Looping Condor 3000 by Quinn_Patrick 2020-10-06T08:43:12Z
I've got nothing but praise for this game; hella impressive that you pulled all this off in just 48h! It took me 25 mins to beat, and I quite enjoyed the experience.
Foon → Ludum Dare Explorer → Users → Dingledorf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | WaveForge | jam | 228 | 3.85 | 3.75 | 3.57 | 4.05 | 3.52 | 3.65 | 3.65 | 3.65 |
| 2025 | 58 | Collector | π₯ | Tow Truck Debt Collector | jam | 350 | 3.57 | 3.44 | 3.46 | 3.98 | 3.51 | 3.51 | 3.26 | 3.26 |
| 2025 | 57 | Depths | π₯ | I'm 14 and this is deep | jam | 379 | 3.63 | 3.14 | 3.13 | 3.83 | 3.67 | 3.87 | 3.75 | 3.85 |
| 2024 | 56 | Tiny Creatures | π₯ | Small hope for a tiny sea creature | jam | 887 | 3.16 | 3.22 | 3.22 | 3.59 | 3.27 | 3.27 | 2.78 | 3.29 |
| 2024 | 55 | Summoning | π₯ | Bendirat | jam | 527 | 3.61 | 3.36 | 2.92 | 3.22 | 4.29 | 3.98 | 3.42 | 4.46 |
| 2023 | 54 | Limited Space | π₯ | Running Low, In Space | jam | 667 | 3.46 | 3.22 | 3.66 | 3.50 | 3.41 | 3.63 | 2.25 | 3.27 |
| 2023 | 53 | Delivery | π₯ | Deliver the baby! | jam | 454 | 3.70 | 4.00 | 3.46 | 3.88 | 3.00 | 4.12 | 4.24 | 3.77 |
| 2023 | 52 | Harvest | π₯ | Big Aussie Harvest | jam | 710 | 2.96 | 2.70 | 2.91 | 2.73 | 2.81 | 3.16 | 3.75 | 3.19 |
| 2022 | 51 | Every 10 seconds | π₯ | StrayaCraft | jam | 800 | 3.29 | 2.96 | 3.15 | 3.24 | 3.42 | 3.54 | 4.20 | 3.21 |
| 2022 | 50 | Delay the inevitable | π₯ | I have no nose, and I must smell | jam | 1139 | 3.13 | 2.59 | 3.18 | 2.59 | 3.13 | 3.80 | 3.08 | 3.87 |
| 2021 | 49 | Unstable | π₯ | Meltdown Monday | jam | 1078 | 3.26 | 3.10 | 3.07 | 3.84 | 3.34 | 3.45 | 3.62 | 3.43 |
| 2020 | 47 | Stuck in a loop | π₯ | Trials of the Twisted Timber Land | jam | 932 | 3.40 | 3.17 | 2.74 | 3.12 | 3.52 | 3.66 | 3.64 |
I've got nothing but praise for this game; hella impressive that you pulled all this off in just 48h! It took me 25 mins to beat, and I quite enjoyed the experience.
A solid platformer with a good number of levels and a nice implementation of the theme. Some spots took me a few tries but eventually I beat it. Overall I agree with the sentiments and suggestions of @pleb2 above. Good effort!
Cute game! All things considered I quite liked the artwork -- heck, I'm impressed you made the running animation look decent with only two frames. The physics was also good. Nice integration of the looping mechanic, though it took me a bit to notice the level would change every time I bonked my head on a roof.
Really cool, and I'm a huge fan of the fact that you used Rust (I wouldn't have noticed that if another commenter hadn't pointed it out though haha). The game feels mechanically polished, and the music, while very simple, actually works incredibly well for creating the mood. Well done!
Absolutely hilarious concept, and quite well-executed too!
Reminds me of Touhou games! Very nice!
Cool game, I like the graphical effects! The idea of figuring out, then planning and timing your jumps is a novel one. As one commenter said above, a little bit more midair control definitely would've gone a long way. Nice work overall!
Neat game, and pretty cool concept! The music is really nice; I'm a sucker for choirs so I really liked it! Just like the commenter above me, things got pretty out of hand pretty quickly, so I ended up only really focusing on trying to dodge projectiles rather than strategising for maximum points. That said, because there was so much going on in the larger chain reactions, I wasn't very successful in my dodging haha. Nice work!
Simply incredible. Everything that could be said has already been said, but as a fellow composer I want to send my admiration to Sava and Syntheslav for the OST. Amazing work!
