Coin Collector by kassanu 2025-10-09T03:53:54Z ♥ 1
As a non-US resident I learned something about the currency. Thank you for creating this game.
Foon → Ludum Dare Explorer → Users → mdotedot
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Multiplayer Signal | compo | 286 | 2.51 | 2.15 | 2.65 | 2.12 | 2.42 | 2.27 | 2.03 | 2.49 | |||
| 2025 | 58 | Collector | Butterfly | compo | 211 | 2.33 | 2.25 | 2.70 | 3.03 | 2.52 | 2.16 | 2.66 | ||||
| 2024 | 55 | Summoning | Summon Elements | compo | 258 | 3.13 | 3.03 | 3.02 | 2.15 | 2.92 | 3.00 | 1.83 | 2.93 | |||
| 2023 | 54 | Limited Space | River Dance | compo | 299 | 3.11 | 2.99 | 3.21 | 3.71 | 3.38 | 3.15 | 3.64 | 3.22 | |||
| 2023 | 52 | Harvest | Pumpkin Drag | jam | ||||||||||||
| 2022 | 51 | Every 10 seconds | Destroy Blocks | compo | 369 | 3.14 | 3.19 | 2.78 | 3.18 | 2.58 | 2.80 | 2.33 | 2.71 | |||
| 2021 | 48 | Deeper and deeper | Deep Voice | compo | 512 | 3.38 | 3.23 | 4.27 | 3.57 | 3.35 | 2.52 | 3.32 | 3.19 | |||
| 2016 | 36 | Ancient Technology | Homer and Bart Use Ancient Technology | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Ygramul | jam | 28 | |||||||||||
| 2015 | 33 | You are the Monster | GhostMen | compo | 17 | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Love is a Weapon | compo | 32 | |||||||||||
| 2014 | 30 | Connected Worlds | Parallel Universes | compo | ||||||||||||
| 2013 | 28 | You Only Get One | Curse of the Glass Eye, You only get one eye! | compo |
mdotedot leaves an average of 35.6 feedback comments each event.
As a non-US resident I learned something about the currency. Thank you for creating this game.
Ah Another game about butterflies! Similar minds :D Game is nice. Unfortunately the catching of the butterflies does not feel empowering. Maybe a larger hitbox or something like that and an animation or indication together with some sound or effect would help! But congratulation on the publishing!
When I saw your snake-screenshot I HAD to test it since I did a mini-game with the same mechanic. BUT yours is so much better! At one time I thought that I had a bug but then realized it was the head I could use in 3D .. What a great idea and well executed. Hitting a wall gives now different strategy options. Very clever! Thank you for creating and sharing this! Great work!
ha ha ha .. a bit intense for my skills .. but I dig the game and flow ! Job well done!
I love the falling of the house!!! Very nice effect! and cool idea and good execution. Ow I liked grabbing those money
Ha ha .. I was trying to out run everything until I found the way to dig through walls. And I later saw that you mentioned that in text ... Would be beneficial to put that on screen or maybe even a little tutorial. I liked the auto shooter .. or you could have just made the enemies to follow the ' regular ' path and don't cross over the digged parts .. that could/would have given an extra depth of the game without too much code! An other thing what would have given extra dynamic is to make smaller ' quests ' .. first collect 10 things and then GOOD JOB screen to get the next 10 .. but these are just little things. You made a good, solid game! Congratulations.
The first levels were great and I thought : what a nice progression.. then on the third or fourth : incredible hard! ... that is such a shame, because I had a good time until I got frustrated by the farmer!
Very good game! Excellent! The in-ldja.com-run didn't work. But runing the itch.io page did work. Cool mechanic and good design. Very well made and you prove that with simple graphics and a great little audio with lots of mechanic idea's you can make a really enjoyable experience! My compliments!
Great sense of humor. From the start I had a smile on my face and after I did the 27th I tried 10 minutes to walk to the right and try to find the magic key to speed things up .. ha ha ha .. Very, very well done. I like almost everything from the title to the shadow :D :D Well Done!
This idea was the first thing I thought of, but I decided to collect something else :D Nice art and mechanic of the cutting and sponge really are nice and made me smile. Unfortunately the game became a little tedious. But then again it might be a good reflection of how it feels to actually collect stamps... ha ha ha .. good job and great execution!
Unfortunately with firefox the mouse was too quick to actually really play the game. I love it that you made a colorblind option! Not all people keep that in mind while creating art. To think about it I'm a bit shamed myself that I didn't think about this in the latest entry myself! Good Job and thank you for your work!
Top notch on the humor! The game is just fine but matching the theme is a bit of a stretch. But good execution overall nonetheless
Nice one. Good mood .. ha ha ha ' do not open ' with those eyes i would not dare to open it !!! Job well done
A simple but nice game. Dash gets you into more trouble. This is the type of game where I would need a little more health instead of insta death :D Well done in publishing!
Nice one, the sound is a bit repetative. I rather was collecting stuff than throwing it away again! But I like the atmosphere you went for !
Thank you for making this game. Cool concept! A bit stretched on theme-matching but again thank you for the twist on the mechanic! I love it when simple, yet uniquely mechanics can give joy!
as it stand it is a nice game but I didn't quite dig the theme-implementation. It took me some time (and I read now from others) to get the drag. The mood and atmosphere are well done!
That is something different. I am more of a mechanic kind of gamer and I don't like text so much but I liked the idea of the pixel mechanic! Well done!
Great entry! I love these kinds of games!! Although this can benefit in a bit of a small tutorial or at least starting with an even simpeler level. I dig the mechanic and overall game play! Job well done!
Nice graphics, but a bit of a stretch on the theme. And I got confused with the controls during 'using' and navigating. But I'm bad at these multi-input games. I rather use one kind : mouse OR keyboard not the AND :D
Looks good overall but does fit a different theme better. Nice mechanic though!
Wow this is good! Very polished. It took me 20 seconds to realize I had to match the keys.The only thing that could have made this a better entry was that kind of simple tutorial and maybe a bit of a soundtrack. But I totally understand the huge undertaking it is to make something this good! The mood and gameplay and art are great!
Well done. I got some old MSX vibes going on. Thank you for making this game!
Great fun. I had a joy picking up from the others. Played for longer than I thought I would which is a good sign. As for most of the unity games I needed to play in full screen otherwise the controls get weird. Overall well done and congratulations on publishing a game.
A little bit too much going on. I had trouble collecting with the keys it was almost luck. The library was not really necessary in my opinion. I like the swimming mechanic and I felt the world below had more charm. Congratulations in publishing a game!
Ha Ha I remember being better in school than this!!! The best points were made from far far way using the wall as a bouncing off point! When I tried the angle and it appeared to be in it overshoot or bounced away. Good entry! I love the cluttered room and messing with all the furniture!
That was a nice twist. I love the 'collecting' angle, ha ha poor villagers. It took me a few times to figure the strategy out. I was taking and not giving back :D Good job!
I just love these kinds of games. But the timer is way too harsh. There could be two modes : 1 without a timer and you score more points how fast you collect them and 2nd mode where you have the timer. You can also make the timer increase when you succeed. I had a level (i guess random) to find 5 marbles. A bit harsh and it was after almost 2 minutes of satisfying collecting. The idea that it is random is that you sometimes have to find 1 match and sometimes 3 etc... But again, I like these kinds of games. Well done and congratulations on publishig a game.
Took a little to find how to rotate to make the house smile ! I kept on seeing the owner throwing me in the trash .. Humor points :D One of the first different takes on the collecting theme! Compliments!
The mouse movement for the camera was way too fast and I had difficulty orienting myself. It was a bit hard to estimate the input needed to do double/triple jumps. But I manage to get some colection. Congratualtions on submitting a game.
