FoonLudum Dare ExplorerUsers → Krzyhau

Krzyhau

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥉 2021 48 Deeper and deeper Mine Shaft jam Innovation 4.63

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥Limitislandjam2983.843.653.864.024.153.712.97
202353Delivery👥RecoDelijam804.174.154.273.624.284.023.18
202251Every 10 seconds👥Roadeojam2363.853.783.353.894.143.672.703.06
202250Delay the inevitable👥Exitjam794.113.934.014.133.813.833.184.01
202149Unstable👥Epic Survival Game (Unstable Build)jam4.003.502.504.004.003.004.003.50
202148Deeper and deeper👥Mine Shaftjam364.284.354.634.483.853.793.884.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Krzyhau

LD48 — Deeper and deeper

Press Space To Jump The Gap by foolmoron 2021-04-28T14:09:57Z

I had a blast playing this! Took me a while to realize you can scroll into action words to change their behavior. The only thing I dislike is that scrolling takes a while, and it becomes annoying over time. Still, really cool game!

Cosmonoid by neontropics 2021-04-27T20:04:46Z

The movement mechanics is SO fun to play around with! The fact that I struggled with the last level and still enjoyed doing it multiple times proves it. Maybe I'm just a big fan of grappling-hook based games (which I don't see often), but I very enjoyed playing this one!

ChronoJump by PhoenixofForce 2021-04-27T23:26:38Z

Well, it lacks sound, music, and levels, but the idea is great! I like the camera movement. I hope you continue working on this :thumbsup:

Deep Mine by NateTheGreat 2021-04-27T21:10:42Z

It really do have vibes of "im gonna play that in school" game and I like it.

Deep Dive by Lossypi 2021-04-27T22:20:13Z

The visual aspect of this game is amazing, both in graphics and sound! Controls are also an interesting concept, very easy to grasp and give you a lot of possibilities. Unfortunately, I haven't been able to finish the game, but I enjoyed finding new strategies to survive (only to fail miserably)! Overall, nice job.

Smooth Debug by FabiGhindaru 2021-04-27T19:39:29Z

I really like the concept of multiple windows. Your execution of this idea is fresh, and I enjoyed it. I wish there was more audio though. I got scared once I've heard a noise in a puzzle lol.

Ocelot Safari by pancelor 2021-04-30T09:56:31Z

Holy shit, this game is REALLY fun! I've played it for a while, still haven't reached the goal, because the amount of time I got stuck by blocking myself with a tool is surprisingly high (I guess that's the only bad thing about the gameplay) but I will definitely come back to it and try to beat it! A little bit of calm music would've make it perfect, but in terms of gameplay I love it!

Roll Deeper by HyperTheory 2021-04-27T22:36:12Z

The simplicity of this one is really cute. I really liked the collision effect. But, man, I wish I had someone to play it with...

Sid by Stuartc 2021-04-27T21:17:33Z

I really enjoy playing interesting ideas like these executed well. I think I wrong-warped past some sections on my playthrough, but either way, really cool game mechanics!

Infinite Descent by BluishGreenPro 2021-04-28T17:01:29Z

The only issue I had is that the game froze for like 4 seconds every time I died. I don't see other people complaining about it though, so I'll assume it's just an issue with my browser. Either way, really fun and challenging platformer!

Sam Sludge: The case of the dirty runoff by doubleday 2021-04-27T21:38:32Z

The mood in this one... definitely a nightmare fuel. I really enjoyed these small platforming challenges though.

Earthdive by BuhPoi 2021-04-27T15:15:48Z

The game is very addictive and I had fun playing it. I like how you made it more forgiving by letting the character slide off block when they're close to the edge. I wish it had some music though.

LD50 — Delay the inevitable

Shoal by Kerdelos 2022-04-08T14:26:27Z

Pretty chill game. I like the style and general vibes. I haven't really used the split functionality, seems like unnecessary addition, but it's cool you've actually made boids into the pretty fun game!

Curse of the Blood Crystal by mde 2022-04-10T11:00:20Z

You've managed to create pretty engaging game. Not really creative in terms of a theme, but everything else is nice: graphics almost like taken straight from the 2000's games, controls feel amazingly well and music fits the gameplay. I disliked how sudden transitions were - I had a moment when I didn't even know what killed me, because it moved me instantly to a death screen. But overall, nice game, I enjoyed playing it!

