Well, the art really need to be polished, or you could search for anyone to make then for you on future games. About the gameplay, all enemies do the same thing, only run against the player and takes knockback, could have some enemies that shot projectiles for example, and at the end is said you don't have more time to finish the game... well, its a 3 days game jam, the idea is to make a simple game, but you put too much effort on several scenarios and enemies, this time could be to make a final boss, even if you use only one level. :v
The idea and execution was really great, i've notice some simple things in the interface (like the dashed line for something bellow, or solid line for something above) this makes a lot of difference for any program, and de difficulty was well balanced to the style. The only thing as negative was the explosion particles, that can hide bullets easily, and the enemies stay avove the HUD.
And one more thing, maybe its a bug, but when i set the aim to way below, sometimes return to my own level.
The graphics is really well done, also the level puzzles was really challenging, the only thing that i don't like, was the shift key to use dash (could be Q or E, is near from WASD keys) and the sound effects volume is very high and doesn't fit too well.
The resources lost for each run makes the game way harder, maybe nearly impossible to progress, since some upgrades need more money than you can get in a single run even with a great generation seed.
The idea looks good for a game, but there is some missing HUD elements like life, and collected power ups, and some power ups looks a bit overpowered since you can win simply by going more deeper than the other player, so the power enchant will double your speed and then make an easy win.
Just one thing, since its a competitive game, every "ball" could have something so say if its player 1, 2 or even a CPU if you want to make. But for an compo game, that was a nice project.
The game looks broken D:, everytime i restart, starts a new music without stop the older, and the frame rate drops even more, and when i hit some wall the character stay stuck on it.
Really great game, that was a lot fun and challenging, but the only thing is, was a bit out of the theme, the only thing that was included to say "it was in the deeper and deeper theme" was the blocks that damage everyone for every 5 turns D:
And when i finished the final boss, the game has crashed: "Out of memory error"
Great game, the audio an graphics are really goot together, but with game design, some upgrades make de game harder than before, like the nuke, and the standard bullet could shot with auto fire :v
The graphics looks really nice, but could have any other enemy. And there is a bug when you kill a slime, and keep attacking, the death scrip execute again spawning more itens, this could be solved with a simple flag.
Well, most arts looks good, but you have done some systems like a chat that was not really needed for a short game jam, you could spend more time on gameplay mechanics than a history for example.
LD48 — Deeper and deeper (21)
Dungeoneer by notApollogising 2021-05-18T16:02:19Z ♥ 1
Well, the art really need to be polished, or you could search for anyone to make then for you on future games. About the gameplay, all enemies do the same thing, only run against the player and takes knockback, could have some enemies that shot projectiles for example, and at the end is said you don't have more time to finish the game... well, its a 3 days game jam, the idea is to make a simple game, but you put too much effort on several scenarios and enemies, this time could be to make a final boss, even if you use only one level. :v
Vertabyss by UltimateWalrus 2021-05-01T18:42:34Z ♥ 1
The idea and execution was really great, i've notice some simple things in the interface (like the dashed line for something bellow, or solid line for something above) this makes a lot of difference for any program, and de difficulty was well balanced to the style. The only thing as negative was the explosion particles, that can hide bullets easily, and the enemies stay avove the HUD.
And one more thing, maybe its a bug, but when i set the aim to way below, sometimes return to my own level.
Carpet Flea by MrPouletBZH 2021-05-01T16:45:04Z ♥ 3
The graphics is really well done, also the level puzzles was really challenging, the only thing that i don't like, was the shift key to use dash (could be Q or E, is near from WASD keys) and the sound effects volume is very high and doesn't fit too well.
Down Under by TheAppleCake 2021-04-30T15:41:05Z ♥ 2
The resources lost for each run makes the game way harder, maybe nearly impossible to progress, since some upgrades need more money than you can get in a single run even with a great generation seed.
Boombastic Fall by William Rizzi 2021-04-30T14:10:35Z ♥ 1
The idea looks good for a game, but there is some missing HUD elements like life, and collected power ups, and some power ups looks a bit overpowered since you can win simply by going more deeper than the other player, so the power enchant will double your speed and then make an easy win.
A Cat in the Aliens' Lair by Sheinxy 2021-04-29T23:36:40Z ♥ 1
That was a cute game, the pixel art, text graphics and sound was really great, but was a bit out of the theme
Roll Deeper by HyperTheory 2021-04-29T17:33:53Z ♥ 0
Just one thing, since its a competitive game, every "ball" could have something so say if its player 1, 2 or even a CPU if you want to make. But for an compo game, that was a nice project.
deep madness by domsse interactive 2021-04-29T17:25:00Z ♥ 1
The game looks broken D:, everytime i restart, starts a new music without stop the older, and the frame rate drops even more, and when i hit some wall the character stay stuck on it.
Also the spikes could be placed procedurally.
Dig the Onion by Vivien Fargette 2021-04-29T17:04:26Z ♥ 2
That was cute :v, the idea was well done, but the onion damage looks a bit low, you can rush with damage only until finish the game.
Falling! by MegaBr 2021-04-29T16:49:42Z ♥ 2
The pixel art style is great, but the game is really short D:
The Falling Knight V.S the Endless Pit of Dark Despair by ilPrinny 2021-04-29T15:42:26Z ♥ 1
Really great game, that was a lot fun and challenging, but the only thing is, was a bit out of the theme, the only thing that was included to say "it was in the deeper and deeper theme" was the blocks that damage everyone for every 5 turns D:
And when i finished the final boss, the game has crashed: "Out of memory error"
Manic Miner by ryannielson 2021-04-28T16:25:22Z ♥ 0
The game style as really well done, can be a pretty frenetic, but also can break some keyboards D:
CRASH Pit by E.E-Wick 2021-04-28T14:31:33Z ♥ 1
Great game, the audio an graphics are really goot together, but with game design, some upgrades make de game harder than before, like the nuke, and the standard bullet could shot with auto fire :v
The Cave by incobalt 2021-04-28T01:39:18Z ♥ 1
Even if was to a compo, could have more challenges than just go to one point to another, but has a nice history :v
fallen_down by iuunno 2021-04-28T01:22:40Z ♥ 2
Looks like its unfinished, could make random sigils and as you said, use something to make easier to look (could be with colors, for example)
Snake Match by Recher 2021-04-28T00:01:23Z ♥ 1
I was a bit surprised with the concept, is simple but easy to learn to play, but could have some SFX and better sprites.
Pix'in' by DancesWE 2021-04-27T17:33:15Z ♥ 1
This is a pretty unique game, really good for the compo, but one thing, you should enable controls for WASD keys
Tunnel Vision by Cievers 2021-04-27T16:28:09Z ♥ 0
I had a surprise with this game, was way creative, but its hard to get a reaction with the normal camera zoom and "earth move speed"
The Deep North by buckmeister 2021-04-27T15:55:58Z ♥ 1
The graphics looks really nice, but could have any other enemy. And there is a bug when you kill a slime, and keep attacking, the death scrip execute again spawning more itens, this could be solved with a simple flag.
The Rite of Shadows by Jaco van Hemert 2021-04-27T14:54:41Z ♥ 0
Well, most arts looks good, but you have done some systems like a chat that was not really needed for a short game jam, you could spend more time on gameplay mechanics than a history for example.
Blip-Blop by Wahyu Candra 2021-04-27T14:39:27Z ♥ 3
It's simple but the music + art style gives a relaxing sense, but the sonar mechanic doesn't give a really great difficulty.