FoonLudum Dare ExplorerLD48 → Dice Explorer

Dice Explorer

By solah

View on ldjam.com

CategoryRankScoreCount
Overall3703.5641
Fun4883.2641
Innovation1413.8240
Theme5623.3941
Graphics4653.4242
Audio3613.3140
Mood2443.6141

Comments

juan-matias 2021-04-25 23:09

I would like to play it but the HTML5 link is broken. Not public yet?

solah 2021-04-25 23:15

@juan-matias Exactly, the game is public now, thank you for clicking this quick on my game ^^

solweak 2021-04-26 10:26

Congrats ! It's a very complete entry, the only weakness i can spot is the inconstant level design due to random generations.

However all the mechanics match perfectly together and are well exploited. The graphics and sound design are simple but well done and they are coherent !

I would certainly play an extended and polished version of this game !

budark 2021-04-26 15:19

Nice puzzle game!! I love the rpgs. It's a good combo with puzzles

ariorick 2021-04-26 16:13

Navigation and tile placement work fine, art is nice too I tried web version and didn't encounter any enemies. The first run i just build straight line from start to finished and completed the level, the second time the game kept givinng me tiles that i can't place in a meaningful way :Π΄

solah 2021-04-26 16:28

@ariorick Did you try to turn the tiles with R before putting them in game? Sorry for the inconvenience, procedural generation makes the encounters really random ^^"

ariorick 2021-04-26 16:32

@solah Oh, thanks, i was expecting this function but i didn't see mentions of it in descriptons or help haha. I suggest you add it somewhere

ariorick 2021-04-26 16:35

@solah Also you might be intersted in this, this is a hard but very useful article about procedural generation. It has a lot o mentions all over gamedev https://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator

jimbly 2021-04-26 17:29

Heh, I clicked "How to Play", and then tried playing, and was very confused... kept trying to click on tiles I just placed and they disappear! Apparently there's an (almost hidden) next button in the how to play! Maybe make that a little brighter?

That was fun! Definitely felt very much at the whims of the randomness though, had an enemy I couldn't beat, lost most of my health, and spent most of the rest of the time making circuitous routes so that I don't even touch enemies... maybe it would feel better to know how much defense an enemy has before fighting it, as, otherwise, I just completely avoid all of them, or just keep re-rolling until I have an incredible roll, and then fight, and it turns out they only had a tiny amount and I wasted my time ^_^.

The WebGL version (in both regular view and fullscreen on my 16:10 monitor) appears to get the sides of the screen cut off - maybe just need to update the HTML of the output to be a 16:9 resolution if that is the only aspect ratio your game supports? (Note: bug fixes like that ARE allowed after submitting).

When placing a die, it would be really nice/natural to be able to rotate the die with mousewheel instead of R.

solah 2021-04-26 17:50

@ariorick It is actually in the help (NB on the second page) but I must admit it is not the best tutorial ^^" Thank you very much!

solah 2021-04-26 18:02

@jimbly It seems that I can't force 16:9 display in webGL, so I recommand to use windows build that forces 16:9 aspect ratio. Sorry for the inconvenience ^^" Yeah, the game isn't really well balanced, thank you for your feedback!

jimbly 2021-04-26 19:00

@solah Yeah, you probably can't force it when fullscreen without some letterboxing, but you can fix the embedded player... and it looks like maybe you did, it seems to be working great now =).

solah 2021-04-26 19:24

@jimbly Yeah I succeeded! Thank you very much ^^

bkelly 2021-04-27 17:12

This is an excellent little puzzle game. I love the mechanics and the sound and art fit very well. You did a good job keeping the scope reasonable, but feature rich. My only issue is that the first time I fought an enemy, I thought the screen froze because it isn't immediately obvious that you have to spend dice to attack. This could easily be offset by making the dice flash (or outlining them) the first time you enter combat. Excellent work, I really enjoyed your game.

xtacobaco 2021-04-27 20:35

Dayum! This was a really cool jam entry, i loved the fact that you roll your "tiles" every "round", the fact that these are also used in battle was brilliant (although it took me a while to figure that out.)

Really nice game you've made here, the background music for one fits the aesthetic really well. In total really good job dude! :D

phlip45 2021-04-28 04:33

I think the main thing this needs is powerups on the sides of the map to encourage the player to do something other than B-line the exit. Time is tough though. Very good game though! The ambient music was nice and the gameplay was pretty straight forward (didn't even go through the tutorial and I managed to get out). The aspect of building your own way through an unexplored cave reminds me of a card game called Saboteur. Very different gameplay but had that same sort of vibe to it.

solah 2021-04-28 04:57

@budark: Thank you for the kind comment!

@bkelly, @wtacobaco: Thank you for your kind comments. I might add a little label or someting during fight to tell players they need to select dice in order to deal damage.