Fantastic game with amazingly-designed puzzles. The presentation is very clean, there are no bugs in sight, and the music ties it all together.
Nice concept, and solidly executed! The level the design for the first few levels is very good, introducing you to the mechanics of the blocks, and then jumping (including jumping after falling off a block), and then the new block types, and so on. The gameplay is tight too! The game would've definitely benefitted from a checkpoint system, as the first big level did take the wind out of my sails each time I died somewhat far in. Just like the commenter above me I reckon the block falling sound is a bit too grating; an easy fix is to pull up an audio editor (e.g. audacity) and apply a low pass filter to it -- a gentle one would probably do the job. That said, the music is good and the sound effects fit the setting well. Good job!
Great game, very polished! The graphics are superb, and the music and sound effects fit right in. Really cool core mechanic, and really satisfyingly executed. Some of the levels were a bit challenging and took me quite a number of attempts, but it wasn't frustrating at all and in fact rather enjoyable. Well done!
Fantastic game! Gives me a little bit of hollow knight feels. The landscaping is and atmosphere is absolutely sublime, the pixel art is great, and the music is incredible. Not only that, but you managed to produce on OST 15 minutes long in only 3 days?! As an aspiring composer, this is a level of productivity that I can only dream of. I actually went back for a second playthrough just to see the second ending haha. The standout character for me was definitely the rope maker. Incredible work overall!
Ended up spending a much longer time playing than I was expecting. Implementationally it's very well-made; the music, while minimal, suits it very well, the sound effects are good, and the gameplay is well-done. Good work!
Nice game! The idea of a tilting/rotating environment is pretty cool, and makes for a nice challenge (i.e. only being able to make it to the left area when the ship is sufficiently tilted... though admittedly waiting for the ship to tilt back to get into the main area again was a bit boring haha). The graphics are quite nice and the music and sound effects suit it well. Well done!
Certainly an interesting concept, but unfortunately for me I wasn't able to get very far because I was only able to explode once. On top of fixing that bug, I think having it recharge faster (I assume that's what the blue bar is for) would generally be a good idea, as it would allow for faster-paced gameplay rather than forcing the player to kite the enemies and stall for a looooong time before recharging.
That said, I really like the music; it's well-made and definitely feels like it fits the unstable theme!
Cute art :)
Really cute game and lovely message. I adore the music, very well-made! In the end I never unlocked the hug or dash attacks -- I ran around and tried to attach the positive messages to every other unhappy blob after the first, but none of the messages seemed to stick on any of them :( Maybe I just couldn't find the right message for each of them haha.
I think the platforming could do with some minor ergonomic tweaks. For instance, in many jumps, the platform you're trying to land on ends up off the bottom of the screen at the peak of your jump, which makes it difficult at times to correctly judge where you're going to land. Maybe I'm just bad at platformers, but I ended up missing jumps and falling down a bit too frequently.
Overall though, I really liked this game. Excellent effort!
Lovely concept, I like the possibilities of what you could do with it! While the mechanics weren't the most intuitive at first, the levels were thoughtfully designed too, so that through experimentation I could gradually get to grips with the mechanics of world. The music was really nice and relaxing too, and it felt like it suited the setting quite well.
Nice work! This is very similar in (initial) concept to the game my team tried to make, and I'm really impressed with how cleanly you were able to pull off the orbital mechanics concept. It's very impressive that you were able to fit in multiple gamemodes. I also like the audio -- the music does a good job of setting the mood. On the first playthrough I was a little confused since there was initially nothing on the screen other than the ship and the minimap (and therefore I had no idea what the minimap was showing me), but that confusion quickly went away when I eventually passed a planet. Well done!
Really unique central mechanic! I had a lot of fun :)
Definitely the most fun game I've played this jam so far! The music was nice and relaxing and made the game quite chill to play. The dev corner was a nice touch! I managed to last 20 minutes. Great work!
Love me an automation game! Failed on my first attempt as I was too slow to figure out what I needed to do, but the second attempt was a breeze, and it was really satisfying once everything was up-and-running. Nice work!
I like the take on the theme -- delay the customer haha. Really solid game; I especially liked all the ambient sound effects that played at random times, it really contributed to the mood. The music was also excellent - am I able to find it on Soundcloud or anywhere else?
Overall very well done!
I found this game by stumbling into the music on Soundcloud, which I adore. The game is very polished -- the art, music, the sound effects, the gameplay -- all very nice. I thought it was really cool how the waves grew as the game progressed.
