Super Drill Diver! by Cornflowerblue 2021-04-30T21:55:55Z
Super impressive aesthetics and content volume. I am very curious about the process and tools you used to create this. I really wanted to keep playing the game but its extremely punishing, and success didn't feel satisfying enough to justify that. Just having to restart from level 1 every time was a "feelsbadman" moment, where with some tweaking could tun into a "I got it this time!" moment.
However my biggest complaint is with the combat encounters. It felt like a chore clearing the level of the enemies. There was no way to get around them, just, run, turn, shoot, run, turn, shoot + not being able to move the aim reticle off the 2D plane was frustrating. Having some sort of targeting system would help a whole lot.
Even with the design flaws in the game (which I think are pretty straightforward to remedy) I think the technical achievement is massive! I'm blown away by the unique art style, procedural generation, and scope/scale of this for a 72hr jam. You should be very proud of yourselves!