The More You Make by TerraCottaFrog 2017-12-04T19:55:42Z
Well, cannot say I expected this! One of the best ways to use the theme I have seen this far.
Foon → Ludum Dare Explorer → Users → Jani Nykanen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Well, that sounds fun! | compo | 113 | 3.92 | 3.94 | 3.03 | 4.14 | 4.46 | 3.18 | 3.28 | 3.71 | |
| 2019 | 44 | Your life is currency | A Burning Rabbit Experiment | compo | 95 | 3.70 | 3.57 | 3.32 | 3.02 | 4.43 | 2.93 | 3.41 | 3.25 | |
| 2018 | 41 | Combine 2 Incompatible Genres | The Cavern of Bad Ideas | compo | 78 | 3.88 | 3.69 | 3.49 | 3.61 | 4.08 | 2.95 | 3.46 | ||
| 2017 | 40 | The more you have, the worse it is | Money Is Everything | compo | 276 | 3.48 | 3.43 | 2.67 | 2.99 | 4.21 | 2.99 | 2.99 |
Well, cannot say I expected this! One of the best ways to use the theme I have seen this far.
The game is a little confusing. I didn't have much idea what I was supposed to do. Maybe some kind of guide/help file could be nice?
It has a good amount of content for something made in 48 hours. I just recommend changing the controls of the web version (not that you could change them anymore, though), for example pressing Ctrl and Space takes me to the starting page in Opera, and Alt opens a menu.
Nice twin-stick shooter (I assume these games are called twin-stick shooters, right?)
Cool concept, but I think there's a little too much waiting.
@deshipu Where did you download the source? GitHub version should have config.list and other required files, and so should the Linux version on itch.io, but the source version on itch.io does not have any asset files. Also, did you try the pre-built Linux version after installing the correct version of sdl_image?
Also, thanks for correcting that library name. I have built the libraries from source so I didn't know which names Ubuntu has for them!
I think I should add the .so files to the tar.gz archive, I just didn't have time to do that yet.
(The game was developed on Linux, so it should work...)
@evandowning The theme fits this way: the more money you have, the harder ("worse") the game gets - if not impossible.
@kbjwes77 I probably would have improved the enemy spawn generator if I had had more time, but I had to rush to finish the game by the deadline.
@4kbshort Audio is one of those things I was going to add, but I didn't have time (once again), not even for simple sound effects. Also, not adding sound made the engine a little more stable (not sure why, though) and reduced the amount of required .dll files.
@handle The game gets harder - and eventually impossible - as you collect more money.
@antti-haavikko "Why on earth did you opt out on graphics category?" Oh dear god no, did I do that? I'm pretty sure I opted out just the audio... Stupid me
Well, thank you for telling me. Let's hope the future players will rate the graphics...
EDIT: Hmm, it says 27 people have rated the graphics, so maybe I just opted it out when editing the page an hour ago.
This game made me laugh aloud. Wonderful game!
Destroying those asteroids feels a little unresponsive since they just disappear. Maybe some kind sound or particle effect when destroying them with that beam weapon (I guess it's a beam weapon)?
Small suggestion: those laser beams could be a little bigger (or thicker, actually), now they easily disappear in the background. Otherwise, nice, simple game.
I love the retro feeling! The collisions were a little clumsy, though.
Maybe it's a little raw and probably could need some polishing, but I like how many different features you managed to implement in so limited time. Also, +1 for making a turn based game!
Nice job.
A personal game idea, I haven't seen a puzzle game like that (in Ludum Dare) before! However, it felt a little unpolished (like moving those rectangles, why cannot I use just mouse, why I have to first select them and then use arrow keys?), but that didn't bother me very much: the idea is the most important.
Heh, you could call it "Steam Simulator"!
Personal game concept and well executed gameplay, that's a good combination. Good job!
A nice, personal game concept. I liked it.
When that player things gets bigger, the game's performance drops for some reason. Otherwise, nice game.