One suggestion: I would move some rocks so that there aren't any at the border. I ended up dying because I tried to go around a rock, but I hit the invisible border, which forced me to go straight into the rock instead.
Overall great work!
Nice relaxing game, I enjoyed playing it. I encountered a bug where the sprite for the watch on the tag of a bear wasn't resized, but this was very minor. Other than that, a very clean and polished experience!
Oh, and I really liked the way the camera panned around at the start, that was a cool touch.
Cool game! I especially like all the clock-based audio and sfx. Is the music original? If so, I'd love to see it uploaded to Soundcloud or something.
Fun game! The applause always made me laugh haha
Nice writing! I was a bit confused at the start (never played FTL), but eventually the story roped me in. Good use of colour to distinguish different sources. A small addition that I reckon would've helped a lot for setting the mood is some background music - even some free stuff scraped from youtube. Good effort!
Nice game, I managed to get a score of 105. The tutorial was very good, as was the core gameplay. Not much else I think I can say on top of the other commenters. Well done!
Super impressive and very polished, especially for a compo game! Unfortunately I experienced the same long stutters as some of the other people here when leaving the shadows (Win10, Firefox), but overall the experience was good. Great work!
(P.S. I'm also a huge fan of the data you collected and graphs of how much time you spent doing what, the insight is really cool. Maybe I might try doing something similar next jam.)
Great presentation. Loved the 'cutscenes', especially how it transitioned from the main menu to the gameplay proper. Very polished gameplay too. Nice work!
Great game! I love games that incorporate music into the gameplay, and the music for this game was fantastic! The ending cutscene and climax were excellent too. The gameplay itself was smooth, and the extra visual effects (e.g. the background) were really cool. Nice work!
Really well-crafted game! The music is fantastic, the sound effects are lovely (especially all the vocal aahs and wooshes haha), and the art and animation are lovely too. I like that the enemies' attacks are all well-telegraphed. The world design is excellent, and the placement of enemies throughout to signpost the way forward is done well too.
One bug to report though: when I defeated the giant boss, its healthbar covered up the text popup underneath, so I couldn't read what my character was thinking/the instructions properly.
@gandelianna @jeremy-selwyn @pierre-baudoin Thanks so much for playing! I'm really happy you like the music, it was a lot of fun to make :D
@caladrius It makes me really happy to hear that you liked our game, and thank you so much for your super detailed feedback!
- You're totally right, the auto-reorient would've worked much better as a toggle. Will put it on the TODO list for a possible postjam build! - The skybox idea would also be an excellent thing to put in a postjam build, thank you! - Your comments on the logs are totally fair. From the outset we knew we wanted some kind of interesting storyline and lore, but in the end we were a bit too ambitious with our scope and the presentation of the logs suffered a bit as a result. I'll pass on your praise to our writer, however! - The vagueness of the login screen is totally on us, we had a kind of 'ending' mapped out but due to the approaching deadline (and all-nighter delirium) the implementation ended up being pretty poorly-communicated. [*Spoiler for how to get the ending*]: The idea was that through reading the logs, the player would eventually figure out (or guess) that they are playing as one of the named characters. By entering that character's name in the login screen, they would get the ending.
Thank you once again for the incredible feedback! However, in fairness to the others, I should probably dispel the impression that we're only two people -- we actually had three others in our team (one who created the splash screen and otherwise functioned as our 'ideas guy', one who wrote all our data logs, and one who collaborated with me on the music). They just haven't created accounts haha.
@musaspacecadet I'm glad you like it! Unfortunately we don't have any socials for you to contact us on, but if you'd like some pointers, here are some tutorials that we followed:
- Walking around planets: https://www.youtube.com/watch?v=aL8TB_mB3j8 and https://www.youtube.com/watch?v=_QHvKMRtJD0 - Planet generation: The four-part video series starting with this one: https://www.youtube.com/watch?v=hHRhDEVwDho
We also have our project files and source code up on github if you'd like to check it out (though it's a bit of a mess, sorry!)
I love the name of your game haha. The controls were really tight and responsive, which I really appreciated. The animations were really smooth too, and I'm glad the hitboxes were forgiving. I reckon it would've been good for the fireballs to increase in frequency a bit more quickly, however, as it started feeling a bit repetitive after a while. Overall well done!
Ah, a slender-eqsue game! Nice work, especially for a compo submission. I liked the sound effects and background ambience. I think it would be nice to be able to toggle the flashlight to conserve battery.
