FoonLudum Dare ExplorerUsers → ConradoClark

ConradoClark

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalZone Outcompo2073.223.103.133.103.472.123.23
202557DepthsA Memory of Hercompo473.903.733.763.904.193.902.953.90
202456Tiny CreaturesPetri Warscompo124.304.103.814.414.544.203.004.12
202354Limited SpaceSolid State Divejam4.304.153.403.903.954.153.553.95
202353DeliveryAll About That Buzzjam1354.074.083.844.014.253.923.873.92
202250Delay the inevitableDoomsday Cultcompo3943.292.973.683.524.162.543.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ConradoClark

LD50 — Delay the inevitable

Tick Tack by ryupold 2022-04-06T23:00:56Z

I agree with quinn, the game is still pretty fun but there was a lot of potential there in the notes you've written, multiple ways to cheat, limited time, the ability to rewind, etc. I'm curious to see what you would do with this had you had more time.

And I must say, very good job delivering a jam game using your own engine, congrats!

Carpentangle by Jimbly 2022-04-07T02:17:54Z

This is a very creative puzzle, and a super polished game! Great job!

Alloy Song by Psytron 2022-04-05T00:02:57Z

I loved the effects and the logo. As Swen said, a skip button would be great because I also kept dying over and over again :sweat_smile:.

I also enjoyed the mood of the game and the storytelling overall.

I'm not sure if there's a way to "predict" what outcome the actions will carry, or if it's a matter of retrying until you know all the right answers. The choices reminded me of that Mario Party train minigame "End of the Line" where you have to choose the right path without really knowing the correct one, which can sometimes be frustrating, but in the end I think your game made up for it by its cool way of telling a story (I would play more if there was a skip button though haha)

Cool entry, good job!

Warming up! by notnasiul 2022-04-06T11:55:45Z

I think I got pretty far!

warmingup.png

Such a charming game, I absolutely love the effects (from the fireballs and clouds) and the controls are tight! My strategy was to let a side of the arena go (so I'd only defend the right side, for example), and then jumping around and trying to catch and throw the fires before they even reach the snow.

Really good job, it was so fun to play :smile:

Battle of the Alamo by frosty 2022-04-09T23:58:31Z

This game has a super fun gameplay, even under a bleak background. The visuals are consistent, and while I'm not very into games about war, I think it's very interesting that this game is based on a real historical event.

I'd love to see a full fledged version of a game like this. Great job frosty.

Heat Death by triggthediscovery 2022-04-08T00:19:24Z

Hey, this game is hella addictive :smile:

heatdeath.png

I must confess though, I too had to watch the tutorial to be able to play the game. There are some UI issues, and there's this thing with the camera: It seems to operate differently depending on where you are on the globe. But wow it's incredibly cool to play the game and after some time it becomes super chill. I love this genre (I've played some Satisfactory, still gonna get my hands on Factorio one day), and the fact that this was done in 48h is nothing short of impressive. You've done a lot in such a short time.

I played it for over an hour! Great job.

Sorcery's End by James Dunlap 2022-04-04T16:21:48Z

Congrats for the game:v:! The furthest I got was level 12, here are some of my thoughts: - I don't know if this was intended, but I really liked how the game would look like after some time when you zoom it completely out. The swarms of insects crawling and getting hit by the strobbing lights were a sight to behold haha. - The game did lag quite a bit after zooming out, though. - The design of the base and the towers were great :gem: - It seemed that I couldn't build towers while the waves were happening. I think this is intended but I was a bit confused at first. My first tactic was to build 1 tower then wait to see where the enemies would come from, but then I got killed really fast haha. - Speaking of which, I think there could be a better "separation" for the "building phase" and the "wave phase", something that could make it clear whether you gotta build towers or sit back and root for success. - The game wasn't very difficult once I got the hang of it, until wave 12 at least. But it was very fun. - I like that the terrain was randomized for every game. - I really loved the music :heart:.

A Thousand Islands, and One by esayitch 2022-04-07T01:28:18Z

It's always delightfully peculiar to see procedurally generated stuff in games, and I dig the style of this one. Interesting entry!

Pax Nebulae by p-r 2022-04-06T23:57:33Z

I really like this genre, it's the kind of game that can take you away for hours on end :smile: The world music was very nice, the battle one kinda got a bit repetitive. There was one time the game froze during battle, I had a lot of fun playing nonetheless.

Exploring the world was a fun experience, and I see a lot of potential in games like this. Neat work!

Ludum Dare 50 by Dilem 2022-04-07T00:06:56Z

Made it to 49 years at my second attempt haha (got only to 28 in my first one)

theater-of-life.png

Quite interesting art style, the music really sets the mood, and the gameplay was pretty creative! Good Job!

Ludum Dare 50 by Dilem 2022-04-07T00:08:49Z

Btw, oh wow someone got to 101 years. People know their way to click haha.

Fuse Lit! by pdotjpg 2022-04-09T23:17:39Z

This game is FUN. I couldn't stop playing until I figured out how to beat all levels. Such a cool puzzle. Great job!

LifeWaster™ by sirJupitron 2022-04-05T12:08:01Z

I loved this one. The theme, the humour, everything just clicks (heh). The music also fits perfectly (I like that each option has its own music). "Live enough to make us rich" resonates so hard haha - as some people have commented, the social commentary is on point.

Really good job, had a lot of fun. Thanks!

Cave companion by Josh Bothun 2022-04-08T00:31:29Z

Got to the end! I think this idea has some real potential, and the visuals are pretty nice. Though the controls are a bit rigid, the camera is on point, and the golem is adorable. Well done!

cavecompanion.png

BLACKSUN by Davide Rossetto 2022-04-06T13:21:11Z

Very creative, gorgeous art style, and quite enjoyable to play! I made it to 688 days. Got a little carried away getting more villagers and missed the objectives, then it was too late to recover haha

blacksun.png

The Hunger by Delightfullymad 2022-04-06T12:29:33Z

I've survived for 9 days in total! This is a rather unique game, in a sense that traditional rules for these card games are completely different from what you need to do in this one. Sometimes it's better to drain blood earlier because you're dying, sometimes it's better to try to leave them with as little health as possible. Also, the fact that you have to be aware to not kill them by accident is a very fun mechanic.

The only thing that bothered me a bit was the visual feedback on the blood drain button (or the lack thereof). Other than that, the game was really solid and fun to play.

Great job!

The Last Line by p0l4r 2022-04-04T23:43:22Z

I loved the gun customization feature! I can definitely see this kind of mechanic being improved upon, as seen in some really interesting games such as Noita and Nova Drift.

One thing that may have made the game impossible for me at later waves is the indestructible "husk" the enemies leave behind. However, that might have been an oversight of mine not to try and accumulate +explosion or something.

I had a lot of fun playing this one overall, good job! Oh, and the fact that you can physically see the attachments on your gun is a super nice touch.

Chronolapse by NeitherNathan 2022-04-08T03:02:41Z

The visuals are incredible, and so is the music - The game is very aesthetically pleasing. I couldn't manage to get a grip of the controls, though, I fell down a lot and wasn't able to progress haha. Anyhow, I think the concept is pretty cool, precision platforming with a time limit and whimsical environments. This game gives a dear nostalgia feel as well, kudos for that.

Very cool entry, good job!

Starline Rescue Squad by tigerj 2022-04-04T22:50:02Z

Hey, I got some Toe Jam & Earl vibes from this game except electronica instead of funk haha.

Though a bit overdone, things pulsating to the beat of the music really helped setting the mood of the game, it really feels like a party in the middle of nowhere :smile:

I agree with neon as my biggest issue with the game were the ship physics and input feedback. Sometimes the ship just seemed to fly away for no apparent reason and I had to really fight the controls to get it back where I wanted it.

Oh, and I had a real nice time vibing to the music :wink:. Thanks!

Garden War by Firesplash Entertainment 2022-04-08T02:10:19Z

Cool game! Kept trying to see if I could get far, and well, I think I got an incredible tactic nailed down by now haha:

hotdog.png

Seems a pretty simple and minimalistic strategy :smile: I only used wooden fences and catapults for defense, and I had to try and position them in a "clever" way to stack as many people as I could near the catapults and wreck them all together.

