheman 2025-10-06T11:02:25Z ♥ 1

The truck's hitbox doesn't look really precise (it's a point probably?) and the lack of diagonal moves was awkward sometimes, but that's a good start, reminds me of an old Windows-XP-themed game where you also control the trash can.

Your Friendly Neighbourhood Card Store Keeper by Frogravity 2025-10-06T10:55:17Z ♥ 1

Very cute game with a lot of ideas on the cards, the lack of a game-over allowed me to play as a very honest store keeper for a while (before stealing as many cards as possible naturally).

LD56 — Tiny Creatures (10)

Tiny protector by RickSquanchez 2024-10-13T16:38:23Z ♥ 1

I agree, that's a good start! I was also distracted by the blue guy which I thought was many blue guys with one hit point.

Creatures That Are Tiny by Treeation 2024-10-09T15:56:17Z ♥ 1

That's a good start! I don't see many raylib games out there. I was able to compile it from Linux and play it on a screen that was too small, so I give you bonus points for robustess!

I'm Next! by Beeb GameCodeCompany 2024-10-09T05:55:17Z ♥ 0

I agree for the need to just a little bit more polish/juice, but this game is a very good start, there's some potential.

Small things by SID37 2024-10-08T19:42:18Z ♥ 1

Very interesting art style, stop motion is a lot of work, so that's pretty impressive for the compo!

City Saver by BuzzyDev 2024-10-08T16:37:49Z ♥ 1

That game is well done. I was able to overlap with the monster, but lasers (attack 1) didn't hit it from inside. That's just a nitpick though (who ever made a bug-free collider for a constantly moving monster in time for the compo?)

With a bit more rhythm/pacing (like I was just chilling between making attacks), or at least one that fits the music, it'd be a great game!

Swarmcore by lantto 2024-10-08T05:55:06Z ♥ 1

Nice little simulation, though I agree it'd be excellent with a bit of audio. At least it really brings forwards the power evolution of our swarm, perhaps a methaphor for the ever growing insatiable hunger of modern capitalistic institutions including the professional game industry at the detriment of all. Or just nice dots flying around, which is fine.

HONEY, PUSH!! by Waterflow 2024-10-07T19:56:35Z ♥ 2

Clearly, this game stands out! I like the mechanic of heirs growing up and becoming enemies, it forces you to get close and personal with enemies (along with the cooldown between births).

Carrot Patch by Historymaker118 2024-10-07T17:44:47Z ♥ 1

This game is ~~part of a complete breakfast~~ really nice and polished. I'd say there's some potential for more mechanics, but it's actually complete as it is. Bonus points for the source code that fits on the screen!

Mr. Ant by taotang 2024-10-07T16:06:21Z ♥ 1

Cute game! (I think I'll say that a lot this week, given this jam's theme)

Critter Clash by Frogravity 2024-10-07T16:01:06Z ♥ 2

Very cute game, impressive for the compo!

My only nitpick is that the small font is a bit hard to read on prompts, probably because of its outline (and the length of tutorial text, but any jammer that didn't do it cast the first stone).

LD55 — Summoning (13)

Skelly the Braven't by StormSword 2024-04-25T11:17:29Z ♥ 1

Everything in this game looks very good and polished. The floating buttons in the UI are a nice touch. I found the difficulty a bit low and the "Let's go!" a bit repetitive (would be funny if it was lower pitched for big skeletons, but also a bit too creepy). But apart from that it's one of the most solid entries of this jam!

Solomon's Apprentice by Carlos Garcia-Perez 2024-04-22T18:29:53Z ♥ 0

It's funny because the Play icon for the embedded game frame looks like the demon's nose. Even if it wasn't intentional, you get bonus for Fun/Humor. *dog toy noise on click*

Apart from that it's a bit too simple for now, but still, congrats on completing the compo!

The apprentice by CoOz 2024-04-22T18:24:43Z ♥ 1

There's a bit much to memorize at once, but as others said it's a good foundation for a bigger game. I managed to hit the target a bit before the narrator got to talk about it :p

Out Of Luck by Fipmotron 2024-04-18T16:28:15Z ♥ 0

Nice little game, I agree with my biggest enemy being the UI instead of the casino staff, but it's got a good atmosphere nevertheless.

NordLand Caves by Tukeque 2024-04-18T16:15:01Z ♥ 0

Impressive for the compo! Personally I don't mind the lack of incentive or goal, in one run I'd collect money, in the next one I'd try to gather as many souls as possible, etc. :p

My only tiny criticism would be that when you die/pause/finish a level/etc, menu buttons don't have keyboard focus and since the gameplay is 100% on keyboard, I have to use the mouse only for that part. (you can do something like $Button.grab_focus() in Godot and voila it's fixed)

Nexus by denvil 2024-04-17T17:53:26Z ♥ 1

For free heroes (after the first one), I didn't know how to get their stats since they just popup (unless they are automatically bought? It might explain why I suddenly lost). Also text on the rightmost board is easily obscured by the portal in front of it, but those are tiny nitpicks. It's still a cool idea with a nice and colorful environment!

