Foon → Ludum Dare Explorer → Users → k8n
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Deliver Us Evil | jam | 819 | 3.36 | 3.14 | 3.96 | 3.20 | 3.68 | 2.71 | 3.57 | ||
| 2019 | 45 | Start with nothing | 👥 | Moroi | jam | 791 | 3.20 | 2.98 | 3.50 | 3.27 | 3.75 | 3.59 | ||
| 2017 | 38 | A Small World | 👥 | This is my spot | jam | 593 | 3.00 | 3.21 | 2.28 | 3.31 | 2.83 | 3.89 | 2.79 | |
| 2016 | 35 | Shapeshift | blob | compo | ||||||||||
| 2015 | 32 | An Unconventional Weapon | Shaman War | jam | 215 | 3.59 | 3.45 | 4.05 | 3.65 | 3.78 | 3.39 | 3.57 | 39 | |
| 2014 | 31 | Entire Game on One Screen | Ripley | jam | 824 | 2.80 | 2.60 | 3.00 | 3.06 | 2.53 | 22 |
It was strange... just strange
Hey, it's my favorite genre! By the way, text and button effect looks very cool.
Nice physics, but don't like the installer
Nice, I liked labyrinth-like style
I think, it would be better, if progress in game affected view of the planet. Like light bulbs would make it brighter. Yet nice resource management game.
Cool game. Space invasion is a nice turn!
It would be more convenient to have more keys in the controls: add to units selection on Ctl and hotkeys for upgrades. Otherwise it was great!
Punching planets in this game is strangely fulfilling. Punched all of them twice. Good job!
One of the best games I played for this jam. The only complain is it doesn't seem to become more difficult over time. I lost eventually, but because I was too careless. And more spells! I want more spells!
There were some funny glitches when I tried to move legs through indestructible buildings. But they only complement mayhem I brought to the city. People asked wrong zilla to help them! HAHAHA! Awesome!
I'll play it again with somebody for sure. Great job!
I tried to be a just god, but Huck Wallace is a peacock now.
The concept is greate and the game is real fun if you manage to figure out the controls :slight_smile: The hint on the spacebar to enter the orbit is way too late.
It's real beautiful! Reminds me of a Tim Burton's better days :) I almost feel bad for hitting those cute blue animals. Loved it. Thanks for the nice entry.
Fun idea, but the control feels a bit wooden and lacks speed and dynamics.
Good and addictive game, nice graphics, cool music and sound effects. I had hard time figuring out shooting though - the feature of going back to the main menu (to re-read the info) on Esc would come in handy.
Yeah! I won! Small issue, there is "level:21" above "You Win" caption. And this game could be played in Linux with Wine, I checked. Good job!
Very intersting fighting mechanics, great visuals and a lot of little neat touches which makes it almost perfect. Only complaint is that I got to carried away with crafting and spent all my skulls for red crystal before making a sacrifice. And then I couldn't find anything to make new weapon. Sad story but I guess I was too wasteful.
I like the idea of puzzles with dark and light areas. There are several issues, e.g. if key is dropped on moving platform, key will not move with it but hang in the air. And ambient audio track with several sound effects could make feeling of being in complete darkness much deeper. But it is very nice entry! I like visuals and controls are very responsive. Good job!
The game lacks of enemy death animation. At first I didn't understand why ants were dissappearing. And some indication of stamina would be helpful. Overall, awesome entry with great visual style, music and game mechanics. I would play full game! Good job!
Funny game, cool sound effects and great Cthulhu - perfect combination!
Finally I can make my own deathstar!
Best entry so far :bird:
Nice game which can live by itself. And generating every plant from random DNA is awesome.
Nice and challenging puzzle, but very unclear and confusing hints! While I was figuring out what is going on on the first level the whole thing made me dizze and I had to quit the second level. Maybe I will give it another try later. Really interesting idea!
It's difficult to get used to turning only on 90 degrees, because of that I lost a couple of times. The game is really hard, but in a good way, visuals are nice and sound effects are well matched. It is very solid entry!
Cool game and crisp graphics! I had really good time playing it. The only thing, it would be handy to have hot keys for the buildings or at least for the destroy function.
@calcopod Thank you for your review.
The answers are checked, when you press Enter. If your answer is right, the field color will switch from red to green. When all answers are right, the next puzzle will trigger automatically.
@kabura Thank you for your review.
Basicly the task is to translate from one language to another. In the first puzzle numbers are written in a fictional language: 26 - twenty six - bisti rur etc. If you detect patterns in the examples, you can write the rest of the numbers in the fictional language.