Very early on I saw your progress images on the LD page. Art is great. Audio is on par. But matching the theme is a bit of a stretch to be honest. And I suck at these kind of games so I did not get too far. You commented on this yourself. So maybe make a bit of a leveling up and smoother, gradual learning curve. Because there is lot to enjoy but it is sad when someone rage-quits :D Overall well done!
Good Game! Love it. But collecting was not really what was needed : You crushed !!! :D .. But you nailed all the other aspects of the entry! Well done
Without upgrades there is only one dive possible before running out of time. So I grabbed the most I could carry. I liked the different things that have different weights and stuff. I liked the ambient sound. Congratulations in publishing a game!
Well done publishing an entry. I couldn't find a way to turn the sound on so I did not hear anything. But you have audio rating enabled. Maybe it is my computer. I'm on linux running firefox.
Collecting the friends was cool. I played this far longer than I had anticipated. It was kind of nice to guide my friends to the correct strategic spot. Well done!
This looks lovely. Unfortunately I do not seem to get the stacking to work. The items from 1 to 6 aren't disappearing from the left. I have only the Circle things to control. The ! and the navigational circle arrows in the game. I had to skip a lot since there was no more space on items 1 to 6.
I get an index out of bounds from Godot.
That is different! A kind of a stats game. You have a lot going on and a lot to discover. I am afraid I don't have the timespan to invest in this. And that is kind of bad since it looks promissing to collect all them stars and name them and get in the hall of fame for collecting the most interesting stars.
Well done. At first I had difficulty with the controls, but when I entered full screen I could navigate. The spacebar (select) is a bit tricky as well so I went with the mouse control for aiming at the cards. Sometimes the text overlaps when giving information. Music was descent. I like the characters and the cards. Good job on drawing them! Good vibes overall! Good Job!
it would be nice to see 'the next' set to really strategies. I feel it is more like a random luck kind of move.. could be that I couldn't figure out the information on screen. Really dig the art style. Well done.
great balance between the funny dialog and typing mechanism .. could not care less about the timer.. i would keep doing this, even if the dialog is repeated :D
Wow that was really fun to play. you balanced it perfectly. I could go for 5 minutes and my healthbar was still green. I thought that I had some some other walls next to the area I was but I couldn't get to it. At first I thought I had to shoot something but when there was automatic summoning I really digged the ' avoid the hord ' game. And I was amazed how well you balanced the speed of the enemies and the risk-reward mechanism to score points. I missed the score on the screen, but I kept my eye on the minutes without death. Thank you for making this. I enjoyed it.
Like it a lot. But felt a bit disapointed that when I went again it started with the tutorial again. I thought that there was maybe something on the main screen I have missed so I restarted it. Nice effects and good tutorial!!! What @meepster says : love to see if it was expanded on. But we all know how limited the time is since programming / art is taking wayyyyyy longer than assumed in your head! Job wel done and thank you for the experience.
thank you for the itch page .. I could play and had a good time spawning the chickens .. but the next incantation is a bit much ... where does the eye come from?! Also those bloody chickens move way too fast to grab some of them feathers. But I had a good time. Like the consitency of the art style and love the drop/take items and place them at different spots .. well made game!
A bit hard to come up with a good strategy .. tried the first three rooms and didn't get them all :( .. I like the graphics and the remove sommon and placement mechanics. Well done.
ah .. too bad that it isn't actual multiplayer .. i love multiplayer games .. i started another session but it was it's own. Maybe you can put the players a bit closer .. a lot of moves. I like the switching between the players. well done!
I like the music and the effects. I kept on placing ships and they interacted but I didn't got the ' feel ' that I was using a strategy and I didn't understand the stategy .. Maybe I was doing it right, but I didn't got the feedback that I was doing fine. I really like the red indicator that you can't place boats somewhere. Good job!
Realy nice concept. I enjoyed playing this. I would have kept the summon-signs on board longer to figure out a move. And maybe delete them when x sides are matching. But it is certainly a very nice mechanic you have got here. Compliments.
Nice entry .. good leveling up .. good in-game instructions. Well made !! Sometimes it feels a bit uncontrollable. could be just m.e. Overall nice graphics, good style, good concept and especially I like the gradual increasing of difficulty using the power-ups along the way to keep things balanced. Good job!
nice polished game. The drop could me more forgiving making a better assumption on where you place the object. Got RSI from dragging and dropping. Maybe i will give it a go on mobile. Thanks for making this and good luck.
Well made entry. Especially the character controller and multiple space bar interactions. Clever. Too bad for the lack of sound which could have helped for the mood. Again, nice concept and execution of the drag/drop mechanism. You don't see that implemented too much and!
The game is so beautifull but missing instructions. I got awsd but no other key seems to interact with anything. That is too bad because I really like the concept, the art style, the mood. Which I at least scored, but if anyone can tell me what the action key is? And if I'm supposed to push something, the eye character has reverse moveability that I'm not accustomed to.
Wow .. too bad that there is way too many things to remember and goig on. But overall I pretty much liked everything : the art style, the wide-spreaded incantor the moaning the telephone, the books with confusing scribbles the effect on the summoning-wheel. Excellent mate! Well done!
Ah I love almost all of this. Which really bothers me is that the background are pictures. You could have done without any background and keep the same art style. Which is AWESOME !! I really dig everything about the mood by the character designs the text the music. All of it. So graphics are score a tiny less than it could have. Very, very well made and it made me smile. My girlfriend was saying to me : are you playing a sex game just from that one image.. Again, thank you for making this. Well done.
Fun little entry. I didn't manage to get far due to the obstacles that break my path. But I really like the spinning effect on the summoning spell. Well done.
unfortunately the screen is cut off and i only see part of it which makes controlling anything really hard. That is too bad because what I did see was nice. The indicators of the keyboard controls where there but not something I think moves on the bottom?!?! Hope you can fix it so that I can retry ...
Wow .. that is way too much to handle for my kind of game-playing-character-control person. I can manage to get a 100 on one item and not on all of the other items. Too much key pressing for m.e. sorry. Hopefully some other hero can finish the quest. I like the fluid controls even thouh i can control them ... Job well done.
Bouncy (ice) cubes in the void .. hmm .. I did pretty well I think. I didn't get killed by the daemons. Would be nice if the block below the buttons are the color of the character. I keep hitting R which isn't red :D I like the fact that even when the ingredients are leaving the bowl the correct entry is still accepted by the customer ha ha ha
Sorry but I'm too dumb to get it to work. I fill up the summon by pressing the QWE things and I move with A and S. I like the art style and I miss the audio :D and hopefully some other players might be able to figure it out.
unfortunately the keyboard controls don't match the requested action. For instance A key moves to the left and does not interact. Therefore I couldn't do any real thing. That is too bad because the art style, music made for a solid mood that I would have enjoyed more. Nice animations on the things that I did see.
Ah nice a typing game. I like instructions in game and not to read the description. Also I understood the question that I need to type in all the colored words that had the same color. So I starting typing out all blue ones but later discovered that you need the color of the monster ... well after 5 attempts I finally slayed some of them. Like the mood and the audio together with the graphics. Very well done! Thank you for making this to be enjoyed!
You really help the player along the way of the journey. There was a knock knock at the beginning but further there was no sound. / audio. I see that you opted out of the sound which would really set a mood going on. Otherwise, Well done. A bit too much text for m.e. personally
Boy that are way too many instructions for the first level. Maybe there is only one level?Sorry, I'm not in the mood to replay the game as I occupied the middle section where I needed to put the skull on page 5. The speaking voice is nice and made me smile. The music is upbeat and gave a nice mood to not make life as scarry as it could have been with those summoning creatures that I'm playing all day 🆔
Unfortanetely the sound does not seem to work. Nice, polished well made game! Humor scores high with me. Awesome game mechanic on the spawning of the eggs. Job well done!
