FoonLudum Dare ExplorerUsers → MrPouletBZH

MrPouletBZH

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥What Have You Drawn?jam1314.033.943.743.704.483.973.344.03
202148Deeper and deeper👥Carpet Fleajam3183.893.833.343.404.253.762.783.59

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MrPouletBZH

LD48 — Deeper and deeper

Dwarf Dig Deep by Lintfordpickle 2021-05-05T17:39:15Z

The game has an impressive art direction and is very well polished! The game felt really hard even in medium tho, and I wasn't confortable with the attack bind on right shift, but nonetheless, a great job!

Fear by NoobDude 2021-05-05T14:00:22Z

For a first time, it looks very promising, good job!

Falling Dwarf by Garywiss 2021-04-27T17:25:29Z

The concept is really great, and you really did a great work on the game! I just think that the controls are a bit "soapy" by moment, I didn't felt that the maniability was always very responsive (especially the jetpack phase for the return which can be really long when you dive pretty deep in the mines). Also sometimes upper platforms can get in the way of the camera, making things almost impossible to read sometimes. But to be honnest, I'd be glad to play a more advanced version of this game, it really has the potential to be a pretty funny and pleasant rogue lite :D Also I had one bug with the camera, after a death when I was a bit deep, it didn't reset correctly on the player and it was a close up on the ground. I manage to go back in the mine anyway and then all worked properly so it's not a gamebreaking bug anyway!

Deep & Deeper by warxen 2021-05-02T15:26:15Z

The concept is genius, exceptionnal game, well done! Could definitely be a great idea to continue working on this game, adding more levels, because the potential is gigantic! The art direction is pretty, and with some music added to it, the sound design would be as great :D

Well done for this entry, was pretty fun to play :D

Embark by Pseudohausen 2021-05-01T14:43:02Z

Incredible atmosphere comming from your game, and the light and the ost really strengthen this feeling. The game is very chill and would make a wonderfull mobile game I think, but I think it suffers from the lack of an in game tutorial when we put our hands on it for the first time. Overall you really did an excellent job, great compo entry!

Cosmonoid by neontropics 2021-05-02T08:41:53Z

Very good work, loved the atmosphere coming from your game! It looks very polished and I think that the game's concept has a great potential :D The grip mecanic is really interesting, and the grappling hook too, but I would have love it to have more maniability, as it make the two last levels sometimes hard to play when you start yo-yoing all around the level. The level design is also great, and that's great that you managed to make so many levels during the three days! Excellent job, great game :D

Inks by mahalis 2021-05-03T10:39:22Z

The game is gorgeous, and with a controller is an extreme pleasure to play, I wouldn't have say no to a longer experience! The approach of the theme is really smart, you did an excellent job, well done

Goldf by Antti Tiihonen 2021-04-29T11:23:45Z

Nice little game, it would definitely be a nice mobile game! It was really entertaining, the maniability works fine, but the collision between the player and the ball can be a bit annoying sometimes.

Great job :D

Fish'n'Ship by tipyx 2021-05-03T19:09:47Z

Excellent work, the game is pretty fun to play, and you did great with the art direction! I just regret that the gold upgrades aren't that worth as we can get all the upgrades really fast (but it's really not a big problem x) ). Great work overall, well done!

Deepest Sword by Strega 2021-04-30T21:42:18Z

The game looks so great, definitely a solid entry! The main mecanic is really interesting but as a lot of people already said it, it's often way too frustrating, and that's kind of diminish the fun of the game a lot at a certain point :c

Nonetheless, your game still is amazing, one of the most good-looking I played so far, and certainly on the top of the game published during the jam, so keep up the wonderfull work! :D

A Sock Tale by bellatrion 2021-04-27T08:04:50Z

I died on literally 75% of the obstacles, but i must admit that I laugh pretty hard playing the game. The design on the second part are incredibles, and you did a really good work with the Audio (and how much drugs affects it). So even if the drugs can make the game a bit unplayable, oh god those drugs really are funny.

Far Gone by TomBuston 2021-05-02T19:06:43Z

Blown by your game, looks wonderfull! Really love the atmosphere of your game, and your staging just is excellent. The art direction and the sound design are gorgeous, and the voice over works perfectly, really a wonderfull work and one of the best entry I played so far

The Moore Contingency by Greet 2021-04-28T16:37:24Z

The concept of the game is great, as the level design is too. Also nice Isaac pixel art :D

The maniability can be really frustrating by moment, combine with the saw's hitbox which are really big it made me almose ragequit on the latest level

I see on the comments the ideas of checkpoints, and I feel like it could be a great addition too, especially on the last level. Level selection is a good implementation too.

Overall nice job from your team :D

Hellevator Operator by _for_science 2021-05-01T08:28:49Z

Good game, the concept and gameplay works pretty well, and the sound design fits greatly with the rest! The transition scenes add a lot to the mood too. Could be a very good mobile game imo. Sometimes it felt a bit frustrating how the elevator stop or not (I'm not sure that it's necessary to give the "tap" option, and that having just the "hold" option would just fit more overall). Also I'm a big fan of how informations are given to the player through the elevator with the red dots. You really did a great job, well done! :D

LAYERS by Le Slo 2021-04-28T12:07:44Z

The game is really good looking, you did well with the sound design and the gameplay is nice, even if I felt that it was a bit cryptic in the first minutes, it's enjoyable to understand every interactions between the different tiles.

I think that the html version bug if you click outside of the game, it wouldn't recognize my inputs after, but I didn't get any problems of the sort with the windows version

Nice work!

Abyss by xotraz 2021-04-28T19:09:45Z

Even if the gameplay is very rough, the idea to use the velocity to move between the hallways is truly genious, and can be a really good foundation for a game! Well done for the innovation :)

Just Call Your Mom by willjardine 2021-05-01T19:41:17Z

The game looks great, gorgeous and funny art direction! The base gameplay works well, but as some people already said, it misses a block/dodge ability, but you definitely have an excellent basis! The sound design is pretty good, even if the phone sound is a bit too loud I think.

Definitely a good entry, good job :D

One Shot in the Dark, Now I'm Dead. by kiririn51 2021-04-27T15:21:24Z

I must say that I'm blown. I trully love how smooth it is for you to create a coherent world through mostly just text, I'm just admirative with the way the narration is approached, and the sound design really serves it well. The only problem I had was that sometimes the last line of a text can be cropped (event if it's really not a big deal at all).

And I also let me had that I really enjoyed the Va-11 Hall-A references in the game (which is one of the game that made me want to make some myself the most) :smiley:

Dice Explorer by Solah 2021-04-29T13:31:36Z

I like the concept of the game a lot, it works really well! I liked the few sprites too, I don't have a lot more to say, it's a good compo game good job :)

Marbellion by acronaut 2021-05-03T08:46:06Z

Nice little game, good work! Visually the game is very nice, and the nom nom idea made me laugh! I've been softlock at some point in my second run, I fell between blocks and couldn't manage to die or to get out, so I think that a reset button would be great.

