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PixelMonkey

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201945Start with nothingSingularitycompo1333.653.352.522.294.093.654.09
201944Your life is currencyNo Pain, No Gaincompo1873.473.403.023.752.753.301.782.47
201842Running out of spaceGreen Thumbcompo3.503.333.333.333.833.252.663.33
201841Combine 2 Incompatible GenresMechCitycompo3.914.003.833.504.333.003.20
201534Two Button Controls / GrowingJackjam9932.702.402.603.252.902.942.9440
201430Connected WorldsA Step Awaycompo2043.583.463.653.813.732.503.2936
201328You Only Get OneInto the Fortresscompo
20132710 SecondsNo Time For Dungeonscompo4493.163.262.793.283.322.3217
201326MinimalismKeep It Simple.compo3163.423.332.383.333.132.6832
201225You are the VillainDastardly Fiendcompo2633.173.563.063.943.612.393.443.2110

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by PixelMonkey

LD25 — You are the Villain

Dastardly Fiend by PixelMonkey 2012-12-16T18:11:00

My highest score is 76, by the way.

Dastardly Fiend by PixelMonkey 2012-12-17T05:11:00

Thanks =]

Dastardly Fiend by PixelMonkey 2012-12-19T06:06:00

Thanks for the comments! I was originally trying to put this on Android, so the controls were made with that in mind. Clicking anywhere on the three pathways will trigger the traps, not just clicking on the traps themselves.

Trade Persuasion by Mezzomatto 2012-12-19T06:14:00

Very fun!

LD26 — Minimalism

Brutaliz'Art LD26 by lotusgame 2013-04-30T10:06:00

Haha, this is wonderful!

LD27 — 10 Seconds

No Time For Dungeons by PixelMonkey 2013-08-26T05:11:00

Thanks for the comments.
@theunderminor Actually, there's a treasure chest at the opposite end of the dungeon for you to go to. The game does have an ending.

No Time For Dungeons by PixelMonkey 2013-08-27T07:51:00

Thanks for the feedback!
@zatyka: Nah, that's the ending. Thrown in quite at the last minute, haha. I would enjoy working on this more, I think. Improving the movement and the procedural generation are the first things that spring to mind, seeing as both are pretty terrible.

LD28 — You Only Get One

Into the Fortress by PixelMonkey 2013-12-18T02:03:00

Thanks for all the kind comments, guys. Hopefully I'll have a chance to give your entries a look, but my internet access is very limited at the moment.
I'm thinking I'll do a postmortem writeup for the game sometime soon, address some of the issues you guys and myself have noticed.

LD30 — Connected Worlds

A Step Away by PixelMonkey 2014-08-26T10:24:00

Thanks for the feedback! The endless death loop was something that I did notice, but I couldn't really think of a simple fix for it. Generally it was in locations that you could open the rift while the death animation was playing so you could escape, but it's definitely something I'd fix right away if I do anything more with this.

Warp Paint by zatyka 2014-08-29T06:32:00

The mechanics in this were very clever, I loved the way that it all comes together at the end!

Rift Knight by SecondDimension 2014-09-06T06:15:00

The player's moves felt very versatile and powerful, so it was a lot of fun to play around with different ways of fighting enemies, and I liked the open-ended levels! Really nice game overall.

HeShe by Manou 2014-08-26T10:21:00

Pretty good game! The audio was a little buggy, particularly when the landing effect would constantly repeat, but the graphics are nice and the gameplay is quite creative!

Groups of Seven by 7Soul 2014-08-25T08:19:00

Love the graphics and the gameplay. Although I'd say that keeping track of how many mistakes the player makes is a little discouraging for finding new combinations.

EBDA by capsizedmoose 2014-08-25T07:49:00

Quite nice! It's a little repetitive (and wears on your clicking finger) but when you get some of the fancier guns the pace really picks up. Running around shooting things feels very satisfying!

Good News Delivery Co. by DragonXVI 2014-08-25T07:24:00

Very fun! I managed to get to $1500 on my third try and then progressively got worse. The graphics and audio are fantastic, even if it's relentlessly difficult to turn a profit.

Smugglers' Cave by Andrew Quartermain 2014-08-29T08:33:00

Pretty cool! I imagine it would be a lot easier with 2 players, since it takes all my concentration to simply play with the platformer. The physics are a little momentum-heavy for him but the game is quite creative overall!

Precipice by Canyon 2014-08-29T08:29:00

Controlling the shield was a bit difficult at times, and occasionally something went possibly wrong with the projectile scaling and a projectile would take up the entire screen until it disappeared, but it's a fun game that would be nice to see expanded!

