Treasures by mgear 2025-04-10T00:33:27Z ♥ 2
Haha getting stuck upside down was both frustrating and really funny. Impressive work for 3.5 hours, the controls are pretty unique. It's one of those games that finding out how to do things is half the journey. It reminded me of getting over it and human fall flat, in a way. Very fun game. Good job!
LD59 — Signal (14)
GIMME TV by pocketdog 2026-04-24T02:13:12Z ♥ 1
Extremely polished, super fun to play, with a plethora of different weapons and enemies. Each weapon felt different (I love the laser). I was amazed to see there was even a boss fight at the end! How individuals and teams are able to put this all together in 3 days is beyond me, and I do like to think I work really fast during jams. Great intro, by the way.
One feedback I have is that the waves are really too easy (and sometimes repetitive), maybe less waves and a few more changes between days would make it more fresh. All weapons hit like a truck, and don't get me wrong, the game feel is amazing, there is lots of juice, even the enemy explosions and different death animations are beautiful, and it all kept me going, but after day 3 I thought "will this loop eternally?". I noticed that new enemies kept appearing, though, so something WAS different after all. The other thing that kept me going was the shop, I wanted to buy a new TV and the birb.
The meteor section was okay, it felt like smashing cars in street fighter, a bonus to get your money. The theme implementation was great story-wise, but not really entangled to the gameplay. Overall, I think this game is an impressive entry, short of being perfect just due to some kinks here and there, like difficulty, variation and maybe leaning a bit more on the signal as a core part of the game. Nevertheless, you two did a really amazing job.
I Had No Signal! by fabelay 2026-04-24T01:40:37Z ♥ 1
Whooooa this is anxiety inducing haha. I never got to see the monster, I reached the tower with 1% and got game over because I didn't have enough time to complete the call. Then I tried again and got there with a bit more.
But despite never seeing the monster, the thing with the dual screen and the dark forest, eerie stars, I don't know exactly, but the game's environment just screamed "LET'S GET OUT OF HERE". Also, the path being all sinuous helped to create a feeling that I was never getting close, just seeing that tower on the horizon and checking my phone desperately all the time.
There was a point where I thought: Was there a monster at all? Or was I dying just because of my anxiety and having to use the phone every split second just in case the monster was there? I wouldn't even be mad if the monster was just a guise told by you, the devs, to make us lose because of our own scaredy cat behavior haha.
Really cool game, and heartwarming "who we are" section. Great job!
Signal, Frog by SteveOfStevesGames 2026-04-24T01:23:25Z ♥ 1
Poor frog I squished it!
I really enjoyed how you had to keep your attention on every signal to earn more points. I came here all happy to tell everyone my high score of 160 then when I went to the comment section I was like whaaaaaaat y'all are way better than me at this lol. I went back to try again and got like 237 hehe.
Another thumbs up is that you can hide the hints through a button. A clear screen made me focus so much better. The visuals are simple but they work, the face on that dude holding the sign made me giggle. The gameplay loop works well, it gets pretty frantic as you try to click as fast as possible while keeping eye on everything.
Good job!
Chatos Control by Frogravity 2026-04-23T00:32:32Z ♥ 1
This is so fun haha, I loved it! I did chaos runs all the way, but some of the outcomes were actually quite satisfactory. Really creative use of the theme. Nice visuals as well, and the music fits the game like a glove!
If I were to give any further feedback, I'd say that the only thing I missed was a way to check the conversation history before the ending. Was there a way to do that? During my first playthrough I forgot who was who and things got really wacky.
Great job!
Detect Metal by Chomby 2026-04-23T00:07:48Z ♥ 1
I think it would've been amazing to shoot with the mouse (in all directions) while moving with WASD. I was playing and thinking about this all the time hehe. That being said, the game loop is very fun, it looks like it can have a lot of potential. It kinda felt like "high-pressure" bomberman, because you have to get the items fast to be able to fend off the enemies, except there are no walls (I mean, not a lot of them). The enemies being flies is really funny btw, it reminded me of that Mario Paint minigame. I like the design of the levels and the signal mechanic works really well.
Besides controls, I feel the powerups could have better communication on what they do (maybe it was present in the UI but it was somewhat confusing), but that wasn't that big of a deal.
I could see an interesting roguelite here, like: detect metals, grab stuff, kill waves of enemies, improve your metal detector, get better weapons, fight stronger enemies, in a level that constantly expands as the waves go, rinse repeat. I think people would dig that (sorry for the pun)
Nice music as well! Good job!
Kittenbaticorn by UkuleleFury 2026-04-22T23:54:28Z ♥ 1
Cool visuals! The character design is great. I had some issues with the controls, a visual feedback of your flutter limits would perhaps alleviate that. Also, while planting yourself on the ceiling was a particularly interesting mechanic (and very bat-like), I was a bit confused and couldn't quite figure out how to smoothly use it.
The colors are really relevant to the gameplay, and I think it's great that the enemies have colors too. It made them feel like they belong in that world. Destroying walls was very satisfying, and the map feels huge. The sonar effect, though a bit laggy, is such an eye candy.
The enemies and the water were a bit of a nuisance at times, but to be honest, I think it contributed to the feeling of being lost, and I think they worked very well in the environment.
