FoonLudum Dare ExplorerUsers → psychic_ash

psychic_ash

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥MushiMorijam2.922.922.713.143.002.572.252.35
202251Every 10 seconds👥A Thief's Paymentjam3.153.153.253.803.252.943.16
202046Keep it aliveThe Mad Pipercompo9412.902.682.423.022.512.652.102.32
201945Start with nothingDetect Nothingjam10442.782.442.702.652.672.862.412.62

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by psychic_ash

LD45 — Start with nothing

Thanks for Nothing by PhilStrahl 2019-10-09T05:14:28Z

I think my favorite part was the pomit. This was a ride. The graphics, while crude and ... "ugly af" as you put it, lent a certain charm that was held together by the continuity of the art work. I'm more impressed that you've tried stepping away from GM, especially during a jam. Kuddos.

This was my first LD and the first finished game I've submitted to a jam. Like many here, I found LD and decided to participate because of your videos. Keep up the good work and I hope you had a great time making the game.

Amor Fati by starvingindie 2019-10-08T12:33:43Z

good job!!!! Even though the game was short, I enjoyed the non violent approach.

Head Chef by ChristopheBessette 2019-10-08T16:42:00Z

it took me a second, other than what's already been noted, I enjoyed the game. Catchy music and unique premise.

Gargolite by Brusi 2019-10-08T17:16:17Z

Nice game for a jam. Potential for more features to flush it out for a full game. Graphics and audio were great and controls felt pretty good.

The Beginning by GlintGames 2019-10-08T12:07:47Z

Not a bad little platformer. I won't go on echoing the above but I will say that at one point I broke it. I died from an enemy while an enemy occupied my spawn point for the level. The cascading effect of particles on the constant spawning and dying froze the game. May want the spawn point to be slightly elevated or somehow blocked off from enemies or create a check for if enemy on spawn... don't spawn. Other than that I thought the controls were smooth though I wish I could have customized them. Again though, it's a jam game. Thanks for the entry, I enjoyed it.

Acorn Rush by MrPiedPiper 2019-10-08T16:50:44Z

it's adorable.

Welcome Home by KP_CFTSZ 2019-10-08T01:20:48Z

my only complaint was my drawing was super light but I don't know if I did that or if it's the game... It is kind of an interesting idea. The music was really nice.

King of the Goo by BenPeterson 2019-10-08T02:21:27Z

I also got stuck on tab. I will say from what little I did see, looks kind of interesting.

Muscle Typer by organicpencil 2019-10-08T13:26:29Z

I laughed a good deal of the time. Thanks!

Black Hat by ZuhairGhias 2019-10-08T01:52:07Z

Honestly, it reminded me of the old dope wars game made over in a way. I really enjoyed the graphics and the gameplay was pretty fun. The police showing up seems random and like always the RNG had it in for me but meh lol. I enjoyed it.

Raiders of the Lost Bark by Moritz Jaeger 2019-10-08T01:15:29Z

very cute, your artist did a great job with all the art. The mechanics are pretty straight forward but after a couple dogs and a few water upgrades later I was kind of wondering where else I could I explore. I did find a few monuments? with small jumping puzzles to get treasure but they were kind of spread out. SHRUG. as a concept though I think it's really great.

Gardening Take Over by zachabossaloler 2019-10-08T01:03:20Z

after getting the sword and breaking down the fence... The trader's menu kept popping up and down. A toggle for the sword wouldn't be a miss. Honestly, I have no idea what to make of this. You said that you only started yesterday so I assume you didn't get some things in. I really like the sheep attacking idea. Reminds me of Cows with Guns.

Warp Trash Flotilla by GoogleFrog 2019-10-08T02:17:50Z

by far the longest time I've spent on one of these games. I agree with ender, needs some polish around the edges but I think you have a winner there. :D

Runed Memory by ComicSans 2019-10-08T01:40:12Z

I'll second JLV. Also I would have liked a volume control. The music was nice and interested but after a while, it started to grate on me. That's more about me and less about the music. I think if it was a little lower or I could have controlled it.

