Dastardly Fiend by PixelMonkey 2012-12-16T18:11:00
My highest score is 76, by the way.
Foon → Ludum Dare Explorer → Users → PixelMonkey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Singularity | compo | 133 | 3.65 | 3.35 | 2.52 | 2.29 | 4.09 | 3.65 | 4.09 | |||
| 2019 | 44 | Your life is currency | No Pain, No Gain | compo | 187 | 3.47 | 3.40 | 3.02 | 3.75 | 2.75 | 3.30 | 1.78 | 2.47 | ||
| 2018 | 42 | Running out of space | Green Thumb | compo | 3.50 | 3.33 | 3.33 | 3.33 | 3.83 | 3.25 | 2.66 | 3.33 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | MechCity | compo | 3.91 | 4.00 | 3.83 | 3.50 | 4.33 | 3.00 | 3.20 | ||||
| 2015 | 34 | Two Button Controls / Growing | Jack | jam | 993 | 2.70 | 2.40 | 2.60 | 3.25 | 2.90 | 2.94 | 2.94 | 40 | ||
| 2014 | 30 | Connected Worlds | A Step Away | compo | 204 | 3.58 | 3.46 | 3.65 | 3.81 | 3.73 | 2.50 | 3.29 | 36 | ||
| 2013 | 28 | You Only Get One | Into the Fortress | compo | |||||||||||
| 2013 | 27 | 10 Seconds | No Time For Dungeons | compo | 449 | 3.16 | 3.26 | 2.79 | 3.28 | 3.32 | 2.32 | 17 | |||
| 2013 | 26 | Minimalism | Keep It Simple. | compo | 316 | 3.42 | 3.33 | 2.38 | 3.33 | 3.13 | 2.68 | 32 | |||
| 2012 | 25 | You are the Villain | Dastardly Fiend | compo | 263 | 3.17 | 3.56 | 3.06 | 3.94 | 3.61 | 2.39 | 3.44 | 3.21 | 10 |
My highest score is 76, by the way.
Thanks =]
Thanks for the comments! I was originally trying to put this on Android, so the controls were made with that in mind. Clicking anywhere on the three pathways will trigger the traps, not just clicking on the traps themselves.
Very fun!
Haha, this is wonderful!
Thanks for the comments.
@theunderminor Actually, there's a treasure chest at the opposite end of the dungeon for you to go to. The game does have an ending.
Thanks for the feedback!
@zatyka: Nah, that's the ending. Thrown in quite at the last minute, haha. I would enjoy working on this more, I think. Improving the movement and the procedural generation are the first things that spring to mind, seeing as both are pretty terrible.
Thanks for all the kind comments, guys. Hopefully I'll have a chance to give your entries a look, but my internet access is very limited at the moment.
I'm thinking I'll do a postmortem writeup for the game sometime soon, address some of the issues you guys and myself have noticed.
Thanks for the feedback! The endless death loop was something that I did notice, but I couldn't really think of a simple fix for it. Generally it was in locations that you could open the rift while the death animation was playing so you could escape, but it's definitely something I'd fix right away if I do anything more with this.
The mechanics in this were very clever, I loved the way that it all comes together at the end!
The player's moves felt very versatile and powerful, so it was a lot of fun to play around with different ways of fighting enemies, and I liked the open-ended levels! Really nice game overall.
Love the graphics and the gameplay. Although I'd say that keeping track of how many mistakes the player makes is a little discouraging for finding new combinations.
Quite nice! It's a little repetitive (and wears on your clicking finger) but when you get some of the fancier guns the pace really picks up. Running around shooting things feels very satisfying!
Very fun! I managed to get to $1500 on my third try and then progressively got worse. The graphics and audio are fantastic, even if it's relentlessly difficult to turn a profit.
Pretty cool! I imagine it would be a lot easier with 2 players, since it takes all my concentration to simply play with the platformer. The physics are a little momentum-heavy for him but the game is quite creative overall!
Absolutely incredible game. Pretty much ideal for a solo LD in all categories. I didn't manage to beat conductrix, since my timing is all kinds of terrible, but it was lots of fun to play regardless. The only issue I found was that a couple of times there were issues with the ball triggering a hit when it was along the middle of the field, but it wasn't something I could reliably reproduce. Either way, this is a pretty strong contender for overall winner, in my books!
@justinooncx:
Really sorry about that, Construct 2 seems to have decided that it doesn't like me. I can't get it consistently behave OR misbehave, making this issue difficult to troubleshoot. While I'm not sure whether it will help, what browser (and version of) are you using?
@fafastudio:
Sounds like you've got the same issue as justinooncx. I'm trying to figure out what the problem could be but I'm not having much luck. Thanks for the feedback regardless!
@jonask:
Indeed, it seems like things have fallen into the two camps of "Runs as intended with no obvious issues" or "Simply doesn't work", seemingly arbitrarily. What browser and OS are you using?