Then I just started stashing money because even the wooden fences wouldn't get destroyed seeing as everyone was just dying so fast.

Good job on this entry! I've played a lot!

Garden War by Firesplash Entertainment 2022-04-08T02:12:55Z

I guess I'll try leaving the notebook on just to see how far I can get with this build :laughing: I'll let you know what happens

Garden War by Firesplash Entertainment 2022-04-08T02:37:36Z

Oh, sooner than I thought (pretty good results, though haha):

hotdog2.png

MAGICAL JUGGLER EXTRAORDINAIRE by benskca 2022-04-05T00:49:13Z

Everything was so well put together, great job! Having such unique spells really opens up different playstyles (wind magic for the win :wind_blowing_face:) and oh my god I'm so bad at the game haha.

Also, it's impressive that this game looks so complete. That feeling of "Oh, this has potential but the time just wasn't there to make it" is completely absent. Nice work!

Doomsday Cult by ConradoClark 2022-04-05T11:47:57Z

Hey everyone, thank you so much for all the comments so far! :heart:

@notnasiul @delightfullymad I am so ecstatic that you got two of the main inspirations I had for this game haha, I've been noticing this a lot while playing other people's entries and it's super interesting to see. The other game I've took some insights from is Cultist Simulator! Originally, some cards were meant not only to be challenges to earn resources, but also gateways to unlock new features and/or endings. Unfortunately I couldn't manage to fit it all in the alloted time but either way I'm super glad that I managed to "finish" a playable version.

Talking about missing features, there's a "Burn" command which is greyed out that was supposed to be a mechanic to sacrifice your stats in order to eliminate "impossible" or really difficult cards. Difficult cards were meant to not only be highly rewarding, but also a huge risk (making you lose cards from your deck if you fail). So burning them would be a way to prevent losing cards in exchange of your hard-earned stats. That also didn't make the cut.

Again, thank you all for playing and commenting, this community is incredible and I look forward to play all of your entries!

Doomsday Cult by ConradoClark 2022-04-07T03:12:45Z

Hey @triggthediscovery thanks for playing! Skipping cards to increase the number of cards received is in fact one of the "hidden" mechanics of the game (if you skip a card with a blessing, it makes the blessing permanent). However, you were indeed not supposed to skip past 2 stars haha. I guess I've blocked the UI but forgot to disallow clicking on the button.

Currently, it's indeed possible to cheese it to hell and get an enourmous amount of faith and cards just by skipping blessed prayer cards haha.

On the plus side, I'm glad some people are seeing different endings! I'm going to edit my post to describe how to get them because it's really not that obvious and not everyone will keep playing until they get it :sweat_smile:

Again, thank you everyone for playing!

Doomsday Cult by ConradoClark 2022-04-07T03:18:58Z

Oh, and I think the results screen is showing incorrect values for "Sorcery". AFAIK it's just visual and doesn't affect the Sorcery ending. I probably associated both texts to the same stat by mistake.

Doomsday Cult by ConradoClark 2022-04-08T03:38:33Z

@glayson You're absolutely right, good idea! After getting out of one of the "colliders", it's instant failure, I should've put at least an indication (maybe paint the incorrect dots outside the drawing and then fail, or yeah just let the player draw and fail after the stroke).

@dzejpi Yeah I think the drawing part requires way more precision than it should! I was worried about making it too forgiving, because there are some ways to cheat it haha, but by doing that I kinda overshot it.

Just in case anyone is curious, the way I made the drawing minigame is as follows: - Upon holding the mouse, start spawning "ink" sprites (from a premade pool of disabled sprites) - Spawn ink sprites only if you moved a certain distance with your mouse (to prevent creating a lot of sprites) - I fill in the "gaps" between the distance the mouse has traveled with the ink sprite, because sometimes the mouse position may change a lot between one frame and the next. - The drawings have multiple polygon colliders attached to them. While you're dragging the mouse, you need to be colliding with at least one of them (or else you fail) - Each polygon has an internal count of minimum ink (I playtested a lot then reduced the values just in case) - So small dots require just 1 drop of ink, small lines may require 5, other forms may require 30, 50, and so on - After finishing the strokes, the game validates if the amount of ink spots inside all colliders match their minimum required number, and if so, it declares success! - Otherwise, it's a failure.

As always, thank you for playing!

Doomsday Cult by ConradoClark 2022-04-08T22:51:01Z

Thanks for taking your time to play!

@lilianc The artifacts are obtained by stacking stats. Example: By having 5 Faith you get the first artifact. I think I made the game a bit harder that I should've, especially considering the effort required to get all endings. The main goal is to have a lot of turns (by obtaining cards) and to stack stats. Thanks for the feedback!

@jimbly Thanks for playing! I'm glad people are enjoying the art style, I'm nowhere skillful in this area but I love 1-bit (or low bit) drawing. (and playing games that explore it, like World of Horror).

Of all the things I could've done differently, I think having more cards and lessening the difficulty would be the best ones to improve gameplay/replayability. I'm super happy that I got an entry in nonetheless, it's my first one for LD and I'm having a blast playing through the games you all made. :smile:

Doomsday Cult by ConradoClark 2022-04-09T21:56:10Z

@hmightypirate It is practically impossible without the right artifacts! (That's on purpose). Maybe I should've gone for a tutorial or something :sweat_smile: I see that the game is a bit hard to grasp at the beginning.

@lesinvisible Thank you so so much for the feedback!

Snowmageddon by PurpledArtFrog 2022-04-09T23:26:02Z

Hahaha the E button! I like this entry, it's a fun escort mission game! Does the carrot cursor do anything? I think I was fooling myself into believing that the carrot attracted the penguins somehow (that's not the case, right? :sweat_smile:)

Cool game

Mighty Crossroad by hmightypirate 2022-04-09T22:35:46Z

Interesting puzzle game! I like the voice acting haha. It's a little confusing at first (and particularly hard but maybe this is just me being dumb :sweat_smile:), and I agree with everyone else regarding the possibility to rotate pieces.

The graphics are lovely and you get points for creativity. Good job!

No Time To Leave by Attala 2022-04-05T00:29:56Z

I love the fact that you can only hold one object, because sometimes you just want to rush to the towers but if you do that in an area you haven't been before, there might be some enemies which will make your job much harder to do without a gun. :smile:

Pretty cool entry, the design of the enemy is sick and the mechanics are interesting. Controls are pretty good as well, and the game is very fun to play. Great job!

**Spoilers:**

~~I'm so happy that the game has an ending. The self-destruction is inevitable and yes you can delay it, but that doesn't mean you cannot make your way to an escape pod and get out :)~~

Gone Out West by Sita 2022-04-05T01:11:37Z

Like everyone else said, there are a lot of different systems in place :smile:.I don't know if it's because I found combat controls somewhat difficult to manage, but that made me consider the letter delivering/healing portion of the game much more enjoyable.

It's also kinda bittersweet that you're delaying the inevitable (her death) which makes you trapped in an neverending life of fighting bandits and delivering letters. I know a lot of people would do the same.

It IS a bit overwhelming at the start. Oh, and the fact that the combat was "optional" because of the resting mechanic was actually good for me, because I could focus on the letters haha.

Good job with this entry!

My Last Hanami by Mahjoub 2022-04-08T03:57:42Z

So many levels, super polished game, I loved the graphics and the soundtrack. The puzzles and abilities are simple but interesting, and the controls are pretty good.

I think I get what you mean that the theme is in the narrative, but I believe it went the opposite direction? The spirits are having their passage delayed and you have to help then part by restoring the trees, so you're actually "undelaying" the inevitable :smile:

Really solid entry, well done!

Crows by lesinvisible 2022-04-09T22:22:19Z

The visuals of this game are incredible, and so is the soundtrack. Top marks for mood as well! I just got a bit confused if my actions could carry different results or not. I thought that I had to understand the provided information in order to "predict" where I should move my people to stall their death. (That was not the point, was it? haha)

Perhaps this is a personal issue since english is not my mother tongue, but I kept reading the info on the main screen and the ending one, and I'm not sure if I get the twist.

Kudos for the atmosphere!

