gimblll 2019-04-29 06:07
I really liked this! Took a while to get a hang of the mechanics, but once you figure it out, it's pretty fun. A really solid game.
Foon → Ludum Dare Explorer → LD44 → No Pain, No Gain
By pixelmonkey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 187 | 3.47 | 22 | |
| Fun | 169 | 3.40 | 22 | |
| Innovation | 275 | 3.02 | 22 | |
| Theme | 82 | 3.75 | 22 | |
| Graphics | 407 | 2.75 | 22 | |
| Audio | 152 | 3.30 | 22 | |
| Humor | 402 | 1.78 | 16 | |
| Mood | 436 | 2.47 | 20 |
I really liked this! Took a while to get a hang of the mechanics, but once you figure it out, it's pretty fun. A really solid game.
Solid shooter game and unique style of graphics. Nice work
I really like how you set it up so that I had to stay low health to get the most coins.
Is there any shooting involved? If so I don't know what key it was bound to and the ship rotates in a peculiar way. Why not put some instructions on the web-page? Other than that it seemed pretty solid with a decent tune and smooth 'dodge' game-play.
@paul59 That's a good point, actually, I completely forgot about listing controls. I'll update the description shortly, the controls are WASD for movement and left click to shoot. Thanks for noticing the issue.
Really Nice! Everything it needs is in place. First i thought this maybe a easy one but than it became a freaking bullet hell :D
I really liked the take on the theme :)
I like how the game becomes a sort of balancing act - hitting enemies and bullets to earn coins quickly, but also collecting just enough health to stay alive!
Its not so well balanced, all mechanics work great, but because every enemy drops a live you can spare them up and create a line of lives just just og back and forth on. (PS: the game crashed at 100 enemies per second (I believe the code tried to make it 1 enemy ever 0 seconds instead of 0.01)
@caspercaper17 Yeah the game can definitely be broken. Balance goes out the window once enemies are spawning fast enough that they can just ram themselves into you (and then dropping health upgrades) faster than your invulnerability frames run out. I've had it go down to where it says 1 enemy every 0 seconds, so it seems to cope spawning them in, but at that point I rammed a cluster of who-knows-how-many ranged enemies that had been building up and the game crashed just trying to play all the sound effects.
Fantastic!
I loved the idea, that enemies aren't just your opponents, like in most games, but instead they grant you something.
I don't know if it's an exploit or you meant that, but money does not reset between levels. So you could easily pass many of them, just by collecting a lot of gold on the early stages.
That's a very nice game! The idea is really interesting. If I had to find something, I would say that when going to the next level, feedback to the player should be different than when you die. Took me some times to understand if I won or lost.
Great work!
Really nice game! Once I figured out how the "MONEY DROPPED" multiplier worked it immediately got much more interesting. Good job!
I really like the concept and the game feeling. Sometimes I miss autoshooting instead to have press shot button for every shot, but I get funny ^^. Greetings for your job!!! ;)
Graphics are a little simple, but it didn't matter since the controls feel responsive and the gameplay is smooth.
Interesting and simple concept, woul've liked it to become a bit harder bit faster.
Pretty cool concept, you basically have to alternate between getting hit and killing enemies to replenish life, I like it.
nice game! really loved it and it has really clever mechanics the controlls are confusing at first tho