rhoff95 2021-04-26 04:45
Would love to see a web build!
Foon → Ludum Dare Explorer → LD48 → Roll Deeper
By hypertheory
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 312 | 3.62 | 27 | |
| Fun | 388 | 3.42 | 27 | |
| Innovation | 96 | 3.96 | 27 | |
| Theme | 295 | 3.82 | 27 | |
| Graphics | 281 | 3.70 | 27 | |
| Audio | 176 | 3.66 | 27 |
Would love to see a web build!
Simple, creative and fun. I like the chill music and palette. The game just really needs a computer enemy in case you don't have a coop partner.
Lovely art-style! Cool music.
The art is wonderful, same as the muisc, and the concept realy interesting ! Good job
Not bad music, but the graphics could be worked on. It's fun enough, I liked it.
I like the background music, sadly only one track (so far). Good fun for multiplayer though
Art Style is super nice! Wish I came up with this one for my submission :dog:
The music is great ! Gameplay is simple but effective. Lacks variety / difficulty curve to be a really fun 2 player game.
Very nice little game! The idea is very neat and it is quite well polished. It could obviously be improved here and there, but kudos for making a 2 players game!
The art style is really attractive! Multiplayer for me => Left Hand VS Right Hand :joy_cat: .
The simplicity of this one is really cute. I really liked the collision effect. But, man, I wish I had someone to play it with...
Music is great and the art is nice. Creative idea!
Love how simple yet effective it is!
Dope game! Low scope, polished, fun. What else could you ask for? Didn't feel like it *really* stuck to the theme, but it works.
THe art style looks pretty nice for me, I love this kind of simple game!
Simple, beautiful and fun. Great game!
Great idea! I had some fun with my SO trying to compete for the deepest place :smile: A little color hint on which ball is which player would have helped a bit but that was not annoying, no worry :v: Congratulations!!
Loved the concept, and love the dithered art style!
Just one thing, since its a competitive game, every "ball" could have something so say if its player 1, 2 or even a CPU if you want to make. But for an compo game, that was a nice project.
It is simple and clear, you did a great job as an compo game. But I tink if you adding more elements in this game, it should be more interesting.
The music is so good! I need something for my game)
I played this game solo, so take that into account when reading my comment.
I think the concept of the game is fairly interesting, and with some extra polish, could become a fun game. Most of the simplicity works in favor of this, including the objective and graphics. That said, I also think it was too simple, and there were many parts where I think changes would be necessary.
On first impression, the color-coding of the game was really confusing. I'm used to lighter colors being closer to peripheral view: therefore, my interpretation was that lighter parts of the map = mountains. Obviously, I ended up being surprised it was quite the opposite. I also found that since both player 1 and 2 look exactly the same, it was easy to confuse which was which. Furthermore, it was hard to keep track of which player was winning, since my focus was directly at the player's position instead of the upper-right-hand corner of the screen. It would have helped if instead, there were a P1 and P2 marker, along with their score over each ball to make it easier to track these information.
I also I think the objective of the game, to get to the lowest point of the map, is too easy and anti-climatic. Once a player has reached the lowest point of the map, it's actually quite easy to defend, since if they "slip," they can just roll back down to the same spot. This often made the map the biggest determinator on which player won: the player closest to the deeper valley almost always had the bigger advantage. While the theme was "deeper and deeper," I actually think this game would have benefitted if instead, the objective of the game was reversed: getting into higher elevation scores higher points. In this case, there's a very real tension for the winning player to defend their spot: a small mistake could very much cause the player to lose balance and fall down, making way for the second player.
Lastly, adding at least one more power would have helped. When two players are fighting over the same ditch, it just feels like a casual bumping match. If, for example, a "boost/tackle" button was added, that could make the game more competitve.
There's some potential with this idea: would like to see a more improved version of this game!
A simple, relaxing game. It's would be fun, if I have friends to play with.