FoonLudum Dare ExplorerLD53 → Did Someone Order Colors ?

Did Someone Order Colors ?

By jackroxton, jyzz and rayqdr

View on ldjam.com

CategoryRankScoreCount
Overall2473.9017
Fun1813.9017
Innovation3163.6617
Theme6473.8617
Graphics1604.3317
Audio1913.8916
Mood4643.6617

Comments

norah 2023-05-02 17:27

I enjoyed playing your game and really loved the animations !

christian-zommerfelds 2023-05-03 07:31

Nice work! Unfortunately I only tried it out alone, no not sure if I missed a lot on the fighting part. I think the art style is really cool! The map is a bit hard to read though (some clearer styleguide might help there, to make it clear what color or style the platforms are). I think I had a bug where some animation was stuck. Audio is amazing, nice job! Also, well done main menu!

weirdbitgames 2023-05-03 22:31

Okay cool! You don't often get multiplayer games in a LD jam. This looks sweet! I sadly don't have anyone to play with/against but I can tell that it's pretty fun!

conradoclark 2023-05-04 00:14

Really interesting! I played alone, but I enjoyed seeing the world get painted little by little by delivering the parcels. Also, nice music and visuals!

grizwhirl 2023-05-04 16:35

I always enjoy multiplayer games coming out of the jam. Love the way it looks

rayqdr 2023-05-06 14:48

Thank you all for all your comments !

geckoo1337 2023-05-07 13:40

Amazing visual for a great gameplay. I really appreciated how you managed the camera getting a large field when players are far each other. Even the main menu is amazing. You have here a first release which could be a full game soon. Well done ++

PS : it seems to me that you are a French team. Am I wrong?

rayqdr 2023-05-07 14:07

@geckoo1337 Effectivement nous sommes une team française. Merci pour tes retours en tout cas! On prévoit de continuer à travailler sur le jeu durant les mois à venir

erkberg 2023-05-07 15:38

Awesome looking game that plays well together! We had some issues with the controls though, they seemed quite unresponsive at times, i.e. sometimes we couldn't jump and at other times the characters slowed down or were moved in a direction without pressing a button, like some invisible wind was blowing. Would be even more fun without these problems, but it's already pretty nice as it is :)

rayqdr 2023-05-07 16:14

@erkberg thank you for your feedbacks ! weird issues on the controls tho, maybe it happens when you have the package, the slowdown on the movements when you have the package could be a bit strong, we will work on the balance

shane-gadsby 2023-05-09 14:08

Fantastic entry, loved the visuals, and I can't praise folks who make multiplayer entries high enough, sadly like many here I didn't have anyone to play with, so I definitely missed out on seeing this at is best. That said the movement was tight, and the actions felt weighty, so great job on an awesome little action platformer!

larsievl 2023-05-09 18:08

Really great concept for a game the controls are very nice also very smart to make the you slower when you have the package on you since the second player can then take it more easily. wished there was a setting where the second player could move with the arrow keys, but apart from that a great entry!

rayqdr 2023-05-09 22:31

@shane-gadsby thank you for your feedbacks !

@larsievl glad you enjoyed the balance of the game, and I thought we've already implemented arrow keys control for the second player ? you can play either Gamepad - Keyboard or GamePad - Gamepad if you can. Anyway, thanks a lot for your comments!

krzymsky 2023-05-16 21:39

Nice game, somehow reminds me of the Dustforce. The cyberpunk-ish enviro looks great. The music fits really nicely too. Good job!

jahwffrey 2023-05-20 19:07

It's a damn shame this didnt get enough ratings on time, but my sister and I had a blast playing this! it's fun and fast paced but a couple of honest feedback: I fully, fully understand time constraints and jam whatever, but only one attack felt too simplistic. If the other player had the box and was ahead of my towards the flag, it also felt there wasn't much I could do to catch up. The fact that attacking/rolling also threw the box sortof acted like that, but either way really well done.