End of the World Pinball by Lintfordpickle 2022-04-09T00:06:41Z
game never opened in mypc. win 10, gtx nvidia 670, 16gb ram, quadcore i7. specs just in case if they are of any use.
Foon → Ludum Dare Explorer → Users → Confidant17
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | TEST TECH S.A.Your expiration is inevitable. | jam | 556 | 3.62 | 3.74 | 3.28 | 3.51 | 3.98 | 3.72 | 2.91 | 3.54 |
game never opened in mypc. win 10, gtx nvidia 670, 16gb ram, quadcore i7. specs just in case if they are of any use.
this has to be one of the most engaging games ive tested today. the mechanics work so well toghether, fits with theme so well. the fact that the water is so powerfull but expensive atst so you cant abuse it, the chainsaw being a high risk high reward of loosing a forest but avoiding major fires. really well done.
16gb of ram. nvdia gtx 670, i7quadcore procesor, win10, and game never started... shame it looked fun.
funny enough we amde similar entrys xD! i went pixel youw ent 3d xD! great job overall.
this is great, the graphics are awesome, the audi is great, reminded me to runescape, the little instructions are good help if you are lost. only thin is maybe a not at the bttom of notification maybe saying nothing of interest whe doing a non relevant "E" interactio. other than that, great entry
beautifull graphics, controls are ok, audio is nice, noticing when i was getting hit was HARD, maybe a small red flash on the borders or a louder sfx would be nice, enemys traspassed doors and when they dint if i stick too close to the door they hurt you through it. I died on my first run, as expected, and on the second run i managed, dont know how, to bug the reactor explosion so i could check everything with no preasure. The gas room is way too tight of a timing to do it. i suggetst lowering the gas dmg or making the gas slower. if any of them is changed, maybe add a ladder or a way for players to get out of hole if they fall, even more if my loot stays were i die and theres no way of getting out if you try to get it back, overall a good game entry. Good work guys.
very nice job, controls were great, lvl design was nice, audio was superb, and the ending was unsetling AF, only observation was with the green cristal, when going through the floating logs it felt sticky. all other move was smooth but that move felt like you sticked to what i asume is collision. other than that holly waow great job.
nice game, graphicsin some enemys are weird. i thinkit might be due to color pallete but no biggie. the mechanic of deciding not to attack enemys is interesting, but i think it need some improvement. like some sort of motivation to attack enemys. maybe a situation of high risk high reward? but interesting non the less. good job. thanks for the entry
im a sucker for this type of art, great entry, everything felt real tight and nice
games neat, audio is nice.graphics are beautifull. and insanely close to an upcoming indie kingdom developement sim... carefull with that. good job overall
this ahas to be one of the most fun games ive played.loved the art, loved the audio, loved the gameplay, controls were tight.i only gotF once when all my def brick became tinny tinny specs of nothing and ball when deep n me and litterally F'd ME. But thats more and RNG issue than design issue. great work and great entry.
love the game. it was really fun, audio was great, mechanics tight, love the art. the onlything was that i really dint feel inmerse, peple dint seem to be panicked enough imo. understanable due to limited time to develope. everything else is so clean and neat. very good job. thanks for entry
controls are responsive, love the graphics, not quite with theme but then again you said it at the beggining, you did a very good job for being compo. gj overall. you should be proud
fun game... but im really not sure if this shows was made to show your game skills or your rap skills. sick tunes thou. i beat it first try.and i put something a top my down arrow on second run and game beat itself xD! nice job.
great entry. art was hillarious
you start the game wwaaaaaaaaaaaaay to close to the screen. i was about to quit when by accident moved the mouse wheel and got zoomed out of the screen a saw everything. the rest works tight. properprocastination. but that first bit can get ppl to not play it in the first place
very fun game, love the are, controls are nice, gravity seems like is does not have a cap. like it increases constantly until you reach ground. but its no biggy. good job
game's entretaining, only note i really can give is that enemys start to fast. maybe have them start slower and have them increase speed as time passes. also the fading on the remaining takes toooo long imho to dsiapear and cofusses a bit. great job
very good, be proud its works great and its a lot of fun. keep it up
doing narrative games in gamejams is risky in my opinion, the art was beautifull, music was good. controlls were weird. and there is a bug where if at mid game i decided to go a couplerooms back and there keep going forwardthere is a moment where the nex room would never go forward and well... stuck in there forever. Translation could use some polish. looks like you put the russian in google translate and paste it here. but then again its a jam so i can understand doing some things fast.specially in narrative... that why i say they are risky here. they need time to develope. good job
games really nice. Really fun, art reminded me A LOT to the escapist. sometimes i felt that my progress was really slow. specially if i havesome sort of setback. but with a little tweak should be fine. great job
pretty neat tower defence, wast quite clear how i leveld up. blue gem towers are OP AF xD! good job
nice tower defence, could use some more tower variety but i can understand the constraint with the time given to develope. thanks for entry. gj all three
great game, great art. good job
great art, palet is almost the same as the one i used in my jam entry, excelent audio, great controls, the game matches the theme but imho i think the dificult ramp happens waaaaaaaaaaaaaaay to fast, i dint knew why sudenly i started firing lke a machine gun instead of a one shot like the beggining, maybe some sort of fire mode indicator. i simply felt hopeless instead of trying to delay the inevitable. since it wasnt relevant what i did to delay it. maybe slow it down a bit to give player a glimpse of hopethat something maaaaay be done to delay. other than that great job. keep developing. had a lot of fun.