Well Done! The only critique I have is that the inidicator of the 'grab' action could be filled a little bit when you are near the object. I didn't realize that you had to keep the Action key pressed. Also the 'eat' items could be near the bot at first. Because I first thought that I had to feed him the enemies to bring them to hime :D ha ha ha :D The graphics and audio give a nice but not too frantic mood. That is really fitting. You should be proud!
Good that you posted another link to your game because the main one errored out. I suck at fast paste games so I didn't complete all of them with 100%. The rabbits pushed me to a spot I couldn't escape from. I like the graphics . Some kind of music would really be fitting here to get a mood going on. But I really understand all the pressure and work that needs to be done in 48 hours. So job well done!
Ha ha .. you had a similar take on summoning elements as my idea! So that of course is a very good thing .. ha ha ha .. I would have liked a kick-animation. Also I didn't at first understood that you had to select the button above the slime to get it to do something. But after that I had a blast. Good entry, well done.
Unfortunately I'm to dumb for this game. It would have helped if I understood the symbols. Also, I'm not a native english speaker so I rarely did understand the grimoire. I really liked the modd, graphics and audio.
Very well done. I would llike to have a hint in game for the rightmouse click to clear the item. I dig the art style! I rated it highly! The music is not repetatitive enough to enjoy. The only critique I have would be to slowly increase the target number of items to 'collect' You start by collecting 6. Why not start with 3 and ramp up the requirement for each level. But again: very well made entry. I enjoyed it.
You really should put instructions in the game. The position of the first level on the left hand bottom screen is a position that is not often selected to start your game. Is that intentional? Because I didn't read the instructions I had to go out of it to get the hint on solving number three. I've stopped after level 6 since I had the urge to cheat and create screendumps to solve the next one. Really nice concept! I like the mood with the scraping sound. job well done
After three attempts there is no spawning of any sommoned creatures. I attempted to mimmick your screenshots, but 'my' bugs don't appear. I like the music allthough you opted out of the compo for it :D . An in-game instruction or tutorial would be helpfull. I like the mood and unfortunately I can't seem to get in some kind of real game flow.
Fun little game! A bit hard to see the exit due to dark red on black and R for Restart information should be in the game. The intro was a bit long for replayability (I didn't realize the R and restarted the whole game twice) I like the atmosphere, humor and graphics! Good job!
Awesome idea and execution! Thank you for making this: I enjoyed this out-of-the-box/in-the-box game!
Wow that is a steep difficult curve. I suggest the starting wave to come in much slower to get accustomed to the shooting. I like the shrinking of space and the effects. well done.
HA ! When I saw CPU killed CPU I immediately launched a new window and was hoping for multiplayer .. to bad .. would really fit this game to play with someone else! Either way: well done. Liked the graphics and smooth controls.
Nice trial and error kind of puzzle solver. The limited space implementation is more of a visibility thing where you need a broader picture to solve. Personally I would like to have an overview, but it is nice to get involved with different approaches on doing puzzles. So thank you for reminding me that there is always another path (pun intended :D )
This was fun. I had a smile on my face from start to finish. Good job.
The status updates where the story goes is a nice touch. Didn't get the vibe of how it is related to the theme. At first I thought the spacebar was for stopping the car but I guess it is story driven. Did not encounter much else than some passengers (one of them was bit but apparently the medkit does wonders to zombies) So yeah I enjoyed the little story. The graphics and rest is solid. Good job.
When the game started it looked nice but as soon as I found the lantern I didn't know what to do. I hit spacebar and clicked on it with the mouse. I used arrow keys and none of them worked on the lantern. When I moved on I fell a bit and after that every move I attempted resulted in a screen shake (I'm in window mode on Windows with the chrome browser)
Nice graphics and swift mechanic. Well done.
Dang .. those oceans got a ton of stuff .. better have the turtle controlled by a more experienced human. Fun little physics game where the water rises a bit too much for my personally skills. Well done!
I couldn't make the meat increase. So I keep ending up with a game over due to not paying back the loan I got (even though I never asked for it :D ) Graphics are solid. Missed a soundtrack to accompany my bad descissions ha ha ha
Not my cup of tea. But at least you published something. That is more than a lot of others do!
Wow that was fun until I managed to got on a path that I didn't see that was broken. I couldn't find a way to hit the iron wood thing that crashed me when I got 300 health but I escaped from that one to die misserabily in the pit of doom. Well made! The speed of the scrolling is good and the mistake I made could be avoided if I didn't rush things. Reminded me of some mobile games I played. Keep up the good work!
hmm for 5 minutes I don't see much else than accepting or denying risks with clicking buttons. To be honest: it wasn't that much fun. Maybe there is more to this than I have seen and I appologize if there is more content. But I didn't reach that point.
Ah nice .. a snake game where the area is shrinking. And there is a high-score! Cool! I enjoyed this for a few minutes! Well done!
Dang that sound was hard on the ears. The embeded play crashed as soon as I tried to move.
Wow .. that is an impressive amount of stuff you made in 48 hours. I liked the mechanic but it defeats the purpose of small space even when you start on it. I enjoyed the oposite : using it as a level builder. The automatic live action is cool and I got excited that it could become a lemmings kind of thing but rather than breaking stuff you make stuff. Very well done. Great idea and an inspiration! Keep up the good work!
Hi ellaris. You deserved some comments on your game of course! Game works fine on chrome running in windows. Both windowed and full screen. Maybe I've missed someting but the birds aren't that fast to go to my mouse position. I liked that there where chores to be made. I once had the white bar moving from left to right but a sheep didn't got fed and still the 'sheep where saved' .. I didn't mind :D Well done!
HA! I liked it better when I catched them and crashed the meteor in another meteor !!! 😃 The music is well made. The shoot effect could be dialed down a bit on the volume. You don't have much control over spawning meteors on the edges of the screen and thus colliding ... Well Done!
Ahhhh that was an adorable game. Too bad that the top most screen isn't tellable if an orca is comming. I had a GOOD ending :D ha ha .. very nice. Well Done.
I've searched for my post that I made to see if you finished the game ! AND YOU DID !!! WOW. this is very well made. In the end I gave up on one of them since I would have driven away to search for a better spot (i would have loved to skip that one that see other challenges) Very well made and I will challenge my grandson to a duel! Thank you for making this!
Ha Ha .. When the ' you got x ' I thought I understood. Played it again and made different (now well thought I guessed) actions and failed again! ha ha .. my brain does not work anymore after this weekend. Interesting game since it really differs (I don't say that is bad or good ) I might be trying later when I'm more rested to figure it out!
AHHHHH .. I thought : how nice that the walls are forgiving as the ship is difficult to control. And then came level 2 .. I would have spend more time on this if you had a smoother difficulty curve. starting with a very simple room with no curves and gradually making it more difficult. But that could be just my problem since I like making games more than playing them :D Interesting to see how others fair ! Good Job!
Fun little puzzler .. all those rules .. it reminded me of simon says .. well done. I enjoyed some minutes keeping track of the colors.
This was promissing but I had a hard time with rotating and moving stuff. Music was a bit up beat for the semmingly relaxing vibe that I thought a Feng Shui game had. But job well done!
I liked that the walls didn't kill you when they finally meet .. the robot was saving me! Nice touch!
Ha HA HA .. I wanted the cow on board. It didn't want to go on deck. But I moved something around and now it is living below my bed. Nice little game. Unfortunately I couldn't get much profit. Best to keep my day-job!