High-Bird 2: The Summoning by rolferm 2024-04-16T18:50:28Z ♥ 1

As a fan of unshaded+fog aesthetics, looks like it was put to good use there! I managed to find the summoning circle very quickly on my first time, then I aimlessly walked for 2 minutes in a random direction. The biggest enemy is those trees blocking the view. I guess fixed camera placement can be very hard to get right on such a hilly terrain.

The Travelling Salesman by StefanHolst 2024-04-15T17:30:07Z ♥ 1

Links are working for me. It's a cool and original game, I managed to get a monopolistic advantage in many places because nobody else followed my strategies (though that would be more work to do, so it's still impressive for the compo).

Because I was frequently distracted by the stonks, it'd be nice to have a reminder of whether a treasure was purchased or not (although the lack of reminder/need for paper-and-pencil kinda fits for the 1980s text PC game aesthetic).

summon that star manz by Liole 2024-04-15T17:10:16Z ♥ 2

In Godot's Export menu, uncheck "Thread Support", and then export it again. It should work on the page after that. I think the rules allow it (I guess it's a game-breaking bug technically).

I don't know why, but I can't rate this game. Maybe because the itch.io link is in the description and not the "Links" fields?

Also, I can't find the source code. You have to submit it (because it's a Compo game), or switch to Jam.

I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! by Frogravity 2024-04-15T17:05:06Z ♥ 2

Great game, I like the idea of a dual gameplay reminiscent of the full-time job of many of us. Maybe the frustration could be eased by some kind of anticipation/early warning for the summoning.

Asmodeus Web Summons by snesgaard 2024-04-15T16:51:17Z ♥ 1

Cool graphics (from what I can see)! I'm commenting to put a reminder for when it'll be available :p

Summoning Thing by JCMonkey 2024-04-15T16:45:29Z ♥ 3

When the simulation is running, the buttons aren't very responsive, as in they react with a very big delay (tested on Linux with Firefox & Chrome and an old GPU). Apart from that it's a nice and playful simulation.

I didn't hear any audio, is that a bug on my end? Otherwise I think you can opt-out of the Audio rating category.

Devilish Delivery by ABRDs 2024-04-15T16:30:18Z ♥ 2

Simple but effective. A small visual feedback when you hover on demons would help, in some cases I'm not really sure if I can grab them or not. I agree with the good tension rise and fall rhythm brought by the upgrade window pause.

LD54 — Limited Space (17)

Chargez by bentglasstube 2023-10-16T18:18:19Z ♥ 1

Wow, that is impressive both in idea and in execution!

I just didn't notice the timer at first. My final strategy was to run around (roll around?), like a shepherd's dog guarding the pack. :P

Motorhome Rabbit by JoshuaRabbit 2023-10-16T16:55:19Z ♥ 1

It took me a few dozens tatatata, but I finally finished it… only to discover there were different endings. :P @ pov we need spoiler tags!

Now I wish I had that rabbit's (lack of) work schedule.

Hardcore Packing Simulator by GoldyXEN 2023-10-16T16:35:09Z ♥ 1

Well, it's packing, and it's hardcore. :P

I was a bit confused by some objects, as well as their hitboxes on the factory(?) level seen from above (I guess their click boxes are the same as their collision boxes?), but other than that it's a cool game. (Sort of) easy to learn, hard to master. And it fits the theme both in gameplay and in graphics. Good job!

The incredible adventure of Bonaventure the Hero by ThomasLebel 2023-10-16T16:19:28Z ♥ 1

Très bon début pour un jeu !

Comme déjà dit plus haut, il y a juste un peu de travail à faire au niveau du lien texte <-> zone de jeu. La narration était sympa et mettait dans l'ambiance (à part le passage avec le village pillé et la musique chouette qui continue malgré tout :D )

Pour la musique qui boucle mal, dans Godot il y a l'attribut "loop offset" qui peut être changé dans l'onglet d'importation du fichier audio, si ça peut aider.

Rising Tides by Pierre Baudoin 2023-10-15T16:26:53Z ♥ 3

I managed to finish the game with no dams! And quite a bit of lag on my laptop, it was at 4 FPS with no possibility of exiting full-screen, but still playable (but those were definitely not real seconds :P )

I played it on Linux+wine (the download has no Windows label for some reason), so of course the game didn't have any sound. I agree with the mechanics being a bit obscure at first but understanding what to do was quick enough. I also enjoyed the dilemmas which appeared from time to time.

Unlimited space by Recher 2023-10-14T15:33:02Z ♥ 1

Unique game, impressive considering the engine's current limitations. I wonder if the art style/consistency would be improved if things on the main viewport were also emoji-based, and with variations on planets/stars in the background.

My only nitpick is that the camera lags behind the player. Not a lot of taxi drivers are interested in what's behind them! If it were me I'd center the camera constantly (or anticipate the player's moves if it isn't too jarring).