LD34 — Two Button Controls / Growing

Dead Man's Volley by DragonXVI 2015-12-18T23:26:00

Absolutely incredible game. Pretty much ideal for a solo LD in all categories. I didn't manage to beat conductrix, since my timing is all kinds of terrible, but it was lots of fun to play regardless. The only issue I found was that a couple of times there were issues with the ball triggering a hit when it was along the middle of the field, but it wasn't something I could reliably reproduce. Either way, this is a pretty strong contender for overall winner, in my books!

Jack by PixelMonkey 2015-12-15T10:29:00

@justinooncx:
Really sorry about that, Construct 2 seems to have decided that it doesn't like me. I can't get it consistently behave OR misbehave, making this issue difficult to troubleshoot. While I'm not sure whether it will help, what browser (and version of) are you using?

Jack by PixelMonkey 2015-12-18T23:29:00

@fafastudio:
Sounds like you've got the same issue as justinooncx. I'm trying to figure out what the problem could be but I'm not having much luck. Thanks for the feedback regardless!

Jack by PixelMonkey 2015-12-18T23:55:00

@jonask:
Indeed, it seems like things have fallen into the two camps of "Runs as intended with no obvious issues" or "Simply doesn't work", seemingly arbitrarily. What browser and OS are you using?
@AndyBrown:
Thanks! The bucket leaking could be an interesting mechanic, actually. As it is the only reason there's such an abundance of particles is that we ran out of time to draw 2 sets of sprites, and so drawing a character with a bucket you couldn't see inside and overlaying water particles was the simpler option.

Jack by PixelMonkey 2015-12-23T00:34:00

@zenmumbler:
Ah, nice catch! Thanks for looking into that, I've cleaned up the levelX files. levelOrder is actually correct as far as I can tell. What's interesting is that I made no attempt between the original and updated builds to address the level transition issues, as I had no idea what the problem was, and so even between versions that should be identical in that regard it's not being consistent.

Capling by Xgor 2015-12-18T22:58:00

Excellent game! The controls are simple to understand, and act consistently enough for the game to not feel unfair, even when it's difficult. I'm not very good at it though, I only managed 54m!

Space Warrior by JanGames 2015-12-18T23:47:00

Fun little game! I quite liked the concept of colliding with enemies to gain more ships, and the extra bullets provided there balanced out very nicely with the larger hitbox.

Garden Grow by justinooncx 2015-12-18T23:41:00

Very fun! Simple to understand and play, but still reasonably challenging! I managed 165.

Shivering by ztiromoritz 2015-12-19T00:12:00

Very interesting game, nice and relaxing!

Shine Vine by Mr. 2015-12-23T00:40:00

Gameplay is pretty good on this one! The controls are nice and responsive, and it feels quite fair to play, even if it's difficult.

Dangerous Harvest by nelskj 2015-12-19T00:28:00

Quite fun, but it had a couple of issues here and there. The purple mushrooms were often unavoidable, and sliding would scroll the page down in my browser. Loved the art though, and the game was very good overall!

Hear My Power Growing by Adreqi 2015-12-18T23:06:00

I really like this one! Excellent use of the themes, and the sense of progression is very good. I'd definitely be interested in seeing what could come of this if you decide to do more with the concept!

ScaleFlexes by ansoneh 2015-12-19T00:04:00

Excellent game! Very difficult, but not unfairly so. From time to time there would be a red followed by a green where there simply wasn't time to scale correctly, but apart from that it was a very unique and enjoyable experience! My high score was only 21.

Billy the Winter Pinocchio Elephant by BulletsArePeopleToo 2015-12-18T23:36:00

Loved the graphics, and flinging Billy around the map was quite fun once I figured it out (I spent a good chunk of the game dragging myself along the floor, haha).

Lift Simulator 2016 by LeekAnarchism 2015-12-18T23:52:00

Pretty fun game, but I found there wasn't much incentive to do much more than go from top to bottom. And when the speed gets higher it's essentially impossible to not hit the 5-person queue limit.

Taskeys by shanton 2015-12-19T00:31:00

I really, really like what you've done with the 2 button controls concept: changing them up like that is fantastic. That said, I feel like the keys need to be labelled or something, because it felt overwhelmingly difficult to even identify which key was which, and by the time I figured it out the player moved too slowly to react in time. Still a fantastic game though!

Fight Boý by ssodelta 2015-12-19T00:21:00

Very nice! You got a lot out of just two buttons here, and the gameplay is nice and fast-paced.

LD44 — Your life is currency

Rhythmic $hooter by dingotime 2019-04-29T10:41:21Z

As jk5000 mentioned, the game can feel a little stuttery between "turns", which feels a little disorienting. Perhaps simply having things move a few pixels around their position could help keep things feeling like they're moving. That aside, the core gameplay still works quite well. Having distinct patterns for different enemy types was a nice element, and helped give the game a strategic feel.