Ha ha .. I tried putting the shrooms next to eachother and then part of the island disappeared. Second time around I had the raft but I thought I would be able to put the shrooms on the raft and the game restarted. Overall relaxing and smooth experience. Simple music is fitting. Well done giving the timeconstraint.
Clever game once I got the hang of it. I didn't realize that there was a path for the smiley face to be walked. Well done to implemented the limited space but it would more suite a ' you control the level and not the player '. So in fact it is a very well made entry for multiple themes :) I might get back to level 8 since that is where I struggle most!
Very well done! Sokoban with a twist. Implementation is solid. Unfortunately I don't seem to be able to give a score?! Must be because of M.E. since it happens with all games. Hopefully that will be fixed or I find the magic button?!?! Anyway : compliments.
You implemented an idea I also had for a different game. my idea was to never go back on your path but I like your idea as well that you ' lose ' sand by rewalking a path. Very nicely done. Unfortunately I don't seem to be able to give a score?!
Too bad about the introduction taking long. The game play was intuitive. The cloning/recording was awesome idea. You put a good amount of play in there. The only suggestion I really have is the use of the camera.. it was limiting my control of the character. But I'm not really a gamer and this could well be no problem for all those unity players. Good Job.
The graphics and mechanic are very well. I Thought the first run what I had to do and then the shed was something I propably had to do something. So it was a bit confusing what the 'game-area' was/is. But very nicely made. It controlled well and the picking up mechanic was nice and polished! Good job
Ha ha .. nice .. At first I just picked some random arrows and I found it quite funny. But after 2 minutes my score was still 0 and I took a little time to do it 'right'. I don't like reading a lot of text so my suggestion would be to make the arrow keys stand out and let the player do that. Ok it might not be that challenging, but it would me it easier to play. Also mixing input devices (mouse/keyboard) isn't very good for the experience. I do like the graphics and mood very much. Job well done!
clever game. Unforatunaely the grabbing doesn't work a lot. But I like the idea!!! Graphics are nice!
Loved the animations! Good job! Unfortunately I lack the control-skills to make a decent score/time. But I had a very nice time enjoying the animations. I needed to read the instructions on the keys. But once I did I had a blast. Maybe next time put the instructions in game?!?! Either way: well done. Again Especially on the nice animations!
I like the picking things up and dropping it. All be that I seem to walk on the food with my foot :D ha ha .. Sorry but I couldn't make the orders since I'm not good at these controls. But I did like the picking/up/dropping mechanic.
Real spooky, but I didn't find I had much control over how to escape. I still don't know what killed me all those times ... But I like the graphics and lighting and the audio to keep the mood/atmosphere going on. Well done on that.
audio + graphics are good. Took a bit of time before it was rocking. I kind of liked the first part where I thought that I had to climb the plant to bring the food to the people. But than i got the idea and keep going deeper.
I didn't had the feeling that I did much controlling with the power-ups. I needed other comments to find out what was happening behind me. That is too bad since the action really was behind me instead of in front. But I like the visuals. Especially the little 'fire-robot' you put on the page. But I didn't come across it in the game. But that was maybe that I stopped too early .. Well done.
The robot was nice. I thought the first thing it did was drank the water .. ha ha ha .. but it was just the animation. But it put a smile on my face the whole time. Didn't get anything done really but I liked the time I had. Well done.
ha ha nice one. cute graphics. Too bad that there wasn't even a little bit of sound. But then again: that would make mom come in rather quickly :D well done.
ha ha .. Love the atmosphere. The sound, the lights. At first I didn't got it but once I had to time the run I felled challanged. Nice one!
graphics are nice. But, sorry, not my cup of tea. It took too long to get anything done for m.e. But I like the pulsating audio. Congratulation on publishing!
good thing that you didn't want me to press space while I always would have anyway. Good design choice. Nice up ramping of difficulty. well done.
nice graphics: the enemies are upon me too quickly! Rest is nice! good Job!
having mini-fun but the controller could be a little tighter. But I'm not a good platform-gamer so it could be just m.e. well done!
ha ha .. took way longer than I expected on this to get hits. good job all be it a bit simple on graphics, I liked the mechanic!
I'm bad at the controls but it looks cute. Would love to pick up the baby but i manage to always get stuk on the wall...
(Still) broken
too bad I'can't master it .. looks promising. I like the arc!
Too bad that you didn't sound it at all. just a little explosion / fire would have set the mood even greater. You made up for it by making great graphics. i espescially like the option menu with just three clear objects to select from which casted shadows. Well done.
wow picking up the cat : nice work! What a lot kittens do I have .. where do they all come from? I have to tell my GF not to let the door open!
Good one. Very enjoyable.
Nicely made game. The only thing I would like is to have a restart on the same puzzle. I now have to do all the others before ending up on the one that I was killed by. So many deaths......... I'm not cut out to be in the bomb-squad.
Well done!
Well done mixing game types. Also nice touches as swords being clinked to walls (which might not be intentional, but it was a cool effect) Physics interaction between the different weapons wasn't prohibiting movement which I thought it was. Nice work!
This is awesome. I laughed right from the first moment it turned. Ohhh.. those poor people ... I want a mode where it is the opposite : you win by killing them all ... and I'm a pacifist .. You made it THAT good!
Great game.
Ha ha took me a lot of 10 seconds to understand that I have to type those incredibly difficult names. And I didn't look at the graphics from that point ... ha ha ... Very clever idea, but if you put the name only on the bird than at least I know how it looks. Now I known how to type Cortunix cortunix but I don't know how it looks .. ha ha ha .
Good game.
very nice looking game. The music was cool too. I wish I was better at this. I felt there was lots more to adventure to. Great one! Contratulations.
Ahhh reminded me of my old MSX games. I loved it. But I'm so bad at controls. When I finally (after more than 2 minutes) got the ship to the little guy(or girl) I didn't realize that i had to thrust up and crashed. The person died as well .. ahhhhhhh...
Very well made. Congratulations. Good Mood!
Ha ha .. racing snails.. Cool. Thank you for respawning to the same level and not starting over.
But i'm not a good gamer. like to make them so I don't made it far.
But solid game with nice graphics and mood. Well done.
very well made. It had me counting and guessing. Great risk/reward combination. But I sometimes wish I had a key to get it to move dammit ... ha ha
Well done!
that as very fun to play. Very satisfying gameplay. The sound effects are great but would be more awesome with a little music behind it. But the sound effects could make for a propper-base-line ... ha ha ...
Well done
ha ha .. way to hard to control but it was very funny. It is exactly I would imagine how it turns out if I was in a fast food restaurant as 'the chef' .. top on humor!
When a new enemy spawns that you don't know it can be hard. But the Checkpoints are great! Would hate to start over with the same. ha ha Nicely balanced overall. As always I tend to focus on the bullets and not the enemies so I had to dodge too much to actually kill them... ha ha .. Well done.
Good idea. Maybe it happens when you are further along the game that you have need of two heros in one level. Now I beat the enemies regardless of the type of hero. Or that you have to wait for a hero to enter a room where you know one of them is better. Regardless: solid game. Nice effect on switching. One time the green slime attacked me when i was going through a door. But most of the times it was balanced out that you could emphasize the level. well done.
I beat most of the levels without actually thinking over them. So the rules aren't really clear. The undo system works nice and it is a good idea to make something with 10 moves based on the color. At least that was what I thought was happening .....
good controls. good feeling. Had a hard time in getting two simultaneous attacks blocked. There should be a little gap in between them to get the action going. Well done for most parts.
