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De-Liver
De-Liver
By benskca, frozenpizza, volcanoeyes and Maestromage
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 708 | 3.46 | 34 | |
| Fun | 710 | 3.29 | 34 | |
| Innovation | 65 | 4.10 | 34 | |
| Theme | 346 | 4.13 | 35 | |
| Graphics | 622 | 3.64 | 34 | |
| Audio | 529 | 3.28 | 34 | |
| Humor | 331 | 3.51 | 32 | |
| Mood | 965 | 3.05 | 32 | |
Comments
eharp
2023-05-03 00:58
Really clever combination of mechanics. Took me a couple attempts to realize what all the potentially interactable elements were. Clicking on the hint button helped so it's on me for ignoring that earlier. I do feel like the pace of eating ramps up a bit too fast. It might be helpful to let the player clear the first piece of food through the entire system before adding much more. Once it gets going the feeling of frantically going up and down managing body systems is nice but I felt it jumped from intro to hectic a bit too fast.
Really nice art as well.
Wow! Such a creative way to portray the theme, I really liked it!! I had a lot of fun helping the organs work :smile: Great job!!
sbeif
2023-05-03 20:42
Very interesting interpretation of the theme. In the first run I understood nothing despite having watched the "How to play". The hints are definitely necessary. After that it became interesting, and I'm not sure if my kidneys zap stuff like that but it felt somewhat educational. The music is nice but I'm not sure if it fits what I would expect from a game like this. It felt like it was more suitable for a sad story-driven game. Cool idea nonetheless, good job!
Oh and I tried flinging out food before it arrived in the stomach while I was managing the kidney but it didn't get burped, is it only possible from the stomach "screen"?
Awesome game around a brilliant twist to the theme! Great mechanics around physics! I couldn't fully understand what's decreasing my health, but I still enjoyed it and played a few times :) You should take a look at the game over state - seems like it keeps firing and when I tried to read the "how to" it threw me out back to the game over with the SFX every few seconds
pedryx
2023-05-03 20:48
Wow, what a great game! It was very challenging and I only managed to score 166 after three playthroughs (but maybe I just suck :D). The soundtrack was amazing and the gameplay mechanics were really engaging - I loved it!
benskca
2023-05-03 20:59
@sbeif ah yep its only possible from the stomach screen - that should definitely be an option on the other screens, thanks for the heads up!
@bmanstudio health decreases over time no matter what you do, so you have to keep on delivering good nutrients to survive - you also lose a big chunk of health whenever a bad nutrient makes it to the end. It looks like bad nutrients reaching the end re-triggers the game over screen even from the menu which is what was kicking you out of the how-to-play screen, thanks for letting us know and I hope it wasn't too annoying :smile:
dzejpi
2023-05-04 06:52
Now THAT is a fun take on the theme. Very original! Very nice graphics; this style is not seen that often, and it looks nice and clean. Gameplay was fun as well and sounds made me laugh hard. The only issue I encountered was with the game over screen seemingly triggering couple of times, but that's no biggie. Well done!
An original interpretation of the theme! I really like the well-oiled mechanical aspect of the human body to keep running. I didn't quite understand why I died the first time, maybe when I wasn't looking at the stomach, I ingested a bad element that also turned into a nutrient ball?
k8n
2023-05-04 23:49
Interesting interpretation of the theme and such a cool clean art, I like it. I got too fast too soon for my skills, but it was fun anyway =)
viittaa
2023-05-05 01:20
Cool idea. Sounds and sounds are well chosen. The art also suits the idea well. I giggled while playing
Capture.PNG Unique and fun game. I wasn't sure if I could stop the bad stuff going through once they are digested. The idea was fresh and interesting. Enjoyed playing it, and wish there were easy mode where I could see everything at once.
I really liked your take on the theme! I really appreciated the hint button too, since I found it hard at times to know what to do. I enjoyed playing it!
oh my goodness these sounds lol. I was wondering if someone would make a de - liver game. It took me a good little while to realize i was supposed to be moving up and down the body. a little indicator of the level almost like a mini body map with the zones would have been neat, but even a little "floor" number would have been helpful. The game is simple and satisfying just missing some cues to the player. But i really like the use of color and what i hope were custom recorded sounds lol.
yuriscat
2023-05-05 18:14
This game is really cool and it has helped me better understand how different organs in the body work. Although my reaction time is not very good and the character can only survive for less than 60 seconds in my hands (moment of silence), I still really enjoy playing this simulation game! Thank you to the developers for bringing us such a great game!
Cool, kind of confusing though.
Brilliant idea for the theme. The only problem I had was i didn't know what to do with the red ones once they were identified. The controls where good and I understand why there was screens to tab through but I would have like to have only 2; 4 was too many.
I enjoyed the game though and with a bit more tutorial to sand over the rough edges it would be a very great entry!
sylf
2023-05-06 20:43
Nice and colourful game, although it took some time to figure out the mechanics. P.S.we also did a game about organs :D
I loved how you interpreted the theme, I found the gameplay quite innovative, the art is very fitting for what you'd expect from a human body, it's very satisfying to shake things around xD I thought the frequency at which the body feeds was too fast, it's nerve-racking ;-; You did a great job :D
yumykon
2023-05-07 03:18
I had a lot of fun playing this game - the mechanics are incredibly creative and challenging, especially with the different levels in the organs (I have to confess, there were a few moments where I said out loud: 'Stop eating so much!' lol). The art is beautiful and clean, with intuitive colors! I really liked the sound feedback of the SFX, but I thought the music didn't quite fit the game's atmosphere since it had a dramatic touch. I think a more upbeat and fun music would bring more life and a lighter atmosphere to the gameplay! Anyway, congratulations on the great work and an amazing game!\(≧▽≦)/
i'm a bit retching now, but it was a fun game to play! i liked the different tactics on different "floors", but it's getting out of hand pretty quickly, my screen was shaking hard! i liked the simple and colorful art style.
i wish there was a way to navigate between floors with keyboard arrows for example, or with mouse scroll, to not have to click on the up or down buttons.
buumiii
2023-05-12 07:57
really fun game overall, the gulping sound was at the end a little bit annoying but i love how you challenged the theme and made a certainly fitting and funny game!! love it :)
Creative take on the theme. The visuals were clean and effective, though perhaps a wiggling or outline effect on interactable organs would have helped, even with the help button. The help button was very nice. The physics of the grabbable stuff was fun and I used it to, ahem, move a lot more matter through the intestines that individual clicks could accomplish by "scooping." I wanted a keyboard shortcut for moving up and down. Pressing the buttons with the mouse while also frantically moving the mouse around to juggle items was annoying.
I also felt like I had very little time to respond to anything happening in the liver and kidneys. The kidneys in particular could have had a slow effect on things moving through the pipe there to help with this. Having only one station on each screen, no screen change shortcuts, and rapidly falling matter between screens was very frustrating.
irwatts
2023-05-18 05:15
Awesome and unique take on the theme! The funny title and vibrant art drew me in, and I was impressed by the feeling of scope that the game has. It was a little unintuitive figuring out how to do things though. Nice work!