Less Space by Vyndilis 2023-10-14T08:32:58Z ♥ 0

Very cool and juicy game with potential. Not much else to say :P

Depot Mania by Bernhard 2023-10-12T18:51:40Z ♥ 1

Well that's certainly a playful approach to grid-based gameplay. I like it :D

Squeeze The Day! by ManderDander 2023-10-12T18:44:58Z ♥ 0

I agree that it could use some polishing/tweaking, but this is a solid base for a nice little game!

Maybe it's not frustrating thanks to the lack of a lose condition. Who needs game-overs anyway?

Ultimate Wall Dropper by ciobeni 2023-10-08T08:37:59Z ♥ 1

For anyone not on Linux, it seems like this is a Godot 4.x game with the Compatibility renderer. So you can use https://gotm.io/web-player/ and drop the .pck to play it. (it's just very laggy for a few seconds compared to the Linux build, at least for me)

Interesting idea. I agree it could use some difficulty balancing/strategy. And more juice/feedback on walls, maybe like a bit of screen shaking and thuds in stereo every time a wall drops. And a death animation other than the fighter sinking into the ground :p

Limited Space by Andreas Daschner 2023-10-07T20:03:41Z ♥ 0

Oh, I get it! (after reading the comment above)

Yeah, some quality of life improvements could make a difference, like adding an "error" sound when you press space but you can't jump, increasing the pill's hitbox, and making the music persistent. Or muting it while you're dead, if you want to keep this feeling of "…oh.". And it continues where it is/stopped. That can make music loops more than 5 seconds long more interesting.

But overall a good start!

Zero Percent by Zykra 2023-10-07T09:21:37Z ♥ 0

I agree with the tutorial needing a bit of work, but once I understood the mechanics it was an interesting game, hard but not too hard.

roadtrip by caryoscelus 2023-10-03T17:28:43Z ♥ 0

I agree with the lack of goals and character interactions, but this is a solid base for a cool game and it fits the theme very well. Let us know if you continue it!

This Game Only Weighs 8 KB! by UnidayStudio 2023-10-03T16:31:00Z ♥ 1

Impressive game! ~~Looking forward to receiving the stack of punch cards by postal mail~~

If you really want to fit it on a QR code, and if you know javascript very well, you could port it for the web. Although good luck wrestling with the Canvas API when your budget is in bytes, especially for texture generation.