It spawns a bit too much in the begining of the game. Didn't manage to grab them. But running around felt good as long as there were not too many of them.
beatiful effects. well made. nice atmosphere.
well made. Propably a shader involved? Good changing the music to show the emotion. Good controls and nicely balanced game play in regards of the enemies. well done.
solid game. as a non-native-english speaker I am not a high ranking player. But I manage to get 50 seconds at one time .....
ha ha .. don't match with most of them .. ha ha Well done.
I couldn't figure out how to let the hens go to the water/food. I thought clicking on them would let them know .. Nice graphics and atmosphere. Well done.
excellent game. Top Atmosphere (mood) and great graphics. Ranking good on most others. I made it home yeah!!! But I'm really, really wet now. Really engaging.Very well done!
Could do without the 'wall of text' : the controls are easy to understand. I love the enemies more than the player-character .. ha ha ... Good entry!
player should really move faster. Graphics, lighting are nice.
I must be stupid because I played it 10 times and still couldn't make the switch open the door. Tried a bunch of keys but wasd didn't do it for me. I am on chrome.
Excellent mechanics. I will steal the idea for a future game ha ha ha ha ha mouse movement without clicking .. I wanted to make a swipe pattern game once and I had problems to design it. Could really have used this idea .. so needless to say that I really enjoyed your entry. You ticked high on humor, overal, fun, innovation (extra) Job well done!!!!!
Nice idea. Would love to play it online. Turn based would be better because CPU took all 'my' cards.. ha ha ha.. Had fun with this. good job.
that made me go back in the day. A text adventure! cool. Solid game. Well done.
Very well made. the controls are excellent and progression is nice. Combo's where nice touch and fellt great. Well done!
The embeded version didn't work, the itchio did work.
Cool graphics. Would really shine if there was like a creepy music. And the tasks could be voice-over. That would really make the experience better. now I need to read the line and navigate. But I totally understand the stress on time and the visuals are good!
Well done!
Cool game. Guns in hell work : good to know .. ha ha ha .. Would like to be able to pick up more health in heaven. But nicely balanced for the other parts. Well done overall!
Cool! Took a bit to figure out that given actions would reset and need to recycle back. but that is part of the challenge! Nice graphics, music and I had a blast. Good job.
Cool idea. My tertris is more regular but you made it almost like an adventure. Graphics/music are good. Could use some effect when you kill yourself. love the facial expressions. The only thing I would change is the colors. it is sometimes hard to differentiate the different reds.
Ha ha .. nice. not really matching the theme to the tick, but I love it!
very well made! I love almost everything about this. Changing 'themes', the voice acting, the music, mix from picking and avoiding. Smooth controls. not really innovative but you ticked all the other boxes.
Nice little towerdefense with a cool yellow explosion effect. Well done.
Nice little game. I couldn't get behind enemy ships. But I'm bad at playing these kinds of games. Good sound effects, but could use some music.
good job.
I couldn't hear any sounds. It would be way easier if there was a voice that was telling the rules. Reading and moving at the same time is tough!
I like the graphics and the balloon-tank made me smile :!
good job
Well done on your first entry. Took me a little to figure out that I could move past the trailing effect. And the snowflakes aren't harmfull. But I enjoyed the itch version. embed didn't work for me
love the game. Loaded a bit long. Smooth controls but need a little help in jumping. Music really got to its flurry a bit long. Could use the dynamics early on. Good graphics!.
Job wel done!
Cool idea. Not really game - like. Would be better to select photographs from a list you provide.
The best thing was to spawn 100s of characters all screaming .. ha ha .. I had to do full screen mode to get to the SPAWN button.
well done
nice job. After the end there was no 'retry' and I had to restart the game. Graphics good and well done on the atmosphere.
I've got to read the instructions in the submission text to scroll through the intro. Put a 'press space' bar. Kind of easy.
Ha Ha .. most of the games 10 seconds is a little, this game it is a lot. Nice graphics, atmosphere,mode and music.
Good Job!
The graphics are nice but not really a game.
Nice ! Unfortunately the generation is a bit too steep in the beginning (at least the runs I had.)
Controls are good and most of the things are just fine except for the generated levels.
Good job
itch io link isn't working as well ...
Controls are bit wonkey . Character could only walk after it was attacked.
The most fun I had was when my character was behind a fence between tree and fence and the npc's having collision fights and flying around the scene.
could be a tight bit better on the controls. Good graphics. Nice atmosphere. Well done
I was attempting to type in the answers, to realize that I needed to click the numbers.
I like the audio. Also the number of fails is a good touch. When you made one (mis)calculation it would be game over.
Great job. I like the title screen where you learn how to navigate. Most of the games let you figure out the controls and then the time is up .. ha ha ... Controls feel smooth. Everything is very enjoyfull. To bad there isn't audio. But I really understand about all the work that is involved.
The only tip I could/would give is that you spawn the enemies a little bit further away when the game starts.
Compliments!
Pressing mouse on the title screen to start was not so intuitive. Also the mouse didn't work in the game .. that is a confusing control scheme.
Instructions/timer rotate as well, which is a bit difficult to follow.
I thought the shields were bad due to the color.
Enemy spawning needs a radar or it shouldn't go as fast.
I like how the graphics and style staid uniform. I like the audio.
Very nice game.
( - )
* the amount of suns in level 3 is a bit too much. (also the generator gave a harsh one at first; 3rd and 4th runs were much more forgiven). But you could maybe introduce 1 sun or 2 rather than 3
( + ) * Random level generation is great * controls feel good * graphics good
Well done.
Sorry, I join the others: can't understand what to do.
way too high learning curve.
I like the noise in the graphics.
Good entry. The indicator of that enemies are spawning is a good touch. Personally I prefer arrow-keys but I still could manage to control it. Good Job.
Nice voice over. Sometimes the walking stops when pressing arrows .
I can't see the rating - settings. So unfortunately no scores from m.e.
web not working .. too bad.
Nice game. Great art-style. Love the deep thoughts! Well Done.
Beautiful. Would have loved an animation on the scream 😄 very nice congratulations on the executions.
Good idea. The dices should have been more contrast. Took me a while to find them. Liked the gameplay. Good job. Nice sound effects 😄
Cool idea. Nice theme I got 😄 funny and moody.
The first person view was very satisfying. Only to see most of the time that I was mining with my hands instead of a tool. To be able to upgrade I need to find stuff and that is good. But I mined for some time and it took me way too long to gather enough to at least get one upgrade from the shop. The music was ok, a bit too sleepy. Could have been juiced up with some sound effects on the mining stuff. Overall good job.
Awesome. It was a bit hard to control by myself but it felt cool. Good Job.
interesting idea. Some (little) animations go a long way.Nice feeling. Good character design. I like.
After a while I had no place to go. And no upgrades :( Too bad. Nice, clean art style. good job
Boy that is a large map. I don't know what happened the first time but left and right clicking didn't do much. As it appeared to have worked for others I tried again.To be honest I enjoyed the game the most to play someone elses game and go back to this one to click some more. I didn't had the patience to watch things going forward. But playing like that I enjoyed it 😄 Edit: Hmm and then I lost my guys :( must be those evil robots. what a shame that they were around
Nice 3d ships and water effect. music is a bit out of place. a bit too slow to progress to the cards. but it is a working game.
What a shame that you didn't get it working. The character is very cute!
What a nice bird sounds you made. Like the double function of the color switches. Nice atmosphere. Job well done.
Ah how unfortunate that I can't launch session from my house. I tried two computers but you propably use the global IP. That was a shame because I really want to see the game play. Good Job.
The sharks could use some emphasis. Good balance on the animation and non-animation.
Nice perspective. That would allow for good direction. I like the handdrawn look. Good graphics. There were some debug-coordinates showing. nice work.