@AndyBrown:
Thanks! The bucket leaking could be an interesting mechanic, actually. As it is the only reason there's such an abundance of particles is that we ran out of time to draw 2 sets of sprites, and so drawing a character with a bucket you couldn't see inside and overlaying water particles was the simpler option.
@zenmumbler:
Ah, nice catch! Thanks for looking into that, I've cleaned up the levelX files. levelOrder is actually correct as far as I can tell. What's interesting is that I made no attempt between the original and updated builds to address the level transition issues, as I had no idea what the problem was, and so even between versions that should be identical in that regard it's not being consistent.
Fun little game! I quite liked the concept of colliding with enemies to gain more ships, and the extra bullets provided there balanced out very nicely with the larger hitbox.
Very fun! Simple to understand and play, but still reasonably challenging! I managed 165.
Very interesting game, nice and relaxing!
Gameplay is pretty good on this one! The controls are nice and responsive, and it feels quite fair to play, even if it's difficult.
Quite fun, but it had a couple of issues here and there. The purple mushrooms were often unavoidable, and sliding would scroll the page down in my browser. Loved the art though, and the game was very good overall!
I really like this one! Excellent use of the themes, and the sense of progression is very good. I'd definitely be interested in seeing what could come of this if you decide to do more with the concept!
Excellent game! Very difficult, but not unfairly so. From time to time there would be a red followed by a green where there simply wasn't time to scale correctly, but apart from that it was a very unique and enjoyable experience! My high score was only 21.
Loved the graphics, and flinging Billy around the map was quite fun once I figured it out (I spent a good chunk of the game dragging myself along the floor, haha).
Pretty fun game, but I found there wasn't much incentive to do much more than go from top to bottom. And when the speed gets higher it's essentially impossible to not hit the 5-person queue limit.
I really, really like what you've done with the 2 button controls concept: changing them up like that is fantastic. That said, I feel like the keys need to be labelled or something, because it felt overwhelmingly difficult to even identify which key was which, and by the time I figured it out the player moved too slowly to react in time. Still a fantastic game though!
Very nice! You got a lot out of just two buttons here, and the gameplay is nice and fast-paced.
As jk5000 mentioned, the game can feel a little stuttery between "turns", which feels a little disorienting. Perhaps simply having things move a few pixels around their position could help keep things feeling like they're moving. That aside, the core gameplay still works quite well. Having distinct patterns for different enemy types was a nice element, and helped give the game a strategic feel.
@paul59 That's a good point, actually, I completely forgot about listing controls. I'll update the description shortly, the controls are WASD for movement and left click to shoot. Thanks for noticing the issue.
@caspercaper17 Yeah the game can definitely be broken. Balance goes out the window once enemies are spawning fast enough that they can just ram themselves into you (and then dropping health upgrades) faster than your invulnerability frames run out. I've had it go down to where it says 1 enemy every 0 seconds, so it seems to cope spawning them in, but at that point I rammed a cluster of who-knows-how-many ranged enemies that had been building up and the game crashed just trying to play all the sound effects.
Simple but fun! I really liked the various environmental effects.
Thanks for the feedback!
@jasper-hansen Little details like that would be nice to have, yeah. Fun to think about what little things could be done differently!
Very solid! Good level design that gradually gets more complicated without getting unreasonable. I would say that the platformer controls feel a little over-responsive, and slowing the robots down would help, but otherwise a great entry!
Top-notch stuff. It has just about everything you could ask for from a game jam entry!
Absolutely loved this game! I played around with a few different strategies, and found that rushing for the 35 wood/stone for weapons so that I could get the stone was fastest. After a few runs with that approach, my best score was 1380!
EDIT: Having given it a couple more goes, I notice that it'll rank you more than just 3 stars... Now I need to find out if it goes to 5!
EDIT 2: 2160 points and 5 stars! Really liked how much depth I got out of such a straightforward game.
This was great, excellent use of the theme!
I loved this game! The sprites have so much character to their animations, and I just like digging games like this in general.
Link's working now! Nice and simple puzzle game, I like the lighting mechanic!
Nice and experimental. I like the literal take on the theme!
Great use of the theme! I love progression-focused games, so this is one of my favourites so far. There seems to be an audio bug in there somewhere, possibly related to the quick reset coins. I ended up with the music stacking on top of itself, even back in the menus.
A solid game! The building mechanics are a lot of fun, to the point where the normal platforming feels almost like a distraction from the rest of the game. Sometimes felt a bit harsh when you lose bits of goo over the edge and couldn't progress. Perhaps goo should come out of the most recent tap if you lose them into the water?
This was fun! A metroidvania approach works very well for this theme. I feel like it could do with some tweaks (like giving wall jumps a little more vertical movement) but the fundamentals are all there.
Thanks for the feedback! @Serious07 , @corc0 , what kind of issues did you have with the UI? Ran into an issue with the scrap not being collected (though couldn't reproduce it consistently) but didn't have UI problems myself, so not entirely sure what the issue will be there.