Sleepie Cookie Eatie by fiaKaiera 2021-05-01T08:53:57Z

The game is fun, really appreciate the concept and the gameplay loop! The player character is pretty cute, and visualy the game works well overall! Had difficulty to take a grasp on the maniability at first with all the bumps but after a little while it was fine. I felt that the game was pretty generous when it comes to restauring life, giving opportunity to often accept to tank damages without thinking about it much (it's not something I especially disliked tho). Trully a great entry to the jam, good job to your team :)

Deeper and Deeper P. I. Agency by v1ru6 2021-05-02T11:34:38Z

Good job doing a 3D game in such a short amount of time! The game looks really nice! The base gameplay is a nice idea, but as it was said above, 4 layers of scan is a bit too much considering that there isn't that much of aliens (I think), which can be a bit boring at long. But nonetheless a nice entry :)

KATABASIS by JLV 2021-04-29T17:21:34Z

Good job, the last mission add a lot to your game, really liked the theme of this fight. It's also nice to see that you worked on a lore for your game, as I didn't saw it that much for now in the jam! The sound volume is incredibly low though, makes it hard to really appreciate the sound design :/ Nice work overall, good luck for the future developments!

BlaBla by Toryf 2021-04-28T20:00:24Z

Well, that's a game I'm bad at :D Honestly the concept made me laugh a lot, it's a great idea and the art is especially well! The music theme is well done too!

The only real problem I had with the game is that because of the rythm very sustained I didn't really managed to read a lot of what those annoying people were saying :/

Nice work guys :)

PENGUI by Wassim 2021-04-27T10:29:10Z

I launched the game three times and the three times after more than a minute I didn't get to see any water (and the iceberg didn't seem to move). From the experience I have from Unity, if you use coroutine it can sometimes f*** up when you build and take way more time that it should, so maybe it come from this. But from what I could see otherwise, the low poly style really is cute and Pengui is done really well, I just liked seeing him move on his iceberg. Also I think that the idea is nice, I'll probably retry the game later to see if I don't have the problems again!

Bunny Bunny Dig Dig by ZakAmana 2021-04-29T18:15:42Z

I love everything in this game, I almost can't believe it's a compo game! The art direction and the sound design feels great and the gameplay loop is f-ing addictive, and the game as a rythm that works very well, definitely one of the best entry I've played so far during the event! I just noticed something that maybe is a bug, when I hit a block on the right after digging under me, if the block above the one I mine is an ennemy block I sometimes get in the fight (but it happened only a few time)

Anyway I'm a bit admirative to see what you achieved, well done!

DeeperMiner by Twaerd 2021-04-28T19:38:01Z

The game looks really nice, I like the approach of giving different weapons to the player, and you did a goddamn good job with the lightnings. I just felt that sometimes the accuracy of the mouse click wasn't that responsive, clicking on an enemy and shooting a little next to the ennemi, or just running into them when I was not using the bow But overall you did a great job, a really nice entry on the jam :D

Minecart Excavation by Falzock 2021-04-30T13:34:55Z

The mood works well, and I think that the game has potential, but I think it lacks of clarity. I didn't get at all what the ropes where here for, so maybe a tutorial would be of a great help :D Overall it's a nice work with a good concept, so good job :)

Geodiver 48 by exofrenon 2021-04-29T11:46:23Z

Great pixel art and really good concept, the game really is interesting. I felt that the dash was too "restrictive", in the way that he prevent to use the sword or to do a second dash during a too big length of time, I think that almost 75% of my death were due to that part. Also some obstacles felt unavoidable the first time we encounter them, which is a bit frustrating, and the death sound felt very aggressive to the ear. Nonetheless, you really did a good job, and it's a pretty nice entry, well done :)

Neural Shooter by PatteDeCanaard 2021-04-27T17:54:52Z

I really really loved the sound design, the theme is cool af. The feeling in game works pretty well, and there is a great sense of rythm in it. I just think that a pointer to know where the mouse currently is would have been great, I felt like some of my deaths came from the fact that I didn't knew where my cursor was more than from a mistake But really great game overall, I enjoyed it a lot, nice job :D I hope that people will give it a try despite of the difficulty!

Deep Sleep Explorer by Raivk 2021-05-01T16:50:27Z

One of my favorite game so far, the game is simple but works exceptionnaly well, I took a lot of fun playing it :D Also all of the assets are excellents (and I'm sure that Fabien Torez and Dona le sang would be glad to know they are part of it), as well as the sound design! Exceptionnal work from your team, I'm amazed :D

Stop Ruining my Desks ! by Whismirk 2021-04-30T12:49:05Z

Fun and challenging game, the concept is well thought! I think that a rework of the typing sound could be a good thing, because it is too saturated, and a score given for how long you keep it up before getting fired could be a nice addition to your game! Good job :)

Deep Mine by The1 2021-05-04T16:23:57Z

For a game made in only one day, it's quite impressive! I enjoyed playing it, it's really a nice job! I think that having at least one ennemy per level would have been nice tho (even if it's not a real problem at all). Great job :D

Somewhere Below by TheAxe316 2021-04-30T07:13:01Z

Good job, it's a great entry! The atmosphere in your game works a lot, and the models gives it is own visual identity. Also good job with the sound design of the gun, especially the reload, which gives correct indications to the player.

It felt a bit strange to be this tiny compare to the rest of the world, as the crates are bigger than us x)

Great job all of you!

T-Minus by michaelaranda 2021-04-30T17:17:23Z

Great entry, the concept of the game is absolutely dope and all the mecanics that it brings with it. The art direction which feel very unique, and the sound design accompanies it extremely well (special mention to the voice comms in the background). I'd say that the difficulty curve is a bit harsh (but I guess it was necessary to show what the concept of the game could offer). Good job to the three of you, a more advance version of the game would definitely be a great mobiile / tablet game!

6 Feet Under by theStoff 2021-04-29T09:50:11Z

One of the best entrie I had to play for now. The concept is neat, the art direction (especially Kevin's animations) is dope and we have here probably the best sound design I've seen so far in this Ludum Dare. I had some issue, being soft lock once in one run (I saw a screenshot in the comments above of someone being locked at the same place than me). Also the fire can be hard to notice when not on white blocks, and the maniability can be a bit rough sometimes (mostly in the beginning when we first put our hands on the game), also I would have love just a bit of air control.