My Type! by Linus Lindberg 2022-04-08T18:23:58Z

Simple concept. I enjoyed it, but difficulty could be balanced a little bit better - for several minutes I could keep up with the pace with ease, and then it was nearly impossible for me to catch up. I think keeping one pace for longer would be a more reasonable approach - waiting for the player to fail rather than forcing them to. Either way, good execution of the idea.

Electro Rush by Giardi 2022-04-05T15:26:44Z

I've managed to finish it, and I must say: it's lacking control settings. Controlling the camera with mouse is pretty disorienting and simply difficult, considering it's both high sensitivity and inverted. However, the player controller feels very nice, levels were enjoyable and I'd actually play a platformer like this if this was a fully fleshed out game. Nice job!

Grapecheese by jandourek 2022-04-06T16:19:24Z

What a nice little game you've created right here. I love the atmosphere, the gameplay is enjoyable, and, well, it fits the theme, but my immersion is ruined not gonna lie lmfao. The only thing that's been bothering me is lack of audio settings - the music, even though it's great, can be really loud occasionally. Other than that, I had fun! Amazing you made it a pretty complete product in such short amount of time. Good job!

Malevich in Budapest by 01FE7E 2022-04-05T14:57:13Z

Very simple concept, executed very well! Nothing more to say.

Infection by kabloosh 2022-04-06T00:45:24Z

Controls are neat, and it's cute and friendly both visually and audibly. The only thing that's missing is something to engage the player to keep playing - either more content, as it was mentioned above, or gradually ramp up difficulty by spawning more zombies. And on top of that, some kind of progression indicator in a form of a timer, point counter or current difficulty. Apart from that, playing it feels great! Good job!

Spin Impact by Rewzu 2022-04-08T16:51:51Z

Graphically the game looks cute, and the controls are surprisingly intuitive. Gameplay is fun, but it'd definitely benefit from some additional complexity - additional powerups or more varying enemies with special abilities are the things that comes in mind. Difficulty balance is good as it is but it could use some improvement. Overall, I enjoyed it, nice work!

WASDWASDWASDWASD by Beard or Die 2022-04-08T18:56:48Z

Cool concept. Reminds me of games like Hill Climb Racing, where you have to repeatedly play the game to upgrade your character to get even better score - which is precisely the concept used in this one. Sounds are actually horrible for long-term gameplay and I muted it after one minute. But the rest seems pretty fine - graphics are simplistic and uniform and execution of the gameplay formula is nice. I actually enjoyed playing it from the beginning to end (although got little bit frustrated couple of times). Nice job.

By the way, I think I died and finished the game at the same time: winwin.jpg

Card O''Clock by Bastienre4 2022-04-05T22:59:35Z

Really addicting and visually pleasing. Fits the theme quite nicely. Honestly, it's something I'd play to kill some free time (hahaha get it?! lmfaooo). Anyway, here's the score I got on my first go:

score.png

Icarus: The fall is an inevitable by GreatVV 2022-04-08T16:18:42Z

Very interesting idea for a game. Reminds me of the Crazy Machines series I used to play as a kid, but with an additional twist of the goal of keeping the guy in the air as long as possible. I've messed with some different contraptions for a while and had a lot of fun doing so. I think if you added some pre-made levels with obstacles and specific set of items with a goal of keeping Icarus in the air given amount of time, you could create an interesting little puzzle/strategic game out of it.

Tilted Saloon by Vitor Milioni 2022-04-05T16:19:18Z

Pretty much pinball mixed with rage platformer vibes. Very addicting, but I wasn't able to reach the end - I'll try to come back to it later. Visually it's pretty but the music gets annoying over time (considering the type of the game it is, it's natural). Honestly, kind of lazy approach with the theme, but the theme itself doesn't leave much room for creativity, I guess. In general, nice work!

Tilted Saloon by Vitor Milioni 2022-04-10T18:23:52Z

Came back to it, managed to finish it, and I'm glad I did, because the large flipper part is pretty innovative! Again, good job!

