FoonLudum Dare ExplorerLD41 → The Mad Tea Party - A Card and Run Game

The Mad Tea Party - A Card and Run Game

By tiberius, radow, Fuchsi, Ente and png

View on ldjam.com

CategoryRankScoreCount
Overall4533.5659
Fun7083.1859
Innovation3733.5959
Theme1444.1759
Graphics6953.3059
Audio3803.3756
Humor4093.1655
Mood5273.3656

Comments

patvanmackelberg 2018-04-24 02:35

Holy heck those birds - I couldn't manage to get past them >:(

blazedragon 2018-04-24 02:41

I like the concept, grahpics where like nes which is not bad. the controls where pretty neat. The voice over was ok but a bit off, though i'd not hold that against you.

radow 2018-04-24 02:49

@patvanmackelberg in what level? You can use the dash to just dash trough them without taking dmg. Or try and take a different route.

tg1397 2018-04-24 02:55

Kind of unfortunate, but I fell in the ditch in the tutorial after trying to figure out how the portals work. There isn't really a way to get out once you're down there. I really liked the blend of genres you picked and it looked really nice!

radow 2018-04-24 03:06

@tg1397 you can jump-chain-multijump against the wall. with jumps if there is only space at one diagonal or 2 up (rather that 2 up 1 across) the jump/multijump will take you there instead. If you really get stuck the reload button in the top left let's you restart the level.

martintristan 2018-04-24 04:10

pretty cool! reminds of lightbot. it would be great that if the slot is empty, the execution will automatically stop.

evan-leibman 2018-04-24 05:13

This is a really novel idea, and has a ton of potential. Currently I started to lose interest purely because of how long everything took. Having to wait for all of the cards to go even if I only put a few in really slowed the pace. It may just be a caveat of the genre blending that it ended up feeling slow. I did love the card sequencing, I just wish I had the patience to get further. Overall this is extremely impressive for a Jam, there is a lot of content, I just couldn't get to it all. Also the music was great.

ramiad 2018-04-24 05:24

I really liked the setting and voice over work. It felt very polished even though I wasn't the biggest fan of the art. BG music was great as well.

radow 2018-04-24 12:42

@MartinTristan we had this originally, but wanted the puzzle-difficulty of having a drawback for not thinking ahead the full 8 turns (or rather beeing rewarded if you do). If you don't fill in all cards the game interprets the empty slots as "waits". At one point wait cards on the end of the sequence would execute much faster, but since the enemies also move at that time it became eally hectic and hard to understand where an enemie moved at what turn.

@Evan Leibman I totally understand that feeling. It took us quite some time to notice that a sequence that would be fast and trivial in any regular platformer takes quite a bit of time and in some cases forethought in this version. The levels were originally planned to be even longer and difficulty wise there is a mario-maker-troll-level inspired leveldraft that we wanted to put in as last level, to see what the highscores would be. By the mtime we realized we really needed at least some shorter levels we were really pressed for time and had to warp things up. But we will make one or more postjam releases over the next couple of days that should help adress this.

@RamiaD thank you! It took quite some work to get the VA in in the end. We actually have more cutscenes ready (and also have to fix some glitches with the text-roll and text positioning), but there weren't more level ready for shipping. If you enjoyed those you might want to check out the postjam release we plan on shipping sometime this week.

ldurrant 2018-04-24 13:37

A nice idea and a fitting theme. Voice work was a nice addition! Simple tasks felt long to get through to begin with, but the strategy and slower pace works better as things get more complex. Great work!

harusame 2018-04-24 15:09

A good game who fit well this the theme. It's cool that you dub text.

Birds are really hard ^^

jani-nykanen 2018-04-24 16:27

That's a very personal game concept. Extra points for the nice voice acting.

toulou 2018-04-24 17:15

I love the concept of the game, it's very interesting and you do a lot of things with it. The Alice In Wonderland theming is also great, it give to the game a strange vibe very fitting with the gameplay. The only problem is the game being too slow, maybe a fast forward button could have been added. But anyway, great game, good job !

soylalluvia 2018-04-24 17:17

Really enjoyed it! The voice acting had me hooked and the mood was great - I think that made me want to play more. The controls were neat and enjoyed having to pace out the sequence. I'd love to see what it could become with unique characters/stories.

victrola-sage 2018-04-24 17:22

I could totally see this is a programming board game! Agree with earlier comment that it was a little slow to start out. Overall good concept and nicely executed - I didn't encounter any bugs while I was playing.

radow 2018-04-24 17:28

@Toulou the slow tactical/puzzely gameplay seems to be what makes it harder for most people to get into the game. We'll certainly consider options to make it faster without compromising the tactical nature of the game.

