axelle-desquilbet 2023-05-01 15:34
When I click on the link I have a white page Capture d’écran 2023-05-01 173335.jpg
Foon → Ludum Dare Explorer → LD53 → deLIVERY
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1122 | 2.88 | 50 | |
| Fun | 1140 | 2.62 | 50 | |
| Innovation | 380 | 3.58 | 50 | |
| Theme | 914 | 3.51 | 50 | |
| Graphics | 967 | 2.90 | 50 | |
| Audio | 732 | 2.52 | 48 | |
| Humor | 581 | 3.08 | 49 | |
| Mood | 943 | 3.08 | 50 |
When I click on the link I have a white page Capture d’écran 2023-05-01 173335.jpg
Link doesn`t work
The same here. i can't start the game :slight_frown:
link isnt working for me either unfortunately
Sorry folks! The bad link is fixed, thanks for flagging that <3
The graphics are very good
I get the vibe, but it is a bit hard to understand the directions :P
The link worked for me, although I had to refresh so the game could run. (Just if anyone else has the same issue don't give up, simply refresh ^^"). I really liked your idea and since I'm Austrian and you included our flag I'm happy XD
Best played with google on the second monitor so you can find out what all the heraldry terms mean :laughing: this is actually a really cool teaching tool for heraldry, I like it a lot! The varied reasons your customers have are great and the graphics and music are good. Unique gameplay as well, great job on this!
Thanks @jakobthequizguy! We ran out of time but one of the ideas we were kicking around was an in-game guide to help the player learn the terms. Kind of like how Va-Hall-A has an guide to teach the player how to mix drinks as a bartender. There's so many ways to tackle this, we might dig a little deeper into this idea once we finish taking a post-jam break!
@jakobthequizguy "Best played with google on the second monitor so you can find out what all the heraldry terms mean", is a pretty good description of how it was built! It might not be obvious from the mechanics, but the target heraldry is actually stored and generated from the text, not a pre-made image, so we had to learn what all the rules were. We contemplated adding an extra scene to let people play with the test generator we were using internally.
sadly I could not load the game.
update.. fixed, browser things. I think the game's concept is cool and really creative I think it would have been nice to feel a bit more immersed
Really original concept and game. Liked the writing and vibe! The only issue I had was that for me the colors in the UI and applied on the canvas did not seem to match at all. Like one of the browns was white, blue was yellow. But by following the UI colors it did seem to be accepted correctly.
Hah. It was unexpected! Intresting mechanic, but I have not found a long-term goal for myself. Good job anyway.
nice idea, but since i don't even know the terms in my original language, this happened to be a bit hard without external help. anyway, i love games where the player can draw things, so you got me there :D
I feel like I went back in time. I didn't understand all the language, but cool idea nonetheless.
I laughed my butt off. I thought it was just an insult generator but apparently you can score well? I very much enjoyed being called a stampcrab.
I drew some questionable things and got yelled at idk what I'm doing but it was a good time
I thought this game was quite unique. Drawing the flags was neat but some of the explanations were hard to understand. I also wish some of the colours matched how they looked in the HUD. Nice game!
Fantastic! I actually had an idea like this on my initial list, but this is waaaaay better than what I was thinking. Very cool idea, hilarious and thematic writing, and the game was super fun once you learn the terminology. Maybe a glossary of terms would be helpful, though I enjoyed figuring out what was what. Super enjoyable game, thank you for making it!
Hi All. Thanks for the great feedback! For those stuck by the language: you can flip back and forth between drawing and delivery as many times as you like before you deliver. For the first four stages, we specifically chose flags that had a few modern words that should help decipher between them. Everything after that is randomly generated.
For the color mismatch, we had a NASA rover moment and accidentally built some of the code using different color values. We ran out of time to fix it. It's first on the fix list for next time.
@junagames we were going to make a whole town that you could walk around to find the right house. Alas, we are time's subjects. Hopefully we can expand on the next round.
I love this game! I enjoy how you learn the language as you play. At first I thought I had to fail until I learned the terms, but then I discovered I could peek at the houses and see the flag I were aiming for first (assuming I know enough to guess which one is the target.) I would like it if the content was more randomly generated since I got the same flags repeatedly. I still played a lot though and ended up with 15 A's (and a few S's!)
I like the idea for this, though I've no idea how you'd code it to detect if you've done the correct livery or not! I think I'm missing something though, like with the new order you're given a clue as to what they want "Azure the something" so I make a nice blue livery. When I turn around to deliver it, mine obviously couldn't match any of the ones that've been generated now do I know which one was meant to be "azure the something" my customer. I don't see how you're meant to predict the livery without ever seeing it? Maybe have what the livery is meant to look like somewhere on the screen when you're in the workshop? As I said I think I'm just missing something here. Also the music stopped looping after a while :(
Some problems with the graphics when showing the "game world", but was able to have a test play and draw. Good job!
The concept is creative and decent. I just don't know what to do lol
I loved this unique interpretation of "delivery"! From a usability perspective, I wished that you could have seen the houses before drawing your livery (rather than having to click "deliver", then go back to your workshop), but that's a minor gripe. It was really fun slowly learning what all of the different terms meant - My only other nitpick is that I wish there was something more that you had to interpret, rather than just deliver what was on the flag outside the house, so that learning the various color and descriptive terms was more meaningful.
Nitpicks aside, this was a very cool game overall! I haven't played anything like this before, and it was a fun novel experience!
I had to look up most of the heraldry terms lol, but it was a fun experience. Some of them were really hard! I guess I'm naught but a saddle-goose after all. I found the music a bit grating though.
The drawing part was fun and it's a different take on the theme for sure. I couldn't get anyone to not hate my drawings though.
got yelled at a lot. but still was a lot of fun to draw
This is a really interesting take on the theme, very unique and nicely done! I found it pretty tricky as I didn't know many of the terms, but that's on me..
Hard but fun with really enjoyable writing! Some of the terms I could work out on my own, but a lot of them I had to google - which on the plus side means I learnt something new from playing :smile:
What algorithm did you use to compare the two paintings?
@benskca The comparison algorithm is just pixel-by-pixel equality. Since official heraldry only has a limited set of accepted colors, we color correct the painted output to the nearest color in the limited color set and then compare. It works surprisingly well, though would have some limits telling the difference between nearly similar blazons. I've thought about adding a system to weight specific sub-regions to put more emphasis on getting some of the small details right
Woah weird puzzle game! Having to reverse engineer words I kinda knew was fun! And stampcrabs a new one for me
@wetburritosupreme Reverse word engineering is exactly what we were hoping for on this one. Thank you!!!
Well, it's a really original concept! It was hard to understand this oldish english, but than it become clear. Good work!
Its definitely an original game but i didn't really understand the mechanics. It would benefit from a tutorial for at least 1 or 2 sheilds. It felt like a puzzle game but there was no way to understand what exactly i should have been drawing (until i read the comments).
The drawing concept for the game was a cool idea and very unique for a jam game.
I didn't understand the mechanics of the game, but enjoyed the language and jokes :D
There are a lot of modern and old french world (my native language) wich make the game easier for me and i dont know how nonfrench speaker can play your game. Without score or gold, there is no goal and no end to the game. But overall it was fun moment.
I agree with @roroto-sic, I also speak french haha. And a lot of the words for the colors are what they are in french. I suppose old-english was more french inspired than modern english?
A very ambitious entry, and while I agree that some greater instruction was needed in game or on the page, it was a solid game once I knew what I was doing. Good job!