Sweet Dreams TD by OwlyCode 2022-04-17T18:06:38Z ♥ 3
You people did an amazing job at balancing this game. I was first critical of the large cost increases, but, once I found out that there are limits, it felt great. I was never really sure if a wave would make it through and it took some careful planning to get to a point where I felt ahead.
The mechanic, where nightmares that make it through destroy tiles, is cool. It does however make the game harder and harder as you struggle more and more, which is unforgiving and makes the early game depend on some good rng. (I haven't yet managed to reach the lategame without some nightmares going through. Every attempt I had to hope for none of my towers to get destroyed.)
Some way to upgrade corrupted tiles back into their regular ones could be interesting. Maybe even allow people to invest a small amount to restore towers that were corrupted.
Some more data on the towers would also be greatly appreciated. It would make the crucial early game decision making a bit easier. It took me a ton of tries to even get to a point where I felt like I knew what I was doing.
I really like everything that I haven't criticised. The fun art, chill music, theme interpretation and their fantastic combination all set a perfect mood and make this game overall feel very consistent.
I'm stunned by the sfx. I imagined them to layer into hell, but somehow you managed to make them sound nice for any stack size. Please explain how that magic works!
LD53 — Delivery (3)
Deliver Us Evil by k8n 2023-05-05T13:04:29Z ♥ 2
That was a blast to play. I used trial and error for puzzle 2 and have little to no idea how to solve it properly. It gave me some clues for level 3 though.
It's cool that the words and rules are consistent across puzzles. It might be nice to be able to go back a page and check the previous puzzles again in case you want to check on a rule. (I ended up making a screenshot of puzzle 2's solution that helped me with puzzle 3)
I love how simple this game seems at first and how complex it becomes. There's genus and everything? The ending was way funnier than I expected 😄
Great job overall!
Deliver letters... IN SPACE by Phoenix Fireflower 2023-05-05T10:24:11Z ♥ 1
This is such a fun idea!
Great job on the ux as well. I really like the letter previews, when you are aiming somewhere. Trying to find words is way easier with this feature, but the game remains difficult
It's kind of sad that my best attempt was spamming vowels to replace all consonants and pressing t whenever the "?" appeared 😅
It was fun to discover that the letter selection appears to be influenced by the letters in the current line. When you have only vowels left, you always get a consonant.
This seems like such an unnecessary feature, but it's impact on the balancing and feel of the game is incredible.
Die-Giorno by BorderDestroyer 2023-05-05T09:59:56Z ♥ 0
You really nailed the atmosphere to be spooky, but still fun.
Did you originally plan to have a 5th ending for when you deliver all pizzas and leave without bothering about the competition at all? When I tried to get all endings, I didn't look at the competitors pizza and then had to walk all the way back to look at it and progress.
I kind of dislike the humor of "Let's tell the player to do something and then ridicule them for doing so." Endings 2-4 felt a bit weird to me in that regard. Ending 1 was great however.
When I got hit by the car for the first time, I of course tried to trigger it again and dodge. I'm glad I tried, even though it didn't work how I expected.
At the very end of me playing I wanted to see how long the Ending 1 chain goes. For some reason getting insulted for doing what the game told me not to do was way more funny to me 😄