FoonLudum Dare ExplorerLD59 → Signaler Signal

Signaler Signal

By khaotom

View on ldjam.com

CategoryRankScoreCount
Overall2223.1626
Fun1583.2726
Innovation2582.7526
Theme2522.7726
Graphics2103.1226
Audio1693.1226
Humor1322.6026
Mood2242.9525

Comments

umaiit 2026-04-20 07:47

Love your wierdly cute graphics! Some level design is good but I think it would be better with some natural toturial in the first 1 or 2 levels.

mdotedot 2026-04-20 07:50

Ì like the handdrawn character. I had a bit trouble timing the jump but managed sometimes. Good entry.

bambutcher 2026-04-20 09:41

My face when I realized I had started a second playthrough:

Screenshot_4.jpg

It’s a pretty funny game, I liked the art style the most

pkenney 2026-04-20 13:06

Dude that lush, textured synth soundscape! Very nice as always.

I'm glad there was no tutorial. The sense of mystery and period of experimentation adding, and fit with the vibe imo. The character art is nice, and the choppy animation has some nice details, for example how the idle doesn't over-use the most jittery frames. Wait... is it randomized? Interesting idea. My favorite frame is the ballooning-chest as he goes into a jump from idle, and if I could tweak one thing about the game it would be to play that even when you going into a jump from walking.

The varied uses of the stars is core to the puzzle-thinking but also creates a lot of execution failures (at least for me) and the need to restart.

I thought I was doing pretty good but then I got stuck here:

signal-steal-stuck.png

How much did I miss?

Nice entry!

khaotom 2026-04-20 17:52

thanks for the feedback so far all.

@pkenney the idle break is randomly timed. and foolishly i did take out the start jump anim while running, i agree i should have left it. there are only 6 stages, plus the somewhat hidden interlude screen, and then the secret ending. it's not a lot of content due to me getting a late start, and not crunching like i did in my youth. there was definitely more possibilities i'd like to have explored with the signal generators.

digital-bacon 2026-04-21 03:53

Interesting game. Cute hand-drawn art style, solid platformer mechanics. Good work!

silentwander 2026-04-21 05:05

The graphics are weird but funny in a good way—really charming. The movement mechanics and how you make use of them are quite interesting too. Overall, well done!

shadow64 2026-04-21 05:46

Loved the hand-drawn art and the level design was extremely intuitive. By the last level I was happy that I could just trust that what I was doing was right - that layout of jumps was especially nice.

A good interpretation of the theme as well and the music/sfx combination was soothing. Congrats!

dzejpi 2026-04-21 05:48

Nice little game. Surprising amount of interactions and ways how to progress. Didn't get stuck too much anywhere, but took me a little bit to figure out that finishing it actually made me start the game again, but then I noticed that level is the same, haha. Background music was kinda rough on my ears though, had to mute it after like a minute or two. Nice entry anyway!

alec-cunningham 2026-04-21 20:07

Character and animations were charming! Glad the levels looped back around, totally missed #2. Gamepad was also something I appreciated. Nice game!!

darkshadow 2026-04-21 20:47

Nice puzzles, charming animation, lovely audio. The deadly trash cans were a bit annoying and movement felt a bit off but that might just be that I don't really like platformers much

cogcomp 2026-04-22 20:25

Nice platformer. I liked the trash cans since they gave me a chance to start over when I messed up the level. Nice detail. Well done!

conradoclark 2026-04-22 23:34

Lovely puzzle. I was surprised when I saw the animation style because I partially did something similar in my entry hehe. It gives such a cute/wacky vibe to the game. I recently stumbled across this "jiggly line boiling" style because of Mewgenics, I wonder if it had any influence for you as well.

I found the puzzles very well designed. Also, there were lots of them (ok, it might have took me a while to notice they were looping hehe). They started easy but were increasingly challenging, I had a lot of "eureka!" moments during the gameplay. The controls felt responsive enough that even that jump sequence with the thingamajigs was very fun to do.

Good job!

beats 2026-04-25 13:19

I like rough looking player animation, the puzzles were pretty straightforward but still fun and I appreciated the multiple purpose function the orb served throughout the levels. Also just beat the new game+, dope entry.

steveofstevesgames 2026-04-25 17:11

That was awesome. A nice classic platformer that is anything but classic is looks. It got laggy and i wasnt sure if it was by design. it made it more fun anyway. A game that can do that always impresses me. im really being serious, for some reason that reads to me like its sarcastic, i really loved it.

purrseus 2026-04-28 11:01

Really intrigueing with a mysterious atmostphere. I like how I had to figure out on my own what even happens. The soundscape is amazing!

Is there a way to truly beat the game or does it simply loop?

khaotom 2026-04-28 23:24

@purrseus Hi and thanks! There are 6 levels which loop, and a hidden ending screen that will appear once you've discovered everything. Your progress is saved in your browser, no need to do it all in one session.

mizaless 2026-04-30 19:49

Nice game!

mathemagics 2026-05-06 16:05

Actually, it's a nice and not very difficult platformer, which made it interesting to play Thank you for the game!