@soylalluvia thanks! We're really glad that we managed to get the voice acting and cutscenes into the final jam-build. We have some more ready that will be included in a postjam version together with more levels, bugfixes and possibly tweaked game mechanics to make the game more accessible.

radow 2018-04-24 17:32

@victrola-sage nice catch. [Robo Rally](https://en.wikipedia.org/wiki/RoboRally) (A programm-your-move boardgame) was a big inspiration in making it.

royur 2018-04-24 18:01

Awesome game! frustrating at times.

theamazingb 2018-04-24 18:56

This is a really cool game. I dig how puzzle like it is and I totally didnt expect voice acting. Nice job!

khofez 2018-04-24 19:25

What a perfect combination of genres! It has smart mechanics and it's fun to play, the dialogues are nice as well, congrats

rapter 2018-04-24 21:16

Nice game and idea 5/5!!! Good Luck!

k1mpp4 2018-04-24 21:24

Came for the theme, stayed for the mechanics! Nice Job. If something you should add a command that sees if there's a card on the spot of the empty prefab. If there's none, just skip it, for the sake of gametime

radow 2018-04-24 21:44

@K1mpp4 thanks. We basically have this, but right now instead of skipping the turn the game assumes you played a wait card. This seemed most logical to us at the time, but seeing that there are quite a few comments asking for something along these lines we are currently working on changing/streamlining things a bit for a soon-to-be-released postjam version.

seanale 2018-04-24 23:39

It's fun and great use of the theme. It reminds me of a game I played when I was younger on my browser too, and it goes to show that the combination of things you think are strange together or 'incompatible' are actually really fun! Also, I love Alice and wonderland, and this is a super cute idea. I love the art too!

tay 2018-04-25 00:30

Wow that's quite impressive, getting in so much in so little time. The graphics are nice and I really liked the voice over. Think it added a lot to the game. Good job, really good entry!

dijaguy 2018-04-25 00:31

Smart design! Reminds me a little bit of lemmings, with the need to be a bit more planned and methodical. Title screen / level select was well made too!

rebecca-kremer 2018-04-25 04:40

10/10 Cat voice acting! I just didn't have the patience to play much further than the tutorial. Perhaps hotkeys would have drastically quickened the gameplay? Also the graphics were fun. :)

radow 2018-04-25 06:02

@Rebecca Kremer there is [Space] = execute. We thought about adding more, but settled on the changing the original double-click or drag to slot a card to single-click or drag. We might consider hotkeys for the postjam version and will probably add a small additional level that does not require as much patience.

@Tay it was quite hard to get everything in at the end (and thee was a bunch of stuff that didn't make it), but we're glad the VA made it. There was a lot of work put into doing several takes with everyone and then going through the whole thing.

@Seanale & @dijaguy thanks =)

diptoman 2018-04-25 08:04

One thing that would've really helped here is showing (with tiles otherwise) exactly how far you move with a walk card when you use it. I had to guess a lot and sometimes he would fall off. But otherwise - very solid and well executed. It felt like those programming games like Human Resource Machine! Good stuff!

tqv5964 2018-04-25 09:19

First game I play that has a voice acting, definitely like that. The game really needs some way to tell the player to know how far you will go or jump with each card. I don't know exactly the distance so I play with 1 or 2 cards per turn and that made the mood felt very low after some time. Like the music and art. Keep up the good work.

radow 2018-04-25 09:34

@TQV5964 @diptoman You are absolutely right. There actually is a grid feature, but the grid is invisible due to AA in the current web build (the button next to the mute button is supposed to toggle the grid). We are doing some testing for the postjam version to make sure it works.

crazyhomeboys 2018-04-25 12:13

The tutorial is brilliant, the art very cool and in general very enjoyable. It's the second game I see on the LD41 with very similar mechanics and they are very very funny (only if you have time to play it, like in my case ๐Ÿ˜). Maybe it could be a little faster and more dynamic, but I loved it.

kyyninen 2018-04-25 18:57

Fully voice acted tutorial in a Ludum Dare entry? Might be a first.

