BHAIbOEN by Local Minimum 2023-05-01T13:16:14Z
Lovely: I like the round map and how you composed it out of photographs. Also the way the camera works is nice. My only remark is for the controls: they are a little quirqy.
Foon → Ludum Dare Explorer → Users → Kr0meel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Travelling salesman | jam | 1207 | 2.51 | 2.43 | 2.90 | 3.58 | 1.91 | 1.59 | 2.22 | 1.92 |
Lovely: I like the round map and how you composed it out of photographs. Also the way the camera works is nice. My only remark is for the controls: they are a little quirqy.
Good work team :-) This kind of chaos is not my style of game, but still I can see the craftmanship that went into it!
This game surely works a bit like ours. Very fun to play!!
I especially loved the art in this game. Both the graphics and the sounddtrack make the game very atmospheric.
I like the idea!!
Great game, nice difficulty progression in the levels, excellent retro design. Only too bad it doesn't incorporate the theme of the challange.
Nice mechanics, nice graphics and well polished. Just a tad short.
This game is HARD, but fun to play, and certainly nostalgic. 1UP for graphics and sounddesign!
Just gave my final rating: This game is very polished, excellent mechanics and a REAL challange. It also feels very nostalgic. My only recommendation would be to make it a bit more "forgiving": touching the rocks very slightly should not immediately blow up your ship :sweat_smile:
Very well crafted game! Graphics are great, the concept is original. I love it!
Very beautifull game! Too bad I couldn't rate it for sound, because that was excellent as well. The only thing I regret is that it isn't possible to change the power of the shots. That would make the game a bit more interesting to play.
A very polished little game. I especially liked the intro and en sequences :smile:
It is impressive what you guys achived in such a short timespan. I like the consistency of the graphics, the mini-map and the GPS on the minimap. I am not sure what to think about the camera. Choosing for a fixed camera offers some extra challange, but sometimes the Tut-tuc is completely obscured from the view by trees or other landscape elements. Meybe I would have preferred a camera which followed the direction of the tuc tuc? Bless you for the R-button :smiley:
This game is a bit confusing to me. The soundtrack seems to be inspiredby 90's house music, but it got on my nerves pretty quickly. I do however like the TRON-inspired graphics.
It as a cool idea and a nice variation on the tower defence genre. The artwork is a bit "grayish" tho. Also, on an "AZERTY" keyboard it is very hard to control.
Please give us the password! Even if the game is not ready, I am curious to try your early alpha.
This is a very cool idea :smile: Nice work! I noticed the camera is very hard to control: my suggestion: don't use the mouse four camera control: maybe have the camera locked behind the bot and control the direction of the bot by buttons?
fun concept, becomes challenging very quickly!
Is it just 4 dark rooms with an object in them?? I must say I didn't enjoy this game at all. My laptop had issues running the game also. The only thing that could be said in your favour is the voice intro, which is very atmospheric.
The Graphics are nice and it is a nice concept for a game. The controls are a bit hard to figure out, and by the time I had them figured out, the game was over. A few extra levels would have been nice
Lovely game, very nice soundtrack, and especially cool how it responds dynamically when the bandits are coming. I had one issue with the browser version: when I used the down arrow key the entire browser scrolled down, and so the game dissapeared from view.
Very stylisch game, but the controls were too hard for me to get used to or to enjoy the gameplay.
Impressive! Everything about this game is so polished. Amazing you pulled that off in such a short time.
The art is amazing and the concept of the puzzle game appealing. However, either I don't understand the game, either it contains an impossible level. I got stuck pretty quickly, and thus I didn't play for very long.
@grayce , @kylethecoder and @sean-spiggle gave some very usefull feedback, which allowed us to fix some bugs and release a version 2. Mainly the tradin gscene got a bit of a rework. The game remains a bit quirky, with all the planned but unfunisched features, but it is a bit less buggy now :sweat_smile:
hey @f1krazy, Your review is the most accurate and complete we had so far. Especially the part of the overscoping and underdelivery is very spot on. The only detail you missed is that we made the game in 48 hours, not 72 :see_no_evil:
But it still was a very interesting learning experience: the making of the game but especially the reviewing of other games. Thank you for playing and rating our game in such depth!!
Not the most innovative game, but it sure is very beautifull and extremely polished.
Awesome art, and some funny dilemma's, but a bit too simple in game mechanics for my taste. This could not realy engage me.
It is a funny concept: a pregnant women parcouring her way to the hospital to deliver. Also I like the menues to interact with the player: giving you some much appriciated extra info. Too bad the colours in the level design are a bit bleak (in contrast to the menues). My greatest issue however is the camera: It is very easy to loose your orientation, and after a few minutes I felt a bit dizzy.
Original concept! Well done :smiley: