FoonLudum Dare ExplorerUsers → SrRinio

SrRinio

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202148Deeper and deeper👥MagiCavejam9293.503.203.184.054.262.503.22

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by SrRinio

LD48 — Deeper and deeper

Manic Miner by ryannielson 2021-04-28T16:25:22Z

The game style as really well done, can be a pretty frenetic, but also can break some keyboards D:

The Cave by incobalt 2021-04-28T01:39:18Z

Even if was to a compo, could have more challenges than just go to one point to another, but has a nice history :v

Dungeoneer by notApollogising 2021-05-18T16:02:19Z

Well, the art really need to be polished, or you could search for anyone to make then for you on future games. About the gameplay, all enemies do the same thing, only run against the player and takes knockback, could have some enemies that shot projectiles for example, and at the end is said you don't have more time to finish the game... well, its a 3 days game jam, the idea is to make a simple game, but you put too much effort on several scenarios and enemies, this time could be to make a final boss, even if you use only one level. :v

Boombastic Fall by William Rizzi 2021-04-30T14:10:35Z

The idea looks good for a game, but there is some missing HUD elements like life, and collected power ups, and some power ups looks a bit overpowered since you can win simply by going more deeper than the other player, so the power enchant will double your speed and then make an easy win.

The Falling Knight V.S the Endless Pit of Dark Despair by ilPrinny 2021-04-29T15:42:26Z

Really great game, that was a lot fun and challenging, but the only thing is, was a bit out of the theme, the only thing that was included to say "it was in the deeper and deeper theme" was the blocks that damage everyone for every 5 turns D:

And when i finished the final boss, the game has crashed: "Out of memory error"

A Cat in the Aliens' Lair by Sheinxy 2021-04-29T23:36:40Z

That was a cute game, the pixel art, text graphics and sound was really great, but was a bit out of the theme

Dig the Onion by Vivien Fargette 2021-04-29T17:04:26Z

That was cute :v, the idea was well done, but the onion damage looks a bit low, you can rush with damage only until finish the game.

Tunnel Vision by Cievers 2021-04-27T16:28:09Z

I had a surprise with this game, was way creative, but its hard to get a reaction with the normal camera zoom and "earth move speed"

The Deep North by buckmeister 2021-04-27T15:55:58Z

The graphics looks really nice, but could have any other enemy. And there is a bug when you kill a slime, and keep attacking, the death scrip execute again spawning more itens, this could be solved with a simple flag.

Falling! by MegaBr 2021-04-29T16:49:42Z

The pixel art style is great, but the game is really short D:

Snake Match by Recher 2021-04-28T00:01:23Z

I was a bit surprised with the concept, is simple but easy to learn to play, but could have some SFX and better sprites.

CRASH Pit by E.E-Wick 2021-04-28T14:31:33Z

Great game, the audio an graphics are really goot together, but with game design, some upgrades make de game harder than before, like the nuke, and the standard bullet could shot with auto fire :v

Roll Deeper by HyperTheory 2021-04-29T17:33:53Z

Just one thing, since its a competitive game, every "ball" could have something so say if its player 1, 2 or even a CPU if you want to make. But for an compo game, that was a nice project.

Down Under by TheAppleCake 2021-04-30T15:41:05Z

The resources lost for each run makes the game way harder, maybe nearly impossible to progress, since some upgrades need more money than you can get in a single run even with a great generation seed.

MagiCave by SrRinio 2021-05-02T19:38:05Z

@skoobydoo @ultimatewalrus @itsatony The "super speed" was a bug and i've figured out when i asked a friend to record a gameplay to make a devlog D:. (apparently isn't a good idea to use Vector3.Lerp with deltaTime ¯\\\_(ツ)_/¯)

MagiCave by SrRinio 2021-05-03T13:27:21Z

@ultimatewalrus I've uploaded the 0.3 version which was fixed :v (All changes are in the changelog)

Carpet Flea by MrPouletBZH 2021-05-01T16:45:04Z

The graphics is really well done, also the level puzzles was really challenging, the only thing that i don't like, was the shift key to use dash (could be Q or E, is near from WASD keys) and the sound effects volume is very high and doesn't fit too well.

Pix'in' by DancesWE 2021-04-27T17:33:15Z

This is a pretty unique game, really good for the compo, but one thing, you should enable controls for WASD keys

The Rite of Shadows by Jaco van Hemert 2021-04-27T14:54:41Z

Well, most arts looks good, but you have done some systems like a chat that was not really needed for a short game jam, you could spend more time on gameplay mechanics than a history for example.

fallen_down by iuunno 2021-04-28T01:22:40Z

Looks like its unfinished, could make random sigils and as you said, use something to make easier to look (could be with colors, for example)

Vertabyss by UltimateWalrus 2021-05-01T18:42:34Z

The idea and execution was really great, i've notice some simple things in the interface (like the dashed line for something bellow, or solid line for something above) this makes a lot of difference for any program, and de difficulty was well balanced to the style. The only thing as negative was the explosion particles, that can hide bullets easily, and the enemies stay avove the HUD.

And one more thing, maybe its a bug, but when i set the aim to way below, sometimes return to my own level.

Vertabyss by UltimateWalrus 2021-05-02T19:45:16Z

@ultimatewalrus I found a trick where you start a wave at the corner and keep shooting down while the enemies are far away, then they will get together in a single spot, making way easier to dogdge, but at depth 600+ some enemies get crazily bigger.

Vertabyss by UltimateWalrus 2021-05-03T13:30:27Z

@ultimatewalrus If this was an exploit so i don't mind if you remove my score to keep the highscore fair :)

Blip-Blop by Wahyu Candra 2021-04-27T14:39:27Z

It's simple but the music + art style gives a relaxing sense, but the sonar mechanic doesn't give a really great difficulty.

deep madness by domsse interactive 2021-04-29T17:25:00Z

The game looks broken D:, everytime i restart, starts a new music without stop the older, and the frame rate drops even more, and when i hit some wall the character stay stuck on it.

Also the spikes could be placed procedurally.