Nonetheless I would definitely pay for a more advance version of this game, you guys made a remarquable work, I'd love to see more of it! :D I'm maybe a bit admirative xd

6 Feet Under by theStoff 2021-05-04T08:38:12Z

@kepsert I was wondering, if you'll end working on a full version of 6 feet under, is there something like a twitter account or anything we could follow to have news of the game in due time? I'd really love to see further evolution of the game, and I will maybe not be the only one seeking for a way to follow it!

Deedee Spy by Piopio Juegos 2021-04-29T19:24:48Z

The old school vibe works really well, good luck for the futur developement of the project, it has a good potential :)

Diggy by Asue 2021-04-27T19:03:35Z

That is one pleasant game concept, I felt that the controls were a bit unresponsive sometimes but overall it's a really nice job, with a pretty good sound design. Also the drilling effect is indeed excellent, and I really like the player's sprite!

River, Carry Me Away by Noire 2021-04-29T16:50:11Z

I do regret the lack of interactivity between your work and the user, making it difficult for me to immerse myself in. But otherwise you have a gorgeous art direction with beautiful music, and a trully inventive approach of narration, making your submission definitely something interesting to try! :)

Deep Investigation by Dmitry Koblyk 2021-05-02T13:20:08Z

Very fun game, was a pleasure to play it! Not a lot of gameplay, but wonderfull humor and neat art direction and a very good sound design. You did a wonderfull job, well done! Definitely has a potential to be a very good complete point and click game

Darwings by Solweak 2021-04-28T10:25:57Z

You had an incredible idea with this game, it feel so nice to see everyone sharing their own experience with the game! The only thing I could add that it was pretty frustrating to spam ctrl + z I will definitely need to come see the comments again in some days, to take a look on the next drawings :D

ScreensDarwings.png

Untitled Simulator by Eugenik 2021-04-29T09:05:03Z

The concept really is interesting, a pertinent approach of the theme. There is an overlapping between one of the trauma and chat UI that is a bit bothersome but that's not much of a great deal. I think that a great addition would be to add a "sources menu" or something like that, referencing the different trauma and psychoterapy notions approached in the game

Hellevator by baconn00 2021-05-01T11:53:30Z

Wow this game is impressive, wouldn't believe at first that it was a compo game! Everything works really fine and it's a pleasure to play it. The sole improvement that I could see is to nerf the possibility to just paint the whole wall to activate the spell, but except that minor thing, I couldn't find anything else to add. The game looks awesame, great art direction. I'm a bit admirative, exceptionnal job, well done :D

Blackout by Frasse 2021-05-05T08:35:01Z

Excellent little game, the twists were really funny! A pleasure to play it, with a gorgeous art direction, it's an excellent job, well done!

Mycelisation by bereg 2021-05-06T12:13:21Z

Great entry, was fun to play! Not as simple as I first thought, the game really force us to plan our next moves. Nice art direction too! Good job!

Lazy Movie Plot Maker 2000 by Fran Gambero 2021-04-28T18:15:07Z

The concept is very simple but it was refreshing to play a project like this after a lot of mining game ahah

Great work with the UI, which is really likeable to use and read!

Yet another SCP 087 game by IAAndrei 2021-04-29T19:00:58Z

Well, even if it's yet another scp 087 game, it's a nice one. The sound design and the voice acting works perfectly fine, and the lights complete that nicely.

I had a bug when I opened the menu while walking, I just continue to ran into the wall in front of me (I just report it, even if it's not a big problem at all)

Good work!

Search for the Undergem by FluffyGameDev 2021-04-30T09:34:12Z

Cute little game, very enjoyable. The many upgrades makes it not frustrating, and it feels like you really put a lot of work in it! I think that a good little improvement on the game would be that the death doesn't delete all of the player's gold but just a high percentage of it, like 80% or something like that, so that it doesn't give the impression that we played "for nothing at all" when a dive end up in a destruction

Good job :)

Internal Abyss by Kassymov Iran 2021-05-01T09:10:30Z

Really love the art don your game, and the lights go along with it pretty well. The base core gameplay works fine too, and with some improvements the game can be very good, you have a good basis! To me improvements you can do are : - Works a bit more on the sound design (swords sounds feels weird and a sound when the crystal got it would be great) - Add more variety to the ennemies and to the room to make the game loop more enjoyable - Diminish the time between two rooms which can be a bit long

Overall, you did a really great job, so keep it up and good luck for your next projects :D

Delitor by monninen 2021-04-30T16:00:53Z

Good concept, really liked it! Took me two or three runs to completely understand what the game can offer. Nice little game, good work :)

Deep End by SubMan 2021-05-03T09:04:20Z

The game is diffcult, and it's a bit harsh to get use to the controls, but is really excellent! The feeling of stress when you have to maneuver the submarine really is heady, it adds a lot to the general atmosphere of the game, as well as the approach of the light which is excellent. The most frustrating point to me was that the crash screen is remaining to long on screen, I would have like to restart a run faster!

Really a great job, well done!

Oceanwork by Warrrkus 2021-04-30T19:14:05Z

Wow, I must say I'm blown by how much you managed to achieve all by yourself. The game looks wondurfull, with an exceptional atmosphere. I felt that the sharks where too unforgiving, as there where not always a sound to notify them. Nonetheless, I really am admirative of your work, one of the most insane entry I've seen so far! (for the notice, I played the Jam version, not the post jam)

Subterrene by SamarthMP5002 2021-04-28T11:29:27Z

The game feel way better with keyboard mouse than with the controller, I think that the project has a good potential. The permanent drilling sound annoyed me a bit but nothing dramatic, and I must say that you really did a great work with the pixel arts sprites! When ennemies will be added I think that the game will become really fun to play!

Pâquerette Down the Bunburrow by Herbie Puppy 2021-05-01T13:49:36Z

One of the cutest game I played so far in the jam! The pokemon like art style works really well, and you did great with the sound design (really liked the fact that the music evolves as we go deeper)! The gameplay works pretty well, puzzles were funs to solve :) Sad that I managed to skip two levels by going into holes by mistake :sweat_smile:

Great job to all of you :D

adventure of umesh by smiley405 2021-04-29T19:59:59Z

Good work, the game looks really nice, loved the pixel art, and it felt very dynamic in hand, and the boss figt is pretty good too. The weak point to me is the respawn time which can be a bit long, especially if like me you die a lot :D

Good job, and good luck for what's next :)

MagiCave by SrRinio 2021-05-03T10:58:05Z

Great little game, art direction is very good! The gameplay concept is really interesting, I liked that the boss is here from the beginning. More challenging than I first thought, took me two or three runes before realising that we can climb up the rocks, it was really hard before that :sweat_smile:

Very good job, I enjoyed playing it!

Debts and Pandamonium by Cyzaine 2021-05-03T16:40:14Z

Really interesting art direction and concepts, but felt lost a lot playing it. Good job nonetheless!