DEFCON 0 by The White Kiwi 2022-04-05T01:52:49Z

It's interesting that you have to choose which cities to defend because some of them could severely impact your ability to keep playing (example: losing a silo or losing camberra which means a brutal cooldown increase). I like the tactics behind figuring out if a city will survive an attack and whether you should take it so you're able to defend a more important target later.

Having to type the commands also means that you could make mistakes and fail defending a city haha, which is a good thing - adds to the challenge I think.

What bugged me a bit is that you don't really get rewarded for anything and you can't replenish anything - can't get extra spies, repair cities, etc. Maybe it's just not the point of the game, but I felt that it was so hopeless that the best course of action would just let everything be destroyed :sweat_smile:

Nice work!

The pawn's gambit by Duck Reaction 2022-04-04T16:46:32Z

Hey, this game has an incredible mood! :crossed_swords: I was a bit confused why it shows an option to rate for "Humor" but not "Mood" (was it a mistake? English is not my native language so it might be a mistake on my end, too.)

I've played for some time, wasn't able to unlock the king though :smile: kept getting "good" scores all the time haha.

Here are my thoughts: - I really like the atmosphere and the kill cam. It's very, very stylish. - Adding the chess moves to the mechanics was a super nice touch :) - I've had some issues regarding input feedback. Sometimes I wasn't sure when to start holding the mouse button, or when to let it go. I kinda got the hang of it after some time but never managed to get a "perfect" score. And sometimes I wouldn't know whether I missed the heart or was just too slow to click. - Once I learned the ropes, the game was very fun. Holding the mouse button and focusing on the perfect time to click (and at the exact right spot) had me on edge at all times.

Congrats on the entry!

The Pit by Itskdog 2022-04-09T23:41:39Z

I love this idea, great job! I think I'd be nice to move a tad bit faster so we could get more coins (maybe the shop could be more expensive then, to balance it), but this is a very fun game nonetheless! The tutorial is a good addition, especially because it provides good humor :smile:

I like that you can use your coins to improve the next runs as well, it improves replayability by a lot.

Anomalous by HolySparks 2022-04-08T14:03:53Z

Cool concept! I like the visuals, and the controls and gameplay are good. There's a world of possibilities with this idea of using weapons just to stagger enemies. The game could be based on stalling long enough to go to the next level, maybe the city is out to be destroyed but you have the mission to gather the maximum amount of monsters before they blow everything up or something.

Anyway, interesting project! Good job!

The Death Pit Will Have You! by Uraffululz 2022-04-04T17:09:40Z

Hey, I've managed to survive for 85 seconds at most haha :smile:. Congrats for the entry, here are my thoughts: - This game has quite an "Atari" feel (in a good way) but in 3D. - It's simple but pretty fun! - I don't know if it's intentional or not, but I really like that you can sneak between panels diagonally. - I noticed that the panels that fall from the sky can drop straight on holes, making them impossible to catch (this may be intentional though). The game gets considerably harder the less panels you have, because recovering slowly becomes impossible. - It also becomes more interesting to play because you start creating strategies about where you should place the panels to void trapping yourself in an island. However, at times it may seem unfair because lots of panels fall down into the holes without giving you a chance to get them. - The controls are pretty simple and responsive.

Good job!

Deck the Zombies by PerfectSquare 2022-04-07T00:34:43Z

Cool concept, it's like Plants vs Zombies meets Slay the Spire :smile: The cards are interesting, the zombies are cute and the game is very fun to play! I think it becomes too difficult too fast, I kept trying different tactics to see if I could kill more zombies but going 1000+ was a hard task haha. My best was 1438:

deckthezombies.png

I think targeting was kinda of an issue because I couldn't do much after the arena became crowded: Catapult and Firestorm would become as useless as throw rock. The real MVPs in those times were overpower + mirror + shoot, and overpower + knight, since they would usually help with the nearby fellows. Laser X is super good at the beginning, but late game it doesn't even make a dent haha.

Anyway I see a lot of potential in this, had fun playing, great work!

Don't Melt by jogy34 2022-04-07T02:39:49Z

A nice map with lots of things! I like the concept of this game, the powerups, secrets, the exploration, I can imagine an interesting collectathon with small maps and a "kinda rushed" gameplay, something like THPS except it's a snowman trying to survive instead of skateboarding haha.

Great job jogy. I couldn't handle the camera at first and I'm so so glad that the game had options to change it :sweat_smile:

Quackenfarm by InitialPosition 2022-04-07T00:43:36Z

Such interesting game! Polished and addictive. Great work :smile:

Meteodate by DzejPi 2022-04-07T01:01:27Z

The dialogue is incredible, great work! Had a good time playing the game.

(I also tried so hard to find a log haha)

Brush it Up! by kory 2022-04-07T11:02:54Z

Very creative entry, kory! Totally unique. After playing I also wanted to rush and go brush my teeth. Great job on this piece. I had some troubles with the controls but having multiple cameras helped.

The brushing sounds are quite satisfying, and the music is super catchy as well!

Awakening by 1studio 2022-04-08T04:10:56Z

Haha why do I feel so attacked :smile: Emails, silly mobile games, random apps, videos and news - and there goes my first 2 hours of the day!

Cool game, I like the visuals. Pretty moody.

Chronos by Plixel 2022-04-09T11:33:25Z

Neat puzzle! I really like the aging aspect, how the sprite changes as you get older. Great job!

Overwhelmed by Asieke 2022-04-08T12:02:17Z

Cool puzzle and very cute visuals! The controls were a bit unresponsive, maybe mouse controls would've worked better here. I found that moving using two buttons at a time (like pressing DW to go northeast or SA to go southwest) worked better than just using one button.

Nice entry, I really dig the art.

Boxed In by FatiguedFox 2022-04-09T11:43:20Z

Hey, super fun game! It's simple but very creative and the claustrophobic aspect really works haha. I enjoyed the fact that the game becomes way more intense the smaller the box is (because you can reach more crystals, but also have less time)

Great entry!

Pooh-Pooh by d00kl1 2022-04-08T02:50:00Z

Interesting game, I loved the music. Regarding difficulty, the second level was hard but feasible, but the third one was particularly frustrating because the circles would spawn right on top of me, giving almost no time for reaction.

Kudos for the very exquisite (and creative) interpretation of the theme :smile:

Crystal Castle by oneowerse 2022-04-05T01:29:09Z

The graphics on this game are so cute!

It took me a while to figure out what was happening (and why I couldn't move). When it striked me that I couldn't move to places without walls, I started having a lot of fun doing the levels because everything suddenly became more responsive (I still think there might be a movement bug though)

The music does get a little annoying after some time.

The game is also veeery speedrunnable haha, I found myself trying to beat the levels as quickly as possible. I think you could keep working on this, it's a neat puzzle.

Great job!

Drowsy Drop by barce 2022-04-08T03:22:23Z

The visuals are top-notch. I really liked that every descent became more and more eerie until we were on a full blown nightmare. The soundtrack is pretty good as well.

The controls kinda bothered me at the beginning, but what was a bit frustrating to me is that the game itself was very unforgiving. One false move and I was down a floor with little chance to recover.

Other than that, I was rather impressed by the amount of different objects and their details. Good job!

Sisyphus - The Game by poupiste 2022-04-08T02:35:11Z

Hey, super cool art style, and this is a very creative game. It was a bit hard to try and "predict" what would happen with the obstacles, so, as other people said, there was a lot of trial and error, which sometimes got a bit frustrating. But I think it is a neat puzzle idea, and despite some gameplay issues this entry is very polished!

Great job!

Don't Wake Azathoth! by maymay 2022-04-08T12:14:27Z

Pretty fun game! The visuals are great and the controls work really well. I have a question, is the music procedurally generated? Or maybe it's a combination of patterns in which you randomize things like tempo, pitch, etc? I've noticed that the notes seem to be random but the music changed from time to time as well.

Using colors to emphasize certain things in B&W visuals is something I've done in my entry as well, and it works so well! I also like the effects when you hit the notes.

I enjoyed this one a lot, great work!

Tominrigg Tactics by Dan Allison 2022-04-09T22:53:20Z

Super cool game, it's impressive that you managed to make a tactics game in such a short time with interesting graphics and soundtrack.