No Pain, No Gain by PixelMonkey 2019-04-29T07:27:50Z

@paul59 That's a good point, actually, I completely forgot about listing controls. I'll update the description shortly, the controls are WASD for movement and left click to shoot. Thanks for noticing the issue.

No Pain, No Gain by PixelMonkey 2019-04-29T08:39:50Z

@caspercaper17 Yeah the game can definitely be broken. Balance goes out the window once enemies are spawning fast enough that they can just ram themselves into you (and then dropping health upgrades) faster than your invulnerability frames run out. I've had it go down to where it says 1 enemy every 0 seconds, so it seems to cope spawning them in, but at that point I rammed a cluster of who-knows-how-many ranged enemies that had been building up and the game crashed just trying to play all the sound effects.

Delta Fighter by LiauJ 2019-04-29T10:15:05Z

Simple but fun! I really liked the various environmental effects.

LD45 — Start with nothing

Singularity by PixelMonkey 2019-10-07T20:42:42Z

Thanks for the feedback!

@jasper-hansen Little details like that would be nice to have, yeah. Fun to think about what little things could be done differently!

Light Bots by Inventivum Games 2019-10-07T00:15:10Z

Very solid! Good level design that gradually gets more complicated without getting unreasonable. I would say that the platformer controls feel a little over-responsive, and slowing the robots down would help, but otherwise a great entry!

Ultra Quest by 100th_Coin 2019-10-07T06:18:40Z

Top-notch stuff. It has just about everything you could ask for from a game jam entry!

Alchemy Jam by Teapoly 2019-10-07T05:40:42Z

Absolutely loved this game! I played around with a few different strategies, and found that rushing for the 35 wood/stone for weapons so that I could get the stone was fastest. After a few runs with that approach, my best score was 1380!

EDIT: Having given it a couple more goes, I notice that it'll rank you more than just 3 stars... Now I need to find out if it goes to 5!

EDIT 2: 2160 points and 5 stars! Really liked how much depth I got out of such a straightforward game.

Cast Away by OrdiNeu 2019-10-07T04:26:58Z

All-around a great little game! Good gameplay loop, fits well with the theme, and feels pretty complete overall.

Start With No Game by davidsheadgames 2019-10-07T03:26:25Z

This was great, excellent use of the theme!

Gem Miner by Jasper Hansen 2019-10-07T00:47:41Z

I loved this game! The sprites have so much character to their animations, and I just like digging games like this in general.

Egg Farm by kuviman 2019-10-07T01:01:08Z

Lots of fun! Things get hectic pretty quick, but it works to the game's benefit, there's always something you need to pay attention to.

Alone by Becher 2019-10-06T23:53:51Z

I really enjoyed this one! The slowly-expanding world works pretty well, and I feel like it'd be a great base to expand on later.

Escape Room by superunknown 2019-10-07T00:27:21Z

Link's working now! Nice and simple puzzle game, I like the lighting mechanic!

Wordplay by FoolishFire 2019-10-07T00:24:57Z

Nice and experimental. I like the literal take on the theme!

REWRITER by johjoh 2019-10-07T05:12:41Z

Loved this one! Took me a bit to get a feel for the mechanics, but once I did I was hooked. Very satisfying to start piling up upgrades.

Priest of RAGE by TheVideoGamester 2019-10-07T04:00:43Z

Great use of the theme! I love progression-focused games, so this is one of my favourites so far. There seems to be an audio bug in there somewhere, possibly related to the quick reset coins. I ended up with the music stacking on top of itself, even back in the menus.

Slimy Situation by PetTurtle 2019-10-07T01:20:35Z

A solid game! The building mechanics are a lot of fun, to the point where the normal platforming feels almost like a distraction from the rest of the game. Sometimes felt a bit harsh when you lose bits of goo over the edge and couldn't progress. Perhaps goo should come out of the most recent tap if you lose them into the water?

Collecting Parts by LegendaryHippo 2019-10-06T23:59:17Z

This was fun! A metroidvania approach works very well for this theme. I feel like it could do with some tweaks (like giving wall jumps a little more vertical movement) but the fundamentals are all there.

LD41 — Combine 2 Incompatible Genres

MechCity by PixelMonkey 2018-04-23T04:29:42Z

Thanks for the feedback! @Serious07 , @corc0 , what kind of issues did you have with the UI? Ran into an issue with the scrap not being collected (though couldn't reproduce it consistently) but didn't have UI problems myself, so not entirely sure what the issue will be there.