Foon → Ludum Dare Explorer → LD49 → Fault
By linkwin, woodenswords and riley-circles
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD49 | Ever | |
| Overall | 2.93 | 9 | ||||
| Fun | 2.64 | 9 | ||||
| Innovation | 3.07 | 9 | ||||
| Theme | 3.36 | 9 | ||||
| Graphics | 3.31 | 10 | ||||
| Audio | 3.57 | 9 | ||||
| Humor | 2.93 | 9 | ||||
| Mood | 3.50 | 9 | ||||
I think that everything does not work perfectly, the explosion only works once and we are stuck when we go to the credits x) but it's a nice game anyway, concept is great.
Certainly an interesting concept, but unfortunately for me I wasn't able to get very far because I was only able to explode once. On top of fixing that bug, I think having it recharge faster (I assume that's what the blue bar is for) would generally be a good idea, as it would allow for faster-paced gameplay rather than forcing the player to kite the enemies and stall for a looooong time before recharging.
That said, I really like the music; it's well-made and definitely feels like it fits the unstable theme!
Is there a way to make a web version?
@johnsensei Unfortunatly, no.. we used Unreal Engine 5, which has no native support.
A pretty buggy game but I do see where the concept is. Really cool explosions and ragdoll physics, but other than that, I think I struggled to get into the end of the game. I'm not even sure where the end is. I also have log spams of Hellos near the end. But yea, could definitely use some polishing.
Hey! Sorry couldn't play your game. Wont run on Linux :(