Space Phantasy XIV - Disc 5 by Frogravity 2023-10-02T15:49:16Z ♥ 2

Great music!… but I got a fatal error on startup and ended up jamming in front of a black screen:

``` ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at SceneController.Transition(Action midTransition, Action postTransition) in […]\SpaceFantasyXIV\Scripts\GodotUtils\SceneController.cs:line 78 at SceneController.TransitionToScene(String name) in […]\SpaceFantasyXIV\Scripts\GodotUtils\SceneController.cs:line 88 at SceneController._Ready() in […]\SpaceFantasyXIV\Scripts\GodotUtils\SceneController.cs:line 30 at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) at SceneController.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in […]\SpaceFantasyXIV\Godot.SourceGenerators\Godot.SourceGenerators.ScriptMethodsGenerator\SceneController_ScriptMethods.generated.cs:line 59 at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret) ```

I'm on Linux Mint 21.2 x86_64 xfce with an integrated GPU.

Match Two (Prototype) by Madgvox 2023-10-01T17:41:43Z ♥ 1

There's potential for a full game here! Even with the bare minimum it was fun to play for a long while.

Rafty Crab by kuviman 2023-10-01T17:36:36Z ♥ 1

Cool game with breathtaking sound effects. Those are some very hungry sharks, either that or rafts are made of baguettes.

Directional movement is… interesting, but it kinda fits for a crab so that's okay.

LD53 — Delivery (5)

Postal Jump by digitaldude555 2023-05-06T13:07:35Z ♥ 1

The air boost is a nice (and often life-saving) mechanic. This could be the base for a very cool game once the physics/difficulty/etc issues are fixed.

Maybe showing the jumping trajectory of our character would help, but I totally understand that it's too difficult to code for the jam unless you're a physics genius or you already did it in a previous game.

A very hard game: beware of going postal :P

Mars Delivery Program by Erlioniel 2023-05-04T15:20:12Z ♥ 2

Very impressive, I really like the atmosphere! I was almost stuck into my rover at some point, but I got out by spinning around.

Conveyor Chaos by SMdG 2023-05-03T11:09:33Z ♥ 1

Nice interesting idea. I did 1200 on a quick run with the middle belt strategy, seems like all it would take to make it suboptimal is to increase switching penalties. But then again, the game is hard enough (especially the very subtly color-coded packages; I'm not colorblind but I managed to confuse one of them)

Parcel Panic by pdotjpg 2023-05-03T10:06:41Z ♥ 1

Cool game! I knew I would be overwhelmed from the start, so I took my best "whatever" work attitude and still had fun.

However I was stuck once, I finished examining a package and it disappeared from view entirely, and clicking on other packages didn't do anything (but I could still interact with the lever). Also, I never succeeded at sending a package to the customs, this lever didn't do anything / the customs box never emptied :P

Bad News Inc. by Frogravity 2023-05-02T06:56:00Z ♥ 2

My dearest Frogman,

I would like to thank you for your submission. It contains really pleasant narration and humor, and has fantastic replay value. Furthermore, the voice acting is a nice touch; it must have taken a lot of time during the compo.

Unfortunately, I regret to inform you that as others said, the elocution speed is lower than what I am comfortable with. That is the main reason behind my choice to select a less-than-perfect rating in the "Fun" category.

I wish you the best for your future endeavours in game making.

Sincerely, a fellow participant.

(read this using any messenger you like)

LD52 — Harvest (16)

The Gatherers by Sisyphean Games 2023-01-17T09:15:04Z ♥ 1

Impressive game! At first I was a bit confused by how it works, but as said by others, hiding advanced "nodes" helps a lot in the beginning. My only criticism would be that some resource icons aren't very easy to see, especially with that dirt background.

Starchy Defender by FoggyDude 2023-01-16T13:29:15Z ♥ 1

Cool game! I agree on the small harvesting hitbox (it looks like the hitbox for refilling the bucket is better, but only because the well is big?) I also like the intro.

CardVest by RealTanHen 2023-01-16T13:03:22Z ♥ 1

Very impressive for the compo! I managed to survive for about 10-12 days: the game isn't easy, but not that frustrating either (the mood helps a lot).

Fruit Picker by Harmadillo 2023-01-15T18:09:08Z ♥ 1

Outstanding physics. I went through all the emotions while playing this game.

Word Salad by kristinamay 2023-01-15T17:51:17Z ♥ 0

Very good aesthetic, especially for the compo! I completely forgot about making a coherent story until the final part of organizing words, but I had fun anyway :P

Moon Harvest by swarrizard 2023-01-14T13:32:08Z ♥ 2

Cool game, though my fuel running out felt very sudden (a "low on fuel" sound or the indicator turning red would be a good idea). I mostly stuck to one color at a time, no idea if this is the right strategy but it was fun anyway!

Soul Harvester by Rechie Kho 2023-01-14T13:06:01Z ♥ 0

Very cool game, can't believe I'm the first comment here :P

At first I thought "trees yield monsters" meant monsters would appear near the trees on their own, so I wasted a bit of time. Once I got the mechanic and strategy right, it was kinda relaxing. Planting mostly one tree at a time was enough to get through the first week for me (I used a mouse but it looks like the game is ready for mobile).

The mechanic is incredibly clever, and it would look really good with a bit more polish (more feedback on slashing trees/enemies, on their life/how damaged they are, and as always, sounds). Maybe even a transition between days.