Survival Cubed by CreepyCatdev 2019-10-08T00:55:52Z

I had a difficult time with this game at first. Getting my head into, I looked over the controls and the crafting mechanic in the game. While I'm not against crafting survival games, that really felt like a forced element. I could forgive that as the idea of a crafting game fits snugly into the theme. However, walls and movement made me struggle the most. The "walls" seem to blend in with the backdrop... or are the backdrop? It makes it very confusing on where you are supposed to go. Once you start moving in the right direction, the movement is incredibly awkward.

I don't know a lot about Unity to help with any specifics but I would suggest spending a lot more time in the engine and polishing some of the basics. The movement was so frustrating that I didn't want to finish it. That mechanic talked me out of it. I'm not trying to be rough. Having a mechanic that does that is the thing you don't want. I would suggest taking some time to put some polish on the movement and the basics of the environment.

Above everything else, I hope you had fun and you learned a lot from this weekend!!!

Detect Nothing by psychic_ash 2019-10-08T16:35:55Z

@mort-jack , @mimusangel ,@phi, @leonard-graf - i recompiled the linux version. just make sure you have the resource pack with it, I've updated the instructions on the download page. Aside from that, I wasn't able to reproduce any issue. I did notice that the scenechanger, while working to change the scene, wasn't working with the transition effects and was taking quite a long time. I've shortened it and I also zipped the resource pack with the windows executable. I apologize if that doesn't solve the issue. Thank you all so much for your feedback though!

Detect Nothing by psychic_ash 2019-10-08T20:52:27Z

@grhyll that's part of the challenge. But if you keep an eye on your id badge you can see your exposure limit rising quicker, the closer you are.

Detect Nothing by psychic_ash 2019-10-09T11:57:27Z

@amastryukov User feedback is working as intended. I toyed around with other ideas; camera shake or blur when close, vibrating the gamepad, hissing of the canister when you get closer, a green fog emanating around the area as it's spreading. Those things might have given a better hint of where you needed to look, aka stand and face while you press space. However, I play tested a few of these and they made the game entirely too easy and took the fun out of it. The breathing was, and I wish I could have fleshed it out more, the breathing of the player maintaining radio contact. I ran out of time before I could flush it out.

I do appreciate the feedback. :D

Detect Nothing by psychic_ash 2019-10-10T05:58:16Z

@phi Noted, I made a blog entry about the journey of making this game. While I am certainly not trying to make excuses. I simply did not have enough time in which to do everything I wanted. All and all I estimate that this game was created in about 24 hours of work time. :( Many coffee beans gave their essence so this game could be made. :P I actually had wanted to make a smaller room and a larger one and split the rooms into difficulty choices. Time being a thing... always next jam :P

Scrap Spaceship by Nisovin 2019-10-08T13:02:35Z

the building was interesting to be sure. I would have liked more control over which thrusters... I did find a ... bug/feature. On my monitor I was firing blind and getting shot off screen. I changed the resolution and shrunk the window down and it zoomed out. now I was shooting people from way off "screen". Interesting concept.

Sluggish Grind by Catusfelony 2019-10-08T16:56:47Z

I enjoyed it. Reminded me of old nes or gameboy platformers. (thumbs up)

From Rags to Riches by ToC 2019-10-08T17:04:06Z

Loved the concept. The art is great. I didn't run into any bugs though it did take me a little bit to understand that I was supposed to do. After that, smooth sailing.

Summoning Soup by Digital_Pie 2019-10-09T12:33:56Z

interesting game, I had some trouble running it, it was a little choppy but the graphics were very nice and the mood was solid. There's quality of life things I wish were there but I wouldn't expect in a game jam game. Would love to see a more flushed out and polished version on the xbox arcade. It certainly has potential.