Debts and Pandamonium by Cyzaine 2021-05-03T17:47:41Z

@cyzaine I think that the point of the jam is actually to do this kind of mistake to learn from them, and you still can be proud of what your team achieved to do, especially for your first participation in the LD!

Goblin's Cave by Heine Hohenhart 2021-04-27T07:47:00Z

The game is really nice, I loved the pixel art you made. The gameplay is solid, and the game really need som thinking to be beat! I would have love a faster restart (but then I should just never die eheh) but it's nothing to annoying. I think I had a bug in one of my run, after breaking a trap one of the monster stayed motionless in the hallway, leaving me no choice but to restart :/ It was on the last level, I was trying to make the two monsters on the left moving closer by puting traps, and when the bug happened I was taking a gem next to the monster while he was destroying the trap. I guess I was just a bit unlucky to run into that one and I don't think it will happen too often, but I hope it can help you fixing it if other players happen to run into it!

Asterisk by Crychair 2021-04-28T11:07:18Z

The voice over is excellent, made me feel like playing in a joyfull version of Deep Rock Galactic, and globally the sound design is great (the only exception is that when there is a lot of mines, the multiples explosions makes it a bit too loud). I love the pixel art which is very cute, and the sonar mecanic works really well too, great job from all of you!

Don't Pull It Out by Shin0nome 2021-04-27T11:18:26Z

Ok the approach of the theme is really cleaver, that was a really good idea, and I salute the fact that there is a bit of lore for the game. The game seems a bit hard and I felt that we're a bit too slow when we're bleeding, but I had fun! Also, I did some runs (and died pretty fast on the majority :grimacing: ), and one of the run crashed, I had to close the game using the task manager. I don't know what caused it, it happened only once, so it must be just me that is a bit unlucky :D

Home by isthatyounoah 2021-04-30T13:14:35Z

The atmosphere, music and art direction are interesting and so the game look promising, but the controls, the clarity of the objectives, and the strange collisions makes it really hard to enjoy.

But keep it up, you have something promising here! Good luck for what's next :)

Carpet Flea by MrPouletBZH 2021-04-27T10:07:47Z

@le-slo @dagostino-audio @samarthmp5002 Thanks a lot for the feedback :D ! I know about the player's movements that can sometimes be floaty (especially the jumps), I'll probably try to rework it sooner or later to make it feel less "lunar" and making it fit better with the player character

Carpet Flea by MrPouletBZH 2021-04-27T10:11:37Z

@bellatrion thanks, I'm glad that you liked it :D The last level is meant to be a bit frustrating but once you get how to pass through the last part the level becomes really ok (I think x) )

Carpet Flea by MrPouletBZH 2021-04-28T12:15:28Z

@solweak @eugenik @locustjin @szymon-ogd @heine-hohenhart @fran-gambero @jlmast @raiponz @tubular @redsorel @canvasdev @brokenmatcha Thanks a lot for the feedback you gave us, it really means a lot to me :D

I'll try to work back on the game later, to give an enhanced version of it while taking in consideration all the feedback I'll have so far

Carpet Flea by MrPouletBZH 2021-04-30T06:46:48Z

@itooh @john-harper @solah @sharkmax218 @steelax @kassymov-iran Thanks a lot for the feedback, I'm so glad that you liked to play our games, it's really motivating!

Carpet Flea by MrPouletBZH 2021-04-30T06:52:42Z

@fiakaiera @exofrenon These kind of feedback is pure gold to me, I'm still a beginner in game developpement and this will help me improve a lot. I'll make sure to read the Gamasutra article, and try to improve the maniability of our little monster. I'll also rework the last stage to see how to make it less frustrating and unforgiving, as well as the collisions with some platforms, there is indeed some that can be abuse

Thanks again a lot for your feedback! <3

Carpet Flea by MrPouletBZH 2021-04-30T11:54:30Z

@amaroq I was just thinking about putting a windowed version of the game on itch, so I will do that as soon as I can! Hopefully before tomorow!

Carpet Flea by MrPouletBZH 2021-05-01T16:19:22Z

@amaroq There should be a windowed version in case you would like to try the game in decent conditions! :)

@juliestrator @gamedev-and-architecture @ithebredor @mahalis Thanks a lot for your feedback, glad that you liked the game :D

@pattedecanaard thanks for the feedback, I will definitely take a close look to this thread, especially coming from the maker of the game which was one of the bigger insperation for us!

@whismirk Merci beaucoup pour le retour, ça fait super plaisir de voir que le taff fournit par l'équipe plait :D

Carpet Flea by MrPouletBZH 2021-05-03T07:34:04Z

@shubart which version did you use? I'll try to find what caused this

In case it was the pc windowed version, it appears that the UnityCrashHandler64 was missing, so maybe the build wasn't working correctly for all computers (it worked on mine, but maybe that wasn't the case for all), I reuploaded a version of it on Itch which contains it.

Carpet Flea by MrPouletBZH 2021-05-03T07:40:05Z

@xotraz @kripakov @korfi @lintfordpickle @srrinio Thanks a lot for the feedback!

@korfi the bonus from level 8 is the hardest to get, but they are all possible to collect I swear x) And also yes, some spikes deserve to be more highlighted, definitely

@srrinio @lintfordpickle Thanks for the feedback about the controls, I'll try to see what I can do about allowing the player to rebind keys. I think the game really need controller support too

Carpet Flea by MrPouletBZH 2021-05-07T14:18:56Z

@verygenuinecraze Merci beaucoup pour le retour, contant que ça ait plu! :D

@acronaut Thanks a lot for this massive feedback, it will help a lot. I agree that rebind keys is something that I need to implement in the game (honestly I just don't know yet how to do that on Unity, but it will be my priority when we will work on the game post jam), and I must admit that the double tap could be something really nice to implement! Also we plan to add a controller support, which is also something that the game cruelly miss. We will also work to give the flea more visual effects around it, some particles, and a real animation for the first part of the jump. Thanks again for the ideas, I definitely take notes of them :D

Carpet Flea by MrPouletBZH 2021-05-20T10:54:02Z

@noobdude @pat-cleaver @acronaut @verygenuinecraze @korfi @kripakov @lintfordpickle @srrinio @mahalis @ithebredor @pattedecanaard @gamedev-and-architecture @juliestrator @amaroq @fiakaiera @kassymov-iran @steelax @monninen @sharkmax218 @solah @john-harper @exofrenon @shin0nome @itooh @solweak @locustjin @szymon-ogd @heine-hohenhart @fran-gambero @jlmast @raiponz @tubular @canvasdev @redsorel @brokenmatcha @bellatrion @le-slo @samarthmp5002 @dagostino-audio

I want to thank you all again for your valuable feedback. It means a lot to me, and we as a team are really happy with the final results, we're glad that our game was well received as it was our first jam ever!