Neon Meltdown by Milan8890 2022-04-05T14:37:07Z

Very addicting game. I had fun playing it until I got absolutely destroyed late-game. Visually it looks pretty, but it's lacking some stuff like subtle background or better menus. It loses a lot on lack of audio - even the simplest sound effects would make it more interesting (unless something broke and there was supposed to be an audio?). In any case, game's fun and fits the theme, nice job!

Imposter Syndrome Surgeon by kason.xiv 2022-04-10T11:17:40Z

What can I say, idea is dead simple, gameplay is hilarious and challenging, and the music is fire! I very much enjoyed playing it. Honestly, the idea can be expanded further - adding some more bizarre keywords, or even more levels (professions), ending up with a short, ridiculous and fun visual-comedy-based game. So yeah, good work!

Mr.Filton Deluxe by DS Nahogara 2022-04-06T01:17:11Z

Okay, this concept is fresh. As I type this message, my unstoppable army of male genitals is bravely defending the heart. However, apart from me drawing another one every minute or so, there's not much to do. I wish there was more customization and control over your units (e.g. telling them what to do and where to go) with ramped up difficulty. Additionally, a way to look around the canvas would be appreciated, because for me there was a lot of things happening off-screen late-game.

Again, creative idea you've executed right here, so you're definitely getting points for innovation!

Click to Continue by Daniel Foutz 2022-04-06T15:45:19Z

I see you made the gameplay **painfully** simplistic, but this allowed you to focus on content, and heck, the content is **cool**. Honestly, I have some quite mixed feelings, because there isn't much of a game in a traditional sense - I guess that's the thing about experimental games. But it's an interactable and enjoyable experience, so I give you that.

The Arcane Artist by Savolae 2022-04-08T18:15:30Z

Creative gameplay idea! Making spells is very satisfying (even though half of my gameplay is just spamming lightning bolts and fire) and the difficulty seems to be pretty balanced, spawning just the right amount of enemies over time. Simply saying, I had a lot of fun! The game's lacking in terms of proper UI design, but I imagine you guys didn't have enough times to deal with it. Either way, nice work. I hope you continue working on it - this could be a very cool little game I'd actually play on my free time.

Volcano by ABRDs 2022-04-06T17:13:26Z

Very sweet game! I really loved the vibes. I feel like it's lacking some complexity - I don't know, maybe a way to produce sources? Basically a way to engage the player even more. But overall, nice concept.

Definitely not Titanic by Charles Viau 2022-04-09T18:55:52Z

I must say, the music is too ambitious for a three-days game. In terms of gameplay, I kind of disliked the transitions between floors - I feel like they could've been nicer. Also, I must've picked up hammer on accident, because I though I somehow glitched the game and had unlimited amount of wood lol.

Other than that, nice little game, presents itself amazingly. Nice job!

Definitely not Titanic by Charles Viau 2022-04-10T19:10:01Z

*...inevitable? You're really thinking that drowning is... inevitable? Maybe for a mere mortal like you. Just think about it. The fact you're standing on something you call "a ship" is just a manifestation of your perceptual capabilities. It's just a concept you create in your mind - the world is just an illusion. You're simply unable to shape it around your will. I also was once like this - desperately trying to fix the mess I've landed into. But I've risen above it. Rejected the inevitable. Delayed it forever. My heart is no longer with this ship, this falsified perception of reality. Continue these lasts seconds of your journey without me.*

notameremortal.png

Delay Your Death by Ryder Studios 2022-04-06T16:52:42Z

Interesting and unique style. I must say, controlling the character is little bit stiff, but apart from that it seems pretty polished. Well done!

Exit by Krzyhau 2022-04-05T14:44:58Z

@ds-nahogara There is a sensitivity setting in a pause menu (P on HTML version). Also, what you said is exactly the feeling we wanted the player to feel, so you can't imagine how happy I am to see we've succeeded!

Exit by Krzyhau 2022-04-05T15:47:00Z

@vitor-milioni Thank you! Your feedback means a lot to us! Could you tell us what was your progress percentage? We're wondering how much you've missed.

Exit by Krzyhau 2022-04-08T13:39:10Z

@augustcoder Yeah, this is a bug that exists in the original build of the game. We've fixed it in the web build, along with some other game-breaking bugs. Also, yeah, if you want, you can bruteforce the last code, but that wouldn't be 100%, would it?! Anyway, I guess a way to fix this would be to make the player solve all "ending" puzzles, and show the ending only for the last one, but in some way you can really bruteforce any code you want with sufficient amount of time. Thanks for the feedback!