Wonderful animations and special effects, and I also liked the music. The gameplay felt a little unpolished, though. Maybe reduce the gravity, so jumping would be easier? Also, was I supposed to be able to jump through those platforms?
You have managed to make a game with an original concept and more depth than most Ludum Dare games. I love it!
It has a cool idea, but it could benefit from a more interesting level design.
+1 for a working Linux version!
The game was a little confusing, some kind of guide/tutorial could have been nice (even a short text in the game page could have been enough)
I like the concept and the simple, clean graphics.
Nice graphics.
You should add an ability to skip the text, now it felt like there was too much waiting. But nevertheless, the concept was cool, I liked the game.
Well, that was something different. I'm pretty sure I won't forget this game very easily. The art was wonderful and the idea unique. Wonderful job!
A cool concept and everything, but I'm not sure if I understood what this has to do with the theme.
Wow, probably the most original - and most polished, too - game I have seen in this Ludum Dare!
Nice concept!
Haven't seen a dart game before. I like this one.
(Also, +1 for the name!)
The music is awesome.
It could be nice if you could lose the game somehow, to give the player motivation to actually click the right animal, not just click them all.
I wonder... why do I keep punching that poor smile, what has it done to me...? Heh, nice game.
The game sometimes places those platforms to places that cannot be reached (i.e. the previous platform is in the bottom of the screen, but the next one is in the top of the screen, so it's impossible to jump there).
Wow, that was pretty nice - and original - game concept!
Is there any other goal than collecting more money?
Anyway, I liked this game. It has a good - and different! - game concept and well-made gameplay.
Well, that was a weird experience, but hey, cats!
Nice game.
Well, that was a unique experience! (In other words, I liked it!)
I got only 7,995, sniff.
It was a bit repetitive and the web version was a bit laggy on Opera & Linux, but otherwise, I liked it. The music fit the game well.
Graphics are wonderful and the game idea is good, but the controls... it felt like I had no control over where the character attacks with the sword, and that made fighting very hard.
Nice, challenging game.
Nice concept, but the controls feel a little sluggish (that can be intentional, though)
Suggestion: ilkj does not feel very intuitive, why not arrow keys?
Despite the little raw graphics, the game was enjoyable and nicely done.
Wait, why did that wall kill me?
The controls feel a little sluggish (but if that's intentional, I don't complain!)
Heh, I have always wanted to use Waterfox Browser!
Nice game.
Controls are a bit clunky (the player moves a little too fast, or maybe there should be some acceleration, the gravity is a little too strong), but otherwise this game is wonderful. It has a good amount of content and the way the theme is used is original and makes the game feel fresh and interesting. Great job!
I like the concept, but maybe you should make it so that you cannot accidentally hit the wrong portal and thus fail (or at least make the hit box smaller or something)
The game concept was good. Some audio could have been nice, though.
Graphics are amazing.
The game concept is intriguing and I like the music, although the gameplay felt a little laggy since there is no "transition animations" (i.e. animations of objects going from place A to B), if you get what I mean.
A nice shooter game, although the theme wasn't very obvious to me until I read the description. Not a big issue, though, because of course I should read the description before playing, heh.
I love the art style.
Damn, this is so cool, if I only had a real DOS PC to play this...
(also, where did you find all the time to make a game like this in only 48 hours?!)
Graphics are a little simple, but it didn't matter since the controls feel responsive and the gameplay is smooth.
I don't care if it doesn't fit the theme, that's a very original game concept you have there, and I love it.
Graphics and audio are nice, but it took a while to get used to the controls.
A very smart game concept. My only issue is the controls, they felt a little too clumsy.
A wonderful little shooter.
Would be nice if I could restart without refreshing the browser. Other than that, pretty nice game.
Damn, that was one cool experience. That art style is fantastic.
Gameplay was a little confusing, but you got a lovely art style.
Nice little idler/clicker. The graphics are fantastic, but the music gets annoying after a while. Not a big problem, though.
Nice clicker/idler. Audio (I guess it did have audio?) did not work on Opera on Linux, so I didn't rate them.
Feels very polished. Gameplay was fun, but like some people have mentioned, it might get a little repetitive after a while.