We will keep working on the game, and we hope that we will be able to make something good out of it thanks to all the ideas and advices you gave us! If you happen to be interested about the development of the game, I invite you to follow my twitter account where I will talk about it from time to time: https://twitter.com/MrPouletBZH

I can't really express how glad I am about this whole experience, but I must say that I'm happy that overall you enjoyed playing Carpet Flea :)

Falling Bot by Phobos 2021-05-01T18:43:03Z

Really nice game, I was surprised how well the bot was responsive! The art direction is gorgeous, and the sound design is pretty good (but the music was too low couldn't really enjoy it :( ). I was a bit lost at first about how we manage to destroy obstacles, but I eventually understood it after the first run. I saw in the comments above proposition about a procedural generation, and I totally agree! With it, you have a great mobile game prototype in your hands :) Keep up the good works, and congrats for the great quality of your game :D

Into The Depth by Szymon OGD 2021-04-28T18:31:23Z

Great work, I like the Sunless Skies/Sea aesthetic a lot and you used it well! The game can be addicitive, making me to want to relaunch a run every time I die I think that the impossiblity to take a pick up during the invicibility time after being hit is a bit frustrating tho

Overall a great entry that we have here :)

Dwarven Depths by steelax 2021-04-30T18:15:25Z

It's amazing how much you've achieved to do alone, and if I would have to take the game as a demo of a bigger project, I would definitely say that it's a promising game. The only thing that anooyed me a bit was that holding the left click instead of having to click multiple time wasn't implemented. Huge respect for you to have taken the time to do some voice over! Great job :)

LUNA IN THE SKY WITH DIAMONDS (FESTA ESTRANHA COM GENTE ESQUISITA ) by zagoiris 2021-04-28T14:14:15Z

The game has a good potential, I think that the bigger issue is that it lack of clarity (hit, hp, but especially the transision between two scenes which are very brutal, making it really hard to understand what's happening sometimes and making me switch between scenes a lot without wanting to do it). You did a good work with the music and the pixel art tho, the loop idea works really well and the lights/colors effects are extremely good, so overall it's a pretty nice entry :)

The Rite of Shadows by Jaco van Hemert 2021-04-30T07:46:08Z

I love the focus gauge, it really brings interesting mechanics. To me the weak point of the game are the hitboxes of the obstacles/foes which were very frustrating as they seemed gigantic, associate with the absence of invulnerability timing it was sometimes really annoying. Also I've been softlock once, being stuck between two walls block and an enemy, which wasn't dealing me any damage and the only solution I had was to use the attack button untill my death :/

Nonetheless, I'm amazed by all you managed to achieve by yourself in just three days, and the result stays really nice overall with a lot of good ideas, so good job and keep up the good work! :)

The Elevator by Redamz 2021-04-28T13:36:18Z

Very nice approach of the theme, and the elevator girl is funny as hell. I managed to get endings 1, 3 and 8, and I'll probably do some other runs later to see some of the others endings, even if it would be great to have a fast forwards to try to get all of those in a more comfy way. Great approach of the elevator's music too, this one is great.

Overall it was really enjoyable, great work :D

HELL deep is your love? by Villanelle 2021-05-01T16:13:49Z

Really nice entry! The game is really polish, and the art direction is wonderfull, as well as the music theme that go along with it very well. To me the weak point of the game is that it can be really frustrating by moment, and I felt it was because of two things: not grasping automatically the ladders and ropes when we collide with them, and the fact that we die almost instantly when we got of screen (instead, having like 0.5 second or something like that would permit not to die because you climb down a ladder a little to fast x) ).

Nonetheless, the game really is great and you did a formidable job, and your game as a great potential! Thanks for your work :D

Ludum Dare 48 - Deep trouble in Little town? by Geo3D 2021-05-06T13:40:56Z

Nice little game, you did a lot in such a short time, for a 3D game entry I really am impressed! Really liked the graphic approach of the game, good job!

Dive! Dive! by John Harper 2021-04-29T12:17:25Z

Nice little game, really enjoyable! The submarine's maniability is really great, and I must add that I really love the model you've made! I felt that there were sometimes too many mines making it impossible to avoid them and that there hitbox was a bit generous, but overall you really did well, that's a good entry :)

Pigs War by sharkmax218 2021-04-30T15:41:29Z

Well that was surprising to say the least. Good job making you own 3D models!

Rabbit Rappel by MatterLinx 2021-05-02T09:57:28Z

Great game, wonderfull art direction! The music is a great base but it needs a bit more variation on the base loop I think. The gameplay mecanics are great and works really well, but the lack of tutorial makes them really hard to get (I was about to ragequiit when I saw the speedrun and the possibility to charge up the rifle :sweat_smile: ), but once you get them they are a pleasur to use! Also, it was already said, but the spikes really have an hitbox too harsh. And definitely yes, I would be interested in a full release of a more advanced version of the game, because your work really has an excellent potential :D Great job!

Déjà Vu by BabaDesBois 2021-04-27T08:44:44Z

Well I really loved what I played, the character is really cute and the gameplay idea is really good, and I would have play more with pleasure if there were more levels :D I just felt that the music's volume was a bit too low, I had to boost mine so that I can hear it (and what I heard then was sweet).

Deep Hunter by Amaroq 2021-05-01T10:22:59Z

Great ride on the FTL style, good job! The user interface is well thinked and art directions looks really gorgeous. You did already a lot of improvement on the game since the end of the jam, and the V2 is an excellent improvement on what the game originaly looked like. I'll only point out that the visual effect around the screen (which I forgot how it's name :sweat_smile: ) can sometime be bothersome to read some text, as you can see on this screenshot (I don't recommand to delete it as it really add something to the mood of the game but just need a little rework).

Great job to you, a pretty good entry on the jam :D deephunter.png

Colors of the Universe by Itooh 2021-04-27T06:41:46Z

The idea behind the sound design is really great, even if sometimes I had difficulties to focus on the differents chords available (surely because of my shitty audition tbh). Pretty much hypnotic and it surprised myself how long I stayed trying to find the keys of this world.

Deep Snails Night by JLMast 2021-04-27T06:52:36Z

Ok I laughed pretty hard when I saw that I could "übervomit". I really liked the graphics designs, especially the jump and falling animations. The biggest porblem I had was with the combat, for the same reasons that were already mentions, but it still is a great work that you did overall, and we have a fun little game in the end.

Space Sail Away by carpaccino 2021-05-04T09:03:26Z

The game is very interesting, and is well level designed, with a pretty art direction. I really liked playing it. I think that two minors improvements that I'd love would be to add a damage sound (or a visual feedback), and also a restart key (there was a moment when I spend like thirty seconds being bump between asteroids and a border x) ).