I don't have much feedback to add, I think you did a great job and would love to see what you have planned for future releases!

ente 2018-04-25 22:18

@crazyhomeboys Thanks! Which was the second one? Iยดd love to give it a try as well!

cristiano-m-garcia 2018-04-28 00:58

Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

https://ldjam.com/events/ludum-dare/41/witchs-escape

megrabbit 2018-04-28 02:31

Great job - this could easily turn into a STEM game for kids if you wanted to take it in that direction. :)

radow 2018-04-28 02:38

@MegRabbit thank you! That is certainly an interesting idea. I think that the portrayal of physics in it's current form (there is no parable when jumping etc) might somewhat limit it, but it might be an easy and fun way to learn about path analysis, programming (in the sens of predetermining movement) and similar concepts.

@cristiano.m.garcia I'll make sure to check it out.

radow 2018-04-28 02:46

@kyyninen @CrazyHomeboys @TQV5964 @diptoman @rebecca-kremer @K1mpp4 @Toulou @evan-leibman @MartinTristan

We just release postjam version 1.1 and have made some significant changes based on your feedback, aiming to push the game to be more dynamic and a bit faster-paced, make it easier to recognize distances and also added two significantly shorter levels. Thank you all for helping us with making the game more fun. If you want to paly the new version or read the changelog you can find both [here](https://ldjam.com/events/ludum-dare/41/the-mad-tea-party-a-card-and-run-game/$94998).

brent 2018-04-28 03:26

This game was really cool. I had a blast. The cats voice is on point. Why can't I eat the birds, they should be health potions!?! Other than that; spot on. 10/5 good work!

mau 2018-04-28 04:35

Nice game, played the postjam version, but couldn't make it too far. I'm not that patient today :P

sharks 2018-04-29 23:29

Good.

robinhoodpt 2018-04-30 10:09

Loved the addition of the voice-acting! :smile:

Onto the feedback:

**Overall** Overall congratulations on your entry, it's an interesting way to do platforming, something that feels quite incompatible as platforming is normally always moving!

**Fun** It has some nice funny parts, the voice acting make it so much more entertaining.

**Theme** Good combination of incompatible genres! Unfortunately I still feel that it's weird combining platformer with card game, as then it just feels like a puzzle. But nonetheless the execution of it was done well!

**Graphics**

Graphics were good and had a good cohesion for the whole game. Nonetheless I feel that they were too small. It took me some time to notice that the main character was a cat. Instead of making the game show up in a small window make it in the whole window and the UI just on top. With a bit better UI you guys could have made it without using the grey background at all.

There are some inconsistencies with the sizes of the screen. For example I have a 2k screen and there it shows me alot of whitespace which shouldn't be seen: https://i.imgur.com/NatddYE.png. While when I'm starting a game not on fullscreen it's a bit too small and some UI elements start to go over each other: https://i.imgur.com/X7jTj4M.png

**Audio** The music is quite good. The only thing I would say that the game theme don't really feels as sequence of the menu theme. It feels like a different game. On the sfx I've nothing to say they were good.

The voice acting was something quite unexpected and really nice. I would have added maybe an background noise or music when they are talking.

**Gameplay** Gameplay wise it's interesting but boring. True that these kind of games are not really my style, so that could also be my fault. Nonetheless it was a good experience. Though there are some things that can be done better like: Level select menu seeing more clearly withouth hovering over the items what are the levels. In the start level/draft phase of the game, being able to exit back to the level select/main menu would be nice, also a way to move the camera through the map to see the whole map. Cause only then I would be able to make a good draft. In-game, add a number of the order execution of the cards for easier understanding. While the minimap is handy, it's too small to understand it well.

Nonetheless, I enjoyed the minutes I played the game for, and we understand the hard work needed to create something like this! ๐Ÿ˜Š Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/41/wizsnooks)! ๐Ÿณ

linkwin 2018-05-06 02:39

This was a great experience. The theme incorporation is interesting, I personally like this kind of game a lot. The puzzle mechanics were refreshing. It was a little flat but challenging and rewarding nonetheless. The graphics seemed small and dated, still enjoyed the visual style though, very unique. Keep up the good work! Impressive entry!

luckylars 2018-05-11 22:20

Love the voice acting. Never seen that on a ludum dare game. Besides that I think the idea of having cards move the player/cat is really interesting. I had to plan some of my moves and experiment.