FoonLudum Dare ExplorerLD48 → Roll Deeper

Roll Deeper

By hypertheory

View on ldjam.com

CategoryRankScoreCount
Overall3123.6227
Fun3883.4227
Innovation963.9627
Theme2953.8227
Graphics2813.7027
Audio1763.6627

Comments

rhoff95 2021-04-26 04:45

Would love to see a web build!

ghost-wave 2021-04-26 13:32

Simple, creative and fun. I like the chill music and palette. The game just really needs a computer enemy in case you don't have a coop partner.

linus-lindberg 2021-04-26 14:58

Lovely art-style! Cool music.

shin0nome 2021-04-27 08:58

The art is wonderful, same as the muisc, and the concept realy interesting ! Good job

ruslanch 2021-04-27 08:59

Not bad music, but the graphics could be worked on. It's fun enough, I liked it.

xparker 2021-04-27 09:00

I like the background music, sadly only one track (so far). Good fun for multiplayer though

lossypi 2021-04-27 09:05

Art Style is super nice! Wish I came up with this one for my submission :dog:

thegreenworm 2021-04-27 09:45

The music is great ! Gameplay is simple but effective. Lacks variety / difficulty curve to be a really fun 2 player game.

laurent 2021-04-27 11:39

Very nice little game! The idea is very neat and it is quite well polished. It could obviously be improved here and there, but kudos for making a 2 players game!

lalada 2021-04-27 18:01

The art style is really attractive! Multiplayer for me => Left Hand VS Right Hand :joy_cat: .

krzyhau 2021-04-27 22:36

The simplicity of this one is really cute. I really liked the collision effect. But, man, I wish I had someone to play it with...

purpoappo 2021-04-27 23:23

Music is great and the art is nice. Creative idea!

janet-lin 2021-04-28 05:44

Love how simple yet effective it is!

notpjriavs 2021-04-28 05:51

Dope game! Low scope, polished, fun. What else could you ask for? Didn't feel like it *really* stuck to the theme, but it works.

foursay 2021-04-28 08:21

THe art style looks pretty nice for me, I love this kind of simple game!

tiago-cruz 2021-04-28 17:10

Simple, beautiful and fun. Great game!

goutye 2021-04-28 17:33

Great idea! I had some fun with my SO trying to compete for the deepest place :smile: A little color hint on which ball is which player would have helped a bit but that was not annoying, no worry :v: Congratulations!!

dom-de-re 2021-04-28 22:29

Loved the concept, and love the dithered art style!

srrinio 2021-04-29 17:33

Just one thing, since its a competitive game, every "ball" could have something so say if its player 1, 2 or even a CPU if you want to make. But for an compo game, that was a nice project.

stone-studio 2021-05-01 03:47

It is simple and clear, you did a great job as an compo game. But I tink if you adding more elements in this game, it should be more interesting.

ancooper 2021-05-02 21:35

The music is so good! I need something for my game)

omiya-games 2021-05-10 02:56

I played this game solo, so take that into account when reading my comment.

I think the concept of the game is fairly interesting, and with some extra polish, could become a fun game. Most of the simplicity works in favor of this, including the objective and graphics. That said, I also think it was too simple, and there were many parts where I think changes would be necessary.

On first impression, the color-coding of the game was really confusing. I'm used to lighter colors being closer to peripheral view: therefore, my interpretation was that lighter parts of the map = mountains. Obviously, I ended up being surprised it was quite the opposite. I also found that since both player 1 and 2 look exactly the same, it was easy to confuse which was which. Furthermore, it was hard to keep track of which player was winning, since my focus was directly at the player's position instead of the upper-right-hand corner of the screen. It would have helped if instead, there were a P1 and P2 marker, along with their score over each ball to make it easier to track these information.

I also I think the objective of the game, to get to the lowest point of the map, is too easy and anti-climatic. Once a player has reached the lowest point of the map, it's actually quite easy to defend, since if they "slip," they can just roll back down to the same spot. This often made the map the biggest determinator on which player won: the player closest to the deeper valley almost always had the bigger advantage. While the theme was "deeper and deeper," I actually think this game would have benefitted if instead, the objective of the game was reversed: getting into higher elevation scores higher points. In this case, there's a very real tension for the winning player to defend their spot: a small mistake could very much cause the player to lose balance and fall down, making way for the second player.

Lastly, adding at least one more power would have helped. When two players are fighting over the same ditch, it just feels like a casual bumping match. If, for example, a "boost/tackle" button was added, that could make the game more competitve.

There's some potential with this idea: would like to see a more improved version of this game!

jacky-chan 2021-05-11 15:05

A simple, relaxing game. It's would be fun, if I have friends to play with.