Super Harvest by CodyBananna 2023-01-14T09:37:06Z ♥ 0

Simple but cool idea, no idea if the player facing the mouse cursor means there's a (shooting?) mechanic I overlooked. Sometimes the crop teleports on me and I get another free point, but no problem or bug overall.

Also, you might want to change your game's event format to "Jam", since in the "Compo" rules you need to make your assets yourself, and the farm background [is a stock image](https://www.vecteezy.com/vector-art/692349-farm-fields-in-minimal-and-flat-art-work-style) (and the music sounds like royalty-free music from Kevin MacLeod/incompetech, though I haven't found it; if you did this music *and this game* in 3 hours, you must be a composer god or something)

You Versus The World by Echo GameWorks 2023-01-13T15:18:21Z ♥ 1

Some cards seem to have the wrong effect (notably a golden card named "Ray of Light" who *removes* one sunlight point). Also, the difficulty was very forgiving and I was sometimes lost regarding when the turn ends/my actions on the deck.

Otherwise, the mechanics are very cool and that's a very good start for a complete game!

tomato harvester by dimesto52 2023-01-12T18:36:49Z ♥ 2

I think you mixed up the categories you opted out from (for example, the game fits the theme, but it has no audio).

Using the knife was a bit confusing but not impossible.

Otherwise, it does exactly what it says on the tin. I got a bit more than $100 before quitting. Also, the main character runs very fast (and can jump using the pots, though I didn't try exiting the stage that way).

That is so Cereal - A Cerealia Adventure by UncleChris 2023-01-11T10:54:52Z ♥ 1

It's very minimal indeed, but congrats on publishing it! Maybe instructions could help, about being able to carry only 1 plant at a time, and clicking on the top right icon to drop it on the altar.

Feed the beast by Benmo 2023-01-11T10:29:38Z ♥ 0

I agree with the difficulty curve needing a bit of tweaking, but this is already impressive for the compo. The visuals are interesting (I was a bit surprised by the oblique camera angle at first, but it made the crows' positions clearer).

Reap by Ipsl0re 2023-01-09T14:30:10Z ♥ 1

The idea is cool, and the aesthetic is very Flash-y (as in like a good old Flash game), but it feels a bit "dry" when it has the potential to be extremely juicy.

Also, the scythe's hitbox is a bit unclear (but not frustrating either, I didn't have a bad time). It would also be nice to see the wheat grow back less suddenly, but this is already good as a compo game.

Social Mediæty by const_arch 2023-01-09T11:38:56Z ♥ 1

Very good humor! I just felt the need to be able to pause the game sometimes (although quitting and loading an autosave *technically* does that).

Karmavrest by Vidu 2023-01-09T08:55:08Z ♥ 2

The graphics and story were very good, and I agree with previous comments that I didn't find myself "in control" of events, but that might be the whole point. Also, I feel adding sound effects would make a difference, but this is already impressive, congrats on making a game all by yourself!

Midnight Harvest by SirLich 2023-01-09T08:24:47Z ♥ 1

I agree with the oddness of rotation controls (but 3D rotations are famously complicated to get right and I could still examine the mushrooms anyway).

I found another bug: on one level start/analysis phase (the 2nd one I think), the 2 mushrooms to examine were at the same position, so I couldn't click on one of them to examine it. Are their positions random?

Apart from that, cool idea!

LD50 — Delay the inevitable (15)

Bomp by pvg 2022-04-21T16:41:54Z ♥ 1

I agree with the lack of juice sometimes, but overall it's a very satisfying game, impressive especially for the compo. The rush for collecting bonus orbs while you're immune right after exploding is a strategy that would make for an interesting gameplay loop.

Hurry Mommy ! by Yvanor 2022-04-21T16:32:00Z ♥ 1

Very cool, feels pretty complete for a compo game! This could be a great game with audio and a less mysterious baby, as other pointed out :P

Hurrikeyn by Josh Riley 2022-04-16T16:30:11Z ♥ 0

Very cool, this game has potential. Maybe it could use some variation (starting with short/common words and getting more complex over time, maybe?)

Glub-Glubmarine by Frocto 2022-04-07T18:48:23Z ♥ 1

Cool little game, the underwater effect is a nice touch. I wasn't expecting so much tension given the colourful graphics!

Dilley and the Sacred Stones by Frogravity 2022-04-05T18:17:34Z ♥ 1

I really like the cutscenes and the ending, very impressive for the compo!

Suppress The Press by Frostbiiten 2022-04-05T18:04:10Z ♥ 1

I really like the idea and your interpretation of the theme, nice polish as well!

Omni Empire by arqitech 2022-04-05T17:56:09Z ♥ 1

Very cool, I agree on the music being a bit repetitive, but the rest of the game is very impressive for the jam.

Return to the Glade in the Sky by AdroitConceptions 2022-04-05T17:41:52Z ♥ 1

Very nice looking game, I understand the difficulty of using that theme. (was it you who suggested Floating Islands or a variant thereof? :P )

My only nitpick is a slight input lag (about 100-150 ms), enough to make me fall off once, despite a very smooth visual framerate. I played on the Linux version.

Impending Doom by Castitatis 2022-04-04T19:14:48Z ♥ 2

Really cool! The laser really feels stupidly overpowered against the remaining debris at the end, good work. And now for humanity to deal with a weapon that just blew up an earth-sized rock :D

