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Sacrificium (Sacrifice)
Sacrificium (Sacrifice)
By xeke-death, KyleSevenoaks and BlurdeBlah
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1092 | 3.19 | 54 | |
| Fun | 1227 | 2.80 | 55 | |
| Innovation | 1021 | 2.94 | 55 | |
| Theme | 1333 | 2.70 | 54 | |
| Graphics | 371 | 4.02 | 55 | |
| Audio | 317 | 3.72 | 54 | |
| Humor | 784 | 2.78 | 49 | |
| Mood | 427 | 3.72 | 55 | |
Comments
pepnou
2022-04-05 12:14
Nice game.
The art is really impressive. The investigation is pretty fun. It's nice that the generation is random (small but on the fact that i'm not sure that lots of people will play the game multiple time). I wasnt sure of the usefulness of the font swap button but after reading comments on my game, it would have been nice to have that fonctionnality, so it's nice that it's here.
For the less attractive part of the game, the pace is reeaaally sloooooow .... Givent that pace i'm not sure that heavy metal goes particularly well with the game. isometric perspective is nice but tilt a bit more the game on one direction to differentiate the up-down-left-right directions.
Does the hooded guy have a fear of doors ?
Great entry overall. Good job :)
What a crazy ambitious game, certainly not something I would have ever expected to see as the result of a LD. Sadly I did not manage to finish, but there is so much potential here, the music that gets louder when a cultist approaches, the different perspectives of the rooms. Really well done!
The Graphics, Audio and the Mood were awesome in the game! Sadly it ends here. It is only walking through every room, touching each interactable and hoping you caan get an interesting result. i didn't feel presured by the cultist, he walked straight past me.
I like the overall concept and randomly generated puzzles sound like a cool idea. However it looks like the idea may have been too ambitious for the tight timeframe.
There were a bunch of glitches when I played that didn't influence gameplay, but still felt a bit weird to encounter. (placed items not appearing until you re-enter the room, cultist AI moving into the wrong direction, Text not showing up properly for interactions that aren't part of the chain, but were generated anyways)
Once I failed a couple of times I got used to the puzzles and somewhen realised that it's one big chain which I only need to find the start of to finish it. Finishing after that realisation was fairly easy and fun.
With all the different mechanics it's impressive how you still got the game to be playable in the end. Good job!
okamit
2022-04-05 22:11
Great graphics and good concept! One thing I would like is if it could be a bit faster, as gameplay is mainly about finding your way and finding interactables, and the slow pace makes this a bit too slow. But otherwise, a solid entry and great work for such a short time!
Good job!
kylazaur
2022-04-06 13:42
Maybe I'm just stupid but I had no idea on where to go or what to do and I felt it was a little... slow? Music was great though and the art also, good entry!
this is great, the graphics are awesome, the audi is great, reminded me to runescape, the little instructions are good help if you are lost. only thin is maybe a not at the bttom of notification maybe saying nothing of interest whe doing a non relevant "E" interactio. other than that, great entry
I think the game was a little slow. I like the puzzles, but it eventually becomes annoying when you need to backtrack 4 rooms while walking at the slow pace. The artwork is phenomenal, and I love how the music gets more intense as you walk past the guard. Cool game.
The graphics are very good! But I'm not sure about the balance of the game? Is it a puzzle game? Slow walk from room to room makes it no so fun. Is it a stealth game? The cultist guy does'nt seem to even try to follow you. In both cases, the game would really be improved with some better (and faster!) controls.
I feel that the new LD format ("extra", if I remember well) could have been perfect for your project, because it seems that you had a lot of ambitions for your game but not enough time to polish it!
Still, you made an excellent work on the graphic arts and the random puzzle generation seems to be working very well. Thanks for sharing your game!
idenoh
2022-04-06 20:44
There is a good amount of gameplay here, and I really appreciated the fact that its procedural. I do have a few notes of feedback, while I love the artstyle and animations, I did find them to be a little slow, I didn't feel the urgency that someone in my characters position might have, additionally. On the topic of the map, I loved having the map change through each playthough, however it can be a little disorienting having the rooms be facing a different orientation from the door you're going through, for instance if I went through a door in the top left of the room and I cam out facing a room thats going top right. The last piece is more of a nitpick but the text eventually covers the entire screen and makes it hard to see anything, I do love the fact that you've included multiple font options, and its possible that might just be a problem with the blocky pixel font. Overall, I really enjoyed the gameplay!
tatha
2022-04-07 14:40
LOVED THE MUSIC! THOUGHT IT FIT WELL AND WASN'T OVERPOWERING, BUT I FELT THE FOOTSTEPS WERE TOO PRONOUNCED AND NOT RIGHT. IT WAS NOTICIBLE BECAUSE I HEARD THEM A LOT. THE WORLD YOU LOT CREATED IS GREAT AND SO IS THE LORE SIDE. THE GAME ITSELF I THINK NEEDS A LITTLE WORK TO BE ENGAGING.