Draw My Game by Lorin Werthen 2019-10-08T12:51:18Z

great concept. I could have used some clearer instructions or a demo... but once I got the hang of it, pretty fun. I could see this being a good mobile game.

Collecting Parts by LegendaryHippo 2019-10-08T12:31:27Z

Good job. Looks like you have some excellent feedback. Thanks for sharing this with us.

Robez.io by metahobby 2019-10-07T23:07:57Z

I really enjoyed the concept. The graphics were pretty sharp. I ran into a small bug, where I got stuck in a wall and I don't know if it was intentional but the jump was very... sensitive. Overall a really nice concept. Were the other players actually players or just ai? Great presentation and inspiration on the theme.

LD46 — Keep it alive

Filicide by Artylo 2020-04-20T18:26:27Z

really unique. I enjoyed it. I liked the lake of the normal bs clouding up the hud. I like how you incorporated the static effects tied to health (or so it seemed). The cover system was pretty cool though I was at times wondering if it was beneficial. Aiming was tricky but I got the hang of it. Overall, a really great job for two days.

Rampage by PhilStrahl 2020-04-20T15:58:04Z

Great job. I can't say there was anything I didn't like about it. The only thing I was kind of 'eh' about was the controls. They didn't feel as responsive as they should at first. Then I read the sign about the speed boost and I was like oh, ok. That was an intentional part of the difficulty curve.

The game was fun. It's one of the few I actually played till I beat it. That isn't just cause I love your postmortems either. The game is engaging. The tutorial portion (signs) was almost too long but ended just as I considered, do I really need all the sign info?

The audio was great. It wasn't overpowering or obnoxious, a real solid loop. The light air and mood of the art style and music made for a very pleasant game experience. It wasn't really funny but it didn't seem like it was setup for that. Innovative? Well I can't say that it is at it's base level. There are tons of escort quests in games and a few I can think of where someone/thing is chasing you. But none that I can think of that you had to keep them alive while they were trying to hurt you.

Overall, I felt the game was great and I really enjoyed playing it.

The Protector by James Gillespie 2020-04-20T12:50:11Z

Good execution. There were a few errors from the log in the background. I got a screen shot of it but it didn't affect gameplay I don't imagine. The Graphics were pretty good. I like the shading you put into it and

Marrow by Baconinvader 2020-04-21T01:23:08Z

I love that you made this in python. The game runs smoothly. The graphics are great for a game like this. The tone and theme work well together. I like the kind of "Crank" inspired murder spree you got going on. The enemies are varied in both appearance and ability and require different tactics. It looks like you spent some time on this, approx 72 hours am I right? Seriously, I really enjoyed this game.

Hold That Thought by 2kah 2020-04-20T14:28:03Z

I don't think this game was for me. I didn't really enjoy it. That aside, the controls were great. I didn't feel any issue with the controls. The game itself, it's an interesting concept but the execution reminds me a lot of games like agario. I liked the rpg element of deciding which skills were most useful. The audio was pleasant and fit well. Saying it was like agario isn't a bad thing mind you, the game is insanely popular. However, for me, agario isn't my type of game and so maybe I'm not the best person to judge this from a enjoyment or fun perspective. Technically speaking, you did a great job. The graphics were appropriate, the audio was good, controls were good. I gave you good marks in those. I felt the incorporation of the theme was a little bit of a stretch but imaginative. Overall, you did a great job I would say.

Mom, I Started a Cult! by oller125 2020-04-20T14:58:54Z

First, let me say that you had me at "Mom, I started a cult".