Wormy by PetTurtle 2022-04-04T18:49:11Z ♥ 1

Very cool game, nice work on the visuals! Is there a (conventional) way to quit the game on non-web builds? I wasn't able to escape full-screen mode on Linux.

Fuse Lit! by pdotjpg 2022-04-04T17:41:02Z ♥ 1

There's a lot of potential with these dynamics. Though I was stuck on one of the levels, even after discovering the space bar behaviour. Really cool anyway!

Color Clock by mixon00 2022-04-04T14:33:04Z ♥ 1

Very cool! As everyone said, I spent way more time on it than I should have.

One of the ways to expand on the jam's theme would be to make a reference to the Doomsday Clock: spin for too long and you end up at "midnight", that would make for an alternate losing condition.

Frame Buster by JCMonkey 2022-04-04T09:50:57Z ♥ 1

I managed to keep whacking chickens for about 2 minutes (a bit surprisingly) on my modest laptop. I agree with the music being stressful, and with the need to see ~~why did the chickens cross the road~~ where in the sky did they come from.

Overall, a game with chickens cannot fail at being funny.

OVERCOME by Peace Of Cake Games 2022-04-04T07:08:38Z ♥ 1

Pretty cool, it's got a nice retro feeling to it! I felt like the boss fight was a bit long. Long texts are also a bit hard to read, it would help to have a bit more space between lines.

Balance The Stick by miziziziz 2022-04-03T15:14:36Z ♥ 1

Cool game

LD49 — Unstable (13)

Bullet Balance by Robonaut121 2021-10-06T19:14:14Z ♥ 1

Cool idea! I agree that the attacks need to be telegraphed a bit, but even without audio the game is pretty juicy and fun to play. Do you plan on making a more complete post-jam version?

Tower of Tilt by James_7777 2021-10-06T15:30:36Z ♥ 2

I like the idea! I was also stuck sometimes, and I didn't understand the stability metric at first because I wasn't paying attention to the tilting landscape, and the tower & physics remained vertical. But overall the art and gameplay is pretty good, especially for a one day game.

Mission Control by PetTurtle 2021-10-05T06:47:31Z ♥ 1

Really cool game! It takes a while to learn all of the mechanics, but once it's done it becomes very fun to try to visit all of the solar system. The art style is one of my favorite as well.

Path of the Pogo by Human Writes Code 2021-10-05T06:27:09Z ♥ 2

Cool game! Unfortunately, I didn't have any audio on my browser (Firefox 92.0 on Linux). Guess the jamming song has to wait! EDIT: okay this is a general issue on my side for all web games since this morning, no worries. EDIT2: Fixed! *spins and jumps in rhythm again*

Oh and spinning my way to the first part is just hilarious, IRL pogo sticks should definitely have very powerful reaction wheels inside them.

CONTROLL by kartiz0l 2021-10-04T19:58:15Z ♥ 2

I really like the simplicity of the idea, and even though it's very difficult, jumping your way through lucky combos is particularly satisfying. At first I missed the overheat part in your instructions, I thought that was bad luck or a scripted event, but that makes much more sense that way.

The Legend of Error by rogual 2021-10-04T18:52:29Z ♥ 3

The enemies moved a bit too randomly for me. Other than that, I really like the idea, cool and impressive game for the compo!

Space Wrecker by Sipfindel 2021-10-04T18:33:31Z ♥ 2

Difficulty is just right! This is just so satisfying to beat all enemies of one color at the same time, well done.

B.A. in Animal Psychology by Frogravity 2021-10-04T17:29:26Z ♥ 1

Hilarious game! I really enjoyed trying all of the wrong answers. My only remark is that the minimap was oriented differently from the main scene, for the ostrich at least.

Kattonauten by Elastic 2021-10-04T17:04:35Z ♥ 1

This feels fun and juicy, I agree with the high difficulty but it didn't feel frustrating at all, thanks to the juice/playfulness of the mechanic.

Just a steelyard by gogu 2021-10-04T07:01:47Z ♥ 1

A bit too simple but very polished! This is a cool idea with some potential, I agree that a bigger game like this one can be great. Cool art and audio as well.

Influencer by baconn00 2021-10-04T06:45:56Z ♥ 0

I really like the concept! Unfortunately, the text box in the top-right corner was partially covered by the speech bubble for me. I was still able to guess the tone. The R to reset is a nice addition.

Outstanding Acaipowered Spaceship by Derek Volker 2021-10-04T06:27:22Z ♥ 3

Cool game! I really like the images and the music.

I agree with the low rate of fire, that and the lack of reward for hitting enemies means that the strategy is to avoid enemies or ram into them if the ship is stable enough (that's okay for me though). Maybe adding a score or power-ups could help.

....To the Ends of the World and Back by Peace Of Cake Games 2021-10-04T06:08:00Z ♥ 1

Very good storytelling, and the amount of gameplay is just right to follow the story. Can't wait for the devlog!

LD48 — Deeper and deeper (10)

Dreamania by Gomega 2021-05-16T15:45:02Z ♥ 0

Interesting mechanic!

Keep in mind that when making enemies with a lot of health, juice/feedback on each hit is very important. With a bit of difficulty tweaking this could be a very good game overall.

Delve Inc. by jacobturn 2021-05-03T18:28:05Z ♥ 0

I like the game idea, but in its current state the lack of input feedback makes it hard to tell if this is a game or a simulation. Also, I got no audio, if this isn't a bug you might consider opting out of the category.

Cloud 57 by quadtree 2021-05-03T18:04:08Z ♥ 0

I've never successfully hit enemies with the cannons (or I did hit them but in that case it lacks some feedback). Increasing their hitbox might help. I played on medium difficulty.

