pixelmonkey 2019-10-06 23:59
This was fun! A metroidvania approach works very well for this theme. I feel like it could do with some tweaks (like giving wall jumps a little more vertical movement) but the fundamentals are all there.
Foon → Ludum Dare Explorer → LD45 → Collecting Parts
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 185 | 3.56 | 26 | |
| Fun | 122 | 3.58 | 26 | |
| Innovation | 333 | 3.00 | 26 | |
| Theme | 130 | 3.72 | 26 | |
| Graphics | 104 | 3.79 | 26 | |
| Audio | 285 | 2.87 | 25 | |
| Humor | 295 | 2.31 | 23 | |
| Mood | 269 | 3.10 | 26 |
This was fun! A metroidvania approach works very well for this theme. I feel like it could do with some tweaks (like giving wall jumps a little more vertical movement) but the fundamentals are all there.
One of the best takes on this! Especially love the choice of color palette, looks so cool!
well atleast you put a checkpoint system in your game, i forgot to do that. few things though, the one part near the end after you get your wall jump there is a jump down, and an enemy there. it took me so many deaths cause i couldnt tell if the enemy was there or not. got kinda frustrating, but i managed to get to the end, and the door didnt trigger an ending or anything, just said you escaped, and kept me in the level.
@jcmonkey Yeah, I saw that one after the Compo was done. I'm sorry that it was frustrating, blind jumps are not fun.
@ruby-interactive-games Thanks! This was my very first jam so when I went to bed tonight I was very nervous. I'm glad you enjoyed it!
@pixelmonkey Thanks! I see what you mean with the vertical movement, I might've been a bit stingy there.
I love the shading style of the screen. Bug Report: at the final boss room, everything was been ruined by my bullet, And the game cannot continue. The checkpoint design is very good to decrease frustration and boring feeling of the game. I will learn it in my game. I have a game with same concept but totally different difficulty and most of people give it up soon, lol.
I'm really glad you put in a checkpoint system. I like the design and progression. Good implementation of the theme!
@justuspan Oh, I am sorry. I think I know what caused it. It's becuase of how I implemented the killing of enemies. I think I forgot to check whether the object the bullet hit was actually an enemy and it destroys everything it touches.
@twinturbodouche Thank you :) Yeah, I felt like a checkpoint system was important when you die in one hit. I also tried to space them out so that the player wouldn't get to frustrated.
That hat animation during the jump had me ! Great job !
Your game is so gorgeous. Visuals and animations look very polished, and the sound effects fit perfectly. I could have imagined a nice arcade music with it, it would definitly have improved the overall mood!
Apart from the bullet destroying the finish point bug, I also had the stone sticked to the wall. I don't know if it's intended or not, but it made the wall jumping so hard that I had to start again from the beginning.
I had fun, nice entry!
Awesome!
Great job!
Solid game! I liked the character, upgrade progression felt good, level design wasn't too shabby. Got some pretty strong metroid vibes.
Feedback (possible spoilers): - It wasn't exported to my platform, so I loaded the project in Godot 3.1. Ran pretty good. - There was a blind jump with a sneaky tank enemy at the bottom. Died to it 8 times before I finally got lucky. - There was seemingly nowhere to go after killing the bossdude. I peeked at the source and noticed there was supposed to be a lift out back. Twas missing in my playthrough.
Good job. Looks like you have some excellent feedback. Thanks for sharing this with us.
I'm a sucker for gameboy visual astetics. Solid platformer
solid game but i finished without having to kill the boss -- it seems all the collisions were broke -- so i won -yes! thanks for making the game
Nice small metroidvania. The concept is engaging, the level design is very good and instant restart is a plus.
The movement speed is a bit slow and it is a shame that you earn nothing after using your new abilities to reach the top of the starting fall. The camera placement could be improved because there are some blind spots in the level (unless that's part of the design of the game). There's a bug that makes it difficult to go back after getting the wall jump:
CollectingParts-bug-01.png
Pretty good color palette.
CollectingParts-idea-01.png
We also made our game with Godot.
( ̄(エ) ̄)ノ