Nice game! I liked that it was random each time, made it less bad to die. i first thought i would have to just run around and do the same stuff again to get back to where i was.
I see some other people mention the fact that when you enter somewhere you dont exit in the same direction, i also found that a bit disorienting. Also the speed could have been increased.
Other than that it was a nice little experience! Good job!
Dynamic music was well implemented and matched the vibe of the game really well. The visuals were also really good. It felt like the scope of the game was maybe too ambitious for the timeframe though and that lead to a lack of polish. The controls were a bit confusing for me and I was frequently walking perpendicular to where I intended to be. Also for a browser build I think it would be better to have the pause button be tab, as escape is used for exiting full screen. Overall I think you created something quite impressive with a strong sense of atmosphere and lots of individually well crafted elements but more thought could have gone into ensuring the game was fun to play.
raphiell
2022-04-07 18:03
Cool idea with having to gather one element at a time to unlock the next. It's kind of like a point and click escape room. I found the controls a bit hard to get used to and there were times the music got a bit intense for seemingly no reason? I'm guessing just being close to the cult member? Anyways, the music itself was good, as well as the graphics. Well done!
Nice game overall! Making a functional 3D game for a jam is already a strong achievement. The graphics are very polished and fit the overall mood. Did you use assets or drew all during the jam? The multiple possible exits is an excellent idea, I find it frustrating when linear games expect you to follow an obscure path with lots of backtracking. Things that could be improved are the controls that could be snappier (i.e. making the character run), the AI which would sometimes pass in front of me, and the music. Metal is often loved or hated (I love) so a bold choice, however I think it does not fit with the mood of stealth here. Cheers anyway, it was fun!
The game is very amigouse. Great arts and effects. However, in my first playthrough I could not find the exit because the room with the fat was missing. Second playthrough worked fine for me. You could increase the speed a bit. But nice game and great grapics and animations
Graphics and lighting were good, the animations were a little bit wooden. Had some fun with it - but it could do with a little challenge :)
good entry
bastilo
2022-04-08 14:10
I like the adventure like approach. It's very dark and I would prefer that the main character walks a bit faster.
renge
2022-04-08 15:53
Super cool game! The procedural element adds a lot of replayability, which is great for a jam game. I wish the rooms were labeled though, at least after first entry, since I had trouble finding rooms again after I first visited them. Otherwise really nice execution and I really liked how the music would ramp up once the enemy got close. Would also be interesting if the enemy followed you into rooms after a while to make things a little more tense.
ironfred
2022-04-08 16:26
I felt a bit lost but you absolutely nailed the suspenseful atmosphere! Good job
common
2022-04-08 16:35
Movement is slow but the idea and puzzle aspect is fun.
vidarn
2022-04-08 19:40
Nice and suspensful with great 3D art. The writing was quite funny as well.
Thanks for submitting your game for me to play on my stream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1450167991?t=04h39m41s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
jozgames
2022-04-10 17:20
Muito comédia esse jogo, hehe
Você ta la fugindo do cara e ele desiste e a musica tensa para do nada xD
Por algum motivo eu peguei a estante de livros e não consigo colocar ela no botão no chão deve ter bugado :(
arya-s
2022-04-11 12:12
The game looks really impressive and has a great mood to it. I also like the various puzzles you put in, especially it's nice that areas of interests that are locked away are still visible. I think that adds to the "I want to get in there" feel.
I think the audio also adds greatly to the mood, those step soudns are surprisingly creepy and then the music changes too.
One thing I'd change is the controls, I think it would be more intuitive if WASD was from the view point of the character - at least I moved wrongly a couple of times and I think it's because of that.
Very cool game!
someone
2022-04-15 23:29
I enjoyed playing, it has its issues though. The sparkles on the coal bucket were barely there. I had to use the help to find out it was even a thing. The rooms were a bit disorientating when they suddenly switch direction. The cultist was not a threat. I did avoid him at first since the atmosphere and the music makes him appear threatening, but turns out he is rather blind. That said, the randomness was really well done, and the graphics were great.
goldenxd
2022-04-19 20:02
amazing game! very ambitious and cool idea of different paths. liked the environment and gameplay was pretty fun overall.
liked the atmosphere. the music and sound design was good, although the interactive music system had a few bugs.
I made it just in time! I need to get me some of those light-weight bookcases, it'll make moving house a breeze next time! Good atmosphere and silly premise. I messed up a few times with the wasd mapping with the isometric angle - I've no recommendation on a better way to do it, just when its pure 45 degree it can feel like a 50 50 gamble which way a key will take you. The audio was good, I liked how it changed when the cultist had you in line of site! The art assets were great too!