Smooth sound. good mechanic. throwing fellt good. Job well done.
Cool a dig-match-3 game. I like that you can make a move without having to make a combo. Good job.
Ow man you made my day. This is so surreal. I love everything about it. The art, story, music, atmosphere. You guys got max votes! it started with the title and I was thinking : this must be one of the biggest titles out there. And then the story unfolded and I keep on spinning, barely taking note of the conversation. But some hints of words made all the right connections to some TV stuff and other places. The grapling character that tries to pull you up and then to navigate it to one of those cirle spinners. Boy it was a treat. I laughed out loud. I thought : oh i must die now .. nooooooo it kept going .. ah how nice then I can enjoy another thing and another. Nightmare man .. ah just avoided it. Then .. Do I start over? No it is another thing a giant 3d head. But then after playing 10 minutes with the head nothing more appear and I didn't want to end the experience. As a surreal artist I really, really dig this game and you inspired me to work on these kind of games instead of the 'normal' stuff. Most of our games (including mine) are really straightforward and I rarely see this kind of ART . ♥️ ♥️ Edit: After 20 minutes looping this happened: head_stuck.gif well at least it fits the theme 😄
Nice visual. I love the incredible jump over the trees :) Well done.
Ha Ha . nice one. Beautiful graphics. I didn't game with my GF since we would have a fight 😄 😄 Very satisfying bump effects and cool animations. I like!
Nice ring effect for your lives. I'm too bad a shooters so I didn't get far. Good entry!
Too bullet hellish for me. Sorry got frustrated. Love the graphics!
Too hard to control and that is a shame because I really like the atmosphere. Good graphics!
Interesting mix on 'regular' personal interface and response. sometimes I think that some people need this kind of challenge on their responses before they sent their things. So this is a good thing to think about. That you make me think this way makes it a DEEP game 😄 good job
I have thought about this feedback. I don't want to be too harsh but still I feel you might want to think about having a gradual increase of difficulty. I am not bothered by the graphics allthough they could have some love, but the difficulty is way too hard the first thing around. I would have prefered a gradual difficulty. Some people seem to enjoy this but I do not. sorry.
Very funny. But I needed to get back and read the instructions which is a bad thing. But after I did. WOW amazing. I adjusted the score that I had given you to much higher rating. So much satisfaction and the enemies are different. Excellent work after that initial bad run with not knowing how the laser/shit/barf worked. The only real suggestion left is that you don't deplet your dump in one go so that you have some left for the other enemies. Very satisfying. Good job.
Excellent music. Very satisfying. Thought it was too easy and then I lost a leg 😄 great job .. it took me a mile or so to lose completely. Enjoyed it. thank you, good job. Ow and funny as well due to the losing of the leg ....
I thought that I would get bigger when eating but kept small and after two minutes of catching small stuff since the larger ones killed me I got bored. Nice character design. Well done.
After I got the TRAIN thing and noticed that it was multiplayer and opened second window : WOW !!! That was cool. Without the multiplayer it was kind of okish, but with multiplayer brings it to a whole new level. I wanted to create mine with multiplayer but got strapped from my TODO. KUDO's !!
Excellent work. It took me a while to figure it out but when I did it was really cool. Nice way to navigate. Cool job.
Very nice. I love puzzlers. Good execution. I got all the needed action right away. I needed more time to inspect the right path before actual digging so I started over a few time. Too bad that the new levels where different I would like to have played the same level again. Well done. Good game for a full (mobile) follow up. Keep up the good work.
Unfortunately the 'click under the head' on the tubes didn't work for me on Chrome. I like the switching on the anatomy 😄
Love the bright deepsea. Most of the games have a much darker theme but this one was nice. Unfortunately the response on control is tough. it didn't behave as fast as I would have liked. Overall : good job !
The start was nice. The graphics and control could use some love.
Ha ha .. when the space launched I thought I had to move it .. I wend left and the ship went right. Ha ha ha .. Very nice graphics and control. I wanted more things but alas it is a compo game. Well done.
Love the animations. Them coordinates should be in the game. I noticed it when I want to rate and got back and tried again. And then I was watching too close to the coordinates and got a jumpscare of those damn enemies with those cute grabling animations. Much better feeling than before.
Nice Graphics. Nice controls. Felt good.
Good take on the theme. Job well done!
Nice exploration game that had a good ambience and didn't want to kill me, like most of these games want ...
Love them puzzlers. Good one. Well executed.
Yikes. That finger got FAAAAAAR. Kind of an alien hand. Better not show it to my grandchild; it would give her ideas 😄
Ha Ha that death animations wants me to die over and over again. Great job.
Sorry too hard for me. Even when slowing down it sometimes speeds up to fast to get anywere. Reverse controls didn't help as wel. But I dig the art.
Oh boy what a disaster that lurks on (seemingly) every tile. It felt like Frodo's journey. But at least you made a game where you can formulate that kind of journey in your head.
Too hard for me but it looked cool. It would have been cool if that video was IN the game. But regardless I keep seeing red... Release was ok, but the 'feel' where you could land wasn't there. Sorry, must be my fault because a lot of people seem to have got it right 😄 Good job.
Very polished game. I rarely see this but this has some good level progression. And I also say very rarely that it feels kind of 'too easy'. But then again if it wasn't that accessible I would never have enjoyed all those levels you made. Good job.
Way too hard for my skills. And that is a shame because I would really want to enjoy it some more. But got frustrated after 2 minutes passing the first obstacle. But I'm propably way too old for these kind of required reflexes. I now have to enjoy your speedrun GIF without enjoying it myself.
A tad too dificult for my taste. But looks very nice. Cool animation 😄 Good Job.
What a true polished piece of artwork. Very, very well done. cudo's. Fight mechanic took a bit too long for my taste. But it was a treat to be playing it!
Wow multiple games into one. Excellent stuff. Hard but not hard enough to quit. Took some time to get the idea of the folders. Job well done!
Nice audio and great rythmic game. Overall great VIBE 😄 Good job.
Very great game. Cool mechanic. The only downside is that I tend to go DEEPER with my navigation and that wasn't always the good thing. Felt a nice vibe between games like lemmings with some beautiful little shader code. Great entry!
Great entry. I wish that I knew what was down a pit before I enter it. I tried sparying but couldn't see any 'bad' thing and I jumped .... eh ... that didn't wend so good. I really liked the smaller screen. It was better than the fullscreen version. Apart from not knowing if you are on a good path the journey was delightful. I always wanted to make this kind of thing but CPU didn't allow it. So kudo's on the code. (I don't use construct so I'm not sure if it comes with some mechanic like this). But regardless of that : great work.
I like the way you made the browser patch background match your background. Too bad that it didn't do that for the entire screen. Felt a bit like a keyboard mashing and that made it feel like I didn't had enough control over the ship.
You are the light (!) That is a good feeling. I wish I could get some powerups along the way.
Some artificats on screen where messing up the objects. Inital music was ok but on scene 2 it was too loud. I dig the platformer style with the timing of the enemies. Good job.
nice entry. The only thing that bothered me was that I didn't got the immediate reaction what kind of objects are bad and which I could navigate past. I really loved the different places you could visit. So I didn't felt all alone down there.
Wow. Cool. That was a lot of work you put in and it shines(!) Excellent stuff. You are the first entry of about 50 that I played that got a 5 out of 5 for graphics.
Good feel for this game. Most of the time the 'hits' didn't register and that was kind of a good thing. I got in a real good flow.
Oops escape without a 'are you sure ' Nice concept. Like syko said: some smaller levels. Then I would feel so bad for my escape-key.
Good puzzle concept. I love puzzlers. Something to keep working on after the jam to make it into a mobile thing or so.