Exit by Krzyhau 2022-04-08T19:12:34Z

@yaen Thanks for the feedback! Yeah, there's something wrong with WebGL build - I imagine it's simply because the game is not optimized at all (wall textures are procedurally generated using shaders lmfao). I'm glad you've enjoyed puzzles and the music. I do agree that some puzzles are unnecessarily complicated with no payoff coming out of it, but it's surprisingly difficult to design something good in such short amount of time. Glad the rest worked out fine though!

Exit by Krzyhau 2022-04-10T09:40:28Z

@hawkin The original jam build is completable from start to finish. I imagine you got stuck in the place where most of people claim they couldn't proceed for a long time. I guess it's simply because there's no indication you can do the thing required to proceed. My hint is that at that point of the playthrough you already have the information to get another box.

Atlantis by lisyarus 2022-04-05T23:43:32Z

Pretty enjoyable! After some time you're getting easily maxed out, so there's not much to do, so definitely some kind of balancing would be nice. Additionally, better camera control would be appreciated - you can only rotate around the middle of the island and it's hard to see anything on its shore sometimes. Nonetheless, I had a bunch of fun and the game looks decent. Nice work!

Anyway since everyone's posting their islands, here's mine: gaming.jpg

Ancient Shooter by attentionadmin 2022-04-05T14:12:58Z

I'll be honest, that's probably one of the best psychological top-down walking simulator game on the island with Venom-like figure as the main character that I have ever played!

The Inconvenience Store by Glove 2022-04-08T14:51:09Z

Speaking of stuff that are inconvenient, my mouse couldn't get focused in the game, which made it leave the screen boundaries - made the camera kind of difficult to control. Additionally, I think it'd be better if the difficulty was being raised earlier/faster - the gameplay became boring before it got into a pace. On top of that, some kind of indicator displaying the difficulty (you could call it "store popularity" or sth.) I'm also missing some visuals - would be nice to see some capsule-shaped kids running around and actually causing the damage. But overall, nice concept and pretty enjoyable to play as well. Nice job on your first game jam! Here's my highscore:

highscore.jpg

Last Moment by Finn Pickart 2022-04-08T15:59:33Z

Vibes of this game are very pleasing. Pretty interesting approach to the theme, making the whole thing amazingly atmospheric. Congrats on your first game jam!

By the way, this rectangle man sure does enjoy riding on lammas:

a.jpg

Appoleo by NeM 2022-04-06T00:21:24Z

The visuals and audio in this game are very cool! The only thing that's lacking to me, apart from some graphical inconsistencies (e.g. main menu is partially pixelated, but in-game UI elements are not) is gameplay itself - more variety would make it an awesome product! Still, nice job!

Pompeii Ludum Dare 50 by Devterev 2022-04-05T09:15:55Z

I had fun playing this - it's like your own twist on the Google Chrome dinosaur game. Art style is interesting, but I feel like it'd maybe benefit from some more story boards - for the intro you've made only one image, which, by the way, I've managed to skip accidentally the first time (I don't know if making every button skip it is a good idea). I very much appreciate the pseudo-randomness of the levels! Overall, nice little game.

LD51 — Every 10 seconds

Auto Parker by BathPirate 2022-10-05T06:24:53Z

Cool concept and unique twist on a theme. I'm always fond of the games where you have to "program" your actions. It's visually pleasing, but it's lacking sounds/music (or at least there were none for me). In terms of gameplay, the failure system feels like an unnecessarily implemented lives mechanics - I think it's not really needed for this type of game. You can work around it by pressing the "cancel" button before you fail, which, funnily enough, the game itself directly teaches you in the second level lol.

Overall, pretty nice entry.

Step Up by Cambryx 2022-10-04T13:19:55Z

This game took more time than it should, but I had a lot of fun finding new speedrun strategies. But because of that, didn't really end up using the actual gameplay mechanic lol.

Controls feel responsive. Sometimes I did complain about not really getting the jump height right, but I know that it can be a difficult thing to get perfectly.

I really enjoyed the graphics - looks simple, polished and not overdone. The music gets annoying over time (considering I've played it a lot), especially with the fact that you can't change the volume, but I do appreciate the fact you've done several variations of the 10-seconds loop.