I like that the objective of the game was not killing the monsters per se (focusing on them is not a good idea), it gives an interesting twist to the genre.

One thing that bothered me a bit was the fact that enemies could pass through you, so trying to block the passage with your characters is a fruitless strategy when trying to save villagers. Also, after enough turns you have to wait so long for your turn because there are so enemies.

The short catchphrases for the units were a really nice addition and they help give character to them. Great job!

LD53 — Delivery

Chaos Kitchen by NoobDude 2023-05-02T15:58:30Z

Nice game! My highscore was 504!

The ending screen is lovely btw!

Crates by karreg 2023-05-04T00:30:28Z

I had to run it on itch because the link was indeed broken!

I love the art style for this game, it's super cool. The puzzles also nice, albeit a tad bit easy. Music is also a banger. Good job!

(One thing to note is that I softlocked on level 8. Is there any reset button so I can restart the level?)

Santa's Workshop by citsua 2023-05-03T00:49:43Z

I spent waaaay more time than I'd like to admit on this one hehe

I kept experimenting and trying to do everything without having to manually help or move packages around. This is such a cool game! I really liked the last two levels (north and south america) - there was so much to do

Great entry!

Wrath of Joey Bob, son of Garharanth by jandourek 2023-05-04T00:23:26Z

Game is definitely hard! I also think boxes should be already placed inside upon starting, but I did enjoy figuring out the physics around it. One thing I really liked about it was the mood, big sunset with a banger music and a chasing sequence. Good job!

Pack Bringer by Bugord 2023-05-02T16:20:12Z

Amazing visuals, sound and music, the game is super polished and really feels like a full-fledged game.

The puzzles were very well made, a little bit on the hard side (could use some leeway, or maybe a undo button), but I was able to push through and get to the end. Though difficulty in this particular case didn't frustrate me that much, because the Eureka moments were very satisfying.

I was positively surprised when I saw there was a cutscene at the ending. Great job!

Elevander of the Emu Express by Honest Dan 2023-05-04T01:16:50Z

Stellar graphics, and I'm amazed at how the whole movement thing works so well. I felt like bumping into places was my own fault rather than the physics, and gliding around felt so good. After a while, you start memorizing the spots and routing better - but the game sure does get hectic! Love it, def one of my favorites. Great job!

Rawnhill Post by grizeldi 2023-05-03T01:59:48Z

I got all golden stamps as well!

Really enjoyed the puzzles and the fact that each and every one of them had an optimal route as well as a default one - this certainly increased the replayability of the game. Interesting mechanics with the different vehicles - and wow, I'm always intrigued by the amount of levels some people can put in a jam game haha.

Super polished and well made, congrats!

All About That Buzz by ConradoClark 2023-05-05T12:09:09Z

Thank you all so much for playing and commenting so far!

I was originally planning a dodge mechanic and a skill tree as well, but oh boy, this was too much already haha

I was also undecided about what to do with the boss: since the main character stats were random, there is a non-zero chance that you can end up with lots of defense and AoE and in this case the boss is definitely going to be harder. Farming can alleviate that but perhaps the dodge mechanic would be the silver bullet to close this design gap hehe

Either way, I'm super happy with the final product, and I'm glad people are enjoying it as well. Thanks! You made my daisy :upside_down:

All About That Buzz by ConradoClark 2023-05-05T17:48:51Z

@local-minimum Killing the "boss" spawns the big flower which has the "congrats you finished it" line and all that hehe

I planned to make it more evident that it was a boss (and planned to close the room automatically, play another song, etc) but I was out of thyme.

Thanks for playing!

Retro Space by Bullex 2023-05-02T14:17:09Z

Pretty fun game! I enjoyed exploring the game world, as there were different upgrades than the ones you could get at the base. An increased fire rate at the start and more feedback when the enemies were hit would be great, but it's a super cool game nonetheless.

Defending the base was also an interesting mechanic, because sometimes I would be heavy carrying all the space junk and suddenly have the urge to go back quickly to defend the base.

Great job y'all!

Chain Mail by AdamCYounis 2023-05-04T01:36:34Z

Super polished game! I managed to see some bits here and there of development on Twitch, really amazing entry for the time alloted. The way the songs blend in and change depending on the situation really helps setting up the mood, and the flavor text is great.

I managed to win with 3 days remaining and exactly 0 losses. I really enjoyed strategizing around the sinergies and terrain, and I guess it paid off hehe. I can say I left craving for more. Great job!

Doomed pizza by vantos3001 2023-05-03T01:29:34Z

Very nice game mechanics with the movement/action cards and all! I also enjoyed the random events and the fog of war. Good job!

(The dance at the end, haha)

Popostee by LouieJams 2023-05-03T00:58:49Z

As everyone else said, super cute game! Good job with the physics and overall mechanics of the game, it was really inventive! I got a highscore of 20 deliveries.

Pizzapocalypse by GERD 2023-05-04T00:01:19Z

Everyone is talking about it and for a good reason, the voice lines are fire! The game reminded me of tony hawk and spiderman at the same time (the feel, not the movement itself haha), you know, from the playstation era? Cool voice lines, interesting environment - it's a lovely entry for sure, great job!

deBeevery by Kyyrozu 2023-05-02T14:52:38Z

Hi! I downloaded the new version, the world is now beautifully generated and there are more flowers, but the worker bees are not showing up to catch the pollen after I set them up at the hive! I'm bookmarking your game and will check it again later before I rate just in case you're able to fix it and upload a new version.

Btw, I really like the procedural generation, a few graphical glitches aside. The forest is beautiful. Nice tutorial as well.

deBeevery by Kyyrozu 2023-05-02T14:53:10Z

Also, nice seeing another bee game around!

Did Someone Order Colors ? by Rayqdr 2023-05-04T00:14:03Z

Really interesting! I played alone, but I enjoyed seeing the world get painted little by little by delivering the parcels. Also, nice music and visuals!

Delinquent Delivery by SJPixels 2023-05-03T02:34:36Z

Really good visuals! It's indeed a bit short but very polished, the punches are satisfying not to mention the characters which are pretty unique. Good job!

🗣️ MR SPEECH: The Purr-fect Pitch by Choo 2023-05-03T02:21:46Z

Top marks for humor and creativity, this is so cool haha. I kept saying "and we do prescriptions if your cat has mold" all the time just because it was hilarious - despite losing points. Nice jam! I left yearning for more

Station Zero : Data Rogue by Arthur Sorignet--Gautrot 2023-05-03T16:29:59Z

Really cool concept for the game, and the music SLAPS, awesome job on that! I had some issues with controls, and had trouble finding my goals, but combat felt really nice and I bought all the upgrades.

The atmosphere for the game is really well done, with the menus, music and graphics all tying it up together. Good job!

Flooding Fisherman by JoaoPBax 2023-05-03T17:05:09Z

Lovely game, gorgeous visuals! The only thing that I think could be easier was the rod switching, because with a full boat, as others mentioned, it's hard to get the right rod (I ended up holding a lot of fish and people before grabbing the green rod and died haha).

I love how the menus were made, and the art overall is incredible. The game seems to be made with a lot of love and it shows. The game is also super fun to play, I like how it progresses from just fish to people then obstacles then everything together. Great work!

RAT-TAT-TAT by Alec Viera 2023-05-03T12:52:29Z

Real nice mood and atmosphere, not to mention a creative idea! I liked playing as a rat with a gun, and the game's difficulty was on point for me, it kept me on the edge but it was not frustrating at all. Also, nice graphics!

Good job!

Haunted Heights: Tower Delivery Service by ludumdarevd6xh 2023-05-04T00:08:20Z

Great visuals, I like the music as well, really sets the mood. It's a chill and unique game, I had a few softlocks here and there (when you fall at a super high speed you can get through platforms and get trapped), but other than that, I found the experience pretty good - the whole jumping and throwing is fun!

Box Dragger by ArtCrafter2999 2023-05-03T13:21:35Z

I know this game was supposed to be stressful (and it was! on level 5) but overall I found it such a chill experience, in a very good way. It was one of the most fun games I've played so far, especially when I got used to carrying the boxes without damaging them.

Super cool visuals as well, and sounds/music. One of my favorites, good job!