I've also added some hints to the game itself. They are a bit cryptic, but I hope they will give you the direction >_<
@daniboygg Oops, you are right, there is a bug there. I've translated the tasks from Russian and used to different English words for the same Russian one. I'm really sorry about that. Now the answer is sleep instead of dream. I will fix this ASAP.
@daniboygg Fixed this. Sorry again. Thanks for your feedback.
@roroto-sic You almost got it! In the third phrase just a couple of misspells and the wrong kind of possession (the temple cannot be without a god as the vampire cannot be without a fang). The errors in the first and the last based on the same misconception (note that the possessors from the examples become the objects of possession in the tasks). There is couple of misspells in the last phrase and the first one should also be an "of" phrase. Thanks for playing!
Enemies are so cute, I'm not sure I do them any harm by shooting them, but that's probably a good thing in this case. Besides running from them is more fun, I imagined they were waiting for a delivery too and were running to me to ask whether I have it =) I also like the postman animation with his jumping cap. The game certainly has some potential.
It was fun! My top was 66 parcels. I had just one issue: the forth row of parcels hardly fit the screen, not sure if it is intended or web build issue.
I like the style, the game feels almost as a horror game!
The game looks so cool and fun, but the lending turned out way too difficult for me to master. I've managed to make only one delivery >_<
Super cool theme interpretation and beautiful arts! But there are too much dialogues for my taste, the ones during gameplay were especially annoying since they hide part of the river and obstacles. Other than that it was fun.
Nice pixel art.
Fun and creepy game with nice art and sounds! I can't even say which version I liked better: opened letter is so ominous, but with non-opened letter the world is much creepier. The creepiest part was: if you enter = in the letter it changes to Alice. Who's Alice and what is she doing in my letter? 0_0 Cool game, I wish you had more time to make it longer.
Paul Parceler is fun to play with.
Such a cool shader and well-thought boss!
I liked challenging controls, it as fun until I got stuck in a stairs texture.
I really tried, but the beginning of level without a possibility to die and with all the milk stupidly spent was the last drop. And this is after those relentless robots! Cool atmosphere and real cool animations, I wish the character movements were animated too.
Cool concept, but I couldn't play it. MSPaint has started, but other than that nothing happened for me =(
I like the take on the theme and minimalistic graphics. But it would be nice to have some progression (maybe different paths with the necessity to find the best route and increasing amount of couples) and better balance of the upgrades. First level was challenging, but the upgrades make the game way too easy.
Interesting concept, nice mood and music, but either managing resources is too difficult or I'm bad at it (probably the later). I couldn't go too far, but it was fun while it lasted.
The graphics is so simple and minimalistic and so pretty at the same time. I am amazed!
D Trains are not playing fair!
The game looks like it could be fun, but I'm too confused. Is lower ACC better or worse? I thought I lose it if I die (which seemed strange as if you are punishing me when I already suck), but it seems green jars are lowering it. At about 10th trial (yes, I'm bad at it) the coins and jars on the second level stopped appearing at all and the staircase was open from the start, though the first level was the same as before. I couldn't pick up a single red jar. And I don't understand if those things are challenges or bugs >_<
It took me some time to get used to the look of ingredients (and especially not ingredients), but once I got hold of them the game got quite addictive. Just a couple of things: I'd prefer to have the whole tool buttons clickable instead of just an image and it also would be nice to have hot keys for tools or deliver\remake buttons. I understand that in game jam mode it would be hard, but I'd really like to have a progression between the difficulties: not just the time and score goal increase, but addition of some ingredients and(or) requirements. Regardless it is really great and fun game!
I especially liked sirens sound effect.
Super cool visuals and sound!
Nice and challenging! I'd prefer the tutorial as the first levels of the game since it is interactive and built as a set of levels anyway.
It's a shame the zombies cannot be run over!
Nice and challenging.
Looks cool, but where are all the objects and mailboxes?
I like the style and the sounds, but I'm so confused! Why use right mouse button and E? Why not Left and E? Or just Left Mouse Button both for walking and picking up objects? What does those strange stripes mean? Is this a bug or some kind of TV imitation or just a creepy effect? It's rather painful for the eyes since you have to hunt for the objects to pick up. I'd also appreciate if the objects have names in the inventory. And is there a way to understand which object belongs to which lost soul other that trial and error? By the way, the Souls are super cool, it would be fun to see them in action, I kinda hoped they would do an attack of some kind if you disturb them with wrong objects =)