P.S: blue screen gave me a jump scare xD! maybe because of the sfx.
very nice game, wel explained, great lvl design, great sounds, tight movement. And thegame over SFX. just made me laugh every time i heared it xD! gj.
this game is awesome, and has great potential.good job
games awesome., concepts great. the name for the move, al thou not showing the keys to press gave a good understanding of wwhat moves to do. only issue was that when i moved up for example and an enemy was at my left it gamve me that bad move as if i have someone up, but the square was free. so i think that the bbox u use to check in the grid gets a bit confused there.great job overall
games really fun, find it a bit tedious to ahve to die to get the portal and "redo" path to get to it. maybe open it when times up and go to the next lvl. but i could see thatchoice being linked to theme. loved the music, controls feel great.good job
i ahd no audio, not sure if it has none or it was a bug, managing and understanding the abilities is abit hard to read. graphics are GORGEOUS thou. not sure about theme. good job
incredible art, loved it. ahd a lot of fun. thanks for entry. gj
art is cure, music is great, witch is ironic cause cant rate you on audio, good job.
good job, a lot of effort on cinematic, controls were iffy. not sure if its animation or controls itself. but overall gj
games really fun, the speaker is hell of funny. i was just hoping the entire time a line from one of the karens saying i want to talk to the manager!!! xD! very good, you should be proud
this game is awesome. love how the player ages withtime and see that affect my speed and jump height. althou in a few rooms i got stuck due to age restrictions.and it turn into a waiting game to die. but other than that is AWESOME. very good job
games good, audio is a bit too loud for my taste, no biggie there, controls seems laggy as hell thou. beyond that is a great game. goodjob, and be proud.
very nice game.tight mechanics. not quite surewhy the corridor lvls were mid game. they felt like they should have been the first tutorial lvls. mechanics wise. msg wise they make sense. but the game is great, really great. good job.
the art was awesome, game some feel of enlgand and jack the ripper. but at first diferenciating floor from wall was tricky. in fact in my first play i thought i was trapped in a square room until a mob came and caught me. a bit of direction would be apreciated, other than that good job
controlss are good. meteor is a b!tch xD, rocks are a bit finiky... The art is just MIND BLOWING with the chosen subject of pompei. great job
had a score of 25, controls were ok, but im not quite sure of how you are spawning your enemys but it seems like where the spawners are of where an enemy is ment to span its collision box slows you down and you dont know why its happenning, and suddenly an enemyapears in front of you and instaa die. It seems that you spawn your enemys and make them invisible for a time and not be able to hurt you until they spawn. look up afew tut's on this subject, heartbeast has a shot hack and slash tutorial and in there he shows how to do a decent enouhg enemy spawning system. Weapons dint fell relevant for being diferent. but its a neat idea to work around. keep on developing, this expiriences are what make you a better developer. youll look back at this and youll laugh. or maybe show it as your firstgame when you make you million $ game sale interview xD! you got this.
games really fun, a controllers are nice, the capture range of the enemys is a bit too precise imho, maybe a bit of margin for error, many times i got caught in a range that in the screen seems like im out of, but no biggie, got a score of 1640. really nice, good job
game wasfun, the hitbox of the sword its strange, not sure if its due to the animationor is too short.. or maybe a retical can help. i found i had the most fun when i was ignorant of the fact that i had a map at top left. When i noticed that the game changed for from, desperate search and checking every box and killing enemys to, what path is faster to race to exit... witch was a bit disapointing. feedback when beaing hit is good and the audio adds a lot of strees when running out of time,, witch heklps a lot with the theme, but as stated. that workseven better when you dont have a map imho. great job, keep it up
thx a lot everyone for feedback and coments, hope you are having fun while playing it :D
thanks again for the wonderfull feedback, ratings, love and coment's. it means a lot. and yes i will be improving this concept, now that i have a bigger window of developethan 36 hrs xD! thnaks again. hope you guys are having fun with them games!
Thank you everyone for the amazing feedback! oyu guys rock.! @senso @bios3008 @yamzho @baubau @jogy34 @elvinn @korvack @mhm32167 @
its been real hecktick this las t week. havent had the chance to check everything. I just logged in and read every new feedback. thanks a lot everyone @olsie @epeachyband @flying-dog-fish @sweedy @jozgames
cashier simulator. love the art, love the grimm of customers, some audio feedback would be apreciated, and my first go to was o use my keyboard calculator... sad it dint work. well done
idea is good, and can be implemented even further, not sure how it fits with theme, collision is weird, bullets can hit you trhough walls. sometimes i get multiple hits to die, but sometimes i get 1 shoted. not sure if headshots are a thing. good job for doing it in such a short time