My strategy was to avoid enemies, die a few times, and keep my missiles for the boss. Oh yeah I didn't expect a boss, that was a great addition even if it consists of a beefed up enemy. Cool game overall :P

Bunny Bunny Dig Dig by ZakAmana 2021-05-01T17:22:41Z ♥ 0

Best jam game I've ever played. It'll easily fit in the top five. I mean, there's nothing like looking at the clock and realizing I've been playing for two hours or so. Looking forward to a post-jam version!

Well, that sounds fun! by Jani Nykanen 2021-04-26T16:19:15Z ♥ 0

Very good-looking game with a lot of polish. I wasn't expecting the ominous music.

DUNGEON SMASHER by goodwincek 2021-04-26T16:08:31Z ♥ 1

Great brick smashing simulator! I agree on the potential for a complete game, and its glitchiness after a few seconds of digging (maybe turn the glitch into a losing condition, like you need to cool down?)

Redeeppedeer by toasteater 2021-04-26T15:10:05Z ♥ 3

I second the need for a post-jam update! This looks very interesting.

Cave Runner by Sir. Syko 2021-04-26T11:08:55Z ♥ 1

The time window for dodging isn't very clear. I ended up clicking several times per obstacle (especially for rocks) and running out of stamina more quickly. Cool game anyway!

The Falling Knight V.S the Endless Pit of Dark Despair by ilPrinny 2021-04-26T10:24:34Z ♥ 1

Great idea & art style, although a bit difficult to me and sometimes two enemies can overlap. Well done, especially for the compo!

Aftermath by Peace Of Cake Games 2021-04-26T10:07:50Z ♥ 1

As others said, it's a bit hard to read the text, but the mood is well done. There's potential for a bigger game with more choices and a deeper (heh) story.

LD47 — Stuck in a loop (28)

Grabby - The Ultimate Grabbinator by rucksack 2020-10-17T08:25:53Z ♥ 2

The polished art and ambience really add to the unique mechanic. The most satisfying and hilarious game that grabbed my attention in this jam!

Time Saver by Daniikk1012 2020-10-17T07:40:53Z ♥ 2

Nice game, even if I agree it's a bit mysterious how it works (in the jam version at least). Once you understand the game, hitboxes are a bit unforgiving and I didn't understand the thrower unit could be killed, but the aesthetic is really nice. The incremental mechanic has some potential as well.

Loopfield by MikoziQ 2020-10-16T20:29:44Z ♥ 1

Nice gameplay in its simplicity! I agree with the lack of polish (and background music) but the existing effects are doing the job very well. This game has potential!

Lucky Lefty Loves Loops by TheBookSnail 2020-10-16T20:15:56Z ♥ 2

My best was around 35 seconds. The meta transition is a nice effect, the art style is a bit too simple, but enhancing the level design would kind of defeat the point of the level being the snail so that's fine (I hope that makes sense :P ). My favorite jam game in terms of theme implementation.

Tempus Locus by MSiddeek 2020-10-16T19:52:46Z ♥ 2

Best puzzle mechanics I've encountered in this jam. You did a really good job on the atmosphere as well, with lots of polish.

Undead Carnival Carnage by dummydojo 2020-10-16T19:41:27Z ♥ 2

Incredible aesthetic! I agree with some kind of lack of feedback on zombies, but this doesn't stop me from putting it in my favorites of this jam.

Stuck in a Hoop! by Spodthewizard 2020-10-07T06:40:02Z ♥ 1

Simple mechanic and really fun to play! Cute art style and audio as well.

Lonely UFO by NicoCcino 2020-10-06T17:58:58Z ♥ 1

Cool idea! Though I got thrown out of the invisible maze level, I was able to reset it when asteroids arrived a minute later. The puzzles/level design is sometimes very creative.

Raised by Serpents by kylerhoades 2020-10-06T17:45:58Z ♥ 0

Pretty hard to understand and control, but the atmosphere is very interesting.

Oplo by Harry Alissavakis 2020-10-06T15:45:29Z ♥ 1

Very catchy, I really like the art.

Knock, knock... Boooooo by FussenKuh 2020-10-06T15:32:20Z ♥ 1

The game mechanic is what it is, but the various effects make this game oddly satisfying.

LoopLab by dearkh 2020-10-05T18:32:12Z ♥ 1

This is surprisingly playable (and winnable) for a first game. Lightning is interesting as well.

Planet Hopper by Suchista 2020-10-05T18:19:39Z ♥ 1

Good game mechanic! I think adding relative gravity around planets would make the game too difficult because of the unpredictable trajectory. A similar, more interesting improvement could be that outer planets (for realism) or bigger planets (for balance) move at slower speeds.

Endless Orbits by Wevel 2020-10-05T17:04:21Z ♥ 2

That's a nice simulation, it's always interesting to see projected trajectories of a planet's chunks. No need for music, there's no sound in space :P

Blast Core by ConnorThompson 2020-10-05T16:52:27Z ♥ 1

Interesting concept, and well done aesthetics! I feel like it needs a bit more feedback on shooting and hitting enemies.

Looped Fellas by BukkakeTears 2020-10-05T16:36:54Z ♥ 2

Great game for a compo! I really like the animations.

Altered Nexus by clemonades 2020-10-05T16:03:02Z ♥ 1

Great game and mood! The only thing that lacks polishing is the camera still following the player after death, if I wanted to be picky :P

Word Garden by egordorichev 2020-10-05T12:59:50Z ♥ 1

A severe memory leak crashed my computer (Firefox on Linux) near the end of the introduction. Apart from that, it looks really polished! I love the concept.

Loop Dream by ZoeAgxn 2020-10-05T12:44:01Z ♥ 2

A bit too difficult, but the game mechanic is interesting.

While Kart by bit66 2020-10-05T12:25:12Z ♥ 0

This game needs more polish!