Turbo Baby by AdamLenglen 2023-05-03T01:06:51Z

This game is full of personality! I adore the animations and overall feel of the game, it just gets you pumped and ready to go. Awesome transitions as well, not to mention the music! One amazing entry, great work!

Of Mice and Mail by ShamanTramp 2023-05-03T01:19:40Z

I was surprised when I saw that this was the first game you made, congrats! It's so full of life and fun! I like how you can destroy the environment, and the glass shattering sound has a nice ring to it!

There's a dominant strategy is this game which is spamming the hell out of the mouse button, so a cooldown between swings would work nice, but wrecking all the stuff was v fun so there's that haha.

Oh and the music is great! Good job and keep goin!

That's Not My Pizza by Moehito_games 2023-05-03T02:42:50Z

Unique concept, and the game is pretty good in the audiovisual department! Music is kinda addicting hehe

I found the controls a little bit confusing at first (and tough to aim with the slingshot ) but after some time I got used to it. Got a high score of 34 (not much, I guess haha). One thing to note is that the first time I played I accidentally threw a pizza box so slowly that it took me ages to figure out what was happening.

I like the idea of delivering pizzas to the right houses, it could be a little easier to aim on that second part, but the concept of a two-phase game was pretty interesting!

Great job, congrats!

Aliexspace by Batony Robson 2023-05-03T16:54:54Z

Unique game, I like the mechanics and how the models look. One thing to note is that I didn't know if I was getting closer or not to my goal (if we compare it to real life though, that's kinda the point, right? haha).

The dancing robot getting in the way was hilarious. Good job!

LD54 — Limited Space

Smasher by Iluvatar 2023-10-05T00:46:20Z

As others have said, awesome voice acting. Great original soundtrack, and you nailed the whole point and click game feel. With improved guitar minigame mechanics, I could see this evolving to a very cool full fledged game. The visuals are extremely polished, and well, top marks in the audio department.

The mood is great and I like the touches of humor here and there. Really, really impressive, great job!

Solid State Dive by ConradoClark 2023-10-05T00:17:58Z

@exofrenon Thanks! Godot doesn't provide a CRT filter out of the box, but you can do a lot with shaders. The explosions were made in another software, Spritemancer, which is really cool for particle effects. I added some variance by randomly rotating the sprite.

The Node/Scene system in Godot is really cool, treating everything as a Scene was weird at first but in the end it makes a lot of sense. The ease to create and use async methods was also something great to note about the engine. It was exceedingly ease to create timers and wait for them, and sync stuff up. Developing the coyote jump and buffered input to the character controller was very easy because of that.

The tilemap system is something a few people complain about, but I actually found it super easy to use. The only thing that I'm still not 100% sure yet is how references are saved/shared. I still need to delve a little bit on that.

I still use Unity a lot, but the process of migrating for the jam was rather smooth. I don't love dynamic languages but GDScript is so well integrated with the editor that it completely makes up for it. On the other hand, I still prefer Unity's ShaderGraph, and I like how Unity handles texture importing. Seriously though, I think what captivated me the most was the sheer speed of the engine. Iterating was SUPER fast - Unity can be fast if you setup some specific settings and stuff, but it doesn't come close to the level of iteration I was able to get with Godot. Exporting to the web was fast and painless, even with Godot 4.1.

I'm seriously considering using Godot for my personal projects, and not only for jams. I'm glad to see the hype train around it, and it is really nice not to put all my eggs in a single basket.

Also, thanks everyone for playing!

Dig That Hole! by DriagonV 2023-10-04T21:31:47Z

Interesting concept as others have mentioned! The only issue was that sometimes enemies spawn on top of the player so I always ended up dying eventually. Maybe an indicator or a "grace period" before they can hurt you would be awesome.

Visuals are simple but stylish!

Waterskin by HexyVexy 2023-10-04T21:51:54Z

Such a cool game. I love its replayability, more so because you learn what certain events require and start planning ahead to find them on your next playthrough.

First, I died of thirst, then I beat the game on the second playthrough. I felt that the game had a nice sense of non-linearity, and the worldbuilding was pretty interesting, with the different amulets and items, not to mention the thing with the rain and your inability to drink from it. Great mood.

The theme really fits (no pun intended) because inventory management is essential for survival.

Good job, fun game!

STELLAR LIMITS by obittner 2023-10-05T00:30:58Z

This is a very cool/unusual mix between a cozy/chill game, and a highscore arcade experience. The trail effect is absolutely lovely, and so is the parallax effect - the game is really pretty. I got a highscore of 4400.

The puzzle mechanics around limited space work really well, and tbh a chill space game about resource trading is something quite interesting to play.

Great job!

Ambling Below by SaikaMatoi 2023-10-04T22:03:14Z

Ha, the ending music lol. Cool game, I like how it plays. I would love to have checkpoints instead of resetting to the beginning, but I kinda get that for the numbers of levels it might not have been worth it. The puzzles are interesting, not too easy, not too hard. Good job!

How much space does your RAM have? by Gamester1128 2023-10-04T21:25:23Z

170,708 here! Crazy idea.

LD56 — Tiny Creatures

Beefore the end by sebbernery 2024-10-12T19:04:02Z

Very fun concept, it gets increasingly chaotic in an interesting way. I really appreciate that you introduced one mechanic at a time. This entry reminds me of games like Overcooked which require you to pay attention to multiple things simultaneously, but with an RTS twist.

Great job!

DWARFS by Jimbly 2024-10-11T02:09:24Z

The visual and overall mood are amazing, not to mention the music, huge props for that!

The game seemed a little complex at start with all the info text but the loop was super easy to understand, and fun. The "fishing-like" gameplay was interesting at first, but over time I was definitely more engaged by the outcomes and trying to get good resources and also claim the survey bonus. Maybe some variance on the minigame would've helped, though the discovery of the exotics was captivating enough to keep me going until the end.

I'm very curious about the dithering effect during the probes expedition. Is it a shader that converts luminosity into dithered patterns?

Great job!

DWARFS by Jimbly 2024-10-11T15:32:58Z

Haha ty for the explanation. (I love that the function is called doMagic :laughing: )

I think I got it, c0 through c3 are the palette colors, and based on both the value of f (that comes from the noise) and the dither texture you return let's say either c0 or c1. So for certain values, it'll always be c0, for some values, it will keep oscillating between c0 and c1, and for some values, it'll always be c1 (until f gets to the point that you use c1/c2 instead of c0/c1)

Pretty interesting, today I learned

Adelie - When We Were Young by Meep 2024-10-07T12:46:32Z

Hey, amazing entry! Great visuals, audio, and gameplay. Controls are tight good, and the game is very easy to pick up and play. My highscore was 540 (I was surprised when I saw someone got 3300, by the time I had 500 I was already overwhelmed by spikes hehe)

Flower Friends by Jejkobb 2024-10-07T12:53:48Z

I could see a game like this becoming something like Overcooked but for flowers/bugs. Plant the flowers the right way, deliver them to the bugs, etc etc. Very interesting idea!

The game is very cozy yes (until the very end haha), I liked the visuals and the whole mood. Great job!

Petri Wars by ConradoClark 2024-10-07T13:12:44Z

@ejunegao Thanks for playing! I think I'm aware of the issue, it seems to be memory-related. Did the screen freeze but the music kept playing? I caught this problem once during my final playtest before submission, but it was already too late to diagnose and fix it unfortunately.

It happened on wave 5 for me during playtest, when there were too many units/bacteria on the screen. I hope it doesn't happen too often for other people :pray:

Petri Wars by ConradoClark 2024-10-07T13:14:05Z

@fint Thanks! That's a very good idea. I thought of adding shortcut keys for each type of bacteria to ease the excessive mouse clicking but ran out of time :sweat_smile:

Petri Wars by ConradoClark 2024-10-07T16:55:29Z

Hey all thanks for playing! I really appreciate it :smile:

@ellaris Repair was going to be an ability common to every bacteria (resources in exchange of health) but I had no time left to implement it. Your idea is very interesting though!

@meep Oh, maybe I can take a look into it then! I'll double check the rules and see if I can fix it then.

