Grow quickly by congusbongus 2019-10-07T09:40:13Z
This was an amazingly adorable game. Loved it. Amazing work
Foon → Ludum Dare Explorer → Users → LegendaryHippo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Space Tank (Not finished) | unfinished | ||||||||||
| 2019 | 45 | Start with nothing | Collecting Parts | compo | 185 | 3.56 | 3.58 | 3.00 | 3.72 | 3.79 | 2.87 | 2.31 | 3.10 |
This was an amazingly adorable game. Loved it. Amazing work
This is an amazing start to a incremental game. Would love to see you expand on the idea.
Great idea! A really interesting take on the theme. I am terrible at puzzles though so had some problems with some of the skewers. Good job!
The funniest entry I've played so far. Good job!
I think there might be something weird with the movement controls and mouse sensitivity. I couldn't move at all and aiming took forever. Looked like an interesting concept but unfortunately I couldn't play it properly
Really good game. I'm way too dumb for this though. Loved it
It's really fun. Love simulation games like this.
Great job. Loved the graphics! There is something weird with the progress bar for building the raft, when I got close it kept jittering about.
Good job! It's a cool idea! I'm sure you learned a lot from this jam :)
Nice job. Really amazing puzzles, very hard for someone who sucks at puzzles. Great job!
@jcmonkey Yeah, I saw that one after the Compo was done. I'm sorry that it was frustrating, blind jumps are not fun.
@ruby-interactive-games Thanks! This was my very first jam so when I went to bed tonight I was very nervous. I'm glad you enjoyed it!
@pixelmonkey Thanks! I see what you mean with the vertical movement, I might've been a bit stingy there.
@justuspan Oh, I am sorry. I think I know what caused it. It's becuase of how I implemented the killing of enemies. I think I forgot to check whether the object the bullet hit was actually an enemy and it destroys everything it touches.
@twinturbodouche Thank you :) Yeah, I felt like a checkpoint system was important when you die in one hit. I also tried to space them out so that the player wouldn't get to frustrated.