@phlip45: Thank you very much! I really wish I had time to add bonuses on the map also! That's funny, I have Saboteur at home but did not play it yet ^^"

bridgeonastick 2021-04-28 15:12

Solid game with interesting mechanics. It took some time to figure out, the big wall of text of how to play overwhelmed me a bit. Do you have to walk into the enemies before you can figure out their defense? That's how I did it but lost me a lot of life. Nice entry though!

sonicpixelation 2021-04-29 04:46

I love the dice mechanic exploration idea, while also balancing movement as a resource. Great Game.

solah 2021-04-29 05:34

@bridgeonastick Yeah, I had some ideas to have other ways to reveal monsters' defense but did not have the time to implement them and I did not want to remove that mechanic since the game is already pretty easy to beat. Sorry for the monstruous tutorial ^^". Thank you for your feedback!

@sonicpixelation Thank you for the kind comment :)

secret-magic-404 2021-04-29 05:36

I've played a few board games in the past which use the same path building mechanic, but you implemented it in a new and interesting way!

It took a long time before monsters started appearing on my path, so it was kind of underwhelming at first. Then, as I got really close to the end, the amount of monsters was suddenly way too high and it became overwhelming.

It would be nice to play this again with a difficulty curve ramping up a little bit more smoothly :smile:

Well done!

solah 2021-04-29 06:05

@secret-magic-404 Thank you for your comment! I really would like to make a better difficulty curve xD

mrpouletbzh 2021-04-29 13:31

I like the concept of the game a lot, it works really well! I liked the few sprites too, I don't have a lot more to say, it's a good compo game good job :)

mdotedot 2021-04-29 15:07

Good idea. The dices should have been more contrast. Took me a while to find them. Liked the gameplay. Good job. Nice sound effects :smile:

kel 2021-04-29 15:08

very unique! I would play more of this no doubt!

blackopsben 2021-04-29 15:21

I want to love this really badly. I'm afraid I didn't have as much fun as what this has potential for, just because the randomness seemed to only ever give me stuff with paths on the right but never left. It felt like a bug. I never made it anywhere.

bobafett89 2021-04-29 15:28

Good game, this was quite unique and interesting experience, if you add some more replayability, it would be way more interesting. Well done!

thedarkmagi 2021-04-29 15:34

A nice fun concept that I'd definitely like to see more of with some better balancing as I just got stuck near the end :(

solah 2021-04-29 16:16

@blackopsben You can rotate the dice with a right click or R, that's why you had a bad experience

blackopsben 2021-04-29 16:40

@solah gasp!!! I'm going to try again!!! Thanks!

blackopsben 2021-04-29 16:45

I got stuck here and can't figure out how to advance. No buttons are doing anything. capture.PNG

solah 2021-04-29 17:45

@blackopsben Ah yeah I have a help to add here, you can click on dice in your dice pool to add to your attack Once it is greater or equal to monster's defense, you win the fight Thanks for your patience

solah 2021-04-29 17:45

jhax 2021-05-01 09:19

The graphics have got a really nice look to them and the general concept is a cool way to use randomised elements.

whismirk 2021-05-01 15:50

Cool twist on the dungeon crawling genre ! The game has a nice traditional roguelike feeling, and I really like the concept of building your own road. Combat was a bit rough though, maybe adding a bit more diversity to the way you use dices in it could further improve it ?

yobiscus 2021-05-01 15:55

Against all odds, I found my way around most of the monsters. Finding a winning path in this game is very satisfying. Good work!

ldjamwin.PNG

xlambein 2021-05-01 16:17

I like the concept of a kind of "Carcassonne rogue-like", and the idea of having the tiles play a double role of making a path or being used for combat is cool! It was a bit strange though, to have my hand change at random at each turn. I think it would've been more interesting to have to manage your tiles through several turns πŸ€”

I love the graphics and the music, by the way! The general mood is just great 😊

hideos 2021-05-01 16:20

The idea of ​​the game is very creative, fun and innovative, but there are situations that it is impossible to continue, because the enemies are very strong and there is an urgent game over

sestren 2021-05-01 16:22

It took me a little while to understand how cards get replaced in hand from turn to turn. However, once I understood this, the main strategy of the game became apparent and it became a lot more fun to play. Overall, this entry is excellent on all fronts. Thanks for making it!

solah 2021-05-01 16:55

@xlambein The tiles are dice actually, so they're rolled each turn. You can see the faces of the dice when overing it to see if the dice has potential and choose to keep it or use it.

@hideos I don't see what you mean by urgent game over, generally you can just wait to get the right dice by doing some useless move, putting or destroying dice, or you can try to make another path. But I recognized I would have some work to do on balance ^^"

xlambein 2021-05-01 17:18

@solah Ohhh I didn't get that πŸ˜… makes a lot more sense, that's a pretty interesting mechanic!

lazzor 2021-05-02 11:50

Great job! I love the double mechanic for the tiles, as you can either place them to get away from the orks, or use them to fight. At first I didn't really get the dice mechanic though. I thought i could roll them myself, to get a better path tile, instead of them being auto-rolled each turn.

mactinite 2021-05-03 21:48

Cool concept love the idea of a hand made procedural dungeon. I was able to figure out the rules pretty fast it was very intuitive. Lots of potential here!

iak 2021-05-04 19:35

I really like this idea. It does need more reasons to not take the most straight past possible. Maybe collecting treasure, health-potions, and what-not. But the foundations are there and they are really cool. Gives me lots of ideas for how randomization can be combined with player choice...

2022-02-25 11:09

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