Really good job overall!

The Golden Saucisse by BrokenMatcha 2021-04-27T12:09:55Z

I really liked the art, especially those sharks with that sadistic smile on their face. The game is must must harder than I thought it would be when I first looked at it, the rockets that can be launched outside of the screen are a bit frustrating, and I thought that the "up" command felt really heavy. Overall I took pleasure trying the game, nice job :D

The Deeper The Better by Giangero 2021-04-27T12:15:58Z

what the fuck was that

Minedeeper by korfi 2021-05-10T18:25:55Z

Nice little game, the dynamite hitbox felt a bit harsh but it didn't prevent me to enjoy the game! Good job, especially with the graphics!

Gecko Dive by bqq 2021-04-30T20:43:39Z

Absolutely in love with your game, everything looks so great in it. One of the most accomplished game I've seen on the jam for now, I hope that you will keep working on this game, I hope to see more of it in the future, definitely have potential to be an excellent indie game :D I would love to give you advice to improve on it, but I can't say much except that I want to play more levels of it, and maybe changes in the music as you go deeper to give it more presence and variety :)

Great job to the three of you, you did an incredible and admirable job!

The World's Greatest Fisherman by justinj 2021-04-28T15:42:26Z

Now I know that fishing a fisherman seems less painfull than fishing a fish for the prey. Honestly, very cool game, with nice gameplay ideas, it was a pleasure to give it a try and the ending made me laugh a lot, the music theme is nice, and you did great with the pixel art, great work :D

LD50 — Delay the inevitable

Before Impact: Meteor Fantasy by Garywiss 2022-04-05T21:43:21Z

Very satisfying game to play, and with a well made art direction. The altars add a good motivation de keep exploring, and the visual effects are pleasant, especially once you arrive in late game! Sadly my second run crashed a few moments before the final fight with the metorite, but despite that excellent work from your team!

Dungeon Escape by mar3k 2022-04-06T09:12:19Z

Really nice game well done! It's a fun experience with a lot of variety in it. I would have like a faster restart, and sometimes we are just blocked in tiny hallways where we have no other option than to fight an unwinnable fight with a foe, but except those two points, I liked everything the game offered. Excellent work in such a short time, gg!

The Cold Night by Steffo 2022-04-07T12:59:38Z

Nice little game, with a clever core gameplay idea. There is definitely too many ennemies too soon, but except that point, it's a pretty solid entry pleasant to play. Good job to you all!

Drawn Out by mechanicallife 2022-04-07T08:01:33Z

Excellent concept, and an amazing art direction. I think that the auto battling part would need a bit more interactivity - well, I know that a auto battle isn't supposed to be too interactive, but sometimes it's just feels like I'm slowly watching my end comes for a minute or more. But except for that, I do think that you have executed the concept you came up with greatly, this is a great entry and I really liked playing it. Good job!

Block or Bust by 100th_Coin 2022-04-07T08:23:31Z

Excellent game, one of the better entries I tried so far, you did an amazing job. I had a few bug (especially, one were I could sell a tape immediatly after the client came up to the store, but had to do it again as the first was probably a bug or something like that), and I would have love a bit of screenshake with those many explosions, but still those points are really minor. I just had a lot of fun playing the game, a captivating gameplay loop inserted in a stupid and funny setting, loved it. gg!

Their Next World by bellatrion 2022-04-05T08:01:51Z

Really good concept, it was really fun to play the game! The second level was harsh, but still fun, I would have played some more with pleasure. If I had to point out one thing that I feel mixed about is the movement based on the cursor, as it prevent the player to use left/right clicks in one direction and to move in another one, which breaks a bit the dynamism of the game. But it didn't prevent the experience from being pretty enjoyable over all, very good job from your team!

Dont Sleep by PhoenixofForce 2022-04-08T12:18:05Z

Lovely litlle game, I do love the take on the theme, and you did great pixel art. Not much to add, well done!

Keep Me Alive by Xenation 2022-04-07T12:50:51Z

Excellent little game, I really laughed at some situation. Not a lot to add, it looks very polished and I do like a lot the art style. Gg!

Market Maker by Roitchie 2022-04-06T10:45:42Z

Nice little game, had fun playing it. Not a lot to add to that statement, so I'll just say good job to you two!

Inky Towers by Shane Gadsby 2022-04-05T15:32:02Z

Excellent concept, with a lot of potential. The physics of the object we create is really hard to predict, making the whole experience really hard, but if this points can be fix, the game would then be probably awesome. I really like the artistic approach of the game. In the end, definitely an interesting entry and a good work, good job :)

Caring Hero by Solah 2022-04-07T10:58:42Z

Excellent take on the theme, very good work from you overall, gg!

22h38 by Katutt 2022-04-05T20:05:28Z

Okay this one is very impressive. Congrats on making this excellent game! The only problem I had in the game was that one theme was way louder than the others, which was a bit unpleasant. Except that, this was a pleasure to test, incredible art direction and mood

fireme.club by velvetlobster 2022-04-12T20:02:55Z

Excellent entry, I really should give more time into this one as there is probably a lot of things to try there. Good job from all of you!

Holding On by Cubanfrog 2022-04-08T08:57:21Z

Excellent little game. Lovely art direction (graphics as well as sound design), with an excellent overall mood. Pack the whole with a simple but efficient gameplay and you have a great entry. I really loved playing your game, gg!

Beyond The Veil by Hare Software 2022-04-07T19:22:38Z

Excellent entry. Lovely pixel art, and great voice acting, the whole with a pretty good gameplay. There was some problems (no "end current round" option to gain some time, and the fact that ennemies behavior was sometime strange, like taking a potion when full life or trying to regain stamina at full stamina), but those aren't such an issue, and the rest is simply great. Well done to you all!

Don't Drink and Dive by very dark lord 2022-04-06T17:20:57Z

Nice little game, and an impressive amount of sprites made during the week end! Well done :)

Necro-king by filgreen3 2022-04-05T15:05:10Z

Excellent entry, I didn't get immediatly that we could summon the basic skeleton for free but that's definitely my bad :D I had a lot of fun playing the game, and if you have the opportunity to add sounds effects and some other elements (as the projectiles) it would add a lot to the whole, but still I found mindself playing mutliple run as I really enjoyed playing the game. I just found that some melee unit were definitely too weak (my berserker for 1k gold got one shot :x ). Overall an excellent little game, well done!

KEYMASHER ULTIMATE by Raivk 2022-04-05T08:19:48Z

How does your games are always that fun come on. Congrats on this one, the one and only problem I had during my play time was the moment my ill graphic card crashed, but you know, still coherent with the explosions am I right? (in truth it justs crashed randomly) Excellent work, it was a delight to play your game.