I'll start with the complaints. Resolution. For a web integrated environment, I couldn't scale it and had find a monitor with better resolution than my main laptop screen. That means I had to move my laptop from my comfy couch position to my office with my dock. That's ok but I would have liked to change the resolution. Next, when I mouse over the cities the windows pop up automatically. This is annoying, at least for me. I would have rather liked to click on them and have it open. Also, I'm not sure if there's a loose condition. There also doesn't appear to have a win condition either. I've made it to aug 26th with all cities maxed and all upgrades purchased, with half a million dollars. It feels more like a one of those games were you just click away and eventually make your goal. Some do it faster, others not so much. That's ok, as those games do have a place. But it feels like it's not sure if it wants to be a clicker game or an rpg simulation.

The good things. I love the title. Like I said I was in at the title. The graphics and interface while simple convey the information you need to play the game. The audio is good if not repetitive but hey it's a game play loop right. The interface for each of the cities was well done. Overall, you did a great job.

Please understand that most of my gripes and my suggestions here are merely my opinion and I recognize full well that some of the things I'm pointing out really couldn't be accomplished in two days.

I would have loved to see more upgrades (I know time involved), some kind of lose situation showing it's an rpg sim with branching pathways and multiple events or some kind of active form of getting cash/followers. The passive methods/automated methods are fine but it should have some kind of activity for me to do other than wait patiently to click the purchase next upgrade button.

Great concept, would love to see it fully flushed out.

Control Room by jsec 2020-04-20T12:49:41Z

I really liked the idea. I had considered something similar myself but couldn't wrap my head around how the game play loop would work given the short amount of time. Kudos for you figuring out an inventive way to do so. I enjoyed it.

Guardian of the Flame by Mathstr0fficial 2020-04-20T02:37:06Z

nice game. Short arcade action. Took a while to figure out the mechanics and find the limited controls. That's not a complaint, just an observation. The controls feel pretty reactive despite being an HTML game. The audio was good but a smidgen too loud. But hey I have a volume control on my speaker. Overall though it was a fun platformer. :D

Keep the light alive by MaximBegunov 2020-04-20T13:23:22Z

really cool puzzle game, excellent use of light, not just the beam. Really neat. I found myself wishing i had a pull button. LOL good job. I love these types of puzzle games.

Hacking is Probably Not Like This by sayumeki 2020-04-20T04:03:15Z

That's awesome. You did a great job of creating an immersive environment with very simple game mechanics. Really enjoyed it. Prob play this after LD is over when I have more time. Great job.

Frying Nemo by ytaha 2020-04-20T16:30:31Z

The game is great. It would make an awesome party game. Kinetic? or motion tracking game? I don't know. It was fun. The only critique I had was that if I got into a rhythm I could steal the fish out of the red hand as soon as he dropped them. That fell apart about wave 9. I don't know if that was intentional but if not, may want to add a delay. Also loved wave 4.

Feeding Time! by Drachmor 2020-04-20T03:37:47Z

enjoyed the screen shots. Could use some instruction on how to run it, if you're going to publish a file like this.

My First LD - Choosy! by Lorne 2020-04-20T14:16:14Z

high marks. great use of the theme. I really enjoyed the game even if I'm not good at it. The concept was original and unique. I could see this being a commercial arcade kinetic fruit ninja type game. Great job. The audio was ok. A little repetitive but ok. The graphics were good, controls good. There's some difficulty to it and very much has a learning curve. This is good btw. I don't like my games easy. Good job.

Crystal Defense by Ryvencore 2020-04-20T02:44:23Z

I love TD games myself. while you'll never flush out one over two days, you have the bones of a good one. The graphics are pretty good for the towers but the invaders blend in too much with the trail and sometimes all I could see was a health bar. I think that your handling of color is really what makes everything tie together nicely. A good color palette covers a multitude... The audio was pretty mello but I didn't hear any sound fx. Overall though, a great entry.

The negotiator by Belea 2020-04-20T19:31:11Z

This was great. The music was pretty good and set the tone well, the gui was great and easy to use. The dialogue though, that's great. Amazing job.