This is probably the most surprising game concept I have seen this far. A well made game, also!
So this could work on a real Gameboy? Sweet!
Nice graphics and personal game concept.
Nice gameplay and graphics, the game concept was also personal.
I'm just wondering does compo rules let one use CC licensed material, even if one opts the corresponding category out? If it does, then no problem.
Controls felt a little clunky in my opinion, but other than that, pretty fantastic job, a lot of content for a game that was made in... 48 hours? Wow.
The graphics are the best.
Nice puzzle game, the concept felt very original.
The color palette made it a little hard to see what's happening, but otherwise pretty enjoyable game.
That was an interesting game. Too bad the music did not work on the web version (on Opera on Linux), so I cannot comment that.
The player and enemy sprites look a little out of place, but other than that, the visual style is fantastic. Music also fits the game well. Platforming felt a little clunky, though.
Some kind of in-game tutorial would have been helpful, but other than that, pretty nice game.
A fun little game, I like the graphics style.
A very personal visual style.
Well, that was something I sure had seen before. Good job.
A little too short, otherwise this is my favourite game in this LD I have played this far, maybe because I love tile-based puzzle games. You really should make a more polished post-jam version with more stages and stuff, I would love to play it.
Controls felt a little unresponsive and I'm not the biggest fan of the physics engine, but if we ignore these things, you got a fun little platformer here with nice visual style and a interesting game concept. Good job.
Maybe a little too luck driven, but otherwise very interesting game idea.
This is the second GB game I seen in this LD. People seem to like to make GB games, heh. Nice game, by the way.
The gameplay was pretty addicting and I love that visual style, although I felt that the font didn't really with the rest of the graphics, but that's a very minor issue.
One of the best entries I have played this far. Good job!
Enjoyable but very frustrating platformer, but I guess that's the point, right? I liked the visual style.
Amazing job. I don't know how you had time to make something like this only in 48 hours, but I respect that!
It's refreshing to see something completely different, even though the game may lack any meaningful goal (although does all games even need those, one could ask). I liked this game.
The combat would probably feel more satisfying if the attack had more range and if the animation was a bit faster. Otherwise pretty good job.
I wasn't always sure when "space" can be used, and the controls felt a bit clunky, but those are minor issues since everything else is very well done, and considering that you did all this in 48 hours, it's amazing job!
Excellent game. My only complaint is that the sound effects were a bit annoying, but that's a very minor issue.
Simple yet challenging, and surprisingly... well, *deep*. The controls are a bit tricky at first, but I got used to them fast.
It's a nice idea, but controlling the character and trying to hit those bullets was a bit too tricky, making the game very frustrating. Having a bigger hitbox for the shield would have helped a bit, I think.
Maybe a bit too hard, I tried and tried but couldn't get a single point. Maybe make the bullets less... uh, dense? near the witch.
Anyways, nice game, nonetheless. I liked the visuals.
I liked the game idea, even though the execution was a bit rough.
Very enjoyable puzzle... uh, platformer? with original game concept.
One suggestion: it would be helpful if I could move the camera so I didn't need to shoot those orbs blindly.
It's a bit hard to avoid those black things in the beginning because they move so fast (although I noticed that I can avoid them if I move to the left side of the screen).
Anyways, it's a pretty good game and has a nice visual style.
A wonderful game concept, I would like to see a more polished post-jam version one day!
The best compo game I have seen this far. Wonderful job!
Maybe it's not particularly polished, but man, that's a brilliant game concept you have there, one of the most original takes in the theme I have seen this far. Good job!
It's a nice game, but the physics does not feel very natural for some reason, and that made controlling the sphere a little hard.
The car controls felt a little... floating. Like it had too little mass or something. Otherwise, pretty nice game.
This is probably the hardest game I have played this far, and maybe a little too much for my brain to handle, but it's also one of the most unique concepts I have seen. Good job!
A little short, maybe (I guess I beat the game?), but I love the game concept. You really should make this into a full game.