Holding On by Trebby 2022-04-06T09:44:27Z

I was expecting this theme to come up during the jam, but I wasn't expecting to see a project going this far into it. The alarm sound when the generator comes low in energy is an excellent addition, well done. Simple, but so damn efficient.

Domotichaos by ZOMBIEBUST3R 2022-04-05T11:11:13Z

Survived 285 seconds, excellent game! Not much to add, it is very polished, looks gorgeous, with an efficient sound design. Well, it's a very good entry to the jam. Congrats to the whole team!

You Will Fall by Yaen 2022-04-07T07:30:01Z

I really love the concept of the game, really a great idea! I'm absolutely terrible at it but I have to admit that you came up with a bright idea, and well executed. The audio part is a good idea but the other side of the coin is that for someone as terrible at me at that kind of game, you will heard a lot of time "So you think you can make it across ..." in a row which can be a bit triggering after a few times - even if the voice over is really fine tbh. Excellent work from you all, gg!

Tilted Saloon by Vitor Milioni 2022-04-06T08:42:20Z

Nice little game from you guys, I like the idea of a "rage game" using flipper mechanics! The main problem I had was with the gun part at the beginning, where sometimes there was a really long time to wait before we could have the opportunity to hit the ball, making this part a bit frustrating. Overall I think I would have like the game to be a bit more "speedier" (having the flipper part - I don't know the exact name for those things sorry :x - raising up more instantly). But despite that still a pretty sold entry, with a nice concept and a funny settings, overall a good job from you guys!

Aster Defense by emrod 2022-04-13T11:33:36Z

Very good entry, all of you did a great job! The main problem I had with it is that the game seems a bit easy (what ended my run was actually a blue screen - the computer I used for my test has a very low config), nonetheless it's a fun game with a good concept and an efficient art direction. GG!

Seed Of Time by theStoff 2022-04-15T15:22:54Z

This game is pure dope. Congratulation, it's inventive, gorgeous and a pleasure to play. One of the best entry of the jam, definitely. GG!

Slime Showdown by ToC 2022-04-05T09:40:28Z

Very good little game, it was a really pleasant experience! At first I feared that the game was too easy, but once the slime boss starts to spit projectiles at your face the game really offers a nice challenge.

One thing that I would point as a problem is the lack of feedback given, especially when the players lose life. As the game doesn't have sounds implemented, a small screenshake, or visual effect would have been a good addition (I had a moment where I thought "well this game isn't that hard" then saw that I had 15% health remaining lulz).

But despite that, the game really is excellent. Special mention to the pixel art which is just excellent. Great job from all of you!

Oh No My Trophy by zimny11 2022-04-13T11:50:32Z

Neat concept, very pleasant to play. Not much to add to that statement, it's a simple game which works extremely well. Excellent job, and excellent entry!

5 More Times by uboretsky 2022-04-08T09:12:44Z

Excellent entry, the art style is fantastic and the overall mood is working perfectly - even if the whole game is way too depressing for my standards x) I'm wondering if I didn't miss something while playing it tho, about how do we "delay the inevitable" and if there was some kind of replayability? The title of the game lead me to think that there is, or I just didn't get how the "5 more times" things transliterate in the game. But still, an excellent work and an excellent entry, good job to you two!

Cat in the Bag by JoshH 2022-04-07T10:38:23Z

Funny little game, good job! I just think that it would be better if pressing space jump to the end of the current line instead of skipping it instantly. Otherwise, great job!

We Need To Talk by Doot 2022-04-12T20:10:53Z

Excellent entry! Very juiciy and love the art style. I'm absolutely terrible at the game but I still want to play again every time, gg!

Snøball by Thooom 2022-04-05T09:50:20Z

Really interesting concept, sadly as it was pointed out before it's a bit hard to play, and I was really lost at first. But I do really like the core idea, and with something more intuitive (and maybe a way to fast restart? I think that would be great!) it could work really well

Last Stand by TheMightyTrout 2022-04-05T15:44:45Z

Nice concept, but it was a bit difficult to build efficient defenses x) I had a bug where the rotation of the block wouldn't stop, but pressing the right click again would stop it. Nice work overall!

Cosmic Contact by Kemsou 2022-04-07T22:51:10Z

The game did scare me at some points so I guess it's a win for you? On a more serious note, a very good entry with an ambient mood which is working extremely well. I don't know if it has already been said before, but I glitched a bit during the final moment, and the mouse cursor didn't became visible again to quit the game, so, even if there is a quit button, I had to alt f4 x) Overall a solid entry that I enjoyed to test, well done to you two!

We Have to Talk by Oleg Bone 2022-04-10T19:23:37Z

Excellent art direction, gg!

Super Mowser Bros by Guilloteam 2022-04-05T08:36:54Z

The concept of the game is so damn cool, and visually you did a wonderfull job. As it was pointed before, to me the biggest problem are the ressource management which doesn't provide a real challenge, meaning that we can just spam castle to easily delay the inevitable end for a very, very long time. But except this, no major problem, and the game feels so polished it's astonishing. Really a wonderfull job, especially with the art direction which is simply excellent. Congrats!

Somnipathy by Cyzaine 2022-04-08T12:26:57Z

A very solid entry, I loved the visual aesthetic and the take on the theme is a good one. I would have like the game to be a little bit faster, but except that, not much to say. Good job from all of you!

WHEN NANA SAYS IT'S TIME FOR SCHOOL by alyd asmar 2022-04-10T22:02:31Z

Excellent work, definitely the most innovative entry I've seen so far. I think that I'll try to give some time to explore the game in depth, as it really intrigues me. Bravo!

The Assessment by Okamit 2022-04-07T23:02:45Z

That was a very nice collection of mini games! I'm absolutely terrible at it, but I did have fun playing it, and the humor and art direction made their effect on me. Good job from all of you!

Meow~~~~ by Eclair 2022-04-10T21:47:29Z

Excellent art direction, sadly I really had a hard time playing the game, I didn't get quite well how to play it. But still I did saw good ideas, and definitely hard work there, so even if I surely missed some things that your game offers, I still did had a good time playing it. GG! NB: I think that I will give the game another try tomorrow, when I'll be, well, less tired!

What Have You Drawn? by MrPouletBZH 2022-04-21T22:25:49Z

@silkmeloni @toc @zombiebust3r @raivk @krunk @ben-newington @dan-allison @st-n @sayurinyooko @saryah @itooh @arianad @trebby @sodoj @roitchie @adncoach @thecoconutdream @core-foliant @100th-coin @vitor-milioni @emmatw @korvack @yaen @fluri @nocuous-pinch @ildenh @taran95 @useless-fish @uboretsky @viittaa @langotriel @cookie-chr @cubanfrog @okamit @solah @kemsou @nebiros @oleg-bone @gcake @bellatrion @zimny11 @david-york

A huge thanks to each and every one of you for taking the time to leave a feedback here, the reception of the game really was heartwarming! I took the time to read each of your comments, and I did reflect on each criticism and advice that has been posted here, and it gave me a lot of leads to improve the game. Thanks again for all the feedback, it was a pleasure to read!