Great entry! I LOLed because I thought I need to race to the bottom avoiding the enemies to find out that you should collect things on the way ... Nice graphics. Cool implementation of going deeper in to someones sleep.
Great job! I loved the unlimited undo even across levels. Really challenging and again another good puzzler from you.
Nice. sound was a bit loud but I got the right feeling with the controls. It starts nice but a little more indication that you need to go to the ground would be nice. Ow .. that was mentioned before. But overall : nicely done
Would have liked to have it a bit more forgiving.
Bit too tricky to move for my taste. Love the drawings
wiiiiiiiiii Nice... Graphics are on par as well as humor and mood. Job well done
I have now a head ache. Timing the dive is a bit tough. And sometimes the spots weren't spawning on the same place.
Very nice. I got some clues. Could use a bit faster on the reading/response. Well done.
Nice artwork. Missed instructions on-screen. But managed to get some where
Deep thoughts! Nice graphics and concept. Good for learning to type
Nice graphics. Lighting works. Got stuck too fast. But well done for publishing.
Sorry a bit confusing how to play. Pixelstyle is great. Font could be in the same style.
This is sooooo good. I really need some friends. Great graphics, mood and fun.
Indeed nice atmosphere. Falling felt great. Well done! I got a bad path and it wend black before my eyes 😄
Nice those out-of-place textures. I like the way that I barely seem to reach the target. 'Feels' good.
Too bad that I don't have an oculus. Looks amazing
Thought that my setup was to blame 😄 but it is a SIM. Nice respawn. There were times that I didn't understand why they didn't spawn. Nice graphics.
Too hard on the controls. But i dig (!) the idea.
Feels really good when you find the spot. Animation feels great.
Couldn't get far. The random initialisation of levels game up too hard most of the time for starters.
A bit of a keyboard mash-up. didn't get that deep.
Cool faster! Good job on finishing. Mix of keyboard and mouse was a bit strange.
Well done. It wasn't clear that the dog didn't bathe 😄 This has a lot in it. I don't know what the dog does with all that loot that I gave him. Especially the spades are a nice touch.
Nice spin. Didn't catch many fish though.
Didn't start for me. Sorry
Difficult to control. But I don't want to kill david anyway. Seems to be a nice guy 😄
Nice mix of 3d and 2d. Simple but effective gameplay. Well done.
Ha ha .. my girlfriend suggested this theme to me when I talked about it. thanks for making this.
I need to go to the optician : I couldn't see a damn thing behind those pixels. But I'm old and I could ask my grandson to have a look. Neat idea.
Cool graphics. Something that my grandchild loves ! thanks for making this.
Running away worked fine so I didn't bother killing them. Nice job.
Excellent graphics style. Could be from my nightmares!
Deep space warp effect was cool.
Ha ha. Humor : top notch. I've learned my deepest lesson when I was down there. It helped when you play full screen. Tip to the others : move the camera
visual scrollback and movement is ok. The digging is nicely made.
Love the visuals. Except for the 'rocks' they are way too similar so it took me a while to spot it. Well done.
Took a while before the controls did something. A 'you have reached ..' would be nice to have. Nice graphics and I love the animation of the dancing dude.
Couldn't find the apple. loved the drawings.
That is refreshing : a card game with paper instructions. It could maybe help if you got a youtube displaying the rule while playing. Maybe I get back to this when I'm a bit more rested.
Cool. The start was a bit unforgiving. Could have used a more gradual progression. Very funny game. Well done
Well done (goed gedaan!) I liked how the formations group. Line of sight was forgiving. Nice. Didn't got the theme-idea though.
A bit unforgiving due to the randomness. Got 5 terrible rockformations on my initial 5 runs. The sixth was better and I manage to get somewhere.
Great work in changing it up into the dungeon. Level transition could have been a bit clear. It went from vertical scroll to a black screen. A text 'level up' would have felt better. Again : creat mix up of game mechanic. That was a nice touch.
Nice graphics and good control. But I figure the rope should have been severed multiple times 😄
Did not figure out what the best combo was. I didn't get deep :) enough.
Very cool and full of humor. Beautifull graphics and good feel for the controls. Well done
Hit the floor frequently. Didn't get it. Sorry. Graphics are on par.
Really nicely made. Enjoyed it. Once I figured out down arrow I got some traction. Good job!
Nice lighting. Cool water water effect. Tried 4 times and didn't get past the top area.
Good spin on the theme. Thouht it was too simple but then I got a set of new deepers ... good one!
Sorry. Can't get my co2 up. Nice graphics.
Nice atmosphere. Good sound work. Consistent style!
Nice graphics. Didn't get the confession on multiple accounts.
Good one. My poetry is too bad as it seems
Very nice. Too bad that it didn't work full time (at least half of my screen was filled) Would have been awesome to have a full screen going on. Nicely done.
I like the zooming into the earth. Nothing much happened after that.
When clicking on Start nothing happens.
Although the sounnd is beautiful it didn't match the scene. Well made graphics
Humours game. Well done. It took me a while to figure out that I was the razor. I thought I was the pill at the bottom.
I like the eerie sounds. And the 'oh my good look on the face of the character when you die. I'm too bad at playing to get anywhere :)
Nice Graphics
Nice Effects
M.E. Sticks too and first level is a bit too hard for my taste. Character design is good.
Great Entry!
Long time ago I had this idea but your execution is spot on!
would like to have a mobile game like this!
Very Nice! I will enjoy the Android version. It has a nice swipe-to-move-action. Solid entry. Good Job.
Great and inspirational.
Bow mechanic is nice
Nice graphics. If it is random that your shape is not on the board then it is irritating that repeated fire (>20) doesn't change shape.
Nice!
Needed to adjust to the control-transfer. But nice atmoshpere!
You score on humor!
The bad-screen takes WAY too long.
LD59 — Signal (44)
Error: no signal by kylerhoades 2026-04-20T09:45:54Z ♥ 2
Yeah TOO SHORT; What a trip. Good entry on those signals from the world.
Numbus Crossing by Mavvy 2026-04-20T09:19:39Z ♥ 1
Nice tadada sound and graphics. How cute them critters are and don't forget the eggs. But what are they doing on the road .. ha ha ha; well done.
RAVTZN by F1Krazy 2026-04-20T09:14:39Z ♥ 1
I got stuck on level two .. but then I found the xz key and that made it :D; good entry; love them puzzles/hacking things.
NEURAL ERROR by no_firing 2026-04-20T09:06:36Z ♥ 1
Destructiongalore. But after a while the game really gets too glitchy (propaby due to the number of destructable boxes) .. Nice entry thouh.
Flirting 101 by OadT 2026-04-20T09:01:14Z ♥ 3
I could not figure out what the working pattern is. sorry
Dignal by Rafa Fiedo 2026-04-20T08:43:25Z ♥ 1
Excellent little game. I wish I could earn more time when gold collection! Good music and graphics. Very good entry.
Deep Fall by qmdev 2026-04-20T08:33:38Z ♥ 0
What an excellent entry. It took me a while, got stuck somewhere with a V shape. How surprisingly simple but elegant and smoothing. I needed that chill and relaxing moment after a packed jam-weekend. Thank you for making this! The sound will be with me for today ... beep ... beep ... beep.
Mixed Signals (using DOD) by GideonGriebenow 2026-04-20T08:13:41Z ♥ 1
Rotating clicking rotating ; boy level 2 is hard immediately. Graphics look cool!
Awaiting Response by DzejPi 2026-04-20T08:10:53Z ♥ 1
Keep finding the same button .. ha ha .. I liked that you had arrows but it still didn't help me enough. Solid entry. Hopefully someone else is finding all them signals.