I had a lot of fun overall, and the ending was cute. Good job!
Signaler Signal by khaotom 2026-04-22T23:34:17Z ♥ 0
Lovely puzzle. I was surprised when I saw the animation style because I partially did something similar in my entry hehe. It gives such a cute/wacky vibe to the game. I recently stumbled across this "jiggly line boiling" style because of Mewgenics, I wonder if it had any influence for you as well.
I found the puzzles very well designed. Also, there were lots of them (ok, it might have took me a while to notice they were looping hehe). They started easy but were increasingly challenging, I had a lot of "eureka!" moments during the gameplay. The controls felt responsive enough that even that jump sequence with the thingamajigs was very fun to do.
Good job!
Beacons by Last Angle 2026-04-22T02:37:32Z ♥ 1
Great job on the mood! As others have said, the positional audio was really cool, and the lighting is stunning. Being blind in a maze isn't something that looks like it would work, but it all clicks together with the signal mechanic, and I was able to traverse it and find all the beacons. The enemies weren't that much of a threat, but the claustrophobia got me good. Good job!
It's also been a while since I joined a game jam. Welcome back, and keep making games!
Catch the signals by Fifut 2026-04-22T02:22:15Z ♥ 2
Yay I finished in 7:54! Really fun and challenging game. It also took me a bit to figure out what to do, but once you get the hang of it, the concept really works. Coordinating the antennas and rushing from point A to point B to adjust them was a vibe hehe. Nice music. Great signal beeps.
If I can give any piece of feedback, having a "sillhouete" of where the box is going to end up when you release it would fix the feeling that the boxes aren't being put on the right spot sometimes. It's grid based, right?
Good job, I love this.
Aye Aye, Can't See! by Avhatar 2026-04-22T01:52:16Z ♥ 2
Visuals are amazing, and there is a lot of stuff going on, which is super impressive for compo. The controls were difficult to get used to, I felt like I was starting to get the hang of it then decided to watch the youtube video you made and wow, I was playing incredibly slow compared to you lol (but understandable, as you made the game and had to play so many times during dev)
An in-game tutorial introducing mechanics step by step would do wonders for this, but I'm well aware that making one in the small time frame of compo would be incredibly challenging.
Very polished and very solid overall, I see there's plenty of depth in it (though I feel like I just scratched the surface). Good job!
Signal-Tied by Mr. Flower 2026-04-22T01:39:02Z ♥ 1
Very fun to play! Cool retro looks and sound/music. I like how the music changes after you kill the enemies. Overall the game loop is super solid! One feedback I have is that the weapons/upgrades didn't feel that impactful, but I am impressed by the amount of different upgrades you have there.
The theme implementation was pretty creative as well. Having to keep yourself close to the signal to stay alive while juggling killing enemies and avoiding bullets was quite thrilling.
Good job, keep at it!
ECHO signal by SilentWander 2026-04-22T01:25:06Z ♥ 2
Very unique idea, this one really piqued my curiosity. I think I still don't understand 100% of what scanning means, but I think I had to mine where it resonated stronger based on the position I scanned? Got around 40-50k, the loop of going back to the shop and regaining sanity & upgrading the scanner was satisfying. Good job!
Herd behaviour by Decentsauce 2026-04-22T01:08:11Z ♥ 1
Interesting idea! I like the idea you mentioned of giving the characters quirks, something like the "Is this seat taken?" game but with drunken friends instead haha.
The move-towards/face-towards seems non-deterministic, is that on purpose? I got everyone there in 2 turns after restarting a few times, they matched perfectly and I could do "move towards" the green building on the right, then "move left" straight to the bar.
One cool thing about this is that even though there was only one level, I kept trying to beat my own score. Initially 4, then I figured out how to do it in 3 turns, and finally had the RNG lined up to do in 2. I do think it should be deterministic though, haha. Like, slightly drunk people turn right instead of left, very drunk people move backwards, etc. It would be like solving an intricate movement puzzle with a very comic undertone, I could see it working really well.
Good job, and like others have said, keep making games!
The unidentifed Signal by msipp27 2026-04-22T00:51:02Z ♥ 2
I really like the concept here, but I feel like too much is thrown in your face right off the bat. It would be interesting to decipher one small phrase first, then receive another message, etc, with increasing difficulty while keeping the player engaged.
I tried answering something wrong into the textbar, and was surprised to see there's actually a second hidden code in the game over screen, which is cool. The curiosity in me wants to decipher the two sentences, but the design pushes me back.
This idea reminded of the three-body problem novel (at least the alien signal decoding part). If you don't mind my rambling, I have some extra feedback: - The acessories could be inside the game (pen & notepad). This would make the experience more immersive. - Though the handwriting may look charming at first, the amount of information made my eyes very unsure where to look. Maybe you could have tabs, or separate buttons to open different tips? (like one for the morse code, one for the grid, one for each of the ones in the cryptology book etc) - The music, as others have said, does not fit the game. I know time is an enormous pressure, I myself don't have any audio in my game lol.
This being said (I hope I didn't sound harsh, I just wanted to give a thorough feedback), congrats on publishing, and keep making games!