Overall, very pleasing experience. I'll probably be back to see if anyone beat my records :eyes: xddd.png

Step Up by Cambryx 2022-10-04T17:58:08Z

Okay, I've came back to it, and it's been a lot of fun to mess with your game!

Here's a list of tricks and glitches I've found: - Resetting the level does not reset your velocity. You can use that to preserve velocity from speed boosters and jump pads in some levels. Level 7 is a good example - that's how I broke the tie with previous record. - You can jump into the bottom corners of tiles, causing the character to clip into the wall and slowly rise. Unfortunately it's not really useful, as you die after 10 seconds. - Not really a glitch, but in some places you can use the wall grabbing to cleverly stop your vertical momentum and fly with more optimal path.

And in case you'd like to try and beat my times, here are some of the routes that I figured out: - In 2, grab the key and drop as fast as possible. Then you can make a block at just the right height so you can jump from it directly into a goal. - In 4 you can grab the key and strafe back onto a platform, allowing you to place a block in more optimal position for getting into the goal. - In 6 and 7, use speed booster to preserve momentum. - In 8 you can barely make it to the goal before getting hit by the pellet if you enter the tunnel with the right timing, so grab the key, fall down and go straight to the goal after the pellet. - In 11, use the booster at the bottom of the level to preserve momentum towards the right path, then collect all of the keys, respawn by dying and reach the goal. - In 13, you can use bottom corners to navigate to the jump booster and collect all of the keys before 10 seconds pass. - In 16 you can BARELY squeeze between the spikes to the exit. It's pretty difficult though.

Well, at this point I probably squeezed everything I could from this game. Hit me up when you'll decide to make a full version out of this lol.

Disco Roller by owca 2022-10-04T19:41:31Z

I think the implementation of the theme could be more innovative - right now it feels more like a graphical change. I don't know, switching the color of all of the tiles every 10 seconds or something?

Visually it's very nice, although I get a feeling that it might be little bit overdone. My eyes started to hurt after a while. Also not sure if there's some sort of life-based system for touching forbidden-colored-tiles, but if there is, I'm missing a GUI element indicating it.

Other than that, it's good. The ball controls nicely and I appreciate a little bit or leeway when you have close calls with landing on the ledge (no idea if it's intentional or if it's just a happy accident with a physics simulation doing its job lol). I've managed to get the best score 2268.

LD53 — Delivery

Pneumatic Postman by klausklapper 2023-05-03T16:03:44Z

I was immediately dragged in by the aesthetics, so you definitely succeeded in that field!

In terms of gameplay, I understand that the pacing was hacked in quickly - on my first playthrough I wasn't even able to deliver a single mail due to me overanalysing everything. I also do think that the pipe leakage isn't really indicated clearly - I wouldn't even know something is leaking in the first place if I hadn't read the note on failure note.

I also have some mixed feelings for the control scheme. Have you considered using something else than a default first person camera? The fact that you're required to constantly use the zooming sounds weird. I was wondering if this formula would work better if it was more of a point-and-click perspective, with camera being static and transitioning to given sections of the level when they're clicked. It's more of an idea than anything, you'd have to mess with it and see what feels better.

Other than that, interesting piece of a game. Love the visuals (the varying content of mail tubes was a nice touch) and gameplay has potential. If you add some new mechanics that are progressively introduced and also mix some story into it, then you have a pretty neat "Papers Please"-esque game. Not to mention that what you **delivered** right now feels like a finished product for something that was created in 3 days, so good job! (also, I appreciate that you made a web build!)

Neon Delivery by HUGETUBE 2023-05-07T17:31:56Z

Nice little puzzle game. However, I have some issues with it.

Occasionally, the ball would gain some unreasonable momentum while rolling up the slope, which I assume comes from the torque, but it's completely unclear since the graphical representation of the ball doesn't communicate its rotation. So you might wanna either change it (maybe a small notch in it or a cross? It's really up to you) or change the physics so the torque doesn't have so much impact on how the ball travels. Or maybe it's just my unreasonable need for precision... Either way, other than that and lacks in SFX (lack of time to properly prepare it I guess... which is expectable) a basic idea for a game well executed. The gameplay overall felt nice - I'm especially appreciating the slow down when you're drawing the lines. The last level also has an interesting twist to it and I wonder if you thought about taking it further - maybe you could make an infinite procedurally generated scroller out of it? Nice format for something like a mobile game.

Overall, good job on your submission!

The Box Baby by Revetoon 2023-05-04T10:21:16Z

Well, what can I say, the humor in this one is off the charts. I also like how you tweak the gameplay in unconventional way to support this ridiculously hilarious mess of a story. I imagine because all of this you ran out of time, because the ending feels sudden and incomplete ("lmao f" vibes, and disappearing peds when you shoot them lol). Controls feel intuitive, hover highlight is probably a big factor in this.

Overall, I enjoyed it. Stupidly fun interactive piece of satire!

Newton Logistics by parkuhrmd 2023-05-02T10:31:48Z

I'm only starting to play other games, and considering the theme, I was expecting a bunch of fast-paced "deliver ASAP" games, so I wasn't ready for how chill and peaceful this game is.

Gameplay feels nice. Spaceship feels slippery but for good reasons, so that isn't a problem. I very much appreciate the camera with the radar (although the colors of the arrows could've been better - at one point I wasn't sure if an arrow is pointing to the delivery spot or another type of cargo). I'm very fascinated by the cargo locking mechanics, and I feel like it has lots of potential. Imagine some section where you're required to have all of the cargo locked at once, and then have it formed in a shape that allows you to navigate through some section, or need to assemble some structures from them. It's fun to play with, but as the fellow gamejamer above mentioned, can be buggy (something that wasn't mentioned yet is that if you have multiple cargo locked and then eject all of them, it won't go through the delivery spot thingy, and you have to press R so it disjoints).

Visually it's simple and coherent, but occasionally I had trouble determining what's part of the background and what's something I can interact with. I like the music track - it complements the peaceful nature of this game I've already praised.

Overall, good job!

RecoDeli by Krzyhau 2023-05-02T12:52:29Z

@breadstick Thanks! The feeling of Zachtronics games (as well as some inspiration from the Crazy Machine series) is what I was going for and I'm glad it **delivered**.

Thank you @gog and @mlists for your feedback as well!

RecoDeli by Krzyhau 2023-05-03T10:37:27Z

@cfinger Thank you, although it's not a perfect solution. Someone managed to mess with the leaderboards last night and I had to basically wipe it entirely (I guess there was a better way to handle this but it was late and I was drunk lmao)

@ryabchik We actually planned to include black boxes and pop-ups with some story elements, but there wasn't enough time. I guess it's something to think about in the future if we ever continue working on it! Anyway, I did manage to include three secret boxes - less of a storytelling, but still a nice easter egg.

@bmanstudio @fireslash Thank you for your feedback! The idea behind the grid was that it would be easier to see where objects are in relation to one another, since the view isn't pointing straight down and perspective is involved. Can't really say if lack of the grid or some other solution would be better but I'll make sure to think about it if we ever plan to expand it.

EneRail by Ryabchik 2023-05-02T09:54:15Z

Cute little puzzle game!

Aesthetics and art direction are quite decent and consistent. I like the audio where it's present, it's quite fitting, but some parts here and there are missing it completely (going through the notes or the main menu itself).

In terms of level design, I can definitely see the potential! I guess I'm not a big fan of how solving the puzzle goes down to just finding a path in a fairly static maze, but one thing that would definitely change is is the very last mechanics you've presented - switches, since they'd allow you to dynamically change the purpose of the otherwise static parts of the level, making the challenge twice as interesting, so it's a shame you haven't messed with this idea a little bit more. Apart from that, you've done a nice job showcasing all of these mechanics and teaching them to the player.

If you ever wish to build on this idea, you definitely have a strong foundation! Good job, y'all!

EDIT: Forgot to mention, it would be nice if you manage to make a Web build - it would encourage other people to play it, as it's just easier to launch it in a browser. Also rate other games, so other people can find you (mentioning this since it seems to be your first jam)

EneRail by Ryabchik 2023-05-02T11:14:40Z

@ryabchik According to rules, you're free to port your game after the time is over and add it to the game's page. So as long as you're not introducing any changes to the game itself and providing the original build as well, it should be fine!