That's a very personal game concept. Extra points for the nice voice acting.
Wonderful game idea. You should make a post-jam version with more moves (I assume there is only one different attack right now?).
Also: +1 for programming this in Rust. It's not the easiest language to make game with.
Maybe the graphics aren't particularly beautiful, but the game idea is wonderful. I mean, how someone could not like a game where you can press 2 to eat a human!
A short tutorial screen could be nice, though.
Like some people have mentioned, it's pretty hard to see what token can be moved (maybe you should make it flashing or something?), otherwise a very nice game.
Nice concept. The gameplay felt polished and was fun.
Hahhah, I love those graphics and sound effects because they are so goofy. Nice game concept, also.
Maybe I missed something, but apparently the controls are not listed in game? Not a big problem, but now I had to play in the windowed mode and keep the Ludum Dare page open.
Anyway, this game has a nice concept.
The graphics are a little rough, but you have a nice, personal game concept here. I liked it!
That's pretty awesome. I have one bug to report: when I hit an enemy, the application crashes. It shows this error in the terminal:
``` Exception in thread "LWJGL Application" java.lang.NullPointerException at com.ruegnerlukas.ldgame.game.entities.weapons.Bomb.explode(Bomb.java:97) at com.ruegnerlukas.ldgame.game.entities.enemies.BombEnemy.update(BombEnemy.java:75) at com.ruegnerlukas.ldgame.scenes.GameScene.update(GameScene.java:249) at com.ruegnerlukas.scenes.SceneManager.update(SceneManager.java:176) at com.ruegnerlukas.ldgame.LDGame.render(LDGame.java:129) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [xcb] Unknown request in queue while dequeuing [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. java: ../../src/xcb_io.c:179: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed. ```
Nice game. Some enemies are a little hard to avoid, though. And without the description I wasn't able to figure out what two themes were combined. Otherwise, good work.
Nice way to use themes, haven't seen tower defence fishing games before!
Nice pixel art and concept. I was wondering what would the game feel like if the timer moved only when the player is moving (walking, falling etc.)
A little confusing at first, but otherwise pretty good game.
Some bugs/issues: - The help screen text does not fit the window - When playing with Opera, right mouse clicks will sometimes send you back to the previous page (or right+left clicks, I'm entirely sure). On itch.io I could restore the game and continue where I left, but once it took me to the starting page and I lost my progress. - The full screen mode button does not work
EDIT: Oops, sorry, the full screen mode was just laggy and took time to active. My fault!
EDIT: Now I got it working. It's pretty good.
Maybe you should add the list of commands in the game, too (unless they are already there). Now I have to exit the full screen mode to see the commands, or just play in non-fullscreen mode.
Otherwise, your game was pretty good.
It has a cool concept, but the gameplay felt a little awkward. Also, when I opened the controls window, I couldn't find any way to close it.
A very original idea and good execution. Great job!
One of the best I have seen this far. A personal concept, good gameplay and wonderful graphics. Great job!
Pretty good, I especially liked the graphics, although the font felt a little too small.
It has an original concept, but it took a while to realize what I'm supposed to do.
I love that graphical style, but also the music! Also, the game concept was personal.
It's a nice concept and graphics, but the game felt a little too slow, or maybe it was just my computer or something...?
The.. umm, jumping? felt a little random. Apparently I cannot jump while moving, but sometimes I could not jump while not moving, either. Is there some hidden fuel bar or something somewhere?
Does the music and those notes have something to do with each other, or are the notes fully random?
Nice concept. Maybe there should be a warning when a rabbit (sorry, wolf, but I can't help thinking them as rabbits!) is going to appear?
The game has a fancy idea. Is there any goal in the game, or do I just keep building stuff? Also, the instruction text was a little too small and hard to read.
The gameplay feels a little rough and unpolished, but the game idea is cool.
Umm, what am I supposed to do this game, exactly? It was a little confusing. I managed to build some huts and holes in the ground...
The game is a little hard (not a bad thing), it took me a while to figure out how to get points. Nevertheless, I liked it. Good job!