Greedy Collector by JosΓ© Bonilla 2025-10-22T21:06:30Z ♥ 1
Fun game! Kinda feels like continuous pac-man with how you have to skirt around the ghosts until you collect the right kind of orb. My best run hit a small bug, I collected the big orb and the ghosts went poof - shortly after I went to move through where they had just been to collect another orb and I died, I imagine because their hitbox sticks around for a little while after they die?
I really enjoyed the music as well!
LD59 — Signal (15)
Call Me by MrWarranty 2026-05-07T23:53:06Z ♥ 1
This was really fun, the mechanic is simple but has a lot of depth - now that I've seen it I can't believe I've not played another game that tries this before which I feel like is a very good sign!
The movement and enemies felt very polished, and reminded me a bit of Baba Is You. The feeling of "crap, how do I get out of this situation" when the enemies are running off of your own moves is always great.
Echo by japes 2026-05-07T23:38:33Z ♥ 1
Very cool mechanic, I think you introduced the different level features over time very well. Lots of "aha" moments when I realised the different things the echo could reveal. If you wanted to continue the game I think a good next step would be to revisit the graphics and possibly introduce some context for who/what/where/why the player is doing what they're doing.
Signal, Frog by SteveOfStevesGames 2026-05-07T23:31:43Z ♥ 0
My high score was 208, which I was pretty happy with.... idk how you got 500 :o
Simple but fun game! I agree with people that some of the features could be displayed a bit more clearly, it was hard to tell if the light was on or off.
Also I didn't mean to squish the frog, just wanted to say hi :(
Bulletproof Broadcast by ugly_robot 2026-05-07T23:21:22Z ♥ 0
Very satisfying ending :)
Gameplay was simple but worked really well in the context of the game, it let the mood and writing shine through which was all it really needed to do! The short button mashing section in the middle was unexpected and very fun. Overall this did an amazing job at building a mood, and it's great to play a jam game with a proper beginning, middle, and end!
There Were Signs by commanderstitch 2026-05-07T23:11:20Z ♥ 1
I am not sure what just happened but I liked it. Visuals are insane and very fun :)
I know the gameplay isn't really the point, but oh MAN my wrist hurts from spam clicking :')
Points by Tesseract 2026-05-07T23:05:06Z ♥ 1
Fun entry! Difficulty ramped up quickly - didn't manage to beat level 3. I think you managed to communicate all of the game mechanics with a minimal interface really well, stuff like how the incoming train target is shown by the colour of the countdown means the game is easy to understand while still looking super clean.
I wonder if one collision being an instant game over might be a bit harsh on the longer levels - could maybe give the player a few lives instead?
Distant Driving by GrayMansion 2026-05-07T22:56:30Z ♥ 1
Really great polish, and the driving physics were very satisfying! I think this is pretty close to a releasable little mobile game, which is crazy for 48 hours of work. I agree with the comments here saying that you could add a bit more to the gameplay - I was mainly accelerating as hard as I could into the signal deadzones and praying I didn't get stuck :')
Data Dungeon by MizAless 2026-05-07T22:50:14Z ♥ 1
Fun little game! Would be cool to see variation between the enemies, and building on the existing mechanics a little. Could be interesting to start making the player enter whole words?
Terminal Espionage by Frib 2026-05-07T22:46:03Z ♥ 1
This was so good, I think my favourite entry I've played this jam! Very steep learning curve but the detailed text instructions below helped a tonne. Ofc a more in-depth tutorial in the game itself would've been great, but this is a jam after all... if you wanted to go that route, I've found that interactive tutorials where you force the player to show they understand the base mechanics before progressing work a lot better than lots of text.
The mood in the game is really great, I love the attention to detail in the weird hovel you're playing from, and the monitor effects really add to the immersion. The audio reminded me a lot of Papers Please in a good way. I managed to beat the game, and it was very satisfying becoming more comfortable with the console commands over time.
One small hitch I hit very early on was that I selected a device before using "help control" for the first time, and the "help control" with a device selected doesn't mention the "on" command you're told about if you enter that with no selection. It took me quite a while to figure out what I was doing wrong before I realised how to turn everything on! Very glad I stuck with it though :)
The Descent Of Johnny Baseball by Jajo 2026-05-07T18:00:22Z ♥ 0
Love the dialogue and premise, and the visuals are very fun. I was pretty confused initially but the tutorial video was enough to start playing properly. I think an in-game tutorial would help a lot if you're wanting to expand on this post-jam. Beyond a tutorial some more UI/UX things to help show the state of the game at any one moment would make it a lot more accessible, like maybe current character indicators or an indicator appearing when you're selecting your target. Overall I had a lot of fun once I figured out what I was doing!
A Signal in the Woods by Ethan Allwood 2026-05-07T17:49:01Z ♥ 1
Really love the aesthetic, how did you manage the 2D/3D effect? Are they 2D sprites billboarded at points on a 3D shape?
The combat felt very polished, the targeting mode after you'd selected a card was particularly nice. I would've loved some way to select cards other than hovering over them - couldn't seem to find any way to change my selection with the keyboard. It got kinda distracting looking away from enemies etc to quite precisely hover over the right card. I also really liked the cutscene/dialogue system you had, the text effects were fun :)
Bitcatcher by freamdev 2026-05-07T17:34:27Z ♥ 0
Tough but fun, I really like the old-school cyberspace-y aesthetic. Same as a few other people, I think moving with the mouse instead of the keyboard could give the game a bit more responsiveness, I found myself just barely missing important bits because of the travel time of the player every now and then.
Audio was funky but felt quite repetitive, I think a little bit of a longer loop or more in-game sound effects would add a lot.
Overall this was a good entry, I had a lot of fun!
Cable Connector LLC by Jezzamon 2026-04-22T19:10:10Z ♥ 1
This was awesome, the voice acting is great and I really like how you did the cutscenes. The camera cuts with the voice over make them feel kinda like old machinima or newground animations. The platforming also felt really responsive, the mechanics felt a lot like metroid in a good way. The boss fight was very fun! If I could add one thing it would be more visuals in the levels to sell the environment a bit more.
Hoist the Flag! by oller125 2026-04-22T19:00:47Z ♥ 1
hoistTheFlag.png
The music is awesome, it reminds me of Sea Shanty 2 from old-school runescape.
The scroll bar on the code window moves VERY slowly with the mouse-wheel, which made it a little tricky to move around the list. I liked the slow introduction of mechanics, you paced them out well so that the signals got more complex over time without becoming overwhelming. I think the spelling mechanic was quite a lot harder than the numbers and substitutions though, especially when you're trying to go fast. It might make more sense to introduce the numbers, then the letters, as I think they're strictly easier.
Signal Circuits by Alex Mulkerrin 2026-04-22T18:46:01Z ♥ 1
This was very cool! Dug up intro CS course parts of my brain I thought I didn't remember any more :)
It took me a second to get used to the controls/interface but it was pretty intuitive in the end. I think for some of the later puzzles a bit more background information could be helpful, or maybe a way to see what the passing test results are? I forgot what an SR latch was and had to google it, but then googling it threw a circuit diagram up on my screen which spoiled the puzzle!