LittleOV by ski11az 2023-05-02T14:15:09Z

Grappling hook is my favorite video game genre lmao

As much fun as I had, I have to mention a couple of issues that I've spotted. Firstly, some actions, like button pressing, extract zone delivery and, level transition happen too suddenly and with no indication - they would certainly use some animation and sound to better communicate the event in question with the player. Additionally, I'm not sure if it was luck or a clever design that allowed me to collect all of the items without having to go around the entire map again, so it's hard for me to say if having something like a directional HUD or some sort of a primitive map would be a good idea. Still, something worth considering.

With that out of the way, movement was genuinely fun! I was afraid that dashing would completely render the grappling hook mechanics obsolete, but somehow I naturally found myself using them both simultaneously, and flying around obstacles was really enjoyable. I think the camera tilting you've done adds to the effect, so props for that. One problem I encountered is that I had to realize you can actually hold the mouse button and it will continuously attempt to grab a pole... I feel like that should be communicated somehow through the user interface, by some kind of a trace or something like that. In any case, I think it would be very cool to speed-run through carefully crafted obstacle course with this movement mechanics! You might wanna mess with this :)

Graphics are pretty nice. I wanna say that fuel rods and crew pods aren't clear enough for what's basically your main goal, but I don't remember having problems noticing them, so maybe it's just my taste. The rest looks clear enough. SFX is basic, but it does the job.

In summary, very fun concept. Congratulations on your first Ludum Dare!

LD54 — Limited Space

How to Po by Decentsauce 2023-10-03T07:40:34Z

Pretty short, but pretty cute and fun. As mentioned by a fellow jammer above, would be nice if lava collisions were more forgiving. Also, a pretty weird choice to use mouse for jumping, but that's just a nitpick.

Graphics are nice and clean. I very much appreciate the shadows above the... berries? whatever those collectibles are. Also, shout-out to the final boss. Gets you some points in Humor category :)

BLOCKIES by Ayxs 2023-10-03T07:28:50Z

Very relaxing game. I like how it's basically Tetris, but in 3D but way more calm. Very addictive as well - had to stop playing because I want to see other games after all :)

Controls are a little bit janky. On top of what you've already mentioned in the post (blocks are hard to placed and are sometimes aligned non-intuitively to where you put your mouse) and small nitpicks (like too high sensitivity for camera rotation) the choice of some input methods is questionable, but maybe it's just a preference. For instance, scroll for rotating blocks feels weird. Also, if you're already dragging to rotate the camera, maybe you could use up and down movement to move the camera up or down? I don't know, it's probably something you should test, which, of course, you presumably didn't have time for.

Apart from that, gameplay is very nice and occasionally challenging, graphics are nice and simple, music fits the mood of the game. Solid entry.

One thing I wish is there was a web build of the game. People are generally more encouraged to play jam games if they don't have to download and unpack stuff, and you can post a web build post-jam, so you should probably do that!

Anyway, as I've said, spent some time on it: high.png

Limitisland by Krzyhau 2023-10-03T12:11:02Z

@bastian-bresson We thought about adding an ability to turn in place right at the end, but we simply ran out of time to implement it and properly test it.

@nozomu57 Thanks for the detailed feedback. These icons actually went through several iterations, but apparently they're still not clear enough, mostly because the shapes aren't unique in a very obvious way, which is a mistake on my part. But differences can still be spotted (stick is darker and much thinner than plank and flint is much sharper than coal). As for skipping, I thought of a solution for it but never got around to actually implementing it (basically holding movement button would repeat the movement faster over time, allowing you to stand against the wall to quickly skip to desired "stage"). We also thought it may be a good idea to "store" found maps somewhere across restarts so you can easily view them any time you want (an alternative to remembering them or taking screenshots of them). Maybe we'll add those features and fixes at some point to the itch.io version of the game. Still, we hope that despite these issues you enjoyed playing the game and that you'll try to finish it again :)

Boxed In by raassh23 2023-10-03T08:06:07Z

Pretty much your typical mobile game. Execution of the idea is pretty nice. Graphics are clean and animations are smooth, but the game could use some more juice. Controls feel fine, apart from the fact that you can bounce from the wall you're currently approaching when jumping - a couple of times it caused me to jump where I didn't want to.

I've also played it on mobile and I have no complains. Nicely done! high.png