DO THE THING! by Fredrik Andersson 2026-04-20T07:58:50Z ♥ 2
Sorry, I have no idea what the guy is signaling about. Had fun throwing stuff around but in the end a collision was made; well if you have a broken walkie talkie it is a bit of a problem. I like the graphics and humor.
Signaler Signal by khaotom 2026-04-20T07:50:11Z ♥ 1
Ì like the handdrawn character. I had a bit trouble timing the jump but managed sometimes. Good entry.
Temple Transmitter by carlosthecasual 2026-04-20T06:30:20Z ♥ 0
I am with tolviere : I wish it was a bit longer. I enyod myself figuring out the signals and the hidden elements that you need to unravel. Good start for a nice puzzler when you add some more levels. Well done!
While You Were Here by jpat 2026-04-20T06:25:53Z ♥ 2
That is a great entry. Good atmosphere and nice graphics and animations. Love it!
Crossing by whateverdat 2026-04-20T06:21:50Z ♥ 1
That took some clicking. But it was satisfying as they nearly hit eachother. nice little entry.
Beat the Signal by Fassenberg 2026-04-20T06:19:43Z ♥ 1
The music you generate when 'eating' the coins is really satisfying. That is a GOOD SIGNAL as far as i'm concerned :D . Nice!
Light of the Beacon by Sergey Kuznetsov 2026-04-20T06:13:55Z ♥ 1
Ha ha that twirling of the wolf! Good solid entry.
Notgate by Umaiit 2026-04-20T06:09:55Z ♥ 0
I love sokoban games. Nice twist on the mechanic. Good job.
Remote Tactical Wars by CrociDB 2026-04-20T06:00:08Z ♥ 1
Good strategy game. It took me a while to figure out the enemy behavior. But well done!
Sacred Bleorgan Artifacts by marudziik 2026-04-20T05:55:00Z ♥ 1
The digging is quite intersting mechanism to beat enemies. I like that idea! Lovely entry.
Social Signal by Yueyao Wang 2026-04-20T05:52:22Z ♥ 0
Got stuck on the second level. The music was excellent and the between screens are nice. Indeed inside LD it isn't working but the website was. Great job!
The Hive of Queen Bee-Atrice by Domenixius 2026-04-20T05:38:55Z ♥ 1
HaHa BEEgin .. nice signal communication to the player :D Good entry.
On My Signal! by brolga 2026-04-20T05:16:36Z ♥ 1
Nice simple entry. At first I thought it was a tower defense - overhead - game, you twisted my mind and I was surprised in a good way! Well done.
In the Crib by ruthiepee 2026-04-20T05:05:44Z ♥ 2
Ha Ha .. Are you sure you made the art and didn't get help?! You are aware that this is a COMPO entry :D This one : NO .. so cute ! I love it. Say hi to them from a grandpa myself!
Piggybacker by Rinevard 2026-04-20T05:02:40Z ♥ 2
As an ethical hacker I approve this! :D Nice WIFI - hacking; good job
Sanctuary by MossGames 2026-04-20T04:58:36Z ♥ 2
Very nice! At one time I thought I couldn't move a piece and there was a needed piece BELOW it. I'm not sure if that was intentional but it took me quite a few tries to figure that one out. I love these puzzle games. Good entry!
Fillmore's Island by Jeremy Ryan 2026-04-20T04:48:14Z ♥ 2
WOW ! That is very good entry. Music, Effects and especially the graphics (that snowman :D) Too bad that the drone cannot fly across waters as I could see the area of control and should be able to reach. You can be very proud. This is a solid good entry (best for about 20 entries I played!) Hope you do well!
Monolith by William Corrin 2026-04-20T04:40:41Z ♥ 1
Graphics are great. Music solid. Effects cool. But I'm terrible at these kinds of games. But the entry looks solid! Well done.
The Message by Matt Giuca 2026-04-20T04:36:33Z ♥ 1
I almost feel like a scientist. Nice entry.
Cheeky Cherry Choo Choo by Phlip45 2026-04-20T04:12:30Z ♥ 1
Ha HA nice audio voices. Music is good. Graphics funny. Good little entry; but it could finish the farm quicker for round 1 :D Well done.
Simon Says by Paroxysmal 2026-04-20T04:07:55Z ♥ 1
Unfortunate time runs out too fast or the level is too big. I managed to get the red light but had no time anymore. Atmosphere, graphics are nice. Audio could use some more love. Hopefully others are managing their time better or can handle the largish area.
FINDER-1 by richjbaron 2026-04-20T03:59:09Z ♥ 0
I tried to play it on the ldpage but it was way too small and itch: "We couldn't find your page Go to Games by RJB's page"
Connect the Universe by alstegodev 2026-04-19T22:03:37Z ♥ 1
Nice Idea. A bit too fast for my liking I managed the first level but got stuck on the second one. Maybe better on a tablet?!? Graphics and sound are good!
Signal by Trav 2026-04-19T21:59:34Z ♥ 1
Very nice graphics and music. I wished that there were no timelimit. Or that I didn't get lucky enough to get good combo's. But again it looks and sounds very nice and I'm sure other players are not bothered by the timelimit.
Echo by japes 2026-04-19T21:46:53Z ♥ 1
Ah this was really nice. I do not know if it was meant that in the middle of the game everything was gone and I had to use the signal to find a path .. very nice idea. I love the starting screen with th WASD directly in the face so as to show what controls to use. Also the Mouse introduction. Great game-design! Job well done!
Ziggy Zapper and the Robot Factory by rogual 2026-04-19T21:14:56Z ♥ 1
The controls needed some learning. But boy you made an awesome puzzle game. Clever use of the signalling mechanic. Beautiful artwork. Very well made!
Diffraction by Theorier3 2026-04-19T21:06:58Z ♥ 0
EXCELLENT GAME . I am left with a black screen with the text 'Great! Click any block to Next' but there is no block! I'm a sucker for puzzle games and this got me excited. Thank you for making this. Somewhat in the middle was the hardest but after I beat that one the later versions where kind of easier. Very well made game, you can be proud!
Signal by mgear 2026-04-19T20:45:06Z ♥ 1
Ow, how I wished that there were more levels. Very well made puzzle game. Small idea expanded on the 9-tile-puzzle slider games. You thanked me for playing, but I want to thank you for making this!
Suit Yourself by cassowary 2026-04-19T20:39:12Z ♥ 1
That is a lovely designed game. Well made. The music is stunning. Controls are smooth and fun. Excellent work!
Find the signals by martonel 2026-04-19T20:35:51Z ♥ 2
i love the art style. The sound when near the tower is great. I would like to have an in game control schema. When I reached the tower I've got it, but not at the start of the game. Sweet animation and I like the overal design. Good job!
The Last Signal by DarthWaxus 2026-04-19T20:27:36Z ♥ 1
Great job. Good atmosphere, great visuals. And a slow ramp up on difficulty. A job well done!
Signal Back! by sinemual 2026-04-19T20:24:24Z ♥ 1
Thank you. I have now conceived a real RSI injury .. ha ha .. just kidding. Like the art style and the effects. Well done!
Data Routing by StormSword 2026-04-19T20:18:26Z ♥ 1
geesh that was hard .. could use some indicators on how far I move when pressing 6 times D and then the space .. Nice music and atmosphere. Good job.
Sleep ArthonBru, Sleep! by hotaloca 2026-04-19T20:11:52Z ♥ 1
Ha Ha .. we make our own music! I could have used the output for my game :D :D :D Well done!
SIGNAL - Another Morse Game by AndrewJAdams 2026-04-19T20:10:09Z ♥ 0
Nice one. But kind of wished it started slower :D .. Good Job!