CATch time by Re-Mar 2022-04-07T18:46:15Z

Definitely a 5/5 on the graphics category, the game just looks awesome. In addition it's pretty pleasant to play, so, yeah, a really good job from you all!

Last Point by Itooh 2022-04-05T07:42:06Z

The first run, I went straight to the sun and it was, well, not the experience intended uhuh. But once I started again and really explored the whole system, it was terribly pleasant. Connecting the dots to have a better understanding of the mission and the settings feels really satisfying, and gosh, the excellent theme revealling itself troughout the exploration was a pleasure. Bringed together, the settings with the musical theme and the sobber pixel art bring an excellent mood out, gg!

IBYH!? by Trabasura 2022-04-06T08:26:10Z

Good game, had fun playing it! Some minigames seemed a bit unfair (the "stay up" one where I felt at the first frame for example x) ), but a well done job from your team with a good variety of gameplay, globaly a pleasant experience, gg!

Delay the inevitable flood by IldenH 2022-04-08T08:08:44Z

Interesting core idea, and a nice entry overall. The player's movement feels really clunky and the lack of information on how much we impact the tree (especially when you run on a one 3 or 4 times without any feedback) is a problem, but overall still a pretty good job from you, gg!

Deadline Lab by Moonblast 2022-04-06T08:57:56Z

Ok, I was a bit confused at first with the core gameplay of the game, but once I had a grasp on it, it was a pretty fun ressource management experience! Inovative approach of the "bublle shooter" gameplay. Good job from your team, that's a pretty solid entry!

Keep Cool by Nebiros 2022-04-10T19:15:04Z

Nice little game! The art direction and the core concept are both neat, and the game is pleasant to play, even if the jump felt weird sometimes. Good job overall, gg!

Wait For It ! by Forgin Bits 2022-04-12T20:19:59Z

I'm so bad at that kind of games but this one is so damn addictive! You did an incredible work, and in only 48 hours it commands respect. Congrats!

Prison Arena by taran95 2022-04-08T08:26:51Z

Nice little game, clever approach of the theme. I felt like I could just spam space to win a fight, but not sure how efficient it was x) Good job overall :)

UFOTag by Useless Fish 2022-04-08T08:49:01Z

Clever core idea and pleasant game overall good job! Surprisingly, the game was much better once I saw there was a tutorial :D I would like to see a health bar of some kind on the bomb tho, to have a better appreciation of the damage dealt by the towers. Good job from you two, gg!

Keep Yourself Alive by Nocuous Pinch 2022-04-07T19:34:29Z

Nice little game, simple but efficient. Good job!

Darko by Sodoj 2022-04-06T09:34:18Z

Excellent game. Except a few problems (sometime when changing levels I arrive straight into an ennemy, one time after a restart I came into a not generated world and the fact that I am terrible at the game uhuh), I just found everything excellent. Impressive work, gg!

Forest by StudioCherno 2022-04-07T09:05:14Z

Very good entry, the ambiant mood was really working well. Had some problem with the sound (was saturating in the first part, don't know if that was intended but it was a bit painfull for the ears after a while, and during the second phase, after the graveyard, I had no sound at all). Despite those few problems, excellent works from all of you, was a pleasure to test your game, gg!

Over the Rainbow Bridge by Iguanana 2022-04-06T11:07:41Z

Nice little game! I tried both the web and the windows version, as I felt the first was a bit slow, but the second was waaaay too fast: once I pressed space I almost instantly arrived at the next text phase, making the game last for like 2 seconds. But despite that, still a very good work from you, gg!

QUIT GAME by Korvack 2022-04-05T20:10:29Z

Ok I did laugh while playing this game. I didn't manage at all to rebuild the button in the end but had a good time trying to do, excellent concept and take on the theme, well done!

I Sink Not by eeldam 2022-04-12T19:45:41Z

Excellent entry. Not much to add to that statement, as I didn't see any real weak point in the game, you just did a wonderfull work overall. Really fun to play and excellent art direction, gg!

Dungeon Crawl by jzucc12 2022-04-13T12:02:49Z

I really love the concept of the game, works very well. Was pleasant to play, good job!

Cold and Alone by David York 2022-04-13T12:29:42Z

One of the best entry I tested so far. I would gladlt play a more complete version of that game, I just love what you did there - I just want more of it :D GG!

Appoleo by NeM 2022-04-05T19:33:58Z

Interesting concept, and a pleasant game to play. It's a nice addition to have some playmodes, and seeing some classical art felt somewhat refreashing. Good work from all of you!

Silentio by Emulization 2022-04-07T10:44:19Z

Interesting concept and nice art direction, sadly the player's interactions aren't quite clear and were weardly functionning (especially the character's movement which were really strange). Still a pretty good job tho, gg!

Corgi, Protecc! by JuulH 2022-04-08T12:41:42Z

What an excellent little game. Really love the whole experience - the only weak point I found is the bullet speed, which is too slow in my opinion, I would have like them to be faster than a cat's projectile so that you can more efficiently stop those. Except this one point, a fun and pleasant experience. A solid entry and a very good job from all of you!

Pompeii Ludum Dare 50 by Devterev 2022-04-06T17:25:37Z

A really nice entry, maybe a bit too hard but with an excellent art direction. Good job to you all!

Tominrigg Tactics by Dan Allison 2022-04-05T16:05:12Z

Impressive amount of work, the game is very polished and very pleasant to play. Loved the pixel art too! There is still some balancing problems (I felt that the enemies were spawning really fast and some villagers seemed impossible to save), but even with that it was a pleasure to play. I also had a bug, where I coulnd't have the "save" interaction with a villager which was in range (but he was one hit to die so it didn't changed anynthin in the end uhuh ). Really an impressive entry, excellent work!

Brakeless by silkmeloni 2022-04-05T08:46:46Z

Nice little game, good work! On a side note, I think that you can now remove this link, now that the webgl is on itch :) image_2022-04-05_104629010.png

Brakeless by silkmeloni 2022-04-05T09:05:00Z

@silkmeloni You can't edit the game, but removing a link won't be a problem as it is not modifying the game in itslef :)

Say No to Goblin! by Cosmicallity 2022-04-06T10:56:32Z

fun little game, gg :)

Mars-O-Tage by adncoach 2022-04-06T17:35:55Z

A definitely solid entry, it was very fun to play. I really like the fact that getting caught doesn't end the game but only give a timer malus. Impressive work for a single person, gg!