Grappling hook is my favorite video game genre lmao
As much fun as I had, I have to mention a couple of issues that I've spotted. Firstly, some actions, like button pressing, extract zone delivery and, level transition happen too suddenly and with no indication - they would certainly use some animation and sound to better communicate the event in question with the player. Additionally, I'm not sure if it was luck or a clever design that allowed me to collect all of the items without having to go around the entire map again, so it's hard for me to say if having something like a directional HUD or some sort of a primitive map would be a good idea. Still, something worth considering.
With that out of the way, movement was genuinely fun! I was afraid that dashing would completely render the grappling hook mechanics obsolete, but somehow I naturally found myself using them both simultaneously, and flying around obstacles was really enjoyable. I think the camera tilting you've done adds to the effect, so props for that. One problem I encountered is that I had to realize you can actually hold the mouse button and it will continuously attempt to grab a pole... I feel like that should be communicated somehow through the user interface, by some kind of a trace or something like that. In any case, I think it would be very cool to speed-run through carefully crafted obstacle course with this movement mechanics! You might wanna mess with this :)
Graphics are pretty nice. I wanna say that fuel rods and crew pods aren't clear enough for what's basically your main goal, but I don't remember having problems noticing them, so maybe it's just my taste. The rest looks clear enough. SFX is basic, but it does the job.
In summary, very fun concept. Congratulations on your first Ludum Dare!