Apart from that, kart physics are okay. You should probably add controls in the game description.

Robotic Rewind by mincho 2020-10-05T11:54:26Z ♥ 1

I really like the puzzle mechanic! Nice and simple.

Try Again! by nanoblit 2020-10-05T10:40:40Z ♥ 0

Nice gameplay! Very simple game overall, but simple doesn't mean easy.

Infinitely Worse - A Necromantic Adventure by mikelovesrobots 2020-10-05T10:18:23Z ♥ 0

Well-balanced game, the color scheme gives a nice atmosphere to it.

Solar Spinner by benbennett 2020-10-05T10:06:33Z ♥ 1

Funky game, innovative mechanic. I agree with laser shooting being a bit slow. There's potential!

Break the Cycle by Nate Wert 2020-10-05T09:57:10Z ♥ 1

Cute graphics & audio! The gameplay is a bit deterministic but it fits the theme :P

La boucle du Dongeon by CryVeck 2020-10-05T09:51:27Z ♥ 1

Interesting puzzles! I agree with the music being too repetitive, but the rest of the art is good.

Orbiting Defense by Vimlark 2020-10-05T05:30:17Z ♥ 1

Very nice gameplay & art! Well balanced as well, I nearly run out of satellites before the end.

Kinalo by mutuware 2020-10-05T05:23:48Z ♥ 1

The mood is well done but it feels a bit… empty?

LD46 — Keep it alive (21)

À la Fenêtre by epicSpeedTurtle 2020-04-22T19:25:18Z ♥ 2

L'ambiance est parfaite, on sent bien qu'on explore des souvenirs. Chapeau aussi pour l'audio et la narration. Bravo!

The Heart Pieces by Sticmac 2020-04-20T15:40:45Z ♥ 1

Nice game! A bit short, but audio and gameplay are good and smooth. Though I didn't notice the timer counting down until level 3-4.

I also had this feeling of "blind exploration" on the last level. What you can do (instead of/in addition to a minimap) is to put the camera slightly in front of the player.

It's Not Rocket Science by Gallahron 2020-04-20T14:21:29Z ♥ 2

Gameplay is pretty challenging but has some potential. Game art is the right amount of simple.

Save the last Plant by Westmave 2020-04-20T14:14:56Z ♥ 1

Good gameplay and art style. Could have more bullet feedback though (bigger bullets, sounds, etc.). Otherwise great start for your first game!

Fuzzle by Refsa 2020-04-20T14:05:07Z ♥ 1

Game art and gameplay are simple yet very good. I think the tutorial has a bit too much text but once we understand most of it we get a lot of fun (and stress!)

Protect the Eye by penjami 2020-04-20T13:54:02Z ♥ 1

Simple but addictive. Great game style & gameplay. Trying to bring health points was a real challenge.

Slime Knights by Kittennation 2020-04-20T13:47:11Z ♥ 0

Controls are a bit too simple (as I can understand, we don't directly control the slimes, we only tell them to go somewhere). Also the game can play itself. The background music only plays through the left speaker.

Otherwise, good game! I like the aesthetic.

Hold That Thought by 2kah 2020-04-20T13:36:33Z ♥ 0

Game art is minimal, but it does the job. I like the idea (some pun intended).

Keep it Alive, Keep them Alive by jeremyfa 2020-04-20T13:19:03Z ♥ 1

The puzzle mechanic is great. I agree with the idea of replacing numbers with arrows.

In A Game Wherein by SSStormy 2020-04-20T13:06:15Z ♥ 1

What a curious game of games! My favorite is the travel part.

Shape Select! by frances 2020-04-20T12:55:33Z ♥ 0

That's an interesting game. I agree with the problem of shapes "fighting" each other when they come close.

Bunny Plague by Malai 2020-04-20T12:44:08Z ♥ 1

Cute game art and gameplay! Thanks for gamepad support, by the way.

Princess Ribbon by Goutye 2020-04-20T10:48:02Z ♥ 3

Great puzzle mechanics. This game has potential.

Dunkman by congusbongus 2020-04-20T09:30:04Z ♥ 1

A lot of fun! The graphics and music are very good too.

GRDN by bjornkri 2020-04-20T09:07:46Z ♥ 1

I really like the gameplay and graphics. The map looks a bit too big since we don't have to move away from the center. A lot of fun anyway!

Tumble Baby by 01010111 2020-04-20T08:30:04Z ♥ 2

Pixel-art is cute! I also like the idea of a time constraint on top of a usually timeless puzzle - and driving a fearless baby to various dangers. Adding a way to speed up (or pause) the game would have been perfect, but eh, compo games :P

Penguin March by ilPrinny 2020-04-20T08:06:53Z ♥ 1

Those are adorable penguins! Made it in hard mode with just over 20 of them.

Some choices are a bit confusing/unpredictable though, but it kinda fits the game. I agree with others about adding a scrolling background, maybe progressive with a visible end for the last 100 km, to give some hope to the herd and the player.

Dog Feeder by plantleaf 2020-04-19T16:52:28Z ♥ 3

Well done. The main problem I see is that the UI buttons only respond to the mouse, while gameplay is on the keyboard (and takes both hands), so switching between them can be tedious, and not fast enough for some levels.

Save the pointer! by onesvenus 2020-04-19T16:17:02Z ♥ 1

Great game. Although it can be frustrating when a new circle appears too close to the pointer, but there isn't much that can be done about it in a few hours. Love the simplicity!

Balloon Operator by Bit Assembly 2020-04-19T16:05:54Z ♥ 1

I survived until level 3. This level could greatly benefit from the character jumping off a one-way platform with the down/S key. Otherwise good game art & mechanics (some pun intended).

Boids of Prey by Shawn Moore 2020-04-19T15:50:49Z ♥ 1

That's a very interesting game, it would look great with some final art (and sounds/music… I only got the slider), or any kind of feedback on what's happening to the player or the NPCs.

The current animations feel very polished. Collisions with walls are a bit glitchy though.