@seth-l A tutorial was something I had planned but had to scratch because of time. My idea was to have more types of bacteria and induce the player to try different formations to be able to build different colonies, etc, but I severely underestimated the amount of work required to put everything together haha :sweat_smile:

Flea Patrol by Sviborg 2024-10-07T12:23:25Z

Super cute game! Solid concept. The game is fun to play, despite the controls being a little bit unpredictable. Nice level design as well. Good job!

Tiny Creatures as Us by Foursay 2024-10-07T13:49:30Z

Lovely song, it really adds atmosphere to the game. I can't stress how relatable the story is, I think it's almost impossible to face adulthood nowadays without acquiring some deep niilistic thoughts. And it seems almost ironic that I'm typing this in my office.

Great job, visuals are simple but extremely effective and cohese, and the narrative/writing is on point.

Immune Defense by fnelix 2024-10-07T15:32:37Z

Nice game! We had similar ideas for our entries :smile:

It was very fun to play, had interesting visuals, and distinct structures. I got to wave 15, the game froze but I think it has something to do with something I discovered along the way: You can kinda cheese a bit of the incoming damage by holding a structure in place without actually putting it on the field. I didn't use it really until wave 15, but then I used it to hold the fort with Barry R without having to replace it before it died.

Mr. T was my favourite helper, I always built a bunch of them before the start of the waves.

My strategy was to build 3 columns of powerhouses and then 2 Buddy B, 2 Barry T, 2 Buddy B, 2 Barry T, etc. And the empty spaces would be spammed by Mr Ts.

Great job on this one!

Tiny Creature Support Group by coltonphillips 2024-10-12T18:41:24Z

As other people have said, the music is great. The game is super forgiving, but I had lots of fun trying to figure out the names with the tips. Good job!

(I also had a hit of nostalgia by seeing a text-based game haha)

Tiny Legion by Pedryx 2024-10-07T17:24:08Z

Although it's a bit confusing because it's hard to know what the stats actually do during battle, the game loop of merging creatures and watching them fight is gold. I can definitely see a game with this idea being very successful. I got to round 5, it was fun seeing the chaos during the battles.

Good job!

Ladybird Samurai by ellaris 2024-10-07T12:37:53Z

Nice game! I enjoyed the abilities you can get by spending stars, though I think having a bonus objective for not spending stars can be a bit contraintuitive. The other bonus objectives are on point though, and they make everything more fun by trying to achieve them. Good job!

Ladybird Samurai by ellaris 2024-10-07T12:55:56Z

Ohhhh @ellaris so they're toggleable! Yeah I didn't notice that when I was playing, now that bonus objective makes total sense :)

Goldfish Husbandry by gnats 2024-10-07T18:40:55Z

This is a very fun to play game, with nice visuals, especially the fish designs. It's also pretty chill, as there aren't any punishments for mistakes (other than time, I mean). I think it would be nice to have some visual/audio feedback for the breeding, kinda like a drumroll thing or a visual fx for the fish popping up, and maybe more engaging fishing mechanics. But it is a great game as it is. Good job!

Leconium by imai_Time 2024-10-12T18:13:50Z

I like how the character looks/moves. The combo animation is also pretty cool!

The difficulty of the boss was pretty fair IMO: I lost a couple times but it was due to my own greed haha, which is something to be expected.

Awesome entry, especially considering it's your first published game in a jam. Good job!

Kaiju Bash by MissingPixel 2024-10-07T16:45:51Z

Nice visuals, gameplay is simple and straightforward but the game is fun, brings me back to Rampage days. Good job!

Mini Mutiny by BUDSTER16 2024-10-09T21:37:35Z

Interesting story/gameplay! The timers felt a bit tight during daytime but I was able to do the tasks successfully when I got the hang of it. Night time also had a sense of urgency but since it saved your progression, it was kinda easier. Cute character designs :smile: Good job!

PS: I also want to escape the machine :laughing:

Mr. Ant by taotang 2024-10-07T19:01:27Z

Very creative concept! Cute visuals and interesting gameplay. The music can get a little stale after a few levels.

One thing that'd be cool would be the ability to walk past multiple steps on a single click. Other than that, I feel like this game has lots of potential gameplay-wise, it makes you think in unusual ways.

Also, I'm curious to know how the level procgen works, it seems pretty well thought. Great job!

Daredevil Ant by unloosed 2024-10-07T17:41:02Z

I also agree that the colliders could've been more forgiving. The gameplay loop is simple but sweet, and it's a fun game to play.

There is some dissonance between the visuals, the bg looks awesome but it doesn't seem to match the character/raindrops/ui of the game. It's a nice arcade game though. Good job!

Hexoban by PlasmaPuffs 2024-10-07T17:54:00Z

Wow, this is a very polished entry! The visuals were stunning, and the music fit the game perfectly. I got a time of 7:52. The hexagonal grid kinda blew my mind because of the movement options, I had lots of eureka moments along the levels.

Great job, super fun game

LD57 — Depths

Buried Under Profits by tinykidtoo 2025-04-09T11:56:42Z

Love the visuals and sound effects, and the gameplay loop is pretty good!

I think the laser shark was a bit too vicious haha, but I liked their concept. I wish I could go to the surface and go down multiple times, I was having a lot of fun collecting things, exploding mines and defending myself from the fish, but the time pressure was a bit too much hehe.

But other than that, great entry, really solid! As others have said, the SFX and effects are very satisfying, and the controls are intuitive. Good job!

Treasures by mgear 2025-04-10T00:33:27Z

Haha getting stuck upside down was both frustrating and really funny. Impressive work for 3.5 hours, the controls are pretty unique. It's one of those games that finding out how to do things is half the journey. It reminded me of getting over it and human fall flat, in a way. Very fun game. Good job!

Into the Depths by pres2300 2025-04-09T23:48:14Z

Audio is indeed great haha! I ended up skipping the knife because I was doing better with the projectiles. Despite you mentioning it in the description of the game, dummy me tried to kill the boss and a few minutes later I realized I had to escape from it lol :dizzy_face:. The jetpack controls were great btw.

Short but fun game, good job!

Deep Delve by P1x3lc0w 2025-04-08T01:46:05Z

I really like the upgrades/weapons system, and the game loop is very fun! My feedback is that I think the randomness could be a little more guided, like prevent shops from spawning one after another, etc. Also, it'd be nice if every enemy dropped coins, even if just one. It would make chasing after them more satisfying. The game is super cool nonetheless.

The visuals are really nice, it nails the retro feel, and the audio goes very well along with it. Great job!

A Memory of Her by ConradoClark 2025-04-08T01:13:58Z

Hey all thanks for the comments!

@sarellano Thanks for the kind words! I always tell myself I'll keep working on my jam games, maybe one day I actually will lol

@pres2300 Haha thanks, my brainpower was definitely low as well after the event, 48 hours is no joke

@angry-fridge The matching is all based on colors! I initially had an idea to show a shape/text upon activating the crystal to improve accessibility but ran out of time to do it haha.

@jcmonkey Aw, sorry to hear that! Certain upgrades will help some playstyles more than others, like increasing your max brainpower or your movement speed. The levels are random (but based on difficulty depending on the amount of abilities you unlock), so while I tried to increase the difficulty gradually, and keep the number of colors restricted until near the end of the game, I can definitely understand how it picks up fast if you're not used to this kind of game. Thanks for playing!

A Memory of Her by ConradoClark 2025-04-08T20:29:34Z

@k1n @shadyshade @p1x3lc0w Thanks for the feedback and the kind words!

@p1x3lc0w The music cutting off thing is a bug haha, I found it out half an hour before submitting and couldn't fix it in time (and since it's not a game breaking bug, I left it as is). The music is supposed to change (more instruments) the further you go, but something seems to be off during the swap. Again, thanks for playing!

Holy Moly! by Thomas_Bringer 2025-04-10T00:00:30Z

Oh you're the one behind Bleached! I saw the trailer a while back and was in love with the visuals, forgot to wishlist because I was on mobile, but here I am now. Wishlisted haha!

Speaking of visuals, this entry has simple but stunning graphics, I'm very curious about the mole's animation. Is the mole a 3D object? Or is it 2D but procedurally animated?