Nice game, very impressive for a such a short time! I agree with the others that the platforms moved a bit too quickly in the 2nd level. In the third level it would be nice to change the camera perspective so that we can see how pressing the buttons modified the level -- it was a bit inconvenient to move back-and-forth between the buttons and the chasm to be able to see what they did. Other than that, I enjoyed the level design overall. The art and animation is also nice, and the music fit very well. Well done!
Nice solid game. I love the retro music.
Nice submission. Not much else I can add on top of the other commenters. Maybe I'm blind, but I couldn't see any landmarks aside from the planet itself, so I couldn't figure out what to do other than drift aimlessly in space. I like how the joystick moves as you operate the controls. With a bit of fleshing out I could definitely see this turning into a very immersive and atmospheric space sim.
Cool game! Everything I might want to say has already been said by other people, so instead I'll just say that all things considered you did a good job :)
Nice game! The unique health system is definitely really cool, and I like how it makes it so that taking damage makes things temporarily harder, while also giving you a chance to fully recover if you play it right. Eventually the enemies stopped spawning from the bottom, so I was able to get 49,200 points by moving from left-to-right in a U shape. I think it would be possible to survive forever if you avoid making a mistake like I eventually did.
The gameplay felt tight and polished, and I really liked the music. Well done!
Nice work, especially for one person. Everyone else here seems to have their own source of nostalgia to compare this to, but for me personally it reminded me of the ship combat in Ratchet & Clank 2, which I adore. The core gameplay is smooth and well-implemented. Anything else I can say has been said by others above, so there's no need for me to repeat. Well done overall :)
Loads of fun! The quotes in the yearbook at the end were just the cherry on top. Really polished experience too. Great work!
Nice short game! In the end I died to a trap after going back for more corgis. It was a brief but profitable life. Good work!
Really good effort! The play model and animations were top notch, as was the mood set by the looping audio. Sometimes it was a bit difficult to control the character and the camera's behaviour together with the dim lighting made the experience a little disorienting, but in the end I was able to deliver the bomb to the reactor. Nice work!
Really cool game! Unfortunately for me the game paused itself (possible crash?) once I reached the ~8k resources mark; I could still scroll around but I couldn't interact with anything, nothing moved, and the music stopped. Otherwise it was a really well-done experience; I really liked the mood set by the music, the gameplay itself was tight, and the sfx were tastefully done.
Really nice and polished game! I really liked the upgrade system, and as said above it felt like the difficulty curve was just right. The audio was very tastefully done too. I agree that the upgrade window could do with a ~1s delay to avoid accidentally choosing upgrades. Great work overall!
Cool game! The music was really great, and I loved how it was integrated into the gameplay. The graphics were nice too, as was the level design. I don't know if it's because of something I did, but I encountered a bug where my camera would drift slowly to the right, so as I was playing I had to keep course correcting, which was a bit uncomfortable. It took me 40 tolls of the bell to finish. Overall great game!
Definitely very thought-provoking with a twist that hits hard. You did a fantastic job blending together a variety of styles into a cohesive package. Great game!
Ah, it's nice to see the goose team back! Another very polished game once again, great work!
I'm a big fan of the art and animation work, and the music choice was solid too. I liked the story and its presentation. Unrelated to the gameplay, but the depth of the Options menu astounded me -- it even has colourblind settings! Is that something that comes with the Unreal engine, or did you find a way to implement that yourselves? Overall really well done!
Cool game and nice design! The tutorial did a great job of teaching the controls, but in spite of that I still got a bit overwhelmed by the first level haha. Nice work overall!
Great game, and really cool take on the theme! I ended up dying when I exited the sheering while the ship was still moving, so I immediately fell off the edge haha. I enjoyed the gameplay, well done!
(The graphics glitching out might also be a Windows=good vs other platforms=bad kind of bug. Godot 4 has turned out to be quite a mixed bag of boons and curses haha)
I like the idea of adding a time pressure component to 2048. The wobbling animation of a huge stack of soldiers is a fun touch. Well done!
Art in its purest form.
Flawless in pretty much every category, great work!
Solid entry! The vibe was cosy and the art is quite nice, props to the team. The progression was nice and straightforward, and I appreciate it didn't take too long to reach the end haha. There's a lot of potential for more in-depth gameplay (e.g. at present the day-night cycle doesn't feel like it does all that much mechanically), but for a jam entry it's very good as-is! Well done!