Pet Life by ForeverTrash 2020-04-20T04:49:22Z

great job. The art style, while simplistic on first glance, really shows both a lot of effort and an eye for detail and consistency. Reminded me of brickleberry (art wise). The controls were ok. Responsive but I would have liked to assign them or have something a little more traditional than t and b. but I made it work ;)

Overall, the sound, the feel, the aesthetic as well as the UI were well done. I had a small bug that I mentioned to you but I refreshed and it didn't come back. Shrug. OVerall though, great job.

Bestseller by Roboimuri 2020-04-20T19:37:21Z

Before I've even opened the game, I want to say the coverart you uploaded to itch is amazing. ok, now I'm going to play the game...

Wow that's hard. The basic game mechanic is the same as most "balancing" games where you rock side to side with the coffee thrown in. Ok basic game loop covered... now...

WOW. your art is amazing and the music is really great. I really love this game. It's simple but the polish you put into what's there is great. I feel it could some balancing (see what I did there) but this is a really humorous and entertaining game.

Coronary Flypass by squirmonkey 2020-04-20T03:35:37Z

best game so far.

Things you did right.

First, you included the pck file with the build. Thank you. Next, your manner in which you handled the first level. You didn't start the timer, you gave all the important information right away in a way that wasn't information overload. Great way to include a "tutorial" level without feeling like I"m jumping through hoops.

By far the best game I've played so far this LD.

The Mad Piper by psychic_ash 2020-04-20T04:06:04Z

@slimabob Glad you liked it. That last icon was the one I was most proud of :)

@shouji Thanks, I wanted to randomize where you could put the towers and add a balance in later levels between expanding the village or taking up space with towers but I wasn't able to get it in time :( I do plan on working on this project to knock off my todo list. But I am glad you enjoyed it

The Mad Piper by psychic_ash 2020-04-20T04:52:42Z

@gamurmakesgems I'm on my phone atm, but I will take a look at that first thing in the morning. I had run into that error once before but I thought I had fixed it. Hmmm. I'll look further into it.

The Mad Piper by psychic_ash 2020-04-20T05:08:09Z

@forevertrash thanks for the comments. I really appreciate it.

The Mad Piper by psychic_ash 2020-04-20T12:46:14Z

@retti01 thank you so much :D I appreciate it.

@gamurmakesgems bug has been squashed. Thank you for bringing it o my attention.

The Mad Piper by psychic_ash 2020-04-20T15:40:21Z

@artylo yeah I so wanted to add a camera/view on this but I ran out of time. I plan on updating this through the month and that's one of the things on the list to do.

NOTE: I realize that doesn't help us here today though :P

The Mad Piper by psychic_ash 2020-04-20T18:29:23Z

@cameron-borthwick - I had started to incorporate subwaves to a level and increasing difficulty from there. There just wasn't enough time. Story of the jam for most people right? I added my trello to the itch page and I'm planning on updating it over the next month. I really enjoyed working on it.

@mehrdadsh - thanks I appreciate it :D

@niterich - Thanks, yeah the balance is way off. I'm hoping to remedy that over the next month.

The Mad Piper by psychic_ash 2020-04-20T21:13:49Z

@metalfist213 thank you for the comment. Yeah, music is weak point. I don't really have a good ear for great music. Working on it though. I will continue to focus on that.

@efmi Yeah, I was not able to appropriately balance. I should have added more soldiers per round or beefed them up a bit. I plan on fixing that and adding to it over the next month.

@stmatn I had a partial wave script written but wasn't able to finish it. At the moment, every round another enemy gets added to the horde that's approaching. I realize after playing it a bit and hearing from comments, this very much needed an increase. I will address in future updates over the next month. Also, I apologize for the bug. I looked and that was a simple typo. I hate how that stuff sneaks in there sometimes.

@lestat thank you :D

@clayton-does-things Thank you for the compliment. I really wish I had had the time to balance it.

The Mad Piper by psychic_ash 2020-04-20T21:18:19Z

@efmi thank you btw for bringing the bug to my attention. I fixed the typo and it should be resolved now with the new version on itch. I appreciate your help.