Controls are great. The game is super easy, because you can dive into the ground at any time to avoid the enemies, and the mole is fast, so it's not particularly challenging. Despite being a short game, it's technically impressive and incredibly polished. There are lots of details that pop up (the animation, the cutting of grass, destroying trees, etc). Music/audio matches the game very well. Great job!

Dungeon crawler by Arnaud Pare-Vogt 2025-04-08T01:21:32Z

Hey, it's always nice to learn new things! :smile: I like how it kinda feels like Nuclear Throne but with VS controls and combat. I got to the end, difficulty felt right (not too easy, not too hard). Good job!

PS: How did you like defold?

Digdigdig by hubol 2025-04-08T20:25:29Z

Such an innovative and charming entry haha! Combat was fun, quests were a blast, I lost it when I had to recover the soap for the giant haha. The enemy attack patterns were a tad too fast/unpredictable, but the overall experience was a blast! Great job!

The Depths of Planet Z73 by LanaLux 2025-04-09T12:28:07Z

Warning! :astonished:

Very nice mood/atmosphere! Voice acting gives A LOT of life to the game haha. As others said, it has "No Man's Sky" vibe to it, which is pretty cool!

I had a little trouble with visibility, maybe a flashlight of sorts could help with that. After some time, it was kinda tricky to find the materials. I was also surprised that I could keep them upon dying (but I won't complain haha). That being said, I really enjoyed the progression and the fact that every time I could get a little bit farther, or spend a bit more time outside. Really cool entry, I like how it explores the XZ axis instead of Y for depth. Good job!

Pandora's Return by googlypoo 2025-04-09T13:14:57Z

Really cool game! The mix of exploration and evolving your character for the battles was super fun. The upgrades were a bit overpowered, yes, but I think this is for the best, especially considering this is a game jam. Hard games more often than not generate frustration, and the gameplay time for jam games is usually short, so for me this had the right amount of difficulty. Great job, this entry was a lot of fun!

Also, I'm sorry for your loss <3

The Amberstone by Chuckiee 2025-04-10T00:22:21Z

Interesting idea with the totem thing: You can carry it with you when you're confident enough, at risk of a game over if you fail. I got to a part where there was a crystal, some totem spots, and a strange creature. I grabbed the crystal but I couldn't see where to go next. I accidentally fell and died haha - Then I realized the crystal was still with me, but I couldn't dual wield torches anymore.

IMO the concept is sound but it would be greatly improved if it was more forgiving at the beginning, and had less "troll" deaths, if you know what I mean. Just until the player gets used to the controls/environment. The first platforms were already pretty tough, and the visibility increased this difficulty even more. I like the fact that duel wielding torches gave me more visibility, but some platforms were pretty hard to see even then.

But difficulty/visibility issues aside, this is a very creative game, with unique visuals. And I had fun, getting the totem to the next checkpoints was a thrill. Good job!

Return to Darkness by T4RAN 2025-04-08T19:35:09Z

Nice atmosphere! I really like the image tutorial in the background, quick and straight to the point. I agree with the comment about lighters, I ended up not using them at all. The combat worked well, though I felt the enemies were a bit too vicious. Crystals with different colors giving different stuff was a good mechanic: I went for the red ones whenever I felt I needed my health back. Good job!

Tiny Tinker by ShadyShade 2025-04-08T01:58:22Z

Cool visual style for this game! The gameplay reminded me of troll mario maker levels haha, with the messages and the wrong paths. By the end, I knew I would definitely have to die to find out where the last thingamajig was hehe. That being said, the game restarts pretty quickly and it's very fast to get to where you were before, so while I usually appreciate checkpoints, I feel like not having them here was the right call due to the nature of the game. Good job! (PS: I had to lower the volume down a bit, the music is good but it was very loud haha)

The Trench by atsh 2025-04-08T01:30:51Z

As others have said: The sonar effect is so cool!

Haha I was waiting for something like that happen at the end. I jumped out of my seat nonetheless. Good job! The atmosphere was great! (no pun intended lol)

Cthonic Depths by Lazyanttu 2025-04-08T02:40:10Z

Wow I had a blast with this game! The beginning is very overwhelming, so many options and things to do, but when you start understanding what each thing does, the game becomes SO FUN. I played scenarios 1-6 but I plan to get back to this later. For a first jam game, and for a jam this short, the amount of depth of this game is unreal. I spent lots of time to beat level 6 but it definitely had that eureka moment when I was able to figure everything out. Dealing with your inventory, knowing how to traverse from one point to another, surrounding them, and then making them fall to you one by one is a hell of an experience.

Also, I love this kind of theme (cultists, creatures from the deep, cosmic horrors, this kinda stuff). The fact that all characters had their uses reminded me a lot of the lost vikings (norse by norsewest), but in a tactical kinda setting.

Great job on this one, I'll definitely follow you on itch to see what comes up next haha

DungeonDescent by thisyc 2025-04-08T20:08:03Z

Very cool game! I found it addicting haha. Speaking of broken builds, mine got really crazy at the end: Crystal Ball + a high level border made it so I could spam the hell out of the border ability, because each kill would grant me a cooldown refresh, granting lots of gold/exp/keys as long as there was at least one enemy on the border. After farming for a bit, I killed the enemies manually, since using border doesn't pass the turn.

The visuals are simple, but the gameplay is very solid!

I can definitely see a game like this being expanded into a full version. Great job!

Work-Life Balance by sarellano 2025-04-09T13:34:16Z

Hey, why did you make a game about my life? :sweat_smile:

Jokes aside, pretty cool entry, I love the interpretation of the theme. The random events were wacky hahaha, at the end I probably had like 7 pizza ovens? I was like "my dude, why are you wasting so much money on that lol"

When I had a kid, I thought it'd be over, but I got a promotion right after and pushed through.

Good job!

Nightmare Digger by OnnGD 2025-04-08T01:02:40Z

Hey congrats on your first game! Keep at it!

The music is a blast! The game matches the vibe, it has a cool arcade non-stop feel to it. One thing that could help making the enemies a bit more fair would've been some kind of sillhouette or an arrow showing where the enemy is coming from, because the low visibility can make them very tough to evade. Other than that, nice entry, good job! I kept trying to build a highscore but only got to 116 I think!

LD59 — Signal

Signaler Signal by khaotom 2026-04-22T23:34:17Z

Lovely puzzle. I was surprised when I saw the animation style because I partially did something similar in my entry hehe. It gives such a cute/wacky vibe to the game. I recently stumbled across this "jiggly line boiling" style because of Mewgenics, I wonder if it had any influence for you as well.

I found the puzzles very well designed. Also, there were lots of them (ok, it might have took me a while to notice they were looping hehe). They started easy but were increasingly challenging, I had a lot of "eureka!" moments during the gameplay. The controls felt responsive enough that even that jump sequence with the thingamajigs was very fun to do.

Good job!

Herd behaviour by Decentsauce 2026-04-22T01:08:11Z

Interesting idea! I like the idea you mentioned of giving the characters quirks, something like the "Is this seat taken?" game but with drunken friends instead haha.

The move-towards/face-towards seems non-deterministic, is that on purpose? I got everyone there in 2 turns after restarting a few times, they matched perfectly and I could do "move towards" the green building on the right, then "move left" straight to the bar.

One cool thing about this is that even though there was only one level, I kept trying to beat my own score. Initially 4, then I figured out how to do it in 3 turns, and finally had the RNG lined up to do in 2. I do think it should be deterministic though, haha. Like, slightly drunk people turn right instead of left, very drunk people move backwards, etc. It would be like solving an intricate movement puzzle with a very comic undertone, I could see it working really well.

Good job, and like others have said, keep making games!

Zone Out by ConradoClark 2026-04-22T02:05:50Z

@steveofstevesgames (and everyone else) Thanks for playing! Much appreciated. I only made a web build (could've made a windows/linux build, in hindsight). I think I might know the reason for the lag: Initially, I had planned to load the objects in separate chunks, so that I would only update a few of them at a time (the ones you could see on the screen). However, I didn't have the time to refactor it so it's currently loading and updating the entire grid simultaneously.

