FoonLudum Dare ExplorerLD46 → Hold That Thought

Hold That Thought

By 2kah

View on ldjam.com

CategoryRankScoreCount
Overall5883.3725
Fun4543.3725
Innovation2703.6025
Theme5233.6725
Graphics9692.5425
Audio4603.1524
Humor8311.9524
Mood7052.9725

Comments

munkkeli 2020-04-20 13:21

A really fun game! I think there should be a mechanic that makes you lose people (maybe a rival?). Simple but effective sound and graphics. A really solid entry :)

kinshuk-thebest 2020-04-20 13:23

Nice! Completed on second try. Cool mechanic!

kikki 2020-04-20 13:25

love the idea behind it, fun to play, game over text made me laugh : )

ioan-pop 2020-04-20 13:26

Loved the audio, I could definitely see this as an IO game! Also you and I had a very similar take on the theme :)

simukas 2020-04-20 13:26

Interesting spin on all those infection sims that are so popular these days. I think the clean, clinical graphics fit this particular idea well. Would've like to have another twist in the mechanics, but it's fine being just this one very specific thing. Good job!

cristinemrak 2020-04-20 13:28

Intresting game

fudgefiddle 2020-04-20 13:29

Pretty cool concept. Very agar.io esque. Not very challenging as I was able to beat it first try. Overall I liked the idea though that the other blips are not only your goal but also regenerate your health for you when they're a supporter. I think it just needs something extra to make it a little more challenging like someone else said maybe a rival.

plantleaf 2020-04-20 13:29

I won on the second attempt. Took a few seconds to get used to but the game is a lot of un to play! Even though I don't see any potential to turn this into a massive game it was definitely worth the time. I can't really say what you should improve because aside from some general polish I don't see what can change here. Well done!

bongo227 2020-04-20 13:30

Super interesting idea! The balance may be a bit off, I managed to win on my first try, just barely though!

goldenevolution 2020-04-20 13:35

Very fun game! Took me three tries to finally win

cagibi 2020-04-20 13:36

Game art is minimal, but it does the job. I like the idea (some pun intended).

ciber-turtle 2020-04-20 13:50

I love the idea! Watching the butterfly effect of all dots converting other dots it very satisfying. But it's a bit unresponsive if I'm actually converting a dot, the color of the dot should fade or have a particle effect to better show that you are converting a dot.

psychic-ash 2020-04-20 14:28

I don't think this game was for me. I didn't really enjoy it. That aside, the controls were great. I didn't feel any issue with the controls. The game itself, it's an interesting concept but the execution reminds me a lot of games like agario. I liked the rpg element of deciding which skills were most useful. The audio was pleasant and fit well. Saying it was like agario isn't a bad thing mind you, the game is insanely popular. However, for me, agario isn't my type of game and so maybe I'm not the best person to judge this from a enjoyment or fun perspective. Technically speaking, you did a great job. The graphics were appropriate, the audio was good, controls were good. I gave you good marks in those. I felt the incorporation of the theme was a little bit of a stretch but imaginative. Overall, you did a great job I would say.

franca 2020-04-21 11:11

Nice game! I particularly like how the concept is realized. Good job!

hakro 2020-04-26 09:03

I really like the idea. I was playing with the mouse at first, it was quite tricky, then I switched the keyboard. And there is a strategy or too to be found when you play, to be able win. Nice one.

ididgame 2020-05-10 13:00

neat twist on the viral reproduction type game

snesgaard 2020-05-11 19:56

Interesting, though seems a bit buggy. Like that the actors refused to convert even if I was next to them :(

caladrius 2020-05-11 19:57

Very zen game. Reminded me a lot of the simplicity of all the .io games out there. The music flowed nicely with the gameplay, and I found the whole experience overall very satisfying. I've gotta say, I really liked the stat min/maxing element as well