The Mad Piper by psychic_ash 2020-04-22T21:17:19Z

@baconinvader thank you for your comment. It is on the to do list. So many things I wanted to include... sigh. I'm glad you enjoyed the experience for what it was.

@bereg Thanks, I've been working hard on my sprites. I'm glad you liked them. :D

@arinyl I'm with you, I wish I had prioritized that a little higher on the list. But it was one of the things on the todo list that got cute due to time.

@hyunkelw thank you!!! Yeah, this was my first compo and frankly, that 24 hours makes a HUGE difference. Thank you for your kind words. I am proud of what I was able to accomplish, especially at my skill level and by myself.

For everyone: I have added my todo list to a devlog. I wish I could have added more of the features to the game during the two days but alas I did not. :D Thank you all so much for playing my game.

The Mad Piper by psychic_ash 2020-05-10T05:13:44Z

Thanks for playing it @elysiagriffin Wish I had gotten more challenging content in it and at least some button feadback. I'll keep that in mind next time. :D

Tomb Of Ice by Vectrex28 2020-04-20T03:51:56Z

Great concept, amazing execution and points for including an emulator. Really great job. The art work was spot on, the color palette, the controls, everything was great. Thanks for the game.

Raising Cerberus by LocksmithArmy 2020-04-20T18:35:26Z

It's a little confusing to figure out what to do. I was kind of lost on playing with him. The fishing was a little awkward, I found a great spot just to the bottom right of the map icon to spam to pull stuff almost every time. The concept was neat but it felt like you were trying to include too much at once and didn't have time for polish. I like the concept though.

Keep the Pink Ball alive by gamurmakesgems 2020-04-20T02:50:31Z

This was kind of rough. The graphics, though simple were decent for a game jam. They were clear and served there purpose. No sound. The controls were/are truly horrifying and drain any fun out of the game. Might be different if I could customize them but the key mapping was brutal.

My only other complaint is there is no way I could see to exit the game. I had to force kill it. No mid game menu, that I found. No exit game from the main menu, where you end up at, the game over menu.

I like the concept though and the adherence to the theme. It felt like the start of a cohesive game, prob would be a good basis for a 4 player SSB style party game.

Is anybody out there? by sansman01 2020-04-20T17:27:22Z

The use of color and the slow draining and darkening of the screen was very well done. Excellent use of graphics. The game is very disorienting, which I feel might be part of it. Overall, it's a very strange game. There is a lot of narrative potential here. The connection to the theme felt forced though and I didn't really feel in control of anything that was going on. Again, lots of room for narrative exploration.

Anti-Toxin by Deacon 2020-04-20T16:19:40Z

Really enjoyed. Fun to play. The music was pretty good. I loved the minimap and the level design. Very original. Someone compared it to a tower defense game though I disagree. You clearly pointed out the "tower" you can set down is a barricade and the other power is an instant radius kill. While there are similarities, I would say yours is different enough that it doesn't follow the TD game model. The game play is interesting and challenging. Controls were a little weird to get used to and I wished I could have remapped them but I got used to them. One of the few games that I played until I beat it. Great job especially for your second LD.

Electro Service 2: Electric Boogaloo by Fedora 2020-04-20T19:49:48Z

I get the same crash when the pat me shows up. It hit me when I was mousing over the trojan icon if that helps. Fun little sim game. I enjoyed it and I have a soft spot for python programs. Well done getting so much done in 3 days.

Lights Out by Chance Slaughter 2020-04-20T19:26:35Z

Really fun game. I enjoyed it. The controls were simple and yet played into the challenge of the game with the aiming. The skill ramped up appropriately and the upgrades made sense. I only wished I had been able to shoot through the barricades or over the generator. Reminded me a little of Yet another zombie defense game. None the less I enjoy those types of games. Very fun. good job with everything.

Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-20T02:53:14Z

the screenshots look good. I got an error when I tried to run it. Shrug, could be my browser. I didn't submit a vote though since I couldn't play it.Untitled.png

KeepItAlive by LinWenHao 2020-04-20T03:17:34Z

no idea how to run it or compile it or gain access to all the files. Is there anywhere else you've published it?

Keep Me Breathing by AstroLabe 2020-04-20T19:11:15Z

great job. At first I thought this was going to be a stressful puzzle game. Then I was like oh this is mellow. The music was relaxing. It was fairly simple controls. Then the difficulty rampped up and I was not mistaken. Great job with the music and the graphics. I really enjoyed the game.

RoboCharger by technosander 2020-04-20T19:03:10Z

this was fun. The concept was different if not a little strange. I felt like the phone was more a mugguffin to keep the battery charged. Other than the arrow(map) feature, it didn't really seem to do anything. honestly, the game was more fun without the arrow feature. I found with using it, I could just run past everything all the way to the safe zone on most of the levels. I was initially annoyed by the close camera view because it made everything terribly hard to see, especially when I was returning fire offscreen. Then I got a magnifying glass off the ground. I realized it was intentional. Well played.

My only really complaint is that while I could shoot a robot when we were both standing on ground, if there was water between us, the laser wouldn't fly over it. Not sure that should be the case. Overall though, good job.

Rogue Janitor by stolen_biscuit 2020-04-20T03:27:50Z

The visuals were great. I could have used a little contrast at first for the ceiling and floor but I got used to it. The controls were smooth and easy to use. I really liked it. Really polished . It took me a while to realize how big the space I was working in. You did very well focusing on the primary game loop and polishing to a nice shine. Well done.

Space Station Alpha by kjscott 2020-04-20T18:42:25Z

I liked it but had trouble figuring out some of the gameplay. I died a lot. You did a good job with the art. Pico art isn't easy. Good job

Emit In bpm by bubul69 2020-04-20T14:09:50Z

Felt like I was playing boop it for a second. Really good use of music. I really loved how you adapted to the theme. Good presentation. Thanks.

Frost & Fire by Cryptomnesic 2020-04-20T12:56:00Z

Nice execution, there's a learning curve but once I figured it out, pretty fun. Interesting concept on the theme, the graphics reminded me of the old atari I grew up with. Good job!

Cryoloop by Freya C 2020-04-20T18:52:17Z

interesting, loved the graphics. I didn't have any sound so not sure that was supposed to be the case. the turning twice between directions was annoying. The controls were awkward in that way. I can face forward and turn to the right and forward (45* angle) but I can't move forward that way. I can turn again and now I'm facing full right and I can move forward that way. honestly, the turns should have taken us all the way to 90* on turns. There really doesn't seem to be a reason why not. I did enjoy the game over all. I wish there had been sound or if there is that I had been able to hear it. I enjoyed the dialogue going on. The graphics were great as was the user interface.

Unique and I enjoyed it.

The 24th Century Surgeon by DeSpiciestBoi 2020-04-20T17:19:47Z

Great job. Very unique take on the theme as well as use of layers and masks. Really great job.

Spread by SapporoVHS 2020-04-20T03:18:57Z

I couldn't play it on html, so I downloaded the windows version. You posted only the exe and godot requires the pak file to be with it to run. So I downloaded it from the git repository. Not sure if that's the current version but otherwise would be unrunnable.

I wasn't able to get past the title screen before it hard crashed my computer. Shrug, wish I could tell you more but I didn't even get an error.

LD51 — Every 10 seconds

Faces of the Pendulum by Kimynay 2022-10-03T23:01:16Z

There's no link to the game.

Mutated Carbon by Gousen Pride 2022-10-03T23:08:10Z

decent little shooter. I wasn't real clear about the 10 seconds. I saw the counter but I didn't see how that affected things. But it was very fun. The graphics were basic but that's not a terrible thing. The controls were very smooth.