@amo lol I somehow made escaping from a cosmic horror relaxing haha. But I agree, it's quite chill despite the theme, probably due to its cutesy visuals and turn-based gameplay

Aye Aye, Can't See! by Avhatar 2026-04-22T01:52:16Z

Visuals are amazing, and there is a lot of stuff going on, which is super impressive for compo. The controls were difficult to get used to, I felt like I was starting to get the hang of it then decided to watch the youtube video you made and wow, I was playing incredibly slow compared to you lol (but understandable, as you made the game and had to play so many times during dev)

An in-game tutorial introducing mechanics step by step would do wonders for this, but I'm well aware that making one in the small time frame of compo would be incredibly challenging.

Very polished and very solid overall, I see there's plenty of depth in it (though I feel like I just scratched the surface). Good job!

Kittenbaticorn by UkuleleFury 2026-04-22T23:54:28Z

Cool visuals! The character design is great. I had some issues with the controls, a visual feedback of your flutter limits would perhaps alleviate that. Also, while planting yourself on the ceiling was a particularly interesting mechanic (and very bat-like), I was a bit confused and couldn't quite figure out how to smoothly use it.

The colors are really relevant to the gameplay, and I think it's great that the enemies have colors too. It made them feel like they belong in that world. Destroying walls was very satisfying, and the map feels huge. The sonar effect, though a bit laggy, is such an eye candy.

The enemies and the water were a bit of a nuisance at times, but to be honest, I think it contributed to the feeling of being lost, and I think they worked very well in the environment.

I had a lot of fun overall, and the ending was cute. Good job!

I Had No Signal! by fabelay 2026-04-24T01:40:37Z

Whooooa this is anxiety inducing haha. I never got to see the monster, I reached the tower with 1% and got game over because I didn't have enough time to complete the call. Then I tried again and got there with a bit more.

But despite never seeing the monster, the thing with the dual screen and the dark forest, eerie stars, I don't know exactly, but the game's environment just screamed "LET'S GET OUT OF HERE". Also, the path being all sinuous helped to create a feeling that I was never getting close, just seeing that tower on the horizon and checking my phone desperately all the time.

There was a point where I thought: Was there a monster at all? Or was I dying just because of my anxiety and having to use the phone every split second just in case the monster was there? I wouldn't even be mad if the monster was just a guise told by you, the devs, to make us lose because of our own scaredy cat behavior haha.

Really cool game, and heartwarming "who we are" section. Great job!

Chatos Control by Frogravity 2026-04-23T00:32:32Z

This is so fun haha, I loved it! I did chaos runs all the way, but some of the outcomes were actually quite satisfactory. Really creative use of the theme. Nice visuals as well, and the music fits the game like a glove!

If I were to give any further feedback, I'd say that the only thing I missed was a way to check the conversation history before the ending. Was there a way to do that? During my first playthrough I forgot who was who and things got really wacky.

Great job!

Catch the signals by Fifut 2026-04-22T02:22:15Z

Yay I finished in 7:54! Really fun and challenging game. It also took me a bit to figure out what to do, but once you get the hang of it, the concept really works. Coordinating the antennas and rushing from point A to point B to adjust them was a vibe hehe. Nice music. Great signal beeps.

If I can give any piece of feedback, having a "sillhouete" of where the box is going to end up when you release it would fix the feeling that the boxes aren't being put on the right spot sometimes. It's grid based, right?

Good job, I love this.

The unidentifed Signal by msipp27 2026-04-22T00:51:02Z

I really like the concept here, but I feel like too much is thrown in your face right off the bat. It would be interesting to decipher one small phrase first, then receive another message, etc, with increasing difficulty while keeping the player engaged.

I tried answering something wrong into the textbar, and was surprised to see there's actually a second hidden code in the game over screen, which is cool. The curiosity in me wants to decipher the two sentences, but the design pushes me back.

This idea reminded of the three-body problem novel (at least the alien signal decoding part). If you don't mind my rambling, I have some extra feedback: - The acessories could be inside the game (pen & notepad). This would make the experience more immersive. - Though the handwriting may look charming at first, the amount of information made my eyes very unsure where to look. Maybe you could have tabs, or separate buttons to open different tips? (like one for the morse code, one for the grid, one for each of the ones in the cryptology book etc) - The music, as others have said, does not fit the game. I know time is an enormous pressure, I myself don't have any audio in my game lol.

This being said (I hope I didn't sound harsh, I just wanted to give a thorough feedback), congrats on publishing, and keep making games!

Beacons by Last Angle 2026-04-22T02:37:32Z

Great job on the mood! As others have said, the positional audio was really cool, and the lighting is stunning. Being blind in a maze isn't something that looks like it would work, but it all clicks together with the signal mechanic, and I was able to traverse it and find all the beacons. The enemies weren't that much of a threat, but the claustrophobia got me good. Good job!

It's also been a while since I joined a game jam. Welcome back, and keep making games!

Detect Metal by Chomby 2026-04-23T00:07:48Z

I think it would've been amazing to shoot with the mouse (in all directions) while moving with WASD. I was playing and thinking about this all the time hehe. That being said, the game loop is very fun, it looks like it can have a lot of potential. It kinda felt like "high-pressure" bomberman, because you have to get the items fast to be able to fend off the enemies, except there are no walls (I mean, not a lot of them). The enemies being flies is really funny btw, it reminded me of that Mario Paint minigame. I like the design of the levels and the signal mechanic works really well.

Besides controls, I feel the powerups could have better communication on what they do (maybe it was present in the UI but it was somewhat confusing), but that wasn't that big of a deal.

I could see an interesting roguelite here, like: detect metals, grab stuff, kill waves of enemies, improve your metal detector, get better weapons, fight stronger enemies, in a level that constantly expands as the waves go, rinse repeat. I think people would dig that (sorry for the pun)

Nice music as well! Good job!

Signal, Frog by SteveOfStevesGames 2026-04-24T01:23:25Z

Poor frog I squished it!

I really enjoyed how you had to keep your attention on every signal to earn more points. I came here all happy to tell everyone my high score of 160 then when I went to the comment section I was like whaaaaaaat y'all are way better than me at this lol. I went back to try again and got like 237 hehe.

Another thumbs up is that you can hide the hints through a button. A clear screen made me focus so much better. The visuals are simple but they work, the face on that dude holding the sign made me giggle. The gameplay loop works well, it gets pretty frantic as you try to click as fast as possible while keeping eye on everything.

Good job!

GIMME TV by pocketdog 2026-04-24T02:13:12Z

Extremely polished, super fun to play, with a plethora of different weapons and enemies. Each weapon felt different (I love the laser). I was amazed to see there was even a boss fight at the end! How individuals and teams are able to put this all together in 3 days is beyond me, and I do like to think I work really fast during jams. Great intro, by the way.

One feedback I have is that the waves are really too easy (and sometimes repetitive), maybe less waves and a few more changes between days would make it more fresh. All weapons hit like a truck, and don't get me wrong, the game feel is amazing, there is lots of juice, even the enemy explosions and different death animations are beautiful, and it all kept me going, but after day 3 I thought "will this loop eternally?". I noticed that new enemies kept appearing, though, so something WAS different after all. The other thing that kept me going was the shop, I wanted to buy a new TV and the birb.

The meteor section was okay, it felt like smashing cars in street fighter, a bonus to get your money. The theme implementation was great story-wise, but not really entangled to the gameplay. Overall, I think this game is an impressive entry, short of being perfect just due to some kinks here and there, like difficulty, variation and maybe leaning a bit more on the signal as a core part of the game. Nevertheless, you two did a really amazing job.

Signal-Tied by Mr. Flower 2026-04-22T01:39:02Z

Very fun to play! Cool retro looks and sound/music. I like how the music changes after you kill the enemies. Overall the game loop is super solid! One feedback I have is that the weapons/upgrades didn't feel that impactful, but I am impressed by the amount of different upgrades you have there.

The theme implementation was pretty creative as well. Having to keep yourself close to the signal to stay alive while juggling killing enemies and avoiding bullets was quite thrilling.

Good job, keep at it!

ECHO signal by SilentWander 2026-04-22T01:25:06Z

Very unique idea, this one really piqued my curiosity. I think I still don't understand 100% of what scanning means, but I think I had to mine where it resonated stronger based on the position I scanned? Got around 40-50k, the loop of going back to the shop and regaining sanity & upgrading the scanner was satisfying. Good job!